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Wandering Companions
Hostile Hostile NPC's that roam every biome with full gear sets and advanced combat AI. Defeat them to earn a loyal companion that follows you across Valheim.
| Date uploaded | 5 days ago |
| Version | 1.1.1 |
| Download link | ProfMags-Wandering_Companions-1.1.1.zip |
| Downloads | 440 |
| Dependency string | ProfMags-Wandering_Companions-1.1.1 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2200ProfMags-Offline_Companions
Hire NPC companions with their own health, stamina, food, inventory, voice lines, and AI. They fight alongside you, gather, forage, farm, fish, hunt, smelt, repair gear, maintain your base, and follow you across Valheim.
Preferred version: 1.2.2README
Wandering Companions
Hostile NPC wanderers roam every biome equipped with full gear sets and advanced combat AI featuring blocking, parrying, and stance-based weapon selection. Defeat them to earn a loyal companion.
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Wandering Companions adds hostile NPC enemies to every biome in Valheim. These wanderers spawn with full gear sets one tier above the current biome, advanced combat AI with blocking, parrying, and counter-attacks, and randomized combat stances. They're 50% larger than the player and have 50% bonus health, making them a serious challenge at any stage of the game. When you defeat a wanderer, they convert into a friendly companion from Offline Companions that automatically follows the player who killed them. The friendly companion spawns with no gear — a blank slate ready to be equipped. Each wanderer has a randomized appearance (gender, hair, beard, skin tone) and one of three combat stances:
All stances feature reactive blocking (raises shield when enemy swings), perfect parry timing (resets block timer for guaranteed parry), and parry counter-attacks (queues 2 fast attacks after a successful parry). |
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Wanderers spawn with gear one tier above the biome they appear in. This means you'll always face an enemy slightly ahead of your current progression.
Health values include the 50% bonus. All wanderers carry infinite arrows and a shield. |
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Configuration file:
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1. Install BepInEx for Valheim |
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Built on BepInEx and Harmony
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Forged for the Valheim community. Skol, Vikings.
CHANGELOG
Changelog
1.1.1
Fixes
- Fixed wanderers being completely invulnerable — Dverger faction prevented all player damage; now uses ForestMonsters with hunt disabled instead
- Wanderers are now properly damageable while remaining passive until struck
1.1.0
Fixes
- Fixed critical spawn bug where wanderers spawned every frame — entries were being added once per zone chunk load instead of once per session
- Wanderers now correctly spawn at expected frequency
Changes
- Wanderers are now passive until attacked — they will wander the biome peacefully and only turn hostile when struck
- Health now scales aggressively by biome tier (Meadows 150 → Ashlands 2500 base HP)
- Biome override argument added to
spawnwanderercommand (e.g.spawnwanderer plains) - Converted companions now spawn at full health
- Bow attack cooldown added (3 seconds between shots) to prevent arrow spam
- Added overhead speech text — wanderers say contextual lines while roaming and in combat
- Added
ConvertOnDeathconfig option — disable to have wanderers simply die instead of becoming companions - Natural skin and hair color tones only (no more green/purple)
- Spawn rate reduced (50 min interval, 15% chance)
1.0.0
- Initial release