using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using AzuExtendedPlayerInventory;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AdventureBackpackSlotForAzuExtendedPlayerInventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AdventureBackpackSlotForAzuExtendedPlayerInventory")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2128b3ed-ad48-4233-b441-18706580d628")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BackpackSlotForAdventureBackpacks
{
[BepInPlugin("com.yourname.backpackslotforadventurebackpacks", "Backpack Slot for Adventure Backpacks", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class BackpackSlot : BaseUnityPlugin
{
private static readonly string[] ValidBackpackNames = new string[8] { "BackpackMeadows", "BackpackBlackForest", "BackpackSwamp", "BackpackMountains", "BackpackPlains", "BackpackMistlands", "CapeSilverBackpack", "CapeIronBackpack" };
private void Awake()
{
if (!API.IsLoaded())
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"AzuExtendedPlayerInventory not loaded; backpack slot will not be added.");
}
else if (API.AddSlot("Backpack", (Func<Player, ItemData>)GetBackpackItem, (Func<ItemData, bool>)IsBackpackItem, -1))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Backpack slot added successfully.");
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Failed to add backpack slot.");
}
}
private ItemData? GetBackpackItem(Humanoid player)
{
return ((IEnumerable<ItemData>)player.GetInventory().GetEquippedItems()).FirstOrDefault((Func<ItemData, bool>)((ItemData item) => item != null && (Object)(object)item.m_dropPrefab != (Object)null && ValidBackpackNames.Contains(((Object)item.m_dropPrefab).name)));
}
private bool IsBackpackItem(ItemData? item)
{
return item != null && (Object)(object)item.m_dropPrefab != (Object)null && ValidBackpackNames.Contains(((Object)item.m_dropPrefab).name);
}
}
}