Decompiled source of BlacksmithingExpanded v1.1.6

BlacksmithingExpanded.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using HarmonyLib;
using ItemDataManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using ServerSync;
using SkillManager;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.ObjectPool;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BlacksmithingExpanded")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlacksmithingExpanded")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("D181CDA7-EF07-4BBC-B975-2B80FC6BBFAE")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace SkillManager
{
	[PublicAPI]
	public class Skill
	{
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault((KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage(string? language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[PublicAPI]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
				keys.Add(this);
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				if (Localization.m_instance != null)
				{
					Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
				}
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.m_instance != null)
				{
					if (Localization.instance.GetSelectedLanguage() == lang)
					{
						Localization.instance.AddWord(Key, value);
					}
					else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
					{
						Localization.instance.AddWord(Key, value);
					}
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						__instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public string? Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		private int skillLoss = 5;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		private static Localization? _english;

		private static BaseUnityPlugin? _plugin;

		private static bool hasConfigSync;

		private static object? _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		public int SkillLoss
		{
			get
			{
				return skillLoss;
			}
			set
			{
				skillLoss = value;
				this.SkillLossChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First((TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		private static object? configSync
		{
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public event Action<float>? SkillGainFactorChanged;

		public event Action<float>? SkillEffectFactorChanged;

		public event Action<float>? SkillLossChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_023f: Expected O, but got Unknown
			//IL_023f: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "OnDeath", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Prefix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_OnDeath_Finalizer", (Type[])null, (Type[])null)), (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string key = skill.Name.Key;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
					string category = Localization.instance.Localize(key).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += delegate
					{
						skill.SkillGainFactor = skillGain.Value;
					};
					ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillEffectFactor = skillEffect.Value;
					skillEffect.SettingChanged += delegate
					{
						skill.SkillEffectFactor = skillEffect.Value;
					};
					ConfigEntry<int> skillLoss = config(group, "Skill loss", skill.skillLoss, new ConfigDescription("How much experience to lose on death.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.skillLoss = skillLoss.Value;
					skillLoss.SettingChanged += delegate
					{
						skill.skillLoss = skillLoss.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef(ref SkillDef? __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Skills_OnDeath_Prefix(Skills __instance, ref Dictionary<SkillType, Skill>? __state)
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				__state = new Dictionary<SkillType, Skill>();
			}
			foreach (KeyValuePair<SkillType, Skill> skill in skills)
			{
				if (__instance.m_skillData.TryGetValue(skill.Key, out var value))
				{
					__state[skill.Key] = value;
					if (skill.Value.skillLoss > 0)
					{
						Skill obj = value;
						obj.m_level -= value.m_level * (float)skill.Value.SkillLoss / 100f;
						value.m_accumulator = 0f;
					}
					__instance.m_skillData.Remove(skill.Key);
				}
			}
		}

		private static void Patch_Skills_OnDeath_Finalizer(Skills __instance, ref Dictionary<SkillType, Skill>? __state)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (__state == null)
			{
				return;
			}
			foreach (KeyValuePair<SkillType, Skill> item in __state)
			{
				__instance.m_skillData[item.Key] = item.Value;
			}
			__state = null;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)delegate
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select((Skill skill) => skill.internalSkillName));
					return list;
				};
			}
		}

		private static SkillDef? GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class SkillManagerVersion
	{
		public const string Version = "1.7.0";
	}
	[PublicAPI]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}

		public static void LowerSkill(this Character character, string name, float factor = 1f)
		{
			character.GetSkills().LowerSkill(name, factor);
		}

		public static void LowerSkill(this Skills skills, string name, float factor)
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			if (factor > 0f && skills.m_skillData.TryGetValue(Skill.fromName(name), out var value))
			{
				Skill obj = value;
				obj.m_level -= value.m_level * factor;
				value.m_accumulator = 0f;
			}
		}
	}
}
namespace BlacksmithingExpanded
{
	[BepInPlugin("org.bepinex.plugins.blacksmithingexpanded", "Blacksmithing Expanded", "1.1.6")]
	public class BlacksmithingExpanded : BaseUnityPlugin
	{
		private struct ItemBaseStats
		{
			public float armor;

			public DamageTypes damages;

			public float durability;

			public List<DamageModPair> resistances;

			public bool isCached;
		}

		public class WorkstationInfusion
		{
			public int tier;

			public float timestamp;

			public float originalSpeed;

			public float bonusSpeed;

			public bool wasActive;

			public bool IsExpired => Time.time - timestamp > cfg_InfusionExpireTime.Value;

			public float RemainingTime => Mathf.Max(0f, cfg_InfusionExpireTime.Value - (Time.time - timestamp));
		}

		private class ItemFilterConfig
		{
			public List<string> Whitelist { get; set; } = new List<string>();


			public List<string> Blacklist { get; set; } = new List<string>();

		}

		public static class ItemEligibilityCache
		{
			private static readonly Dictionary<string, bool> eligibilityCache = new Dictionary<string, bool>();

			private static readonly Dictionary<string, bool> allowedCache = new Dictionary<string, bool>();

			private const int MAX_CACHE_SIZE = 200;

			public static bool IsEligibleForBlacksmithingBonuses(ItemData item)
			{
				if (item?.m_shared == null)
				{
					return false;
				}
				string name = item.m_shared.m_name;
				if (eligibilityCache.TryGetValue(name, out var value))
				{
					return value;
				}
				bool flag = CalculateEligibility(item);
				if (eligibilityCache.Count >= 200)
				{
					string key = eligibilityCache.Keys.First();
					eligibilityCache.Remove(key);
				}
				eligibilityCache[name] = flag;
				return flag;
			}

			public static bool IsItemAllowed(ItemData item)
			{
				if (!cfg_UseYamlFiltering.Value)
				{
					return true;
				}
				if (item?.m_shared == null)
				{
					return false;
				}
				string name = item.m_shared.m_name;
				if (allowedCache.TryGetValue(name, out var value))
				{
					return value;
				}
				bool flag = BlacksmithingExpanded.IsItemAllowed(item);
				if (allowedCache.Count >= 200)
				{
					string key = allowedCache.Keys.First();
					allowedCache.Remove(key);
				}
				allowedCache[name] = flag;
				return flag;
			}

			private static bool CalculateEligibility(ItemData item)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0015: Invalid comparison between Unknown and I4
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Invalid comparison between Unknown and I4
				//IL_002b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0031: Invalid comparison between Unknown and I4
				//IL_0039: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Invalid comparison between Unknown and I4
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004f: Invalid comparison between Unknown and I4
				if (!item.IsWeapon() && (int)item.m_shared.m_itemType != 5 && (int)item.m_shared.m_itemType != 6 && (int)item.m_shared.m_itemType != 7 && (int)item.m_shared.m_itemType != 11 && (int)item.m_shared.m_itemType != 17)
				{
					return false;
				}
				if (item.m_shared.m_maxStackSize > 1)
				{
					return false;
				}
				if (!IsItemAllowed(item))
				{
					return false;
				}
				return true;
			}

			public static void ClearCache()
			{
				eligibilityCache.Clear();
				allowedCache.Clear();
			}
		}

		private class BlacksmithingItemData : ItemData
		{
			public static readonly Dictionary<SharedData, BlacksmithingItemData> activeItems = new Dictionary<SharedData, BlacksmithingItemData>();

			[SerializeField]
			public int level = 0;

			[SerializeField]
			public int lastKnownQuality = 0;

			[SerializeField]
			public string infusion = "";

			[SerializeField]
			public float baseDurability = 0f;

			[SerializeField]
			public float maxDurability = 0f;

			[SerializeField]
			public float armorBonus = 0f;

			[SerializeField]
			public float damageBlunt = 0f;

			[SerializeField]
			public float damageSlash = 0f;

			[SerializeField]
			public float damagePierce = 0f;

			[SerializeField]
			public float damageFire = 0f;

			[SerializeField]
			public float damageFrost = 0f;

			[SerializeField]
			public float damageLightning = 0f;

			[SerializeField]
			public float damagePoison = 0f;

			[SerializeField]
			public float damageSpirit = 0f;

			[SerializeField]
			public float blockPowerBonus = 0f;

			[SerializeField]
			public float timedBlockBonus = 0f;

			[SerializeField]
			public bool statsApplied = false;

			protected override bool AllowStackingIdenticalValues { get; set; } = true;


