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Date uploaded | 2 years ago |
Version | 3.0.4 |
Download link | OdinPlus-CraftyCartsRemake-3.0.4.zip |
Downloads | 1715 |
Dependency string | OdinPlus-CraftyCartsRemake-3.0.4 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
Crafty Carts (REMAKE!)
Crafting stations on wheels!
Install on the server if you wish to enforce the configurations for the recipes.
This is a remake of the original mod by RoloPogo (all credit for the assets goes to them!).
Features
- Workbench, Forge and StoneCutter carts
- Craft and repair at carts
- Build near carts like stations
Changelog
3.0.3/v3.0.4
- Never copy and paste kids! I'm sorry lol
3.0.2
- Fix Localization issue on hover text
3.0.1
- Fix the build/crafting bug (Thank you Zarboz for catching my derp!)
- Update Localizaton of the carts for all languages (except the cart description)
- Fix some visual bugs and hover issues
3.0.0
- Update all the code to now be completely different from the original. (Code can be found here CraftyCartsRemake Github)
- Fixed issue with flicker of the cart's material by rebuilding the carts in Unity, not code.
- Logout and back in issue resolved by using my PieceManager's code.
- Made the carts harder to tip over. (Please note: By default, the heaver the cart gets...the harder it is to pull.)
- Added lights and storage to the carts. Making them a little more viable for roaming around.
- Config file renamed to
azumatt.CraftyCarts.cfg
to reflect the new config options and not conflict with any old files - Update to use the latest BepInEx, Valheim Version, and ServerSync.
- Update README.md on github and here. Added credits inside the code to Rolopogo. Thank you once again for an amazing mod idea. Glad that I got to continue the dream.
2.1.0
- Compatibility with RRR and custom mobs causing carts not to go into the object database.
- Add config option for cart weight changes.
2.0.0
- Remake/Port to Hearth & Home update, removed the need for a Lib.
1.1.0
- Carts are now able to see extensions in range
- Carts center of mass is now lower, so they should be more stable
1.0.1
- Readme fix
1.0.0 - (18/04/2021)
- Release
Original Source: https://github.com/rolopogo/ValheimMods
New Source: https://github.com/AzumattDev/CraftyCartsRemake
Author Information
Azumatt
DISCORD:
Azumatt#2625
STEAM:
https://steamcommunity.com/id/azumatt/
For Questions or Comments, find me in the Odin Plus Team Discord:
CHANGELOG
3.1.6
- Bog witch update.
- Rebuilt the carts from the ground up. This took awhile. Sorry. Though, I added some new carts. Cauldron cart and Black Forge cart are new additions.
- Ignore the warnings about the shaders for now, it doesn't break anything and will be fixed in the next version.
- Next update will have more carts, texture fixes (the warnings in the log), and the ability to better upgrade them.
- This version works. That was the goal for the moment. As stated, next version will have the minor fixes with more stuff!
3.1.5
- Help with cart tipping.
- Fix placement effects
- More carts and updates coming soon. Pushing this a bit early while I can/have been sitting on the code.
3.1.3/3.1.4
- When using a cart, the camera will not collide with the cart.
3.1.2
- Update for Ashlands
- Update internal code to use the latest PieceManager code as well as some fixes to patches.
3.1.0
- Update to use the latest BepInEx, Valheim Version, and ServerSync as references.
- Update to my latest PieceManager code.
- Update the carts to use the "Crafty Carts" category in the build menu by default now.
- Add in hash version checking for the mod. Client and Server versions now must match exactly.
3.0.8
- Update ServerSync internally
- Update PieceManager internally
3.0.7
- Fix loading issue due to latest PieceManager update.
- Forgot to declare a category for the piece now. You can now change the category for each piece via the configuration manager/config file. (configuration manager will change it live)
3.0.6
- Update internal PieceManager code. Below are the specific changes you will notice in this mod.
- Fix width in config manager, localization display, add building pieces in start up
3.0.5
- Add cart inventory size configs
- Compile against latest version of the game.
3.0.3/v3.0.4
- Never copy and paste kids! I'm sorry lol
3.0.2
- Fix Localization issue on hover text
3.0.1
- Fix the build/crafting bug (Thank you Zarboz for catching my derp!)
- Update Localizaton of the carts for all languages (except the cart description)
- Fix some visual bugs and hover issues
3.0.0
- Update all the code to now be completely different from the original. (Code can be found here CraftyCartsRemake Github)
- Fixed issue with flicker of the cart's material by rebuilding the carts in Unity, not code.
- Logout and back in issue resolved by using my PieceManager's code.
- Made the carts harder to tip over. (Please note: By default, the heaver the cart gets...the harder it is to pull.)
- Added lights and storage to the carts. Making them a little more viable for roaming around.
- Config file renamed to
Azumatt.CraftyCarts.cfg
to reflect the new config options and not conflict with any old files - Update to use the latest BepInEx, Valheim Version, and ServerSync.
- Update README.md on github and here. Added credits inside the code to Rolopogo. Thank you once again for an amazing mod idea. Glad that I got to continue the dream.
2.1.0
- Compatibility with RRR and custom mobs causing carts not to go into the object database.
- Add config option for cart weight changes.
2.0.0
- Remake/Port to Hearth & Home update, removed the need for a Lib.
1.1.0
- Carts are now able to see extensions in range
- Carts center of mass is now lower, so they should be more stable
1.0.1
- Readme fix
1.0.0 - (18/04/2021)
- Release