using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using Zorro.Core;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SillyItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SillyItems")]
[assembly: AssemblyTitle("SillyItems")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
public class ClownHorn : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
public class RubberDucky : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput() && Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
public class Woops : ItemInstanceBehaviour
{
private OnOffEntry onOffEntry;
private StashAbleEntry stashAbleEntry;
public SFX_Instance sfx;
private bool on;
private bool hitSomething;
private float counter = 1f;
public bool IsHeld => base.isHeld;
public bool IsActive => onOffEntry.on;
private void Update()
{
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
counter += Time.deltaTime;
if (counter > 0.25f && base.isHeldByMe && !Player.localPlayer.HasLockedInput() && GlobalInputHandler.CanTakeInput())
{
if (Player.localPlayer.input.clickWasPressed)
{
counter = 0f;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
}
else if (counter > 3f && hitSomething)
{
counter = 0f;
hitSomething = false;
onOffEntry.on = !onOffEntry.on;
((ItemDataEntry)onOffEntry).SetDirty();
}
if (onOffEntry != null && on != onOffEntry.on)
{
sfx.Play(((Component)this).transform.position, false, 1f, (Transform)null);
on = onOffEntry.on;
}
}
private void OnTriggerEnter(Collider other)
{
if (!base.isHeldByMe && !hitSomething && (Object)(object)((Component)other).GetComponentInParent<Player>() != (Object)null)
{
hitSomething = true;
}
}
private void OnTriggerExit(Collider other)
{
hitSomething = false;
}
public override void ConfigItem(ItemInstanceData data, PhotonView playerView)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
if (!data.TryGetEntry<OnOffEntry>(ref onOffEntry))
{
onOffEntry = new OnOffEntry
{
on = false
};
data.AddDataEntry((ItemDataEntry)(object)onOffEntry);
}
else
{
on = onOffEntry.on;
}
}
}
namespace SillyItems
{
[BepInPlugin("arargd.bepinex.sillyitems", "sillyitems", "0.3.0")]
public class Main : BaseUnityPlugin
{
public void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("arargdsillyitems");
val.PatchAll();
}
}
[HarmonyPatch(typeof(GameHandler), "Start")]
public class LoadLater
{
private static void Postfix()
{
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "sillyitems");
AssetBundle val = AssetBundle.LoadFromFile(text);
List<Item> list = val.LoadAllAssets<Item>().ToList();
ItemDatabase instance = SingletonAsset<ItemDatabase>.Instance;
List<Item> list2 = ((DatabaseAsset<ItemDatabase, Item>)(object)instance).Objects.ToList();
List<string> list3 = instance.lastLoadedPersistentIDs.ToList();
MeshRenderer? obj2 = list2.SelectMany((Item obj) => obj.itemObject.GetComponentsInChildren<MeshRenderer>()).FirstOrDefault((Func<MeshRenderer, bool>)delegate(MeshRenderer meshRenderer)
{
Shader shader2 = ((Renderer)meshRenderer).sharedMaterial.shader;
return ((shader2 != null) ? ((Object)shader2).name : null) == "World";
});
Shader shader = ((obj2 != null) ? ((Renderer)obj2).sharedMaterial.shader : null);
int num = list2.Count;
foreach (Item item in list)
{
MeshRenderer[] componentsInChildren = item.itemObject.GetComponentsInChildren<MeshRenderer>();
MeshRenderer[] array = componentsInChildren;
foreach (MeshRenderer val2 in array)
{
Material[] sharedMaterials = ((Renderer)val2).sharedMaterials;
foreach (Material val3 in sharedMaterials)
{
if (((Object)val3.shader).name == "World")
{
val3.shader = shader;
}
}
}
if (num > 256)
{
Debug.LogError((object)"Maximum Item limit hit (256), Giving up on adding anymore Silly items! Thanks for the byte Landfall Devs!");
break;
}
item.id = (byte)num;
num++;
list2.Add(item);
list3.Add(item.persistentID);
}
((DatabaseAsset<ItemDatabase, Item>)(object)instance).Objects = list2.ToArray();
instance.lastLoadedItems = list2;
instance.lastLoadedPersistentIDs = list3;
Debug.Log((object)"Loaded Silly Items, I Hope!");
}
}
}