Decompiled source of PungusPieces v1.0.6

PungusPieces.dll

Decompiled a year ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using PieceManager;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: ComVisible(false)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Pungus")]
[assembly: AssemblyProduct("PungusPieces")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyTitle("PungusPieces")]
[assembly: AssemblyDescription("")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded]
	internal sealed class <6f6bb963-aaac-49e8-9139-9902dfc65d9d>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PungusPieces
{
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[BepInPlugin("Pungus.PungusPieces", "PungusPieces", "1.0.0")]
	public class PungusPiecesPlugin : BaseUnityPlugin
	{
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
			public string Category;

			[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		private class AcceptableShortcuts : AcceptableValueBase
		{
			public AcceptableShortcuts()
				: base(typeof(KeyboardShortcut))
			{
			}

			public override object Clamp(object value)
			{
				return value;
			}

			public override bool IsValid(object value)
			{
				return true;
			}

			public override string ToDescriptionString()
			{
				return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes);
			}
		}

		internal const string ModName = "PungusPieces";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "Pungus";

		private const string ModGUID = "Pungus.PungusPieces";

		private static string ConfigFileName = "Pungus.PungusPieces.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("Pungus.PungusPieces");

		public static readonly ManualLogSource PungusPiecesLogger;

		private static readonly ConfigSync ConfigSync;

		public Texture2D tex;

		private Sprite mySprite;