			~BlacksmithingItemData()
			{
				activeItems.Remove(base.Item.m_shared);
			}

			public override void Load()
			{
				base.Load();
				activeItems[base.Item.m_shared] = this;
				if (!base.IsCloned && level > 0)
				{
					ApplyStoredStats();
					statsApplied = true;
				}
			}

			private void ApplyStoredStats()
			{
				//IL_004a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0054: Expected O, but got Unknown
				//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				//IL_012f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0156: Unknown result type (might be due to invalid IL or missing references)
				//IL_017d: Unknown result type (might be due to invalid IL or missing references)
				//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
				//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
				//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
				//IL_0213: Unknown result type (might be due to invalid IL or missing references)
				//IL_0219: Invalid comparison between Unknown and I4
				ItemBaseStats baseStats = GetBaseStats(base.Item);
				if (!baseStats.isCached)
				{
					return;
				}
				SharedData shared = base.Item.m_shared;
				base.Item.m_shared = (SharedData)((object)shared).GetType().GetMethod("MemberwiseClone", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(shared, null);
				if (maxDurability > 0f)
				{
					base.Item.m_shared.m_maxDurability = maxDurability;
					base.Item.m_durability = Mathf.Min(base.Item.m_durability, maxDurability);
				}
				if (armorBonus > 0f)
				{
					base.Item.m_shared.m_armor = baseStats.armor + armorBonus;
				}
				base.Item.m_shared.m_damages.m_blunt = baseStats.damages.m_blunt + damageBlunt;
				base.Item.m_shared.m_damages.m_slash = baseStats.damages.m_slash + damageSlash;
				base.Item.m_shared.m_damages.m_pierce = baseStats.damages.m_pierce + damagePierce;
				base.Item.m_shared.m_damages.m_fire = baseStats.damages.m_fire + damageFire;
				base.Item.m_shared.m_damages.m_frost = baseStats.damages.m_frost + damageFrost;
				base.Item.m_shared.m_damages.m_lightning = baseStats.damages.m_lightning + damageLightning;
				base.Item.m_shared.m_damages.m_poison = baseStats.damages.m_poison + damagePoison;
				base.Item.m_shared.m_damages.m_spirit = baseStats.damages.m_spirit + damageSpirit;
				if ((int)base.Item.m_shared.m_itemType == 5)
				{
					if (blockPowerBonus > 0f)
					{
						SharedData shared2 = base.Item.m_shared;
						shared2.m_blockPower += blockPowerBonus;
					}
					if (timedBlockBonus > 0f)
					{
						SharedData shared3 = base.Item.m_shared;
						shared3.m_timedBlockBonus += timedBlockBonus;
					}
				}
			}

			public override void Unload()
			{
				activeItems.Remove(base.Item.m_shared);
			}
		}

		[HarmonyPatch(typeof(InventoryGui), "DoCrafting")]
		public static class Patch_Crafting
		{
			private static void Prefix(InventoryGui __instance, out Recipe __state)
			{
				__state = __instance.m_craftRecipe;
			}

			private static void Postfix(InventoryGui __instance, Recipe __state)
			{
				Player localPlayer = Player.m_localPlayer;
				if (((localPlayer != null) ? ((Humanoid)localPlayer).GetInventory() : null) == null || (Object)(object)__state?.m_item == (Object)null)
				{
					return;
				}
				int playerBlacksmithingLevel = GetPlayerBlacksmithingLevel(localPlayer);
				ItemData val = FindMostRecentCraftedItem(localPlayer, __state);
				if (val == null)
				{
					return;
				}
				ApplyCraftingBonuses(val, Math.Max(playerBlacksmithingLevel, 1));
				BlacksmithingItemData blacksmithingItemData = val.Data().Get<BlacksmithingItemData>();
				if (blacksmithingItemData != null && blacksmithingItemData.maxDurability > 0f)
				{
					val.m_durability = blacksmithingItemData.maxDurability;
				}
				float num = HandleCraftingXP(localPlayer, val);
				if (num >= 1f)
				{
					Debug.Log((object)$"[BlacksmithingExpanded] Crafted {val.m_shared.m_name}: level={playerBlacksmithingLevel}, quality={val.m_quality}, xp={num:F2}");
				}
				if (ItemEligibilityCache.IsEligibleForBlacksmithingBonuses(val))
				{
					float num2 = cfg_ChanceExtraItemAt100.Value * ((float)playerBlacksmithingLevel / 100f);
					if (Random.value <= num2)
					{
						ItemData val2 = val.Clone();
						((Humanoid)localPlayer).GetInventory().AddItem(val2);
						((Character)localPlayer).Message((MessageType)1, "Masterwork crafting created an extra item!", 0, (Sprite)null);
					}
				}
			}

			private static ItemData FindMostRecentCraftedItem(Player player, Recipe recipe)
			{
				Inventory inventory = ((Humanoid)player).GetInventory();
				if (inventory == null || (Object)(object)recipe?.m_item == (Object)null)
				{
					return null;
				}
				ItemData templateItem = ((Component)recipe.m_item).GetComponent<ItemDrop>()?.m_itemData;
				if (templateItem?.m_shared == null)
				{
					return null;
				}
				List<ItemData> list = (from item in inventory.GetAllItems()
					where item.m_shared.m_name == templateItem.m_shared.m_name
					where item.m_quality == templateItem.m_quality
					orderby item.m_durability descending
					select item).ToList();
				foreach (ItemData item in list)
				{
					BlacksmithingItemData blacksmithingItemData = item.Data().Get<BlacksmithingItemData>();
					if (blacksmithingItemData == null || blacksmithingItemData.level == 0)
					{
						return item;
					}
				}
				return null;
			}
		}

		[HarmonyPatch(typeof(CraftingStation), "GetLevel")]
		public static class Patch_CraftingStationLevel
		{
			private static void Postfix(CraftingStation __instance, ref int __result)
			{
				if (!cfg_EnableStationLevelBonus.Value || __instance.m_craftRequireRoof || !(__instance.m_rangeBuild > 0f))
				{
					return;
				}
				Player localPlayer = Player.m_localPlayer;
				if (!((Object)(object)localPlayer == (Object)null))
				{
					int playerBlacksmithingLevel = GetPlayerBlacksmithingLevel(localPlayer);
					int num = CalculateWorkbenchBonus(__instance.m_name, playerBlacksmithingLevel);
					if (num > 0)
					{
						__result += num;
					}
				}
			}

			private static int CalculateWorkbenchBonus(string stationName, int level)
			{
				switch (stationName)
				{
				case "piece_workbench":
					if (level >= 20)
					{
						return 2;
					}
					if (level >= 10)
					{
						return 1;
					}
					return 0;
				case "forge":
					if (level >= 40)
					{
						return 2;
					}
					if (level >= 30)
					{
						return 1;
					}
					return 0;
				case "blackforge":
				case "piece_galdrtable":
					if (level >= 60)
					{
						return 2;
					}
					if (level >= 50)
					{
						return 1;
					}
					return 0;
				default:
					return 0;
				}
			}
		}

		[HarmonyPatch(typeof(InventoryGui), "DoCrafting")]
		public static class Patch_UpgradeDetection_Alternative
		{
			private static void Postfix(InventoryGui __instance)
			{
				Player localPlayer = Player.m_localPlayer;
				if (((localPlayer != null) ? ((Humanoid)localPlayer).GetInventory() : null) == null)
				{
					return;
				}
				foreach (ItemData allItem in ((Humanoid)localPlayer).GetInventory().GetAllItems())
				{
					if (ItemEligibilityCache.IsEligibleForBlacksmithingBonuses(allItem))
					{
						BlacksmithingItemData blacksmithingItemData = allItem.Data().Get<BlacksmithingItemData>();
						if (blacksmithingItemData != null && blacksmithingItemData.lastKnownQuality < allItem.m_quality)
						{
							int playerBlacksmithingLevel = GetPlayerBlacksmithingLevel(localPlayer);
							GiveBlacksmithingXP(localPlayer, cfg_XPPerUpgrade.Value);
							ApplyCraftingBonuses(allItem, playerBlacksmithingLevel);
						}
					}
				}
			}
		}

		[HarmonyPatch(typeof(ItemData), "GetTooltip", new Type[]
		{
			typeof(ItemData),
			typeof(int),
			typeof(bool),
			typeof(float),
			typeof(int)
		})]
		public static class Patch_Tooltip
		{
			public static void Postfix(ItemData item, bool crafting, ref string __result)
			{
				if (item == null)
				{
					return;
				}
				BlacksmithingItemData blacksmithingItemData = item.Data().Get<BlacksmithingItemData>();
				if (blacksmithingItemData != null && blacksmithingItemData.level > 0)
				{
					if (cfg_ShowBlacksmithLevelInTooltip.Value)
					{
						__result += $"\n<color=orange>Forged at Blacksmithing {blacksmithingItemData.level}</color>";
					}
					if (cfg_ShowInfusionInTooltip.Value && !string.IsNullOrEmpty(blacksmithingItemData.infusion))
					{
						__result = __result + "\n<color=#87CEEB>Elemental Infusion: " + blacksmithingItemData.infusion + "</color>";
					}
				}
			}
		}

		[HarmonyPatch(typeof(Player), "UpdatePlacementGhost")]
		public static class Patch_UpgradeDetection
		{
			public static readonly Dictionary<long, Dictionary<string, int>> playerItemQualities = new Dictionary<long, Dictionary<string, int>>();

			private static float lastUpdateTime = 0f;

			private const float UPDATE_INTERVAL = 2f;

			private static void Postfix(Player __instance)
			{
				if (!(Time.time - lastUpdateTime < 2f))
				{
					lastUpdateTime = Time.time;
					CheckForUpgrades(__instance);
				}
			}

			private static void CheckForUpgrades(Player player)
			{
				Inventory inventory = ((Humanoid)player).GetInventory();
				if (inventory == null)
				{
					return;
				}
				long playerID = player.GetPlayerID();
				if (!playerItemQualities.TryGetValue(playerID, out var value))
				{
					value = new Dictionary<string, int>();
					playerItemQualities[playerID] = value;
				}
				HashSet<string> currentItems = new HashSet<string>();
				foreach (ItemData allItem in inventory.GetAllItems())
				{
					if (!ItemEligibilityCache.IsEligibleForBlacksmithingBonuses(allItem))
					{
						continue;
					}
					string text = $"{allItem.m_shared.m_name}_{((object)allItem).GetHashCode()}";
					currentItems.Add(text);
					if (value.TryGetValue(text, out var value2))
					{
						if (allItem.m_quality > value2)
						{
							Debug.Log((object)$"[BlacksmithingExpanded] UPGRADE DETECTED: {allItem.m_shared.m_name} from quality {value2} to {allItem.m_quality}");
							GiveBlacksmithingXP(player, cfg_XPPerUpgrade.Value);
							int playerBlacksmithingLevel = GetPlayerBlacksmithingLevel(player);
							Debug.Log((object)$"[BlacksmithingExpanded] Applying upgrade bonuses at level {playerBlacksmithingLevel}");
							ApplyCraftingBonuses(allItem, playerBlacksmithingLevel);
							value[text] = allItem.m_quality;
							Debug.Log((object)("[BlacksmithingExpanded] Upgrade processing complete for " + allItem.m_shared.m_name));
						}
					}
					else
					{
						value[text] = allItem.m_quality;
					}
				}
				if (!(Time.time % 20f < 2f))
				{
					return;
				}
				List<string> list = value.Keys.Where((string key) => !currentItems.Contains(key)).ToList();
				foreach (string item in list)
				{
					value.Remove(item);
				}
			}
		}

