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Decompiled source of InfiniteStamina v1.0.0
MyLibrary.dll
Decompiled a month agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyCompany("MyLibrary")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("MyLibrary")] [assembly: AssemblyTitle("MyLibrary")] [assembly: AssemblyVersion("1.0.0.0")] namespace MyBepInExPlugin; [BepInPlugin("NotADevDak.InfiniteStamina", "InfiniteStamina", "1.0.0")] public class Main : BaseUnityPlugin { [HarmonyPatch(typeof(Player), "UseStamina")] public static class Patch_Player_UseStamina { private static bool Prefix() { return false; } } private const string pluginGUID = "NotADevDak.InfiniteStamina"; private const string pluginName = "InfiniteStamina"; private const string pluginVersion = "1.0.0"; private readonly Harmony HarmonyInstance = new Harmony("NotADevDak.InfiniteStamina"); public static ManualLogSource logger = Logger.CreateLogSource("InfiniteStamina"); public void Awake() { logger.LogInfo((object)"Thank you for using my mod!"); Assembly executingAssembly = Assembly.GetExecutingAssembly(); HarmonyInstance.PatchAll(executingAssembly); } }