		private SpriteRenderer sr;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public void Awake()
		{
			Localizer.Load();
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			BuildPiece.ConfigurationEnabled = false;
			BuildPiece buildPiece = new BuildPiece("piece", "Altar_2");
			buildPiece.Name.English("Stone Altar");
			buildPiece.Description.English("Stone Altar");
			buildPiece.RequiredItems.Add("Stone", 40, recover: true);
			buildPiece.Category.Set(BuildPieceCategory.Furniture);
			buildPiece.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece.Snapshot();
			BuildPiece buildPiece2 = new BuildPiece("piece", "Anvil1");
			buildPiece2.Name.English("Decorative Anvil");
			buildPiece2.Description.English("A nice shiny anvil");
			buildPiece2.RequiredItems.Add("Iron", 40, recover: true);
			buildPiece2.RequiredItems.Add("Resin", 5, recover: true);
			buildPiece2.Category.Set(BuildPieceCategory.Furniture);
			buildPiece2.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece2.Snapshot();
			BuildPiece buildPiece3 = new BuildPiece("piece", "Archway_1");
			buildPiece3.Name.English("Decorative Archway");
			buildPiece3.Description.English("Stone Archway");
			buildPiece3.RequiredItems.Add("Stone", 40, recover: true);
			buildPiece3.RequiredItems.Add("Resin", 5, recover: true);
			buildPiece3.Category.Set(BuildPieceCategory.Furniture);
			buildPiece3.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece3.Snapshot();
			BuildPiece buildPiece4 = new BuildPiece("piece", "Banner_Red");
			buildPiece4.Name.English("War Banner");
			buildPiece4.Description.English("Red Jute War Banner");
			buildPiece4.RequiredItems.Add("Wood", 30, recover: true);
			buildPiece4.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece4.RequiredItems.Add("JuteRed", 10, recover: true);
			buildPiece4.Category.Set(BuildPieceCategory.Furniture);
			buildPiece4.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece4.Snapshot();
			BuildPiece buildPiece5 = new BuildPiece("piece", "BannerA");
			buildPiece5.Name.English("Banner A");
			buildPiece5.Description.English("Red Banner Variant A");
			buildPiece5.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece5.RequiredItems.Add("Iron", 2, recover: true);
			buildPiece5.RequiredItems.Add("JuteRed", 5, recover: true);
			buildPiece5.Category.Set(BuildPieceCategory.Furniture);
			buildPiece5.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece5.Snapshot();
			BuildPiece buildPiece6 = new BuildPiece("piece", "BannerB");
			buildPiece6.Name.English("Banner B");
			buildPiece6.Description.English("Red Banner Variant B");
			buildPiece6.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece6.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece6.RequiredItems.Add("JuteRed", 5, recover: true);
			buildPiece6.Category.Set(BuildPieceCategory.Furniture);
			buildPiece6.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece6.Snapshot();
			BuildPiece buildPiece7 = new BuildPiece("piece", "bull1");
			buildPiece7.Name.English("Johnny the Bull");
			buildPiece7.Description.English("Hot Damn");
			buildPiece7.RequiredItems.Add("Iron", 25, recover: true);
			buildPiece7.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece7.RequiredItems.Add("GreydwarfEye", 10, recover: true);
			buildPiece7.Category.Set(BuildPieceCategory.Furniture);
			buildPiece7.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece7.Snapshot();
			BuildPiece buildPiece8 = new BuildPiece("piece", "Chest_Open1");
			buildPiece8.Name.English("Coin Chest");
			buildPiece8.Description.English("A chest filled with coins");
			buildPiece8.RequiredItems.Add("FineWood", 25, recover: true);
			buildPiece8.RequiredItems.Add("Coins", 100, recover: true);
			buildPiece8.Category.Set(BuildPieceCategory.Furniture);
			buildPiece8.Crafting.Set(CraftingTable.Forge);
			buildPiece8.Snapshot();
			BuildPiece buildPiece9 = new BuildPiece("piece", "coin1");
			buildPiece9.Name.English("Coin1");
			buildPiece9.Description.English("A Single Gold Coin");
			buildPiece9.RequiredItems.Add("Coins", 1, recover: true);
			buildPiece9.Category.Set(BuildPieceCategory.Furniture);
			buildPiece9.Crafting.Set(CraftingTable.Forge);
			buildPiece9.Snapshot();
			BuildPiece buildPiece10 = new BuildPiece("piece", "coins1");
			buildPiece10.Name.English("Coins1");
			buildPiece10.Description.English("A Pile of Gold Coins");
			buildPiece10.RequiredItems.Add("Coins", 10, recover: true);
			buildPiece10.Category.Set(BuildPieceCategory.Furniture);
			buildPiece10.Crafting.Set(CraftingTable.Forge);
			buildPiece10.Snapshot();
			BuildPiece buildPiece11 = new BuildPiece("piece", "dvergrtown_flametal_pole1");
			buildPiece11.Name.English("Flametal Dvergr Pole");
			buildPiece11.Description.English("A Flaming Pole");
			buildPiece11.RequiredItems.Add("Flametal", 8, recover: true);
			buildPiece11.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece11.Category.Set(BuildPieceCategory.Furniture);
			buildPiece11.Crafting.Set(CraftingTable.BlackForge);
			buildPiece11.Snapshot();
			BuildPiece buildPiece12 = new BuildPiece("piece", "Fireplace01");
			buildPiece12.Name.English("Fireplace");
			buildPiece12.Description.English("Fancy Fireplace");