		[HarmonyPatch(typeof(Smelter), "OnAddOre")]
		public static class Patch_Smelter_AddOre
		{
			private static void Postfix(Smelter __instance, Humanoid user, bool __result)
			{
				//IL_028b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0313: Unknown result type (might be due to invalid IL or missing references)
				//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
				//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
				//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
				//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
				//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
				try
				{
					if (!__result)
					{
						return;
					}
					Player val = (Player)(object)((user is Player) ? user : null);
					if (val == null)
					{
						return;
					}
					GiveBlacksmithingXP(val, cfg_XPPerSmelt.Value);
					ZNetView nview = __instance.m_nview;
					ZDO val2 = ((nview != null) ? nview.GetZDO() : null);
					if (val2 == null)
					{
						return;
					}
					bool flag = __instance.m_name.Contains("charcoal_kiln");
					bool flag2 = __instance.m_name.Contains("blastfurnace");
					if ((flag && !cfg_EnableKilnSpeedBonus.Value) || (!flag && !cfg_EnableSmeltingSpeedBonus.Value))
					{
						return;
					}
					int playerBlacksmithingLevel = GetPlayerBlacksmithingLevel(val);
					if (cfg_InfusionTierInterval.Value <= 0)
					{
						Debug.LogWarning((object)($"[BlacksmithingExpanded] Invalid tier interval ({cfg_InfusionTierInterval.Value}). " + "Must be greater than 0. Speed bonuses will not be applied."));
						return;
					}
					int num = playerBlacksmithingLevel / cfg_InfusionTierInterval.Value;
					if (num <= 0)
					{
						return;
					}
					float num2 = (flag ? cfg_KilnSpeedBonusPerTier.Value : cfg_SmeltingSpeedBonusPerTier.Value);
					float num3 = 1f + (float)num * num2;
					if (num3 <= 0f)
					{
						string text = (flag ? "kiln" : (flag2 ? "blast furnace" : "smelter"));
						Debug.LogWarning((object)($"[BlacksmithingExpanded] Invalid speed multiplier ({num3}) for {text}. " + "This may be caused by conflicting mods modifying " + text + " speeds. Consider disabling 'Enable " + (flag ? "kiln" : "smelting") + " speed bonus' in the config."));
						return;
					}
					if (__instance.m_secPerProduct <= 0f)
					{
						string arg = (flag ? "kiln" : (flag2 ? "blast furnace" : "smelter"));
						Debug.LogWarning((object)($"[BlacksmithingExpanded] Invalid original {arg} speed ({__instance.m_secPerProduct}). " + "This may indicate a conflict with another mod. Consider disabling 'Enable " + (flag ? "kiln" : "smelting") + " speed bonus' in the config."));
						return;
					}
					WorkstationInfusion workstationInfusion = new WorkstationInfusion
					{
						tier = num,
						timestamp = Time.time,
						originalSpeed = __instance.m_secPerProduct,
						bonusSpeed = __instance.m_secPerProduct / num3
					};
					bool flag3 = false;
					if (flag)
					{
						if (kilnInfusions.ContainsKey(val2.m_uid))
						{
							kilnInfusions[val2.m_uid].timestamp = Time.time;
							kilnInfusions[val2.m_uid].tier = num;
						}
						else
						{
							kilnInfusions[val2.m_uid] = workstationInfusion;
							flag3 = true;
						}
					}
					else if (flag2)
					{
						blastFurnaceInfusions[val2.m_uid] = workstationInfusion;
						flag3 = true;
					}
					else
					{
						smelterInfusions[val2.m_uid] = workstationInfusion;
						flag3 = true;
					}
					if (!flag)
					{
						float num4 = cfg_SmelterSaveOreChanceAt100.Value * ((float)playerBlacksmithingLevel / 100f);
						if (Random.value <= num4 && __instance.GetFuel() < (float)__instance.m_maxFuel)
						{
							__instance.m_nview.GetZDO().Set("fuel", __instance.GetFuel() + 1f);
						}
					}
					__instance.m_secPerProduct = workstationInfusion.bonusSpeed;
					if (flag3)
					{
						ManageInfusionGlow(((Component)__instance).transform, val2.m_uid, enable: true);
					}
				}
				catch (DivideByZeroException ex)
				{
					Debug.LogError((object)("[BlacksmithingExpanded] Division by zero in smelting speed bonus calculation. Please check your config values (Tier Interval, Speed Bonus Per Tier). Consider disabling speed bonuses if the issue persists. Error: " + ex.Message));
				}
				catch (Exception arg2)
				{
					Debug.LogError((object)$"[BlacksmithingExpanded] Unexpected error in Patch_Smelter_AddOre: {arg2}");
				}
			}
		}

		[HarmonyPatch(typeof(Smelter), "UpdateSmelter")]
		public static class Patch_Smelter_Update
		{
			private static void Prefix(Smelter __instance)
			{
				ZNetView nview = __instance.m_nview;
				ZDO val = ((nview != null) ? nview.GetZDO() : null);
				if (val == null)
				{
					return;
				}
				bool flag = __instance.m_name.Contains("charcoal_kiln");
				bool flag2 = __instance.m_name.Contains("blastfurnace");
				if ((!flag || cfg_EnableKilnSpeedBonus.Value) && (flag || cfg_EnableSmeltingSpeedBonus.Value))
				{
					if (flag)
					{
						HandleKilnInfusion(__instance, val);
					}
					else if (flag2)
					{
						HandleBlastFurnaceInfusion(__instance, val);
					}
					else
					{
						HandleSmelterInfusion(__instance, val);
					}
				}
			}

			private static void HandleBlastFurnaceInfusion(Smelter blastFurnace, ZDO zdo)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_013f: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				if (!originalBlastFurnaceSpeeds.ContainsKey(zdo.m_uid))
				{
					originalBlastFurnaceSpeeds[zdo.m_uid] = blastFurnace.m_secPerProduct;
				}
				if (blastFurnaceInfusions.TryGetValue(zdo.m_uid, out var value))
				{
					float num = Time.time - value.timestamp;
					if (!(num < 1f) && (value.IsExpired || blastFurnace.GetQueueSize() == 0 || blastFurnace.GetFuel() <= 0f))
					{
						blastFurnace.m_secPerProduct = originalBlastFurnaceSpeeds[zdo.m_uid];
						blastFurnaceInfusions.Remove(zdo.m_uid);
						ManageInfusionGlow(((Component)blastFurnace).transform, zdo.m_uid, enable: false);
					}
					else if (value.bonusSpeed > 0f)
					{
						blastFurnace.m_secPerProduct = value.bonusSpeed;
						value.wasActive = true;
					}
					else
					{
						Debug.LogWarning((object)"[BlacksmithingExpanded] Invalid bonus speed detected for blast furnace. Reverting to original speed.");
						blastFurnace.m_secPerProduct = originalBlastFurnaceSpeeds[zdo.m_uid];
						blastFurnaceInfusions.Remove(zdo.m_uid);
					}
				}
				else
				{
					blastFurnace.m_secPerProduct = originalBlastFurnaceSpeeds[zdo.m_uid];
				}
			}

			private static void HandleKilnInfusion(Smelter kiln, ZDO zdo)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0120: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Unknown result type (might be due to invalid IL or missing references)
				//IL_009b: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
				//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
				//IL_0108: Unknown result type (might be due to invalid IL or missing references)
				if (!originalKilnSpeeds.ContainsKey(zdo.m_uid))
				{
					originalKilnSpeeds[zdo.m_uid] = kiln.m_secPerProduct;
				}
				if (kilnInfusions.TryGetValue(zdo.m_uid, out var value))
				{
					bool flag = kiln.GetFuel() > 0f || kiln.GetBakeTimer() > 0f;
					if (value.IsExpired || !flag)
					{
						kiln.m_secPerProduct = originalKilnSpeeds[zdo.m_uid];
						kilnInfusions.Remove(zdo.m_uid);
						ManageInfusionGlow(((Component)kiln).transform, zdo.m_uid, enable: false);
					}
					else if (value.bonusSpeed > 0f)
					{
						kiln.m_secPerProduct = value.bonusSpeed;
					}
					else
					{
						Debug.LogWarning((object)"[BlacksmithingExpanded] Invalid bonus speed detected for kiln. Reverting to original speed.");
						kiln.m_secPerProduct = originalKilnSpeeds[zdo.m_uid];
						kilnInfusions.Remove(zdo.m_uid);
					}
				}
				else
				{
					kiln.m_secPerProduct = originalKilnSpeeds[zdo.m_uid];
				}
			}

