Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of ConsoleOnly v1.0.0
plugin/ConsoleOnly.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ConsoleOnly { [BepInPlugin("patricnox.valheim.ConsoleOnly", "ConsoleOnly", "1.0.0")] public class ConsoleOnlyPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(ZDOMan), "AddPeer")] internal class OnPlayerJoin { internal class Client { public static string PlayerConnecting(ZDOID player, string name, string id, string platform) { if (name == "" || id == "") { p.LogInfo((object)("Could not fire PlayerConnecting, missing params. Name: " + name + " | Id: " + id + " | Platform: " + platform)); return "NotAllowed"; } if (platform != "xbox") { return "NotAllowed"; } return "OK"; } } private static bool Prefix(ZNetPeer netPeer) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (!netPeer.IsReady() || netPeer.m_socket == null) { p.LogInfo((object)$"[ERROR] COULD NOT LOGIN PLAYER CUS INVALID NETPEER: {netPeer}"); return false; } string hostName = netPeer.m_socket.GetHostName(); (string id, string? platform) tuple = NormalizeSteamID(hostName); string item = tuple.id; string item2 = tuple.platform; string text = Client.PlayerConnecting(netPeer.m_characterID, netPeer.m_playerName, item, item2); if (!(text == "NotAllowed")) { if (text == "OK") { return true; } return true; } netPeer.m_rpc.Invoke("Error", new object[1] { 4 }); p.LogInfo((object)("NotAllowed: " + item + " on " + item2)); return false; } } public const string PluginId = "patricnox.valheim.ConsoleOnly"; private Harmony _harmony; private static ConsoleOnlyPlugin _instance; public static ManualLogSource p = Logger.CreateLogSource("patricnox.valheim.ConsoleOnly"); [UsedImplicitly] private void Awake() { _instance = this; _harmony = Harmony.CreateAndPatchAll(typeof(ConsoleOnlyPlugin).Assembly, "patricnox.valheim.ConsoleOnly"); p.LogInfo((object)"[ConsoleOnly] Started"); } private static (string id, string? platform) NormalizeSteamID(string steamID) { if (steamID.Contains("_")) { string[] array = steamID.Split(new char[1] { '_' }); if (array.Length <= 1) { return (steamID, null); } return (array[1], array[0]); } return (steamID, null); } [UsedImplicitly] private void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } } public static class MyPluginInfo { public const string PLUGIN_GUID = "ConsoleOnly"; public const string PLUGIN_NAME = "ConsoleOnly"; public const string PLUGIN_VERSION = "1.0.0"; } }