Decompiled source of ExtendedPlayerInventory v0.9.1

ExtendedPlayerInventory.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ExtendedPlayerInventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ExtendedPlayerInventory")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ab1e5ca2-0722-4a12-99b5-9ea15c00b532")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AedenthornUtils
{
	public static bool IgnoreKeyPresses(bool extra = false)
	{
		int result;
		if (!extra)
		{
			if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
			{
				Chat instance = Chat.instance;
				if (instance == null || !instance.HasFocus())
				{
					result = (Menu.IsVisible() ? 1 : 0);
					goto IL_005f;
				}
			}
			result = 1;
			goto IL_005f;
		}
		int result2;
		if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
		{
			Chat instance2 = Chat.instance;
			if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
			{
				TextViewer instance3 = TextViewer.instance;
				result2 = ((instance3 != null && instance3.IsVisible()) ? 1 : 0);
				goto IL_00d9;
			}
		}
		result2 = 1;
		goto IL_00d9;
		IL_005f:
		return (byte)result != 0;
		IL_00d9:
		return (byte)result2 != 0;
	}

	public static bool CheckKeyDown(string value)
	{
		try
		{
			return Input.GetKeyDown(value.ToLower());
		}
		catch
		{
			return false;
		}
	}

	public static bool CheckKeyHeld(string value, bool req = true)
	{
		try
		{
			return Input.GetKey(value.ToLower());
		}
		catch
		{
			return !req;
		}
	}
}
namespace ExtendedPlayerInventory;

[BepInPlugin("aedenthorn.ExtendedPlayerInventory", "Extended Player Inventory", "0.9.1")]
public class BepInExPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Player), "Awake")]
	private static class Player_Awake_Patch
	{
		private static void Prefix(Player __instance, Inventory ___m_inventory)
		{
			if (modEnabled.Value)
			{
				Dbgl("Player_Awake");
				int num = extraRows.Value + (addEquipmentRow.Value ? 5 : 4);
				AccessTools.FieldRefAccess<Inventory, int>(___m_inventory, "m_height") = num;
				__instance.m_tombstone.GetComponent<Container>().m_height = num;
			}
		}
	}

	[HarmonyPatch(typeof(TombStone), "Awake")]
	private static class TombStone_Awake_Patch
	{
		private static void Prefix(TombStone __instance)
		{
			if (modEnabled.Value)
			{
				Dbgl("TombStone_Awake");
				int height = extraRows.Value + (addEquipmentRow.Value ? 5 : 4);
				((Component)__instance).GetComponent<Container>().m_height = height;
			}
		}
	}

	[HarmonyPatch(typeof(TombStone), "Interact")]
	private static class TombStone_Interact_Patch
	{
		private static void Prefix(TombStone __instance, Container ___m_container)
		{
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			if (modEnabled.Value)
			{
				Dbgl("TombStone_Interact");
				int height = extraRows.Value + (addEquipmentRow.Value ? 5 : 4);
				((Component)__instance).GetComponent<Container>().m_height = height;
				Traverse val = Traverse.Create((object)___m_container);
				string @string = val.Field("m_nview").GetValue<ZNetView>().GetZDO()
					.GetString("items", "");
				if (!string.IsNullOrEmpty(@string))
				{
					ZPackage val2 = new ZPackage(@string);
					val.Field("m_loading").SetValue((object)true);
					val.Field("m_inventory").GetValue<Inventory>().Load(val2);
					val.Field("m_loading").SetValue((object)false);
					val.Field("m_lastDataString").SetValue((object)@string);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Inventory), "MoveInventoryToGrave")]
	private static class MoveInventoryToGrave_Patch
	{
		private static void Postfix(Inventory __instance, Inventory original)
		{
			if (modEnabled.Value)
			{
				Dbgl("MoveInventoryToGrave");
				Dbgl($"inv: {__instance.GetHeight()} orig: {original.GetHeight()}");
			}
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "Show")]
	private static class InventoryGui_Show_Patch
	{
		private static void Postfix(InventoryGui __instance)
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && addEquipmentRow.Value && Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				Dbgl("InventoryGui Show");
				ArrangeEquipment(Player.m_localPlayer);
				if (displayEquipmentRowSeparate.Value && (Object)(object)((Transform)__instance.m_player).Find("EquipmentBkg") == (Object)null)
				{
					Transform val = Object.Instantiate<Transform>(((Transform)__instance.m_player).Find("Bkg"), (Transform)(object)__instance.m_player);
					val.SetAsFirstSibling();
					((Object)val).name = "EquipmentBkg";
					((Component)val).GetComponent<RectTransform>().anchorMin = new Vector2(1f, 0f);
					((Component)val).GetComponent<RectTransform>().anchorMax = new Vector2(1.5f, 1f);
				}
				else if (!displayEquipmentRowSeparate.Value && Object.op_Implicit((Object)(object)((Transform)__instance.m_player).Find("EquipmentBkg")))
				{
					Object.Destroy((Object)(object)((Component)((Transform)__instance.m_player).Find("EquipmentBkg")).gameObject);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Inventory), "Changed")]
	private static class Inventory_Changed_Patch
	{
		private static void Postfix(Inventory __instance)
		{
			if (modEnabled.Value && addEquipmentRow.Value && Object.op_Implicit((Object)(object)Player.m_localPlayer) && __instance == ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				int num = extraRows.Value + (addEquipmentRow.Value ? 5 : 4);
				AccessTools.FieldRefAccess<Inventory, int>(__instance, "m_height") = num;
				ArrangeEquipment(Player.m_localPlayer);
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "SetupEquipment")]
	private static class Humanoid_SetupEquipment_Patch
	{
		private static void Postfix(Humanoid __instance)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			if (modEnabled.Value && addEquipmentRow.Value && __instance is Player && (!((Object)(object)__instance != (Object)(object)Player.m_localPlayer) || (showGearInMenu.Value && !((Object)(object)Player.m_localPlayer != (Object)null))))
			{
				ArrangeEquipment((Player)__instance);
			}
		}
	}

