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HaldorBounties
Adds a daily bounty board to Haldor's shop - accept kill contracts, hunt player-style minibosses, clear raid warbands, and choose one of four rewards.
| Date uploaded | 5 days ago |
| Version | 0.0.5 |
| Download link | ProfMags-HaldorBounties-0.0.5.zip |
| Downloads | 971 |
| Dependency string | ProfMags-HaldorBounties-0.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ValheimModding-JsonDotNET
Shared version 13.0.3 of Json.NET from Newtonsoft, net45 package for use in Valheim mods. Maintained by the ValheimModding team.
Preferred version: 13.0.4ProfMags-TraderOverhaul
Unified custom trader UI overhaul for Haldor, Hildir, and Bog Witch with balanced, fair prices, boss progression support, and Haldor custom buy/sell logic preserved.
Preferred version: 0.0.3README
Haldor Bounties
Turn Haldor into a daily contract board with biome-locked bounty progression, player-style bounty NPCs, and choose-one reward payouts.
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Haldor Bounties adds a fourth Bounties tab to HaldorOverhaul's trader UI (Buy/Sell/Bank/Bounties). Each in-game day, the board rotates to a new set of contracts. Completed bounties reset on day change, while active bounties stay active until you finish or abandon them. A live timer in the bounty UI shows exactly when the next reset happens. The board rolls 4 bounties per day: 2 Kill, 1 Miniboss, 1 Raid. 180 default bounty definitions span Meadows through Mistlands. Bounties are biome-gated so contract difficulty follows world progression and avoids late-game bounty pressure early on. The core gameplay loop: accept a bounty from Haldor, complete the objective in the world, return to Haldor and choose 1 of 4 reward options, repeat after the daily reset. |
Easy - Kill ContractsBasic creature hunts like killing Deer, Boars, Greydwarves, Draugr, Wolves, Seekers, etc. These are the bread-and-butter progression contracts. Medium - Miniboss HuntsA named bounty NPC spawns in the wild with a map marker. These NPCs are built from the player prefab and fight like hostile humanoid players (melee, 2H, bows/crossbows, armor sets, aggressive AI). Hard - Raid ContractsA raider warband spawns as a group around a campfire. They sit idle until a player approaches, then stand up and attack. You must clear all required raiders for completion. Raids use the same bounty NPC system, tuned for group combat. |
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Bounties are biome-tiered and boss-gated, so contract difficulty follows world progression.
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When a bounty is ready, you choose one reward option:
Reward tier is derived from the bounty biome gate, with type multipliers:
Item rewards are delivered to inventory (or dropped nearby if inventory is full). |
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Left panel sections:
Right panel shows details, progress, tier, objective, reward choices, and Accept/Abandon/Claim state. |
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1. Install BepInEx for Valheim |
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Built on BepInEx and Harmony
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Forged for the Valheim community. Skol, Vikings.
CHANGELOG
Changelog
0.0.5
New Features
- Added translations for all 35 Valheim languages (49 translation keys)
- All UI text, messages, and labels now use the game's active language
0.0.4
Changes
- Raid bounty NPCs spawn with 75% of their tier's max health (25% reduction)
0.0.3
New Features
- Raid bounty NPCs now spawn sitting around a campfire, passive until a player approaches within 20m
- Campfire is spawned at the raid camp center and cleaned up on bounty completion/abandon
- Raid NPCs aggro instantly if damaged, even outside detection range
- Aggro state persists across zone reloads
Changes
- NPC scale set to 1.0 across all tiers (same size as player)
- Raid NPCs spawn in a tight 2.5-3.5m circle facing the campfire center (was 10m with random facing)
Bug Fixes
- Fixed Newtonsoft.Json reference path for updated JsonDotNET plugin folder
0.0.2
Bug Fixes
- Fixed Bounties tab not appearing when installed with Companions mod — all TraderUI reflection references pointed to wrong assembly (
HaldorOverhaulinstead ofTraderOverhaul), causing patches to silently fail - Fixed BepInDependency GUID (
com.haldor.overhaul→com.profmags.traderoverhaul) - Fixed Thunderstore dependency name (
HaldorOverhaul→TraderOverhaul)
0.0.1
- Initial release
- Adds a 4th trader tab in TraderOverhaul:
Bounties - Daily deterministic bounty board reset with shared server selection
- Daily board composition: 2 Kill, 1 Miniboss, 1 Raid
- 180 default bounties across Meadows, Black Forest, Swamp, Mountain, Plains, and Mistlands
- Miniboss contracts spawn named humanoid bounty NPCs with player-style combat loadouts
- Raid contracts spawn bounty raider warbands and require full clear for completion
- Biome and boss progression gates keep contract difficulty aligned to world progression
- Completion rewards let players choose 1 of 4 options: Coins, Ingots, Resources, Consumables
- Coin rewards deposit directly into HaldorOverhaul bank
- Active bounty state, status effects, and minimap pins persist across relogs
- Added
BountyResetconsole command for clearing local bounty state