			private static void HandleSmelterInfusion(Smelter smelter, ZDO zdo)
			{
				//IL_0007: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_013f: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
				//IL_0112: Unknown result type (might be due to invalid IL or missing references)
				//IL_0127: Unknown result type (might be due to invalid IL or missing references)
				if (!originalSmelterSpeeds.ContainsKey(zdo.m_uid))
				{
					originalSmelterSpeeds[zdo.m_uid] = smelter.m_secPerProduct;
				}
				if (smelterInfusions.TryGetValue(zdo.m_uid, out var value))
				{
					float num = Time.time - value.timestamp;
					if (!(num < 1f) && (value.IsExpired || smelter.GetQueueSize() == 0 || smelter.GetFuel() <= 0f))
					{
						smelter.m_secPerProduct = originalSmelterSpeeds[zdo.m_uid];
						smelterInfusions.Remove(zdo.m_uid);
						ManageInfusionGlow(((Component)smelter).transform, zdo.m_uid, enable: false);
					}
					else if (value.bonusSpeed > 0f)
					{
						smelter.m_secPerProduct = value.bonusSpeed;
						value.wasActive = true;
					}
					else
					{
						Debug.LogWarning((object)"[BlacksmithingExpanded] Invalid bonus speed detected for smelter. Reverting to original speed.");
						smelter.m_secPerProduct = originalSmelterSpeeds[zdo.m_uid];
						smelterInfusions.Remove(zdo.m_uid);
					}
				}
				else
				{
					smelter.m_secPerProduct = originalSmelterSpeeds[zdo.m_uid];
				}
			}
		}

		public class FlickerLight : MonoBehaviour
		{
			private Light lightSource;

			private float baseIntensity;

			private void Start()
			{
				lightSource = ((Component)this).GetComponent<Light>();
				baseIntensity = lightSource.intensity;
			}

			private void Update()
			{
				if ((Object)(object)lightSource != (Object)null)
				{
					lightSource.intensity = baseIntensity + Random.Range(-0.2f, 0.2f);
				}
			}
		}

		[HarmonyPatch(typeof(Attack), "Start")]
		public static class Patch_AttackStart
		{
			private static void Prefix(Attack __instance, ItemData weapon, Humanoid character)
			{
				//IL_0053: Unknown result type (might be due to invalid IL or missing references)
				//IL_0059: Invalid comparison between Unknown and I4
				if (weapon == null || !weapon.IsWeapon())
				{
					return;
				}
				Player val = (Player)(object)((character is Player) ? character : null);
				if (val == null || !weapon.m_shared.m_name.ToLower().Contains("spear") || (int)__instance.m_attackType != 2)
				{
					return;
				}
				BlacksmithingItemData blacksmithingItemData = weapon.Data().Get<BlacksmithingItemData>();
				if (blacksmithingItemData != null && blacksmithingItemData.level > 0)
				{
					string key = GenerateSpearKey(weapon, val);
					BlacksmithingItemData blacksmithingItemData2 = new BlacksmithingItemData();
					CopyBlacksmithingData(blacksmithingItemData, blacksmithingItemData2);
					if (tempSpearDataStorage.Count >= 50)
					{
						CleanupOldSpearData();
					}
					tempSpearDataStorage[key] = blacksmithingItemData2;
				}
			}
		}

		[HarmonyPatch(typeof(ItemDrop), "Start")]
		public static class Patch_ItemDropStart
		{
			private static void Postfix(ItemDrop __instance)
			{
				if (__instance == null)
				{
					return;
				}
				ItemData itemData = __instance.m_itemData;
				if (!((itemData != null) ? new bool?(itemData.IsWeapon()) : null).GetValueOrDefault() || !__instance.m_itemData.m_shared.m_name.ToLower().Contains("spear"))
				{
					return;
				}
				ItemData itemData2 = __instance.m_itemData;
				BlacksmithingItemData blacksmithingItemData = itemData2.Data().Get<BlacksmithingItemData>();
				if (blacksmithingItemData == null || blacksmithingItemData.level <= 0)
				{
					KeyValuePair<string, BlacksmithingItemData> keyValuePair = FindBestSpearMatch(itemData2);
					if (keyValuePair.Key != null && keyValuePair.Value != null)
					{
						BlacksmithingItemData orCreate = itemData2.Data().GetOrCreate<BlacksmithingItemData>();
						CopyBlacksmithingData(keyValuePair.Value, orCreate);
						orCreate.Save();
						ApplyStoredBlacksmithingStats(itemData2, orCreate);
						tempSpearDataStorage.Remove(keyValuePair.Key);
					}
				}
			}
		}

		[HarmonyPatch(typeof(ItemData), "Clone")]
		public static class Patch_ItemDataClone
		{
			private static void Postfix(ItemData __result, ItemData __instance)
			{
				if (__instance != null && __result != null)
				{
					BlacksmithingItemData blacksmithingItemData = __instance.Data().Get<BlacksmithingItemData>();
					if (blacksmithingItemData != null && blacksmithingItemData.level > 0)
					{
						BlacksmithingItemData orCreate = __result.Data().GetOrCreate<BlacksmithingItemData>();
						CopyBlacksmithingData(blacksmithingItemData, orCreate);
						orCreate.Save();
						orCreate.Load();
					}
				}
			}
		}

		[CompilerGenerated]
		private sealed class <>c__DisplayClass87_0
		{
			public HashSet<long> connectedPlayerIds;

			internal bool <PerformanceMaintenance>b__0(long id)
			{
				return !connectedPlayerIds.Contains(id);
			}
		}

		[CompilerGenerated]
		private sealed class <PerformanceMaintenance>d__87 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public BlacksmithingExpanded <>4__this;

			private <>c__DisplayClass87_0 <>8__1;

			private List<long> <playersToRemove>5__2;

			private List<Player>.Enumerator <>s__3;

			private Player <player>5__4;

			private List<long>.Enumerator <>s__5;

			private long <playerId>5__6;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <PerformanceMaintenance>d__87(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>8__1 = null;
				<playersToRemove>5__2 = null;
				<>s__3 = default(List<Player>.Enumerator);
				<player>5__4 = null;
				<>s__5 = default(List<long>.Enumerator);
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					ItemEligibilityCache.ClearCache();
					if (tempSpearDataStorage.Count > 25)
					{
						CleanupOldSpearData();
					}
					<>8__1.connectedPlayerIds = new HashSet<long>();
					<>s__3 = Player.GetAllPlayers().GetEnumerator();
					try
					{
						while (<>s__3.MoveNext())
						{
							<player>5__4 = <>s__3.Current;
							<>8__1.connectedPlayerIds.Add(<player>5__4.GetPlayerID());
							<player>5__4 = null;
						}
					}
					finally
					{
						((IDisposable)<>s__3).Dispose();
					}
					<>s__3 = default(List<Player>.Enumerator);
					<playersToRemove>5__2 = Patch_UpgradeDetection.playerItemQualities.Keys.Where((long id) => !<>8__1.connectedPlayerIds.Contains(id)).ToList();
					<>s__5 = <playersToRemove>5__2.GetEnumerator();
					try
					{
						while (<>s__5.MoveNext())
						{
							<playerId>5__6 = <>s__5.Current;
							Patch_UpgradeDetection.playerItemQualities.Remove(<playerId>5__6);
						}
					}
					finally
					{
						((IDisposable)<>s__5).Dispose();
					}
					<>s__5 = default(List<long>.Enumerator);
					<>8__1 = null;
					<playersToRemove>5__2 = null;
					break;
				}
				<>8__1 = new <>c__DisplayClass87_0();
				<>2__current = (object)new WaitForSeconds(60f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[CompilerGenerated]
		private sealed class <SpearDataCleanupRoutine>d__86 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public BlacksmithingExpanded <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <SpearDataCleanupRoutine>d__86(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0029: Unknown result type (might be due to invalid IL or missing references)
				//IL_0033: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					CleanupOldSpearData();
					break;
				}
				<>2__current = (object)new WaitForSeconds(30f);
				<>1__state = 1;
				return true;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		internal const string ModName = "Blacksmithing Expanded";

		internal const string ModVersion = "1.1.6";

		internal const string ModGUID = "org.bepinex.plugins.blacksmithingexpanded";

		private Harmony harmony;

		private static readonly ConfigSync configSync = new ConfigSync("org.bepinex.plugins.blacksmithingexpanded")
		{
			DisplayName = "Blacksmithing Expanded",
			CurrentVersion = "1.1.6",
			MinimumRequiredVersion = "1.1.6",
			ModRequired = true
		};

		internal static Skill blacksmithSkill;

		private static readonly Dictionary<string, ItemBaseStats> baseStatsCache = new Dictionary<string, ItemBaseStats>();

		private static readonly object cacheLocker = new object();

		private static ItemFilterConfig itemFilterConfig;

		private static readonly HashSet<string> whitelistedItems = new HashSet<string>();

		private static readonly HashSet<string> blacklistedItems = new HashSet<string>();

		private static string configPath;

		public static readonly CustomSyncedValue<List<string>> syncedWhitelistItems = new CustomSyncedValue<List<string>>(configSync, "whitelist items", new List<string>());

		public static readonly CustomSyncedValue<List<string>> syncedBlacklistItems = new CustomSyncedValue<List<string>>(configSync, "blacklist items", new List<string>());

		internal static Dictionary<ZDOID, WorkstationInfusion> smelterInfusions = new Dictionary<ZDOID, WorkstationInfusion>();

		internal static Dictionary<ZDOID, WorkstationInfusion> kilnInfusions = new Dictionary<ZDOID, WorkstationInfusion>();

		internal static Dictionary<ZDOID, WorkstationInfusion> blastFurnaceInfusions = new Dictionary<ZDOID, WorkstationInfusion>();

