Decompiled source of OdinBeaver v0.0.5
OdinBeaver.dll
Decompiled 3 days ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using CreatureManager; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: Guid("D181CDA7-EF07-4BBC-B975-2B80FC6BBFAE")] [assembly: ComVisible(false)] [assembly: AssemblyTrademark("")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyProduct("OPBeaver")] [assembly: AssemblyCompany("")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyDescription("")] [assembly: AssemblyTitle("OPBeaver")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: CompilationRelaxations(8)] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyConfiguration("")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<5c9680a4-1651-4fec-98c7-d1c28bd2f014>Embedded] internal sealed class <5c9680a4-1651-4fec-98c7-d1c28bd2f014>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<5c9680a4-1651-4fec-98c7-d1c28bd2f014>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <3619843d-75a2-4a52-b0ca-4b7facadf18d>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <3619843d-75a2-4a52-b0ca-4b7facadf18d>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <3619843d-75a2-4a52-b0ca-4b7facadf18d>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<5c9680a4-1651-4fec-98c7-d1c28bd2f014>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <78bac885-d165-4f3d-8269-b5080312f5a0>NullableContextAttribute : Attribute { public readonly byte Flag; public <78bac885-d165-4f3d-8269-b5080312f5a0>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace OdinBeaver { [BepInPlugin("org.bepinex.plugins.odinbeaver", "OdinBeaver", "0.0.5")] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] public class OdinBeaver : BaseUnityPlugin { private const string ModName = "OdinBeaver"; private const string ModVersion = "0.0.5"; private const string ModGUID = "org.bepinex.plugins.odinbeaver"; private static readonly ConfigSync configSync = new ConfigSync("OdinBeaver") { DisplayName = "OdinBeaver", CurrentVersion = "0.0.5", MinimumRequiredVersion = "0.0.5" }; internal static ConfigEntry<float> BeaverChompDamage = null; internal static ConfigEntry<float> BeaverBiteDamage = null; public static ConfigEntry<float> WaitBetweenTargets = null; public static ConfigEntry<bool> CanConsumeWood = null; public static ConfigEntry<bool> CanChopStumps = null; public static ConfigEntry<float> FrustrationTime = null; public static OdinBeaver Instance { get; private set; } = null; public void Awake() { //IL_02be: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_0396: Unknown result type (might be due to invalid IL or missing references) //IL_039d: Expected O, but got Unknown Instance = this; Localizer.Load(); BeaverChompDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Beaver Tree Damage", "Chomp Damage", 5f, "Damage for the beaver's chomp attack."); BeaverBiteDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Beaver Tree Damage", "Bite Damage", 5f, "Damage for the beaver's bite attack."); WaitBetweenTargets = ((BaseUnityPlugin)this).Config.Bind<float>("Beaver", "WaitBetweenTargets", 1f, "Seconds to wait after felling a tree/log before targeting the next one."); CanConsumeWood = ((BaseUnityPlugin)this).Config.Bind<bool>("Beaver", "CanConsumeWood", false, "If true, beaver will consume dropped wood nearby."); CanChopStumps = ((BaseUnityPlugin)this).Config.Bind<bool>("Beaver", "CanChompStumps", true, "If true, beaver will also chomp tree stumps."); FrustrationTime = ((BaseUnityPlugin)this).Config.Bind<float>("Beaver", "FrustrationTime", 120f, "Seconds the beaver will try to reach a target before giving up."); Item item = new Item("opbeaver", "beaver_attack"); item.Configurable = Configurability.Disabled; ItemDrop component = item.Prefab.GetComponent<ItemDrop>(); if ((Object)(object)component != (Object)null) { component.m_itemData.m_shared.m_damages.m_chop = BeaverChompDamage.Value; } Item item2 = new Item("opbeaver", "beaver_biteattack"); item2.Configurable = Configurability.Disabled; ItemDrop component2 = item2.Prefab.GetComponent<ItemDrop>(); if ((Object)(object)component2 != (Object)null) { component2.m_itemData.m_shared.m_damages.m_chop = BeaverBiteDamage.Value; } ItemManager.PrefabManager.RegisterPrefab("opbeaver", "sfx_beaver_alerted"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "sfx_beaver_idle"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "sfx_beaver_attack"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "sfx_beaver_death"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "fx_beaver_death"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "sfx_beaver_hit"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "vfx_beaver_hit"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "fx_beaver_pet"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "fx_beaver_tamed"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "vfx_beaver_birth"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "vfx_beaver_soothed"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "vfx_beaver_love"); ItemManager.PrefabManager.RegisterPrefab("opbeaver", "OP_Beaver_Kit"); Creature creature = new Creature("opbeaver", "OP_Beaver") { ConfigurationEnabled = true, CreatureFaction = (Faction)1, Biome = (Biome)9, CanSpawn = true, CanBeTamed = false, CanHaveStars = true, SpawnChance = 15f, GroupSize = new CreatureManager.Range(1f, 1f), CheckSpawnInterval = 2000, RequiredWeather = Weather.ClearSkies, AttackImmediately = false, ForestSpawn = Forest.Both, SpecificSpawnArea = SpawnArea.Edge, RequiredAltitude = new CreatureManager.Range(-1f, 1f), Maximum = 1 }; creature.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f); creature.Drops["LeatherScraps"].DropChance = 100f; ((MonoBehaviour)this).StartCoroutine(BeaverTargetCache.CacheRoutine()); Harmony val = new Harmony("org.bepinex.plugins.odinbeaver"); val.PatchAll(Assembly.GetExecutingAssembly()); } } public class BeaverMemory { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(1)] public Component Target; public float NextTargetTime; public float LastSearchTime; public float TargetStartTime; public bool HasDamagedTarget; public bool Wandering; public float WanderEndTime; public Vector3 WanderTarget; public Vector3 LastFailedTargetPos; public bool IsFleeing; public Vector3 FleeDestination; public bool ReachedFleeDestination; public float FleeWaitEndTime; public bool HasPlayedAlertSound; } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] public static class BeaverTargetCache { [CompilerGenerated] private sealed class <CacheRoutine>d__7 : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] private object <>2__current; object IEnumerator<object>.Current { [DebuggerHidden] [return: <3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] [return: <3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] get { return <>2__current; } } [DebuggerHidden] public <CacheRoutine>d__7(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForSeconds(Random.Range(0.5f, 1.5f)); <>1__state = 1; return true; case 1: <>1__state = -1; break; case 2: <>1__state = -1; break; } RebuildCache(); <>2__current = (object)new WaitForSeconds(3f); <>1__state = 2; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private static readonly string[] AllowedTrees = new string[3] { "beech", "fir", "pine" }; private static readonly string[] AllowedStumps = new string[5] { "beech_stub", "firtree_stub", "pinetree_stub", "fir_tree_stub", "pine_tree_stub" }; private static readonly List<TreeLog> CachedLogs = new List<TreeLog>(); private static readonly List<TreeBase> CachedTrees = new List<TreeBase>(); private static readonly List<Destructible> CachedStumps = new List<Destructible>(); private static readonly List<ItemDrop> CachedWood = new List<ItemDrop>(); private static readonly object cacheLock = new object(); [IteratorStateMachine(typeof(<CacheRoutine>d__7))] public static IEnumerator CacheRoutine() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <CacheRoutine>d__7(0); } public static void RebuildCache() { lock (cacheLock) { try { CachedLogs.Clear(); CachedTrees.Clear(); CachedStumps.Clear(); CachedWood.Clear(); TreeLog[] array = Object.FindObjectsOfType<TreeLog>(); foreach (TreeLog t2 in array) { if ((Object)(object)t2 != (Object)null && AllowedTrees.Any([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string n) => (((Object)t2).name ?? "").ToLower().Contains(n))) { CachedLogs.Add(t2); } } TreeBase[] array2 = Object.FindObjectsOfType<TreeBase>(); foreach (TreeBase