			buildPiece12.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece12.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece12.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece12.Category.Set(BuildPieceCategory.Furniture);
			buildPiece12.Crafting.Set(CraftingTable.Forge);
			buildPiece12.Snapshot();
			BuildPiece buildPiece13 = new BuildPiece("piece", "flametal_pole1");
			buildPiece13.Name.English("Flametal Pole short");
			buildPiece13.Description.English("A Flaming Pole");
			buildPiece13.RequiredItems.Add("Flametal", 10, recover: true);
			buildPiece13.Category.Set(BuildPieceCategory.Furniture);
			buildPiece13.Crafting.Set(CraftingTable.BlackForge);
			buildPiece13.Snapshot();
			BuildPiece buildPiece14 = new BuildPiece("piece", "flametal_pole5");
			buildPiece14.Name.English("Flametal Pole Long");
			buildPiece14.Description.English("A Flaming Pole");
			buildPiece14.RequiredItems.Add("Flametal", 5, recover: true);
			buildPiece14.Category.Set(BuildPieceCategory.Furniture);
			buildPiece14.Crafting.Set(CraftingTable.BlackForge);
			buildPiece14.Snapshot();
			BuildPiece buildPiece15 = new BuildPiece("piece", "flametal_sword");
			buildPiece15.Name.English("Flametal Pole Long");
			buildPiece15.Description.English("A Flaming Pole");
			buildPiece15.RequiredItems.Add("Flametal", 5, recover: true);
			buildPiece15.Category.Set(BuildPieceCategory.Furniture);
			buildPiece15.Crafting.Set(CraftingTable.BlackForge);
			buildPiece15.Snapshot();
			BuildPiece buildPiece16 = new BuildPiece("piece", "flametal_wall_half1");
			buildPiece16.Name.English("Flametal Half Wall");
			buildPiece16.Description.English("A Flaming half wall");
			buildPiece16.RequiredItems.Add("Flametal", 5, recover: true);
			buildPiece16.RequiredItems.Add("Iron", 4, recover: true);
			buildPiece16.Category.Set(BuildPieceCategory.Furniture);
			buildPiece16.Crafting.Set(CraftingTable.BlackForge);
			BuildPiece buildPiece17 = new BuildPiece("piece", "flametal_wolf");
			buildPiece17.Name.English("Flametal Wolf Adornment");
			buildPiece17.Description.English("A Flaming Wolf Carving");
			buildPiece17.RequiredItems.Add("Flametal", 12, recover: true);
			buildPiece17.Category.Set(BuildPieceCategory.Furniture);
			buildPiece17.Crafting.Set(CraftingTable.BlackForge);
			buildPiece17.Snapshot();
			BuildPiece buildPiece18 = new BuildPiece("piece", "flametalwall");
			buildPiece18.Name.English("Flametal Wall");
			buildPiece18.Description.English("A Flaming wall");
			buildPiece18.RequiredItems.Add("Flametal", 10, recover: true);
			buildPiece18.RequiredItems.Add("Iron", 8, recover: true);
			buildPiece18.Category.Set(BuildPieceCategory.Furniture);
			buildPiece18.Crafting.Set(CraftingTable.BlackForge);
			buildPiece18.Snapshot();
			BuildPiece buildPiece19 = new BuildPiece("piece", "Flying_Tree_small");
			buildPiece19.Name.English("Flying Tree");
			buildPiece19.Description.English("weird...");
			buildPiece19.RequiredItems.Add("Wood", 50, recover: true);
			buildPiece19.RequiredItems.Add("GreydwarfEye", 20, recover: true);
			buildPiece19.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece19.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece19.Category.Set(BuildPieceCategory.Furniture);
			buildPiece19.Crafting.Set(CraftingTable.BlackForge);
			buildPiece19.Snapshot();
			BuildPiece buildPiece20 = new BuildPiece("piece", "Gallow");
			buildPiece20.Name.English("Gallows");
			buildPiece20.Description.English("creepy");
			buildPiece20.RequiredItems.Add("Wood", 30, recover: true);
			buildPiece20.RequiredItems.Add("RoundLog", 10, recover: true);
			buildPiece20.Category.Set(BuildPieceCategory.Furniture);
			buildPiece20.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece20.Snapshot();
			BuildPiece buildPiece21 = new BuildPiece("piece", "giant_skull1");
			buildPiece21.Name.English("Giant Skull");
			buildPiece21.Description.English("Giant Skull of a Jotun");
			buildPiece21.RequiredItems.Add("BlackMarble", 15, recover: true);
			buildPiece21.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece21.Category.Set(BuildPieceCategory.Furniture);
			buildPiece21.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece21.Snapshot();
			BuildPiece buildPiece22 = new BuildPiece("piece", "guard_stone_test1");
			buildPiece22.Name.English("Stone Stand");
			buildPiece22.Description.English("A Stone Pillar for placing items");
			buildPiece22.RequiredItems.Add("Stone", 55, recover: true);
			buildPiece22.RequiredItems.Add("Obsidian", 20, recover: true);
			buildPiece22.Category.Set(BuildPieceCategory.Furniture);
			buildPiece22.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece22.Snapshot();
			BuildPiece buildPiece23 = new BuildPiece("piece", "Guitar_01");
			buildPiece23.Name.English("Guitar01");
			buildPiece23.Description.English("Grandpas Guitars");
			buildPiece23.RequiredItems.Add("FineWood", 30, recover: true);
			buildPiece23.RequiredItems.Add("Bronze", 10, recover: true);
			buildPiece23.Category.Set(BuildPieceCategory.Furniture);
			buildPiece23.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece23.Snapshot();
			BuildPiece buildPiece24 = new BuildPiece("piece", "House001");
			buildPiece24.Name.English("Simple Wood House");
			buildPiece24.Description.English("A simple house made of wood");
			buildPiece24.RequiredItems.Add("Wood", 115, recover: true);
			buildPiece24.Category.Set(BuildPieceCategory.Furniture);
