
BlacksmithingExpanded
Adds a skill-based blacksmithing system to Valheim, enhancing crafting, smelting, and kiln performance based on player experience.
Date uploaded | 2 weeks ago |
Version | 1.0.0 |
Download link | OdinPlus-BlacksmithingExpanded-1.0.0.zip |
Downloads | 425 |
Dependency string | OdinPlus-BlacksmithingExpanded-1.0.0 |
This mod requires the following mods to function

denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
π¨ BlacksmithingExpanded
A modular, skill-driven enhancement system for Valheim.
Reward crafting, repairing, and smelting with scalable stat bonuses, elemental infusions, and structure upgrades β all built for transparency, tweakability, and community-driven balance.
mod request by Aziraphale
βοΈ Core Features
π§ Skill-Driven Progression
- Gain Blacksmithing XP by crafting, repairing, smelting ore, and feeding kilns.
- Unlock stat tiers that boost:
- Weapon damage (physical + elemental)
- Armor and shield block power
- Item durability
- Parry bonus
π§ Upgrade-Based Bonuses
- Items gain additional stat bonuses based on their upgrade level (quality).
π₯ Elemental Infusion
- Unlock elemental damage bonuses (fire, frost, lightning, poison, spirit) at high levels.
- Configurable scaling and unlock thresholds.
ποΈ Structure Infusion
- Infuse smelters and kilns to process faster and save resources.
- Infusions expire after a configurable duration or when idle.
π οΈ Inventory Repair Unlock
- Repair gear directly from your inventory once you reach the required skill level.
βοΈ Configuration Highlights
π‘ Note: You may see a config group named
skill_##########
in your config file. This is automatically created by the skill manager system and isnβt used by BlacksmithingExpanded.
All relevant settings are organized under the following config groups:
π Config Groups
General
β XP gain, infusion logic, inventory repairTooltip
β UI visibility togglesDurability
β Milestone scaling, upgrade bonuses, capsArmor
β Armor scaling and capsWeapons
β Damage scaling, stat caps, milestone logicElemental
β Elemental unlocks and bonusesShields
β Parry and block scalingAdvanced
β Shared gear logic, upgrade multipliers, tier unlock caps
π XP & Tiering
XPPerCraft
,XPPerSmelt
,XPPerRepair
InfusionTierInterval
,StatTierInterval
,DurabilityTierInterval
MaxTierUnlockLevel
βοΈ Stat Scaling
DamageBonusPerTier
,ArmorBonusPerTier
,DurabilityBonusPerTier
StatBonusPerUpgrade
,ArmorBonusPerUpgrade
,DurabilityBonusPerUpgrade
StatBonusMultiplierPerTier
,StatBonusCapPerType
MaxStatTypesPerTier
,ArmorCap
,MaxDurabilityCap
π‘οΈ Shield Bonuses
TimedBlockBonusPerTier
,BlockPowerBonusPerTier
TimedBlockBonusPerUpgrade
,BlockPowerBonusPerUpgrade
π₯ Elemental Control
ElementalUnlockLevel
,ElementalBonusPerTier
,AlwaysAddElementalAtMax
FireBonusAtMax
,FrostBonusAtMax
,LightningBonusAtMax
,PoisonBonusAtMax
,SpiritBonusAtMax
π Smelting & Repair
SmeltingSpeedBonusPerTier
,KilnSpeedBonusPerTier
SmelterSaveOreChanceAt100
,InfusionExpireTime
EnableInventoryRepair
,InventoryRepairUnlockLevel
π Compatibility
- β Works with most crafting and skill mods
- β No known conflicts with Blaxxunβs Blacksmithing mod
- π If used together, set crafting XP to 0 to avoid double gain
π¦ Installation
- Install BepInEx
- Drop
BlacksmithingExpanded.dll
into yourBepInEx/plugins
folder - Launch the game and configure settings via
BepInEx/config
π¬ Community & Support
Questions or feedback?
Find Gravebear in the Odin Plus Team on Discord:
π Support the Forge
Get a free Admin-craft Shark Hat and Tuna Sword on my BuyMeACoffee page!
CHANGELOG
π Changelog
1.0.6
- Moved the Percentage-Based settings into their own config group in the configuration file.
- Fixed issue of Spears losing their Blacksmithing Data when thrown.
1.0.5
- Added percentage upgrade config, set to false in the config to use the flat upgrade system/legacy system.
- Fixed multi-damage calculation by using total elemental damage instead of individual types
- Added upgrade bonus support that works with both percentage and flat systems
1.0.4
- Rebalanced XP Values: -- XP per craft: 5 β 1 (80% reduction) -- XP per repair: 1 β 0.1 (90% reduction) -- XP per upgrade: 5 β 3 (40% reduction) -- First craft bonus: 25 β 10 (60% reduction)
- Percentage-Based Damage System added. Logic: Damage bonuses are now calculated as a percentage of the weapon's base damage
- New config: Use percentage damage bonus = true by default
- New config: Damage percentage bonus per tier = 3% per tier
- Added config options to revert to the old system by setting % to false
- Added scaling % for elemental effects
- Items with Elemental Infusion Added will no longer apply new elements each upgrade.
1.0.3
- Fixed issue where blacklisted items still provided xp.
1.0.2
- Added YML support and BacksmithingExpItemList
- Mod will create the Default Itemlist YML on first launch, may require restarting the game to apply.
- ItemList contains a Whitelist and Blacklist options
- Improved some of the Configuration Descriptions
1.0.1
- Refactored elemental infusion to support per-type config scaling (
FireBonusPerTier
,FrostBonusPerTier
, etc) - Improved durability, armor, and damage scaling logic with tier and upgrade bonuses
- Added support for inventory-based gear repair at configurable unlock level
- Expanded structure infusion logic for smelters and kilns
- Updated config grouping and descriptions for clarity and multiplayer sync
- README overhaul to reflect new features and config philosophy
- Fixed issue where Stats wouldnt Sync in Multiplayer
- Fixed issue where Durability may break an item if current amount was more than max amount.
- Fixed issue with ItemDataManager and stat storage if item was dropped or put in a chest.
- Improved XP values for crafting and first craft bonus.
- Config overhaul for group sections.
- Additional XP configs added.
- Added additional control for items with more than one base stat or elemental stats.
1.0.0
- Mod Released Mod Request by Aziraphale