t in array2) { if ((Object)(object)t != (Object)null && AllowedTrees.Any([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string n) => (((Object)t).name ?? "").ToLower().Contains(n))) { CachedTrees.Add(t); } } Destructible[] array3 = Object.FindObjectsOfType<Destructible>(); foreach (Destructible d in array3) { if ((Object)(object)d != (Object)null && AllowedStumps.Any([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string n) => (((Object)d).name ?? "").ToLower().Contains(n))) { CachedStumps.Add(d); } } ItemDrop[] array4 = Object.FindObjectsOfType<ItemDrop>(); foreach (ItemDrop val in array4) { if ((Object)(object)val != (Object)null && val.m_itemData != null) { string text = (val.m_itemData.m_shared.m_name ?? "").ToLower(); string text2 = (((Object)val).name ?? "").ToLower(); if (text.Contains("wood") || text2.Contains("wood")) { CachedWood.Add(val); } } } } catch (Exception arg) { Debug.LogError((object)$"[OdinBeaver] RebuildCache exception: {arg}"); } } } public static Component GetNearestTarget(MonsterAI ai) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)ai == (Object)null) { return null; } Vector3 pos = ((Component)ai).transform.position; lock (cacheLock) { if (OdinBeaver.CanChopStumps.Value) { Destructible val = (from s in CachedStumps where Object.op_Implicit((Object)(object)s) && ((Component)s).gameObject.activeInHierarchy orderby Vector3.Distance(pos, ((Component)s).transform.position) select s).FirstOrDefault(); if (Object.op_Implicit((Object)(object)val)) { return (Component)(object)val; } } TreeLog val2 = (from l in CachedLogs where Object.op_Implicit((Object)(object)l) && ((Component)l).gameObject.activeInHierarchy orderby Vector3.Distance(pos, ((Component)l).transform.position) select l).FirstOrDefault(); if (Object.op_Implicit((Object)(object)val2)) { return (Component)(object)val2; } if (OdinBeaver.CanConsumeWood.Value) { ItemDrop val3 = (from w in CachedWood where Object.op_Implicit((Object)(object)w) && ((Component)w).gameObject.activeInHierarchy orderby Vector3.Distance(pos, ((Component)w).transform.position) select w).FirstOrDefault(); if (Object.op_Implicit((Object)(object)val3)) { return (Component)(object)val3; } } TreeBase val4 = (from t in CachedTrees where Object.op_Implicit((Object)(object)t) && ((Component)t).gameObject.activeInHierarchy orderby Vector3.Distance(pos, ((Component)t).transform.position) select t).FirstOrDefault(); if (Object.op_Implicit((Object)(object)val4)) { return (Component)(object)val4; } } return null; } } [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] [HarmonyPatch(typeof(MonsterAI), "UpdateAI")] public static class BeaverAI_UpdateAI_Patch { private static readonly Dictionary<MonsterAI, BeaverMemory> memory = new Dictionary<MonsterAI, BeaverMemory>(); private static readonly Dictionary<MonsterAI, float> idleAnimTimers = new Dictionary<MonsterAI, float>(); private static bool Prefix(MonsterAI __instance, float dt, ref bool __result) { //IL_05fa: Unknown result type (might be due to invalid IL or missing references) //IL_05fc: Unknown result type (might be due to invalid IL or missing references) //IL_0611: Unknown result type (might be due to invalid IL or missing references) //IL_0617: Unknown result type (might be due to invalid IL or missing references) //IL_061c: Unknown result type (might be due to invalid IL or missing references) //IL_0621: Unknown result type (might be due to invalid IL or missing references) //IL_0623: Unknown result type (might be due to invalid IL or missing references) //IL_0625: Unknown result type (might be due to invalid IL or missing references) //IL_064f: Unknown result type (might be due to invalid IL or missing references) //IL_0656: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_066f: Unknown result type (might be due to invalid IL or missing references) //IL_0674: Unknown result type (might be due to invalid IL or missing references) //IL_0635: Unknown result type (might be due to invalid IL or missing references) //IL_063a: Unknown result type (might be due to invalid IL or missing references) //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_03cb: Unknown result type (might be due to invalid IL or missing references) //IL_0321: Unknown result type (might be due to invalid IL or missing references) //IL_02d7: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_0511: Unknown result type (might be due to invalid IL or missing references) //IL_0513: Unknown result type (might be due to invalid IL or missing references) //IL_0508: Unknown result type (might be due to invalid IL or missing references) //IL_0518: Unknown result type (might be due to invalid IL or missing references) //IL_051a: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0244: Unknown result type (might be due to invalid IL or missing references) //IL_06d2: Unknown result type (might be due to invalid IL or missing references) //IL_06bc: Unknown result type (might be due to invalid IL or missing references) //IL_05ea: Unknown result type (might be due to invalid IL or missing references) //IL_05ef: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)__instance == (Object)null || !((Object)__instance).name.Contains("OP_Beaver")) { return true; } if ((Object)(object)ZNet.instance == (Object)null || !ZNet.instance.IsServer()) { return true; } if (Random.value < 0.01f) { List<MonsterAI> list = memory.Keys.Where([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (MonsterAI k) => (Object)(object)k == (Object)null || (Object)(object)((BaseAI)k).m_character == (Object)null || ((BaseAI)k).m_character.IsDead()).ToList(); foreach (MonsterAI item in list) { memory.Remove(item); idleAnimTimers.Remove(item); } } if (!memory.TryGetValue(__instance, out var value)) { value = new BeaverMemory(); memory[__instance] = value; } Character character = ((BaseAI)__instance).m_character; Humanoid val = (Humanoid)(object)((character is Humanoid) ? character : null); if ((Object)(object)val == (Object)null) { return true; } Player closestPlayer = Player.GetClosestPlayer(((Component)__instance).transform.position, 12f); if ((Object)(object)closestPlayer != (Object)null && !((Character)closestPlayer).InGhostMode() && !((Character)closestPlayer).IsDebugFlying() && !value.IsFleeing) { value.IsFleeing = true; value.ReachedFleeDestination = false; value.Target = null; value.HasPlayedAlertSound = true; Vector3 val2 = ((Component)__instance).transform.position - ((Component)closestPlayer).transform.position; Vector3 normalized = ((Vector3)(ref val2)).normalized; float num = Random.Range(-30f, 30f); normalized = Quaternion.Euler(0f, num, 0f) * normalized; float num2 = Random.Range(30f, 40f); value.FleeDestination = ((Component)__instance).transform.position + normalized * num2; try { EffectList alertedEffects = ((BaseAI)__instance).m_alertedEffects; if (alertedEffects != null) { alertedEffects.Create(((Component)__instance).transform.position, ((Component)__instance).transform.rotation, (Transform)null, 1f, -1); } } catch { } } if (value.IsFleeing) { if (!value.ReachedFleeDestination) { float num3 = Vector3.Distance(((Component)__instance).transform.position, value.FleeDestination); if (num3 < 3f) { value.ReachedFleeDestination = true; value.FleeWaitEndTime = Time.time + Random.Range(3f, 6f); ((BaseAI)__instance).StopMoving(); } else { ((BaseAI)__instance).MoveTo(dt, value.FleeDestination, 0f, true); } __result = true; return false; } if (Time.time < value.FleeWaitEndTime) { ((BaseAI)__instance).StopMoving(); __result = true; return false; } Player closestPlayer2 = Player.GetClosestPlayer(((Component)__instance).transform.position, 20f); if ((Object)(object)closestPlayer2 != (Object)null && !((Character)closestPlayer2).InGhostMode() && !((Character)closestPlayer2).IsDebugFlying()) { value.FleeWaitEndTime = Time.time + Random.Range(2f, 4f); __result = true; return false; } value.IsFleeing = false; value.HasPlayedAlertSound = false; value.ReachedFleeDestination = false; value.NextTargetTime = Time.time + 2f; } if (value.Wandering) { if (Time.time < value.WanderEndTime) { ((BaseAI)__instance).MoveTo(dt, value.WanderTarget, 1f, false); __result = true; return false; } value.Wandering = false; value.NextTargetTime = Time.time + OdinBeaver.WaitBetweenTargets.Value; __result = true; return false; } if (Time.time < value.NextTargetTime) { ((BaseAI)__instance).StopMoving(); __result = true; return false; } if (!