using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("JotunnModStub")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("JotunnModStub")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e3243d22-4307-4008-ba36-9f326008cde5")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
namespace JotunnModStub;
[BepInPlugin("blumaye.infinitytools", "InfinityTools", "1.0.0")]
public class JotunnModStub : BaseUnityPlugin
{
[HarmonyPatch(typeof(ItemDrop), "Awake")]
public static class ItemDrop_Awake_Patch
{
public static void Prefix(ref ItemDrop __instance)
{
if (toolsList.Contains(__instance.m_itemData.m_shared.m_name))
{
__instance.m_itemData.m_shared.m_useDurability = false;
__instance.m_itemData.m_shared.m_useDurabilityDrain = 0f;
__instance.m_itemData.m_shared.m_attack.m_attackStamina = 0f;
__instance.m_itemData.m_shared.m_maxQuality = 1;
}
}
}
public const string PluginGUID = "blumaye.infinitytools";
public const string PluginName = "InfinityTools";
public const string PluginVersion = "1.0.0";
private Harmony harmony = new Harmony("blumaye.infinitytools");
public static List<string> toolsList = new List<string>(new string[3] { "$item_hammer", "$item_hoe", "$item_cultivator" });
public void Awake()
{
Harmony obj = harmony;
if (obj != null)
{
obj.PatchAll();
}
}
public void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
}