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Decompiled source of AdventureBackpackSlotForAzuEPI v1.0.1
plugins/PomosAdventureBackpackSlotForAzuEPI/AdventureBackpackSlotForAzuExtendedPlayerInventory.dll
Decompiled 9 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using AzuExtendedPlayerInventory; using BepInEx; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("AdventureBackpackSlotForAzuExtendedPlayerInventory")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AdventureBackpackSlotForAzuExtendedPlayerInventory")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("2128b3ed-ad48-4233-b441-18706580d628")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace BackpackSlotForAdventureBackpacks { [BepInPlugin("com.yourname.backpackslotforadventurebackpacks", "Backpack Slot for Adventure Backpacks", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class BackpackSlot : BaseUnityPlugin { private static readonly string[] ValidBackpackNames = new string[8] { "BackpackMeadows", "BackpackBlackForest", "BackpackSwamp", "BackpackMountains", "BackpackPlains", "BackpackMistlands", "CapeSilverBackpack", "CapeIronBackpack" }; private void Awake() { if (!API.IsLoaded()) { ((BaseUnityPlugin)this).Logger.LogWarning((object)"AzuExtendedPlayerInventory not loaded; backpack slot will not be added."); } else if (API.AddSlot("Backpack", (Func<Player, ItemData>)GetBackpackItem, (Func<ItemData, bool>)IsBackpackItem, -1)) { ((BaseUnityPlugin)this).Logger.LogInfo((object)"Backpack slot added successfully."); } else { ((BaseUnityPlugin)this).Logger.LogWarning((object)"Failed to add backpack slot."); } } private ItemData? GetBackpackItem(Humanoid player) { return ((IEnumerable<ItemData>)player.GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData item) => item != null && (Object)(object)item.m_dropPrefab != (Object)null && ValidBackpackNames.Contains(((Object)item.m_dropPrefab).name))); } private bool IsBackpackItem(ItemData? item) { return item != null && (Object)(object)item.m_dropPrefab != (Object)null && ValidBackpackNames.Contains(((Object)item.m_dropPrefab).name); } } }