((Object)(object)value.Target == (Object)null)) { Component target = value.Target; if (target == null || target.gameObject.activeInHierarchy) { goto IL_04a4; } } if (Time.time - value.LastSearchTime > 1.5f) { value.Target = BeaverTargetCache.GetNearestTarget(__instance); value.LastSearchTime = Time.time; value.TargetStartTime = Time.time; value.HasDamagedTarget = false; } goto IL_04a4; IL_04a4: if ((Object)(object)value.Target != (Object)null) { Vector3 position = ((Component)__instance).transform.position; Collider component = value.Target.GetComponent<Collider>(); float num4 = (Object.op_Implicit((Object)(object)value.Target.GetComponent<ItemDrop>()) ? 1.5f : 2f); Vector3 val3 = (Object.op_Implicit((Object)(object)component) ? component.ClosestPoint(position) : value.Target.transform.position); float num5 = Vector3.Distance(position, val3); ItemData currentWeapon = val.GetCurrentWeapon(); float valueOrDefault = (currentWeapon?.m_shared?.m_aiAttackInterval).GetValueOrDefault(2f); bool flag = currentWeapon != null && Time.time - currentWeapon.m_lastAttackTime > valueOrDefault; if (!value.HasDamagedTarget && Time.time - value.TargetStartTime > OdinBeaver.FrustrationTime.Value) { try { Component target2 = value.Target; if (target2 != null && (Object)(object)target2 != (Object)null && (Object)(object)target2.gameObject != (Object)null) { value.LastFailedTargetPos = target2.transform.position; } } catch { value.LastFailedTargetPos = position; } value.Target = null; Vector3 val4 = ((Component)__instance).transform.position - value.LastFailedTargetPos; if (val4 == Vector3.zero) { val4 = Random.insideUnitSphere; } val4.y = 0f; value.WanderTarget = ((Component)__instance).transform.position + ((Vector3)(ref val4)).normalized * Random.Range(5f, 10f); value.WanderEndTime = Time.time + Random.Range(5f, 10f); value.Wandering = true; ((BaseAI)__instance).StopMoving(); __result = true; return false; } if (num5 > num4) { ((BaseAI)__instance).MoveTo(dt, val3, 1.5f, false); } else { ((BaseAI)__instance).LookAt(val3); if (flag) { ((Character)val).StartAttack((Character)null, false); value.TargetStartTime = Time.time; value.HasDamagedTarget = true; } if ((Object)(object)value.Target.GetComponent<ItemDrop>() != (Object)null) { Object.Destroy((Object)(object)value.Target.gameObject); value.Target = null; value.NextTargetTime = Time.time + 0.5f; } else { if (!((Object)(object)value.Target == (Object)null)) { Component target3 = value.Target; if (target3 == null || target3.gameObject.activeInHierarchy) { goto IL_079f; } } value.NextTargetTime = Time.time + OdinBeaver.WaitBetweenTargets.Value; value.Target = null; ((BaseAI)__instance).StopMoving(); } } goto IL_079f; } ((BaseAI)__instance).StopMoving(); if (!idleAnimTimers.ContainsKey(__instance)) { idleAnimTimers[__instance] = Time.time; } if (Time.time - idleAnimTimers[__instance] > 10f) { idleAnimTimers[__instance] = Time.time; try { Animator animator = ((Character)val).m_animator; if (animator != null) { animator.SetTrigger("idle"); } } catch { } } __result = true; return false; IL_079f: __result = true; return false; } } } namespace CreatureManager { public enum Toggle { On, Off } [PublicAPI] public enum GlobalKey { [InternalName("")] None, [InternalName("defeated_bonemass")] KilledBonemass, [InternalName("defeated_gdking")] KilledElder, [InternalName("defeated_goblinking")] KilledYagluth, [InternalName("defeated_dragon")] KilledModer, [InternalName("defeated_eikthyr")] KilledEikthyr, [InternalName("KilledTroll")] KilledTroll, [InternalName("killed_surtling")] KilledSurtling } [Flags] [PublicAPI] public enum Weather { [InternalName("")] None = 0, [InternalName("Clear")] ClearSkies = 1, [InternalName("Heath clear")] MeadowsClearSkies = 4, [InternalName("LightRain")] LightRain = 8, [InternalName("Rain")] Rain = 0x10, [InternalName("ThunderStorm")] ThunderStorm = 0x20, [InternalName("nofogts")] ClearThunderStorm = 0x40, [InternalName("SwampRain")] SwampRain = 0x80, [InternalName("Darklands_dark")] MistlandsDark = 0x100, [InternalName("Ashrain")] AshlandsAshrain = 0x200, [InternalName("Snow")] MountainSnow = 0x400, [InternalName("SnowStorm")] MountainBlizzard = 0x800, [InternalName("DeepForest Mist")] BlackForestFog = 0x1000, [InternalName("Misty")] Fog = 0x2000, [InternalName("Twilight_Snow")] DeepNorthSnow = 0x4000, [InternalName("Twilight_SnowStorm")] DeepNorthSnowStorm = 0x8000, [InternalName("Twilight_Clear")] DeepNorthClear = 0x10000, [InternalName("Eikthyr")] EikthyrsThunderstorm = 0x20000, [InternalName("GDKing")] EldersHaze = 0x40000, [InternalName("Bonemass")] BonemassDownpour = 0x80000, [InternalName("Moder")] ModersVortex = 0x100000, [InternalName("GoblinKing")] YagluthsMagicBlizzard = 0x200000, [InternalName("Crypt")] Crypt = 0x400000, [InternalName("SunkenCrypt")] SunkenCrypt = 0x800000 } [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } public enum DropOption { Disabled, Default, Custom } public enum SpawnOption { Disabled, Default, Custom } public enum SpawnTime { Day, Night, Always } public enum SpawnArea { Center, Edge, Everywhere } public enum Forest { Yes, No, Both } [PublicAPI] public struct Range { public float min; public float max; public Range(float min, float max) { this.min = min; this.max = max; } } [PublicAPI] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] public class Creature { [PublicAPI] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] public class DropList { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] internal class SerializedDrops { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0, 1, 1 })] public readonly List<KeyValuePair<string, Drop>> Drops; public SerializedDrops(DropList drops, Creature creature) { Drops = (drops.drops ?? creature.Prefab.GetComponent<CharacterDrop>()?.m_drops.ToDictionary([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (Drop drop) => ((Object)drop.m_prefab).name, [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (Drop drop) => new Drop { Amount = new Range(drop.m_amountMin, drop.m_amountMax), DropChance = drop.m_chance, DropOnePerPlayer = drop.m_onePerPlayer, MultiplyDropByLevel = drop.m_levelMultiplier }) ?? new Dictionary<string, Drop>()).ToList(); } public SerializedDrops([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0, 1, 1 })] List<KeyValuePair<string, Drop>> drops) { Drops = drops; } public SerializedDrops(string reqs) { Drops = (from r in reqs.Split(new char[1] { ',' }) select r.Split(new char[1] { ':' })).ToDictionary([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string[] l) => l[0], [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string[] parts) => { Range amount = new Range(1f, 1f); if (parts.Length > 1) { string[] array = parts[1].Split(new char[1] { '-' }); if (!int.TryParse(array[0], out var result)) { result = 1; } if (array.Length == 1 || !int.TryParse(array[0], out var result2)) { result2 = result; } amount = new Range(result, result2); } float result3; return new Drop { Amount = amount, DropChance = ((parts.Length > 2 && float.TryParse(parts[2], out result3)) ? result3 : 100f), DropOnePerPlayer = (parts.Length > 3 && parts[3] == "onePerPlayer"), MultiplyDropByLevel = (parts.Length > 4 && parts[4] == "multiplyByLevel") }; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (KeyValuePair<string, Drop> kv) => string.Format("{0}:{1}-{2}:{3}:{4}:{5}", kv.Key, kv.Value.Amount.min, kv.Value.Amount.max, kv.Value.DropChance, kv.Value.DropOnePerPlayer ? "onePerPlayer" : "unrestricted", kv.Value.MultiplyDropByLevel ? "multiplyByLevel" : "unaffectedByLevel"))); } } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 2, 1, 1 })] private Dictionary<string, Drop> drops = null; public Drop this[string prefabName] { get { Drop result; if (!