Decompiled source of InfiniteStamina v1.0.0

MyLibrary.dll

Decompiled 2 days ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("MyLibrary")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MyLibrary")]
[assembly: AssemblyTitle("MyLibrary")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MyBepInExPlugin;

[BepInPlugin("NotADevDak.InfiniteStamina", "InfiniteStamina", "1.0.0")]
public class Main : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Player), "UseStamina")]
	public static class Patch_Player_UseStamina
	{
		private static bool Prefix()
		{
			return false;
		}
	}

	private const string pluginGUID = "NotADevDak.InfiniteStamina";

	private const string pluginName = "InfiniteStamina";

	private const string pluginVersion = "1.0.0";

	private readonly Harmony HarmonyInstance = new Harmony("NotADevDak.InfiniteStamina");

	public static ManualLogSource logger = Logger.CreateLogSource("InfiniteStamina");

	public void Awake()
	{
		logger.LogInfo((object)"Thank you for using my mod!");
		Assembly executingAssembly = Assembly.GetExecutingAssembly();
		HarmonyInstance.PatchAll(executingAssembly);
	}
}