	[HarmonyPatch(typeof(Humanoid), "UnequipItem")]
	private static class Humanoid_UnequipItem_Patch
	{
		private static void Postfix(Humanoid __instance, ItemData item)
		{
		}
	}

	[HarmonyPatch(typeof(Player), "EquipInventoryItems")]
	private static class Humanoid_EquipItem_Patch
	{
		private static void Postfix(Player __instance)
		{
			ArrangeEquipment(__instance);
		}
	}

	[HarmonyPatch(typeof(Player), "Update")]
	private static class Player_Update_Patch
	{
		private static void Postfix(Player __instance, Inventory ___m_inventory)
		{
			if (!modEnabled.Value)
			{
				return;
			}
			int num = extraRows.Value + (addEquipmentRow.Value ? 5 : 4);
			AccessTools.FieldRefAccess<Inventory, int>(___m_inventory, "m_height") = num;
			__instance.m_tombstone.GetComponent<Container>().m_height = num;
			if (AedenthornUtils.IgnoreKeyPresses(extra: true) || !addEquipmentRow.Value)
			{
				return;
			}
			int num2;
			if (AedenthornUtils.CheckKeyDown(hotKey1.Value))
			{
				num2 = 1;
			}
			else if (AedenthornUtils.CheckKeyDown(hotKey2.Value))
			{
				num2 = 2;
			}
			else
			{
				if (!AedenthornUtils.CheckKeyDown(hotKey3.Value))
				{
					return;
				}
				num2 = 3;
			}
			Dbgl($"Pressed hotkey {num2}");
			ItemData itemAt = ___m_inventory.GetItemAt(num2 + 4, ___m_inventory.GetHeight() - 1);
			if (itemAt != null)
			{
				((Humanoid)__instance).UseItem((Inventory)null, itemAt, false);
			}
		}