(drops ?? (drops = new Dictionary<string, Drop>())).TryGetValue(prefabName, out var value)) { Drop drop2 = (drops[prefabName] = new Drop()); result = drop2; } else { result = value; } return result; } } public void None() { drops = new Dictionary<string, Drop>(); } [HarmonyPriority(700)] internal static void AddDropsToCreature() { foreach (Creature registeredCreature in registeredCreatures) { UpdateDrops(registeredCreature); } } internal static void UpdateDrops(Creature creature) { DropOption dropOption = creatureConfigs[creature].Drops.get(); if (dropOption == DropOption.Default && creature.Drops.drops == null) { return; } CharacterDrop val = creature.Prefab.GetComponent<CharacterDrop>() ?? creature.Prefab.AddComponent<CharacterDrop>(); DropOption dropOption2 = creatureConfigs[creature].Drops.get(); if (1 == 0) { } List<KeyValuePair<string, Drop>> source = dropOption2 switch { DropOption.Custom => new SerializedDrops(creatureConfigs[creature].CustomDrops.get()).Drops, DropOption.Disabled => new List<KeyValuePair<string, Drop>>(), _ => creature.Drops.drops.ToList(), }; if (1 == 0) { } val.m_drops = (from d in ((IEnumerable<KeyValuePair<string, Drop>>)source).Select((Func<KeyValuePair<string, Drop>, Drop>)([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (KeyValuePair<string, Drop> kv) => { //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Expected O, but got Unknown if (kv.Key == "" || ZNetScene.instance == null) { return null; } GameObject prefab = ZNetScene.instance.GetPrefab(kv.Key); if (prefab == null) { Debug.LogWarning((object)("Found invalid prefab name " + kv.Key + " for creature " + ((Object)creature.Prefab).name)); return null; } return new Drop { m_prefab = prefab, m_amountMin = (int)kv.Value.Amount.min, m_amountMax = (int)kv.Value.Amount.max, m_chance = kv.Value.DropChance / 100f, m_onePerPlayer = kv.Value.DropOnePerPlayer, m_levelMultiplier = kv.Value.MultiplyDropByLevel }; })) where d != null select d).ToList(); } } [PublicAPI] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] public class Drop { public Range Amount = new Range(1f, 1f); public float DropChance = 100f; public bool DropOnePerPlayer = false; public bool MultiplyDropByLevel = true; } [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] private class CustomConfig<[<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] T> { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(1)] public Func<T> get = null; [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 2, 1 })] public ConfigEntry<T> config = null; } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] private class CreatureConfig { public readonly CustomConfig<SpawnOption> Spawn = new CustomConfig<SpawnOption>(); public readonly CustomConfig<Toggle> CanBeTamed = new CustomConfig<Toggle>(); public readonly CustomConfig<string> ConsumesItemName = new CustomConfig<string>(); public readonly CustomConfig<float> FedDuration = new CustomConfig<float>(); public readonly CustomConfig<float> TamingTime = new CustomConfig<float>(); public readonly CustomConfig<Toggle> SpawnsTamed = new CustomConfig<Toggle>(); public readonly CustomConfig<Faction> CreatureFaction = new CustomConfig<Faction>(); public readonly CustomConfig<SpawnTime> SpecificSpawnTime = new CustomConfig<SpawnTime>(); public readonly CustomConfig<Range> RequiredAltitude = new CustomConfig<Range>(); public readonly CustomConfig<Range> RequiredOceanDepth = new CustomConfig<Range>(); public readonly CustomConfig<GlobalKey> RequiredGlobalKey = new CustomConfig<GlobalKey>(); public readonly CustomConfig<Range> GroupSize = new CustomConfig<Range>(); public readonly CustomConfig<Biome> Biome = new CustomConfig<Biome>(); public readonly CustomConfig<SpawnArea> SpecificSpawnArea = new CustomConfig<SpawnArea>(); public readonly CustomConfig<Weather> RequiredWeather = new CustomConfig<Weather>(); public readonly CustomConfig<float> SpawnAltitude = new CustomConfig<float>(); public readonly CustomConfig<Toggle> CanHaveStars = new CustomConfig<Toggle>(); public readonly CustomConfig<Toggle> AttackImmediately = new CustomConfig<Toggle>(); public readonly CustomConfig<int> CheckSpawnInterval = new CustomConfig<int>(); public readonly CustomConfig<float> SpawnChance = new CustomConfig<float>(); public readonly CustomConfig<Forest> ForestSpawn = new CustomConfig<Forest>(); public readonly CustomConfig<int> Maximum = new CustomConfig<int>(); public readonly CustomConfig<DropOption> Drops = new CustomConfig<DropOption>(); public readonly CustomConfig<string> CustomDrops = new CustomConfig<string>(); } [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] public string Category; [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] private class AcceptableEnumValues<[<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] T> : AcceptableValueBase where T : struct, IConvertible { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] [PublicAPI] public virtual T[] AcceptableValues { [return: <3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] get; } public AcceptableEnumValues([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] params T[] acceptableValues) : base(typeof(T)) { AcceptableValues = acceptableValues; } public override object Clamp(object value) { return ((AcceptableValueBase)this).IsValid(value) ? value : ((object)AcceptableValues[0]); } public override bool IsValid(object value) { return AcceptableValues.Contains((T)value); } public override string ToDescriptionString() { return string.Join(", ", AcceptableValues); } } public bool ConfigurationEnabled = true; public readonly GameObject Prefab; public DropList Drops = new DropList(); public bool CanSpawn = true; public bool CanBeTamed = false; [Description("List of items the creature consumes to get tame.\nFor multiple item names, separate them with a comma.")] public string FoodItems; [Description("How long the creature remains fed after eating.")] public float FedDuration; [Description("Time it takes to tame the creature.")] public float TamingTime; [Description("If the creature spawns tamed.")] public bool SpawnsTamed; [Description("The creature faction the creature belongs to.")] public Faction CreatureFaction; [Description("Sets the time of day the creature can spawn.")] public SpawnTime SpecificSpawnTime = SpawnTime.Always; [Description("Sets the minimum and maximum altitude for the creature to spawn.")] public Range RequiredAltitude = new Range(5f, 1000f); [Description("Sets the minimum and maximum depth of the ocean for the creature to spawn.")] public Range RequiredOceanDepth = new Range(0f, 0f); [Description("Sets a global key required for the creature to spawn.")] public GlobalKey RequiredGlobalKey = GlobalKey.None; [Description("Sets a range for the group size the creature spawns in.")] public Range GroupSize = new Range(1f, 1f); [Description("Sets the biome the creature spawns in.")] public Biome Biome = (Biome)1; [Description("Sets spawning area for the creature inside the biome.\nUse SpawnArea.Edge, to make the creature spawn more towards the edge of the biome.\nUse SpawnArea.Center, to make the creature spawn more towards the center of the biome.")] public SpawnArea SpecificSpawnArea = SpawnArea.Everywhere; [Description("Sets the weather condition for the creature to spawn.\nUse the Weather enum for easy configuration.")] public Weather RequiredWeather = Weather.None; [Description("Sets altitude relative to the current ground level for the creature to spawn.\nShould be a higher number for flying creatures, so they spawn in the sky.")] public float SpawnAltitude = 0.5f; public bool CanHaveStars = true; [Description("Controls the first AI command right after spawn.\nSet to true for the creature to immediately start to hunt down the player.")] public bool AttackImmediately = false; [Description("The time between attempts to spawn the creature in.")] public int CheckSpawnInterval = 600; [Description("The chance in percent for the creature to spawn, every time Valheim checks if it should spawn.")] public float SpawnChance = 100f; [Description("Can be used to make the creature spawn in forests or prevent it from spawning in forests.