BottledNeck
A magic creature summon! Release this Summoned Neck from a magic bottle and he will aid you in your fight for 5 min. WildSpiritNecks are a tamable neck in the BlackForest! New Necks with Hats, Trophies, Neck with Weapons and More!
Date uploaded | a year ago |
Version | 0.2.24 |
Download link | OdinPlus-BottledNeck-0.2.24.zip |
Downloads | 457 |
Dependency string | OdinPlus-BottledNeck-0.2.24 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
A custom creature summon by OdinPlus Team.
About:
The BottledNeck, is a magic bottle that you throw, it will spawn a Neck who has stronger attacks and health then your average Neck. This summon will last for 5 min, so use them wisely.
NEW UPDATE FOR ODINSHOLLOW! SPAWNERS ADDED TO ODINS HOLLOW BUILD WAND! DOWNLOAD ODINSHOLLOW OR USE OTHER MODS/DevCommands TO SPAWN THE SPAWNERS!
Features:
New Dancing Animation for necks trapped in bottles!
New WildTarNecks have arrived to plains!
New "PetNeckForever" that can be spawned by admins/devcommands (the SummonedNeck without a Timed Destruction and can Tame).
New WildFrostNecks have appeared in Mountains! All necks are now tamable and can have babies!
New WildFlameNecks added to Swamps! The Neck Wars have begun!
Necks may spawn an item to give them courage!
Fully animated Neck in a bottle, can be placed on ItemStands.
Re-Animated Neck giving him a walking ability.
Neck has more HP and Attack power then your standard Neck.
Despawns after 5 min, will auto follow you after summoned.
WildSpiritNecks can be tamed, they spawn in the DarkForest when Raining. (Tames with QueensJam and Eyescream) - Now with Breeding and Babies!!
Summoned Necks will spawn with various weapons and armor!
NEW EGGS! Babies will now hatch from eggs laid by breeding necks.
PrefabNames
BottledNeckBomb
BabyFrostNeck
BabySpiritNeck
BabyFlameNeck
BabyTarNeck
WildFrostNeck
WildFlameNeck
WildSpiritNeck
WildTarNeck
TrophyFlameNeck
TrophyFrostNeck
TrophySpiritNeck
TrophyTarNeck
ALL NEW NECK SPAWNER MUSHROOMS!!! ODINSHOLLOW REQUIRED TO ADD SPAWNER MUSHROOMS WITH BUILD WAND! - HammerTime or spawn commands/other mods can be used to spawn the Mushrooms.
Install Notes:
Mod is required on both server and client for config sync to work with crafting requirements of bottle.
Manual Install:
Please download the latest copy of Bepinex per author's instructions.
Place the BottledNeck Folder inside of the "Bepinex\plugins" folder.
For Questions or Comments find Gravebear in the Odin Plus Team on Discord:
Visit my buymeacoffee for a free Admin craft Shark Hat and Tuna Sword!
Special Thanks to Blaxxun for CreatureManager
and KG with help on animations, and of course all of the OdinPlus Team!Updates:
#Version 0.0.2 - Release the Kraken!
#Version 0.0.3 - Fixed time on creature destruction.
#Version 0.0.4 - Summoned Neck is now even more powerful, more health and better attacks. Summon now lasts 5 min!
#Version 0.0.5 - WildSpiritNecks are now spawning in BlackForest when it rains during the day. These can be tamed with "QueensJam or Eyescream" some of them will now weild the TeddyBear. SummonedNeck now wears a magic hat that will add additional abilities to him in later updates. He carries a Magic Staff that will also give him additional abilities in future updates.
#Version 0.0.6 - Summoned Necks will spawn with a 5 different hats and weapons, different abilities to come with these variations soon. WildSpiritNecks now drop BottledNeck Bottles.
#Version 0.0.7 - Babies!! WildSpiritNecks can now breed for BabySpiritNecks - these friendly lil guys grow into WildSpiritNecks!
#Version 0.0.8 - WildFlameNecks have been spotted in the Swamp
#Version 0.0.9 - WildFrostNecks arrive to Mountains! All Wild Necks are now tamable and can have babies!
#Version 0.1.0 - Corrected particle size on Baby Frost Necks, adjusted damage settings and health lowering them a bit on Frost and Flame Necks.
#Version 0.1.1 - Necks in bottles will now have dance animations.
#Version 0.1.2 - Fixed Procreation of WildFlameNecks, removed audio effect of fire on WildFlameNecks to help performance, All New WildTarNecks that will Spawn in Plains! Added PetNeckForever that can be spawned with AdminCommand, this is the bottled neck without a timed destruction.