		private static void CreateTombStone()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			Dbgl($"height {Player.m_localPlayer.m_tombstone.GetComponent<Container>().m_height}");
			GameObject val = Object.Instantiate<GameObject>(Player.m_localPlayer.m_tombstone, ((Character)Player.m_localPlayer).GetCenterPoint(), ((Component)Player.m_localPlayer).transform.rotation);
			TombStone component = val.GetComponent<TombStone>();
			Dbgl($"height {val.GetComponent<Container>().m_height}");
			Dbgl($"inv height {val.GetComponent<Container>().GetInventory().GetHeight()}");
			Dbgl($"inv slots {val.GetComponent<Container>().GetInventory().GetEmptySlots()}");
			for (int i = 0; i < val.GetComponent<Container>().GetInventory().GetEmptySlots(); i++)
			{
				val.GetComponent<Container>().GetInventory().AddItem("SwordBronze", 1, 1, 0, 0L, "", false);
			}
			Dbgl($"no items: {val.GetComponent<Container>().GetInventory().NrOfItems()}");
			PlayerProfile playerProfile = Game.instance.GetPlayerProfile();
			component.Setup(playerProfile.GetName(), playerProfile.GetPlayerID());
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "Update")]
	private static class InventoryGui_Update_Patch
	{
		private static void Postfix(InventoryGui __instance, Animator ___m_animator, InventoryGrid ___m_playerGrid)
		{
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || !Object.op_Implicit((Object)(object)Player.m_localPlayer) || !___m_animator.GetBool("visible"))
			{
				return;
			}
			((Component)((Transform)__instance.m_player).Find("Bkg")).GetComponent<RectTransform>().anchorMin = new Vector2(0f, (float)(extraRows.Value + ((addEquipmentRow.Value && !displayEquipmentRowSeparate.Value) ? 1 : 0)) * -0.25f);
			if (addEquipmentRow.Value)
			{
				if (displayEquipmentRowSeparate.Value && (Object)(object)((Transform)__instance.m_player).Find("EquipmentBkg") == (Object)null)
				{
					Transform val = Object.Instantiate<Transform>(((Transform)__instance.m_player).Find("Bkg"), (Transform)(object)__instance.m_player);
					val.SetAsFirstSibling();
					((Object)val).name = "EquipmentBkg";
					((Component)val).GetComponent<RectTransform>().anchorMin = new Vector2(1f, 0f);
					((Component)val).GetComponent<RectTransform>().anchorMax = new Vector2(1.5f, 1f);
				}
				else if (!displayEquipmentRowSeparate.Value && Object.op_Implicit((Object)(object)((Transform)__instance.m_player).Find("EquipmentBkg")))
				{
					Object.Destroy((Object)(object)((Component)((Transform)__instance.m_player).Find("EquipmentBkg")).gameObject);
				}
			}
		}
	}

	[HarmonyPatch(typeof(InventoryGui), "UpdateInventory")]
	private static class UpdateInventory_Patch
	{
		private static void Postfix(InventoryGrid ___m_playerGrid)
		{
			//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && addEquipmentRow.Value)
			{
				Inventory inventory = ((Humanoid)Player.m_localPlayer).GetInventory();
				int num = inventory.GetWidth() * (inventory.GetHeight() - 1);
				SetSlotText(helmetText.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++));
				SetSlotText(chestText.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++));
				SetSlotText(legsText.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++));
				SetSlotText(backText.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++));
				SetSlotText(utilityText.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++));
				SetSlotText(hotKey1.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++), center: false);
				SetSlotText(hotKey2.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++), center: false);
				SetSlotText(hotKey3.Value, ((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++), center: false);
				if (displayEquipmentRowSeparate.Value)
				{
					num = inventory.GetWidth() * (inventory.GetHeight() - 1);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(678f, 0f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(748f, -35f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(678f, -70f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(748f, -105f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(678f, -140f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(643f, -210f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(713f, -210f);
					((Component)((Component)___m_playerGrid.m_gridRoot).transform.GetChild(num++)).GetComponent<RectTransform>().anchoredPosition = new Vector2(783f, -210f);
				}
			}
		}
	}

	[HarmonyPatch(typeof(Inventory), "FindEmptySlot")]
	private static class FindEmptySlot_Patch
	{
		private static void Prefix(Inventory __instance, ref int ___m_height)
		{
			if (modEnabled.Value && addEquipmentRow.Value && Object.op_Implicit((Object)(object)Player.m_localPlayer) && __instance == ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				Dbgl("FindEmptySlot");
				___m_height--;
			}
		}

		private static void Postfix(Inventory __instance, ref int ___m_height)
		{
			if (modEnabled.Value && addEquipmentRow.Value && Object.op_Implicit((Object)(object)Player.m_localPlayer) && __instance == ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				___m_height++;
			}
		}
	}

	[HarmonyPatch(typeof(Inventory), "GetEmptySlots")]
	private static class GetEmptySlots_Patch
	{
		private static bool Prefix(Inventory __instance, ref int __result, List<ItemData> ___m_inventory, int ___m_width, int ___m_height)
		{
			if (!modEnabled.Value || !addEquipmentRow.Value || __instance != ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				return true;
			}
			int count = ___m_inventory.FindAll((ItemData i) => i.m_gridPos.y < ___m_height - 1).Count;
			__result = (___m_height - 1) * ___m_width - count;
			return false;
		}
	}