\nUse the Forest enum for easy configuration.")] public Forest ForestSpawn = Forest.Both; [Description("Sets the maximum number of the creature that can be near the player, before Valheim disables its spawn.")] public int Maximum = 1; private static readonly List<Creature> registeredCreatures = new List<Creature>(); private static Dictionary<Creature, CreatureConfig> creatureConfigs = new Dictionary<Creature, CreatureConfig>(); [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] private static object configManager; private static List<SpawnData> lastRegisteredSpawns = new List<SpawnData>(); [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] private static Localization _english; [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] private static object _configSync; private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] private static object configSync { [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " CreatureManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public Creature(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public Creature(AssetBundle bundle, string prefabName) : this(PrefabManager.RegisterPrefab(bundle, prefabName)) { } public Creature(GameObject creature) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) Prefab = creature; registeredCreatures.Add(this); Tameable val = default(Tameable); if (creature.TryGetComponent<Tameable>(ref val)) { CanBeTamed = true; FedDuration = val.m_fedDuration; TamingTime = val.m_tamingTime; SpawnsTamed = val.m_startsTamed; } else { CanBeTamed = false; FedDuration = 0f; TamingTime = 0f; SpawnsTamed = false; } Character val2 = default(Character); if (creature.TryGetComponent<Character>(ref val2)) { CreatureFaction = val2.m_faction; } FoodItems = string.Join(",", (from i in creature.GetComponent<MonsterAI>()?.m_consumeItems where Object.op_Implicit((Object)(object)i.m_itemData.m_dropPrefab) select ((Object)i.m_itemData.m_dropPrefab).name) ?? Enumerable.Empty<string>()); } public LocalizeKey Localize() { return new LocalizeKey(Prefab.GetComponent<Character>().m_name); } internal static void Patch_FejdStartup() { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Expected O, but got Unknown //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Expected O, but got Unknown //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Expected O, but got Unknown //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_0341: Expected O, but got Unknown //IL_038f: Unknown result type (might be due to invalid IL or missing references) //IL_0399: Expected O, but got Unknown //IL_07ba: Unknown result type (might be due to invalid IL or missing references) //IL_07c4: Expected O, but got Unknown Type type = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((type == null) ? null : Chainloader.ManagerObject.GetComponent(type)); if (!TomlTypeConverter.CanConvert(typeof(Range))) { TomlTypeConverter.AddConverter(typeof(Range), new TypeConverter { ConvertToObject = [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (string s, Type _) => { Match match = Regex.Match(s, "^(-?\\d+(?:\\.\\d*)?)\\s*-\\s*(-?\\d+(?:\\.\\d*)?)$"); return match.Success ? new Range(float.Parse(match.Groups[1].Value), float.Parse(match.Groups[2].Value)) : default(Range); }, ConvertToString = [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (object obj, Type _) => { Range range = (Range)obj; return $"{range.min} - {range.max}"; } }); } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (Creature registeredCreature in registeredCreatures) { Creature creature = registeredCreature; CreatureConfig creatureConfig2 = (creatureConfigs[creature] = new CreatureConfig()); CreatureConfig cfg = creatureConfig2; string name2 = creature.Prefab.GetComponent<Character>().m_name; string englishName = new Regex("['[\"\\]]").Replace(english.Localize(name2), "").Trim(); string localizedName = Localization.instance.Localize(name2).Trim(); int order = 0; ConfigurationManagerAttributes tameConfigVisibility = new ConfigurationManagerAttributes(); config<Toggle>(cfg.CanBeTamed, () => (!creature.CanBeTamed) ? Toggle.Off : Toggle.On, delegate { tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On; reloadConfigDisplay(); updateAI(); }, "Can be tamed", "Decides, if the creature can be tamed."); tameConfigVisibility.Browsable = cfg.CanBeTamed.get() == Toggle.On; configWithDesc<string>(cfg.ConsumesItemName, [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] () => creature.FoodItems, updateAI, "Food items", new ConfigDescription("The items the creature consumes to get tame.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility })); configWithDesc<float>(cfg.FedDuration, () => creature.FedDuration, updateAI, "Fed Duration", new ConfigDescription("How long the creature stays fed after eating, in seconds.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility })); configWithDesc<float>(cfg.TamingTime, () => creature.TamingTime, updateAI, "Time to Tame", new ConfigDescription("The time it takes to tame the creature.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility })); configWithDesc<Toggle>(cfg.SpawnsTamed, () => (!creature.SpawnsTamed) ? Toggle.Off : Toggle.On, updateAI, "Spawns Tamed", new ConfigDescription("If on, the creature spawns tamed.", (AcceptableValueBase)null, new object[1] { tameConfigVisibility })); ConfigurationManagerAttributes spawnConfigVisibility = new ConfigurationManagerAttributes(); ConfigurationManagerAttributes dropConfigVisibility = new ConfigurationManagerAttributes(); config<SpawnOption>(cfg.Spawn, () => creature.CanSpawn ? SpawnOption.Default : SpawnOption.Disabled, delegate { spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom; reloadConfigDisplay(); updateAllSpawnConfigs(); }, "Spawn", "Configures the spawn for the creature."); spawnConfigVisibility.Browsable = cfg.Spawn.get() == SpawnOption.Custom; spawnConfig<SpawnTime>(cfg.SpecificSpawnTime, () => creature.SpecificSpawnTime, "Spawn time", "Configures the time of day for the creature to spawn."); spawnConfig<Range>(cfg.RequiredAltitude, () => creature.RequiredAltitude, "Required altitude", "Configures the altitude required for the creature to spawn."); spawnConfig<Range>(cfg.RequiredOceanDepth, () => creature.RequiredOceanDepth, "Required ocean depth", "Configures the ocean depth required for the creature to spawn."); spawnConfig<GlobalKey>(cfg.RequiredGlobalKey, () => creature.RequiredGlobalKey, "Required global key", "Configures the global key required for the creature to spawn."); spawnConfig<Range>(cfg.GroupSize, () => creature.GroupSize, "Group size", "Configures the size of the groups in which the creature spawns."); spawnConfig<Biome>(cfg.Biome, () => creature.Biome, "Biome", "Configures the biome required for the creature to spawn."); spawnConfig<SpawnArea>(cfg.SpecificSpawnArea, () => creature.SpecificSpawnArea, "Spawn area", "Configures if the creature spawns more towards the center or the edge of the biome."); spawnConfig<Weather>(cfg.RequiredWeather, () => creature.RequiredWeather, "Required weather", "Configures the weather required for the creature to spawn."); spawnConfig<float>(cfg.SpawnAltitude, () => creature.SpawnAltitude, "Spawn altitude", "Configures the height from the ground in which the creature will spawn."); spawnConfig<Toggle>(cfg.CanHaveStars, () => (!creature.CanHaveStars) ? Toggle.Off : Toggle.On, "Can have stars", "If the creature can have stars."); spawnConfig<Toggle>(cfg.AttackImmediately, () => (!creature.AttackImmediately) ? Toggle.Off : Toggle.On, "Hunt player", "Makes the creature immediately hunt down the player after it spawns."); spawnConfig<int>(cfg.CheckSpawnInterval, () => creature.CheckSpawnInterval, "Maximum spawn interval", "Configures the timespan that Valheim has to make the creature spawn."); spawnConfig<float>(cfg.SpawnChance, () => creature.SpawnChance, "Spawn chance", "Sets the chance for the creature to be spawned, every time Valheim checks the spawn."); spawnConfig<Forest>(cfg.ForestSpawn, () => creature.ForestSpawn, "Forest condition", "If the creature can spawn in forests or cannot spawn in forests. Or both."); spawnConfig<int>(cfg.Maximum, () => creature.Maximum, "Maximum creature count", "The maximum number of this creature near the player, before Valheim stops spawning it in. Setting this lower than the upper limit of the group size does not make sense."); config<DropOption>(cfg.Drops, () => DropOption.Default, delegate { dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom; reloadConfigDisplay(); DropList.UpdateDrops(creature); }, "Drops", "Configures the drops for the creature."); dropConfigVisibility.Browsable = cfg.Drops.get() == DropOption.Custom; configWithDesc<string>(cfg.CustomDrops, [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] () => new DropList.SerializedDrops(creature.Drops, creature).ToString(), delegate { DropList.UpdateDrops(creature); }, "Drop config", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { dropConfigVisibility })); config<Faction>(cfg.CreatureFaction, () => creature.CreatureFaction, updateCharacterAttributes, "Creature Faction", "The creature faction the creature belongs to."); void config<T>([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] Func<T> getter, Action configChanged, string name, string desc) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown configWithDesc<T>(customConfig, getter, configChanged, name, new ConfigDescription(desc, (AcceptableValueBase)null, Array.Empty<object>())); } void configWithDesc<T>([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] Func<T> getter, Action configChanged, string name, ConfigDescription