#Version 0.1.3 - Corrected issue with Znet where Wild Necks and Babies would vanish on logout. Fixed issues with Wild Flame Neck movement. Removed SFX on Flame Neck.
#Version 0.1.4 - Recolored Wild Necks making them more Wild! Corrected flame necks items.
#Version 0.1.5 - Added Trophys for the WildNecks - trophys are now used for crafting the bottles making them more rare! May need to reset config for changes!
#Version 0.1.6 - Added WildColossalNeck - a tamable neck that spawns in DeepNorth, or anywhere you configure it to spawn. Tames with WildNeckTrophies. No breeding for it just yet. Added new items for players: NeckKingCrown NeckGuardHelmet, NeckWarriorHelmet, NeckSword, NeckToy/saddle.
#Version 0.1.7 - Fixed star (leveleffect) of babies - reduced "GrowUp" time to 25 minutes. Fixed missing prefab in BabyFlameNeck GrowUp.
#Version 0.1.8 - Fixed registering the prefab of the petneck when summoned from the bottle in MP servers. Added Admin Craft ForeverNeckBottle (forevernecktames instantly with 1 feed). Added TastyNeckTail
#Version 0.2.0 - Fixed tons of stuff, updated creaturemanager for more config options on the drops.
#Version 0.2.1 - Fixed footstep vfx from missing material
#Version 0.2.2 - Fixed another missing material, corrected missing sfx on hit
#Version 0.2.3 - Fixed another missing material, fixed missing backstab NRE ~sorry guys, my project recently had to be rebuilt so thank you for letting me know of missing materials/fx/items~
#Version 0.2.4 - Removed Spawn/Despawn messages on bottled neck summons - this was sending a global message and no way to remove that.
#Version 0.2.6 - Fixed missing hit effect, fixed Tar Neck fed timer
#Version 0.2.7 - Added Neck Spawner Mushrooms for the mod OdinsHollow - if using OdinsHollow they will appear under the OdinsHollowWand BuildTool, however there is also the option to spawn them or use other mods like HammerTime.
#Version 0.2.8 - added a few more craftable neck hats.
#Version 0.2.9 - added warlock hat, added buildable dancing neck furniture.
#Version 0.2.10 - Updated ItemManager and ServerSync to the latest for playfab support.
#Version 0.2.11 - Updated PieceManager and ServerSync to the latest for playfab and nonplayfab support.
#Version 0.2.12 - NEW NECK EGGS!!! Necks will now breed with eggs, toss them in a roof'ed area with a fire and they will hatch into Baby Necks! Updated Internal DLL's
#Version 0.2.13 - Updated Itemmanager internal dll
#Version 0.2.14 - Hotfix Itemmanager internal dll
#Version 0.2.15 - fixed double znet error
#Version 0.2.16 - fixed spawning of some necks - please delete the old config and let the mod regenerate a new if you had spawning issues.
#Version 0.2.17 - corrected particle effects of dropped items and neck trophies.
#Version 0.2.18 - Removed Neck Weapons from having crafting recipies with cheat sword.
#Version 0.2.19 - Changed out standard shader on some creatures that might appear as a white box when running with other mods.
#Version 0.2.20 - Updated internal reference files
#Version 0.2.21 - Updated internal reference files, changed shaders on materials after the previous valheim update borked standard shaders set to fade.
#Version 0.2.22 - Updated internal reference files
#Version 0.2.23 - Updated internal reference files
#Version 0.2.24 - Updated internal reference files
CHANGELOG
Updates:
#Version 0.0.2 - Release the Kraken!
#Version 0.0.3 - Fixed time on creature destruction.
#Version 0.0.4 - Summoned Neck is now even more powerful, more health and better attacks. Summon now lasts 5 min!
#Version 0.0.5 - WildSpiritNecks are now spawning in BlackForest when it rains during the day. These can be tamed with "QueensJam or Eyescream" some of them will now weild the TeddyBear. SummonedNeck now wears a magic hat that will add additional abilities to him in later updates. He carries a Magic Staff that will also give him additional abilities in future updates.
#Version 0.0.6 - Summoned Necks will spawn with a 5 different hats and weapons, different abilities to come with these variations soon. WildSpiritNecks now drop BottledNeck Bottles.
#Version 0.0.7 - Babies!! WildSpiritNecks can now breed for BabySpiritNecks - these friendly lil guys grow into WildSpiritNecks!