	[HarmonyPatch(typeof(Inventory), "HaveEmptySlot")]
	private static class HaveEmptySlot_Patch
	{
		private static bool Prefix(Inventory __instance, ref bool __result, List<ItemData> ___m_inventory, int ___m_width, int ___m_height)
		{
			if (modEnabled.Value && addEquipmentRow.Value && ___m_inventory != null)
			{
				Player localPlayer = Player.m_localPlayer;
				if (__instance == ((localPlayer != null) ? ((Humanoid)localPlayer).GetInventory() : null))
				{
					int count = ___m_inventory.FindAll((ItemData i) => i?.m_gridPos.y < ___m_height - 1).Count;
					__result = count < ___m_width * (___m_height - 1);
					return false;
				}
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(Inventory), "AddItem", new Type[] { typeof(ItemData) })]
	private static class Inventory_AddItem_Patch1
	{
		private static bool Prefix(Inventory __instance, ref bool __result, List<ItemData> ___m_inventory, ItemData item)
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || !addEquipmentRow.Value || !Object.op_Implicit((Object)(object)Player.m_localPlayer) || __instance != ((Humanoid)Player.m_localPlayer).GetInventory())
			{
				return true;
			}
			Dbgl("AddItem");
			if (IsEquipmentSlotFree(__instance, item, out var which))
			{
				item.m_gridPos = new Vector2i(which, __instance.GetHeight() - 1);
				___m_inventory.Add(item);
				((Humanoid)Player.m_localPlayer).EquipItem(item, false);
				typeof(Inventory).GetMethod("Changed", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(__instance, new object[0]);
				__result = true;
				return false;
			}
			return true;
		}
	}

	[HarmonyPatch(typeof(Inventory), "AddItem", new Type[]
	{
		typeof(ItemData),
		typeof(int),
		typeof(int),
		typeof(int)
	})]
	private static class Inventory_AddItem_Patch2
	{
		private static void Prefix(Inventory __instance, ref int ___m_width, ref int ___m_height, int x, int y)
		{
			if (modEnabled.Value)
			{
				if (x >= ___m_width)
				{
					___m_width = x + 1;
				}
				if (y >= ___m_height)
				{
					___m_height = y + 1;
				}
			}
		}
	}

	[HarmonyPatch(typeof(Hud), "Awake")]
	private static class Hud_Awake_Patch
	{
		private static void Postfix(Hud __instance)
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if (modEnabled.Value && addEquipmentRow.Value)
			{
				Transform val = Object.Instantiate<Transform>(__instance.m_rootObject.transform.Find("HotKeyBar"));
				((Object)val).name = "QuickAccessBar";
				val.SetParent(__instance.m_rootObject.transform);
				((Transform)((Component)val).GetComponent<RectTransform>()).localPosition = Vector3.zero;
				GameObject elementPrefab = ((Component)val).GetComponent<HotkeyBar>().m_elementPrefab;
				QuickAccessBar quickAccessBar = ((Component)val).gameObject.AddComponent<QuickAccessBar>();
				quickAccessBar.m_elementPrefab = elementPrefab;
				BepInExPlugin.elementPrefab = elementPrefab;
				Object.Destroy((Object)(object)((Component)val).GetComponent<HotkeyBar>());
			}
		}
	}

	[HarmonyPatch(typeof(Hud), "Update")]
	private static class Hud_Update_Patch
	{
		private static void Postfix(Hud __instance)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0206: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			if (!modEnabled.Value || !addEquipmentRow.Value || (Object)(object)Player.m_localPlayer == (Object)null)
			{
				return;
			}
			float scaleFactor = GameObject.Find("LoadingGUI").GetComponent<CanvasScaler>().scaleFactor;
			Vector3 mousePosition = Input.mousePosition;
			if (!modEnabled.Value)
			{
				lastMousePos = mousePosition;
				return;
			}
			SetElementPositions();
			if (lastMousePos == Vector3.zero)
			{
				lastMousePos = mousePosition;
			}
			Transform val = ((Component)Hud.instance).transform.Find("hudroot");
			if (AedenthornUtils.CheckKeyHeld(modKeyOne.Value) && AedenthornUtils.CheckKeyHeld(modKeyTwo.Value))
			{
				Rect zero = Rect.zero;
				Transform obj = val.Find("QuickAccessBar");
				if ((Object)(object)((obj != null) ? ((Component)obj).GetComponent<RectTransform>() : null) != (Object)null)
				{
					((Rect)(ref zero))..ctor(((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().anchoredPosition.x * scaleFactor, ((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().anchoredPosition.y * scaleFactor + (float)Screen.height - ((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().sizeDelta.y * scaleFactor * quickAccessScale.Value, ((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().sizeDelta.x * scaleFactor * quickAccessScale.Value * 0.375f, ((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().sizeDelta.y * scaleFactor * quickAccessScale.Value);
				}
				if (((Rect)(ref zero)).Contains(lastMousePos) && (currentlyDragging == "" || currentlyDragging == "QuickAccessBar"))
				{
					ConfigEntry<float> quickAccessX = BepInExPlugin.quickAccessX;
					quickAccessX.Value += (mousePosition.x - lastMousePos.x) / scaleFactor;
					ConfigEntry<float> quickAccessY = BepInExPlugin.quickAccessY;
					quickAccessY.Value += (mousePosition.y - lastMousePos.y) / scaleFactor;
					currentlyDragging = "QuickAccessBar";
				}
				else
				{
					currentlyDragging = "";
				}
			}
			else
			{
				currentlyDragging = "";
			}
			lastMousePos = mousePosition;
		}
	}