desc) { //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Expected O, but got Unknown if (creature.ConfigurationEnabled) { customConfig.config = pluginConfig(englishName, name, getter(), new ConfigDescription(desc.Description, desc.AcceptableValues, desc.Tags.Concat(new ConfigurationManagerAttributes[1] { new ConfigurationManagerAttributes { Order = (order -= 1), CustomDrawer = ((customConfig == cfg.CustomDrops) ? new Action<ConfigEntryBase>(drawConfigTable) : ((typeof(T) == typeof(Range)) ? new Action<ConfigEntryBase>(drawRange) : null)), Category = localizedName } }).ToArray())); customConfig.config.SettingChanged += [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (object _, EventArgs _) => { configChanged(); }; customConfig.get = [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] () => customConfig.config.Value; } else { customConfig.get = getter; } } void spawnConfig<T>([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] CustomConfig<T> customConfig, [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(new byte[] { 1, 0 })] Func<T> getter, string name, string desc, [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] AcceptableValueBase acceptableValues = null) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown configWithDesc<T>(customConfig, getter, updateAllSpawnConfigs, name, new ConfigDescription(desc, acceptableValues, new object[1] { spawnConfigVisibility })); } void updateAI() { if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { BaseAI[] array2 = Object.FindObjectsOfType<BaseAI>(); foreach (BaseAI ai in array2) { creature.updateAi(ai); } creature.updateAi(creature.Prefab.GetComponent<BaseAI>()); } } void updateAllSpawnConfigs() { SpawnSystem[] array = Object.FindObjectsOfType<SpawnSystem>(); foreach (SpawnSystem val in array) { foreach (SpawnSystemList spawnList in val.m_spawnLists) { foreach (SpawnData spawner in spawnList.m_spawners) { if ((Object)(object)creature.Prefab == (Object)(object)spawner.m_prefab) { creature.updateSpawnData(spawner); } } } } } void updateCharacterAttributes() { if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { creature.updateCharacterAttributes(creature.Prefab.GetComponent<Character>()); } } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } static void reloadConfigDisplay() { object obj2 = configManager?.GetType().GetProperty("DisplayingWindow").GetValue(configManager); if (obj2 is bool && (bool)obj2) { configManager.GetType().GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } private static void drawRange(ConfigEntryBase cfg) { //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); ConfigEntry<Range> val = (ConfigEntry<Range>)(object)cfg; GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float.TryParse(GUILayout.TextField(val.Value.min.ToString(CultureInfo.InvariantCulture), Array.Empty<GUILayoutOption>()), out var result); GUILayout.Label(" - ", new GUIStyle(GUI.skin.label) { fixedWidth = 14f }, Array.Empty<GUILayoutOption>()); float.TryParse(GUILayout.TextField(val.Value.max.ToString(CultureInfo.InvariantCulture), Array.Empty<GUILayoutOption>()), out var result2); GUILayout.EndHorizontal(); if (!valueOrDefault && (Math.Abs(val.Value.min - result) > 1E-05f || Math.Abs(val.Value.max - result2) > 1E-05f)) { val.Value = new Range(result, result2); } } private static void drawConfigTable(ConfigEntryBase cfg) { //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Expected O, but got Unknown //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Expected O, but got Unknown //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Expected O, but got Unknown //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Expected O, but got Unknown //IL_0285: Unknown result type (might be due to invalid IL or missing references) //IL_028a: Unknown result type (might be due to invalid IL or missing references) //IL_02a0: Expected O, but got Unknown //IL_02e0: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02fb: Expected O, but got Unknown //IL_0366: Unknown result type (might be due to invalid IL or missing references) //IL_0375: Expected O, but got Unknown //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03c6: Expected O, but got Unknown //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_03fb: Unknown result type (might be due to invalid IL or missing references) //IL_03fd: Unknown result type (might be due to invalid IL or missing references) //IL_0404: Unknown result type (might be due to invalid IL or missing references) //IL_0415: Unknown result type (might be due to invalid IL or missing references) //IL_0485: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); List<KeyValuePair<string, Drop>> list = new List<KeyValuePair<string, Drop>>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty<object>()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); foreach (KeyValuePair<string, Drop> drop in new DropList.SerializedDrops((string)cfg.BoxedValue).Drops) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num2 = Mathf.RoundToInt(drop.Value.Amount.min); if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 35f }, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } GUILayout.Label(" - ", new GUIStyle(GUI.skin.label) { fixedWidth = 14f }, Array.Empty<GUILayoutOption>()); int num3 = Mathf.RoundToInt(drop.Value.Amount.max); if (int.TryParse(GUILayout.TextField(num3.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 35f }, Array.Empty<GUILayoutOption>()), out var result2) && result2 != num3 && !valueOrDefault) { num3 = result2; flag = true; } GUILayout.Label(" ", new GUIStyle(GUI.skin.label) { fixedWidth = 10f }, Array.Empty<GUILayoutOption>()); string text = GUILayout.TextField(drop.Key, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 35 - 14 - 35 - 10 - 21 - 18 }, Array.Empty<GUILayoutOption>()); string text2 = (valueOrDefault ? drop.Key : text); flag = flag || text2 != drop.Key; bool flag2 = GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault; GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); float num4 = drop.Value.DropChance; if (float.TryParse(GUILayout.TextField(num4.ToString(CultureInfo.InvariantCulture), new GUIStyle(GUI.skin.textField) { fixedWidth = 45f }, Array.Empty<GUILayoutOption>()), out var result3) && Math.Abs(result3 - num4) > 1E-05f && !valueOrDefault) { num4 = result3; flag = true; } GUILayout.Label("% ", Array.Empty<GUILayoutOption>()); string tooltip = GUI.tooltip; bool flag3 = drop.Value.MultiplyDropByLevel; bool flag4 = GUILayout.Toggle(flag3, new GUIContent(flag3 ? "per level" : "fixed", "Loot is multiplied by the creature's level."), Array.Empty<GUILayoutOption>()); if (flag4 != flag3 && !valueOrDefault) { flag3 = flag4; flag = true; } bool flag5 = drop.Value.DropOnePerPlayer; bool flag6 = GUILayout.Toggle(flag5, new GUIContent(flag5 ? "per player" : "independent", "Drops one per player."), Array.Empty<GUILayoutOption>()); if (flag6 != flag5 && !valueOrDefault) { flag5 = flag6; flag = true; } if (GUI.tooltip != tooltip) { Vector3 mousePosition = Input.mousePosition; GUI.Label(new Rect(mousePosition.x, mousePosition.y, 100f, 35f), GUI.tooltip); } if (flag2) { flag = true; } else { Drop value = new Drop { Amount = new Range(num2, num3), DropChance = num4, MultiplyDropByLevel = flag3, DropOnePerPlayer = flag5 }; list.Add(new KeyValuePair<string, Drop>(text2, value)); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; list.Add(new KeyValuePair<string, Drop>("", new Drop())); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new DropList.SerializedDrops(list).ToString(); } } private void updateAi(BaseAI ai) { CreatureConfig creatureConfig = creatureConfigs[this]; if (Object.op_Implicit((Object)(object)((Component)ai).GetComponent<Tameable>()) != (creatureConfig.CanBeTamed.get() == Toggle.On)) { if (creatureConfig.CanBeTamed.get() == Toggle.On) { ai.m_tamable = ((Component)ai).gameObject.AddComponent<Tameable>(); } else { Object.Destroy((Object)(object)ai.m_tamable); ai.m_tamable = null; } } Tameable tamable = ai.m_tamable; if (tamable != null) { tamable.m_fedDuration = creatureConfig.FedDuration.get(); tamable.m_tamingTime = creatureConfig.TamingTime.get(); tamable.m_startsTamed = creatureConfig.SpawnsTamed.get() == Toggle.On; } MonsterAI val = (MonsterAI)(object)((ai is MonsterAI) ? ai : null); if (val == null) { return; } val.m_consumeItems.Clear(); string[] array = creatureConfig.ConsumesItemName.get().Split(new char[1] { ',' }); string[] array2 = array; foreach (string text in