		private static readonly Dictionary<ZDOID, float> originalBlastFurnaceSpeeds = new Dictionary<ZDOID, float>();

		private static readonly Dictionary<ZDOID, float> originalSmelterSpeeds = new Dictionary<ZDOID, float>();

		private static readonly Dictionary<ZDOID, float> originalKilnSpeeds = new Dictionary<ZDOID, float>();

		private static readonly Dictionary<ZDOID, GameObject> activeGlowEffects = new Dictionary<ZDOID, GameObject>();

		private static readonly Dictionary<string, BlacksmithingItemData> tempSpearDataStorage = new Dictionary<string, BlacksmithingItemData>();

		private const int MAX_SPEAR_DATA_ENTRIES = 50;

		private const float SPEAR_DATA_CLEANUP_INTERVAL = 30f;

		private static float lastSpearCleanup = 0f;

		internal static ConfigEntry<float> cfg_SkillGainFactor;

		internal static ConfigEntry<float> cfg_SkillEffectFactor;

		internal static ConfigEntry<int> cfg_InfusionTierInterval;

		internal static ConfigEntry<float> cfg_ChanceExtraItemAt100;

		internal static ConfigEntry<float> cfg_SmelterSaveOreChanceAt100;

		internal static ConfigEntry<bool> cfg_EnableSmeltingSpeedBonus;

		internal static ConfigEntry<bool> cfg_EnableKilnSpeedBonus;

		internal static ConfigEntry<float> cfg_SmeltingSpeedBonusPerTier;

		internal static ConfigEntry<float> cfg_KilnSpeedBonusPerTier;

		internal static ConfigEntry<float> cfg_InfusionExpireTime;

		internal static ConfigEntry<bool> cfg_ShowInfusionVisualEffect;

		internal static ConfigEntry<bool> cfg_ShowBlacksmithLevelInTooltip;

		internal static ConfigEntry<bool> cfg_ShowInfusionInTooltip;

		internal static ConfigEntry<float> cfg_FirstCraftBonusXP;

		internal static ConfigEntry<float> UpgradeBonus;

		internal static ConfigEntry<bool> cfg_EnableStationLevelBonus;

		internal static ConfigEntry<bool> cfg_UseYamlFiltering;

		internal static ConfigEntry<bool> cfg_LogFilteredItems;

		internal static ConfigEntry<int> cfg_DurabilityTierInterval;

		internal static ConfigEntry<float> cfg_DurabilityBonusPerTier;

		internal static ConfigEntry<float> cfg_DurabilityBonusPerUpgrade;

		internal static ConfigEntry<bool> cfg_RespectOriginalDurability;

		internal static ConfigEntry<float> cfg_MaxDurabilityCap;

		internal static ConfigEntry<bool> cfg_AllowNonRepairableItems;

		internal static ConfigEntry<int> cfg_StatTierInterval;

		internal static ConfigEntry<float> cfg_ArmorBonusPerTier;

		internal static ConfigEntry<float> cfg_ArmorBonusPerUpgrade;

		internal static ConfigEntry<float> cfg_ArmorCap;

		internal static ConfigEntry<int> cfg_DamageBonusPerTier;

		internal static ConfigEntry<float> cfg_StatBonusPerUpgrade;

		internal static ConfigEntry<bool> cfg_UsePercentageDamageBonus;

		internal static ConfigEntry<float> cfg_DamagePercentageBonusPerTier;

		internal static ConfigEntry<bool> cfg_UsePercentageUpgradeBonus;

		internal static ConfigEntry<float> cfg_StatPercentageBonusPerUpgrade;

		internal static ConfigEntry<bool> cfg_AlwaysAddElementalAtMax;

		internal static ConfigEntry<int> cfg_ElementalUnlockLevel;

		internal static ConfigEntry<float> cfg_FireBonusPerTier;

		internal static ConfigEntry<float> cfg_FrostBonusPerTier;

		internal static ConfigEntry<float> cfg_LightningBonusPerTier;

		internal static ConfigEntry<float> cfg_PoisonBonusPerTier;

		internal static ConfigEntry<float> cfg_SpiritBonusPerTier;

		internal static ConfigEntry<bool> cfg_BoostElementalWeapons;

		internal static ConfigEntry<float> cfg_ElementalWeaponBoostChance;

		internal static ConfigEntry<bool> cfg_UsePercentageElementalBonus;

		internal static ConfigEntry<float> cfg_ElementalPercentageBonusPerTier;

		internal static ConfigEntry<float> cfg_TimedBlockBonusPerTier;

		internal static ConfigEntry<float> cfg_TimedBlockBonusPerUpgrade;

		internal static ConfigEntry<float> cfg_BlockPowerBonusPerTier;

		internal static ConfigEntry<float> cfg_BlockPowerBonusPerUpgrade;

		internal static ConfigEntry<float> cfg_XPPerCraft;

		internal static ConfigEntry<float> cfg_XPPerSmelt;

		internal static ConfigEntry<float> cfg_XPPerRepair;

		internal static ConfigEntry<float> cfg_XPPerUpgrade;

		private static Sprite s_skillIcon;

		private ConfigEntry<T> AddConfig<T>(string group, string name, T value, string description, bool sync = true)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			ConfigEntry<T> val = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
			SyncedConfigEntry<T> syncedConfigEntry = configSync.AddConfigEntry<T>(val);
			syncedConfigEntry.SynchronizedConfig = sync;
			return val;
		}

		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			harmony = new Harmony("org.bepinex.plugins.blacksmithingexpanded");
			configPath = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), "BlacksmithExpItemList.yml");
			try
			{
				s_skillIcon = LoadEmbeddedSprite("smithing.png", 64, 64);
				if ((Object)(object)s_skillIcon == (Object)null)
				{
					throw new Exception("Failed to load embedded sprite: smithing.png");
				}
				blacksmithSkill = new Skill("Blacksmithing", s_skillIcon);
				blacksmithSkill.Name.English("Blacksmithing");
				blacksmithSkill.Description.English("Craft better, last longer. Improves durability, damage, and armor of crafted items.");
				blacksmithSkill.Configurable = true;
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[BlacksmithingExpanded] Skill setup failed: {arg}");
			}
			SetupConfigs();
			if (blacksmithSkill != null)
			{
				blacksmithSkill.SkillGainFactor = cfg_SkillGainFactor.Value;
				blacksmithSkill.SkillEffectFactor = cfg_SkillEffectFactor.Value;
				cfg_SkillGainFactor.SettingChanged += delegate
				{
					blacksmithSkill.SkillGainFactor = cfg_SkillGainFactor.Value;
				};
				cfg_SkillEffectFactor.SettingChanged += delegate
				{
					blacksmithSkill.SkillEffectFactor = cfg_SkillEffectFactor.Value;
				};
			}
			InitializeYamlFiltering();
			syncedWhitelistItems.ValueChanged += delegate
			{
				whitelistedItems.Clear();
				foreach (string item in syncedWhitelistItems.Value)
				{
					whitelistedItems.Add(item);
				}
				((BaseUnityPlugin)this).Logger.LogDebug((object)$"[BlacksmithingExpanded] Received synced whitelist: {whitelistedItems.Count} items");
			};
			syncedBlacklistItems.ValueChanged += delegate
			{
				blacklistedItems.Clear();
				foreach (string item2 in syncedBlacklistItems.Value)
				{
					blacklistedItems.Add(item2);
				}
				((BaseUnityPlugin)this).Logger.LogDebug((object)$"[BlacksmithingExpanded] Received synced blacklist: {blacklistedItems.Count} items");
			};
			cfg_UseYamlFiltering.SettingChanged += delegate
			{
				if ((Object)(object)ZNet.instance == (Object)null || ZNet.instance.IsServer())
				{
					ReloadYamlConfiguration();
				}
			};
			ItemInfo.ForceLoadTypes.Add(typeof(BlacksmithingItemData));
			((MonoBehaviour)this).StartCoroutine(SpearDataCleanupRoutine());
			((MonoBehaviour)this).StartCoroutine(PerformanceMaintenance());
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"[BlacksmithingExpanded] Initialized successfully. Skill registered: {blacksmithSkill != null}");
		}

		private void Update()
		{
			if (Time.time - lastSpearCleanup > 30f)
			{
				CleanupOldSpearData();
				lastSpearCleanup = Time.time;
			}
		}

		[IteratorStateMachine(typeof(<SpearDataCleanupRoutine>d__86))]
		private IEnumerator SpearDataCleanupRoutine()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <SpearDataCleanupRoutine>d__86(0)
			{
				<>4__this = this
			};
		}