	[HarmonyPatch(typeof(Terminal), "InputText")]
	private static class InputText_Patch
	{
		private static bool Prefix(Terminal __instance)
		{
			if (!modEnabled.Value)
			{
				return true;
			}
			string text = ((TMP_InputField)__instance.m_input).text;
			if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
			{
				((BaseUnityPlugin)context).Config.Reload();
				((BaseUnityPlugin)context).Config.Save();
				__instance.AddString(text);
				__instance.AddString(((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded");
				return false;
			}
			return true;
		}
	}

	private static BepInExPlugin context;

	private Harmony harmony;

	public static ConfigEntry<bool> modEnabled;

	public static ConfigEntry<bool> isDebug;

	public static ConfigEntry<int> nexusID;

	public static ConfigEntry<bool> addEquipmentRow;

	public static ConfigEntry<bool> showGearInMenu;

	public static ConfigEntry<bool> displayEquipmentRowSeparate;

	public static ConfigEntry<int> extraRows;

	public static ConfigEntry<string> helmetText;

	public static ConfigEntry<string> chestText;

	public static ConfigEntry<string> legsText;

	public static ConfigEntry<string> backText;

	public static ConfigEntry<string> utilityText;

	public static ConfigEntry<float> quickAccessScale;

	public static ConfigEntry<string> hotKey1;

	public static ConfigEntry<string> hotKey2;

	public static ConfigEntry<string> hotKey3;

	public static ConfigEntry<string> modKeyOne;

	public static ConfigEntry<string> modKeyTwo;

	public static ConfigEntry<string>[] hotkeys;

	private static ConfigEntry<float> quickAccessX;

	private static ConfigEntry<float> quickAccessY;

	private static GameObject elementPrefab;

	private static ItemType[] typeEnums;

	private static FieldInfo[] fields;

	private static ItemData[] equipItems;

	private static Vector3 lastMousePos;

	private static string currentlyDragging;

	public static void Dbgl(string str = "", bool pref = true)
	{
		if (isDebug.Value)
		{
			Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
		}
	}