array2) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(text.Trim()); ItemDrop val2 = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if (val2 != null) { val.m_consumeItems.Add(val2); } } } private void updateCharacterAttributes(Character character) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) CreatureConfig creatureConfig = creatureConfigs[this]; character.m_faction = creatureConfig.CreatureFaction.get(); } internal static void UpdateCreatureAis(ObjectDB __instance) { foreach (Creature registeredCreature in registeredCreatures) { registeredCreature.updateAi(registeredCreature.Prefab.GetComponent<BaseAI>()); registeredCreature.updateCharacterAttributes(registeredCreature.Prefab.GetComponent<Character>()); } } private void updateSpawnData(SpawnData spawnData) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) CreatureConfig cfg = creatureConfigs[this]; spawnData.m_enabled = cfg.Spawn.get() != SpawnOption.Disabled; spawnData.m_biome = cfg.Biome.get(); SpawnArea spawnArea = cfg.SpecificSpawnArea.get(); if (1 == 0) { } BiomeArea biomeArea = (BiomeArea)(spawnArea switch { SpawnArea.Center => 2, SpawnArea.Edge => 1, _ => 3, }); if (1 == 0) { } spawnData.m_biomeArea = biomeArea; spawnData.m_maxSpawned = cfg.Maximum.get(); spawnData.m_spawnInterval = cfg.CheckSpawnInterval.get(); spawnData.m_spawnChance = cfg.SpawnChance.get(); spawnData.m_requiredGlobalKey = ((InternalName)typeof(GlobalKey).GetMember(cfg.RequiredGlobalKey.get().ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName; spawnData.m_requiredEnvironments = (from Weather w in Enum.GetValues(typeof(Weather)) where (w & cfg.RequiredWeather.get()) != 0 select ((InternalName)typeof(Weather).GetMember(w.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).ToList(); spawnData.m_groupSizeMin = (int)cfg.GroupSize.get().min; spawnData.m_groupSizeMax = (int)cfg.GroupSize.get().max; SpawnTime spawnTime = cfg.SpecificSpawnTime.get(); bool spawnAtNight = (uint)(spawnTime - 1) <= 1u; spawnData.m_spawnAtNight = spawnAtNight; spawnTime = cfg.SpecificSpawnTime.get(); spawnAtNight = ((spawnTime == SpawnTime.Day || spawnTime == SpawnTime.Always) ? true : false); spawnData.m_spawnAtDay = spawnAtNight; spawnData.m_minAltitude = cfg.RequiredAltitude.get().min; spawnData.m_maxAltitude = cfg.RequiredAltitude.get().max; Forest forest = cfg.ForestSpawn.get(); spawnAtNight = ((forest == Forest.Yes || forest == Forest.Both) ? true : false); spawnData.m_inForest = spawnAtNight; forest = cfg.ForestSpawn.get(); spawnAtNight = (uint)(forest - 1) <= 1u; spawnData.m_outsideForest = spawnAtNight; spawnData.m_minOceanDepth = cfg.RequiredOceanDepth.get().min; spawnData.m_maxOceanDepth = cfg.RequiredOceanDepth.get().max; spawnData.m_huntPlayer = cfg.AttackImmediately.get() == Toggle.On; spawnData.m_groundOffset = cfg.SpawnAltitude.get(); spawnData.m_maxLevel = ((cfg.CanHaveStars.get() != 0) ? 1 : 3); } [HarmonyPriority(700)] internal static void AddToSpawnSystem(SpawnSystem __instance) { //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Expected O, but got Unknown SpawnSystemList val = __instance.m_spawnLists.First(); foreach (SpawnData lastRegisteredSpawn in lastRegisteredSpawns) { val.m_spawners.Remove(lastRegisteredSpawn); } lastRegisteredSpawns.Clear(); foreach (Creature registeredCreature in registeredCreatures) { SpawnData val2 = new SpawnData { m_name = ((Object)registeredCreature.Prefab).name, m_prefab = registeredCreature.Prefab }; registeredCreature.updateSpawnData(val2); lastRegisteredSpawns.Add(val2); val.m_spawners.Add(val2); } } private static ConfigEntry<T> pluginConfig<[<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> pluginConfig<[<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return pluginConfig(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [PublicAPI] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; if (Localization.m_instance != null) { Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.m_instance != null) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(1)] [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] public static class PrefabManager { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; private static readonly List<GameObject> prefabs; static PrefabManager() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Expected O, but got Unknown //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Expected O, but got Unknown //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Expected O, but got Unknown //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Expected O, but got Unknown //IL_023d: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); prefabs = new List<GameObject>(); Harmony val = new Harmony("org.bepinex.helpers.CreatureManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature.DropList), "AddDropsToCreature", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(SpawnSystem), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "AddToSpawnSystem", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "UpdateCreatureAis", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Creature), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); if (!typeof(Biome).GetCustomAttributes(typeof(FlagsAttribute), inherit: false).Any()) { val.Patch((MethodBase)AccessTools.Method(typeof(Biome).GetType(), "GetCustomAttributes", new Type[2] { typeof(Type), typeof(bool) }, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PrefabManager), "BiomeIsFlags", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } } private static void BiomeIsFlags(Type __instance, Type attributeType, ref object[] __result) { if (__instance == typeof(Biome) && attributeType == typeof(FlagsAttribute)) { __result = new object[1] { new FlagsAttribute() }; } } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<78bac885-d165-4f3d-8269-b5080312f5a0>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static GameObject RegisterPrefab(AssetBundle assets, string prefabName) { GameObject val = assets.LoadAsset<GameObject>(prefabName); prefabs.Add(val); return val; } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (GameObject prefab in prefabs) { __instance.m_prefabs.Add(prefab); } } } public static class CreatureManagerVersion { [<3619843d-75a2-4a52-b0ca-4b7facadf18d>Nullable(1)] public const string Version = "1.12.0"; } } namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<c2db87fb-44ae-42ea-82b4-4173b505bafa>Embedded] internal sealed class <c2db87fb-44ae-42ea-82b4-4173b505bafa>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<c2db87fb-44ae-42ea-82b4-4173b505bafa>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <5bf990c0-11c2-4418-84f3-04b72ed07d2e>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <5bf990c0-11c2-4418-84f3-04b72ed07d2e>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <5bf990c0-11c2-4418-84f3-04b72ed07d2e>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<c2db87fb-44ae-42ea-82b4-4173b505bafa>Embedded] [CompilerGenerated] internal sealed class <0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContextAttribute : Attribute { public readonly byte Flag; public <0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContextAttribute(byte P_0) { Flag = P_0; } } [<c2db87fb-44ae-42ea-82b4-4173b505bafa>Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] [CompilerGenerated] internal sealed class <8cfc4dd6-cb52-44f7-aaf4-f4f70c54b329>RefSafetyRulesAttribute : Attribute { public readonly int Version; public <8cfc4dd6-cb52-44f7-aaf4-f4f70c54b329>RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ItemManager { [PublicAPI] internal enum CraftingTable { Disabled, Inventory, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("piece_MeadCauldron")] MeadCauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("piece_preptable")] PrepTable, [InternalName("blackforge")] BlackForge, Custom } [PublicAPI] internal enum ConversionPiece { Disabled, [InternalName("smelter")] Smelter, [InternalName("charcoal_kiln")] CharcoalKiln, [InternalName("blastfurnace")] BlastFurnace, [InternalName("windmill")] Windmill, [InternalName("piece_spinningwheel")] SpinningWheel, [InternalName("eitrrefinery")] EitrRefinery, Custom } [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] internal class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] internal class RequiredResourceList { public readonly List<Requirement> Requirements = new List<Requirement>(); public bool Free; public void Add(string itemName, int amount, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amount = amount, quality = quality }); } public void Add(string itemName, ConfigEntry<int> amountConfig, int quality = 0) { Requirements.Add(new Requirement { itemName = itemName, amountConfig = amountConfig, quality = quality }); } } [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] [PublicAPI] internal class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Add(CraftingTable table, int level) { Stations.Add(new CraftingStationConfig { Table = table, level = level }); } public void Add(string customTable, int level) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, level = level, custom = customTable }); } } [PublicAPI] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] internal class ItemRecipe { public readonly RequiredResourceList RequiredItems = new RequiredResourceList(); public readonly RequiredResourceList RequiredUpgradeItems = new RequiredResourceList(); public readonly CraftingStationList Crafting = new CraftingStationList(); public int CraftAmount = 1; public bool RequireOnlyOneIngredient; public float QualityResultAmountMultiplier = 1f; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public ConfigEntryBase RecipeIsActive; } [PublicAPI] internal class Trade { public Trader Trader; public uint Price; public uint Stack = 1u; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public string RequiredGlobalKey; } [PublicAPI] [Flags] internal enum Trader { None = 0, Haldor = 1, Hildir = 2 } internal struct Requirement { [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(1)] public string itemName; public int amount; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public ConfigEntry<int> amountConfig; [Description("Set to a non-zero value to apply the requirement only for a specific quality")] public int quality; } internal struct CraftingStationConfig { public CraftingTable Table; public int level; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public string custom; } [Flags] internal enum Configurability { Disabled = 0, Recipe = 1, Stats = 2, Drop = 4, Trader = 8, Full = 0xF } [PublicAPI] [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] internal class DropTargets { public readonly List<DropTarget> Drops = new List<DropTarget>(); public void Add(string creatureName, float chance, int min = 1, int? max = null, bool levelMultiplier = true) { Drops.Add(new DropTarget { creature = creatureName, chance = chance, min = min, max = max.GetValueOrDefault(min), levelMultiplier = levelMultiplier }); } } internal struct DropTarget { [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(1)] public string creature; public int min; public int max; public float chance; public bool levelMultiplier; } internal enum Toggle { On = 1, Off = 0 } [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(1)] [PublicAPI] internal class Item { [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] private class ItemConfig { [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(new byte[] { 2, 1 })] public ConfigEntry<string> craft; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(new byte[] { 2, 1 })] public ConfigEntry<string> upgrade; public ConfigEntry<CraftingTable> table; public ConfigEntry<int> tableLevel; public ConfigEntry<string> customTable; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public ConfigEntry<int> maximumTableLevel; public ConfigEntry<Toggle> requireOneIngredient; public ConfigEntry<float> qualityResultAmountMultiplier; } [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] private class TraderConfig { public ConfigEntry<Trader> trader; public ConfigEntry<uint> price; public ConfigEntry<uint> stack; public ConfigEntry<string> requiredGlobalKey; } [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] private class RequirementQuality { public int quality; } [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(2)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] public string Category; [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; public Func<bool> browsability; } [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] [PublicAPI] public enum DamageModifier { Normal, Resistant, Weak, Immune, Ignore, VeryResistant, VeryWeak, None } [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] private delegate void setDmgFunc(ref DamageTypes dmg, float value); [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) : this(reqs.Split(new char[1] { ',' }).Select([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); result.quality = ((array.Length > 2 && int.TryParse(array[2], out var result3)) ? result3 : 0); return result; }).ToList()) { } public override string ToString() { return string.Join(",", Reqs.Select([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}" + ((r.quality > 0) ? $":{r.quality}" : ""))); } [return: <5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop obj = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)("The required item '" + name + "' does not exist.")); } return obj; } public static Requirement[] toPieceReqs(ObjectDB objectDB, SerializedRequirements craft, SerializedRequirements upgrade) { //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Expected O, but got Unknown //IL_0194: Expected O, but got Unknown //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Expected O, but got Unknown Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Expected O, but got Unknown ItemDrop val6 = ResItem(r); return (val6 != null) ? new Requirement { m_amount = (r.amountConfig?.Value ?? r.amount), m_resItem = val6, m_amountPerLevel = 0 } : ((Requirement)null); })); List<Requirement> list = dictionary.Values.Where([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (Requirement v) => v != null).ToList(); foreach (Requirement item in upgrade.Reqs.Where((Requirement r) => r.itemName != "")) { if (item.quality > 0) { ItemDrop val = ResItem(item); if (val != null) { Requirement val2 = new Requirement { m_resItem = val, m_amountPerLevel = (item.amountConfig?.Value ?? item.amount), m_amount = 0 }; list.Add(val2); requirementQuality.Add(val2, new RequirementQuality { quality = item.quality }); } continue; } if (!dictionary.TryGetValue(item.itemName, out var value) || value == null) { ItemDrop val3 = ResItem(item); if (val3 != null) { string itemName = item.itemName; Requirement val4 = new Requirement { m_resItem = val3, m_amount = 0 }; Requirement val5 = val4; dictionary[itemName] = val4; value = val5; list.Add(value); } } if (value != null) { value.m_amountPerLevel = item.amountConfig?.Value ?? item.amount; } } return list.ToArray(); [<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(2)] ItemDrop ResItem(Requirement r) { return fetchByName(objectDB, r.itemName); } } } [<5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(0)] private class SerializedDrop { public readonly List<DropTarget> Drops; public SerializedDrop(List<DropTarget> drops) { Drops = drops; } public SerializedDrop(string drops) { Drops = ((drops == "") ? ((IEnumerable<string>)Array.Empty<string>()) : ((IEnumerable<string>)drops.Split(new char[1] { ',' }))).Select([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); if (array.Length <= 2 || !int.TryParse(array[2], out var result)) { result = 1; } if (array.Length <= 3 || !int.TryParse(array[3], out var result2)) { result2 = result; } bool levelMultiplier = array.Length <= 4 || array[4] != "0"; DropTarget result3 = default(DropTarget); result3.creature = array[0]; result3.chance = ((array.Length > 1 && float.TryParse(array[1], out var result4)) ? result4 : 1f); result3.min = result; result3.max = result2; result3.levelMultiplier = levelMultiplier; return result3; }).ToList(); } public override string ToString() { return string.Join(",", Drops.Select([<0c0be56e-88cd-4d1e-a54e-accf59b50606>NullableContext(0)] (DropTarget r) => $"{r.creature}:{r.chance.ToString(CultureInfo.InvariantCulture)}:{r.min}:" + ((r.min == r.max) ? "" : $"{r.max}") + (r.levelMultiplier ? "" : ":0"))); } [return: <5bf990c0-11c2-4418-84f3-04b72ed07d2e>Nullable(2)] private static Character fetchByName(ZNetScene netScene, string name) { GameObject prefab = netScene.GetPrefab(name); Character obj = ((prefab != null) ? prefab.GetComponent<Character>() : null); if ((Object)(object)obj == (Object)null) { Debug.LogWarning((object)("The drop target character '" + name + "' does not exist.")); } return obj; } public Dictionary<Character, Drop> toCharacterDrops(ZNetScene netScene, GameObject item) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (