Offline Companions
Hire NPC companions with their own health, stamina, food, weight, inventory, voice lines, and AI. They fight alongside you, gather resources, forage for food, manage your smelting operation, repair their gear, and follow you across the realms of Valheim.
| Last updated | 6 hours ago |
| Total downloads | 287 |
| Total rating | 1 |
| Categories | |
| Dependency string | ProfMags-Offline_Companions-0.0.9 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200README
Offline Companions
Hire NPC companions from Haldor's shop - persistent allies with their own AI, inventory, voice lines, combat, gathering, and smelting systems.
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This is an early development build intended for testing. Expect bugs, rough edges, and incomplete features. Saves should be safe, but back up your world before installing. Feedback and bug reports are greatly appreciated. You're helping shape the mod by testing it now! |
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Offline Companions adds persistent NPC allies to Valheim. A companion automatically spawns with you when you enter a new world for the first time. Additional companions can be purchased from Haldor's shop for 2,000 coins if the optional Trader Overhaul mod is installed, or spawned via console commands. Companions come with their own inventory, equipment, stamina, food system, voice lines, and custom AI. They aren't pets or tames, they're teammates. Customize their appearance, gear them up with weapons and armor, feed them food for bonus stats, and command them through a radial wheel or point-and-click hotkey system. They'll fight beside you, gather resources, forage for food, manage your smelting operation, haul your cart, repair their own gear, sit by the fire with you, and sleep in beds when you tell them to. When a companion dies, they leave behind a tombstone. They'll respawn after a short time and automatically walk to their tombstone to recover their items. Everything persists across sessions, zone transitions, server restarts, and player deaths. |
Starter CompanionA companion automatically spawns with you when you enter a new world for the first time. Each character gets one free companion per world. Disable this with the Purchase (Optional)Install Trader Overhaul to unlock the Companions tab in Haldor's shop and recruit additional companions. Each costs 2,000 coins from your bank balance. Customize their gender, hair, beard, skin tone, and hair color in the 3D preview before confirming. This dependency is optional — the mod works fully without it. InteractTap E on your companion to open their inventory panel. Manage gear, feed food, rename them. Hold E (or X on gamepad) to open the radial command wheel for quick access to all action modes and toggles. CommandPoint your crosshair at objects in the world and press the command hotkey to issue contextual orders. The companion figures out what to do based on what you're looking at. |
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Hold E (keyboard) or X (gamepad) on a companion to open the radial command wheel. Move the mouse or gamepad stick to highlight an option, then click or press E to select. You can select multiple options before closing. Press Escape or B to close. The companion's name is shown in the center. Active toggles show their current ON/OFF state.
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Tap E on a companion to open the inventory panel alongside the standard inventory GUI. The panel shows:
Companions auto-equip the best gear from their inventory: best weapon, shield, chest, legs, helmet, shoulder, and utility item. Items equip one at a time with proper animation. Broken items (0 durability) are skipped and unequipped. Right-click an item to use/equip it. Right-click food to feed it to the companion. Drag items between your inventory and theirs using vanilla drag-and-drop. |
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Companions run on a custom AI system ( Follow & FormationWhen following you, each companion is assigned a formation slot. Multiple companions spread out around you instead of stacking on top of each other. When far away (>15m), they sprint straight to you; when close, they maintain formation offset. They use vanilla pathfinding and navigation mesh for movement. Target ManagementCompanions scan for enemies every 2-6 seconds depending on distance from you. Once they lock onto a target, they commit and won't bounce between enemies. A directed target from the command hotkey locks for 10 seconds. In gather modes, targeting is suppressed unless an enemy enters self-defense range (10m). Sleep & WakeCompanions support Valheim's sleep/wake RPC system. They can be directed to sleep in beds and will wake automatically when enemies approach. Stuck DetectionBuilt-in stuck detection nudges companions clear of furniture colliders, beds, and chairs that block pathfinding. Door handling detects when a companion is stuck behind a closed door and automatically opens, passes through, and closes it. Stay Home PatrolWhen Stay Home is active, the AI switches from following you to patrolling the home position. Combined with gather modes, they'll autonomously harvest resources near home without you being present. |
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Companions use a defensive-first combat system. They actively scan for incoming threats and react before attacking. Melee Combat
Ranged Combat
Combat Behavior
Stamina SystemCompanions have their own stamina pool (base 25 + food bonus) with regeneration. Stamina is consumed by attacks, blocking, running, and swimming. When stamina hits zero, attacks fail and blocks don't hold. |
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The radial menu has an inner ring with four combat stances that control how companions fight. Move the mouse closer to the center of the radial wheel to select a stance. The active stance is highlighted and persists across sessions.
Stances affect all combat parameters: target acquisition, retreat thresholds, dodge timing, block behavior, power attack cooldowns, flanking distance, and formation spacing. |
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Set a companion to Gather Wood, Gather Stone, Gather Ore, or Forage via the radial wheel or directed command. They'll autonomously find, walk to, and harvest nearby resources. Gather Behavior
Smart Tool UseThe companion automatically equips the best matching tool from their inventory. Axe for wood, pickaxe for stone and ore. The tool stays equipped until gathering stops. Drop CollectionAfter destroying a resource, the companion scans within 8m for item drops and picks them all up before moving to the next target. OverweightGathering stops automatically at 298/300 weight. The companion reverts to Follow mode and announces they're overweight. Self-DefenseIf an enemy enters within 10m during gathering, the companion pauses to fight, then resumes gathering once the threat is gone.
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Set a companion to Smelt via the radial wheel and they'll autonomously manage nearby kilns and furnaces. Place them near your smelting setup with chests of ore and fuel, and they'll handle the rest. How It WorksThe companion continuously scans for smelters within 25m and keeps them running:
Smart Behavior
Combine with Stay HomeSet Stay Home + Smelt and the companion will manage your smelting operation autonomously near their home position. Perfect for unattended base smelting while you're out exploring.
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Point your crosshair at objects in the world and press the command hotkey to issue contextual orders. All owned commandable companions receive the command simultaneously.
Long press the command hotkey (0.4s) to recall all companions. Cancels everything and restores follow mode. They'll say "Coming!" and head straight to you.
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Toggle Stay Home in the radial to anchor a companion near their home position. Use Set Home to mark where they should stay. They'll patrol within range instead of following you. Combine Stay Home + Gather mode and they'll harvest resources near home autonomously. When their inventory fills up (298 weight), direct them to a chest and they'll walk over and deposit everything except equipped gear, food, and weapons, then go right back to gathering. Toggle Wander to control patrol range:
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Companions periodically scan their equipped gear. When any item drops below 50% durability, they'll walk to the nearest compatible crafting station (workbench, forge, etc.) and repair everything they can. Point at a specific crafting station and press the command hotkey to direct them there immediately, regardless of durability threshold. |
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Companions have three food slots that work exactly like player food. Same bonuses, same burn timers, same front-loaded curve.
Feed food by right-clicking consumables in the companion's inventory, or let auto-consume handle it. They'll speak up when hungry. |
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Companion gear works like player gear:
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Companions detect when they're stuck behind a closed door and automatically open it, walk through, and close it behind them. They also proactively scan for doors when circling a building trying to reach you. Respects ward protection and locked doors. Companions won't open doors they shouldn't.
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Campfire SittingWhen you sit by a burning campfire (using the sit emote), nearby companions in Follow mode will join you. They walk to the fire and sit down facing it. They'll stand up if you do, if enemies appear, or if the fire goes out. Point at a fireplace and press the command hotkey to explicitly tell them to sit. Bed SleepingPoint at a bed and press the command hotkey to tell companions to sleep. They'll walk to the bed, lie down, and stay asleep until you wake them (same command again) or enemies appear. Resting BenefitsWhile sitting or sleeping, companions heal 2 HP/sec and their stamina regeneration is doubled. |
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Companions have context-aware speech that triggers every 20-40 seconds, with a 5-second cooldown between lines. Speech can be overhead text, voice audio, or both, configured independently per gender. Voice AudioMale voice audio clips are included with the mod and play automatically. Place additional or custom MP3 files in Speech LinesText lines are loaded from
Config Options
Each directed command type (attack, sit, sleep, repair, deposit, etc.) also triggers its own immediate speech line. |
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When looking at a companion, the vanilla enemy HUD is extended with extra stat bars below the health bar:
The weight bar fills as the companion's inventory gets heavier, giving you an at-a-glance indicator of when they're getting full. This lets you check a companion's status from a distance without opening their inventory. |
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Everything about a companion is stored in ZDO and persists across:
Saved state includes: appearance, name, inventory, equipment, action mode, home position, all toggle states, food timers, and ownership. Follow targets are automatically restored after player respawn. |
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1. Install BepInEx for Valheim |
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Built on BepInEx and Harmony
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Forged for the Valheim community ❤️ Skol, Vikings.