	private void Awake()
	{
		//IL_0303: Unknown result type (might be due to invalid IL or missing references)
		//IL_030d: Expected O, but got Unknown
		context = this;
		modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
		isDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "IsDebug", true, "Enable debug logs");
		nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 1356, "Nexus mod ID for updates");
		nexusID.Value = 1356;
		extraRows = ((BaseUnityPlugin)this).Config.Bind<int>("Toggles", "ExtraRows", 0, "Number of extra ordinary rows.");
		addEquipmentRow = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "AddEquipmentRow", true, "Add special row for equipped items and quick slots.");
		showGearInMenu = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "ShowGearInMenu", true, "Display equipped items in the main menu.");
		displayEquipmentRowSeparate = ((BaseUnityPlugin)this).Config.Bind<bool>("Toggles", "DisplayEquipmentRowSeparate", true, "Display equipment and quickslots in their own area.");
		helmetText = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "HelmetText", "Head", "Text to show for helmet slot.");
		chestText = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "ChestText", "Chest", "Text to show for chest slot.");
		legsText = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "LegsText", "Legs", "Text to show for legs slot.");
		backText = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "BackText", "Back", "Text to show for back slot.");
		utilityText = ((BaseUnityPlugin)this).Config.Bind<string>("Strings", "UtilityText", "Utility", "Text to show for utility slot.");
		quickAccessScale = ((BaseUnityPlugin)this).Config.Bind<float>("Misc", "QuickAccessScale", 1f, "Scale of quick access bar.");
		hotKey1 = ((BaseUnityPlugin)this).Config.Bind<string>("Hotkeys", "HotKey1", "v", "Hotkey 1 - Use https://docs.unity3d.com/Manual/ConventionalGameInput.html");
		hotKey2 = ((BaseUnityPlugin)this).Config.Bind<string>("Hotkeys", "HotKey2", "b", "Hotkey 2 - Use https://docs.unity3d.com/Manual/ConventionalGameInput.html");
		hotKey3 = ((BaseUnityPlugin)this).Config.Bind<string>("Hotkeys", "HotKey3", "n", "Hotkey 3 - Use https://docs.unity3d.com/Manual/ConventionalGameInput.html");
		modKeyOne = ((BaseUnityPlugin)this).Config.Bind<string>("Hotkeys", "ModKey1", "mouse 0", "First modifier key to move quick slots. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html format.");
		modKeyTwo = ((BaseUnityPlugin)this).Config.Bind<string>("Hotkeys", "ModKey2", "left ctrl", "Second modifier key to move quick slots. Use https://docs.unity3d.com/Manual/ConventionalGameInput.html format.");
		quickAccessX = ((BaseUnityPlugin)this).Config.Bind<float>("ZCurrentPositions", "quickAccessX", 9999f, "Current X of Quick Slots");
		quickAccessY = ((BaseUnityPlugin)this).Config.Bind<float>("ZCurrentPositions", "quickAccessY", 9999f, "Current Y of Quick Slots");
		hotkeys = new ConfigEntry<string>[3] { hotKey1, hotKey2, hotKey3 };
		harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
		harmony.PatchAll();
	}

	private static void ArrangeEquipment(Player __instance)
	{
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_014e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0153: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bd: Invalid comparison between Unknown and I4
		//IL_0238: Unknown result type (might be due to invalid IL or missing references)
		//IL_023d: Unknown result type (might be due to invalid IL or missing references)
		//IL_023f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_0253: Unknown result type (might be due to invalid IL or missing references)
		//IL_0297: Unknown result type (might be due to invalid IL or missing references)
		//IL_0299: Unknown result type (might be due to invalid IL or missing references)
		if (!modEnabled.Value || !addEquipmentRow.Value)
		{
			return;
		}
		Inventory inventory = ((Humanoid)__instance).GetInventory();
		List<ItemData> allItems = inventory.GetAllItems();
		ItemData[] array = (ItemData[])(object)new ItemData[5]
		{
			AccessTools.FieldRefAccess<Humanoid, ItemData>((Humanoid)(object)__instance, "m_helmetItem"),
			AccessTools.FieldRefAccess<Humanoid, ItemData>((Humanoid)(object)__instance, "m_chestItem"),
			AccessTools.FieldRefAccess<Humanoid, ItemData>((Humanoid)(object)__instance, "m_legItem"),
			AccessTools.FieldRefAccess<Humanoid, ItemData>((Humanoid)(object)__instance, "m_shoulderItem"),
			AccessTools.FieldRefAccess<Humanoid, ItemData>((Humanoid)(object)__instance, "m_utilityItem")
		};
		int width = inventory.GetWidth();
		int num = width * (inventory.GetHeight() - 1);
		if (array[0] != null)
		{
			array[0].m_gridPos = new Vector2i(num % width, num / width);
		}
		num++;
		if (array[1] != null)
		{
			array[1].m_gridPos = new Vector2i(num % width, num / width);
		}
		num++;
		if (array[2] != null)
		{
			array[2].m_gridPos = new Vector2i(num % width, num / width);
		}
		num++;
		if (array[3] != null)
		{
			array[3].m_gridPos = new Vector2i(num % width, num / width);
		}
		num++;
		if (array[4] != null)
		{
			array[4].m_gridPos = new Vector2i(num % width, num / width);
		}
		for (int i = 0; i < allItems.Count; i++)
		{
			if (!IsAtEquipmentSlot(inventory, allItems[i], out var which))
			{
				continue;
			}
			if (allItems[i] == array[which])
			{
				allItems[i].m_equipped = true;
				continue;
			}
			if ((int)allItems[i].m_shared.m_itemType == (int)typeEnums[which] && equipItems[which] != allItems[i])
			{
				((Humanoid)__instance).EquipItem(allItems[i], true);
				array[which] = allItems[i];
				allItems[i].m_equipped = true;
				continue;
			}
			Vector2i val = (Vector2i)typeof(Inventory).GetMethod("FindEmptySlot", BindingFlags.Instance | BindingFlags.NonPublic).Invoke(inventory, new object[1] { true });
			if (val.x < 0 || val.y < 0 || val.y == inventory.GetHeight() - 1)
			{
				((Humanoid)__instance).DropItem(inventory, allItems[i], allItems[i].m_stack);
			}
			else
			{
				allItems[i].m_gridPos = val;
			}
		}
		equipItems = array;
	}

	public static void SetSlotText(string value, Transform transform, bool center = true)
	{
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		Transform val = transform.Find("binding");
		if (!Object.op_Implicit((Object)(object)val))
		{
			val = Object.Instantiate<Transform>(elementPrefab.transform.Find("binding"), transform);
		}
		((Behaviour)((Component)val).GetComponent<TMP_Text>()).enabled = true;
		((Component)val).GetComponent<TMP_Text>().text = value;
		((Component)val).GetComponent<RectTransform>().sizeDelta = new Vector2(300f, 17f);
		if (center)
		{
			((Component)val).GetComponent<RectTransform>().anchoredPosition = new Vector2(32f, -10f);
		}
	}

	private static bool IsEquipmentSlotFree(Inventory inventory, ItemData item, out int which)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		which = Array.IndexOf(typeEnums, item.m_shared.m_itemType);
		return which >= 0 && inventory.GetItemAt(which, inventory.GetHeight() - 1) == null;
	}

	private static bool IsAtEquipmentSlot(Inventory inventory, ItemData item, out int which)
	{
		if (!addEquipmentRow.Value || item.m_gridPos.x > 4 || item.m_gridPos.y < inventory.GetHeight() - 1)
		{
			which = -1;
			return false;
		}
		which = item.m_gridPos.x;
		return true;
	}

	private static void SetElementPositions()
	{
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_00df: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		Transform val = ((Component)Hud.instance).transform.Find("hudroot");
		Transform obj = val.Find("QuickAccessBar");
		if ((Object)(object)((obj != null) ? ((Component)obj).GetComponent<RectTransform>() : null) != (Object)null)
		{
			if (quickAccessX.Value == 9999f)
			{
				quickAccessX.Value = ((Component)val.Find("healthpanel")).GetComponent<RectTransform>().anchoredPosition.x - 32f;
			}
			if (quickAccessY.Value == 9999f)
			{
				quickAccessY.Value = ((Component)val.Find("healthpanel")).GetComponent<RectTransform>().anchoredPosition.y - 870f;
			}
			((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>().anchoredPosition = new Vector2(quickAccessX.Value, quickAccessY.Value);
			((Transform)((Component)val.Find("QuickAccessBar")).GetComponent<RectTransform>()).localScale = new Vector3(quickAccessScale.Value, quickAccessScale.Value, 1f);
		}
	}

	static BepInExPlugin()
	{
		ItemType[] array = new ItemType[5];
		RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/);
		typeEnums = (ItemType[])(object)array;
		fields = new FieldInfo[5]
		{
			AccessTools.Field(typeof(Humanoid), "m_helmetItem"),
			AccessTools.Field(typeof(Humanoid), "m_chestItem"),
			AccessTools.Field(typeof(Humanoid), "m_legItem"),
			AccessTools.Field(typeof(Humanoid), "m_shoulderItem"),
			AccessTools.Field(typeof(Humanoid), "m_utilityItem")
		};
		equipItems = (ItemData[])(object)new ItemData[5];
	}
}
public class QuickAccessBar : MonoBehaviour
{
	private class ElementData
	{
		public bool m_used;

		public GameObject m_go;

		public Image m_icon;

		public GuiBar m_durability;

		public TMP_Text m_amount;

		public GameObject m_equiped;

		public GameObject m_queued;

		public GameObject m_selection;
	}

	public GameObject m_elementPrefab;

	public float m_elementSpace = 70f;

	private int m_selected;

	private List<ElementData> m_elements = new List<ElementData>();

	private List<ItemData> m_items = new List<ItemData>();

	private void Update()
	{
		Player localPlayer = Player.m_localPlayer;
		UpdateIcons(localPlayer);
	}