		[IteratorStateMachine(typeof(<PerformanceMaintenance>d__87))]
		private IEnumerator PerformanceMaintenance()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <PerformanceMaintenance>d__87(0)
			{
				<>4__this = this
			};
		}

		private static void CacheBaseStats(ItemData item)
		{
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			if (item?.m_shared == null)
			{
				return;
			}
			string name = item.m_shared.m_name;
			lock (cacheLocker)
			{
				if (!baseStatsCache.ContainsKey(name))
				{
					baseStatsCache[name] = new ItemBaseStats
					{
						armor = item.m_shared.m_armor,
						damages = ((DamageTypes)(ref item.m_shared.m_damages)).Clone(),
						durability = item.m_shared.m_maxDurability,
						resistances = new List<DamageModPair>(item.m_shared.m_damageModifiers),
						isCached = true
					};
				}
			}
		}

		private static ItemBaseStats GetBaseStats(ItemData item)
		{
			if (item?.m_shared == null)
			{
				ItemBaseStats result = default(ItemBaseStats);
				result.isCached = false;
				return result;
			}
			string name = item.m_shared.m_name;
			lock (cacheLocker)
			{
				if (!baseStatsCache.ContainsKey(name))
				{
					CacheBaseStats(item);
				}
				return baseStatsCache[name];
			}
		}

		private static void CleanupOldSpearData()
		{
			float time = Time.time;
			List<string> list = new List<string>();
			foreach (KeyValuePair<string, BlacksmithingItemData> item in tempSpearDataStorage.ToList())
			{
				string[] array = item.Key.Split(new char[1] { '_' });
				if (array.Length >= 5 && float.TryParse(array[4], out var result))
				{
					if (time - result > 120f)
					{
						list.Add(item.Key);
					}
				}
				else
				{
					list.Add(item.Key);
				}
			}
			if (tempSpearDataStorage.Count > 50)
			{
				List<string> collection = (from kvp in tempSpearDataStorage.OrderBy(delegate(KeyValuePair<string, BlacksmithingItemData> kvp)
					{
						string[] array2 = kvp.Key.Split(new char[1] { '_' });
						float result2;
						return (array2.Length >= 5 && float.TryParse(array2[4], out result2)) ? result2 : 0f;
					}).Take(tempSpearDataStorage.Count - 50)
					select kvp.Key).ToList();
				list.AddRange(collection);
			}
			foreach (string item2 in list)
			{
				tempSpearDataStorage.Remove(item2);
			}
			if (list.Count > 0)
			{
				Debug.Log((object)$"[BlacksmithingExpanded] Cleaned up {list.Count} old spear data entries");
			}
		}

		private void SetupConfigs()
		{
			cfg_SkillGainFactor = AddConfig("General", "Skill gain factor", 1f, "Multiplier for blacksmithing XP gain rate (1.5 = 50% faster leveling)");
			cfg_SkillEffectFactor = AddConfig("General", "Skill effect factor", 1f, "Global multiplier for all blacksmithing bonuses (damage, armor, durability, etc). Higher = stronger effects");
			cfg_InfusionTierInterval = AddConfig("General", "Workstation infusion milestone interval", 10, "Every X blacksmithing levels unlocks a new tier of smelter/kiln speed bonus");
			cfg_EnableSmeltingSpeedBonus = AddConfig("General", "Enable smelting speed bonus", value: true, "Enable/disable smelter (and blast furnace) speed bonuses. Disable this if you have other mods that modify smelter speeds to prevent conflicts");
			cfg_EnableKilnSpeedBonus = AddConfig("General", "Enable kiln speed bonus", value: true, "Enable/disable kiln speed bonuses. Disable this if you have other mods that modify kiln speeds to prevent conflicts");
			cfg_SmeltingSpeedBonusPerTier = AddConfig("General", "Smelting speed bonus per tier", 0.15f, "Speed bonus per tier - 0.15 = 15% faster smelting. Stacks with each tier");
			cfg_KilnSpeedBonusPerTier = AddConfig("General", "Kiln speed bonus per tier", 0.15f, "Speed bonus per tier - 0.15 = 15% faster charcoal production. Stacks with each tier");
			cfg_InfusionExpireTime = AddConfig("General", "Infusion expire time", 300f, "Seconds that speed bonuses last after adding fuel/ore to smelters/kilns (300 = 5 minutes)");
			cfg_ShowInfusionVisualEffect = AddConfig("General", "Show infusion visual effect", value: true, "Show orange glowing light effect when smelters/kilns have speed bonuses active");
			cfg_SmelterSaveOreChanceAt100 = AddConfig("General", "Ore save chance at 100", 0.2f, "At level 100: chance to not consume ore when smelting (0.2 = 20% ore savings)");
			cfg_ChanceExtraItemAt100 = AddConfig("General", "Extra item chance at 100", 0.05f, "At level 100: chance to get bonus item when crafting (0.05 = 5% chance for double output)");
			cfg_UsePercentageUpgradeBonus = AddConfig("PercentageSystem", "Use percentage upgrade bonus", value: true, "If enabled, upgrade bonuses are percentage-based instead of flat. When disabled, uses flat bonuses");
			cfg_StatPercentageBonusPerUpgrade = AddConfig("PercentageSystem", "Stat percentage bonus per upgrade", 5f, "Percentage bonus per upgrade level when using percentage upgrade system (5 = 5% per upgrade level)");
			cfg_EnableStationLevelBonus = AddConfig("General", "Enable station level bonus", value: true, "Allow blacksmithing skill to add virtual levels to workbenches and forges");
			cfg_UseYamlFiltering = AddConfig("Item Filtering", "Use YAML item filtering", value: true, "Enable custom whitelist/blacklist system via BlacksmithExpItemList.yml file");
			cfg_LogFilteredItems = AddConfig("Item Filtering", "Log filtered items", value: false, "Write to console when items are blocked by whitelist/blacklist filters");
			cfg_XPPerCraft = AddConfig("XP", "XP per craft", 1f, "Base blacksmithing XP gained when crafting any item");
			cfg_XPPerSmelt = AddConfig("XP", "XP per smelt", 0.75f, "Base blacksmithing XP gained when adding ore to smelters/kilns");
			cfg_XPPerRepair = AddConfig("XP", "XP per repair", 0.1f, "Base blacksmithing XP gained when repairing items");
			cfg_XPPerUpgrade = AddConfig("XP", "XP per upgrade", 3f, "Base blacksmithing XP gained when upgrading items at workbenches");
			cfg_FirstCraftBonusXP = AddConfig("XP", "First craft bonus XP", 10f, "One-time bonus XP when crafting each item type for the first time");
			cfg_ShowBlacksmithLevelInTooltip = AddConfig("Tooltip", "Show level in tooltip", value: true, "Display blacksmithing level used to craft item in item tooltips");
			cfg_ShowInfusionInTooltip = AddConfig("Tooltip", "Show infusion in tooltip", value: false, "Display elemental infusion type in item tooltips (Fire, Frost, etc.)");
			cfg_DurabilityTierInterval = AddConfig("Durability", "Durability tier interval", 10, "Every X blacksmithing levels unlocks next tier of durability bonuses");
			cfg_DurabilityBonusPerTier = AddConfig("Durability", "Durability bonus per tier", 25f, "Flat durability points added per tier when crafting items");
			cfg_DurabilityBonusPerUpgrade = AddConfig("Durability", "Durability bonus per upgrade", 50f, "Extra durability points per item quality level (star rating)");
			cfg_RespectOriginalDurability = AddConfig("Durability", "Respect original durability", value: true, "Only boost durability on items that already have durability (prevents boosting consumables/arrows)");
			cfg_MaxDurabilityCap = AddConfig("Durability", "Max durability cap", 2000f, "Maximum durability any item can reach (0 = no limit)");
			cfg_AllowNonRepairableItems = AddConfig("Durability", "Allow non-repairable items", value: false, "Allow blacksmithing bonuses on items with no durability (torches, consumables, etc.)");
			cfg_BoostElementalWeapons = AddConfig("Stats", "Boost elemental weapons", value: true, "Allow boosting weapons that already have elemental damage (like Frostner)");
			cfg_ElementalWeaponBoostChance = AddConfig("Stats", "Elemental weapon boost chance", 0.25f, "For weapons with both physical and elemental damage: chance to boost elemental instead of physical (0.25 = 25% chance)");
			cfg_StatTierInterval = AddConfig("Stats", "Stat tier interval", 5, "Every X blacksmithing levels unlocks next tier of damage/armor bonuses");
			cfg_ArmorBonusPerTier = AddConfig("Stats", "Armor bonus per tier", 0.5f, "Flat armor points added per tier when crafting armor pieces");
			cfg_ArmorBonusPerUpgrade = AddConfig("Stats", "Armor bonus per upgrade", 2f, "Extra armor points per item quality level (star rating)");
			cfg_ArmorCap = AddConfig("Stats", "Armor cap", 150f, "Maximum armor value any piece can reach (0 = no limit)");
			cfg_UsePercentageDamageBonus = AddConfig("PercentageSystem", "Use percentage damage bonus", value: true, "If enabled, damage bonuses are percentage-based instead of flat. Much more balanced for all weapon types");
			cfg_DamagePercentageBonusPerTier = AddConfig("PercentageSystem", "Damage percentage bonus per tier", 1f, "Percentage damage bonus per tier when using percentage system (1 = 1% per tier)");
			cfg_DamageBonusPerTier = AddConfig("Stats", "Damage bonus per tier", 5, "Flat damage bonus added per stat tier. Applied to one random damage type (slash/pierce/blunt). Only used if percentage system is disabled");
			cfg_StatBonusPerUpgrade = AddConfig("Stats", "Stat bonus per upgrade", 4f, "Extra damage/armor bonus per item quality level (star rating). Only used if percentage upgrade system is disabled");
			cfg_AlwaysAddElementalAtMax = AddConfig("Elemental", "Add elemental at milestone", value: true, "Automatically add random elemental damage when reaching elemental unlock level");
			cfg_ElementalUnlockLevel = AddConfig("Elemental", "Elemental unlock level", 75, "Blacksmithing level required to add elemental damage bonuses to weapons");
			cfg_FireBonusPerTier = AddConfig("Elemental", "Fire bonus per tier", 3f, "Fire damage points per tier (causes burning damage over time)");
			cfg_FrostBonusPerTier = AddConfig("Elemental", "Frost bonus per tier", 6f, "Frost damage points per tier (causes instant cold damage)");
			cfg_LightningBonusPerTier = AddConfig("Elemental", "Lightning bonus per tier", 5f, "Lightning damage points per tier (good vs wet enemies)");
			cfg_PoisonBonusPerTier = AddConfig("Elemental", "Poison bonus per tier", 2.5f, "Poison damage points per tier (causes poison damage over time)");
			cfg_SpiritBonusPerTier = AddConfig("Elemental", "Spirit bonus per tier", 4f, "Spirit damage points per tier (extra effective vs undead enemies)");
			cfg_UsePercentageElementalBonus = AddConfig("PercentageSystem", "Use percentage elemental bonus", value: true, "If enabled, elemental bonuses are percentage-based instead of flat. Much more balanced for all weapon types");
			cfg_ElementalPercentageBonusPerTier = AddConfig("PercentageSystem", "Elemental percentage bonus per tier", 0.75f, "Percentage elemental bonus per tierwhen using percentage system (0.75 = 0.75% per tier)");
			cfg_TimedBlockBonusPerTier = AddConfig("Shields", "Timed block bonus per tier", 0.01f, "Parry/perfect block bonus per tier (0.01 = 1% better parry window/damage)");
			cfg_TimedBlockBonusPerUpgrade = AddConfig("Shields", "Timed block bonus per upgrade", 0.05f, "Extra parry bonus per shield quality level (star rating)");
			cfg_BlockPowerBonusPerTier = AddConfig("Shields", "Block power bonus per tier", 1f, "Block strength points per tier (reduces stamina cost when blocking)");
			cfg_BlockPowerBonusPerUpgrade = AddConfig("Shields", "Block power bonus per upgrade", 1f, "Extra block power per shield quality level (star rating)");
		}

