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HaldorBounties
Adds a daily bounty board to Haldor's shop - accept kill contracts, hunt player-style minibosses, clear raid warbands, and choose one of four rewards.
| Last updated | a week ago |
| Total downloads | 3192 |
| Total rating | 4 |
| Categories | NPCs World Generation Ashlands Update Bog Witch Update AI Generated |
| Dependency string | ProfMags-HaldorBounties-0.0.5 |
| Dependants | 6 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ProfMags-TraderOverhaul
Unified custom trader UI overhaul for Haldor, Hildir, and Bog Witch with balanced, fair prices, boss progression support, and Haldor custom buy/sell logic preserved.
Preferred version: 0.0.3README
Haldor Bounties
Turn Haldor into a daily contract board with biome-locked bounty progression, player-style bounty NPCs, and choose-one reward payouts.
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Haldor Bounties adds a fourth Bounties tab to HaldorOverhaul's trader UI (Buy/Sell/Bank/Bounties). Each in-game day, the board rotates to a new set of contracts. Completed bounties reset on day change, while active bounties stay active until you finish or abandon them. A live timer in the bounty UI shows exactly when the next reset happens. The board rolls 4 bounties per day: 2 Kill, 1 Miniboss, 1 Raid. 180 default bounty definitions span Meadows through Mistlands. Bounties are biome-gated so contract difficulty follows world progression and avoids late-game bounty pressure early on. The core gameplay loop: accept a bounty from Haldor, complete the objective in the world, return to Haldor and choose 1 of 4 reward options, repeat after the daily reset. |
Easy - Kill ContractsBasic creature hunts like killing Deer, Boars, Greydwarves, Draugr, Wolves, Seekers, etc. These are the bread-and-butter progression contracts. Medium - Miniboss HuntsA named bounty NPC spawns in the wild with a map marker. These NPCs are built from the player prefab and fight like hostile humanoid players (melee, 2H, bows/crossbows, armor sets, aggressive AI). Hard - Raid ContractsA raider warband spawns as a group around a campfire. They sit idle until a player approaches, then stand up and attack. You must clear all required raiders for completion. Raids use the same bounty NPC system, tuned for group combat. |
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Bounties are biome-tiered and boss-gated, so contract difficulty follows world progression.
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When a bounty is ready, you choose one reward option:
Reward tier is derived from the bounty biome gate, with type multipliers:
Item rewards are delivered to inventory (or dropped nearby if inventory is full). |
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Left panel sections:
Right panel shows details, progress, tier, objective, reward choices, and Accept/Abandon/Claim state. |
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1. Install BepInEx for Valheim |
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Built on BepInEx and Harmony
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Forged for the Valheim community. Skol, Vikings.