	private void UpdateIcons(Player player)
	{
		//IL_0251: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a6: Unknown result type (might be due to invalid IL or missing references)
		if (!Object.op_Implicit((Object)(object)player) || ((Character)player).IsDead())
		{
			foreach (ElementData element in m_elements)
			{
				Object.Destroy((Object)(object)element.m_go);
			}
			m_elements.Clear();
			return;
		}
		m_items.Clear();
		Inventory inventory = ((Humanoid)player).GetInventory();
		if (inventory.GetItemAt(5, inventory.GetHeight() - 1) != null)
		{
			m_items.Add(inventory.GetItemAt(5, inventory.GetHeight() - 1));
		}
		if (inventory.GetItemAt(6, inventory.GetHeight() - 1) != null)
		{
			m_items.Add(inventory.GetItemAt(6, inventory.GetHeight() - 1));
		}
		if (inventory.GetItemAt(7, inventory.GetHeight() - 1) != null)
		{
			m_items.Add(inventory.GetItemAt(7, inventory.GetHeight() - 1));
		}
		m_items.Sort((ItemData x, ItemData y) => x.m_gridPos.x.CompareTo(y.m_gridPos.x));
		int num = 0;
		foreach (ItemData item in m_items)
		{
			if (item.m_gridPos.x - 4 > num)
			{
				num = item.m_gridPos.x - 4;
			}
		}
		if (m_elements.Count != num)
		{
			foreach (ElementData element2 in m_elements)
			{
				Object.Destroy((Object)(object)element2.m_go);
			}
			m_elements.Clear();
			for (int i = 0; i < num; i++)
			{
				ElementData elementData = new ElementData();
				elementData.m_go = Object.Instantiate<GameObject>(m_elementPrefab, ((Component)this).transform);
				elementData.m_go.transform.localPosition = new Vector3((float)i * m_elementSpace, 0f, 0f);
				BepInExPlugin.SetSlotText(BepInExPlugin.hotkeys[i].Value, elementData.m_go.transform, center: false);
				elementData.m_icon = ((Component)((Component)elementData.m_go.transform).transform.Find("icon")).GetComponent<Image>();
				elementData.m_durability = ((Component)elementData.m_go.transform.Find("durability")).GetComponent<GuiBar>();
				elementData.m_amount = ((Component)elementData.m_go.transform.Find("amount")).GetComponent<TMP_Text>();
				elementData.m_equiped = ((Component)elementData.m_go.transform.Find("equiped")).gameObject;
				elementData.m_queued = ((Component)elementData.m_go.transform.Find("queued")).gameObject;
				elementData.m_selection = ((Component)elementData.m_go.transform.Find("selected")).gameObject;
				m_elements.Add(elementData);
			}
		}
		foreach (ElementData element3 in m_elements)
		{
			element3.m_used = false;
		}
		bool flag = ZInput.IsGamepadActive();
		for (int j = 0; j < m_items.Count; j++)
		{
			ItemData val = m_items[j];
			ElementData elementData2 = m_elements[val.m_gridPos.x - 5];
			elementData2.m_used = true;
			((Component)elementData2.m_icon).gameObject.SetActive(true);
			elementData2.m_icon.sprite = val.GetIcon();
			((Component)elementData2.m_durability).gameObject.SetActive(val.m_shared.m_useDurability);
			if (val.m_shared.m_useDurability)
			{
				if (val.m_durability <= 0f)
				{
					elementData2.m_durability.SetValue(1f);
					elementData2.m_durability.SetColor((Color)((Mathf.Sin(Time.time * 10f) > 0f) ? Color.red : new Color(0f, 0f, 0f, 0f)));
				}
				else
				{
					elementData2.m_durability.SetValue(val.GetDurabilityPercentage());
					elementData2.m_durability.ResetColor();
				}
			}
			elementData2.m_equiped.SetActive(val.m_equipped);
			elementData2.m_queued.SetActive(player.IsEquipActionQueued(val));
			if (val.m_shared.m_maxStackSize > 1)
			{
				((Component)elementData2.m_amount).gameObject.SetActive(true);
				elementData2.m_amount.text = val.m_stack + "/" + val.m_shared.m_maxStackSize;
			}
			else
			{
				((Component)elementData2.m_amount).gameObject.SetActive(false);
			}
		}
		for (int k = 0; k < m_elements.Count; k++)
		{
			ElementData elementData3 = m_elements[k];
			elementData3.m_selection.SetActive(flag && k == m_selected);
			if (!elementData3.m_used)
			{
				((Component)elementData3.m_icon).gameObject.SetActive(false);
				((Component)elementData3.m_durability).gameObject.SetActive(false);
				elementData3.m_equiped.SetActive(false);
				elementData3.m_queued.SetActive(false);
				((Component)elementData3.m_amount).gameObject.SetActive(false);
			}
		}
	}
}