#Version 0.0.8 - WildFlameNecks have been spotted in the Swamp
#Version 0.0.9 - WildFrostNecks arrive to Mountains! All Wild Necks are now tamable and can have babies!
#Version 0.1.0 - Corrected particle size on Baby Frost Necks, adjusted damage settings and health lowering them a bit on Frost and Flame Necks.
#Version 0.1.1 - Necks in bottles will now have dance animations.
#Version 0.1.2 - Fixed Procreation of WildFlameNecks, removed audio effect of fire on WildFlameNecks to help performance, All New WildTarNecks that will Spawn in Plains! Added PetNeckForever that can be spawned with AdminCommand, this is the bottled neck without a timed destruction.
#Version 0.1.3 - Corrected issue with Znet where Wild Necks and Babies would vanish on logout. Fixed issues with Wild Flame Neck movement. Removed SFX on Flame Neck.
#Version 0.1.4 - Recolored Wild Necks making them more Wild! Corrected flame necks items.
#Version 0.1.5 - Added Trophys for the WildNecks - trophys are now used for crafting the bottles making them more rare! May need to reset config for changes!
#Version 0.1.6 - Added WildColossalNeck - a tamable neck that spawns in DeepNorth, or anywhere you configure it to spawn. Tames with WildNeckTrophies. No breeding for it just yet. Added new items for players: NeckKingCrown NeckGuardHelmet, NeckWarriorHelmet, NeckSword, NeckToy/saddle.
#Version 0.1.7 - Fixed star (leveleffect) of babies - reduced "GrowUp" time to 25 minutes. Fixed missing prefab in BabyFlameNeck GrowUp.
#Version 0.1.8 - Fixed registering the prefab of the petneck when summoned from the bottle in MP servers. Added Admin Craft ForeverNeckBottle (forevernecktames instantly with 1 feed). Added TastyNeckTail
#Version 0.2.0 - Fixed tons of stuff, updated creaturemanager for more config options on the drops.
#Version 0.2.1 - Fixed footstep vfx from missing material
#Version 0.2.2 - Fixed another missing material, corrected missing sfx on hit
#Version 0.2.3 - Fixed another missing material, fixed missing backstab NRE ~sorry guys, my project recently had to be rebuilt so thank you for letting me know of missing materials/fx/items~
#Version 0.2.4 - Removed Spawn/Despawn messages on bottled neck summons - this was sending a global message and no way to remove that.
#Version 0.2.6 - Fixed missing hit effect, fixed Tar Neck fed timer
#Version 0.2.7 - Added Neck Spawner Mushrooms for the mod OdinsHollow - if using OdinsHollow they will appear under the OdinsHollowWand BuildTool, however there is also the option to spawn them or use other mods like HammerTime.
#Version 0.2.8 - added a few more craftable neck hats.
#Version 0.2.9 - added warlock hat, added buildable dancing neck furniture.
#Version 0.2.10 - Updated ItemManager and ServerSync to the latest for playfab support.
#Version 0.2.11 - Updated PieceManager and ServerSync to the latest for playfab and nonplayfab support.
#Version 0.2.12 - NEW NECK EGGS!!! Necks will now breed with eggs, toss them in a roof'ed area with a fire and they will hatch into Baby Necks! Updated Internal DLL's
#Version 0.2.13 - Updated Itemmanager internal dll
#Version 0.2.14 - Hotfix Itemmanager internal dll
#Version 0.2.15 - fixed double znet error
#Version 0.2.16 - fixed spawning of some necks - please delete the old config and let the mod regenerate a new if you had spawning issues.
#Version 0.2.17 - corrected particle effects of dropped items and neck trophies.
#Version 0.2.18 - Removed Neck Weapons from having crafting recipies with cheat sword.
#Version 0.2.19 - Changed out standard shader on some creatures that might appear as a white box when running with other mods.
#Version 0.2.20 - Updated internal reference files
#Version 0.2.21 - Updated internal reference files, changed shaders on materials after the previous valheim update borked standard shaders set to fade.
#Version 0.2.22 - Updated internal reference files
#Version 0.2.23 - Updated internal reference files
#Version 0.2.24 - Updated internal reference files
#Version 0.2.25 - Updated internal reference files
#Version 0.2.26 - Updated internal reference files
#Version 0.2.27 - Updated internal reference files
#Version 0.2.28 - Fixed factions of the Necks, Please delete the config file if they were auto set to Player Faction with the previous update.
#Version 0.2.29 - Fixed error on startup related localization string.