		private void InitializeYamlFiltering()
		{
			try
			{
				if (!File.Exists(configPath))
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)("[BlacksmithingExpanded] YAML not found at " + configPath + ". Generating default YAML..."));
					GenerateDefaultYaml();
					((BaseUnityPlugin)this).Logger.LogInfo((object)"[BlacksmithingExpanded] Default YAML created. Please restart the client.");
				}
				else
				{
					ReloadYamlConfiguration();
					((BaseUnityPlugin)this).Logger.LogDebug((object)("[BlacksmithingExpanded] YAML filtering system initialized. File: " + configPath));
				}
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"[BlacksmithingExpanded] Failed to initialize YAML filtering: {arg}");
			}
		}

		private void ReloadYamlConfiguration()
		{
			whitelistedItems.Clear();
			blacklistedItems.Clear();
			if (!cfg_UseYamlFiltering.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"[BlacksmithingExpanded] YAML filtering disabled");
				return;
			}
			try
			{
				IDeserializer deserializer = new DeserializerBuilder().WithNamingConvention(PascalCaseNamingConvention.Instance).IgnoreUnmatchedProperties().Build();
				string input = File.ReadAllText(configPath);
				itemFilterConfig = deserializer.Deserialize<ItemFilterConfig>(input) ?? new ItemFilterConfig();
				if (itemFilterConfig.Whitelist != null)
				{
					foreach (string item in itemFilterConfig.Whitelist.Where((string x) => !string.IsNullOrWhiteSpace(x)))
					{
						whitelistedItems.Add(item.Trim());
					}
				}
				if (itemFilterConfig.Blacklist != null)
				{
					foreach (string item2 in itemFilterConfig.Blacklist.Where((string x) => !string.IsNullOrWhiteSpace(x)))
					{
						blacklistedItems.Add(item2.Trim());
					}
				}
				((BaseUnityPlugin)this).Logger.LogInfo((object)$"[BlacksmithingExpanded] Loaded YAML config - Whitelist: {whitelistedItems.Count} items, Blacklist: {blacklistedItems.Count} items");
				if (whitelistedItems.Count > 0)
				{
					((BaseUnityPlugin)this).Logger.LogDebug((object)("[BlacksmithingExpanded] Whitelisted items: " + string.Join(", ", whitelistedItems)));
				}
				if (blacklistedItems.Count > 0)
				{
					((BaseUnityPlugin)this).Logger.LogDebug((object)("[BlacksmithingExpanded] Blacklisted items: " + string.Join(", ", blacklistedItems)));
				}
			}
			catch (YamlException ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("[BlacksmithingExpanded] YAML parsing error: " + ex.Message));
				((BaseUnityPlugin)this).Logger.LogError((object)("[BlacksmithingExpanded] Check your YAML syntax in: " + configPath));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"[BlacksmithingExpanded] Failed to load YAML config: {arg}");
			}
		}

		private void GenerateDefaultYaml()
		{
			try
			{
				string contents = "# If whitelist is empty:\r\n# Items not on blacklist → Enhanced (normal mod behavior)\r\n# Items on blacklist → Not enhanced\r\n\r\n# If whitelist has items:\r\n# Items on whitelist → Enhanced\r\n# Items NOT on whitelist → Not enhanced (regardless of blacklist)\r\n\r\nWhitelist:\r\n\r\nBlacklist:\r\n  - Club\r\n  - AxeStone\r\n  - Torch\r\n  - Tankard\r\n  - TankardAnniversary\r\n  - TrinketBronzeHealth\r\n  - TrinketBronzeStamina\r\n  - TrinketCarapaceEitr\r\n  - TrinketBlackDamageHealth\r\n  - TrinketFlametalEitr\r\n  - TrinketChitinSwim\r\n  - TrinketFlametalStaminaHealth\r\n  - TrinketIronHealth\r\n  - TrinketIronStamina\r\n  - TrinketScaleStaminaDamage\r\n  - TrinketSilverDamage\r\n  - TrinketSilverResist\r\n  - Demister\r\n  - DvergrKey\r\n  - SaddleAsksvin\r\n  - SaddleLox\r\n";
				File.WriteAllText(configPath, contents);
				((BaseUnityPlugin)this).Logger.LogDebug((object)("[BlacksmithingExpanded] Created default YAML file at " + configPath));
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"[BlacksmithingExpanded] Failed to create default YAML: {arg}");
			}
		}

		internal static bool IsItemAllowed(ItemData item)
		{
			if (!cfg_UseYamlFiltering.Value)
			{
				return true;
			}
			if (item?.m_shared == null)
			{
				return false;
			}
			string itemPrefabName = GetItemPrefabName(item);
			if (string.IsNullOrEmpty(itemPrefabName))
			{
				if (cfg_LogFilteredItems.Value)
				{
					Debug.Log((object)"[BlacksmithingExpanded] Could not determine prefab name for item - allowing by default");
				}
				return true;
			}
			if (whitelistedItems.Count > 0)
			{
				bool flag = whitelistedItems.Contains(itemPrefabName);
				if (cfg_LogFilteredItems.Value)
				{
					if (flag)
					{
						Debug.Log((object)("[BlacksmithingExpanded] Item prefab '" + itemPrefabName + "' found in whitelist - allowing bonuses"));
					}
					else
					{
						Debug.Log((object)("[BlacksmithingExpanded] Item prefab '" + itemPrefabName + "' not in whitelist - filtering out"));
					}
				}
				return flag;
			}
			if (blacklistedItems.Contains(itemPrefabName))
			{
				if (cfg_LogFilteredItems.Value)
				{
					Debug.Log((object)("[BlacksmithingExpanded] Item prefab '" + itemPrefabName + "' is blacklisted - filtering out"));
				}
				return false;
			}
			if (cfg_LogFilteredItems.Value)
			{
				Debug.Log((object)("[BlacksmithingExpanded] Item prefab '" + itemPrefabName + "' allowed (not blacklisted)"));
			}
			return true;
		}

		private static string GetItemPrefabName(ItemData item)
		{
			try
			{
				if ((Object)(object)item.m_dropPrefab != (Object)null)
				{
					return ((Object)item.m_dropPrefab).name;
				}
				ObjectDB instance = ObjectDB.instance;
				GameObject val = ((instance != null) ? instance.GetItemPrefab(item.m_shared.m_name) : null);
				if ((Object)(object)val != (Object)null)
				{
					return ((Object)val).name;
				}
				string name = item.m_shared.m_name;
				if (name.StartsWith("$item_"))
				{
					string text = name.Substring(6);
					return char.ToUpper(text[0]) + text.Substring(1);
				}
				return name;
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[BlacksmithingExpanded] Error getting prefab name: {arg}");
				return item.m_shared?.m_name ?? "Unknown";
			}
		}

		internal static int GetPlayerBlacksmithingLevel(Player player)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((player != null) ? ((Component)player).GetComponent<Skills>() : null) == (Object)null)
			{
				return 0;
			}
			try
			{
				if (!Skill.skillByName.ContainsKey("Blacksmithing"))
				{
					Debug.LogWarning((object)"[BlacksmithingExpanded] Blacksmithing skill not found, returning 0");
					return 0;
				}
				SkillType val = Skill.fromName("Blacksmithing");
				float skillLevel = ((Component)player).GetComponent<Skills>().GetSkillLevel(val);
				return Mathf.FloorToInt(skillLevel);
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[BlacksmithingExpanded] Error getting blacksmithing level: {arg}");
				return 0;
			}
		}

		internal static void GiveBlacksmithingXP(Player player, float amount)
		{
			if ((Object)(object)player == (Object)null || amount <= 0f)
			{
				return;
			}
			try
			{
				float value = amount * cfg_SkillGainFactor.Value;
				((Character)(object)player).RaiseSkill("Blacksmithing", value);
			}
			catch (Exception arg)
			{
				Debug.LogError((object)$"[BlacksmithingExpanded] XP grant failed: {arg}");
			}
		}

