HudRevizualized
Replaces the vanilla Valheim HUD with a fully custom hotbar, resource bars, and guardian power icon.
CHANGELOG
Changelog
[0.2.0]
Added
- Eitr bar now reads real
player.GetEitr()/player.GetMaxEitr()values. - Adrenaline bar now reads real
player.GetAdrenaline()/player.GetMaxAdrenaline()values. - README and CHANGELOG.
Changed
- Vanilla food and health icon hiding now scans the Hud's child hierarchy by GameObject name instead of by private field name — more stable across game updates.
- Scan correctly skips our own HUD elements (the Hud hierarchy includes the Canvas, which would otherwise catch
HealthBarinside our custom root). - Hotbar raised 5 px (BottomMargin 15 → 25).
Removed
- Custom minimap overlay removed; vanilla minimap is now left untouched.
- Custom food slot row removed.
- Dead
BarRowGapconstant. - Dead
SlotBackgroundSprite/LoadEmbeddedSprite/LoadImageViaReflectioncode inResourceBarElement. - Unused embedded PNG assets removed from the build (files kept on disk).
Fixed
- "Health icon still on screen" — extended hierarchy scan to also suppress health-named vanilla elements.
- Scan now guards against finding our own
HealthBarwhen the Hud hierarchy includes the Canvas.
[0.1.0]
Added
- Custom 8-slot hotbar split around a central guardian power icon.
- Dual-layer animated resource bars for Health, Stamina, Eitr, and Adrenaline — all pixel-aligned to slot group edges.
- Guardian power icon with radial cooldown overlay and timer text.
- RMB + scroll hotbar cycling with camera zoom blocked during cycling.
- Keyboard 1–8 selection tracked independently of vanilla
m_selected. - All vanilla HUD elements hidden via localPosition offscreen (game logic preserved).