		internal static void ApplyCraftingBonuses(ItemData item, int level)
		{
			//IL_0413: Unknown result type (might be due to invalid IL or missing references)
			//IL_0419: Invalid comparison between Unknown and I4
			if (item?.m_shared == null || level <= 0 || item.m_shared.m_maxStackSize > 1)
			{
				return;
			}
			if (!IsItemAllowed(item))
			{
				if (cfg_LogFilteredItems.Value)
				{
					Debug.Log((object)("[BlacksmithingExpanded] Item '" + item.m_shared.m_name + "' filtered out by YAML configuration"));
				}
				return;
			}
			ItemBaseStats baseStats = GetBaseStats(item);
			if (!baseStats.isCached)
			{
				Debug.LogError((object)("[BlacksmithingExpanded] Failed to get base stats for " + item.m_shared.m_name));
				return;
			}
			bool flag = baseStats.durability > 0f;
			if (!flag && !cfg_AllowNonRepairableItems.Value)
			{
				if (cfg_LogFilteredItems.Value)
				{
					Debug.Log((object)("[BlacksmithingExpanded] Item '" + item.m_shared.m_name + "' has no durability and non-repairable items are disabled - skipping"));
				}
				return;
			}
			BlacksmithingItemData orCreate = item.Data().GetOrCreate<BlacksmithingItemData>();
			string text = orCreate.infusion ?? "";
			bool flag2 = false;
			if (orCreate.level != level || orCreate.level == 0)
			{
				flag2 = true;
			}
			else if (orCreate.lastKnownQuality > 0 && orCreate.lastKnownQuality != item.m_quality)
			{
				flag2 = true;
			}
			else if (orCreate.lastKnownQuality == 0 && orCreate.level > 0)
			{
				orCreate.lastKnownQuality = item.m_quality;
				orCreate.Save();
				return;
			}
			if (!flag2)
			{
				return;
			}
			orCreate.level = level;
			orCreate.lastKnownQuality = item.m_quality;
			orCreate.baseDurability = baseStats.durability;
			orCreate.armorBonus = 0f;
			orCreate.damageBlunt = 0f;
			orCreate.damageSlash = 0f;
			orCreate.damagePierce = 0f;
			orCreate.damageFire = 0f;
			orCreate.damageFrost = 0f;
			orCreate.damageLightning = 0f;
			orCreate.damagePoison = 0f;
			orCreate.damageSpirit = 0f;
			orCreate.blockPowerBonus = 0f;
			orCreate.timedBlockBonus = 0f;
			orCreate.statsApplied = false;
			int num = level / cfg_StatTierInterval.Value;
			int num2 = level / cfg_DurabilityTierInterval.Value;
			if ((flag || cfg_AllowNonRepairableItems.Value) && ((cfg_RespectOriginalDurability.Value && flag) || !cfg_RespectOriginalDurability.Value || cfg_AllowNonRepairableItems.Value))
			{
				float num3 = (float)num2 * cfg_DurabilityBonusPerTier.Value + (float)item.m_quality * cfg_DurabilityBonusPerUpgrade.Value;
				orCreate.maxDurability = baseStats.durability + num3;
				if (cfg_MaxDurabilityCap.Value > 0f)
				{
					orCreate.maxDurability = Mathf.Min(orCreate.maxDurability, cfg_MaxDurabilityCap.Value);
				}
			}
			ApplyDamageBonuses(item, baseStats, num, orCreate);
			if (baseStats.armor > 0f)
			{
				float num4 = (float)num * cfg_ArmorBonusPerTier.Value;
				float num6;
				if (cfg_UsePercentageUpgradeBonus.Value)
				{
					float num5 = (float)item.m_quality * cfg_StatPercentageBonusPerUpgrade.Value / 100f;
					num6 = baseStats.armor * num5;
				}
				else
				{
					num6 = (float)item.m_quality * cfg_ArmorBonusPerUpgrade.Value;
				}
				orCreate.armorBonus = num4 + num6;
				if (cfg_ArmorCap.Value > 0f && baseStats.armor + orCreate.armorBonus > cfg_ArmorCap.Value)
				{
					orCreate.armorBonus = cfg_ArmorCap.Value - baseStats.armor;
				}
			}
			if ((int)item.m_shared.m_itemType == 5)
			{
				if (item.m_shared.m_blockPower > 0f)
				{
					orCreate.blockPowerBonus = (float)num * cfg_BlockPowerBonusPerTier.Value + (float)item.m_quality * cfg_BlockPowerBonusPerUpgrade.Value;
				}
				if (item.m_shared.m_timedBlockBonus > 0f)
				{
					orCreate.timedBlockBonus = (float)num * cfg_TimedBlockBonusPerTier.Value + (float)item.m_quality * cfg_TimedBlockBonusPerUpgrade.Value;
				}
			}
			if (level >= cfg_ElementalUnlockLevel.Value && cfg_AlwaysAddElementalAtMax.Value && item.IsWeapon())
			{
				if (!string.IsNullOrEmpty(text))
				{
					float effectiveTiers = CalculateElementalEffectiveTier(num, item.m_quality);
					ApplySpecificInfusion(text, baseStats, effectiveTiers, orCreate);
				}
				else if (!HasElementalDamageBonus(orCreate))
				{
					float effectiveTiers2 = CalculateElementalEffectiveTier(num, item.m_quality);
					ApplyElementalInfusion(item, baseStats, effectiveTiers2, orCreate);
				}
			}
			orCreate.Save();
			orCreate.Load();
			Debug.Log((object)$"[BlacksmithingExpanded] Applied bonuses to {item.m_shared.m_name} (level {level}, quality {item.m_quality})");
		}

		private static void ApplyDamageBonuses(ItemData item, ItemBaseStats baseStats, int statTier, BlacksmithingItemData data)
		{
			float tierBonus = ((!cfg_UsePercentageDamageBonus.Value) ? ((float)(statTier * cfg_DamageBonusPerTier.Value)) : ((float)statTier * cfg_DamagePercentageBonusPerTier.Value / 100f));
			float upgradeBonus = 0f;
			if (item.m_quality > 0)
			{
				if (cfg_UsePercentageUpgradeBonus.Value)
				{
					upgradeBonus = (float)item.m_quality * cfg_StatPercentageBonusPerUpgrade.Value / 100f;
				}
				else if (cfg_UsePercentageDamageBonus.Value)
				{
					float totalPhysicalDamage = GetTotalPhysicalDamage(baseStats);
					if (totalPhysicalDamage > 0f)
					{
						upgradeBonus = (float)item.m_quality * cfg_StatBonusPerUpgrade.Value / totalPhysicalDamage;
					}
				}
				else
				{
					upgradeBonus = (float)item.m_quality * cfg_StatBonusPerUpgrade.Value;
				}
			}
			ApplyRandomDamageBonus(item, baseStats, tierBonus, upgradeBonus, data);
		}

		private static float CalculateElementalEffectiveTier(int statTier, int quality)
		{
			float num = statTier;
			if (cfg_UsePercentageUpgradeBonus.Value)
			{
				return num + (float)quality * cfg_StatPercentageBonusPerUpgrade.Value / cfg_ElementalPercentageBonusPerTier.Value;
			}
			return num + (float)quality * cfg_StatBonusPerUpgrade.Value / cfg_ElementalPercentageBonusPerTier.Value;
		}

		private static bool HasElementalDamageBonus(BlacksmithingItemData data)
		{
			return data.damageFire > 0f || data.damageFrost > 0f || data.damageLightning > 0f || data.damagePoison > 0f || data.damageSpirit > 0f;
		}

		private static void ApplySpecificInfusion(string infusionType, ItemBaseStats baseStats, float effectiveTiers, BlacksmithingItemData data)
		{
			if (cfg_UsePercentageElementalBonus.Value)
			{
				float num = effectiveTiers * cfg_ElementalPercentageBonusPerTier.Value / 100f;
				float totalPhysicalDamage = GetTotalPhysicalDamage(baseStats);
				switch (infusionType)
				{
				case "Fire":
					data.damageFire = totalPhysicalDamage * num;
					break;
				case "Frost":
					data.damageFrost = totalPhysicalDamage * num;
					break;
				case "Lightning":
					data.damageLightning = totalPhysicalDamage * num;
					break;
				case "Poison":
					data.damagePoison = totalPhysicalDamage * num;
					break;
				case "Spirit":
					data.damageSpirit = totalPhysicalDamage * num;
					break;
				}
			}
			else
			{
				switch (infusionType)
				{
				case "Fire":
					data.damageFire = effectiveTiers * cfg_FireBonusPerTier.Value;
					break;
				case "Frost":
					data.damageFrost = effectiveTiers * cfg_FrostBonusPerTier.Value;
					break;
				case "Lightning":
					data.damageLightning = effectiveTiers * cfg_LightningBonusPerTier.Value;
					break;
				case "Poison":
					data.damagePoison = effectiveTiers * cfg_PoisonBonusPerTier.Value;
					break;
				case "Spirit":
					data.damageSpirit = effectiveTiers * cfg_SpiritBonusPerTier.Value;
					break;
				}
			}
			data.infusion = infusionType;
		}

		private static float GetTotalPhysicalDamage(ItemBaseStats baseStats)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return baseStats.damages.m_blunt + baseStats.damages.m_slash + baseStats.damages.m_pierce;
		}

		private static void ApplyRandomDamageBonus(ItemData item, ItemBaseStats baseStats, float tierBonus, float upgradeBonus, BlacksmithingItemData data)
		{
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_029b: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_031f: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			List<Action> list = new List<Action>();
			if (cfg_UsePercentageDamageBonus.Value)
			{
				float totalPercentageBonus = tierBonus + u