			buildPiece24.Crafting.Set(CraftingTable.Workbench);
			buildPiece24.Snapshot();
			BuildPiece buildPiece25 = new BuildPiece("piece", "house004");
			buildPiece25.Name.English("Big Wood House");
			buildPiece25.Description.English("A larger wood house");
			buildPiece25.RequiredItems.Add("Wood", 150, recover: true);
			buildPiece25.RequiredItems.Add("RoundLog", 75, recover: true);
			buildPiece25.Category.Set(BuildPieceCategory.Furniture);
			buildPiece25.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece25.Snapshot();
			BuildPiece buildPiece26 = new BuildPiece("piece", "ignot");
			buildPiece26.Name.English("Ignot");
			buildPiece26.Description.English("A Single Gold Ignot");
			buildPiece26.RequiredItems.Add("Flametal", 1, recover: true);
			buildPiece26.RequiredItems.Add("Coins", 50, recover: true);
			buildPiece26.Category.Set(BuildPieceCategory.Furniture);
			buildPiece26.Crafting.Set(CraftingTable.BlackForge);
			buildPiece26.Snapshot();
			BuildPiece buildPiece27 = new BuildPiece("piece", "ignots");
			buildPiece27.Name.English("Ignots");
			buildPiece27.Description.English("Gold Ignots");
			buildPiece27.RequiredItems.Add("Coins", 500, recover: true);
			buildPiece27.Category.Set(BuildPieceCategory.Furniture);
			buildPiece27.Crafting.Set(CraftingTable.BlackForge);
			buildPiece27.Snapshot();
			BuildPiece buildPiece28 = new BuildPiece("piece", "ironhearth");
			buildPiece28.Name.English("Iron Hearth");
			buildPiece28.Description.English("A Flametal powered Iron Hearth");
			buildPiece28.RequiredItems.Add("Flametal", 10, recover: true);
			buildPiece28.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece28.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece28.Category.Set(BuildPieceCategory.Furniture);
			buildPiece28.Crafting.Set(CraftingTable.BlackForge);
			buildPiece28.Snapshot();
			BuildPiece buildPiece29 = new BuildPiece("piece", "Lamp_01");
			buildPiece29.Name.English("Hanging Lamp");
			buildPiece29.Description.English("A hanging lamp");
			buildPiece29.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece29.RequiredItems.Add("Resin", 20, recover: true);
			buildPiece29.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece29.Category.Set(BuildPieceCategory.Furniture);
			buildPiece29.Crafting.Set(CraftingTable.Forge);
			buildPiece29.Snapshot();
			BuildPiece buildPiece30 = new BuildPiece("piece", "long_house");
			buildPiece30.Name.English("long house");
			buildPiece30.Description.English("long house");
			buildPiece30.RequiredItems.Add("Wood", 100, recover: true);
			buildPiece30.RequiredItems.Add("FineWood", 45, recover: true);
			buildPiece30.RequiredItems.Add("RoundLog", 55, recover: true);
			buildPiece30.Category.Set(BuildPieceCategory.Furniture);
			buildPiece30.Crafting.Set(CraftingTable.ArtisanTable);
			buildPiece30.Snapshot();
			BuildPiece buildPiece31 = new BuildPiece("piece", "magicrocks1");
			buildPiece31.Name.English("Magic Rock1");
			buildPiece31.Description.English("");
			buildPiece31.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece31.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece31.RequiredItems.Add("GreydwarfEye", 20, recover: true);
			buildPiece31.Category.Set(BuildPieceCategory.Furniture);
			buildPiece31.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece31.Snapshot();
			BuildPiece buildPiece32 = new BuildPiece("piece", "magicrocks2");
			buildPiece32.Name.English("Magic Rock2");
			buildPiece32.Description.English("");
			buildPiece32.RequiredItems.Add("Stone", 20, recover: true);
			buildPiece32.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece32.RequiredItems.Add("GreydwarfEye", 20, recover: true);
			buildPiece32.Category.Set(BuildPieceCategory.Furniture);
			buildPiece32.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece32.Snapshot();
			BuildPiece buildPiece33 = new BuildPiece("piece", "magicstone3");
			buildPiece33.Name.English("Magic Rock3");
			buildPiece33.Description.English("");
			buildPiece33.RequiredItems.Add("Stone", 15, recover: true);
			buildPiece33.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece33.RequiredItems.Add("GreydwarfEye", 20, recover: true);
			buildPiece33.Category.Set(BuildPieceCategory.Furniture);
			buildPiece33.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece33.Snapshot();
			BuildPiece buildPiece34 = new BuildPiece("piece", "Metal_fence");
			buildPiece34.Name.English("Metal Fence");
			buildPiece34.Description.English("Strong Metal Fence");
			buildPiece34.RequiredItems.Add("Iron", 25, recover: true);
			buildPiece34.Category.Set(BuildPieceCategory.Furniture);
			buildPiece34.Crafting.Set(CraftingTable.Forge);
			buildPiece34.Snapshot();
			BuildPiece buildPiece35 = new BuildPiece("piece", "Metal_Wall_Left_Pillar1");
			buildPiece35.Name.English("Metal fence Pillar Left");
			buildPiece35.Description.English("Metal fence with left side pillar");
			buildPiece35.RequiredItems.Add("Iron", 30, recover: true);
			buildPiece35.Category.Set(BuildPieceCategory.Furniture);
			buildPiece35.Crafting.Set(CraftingTable.Forge);
			buildPiece35.Snapshot();
			BuildPiece buildPiece36 = new BuildPiece("piece", "Metal_Wall_Pillar");
			buildPiece36.Name.English("Metal Pillar");
			buildPiece36.Description.English("Big Metal Pillar");
			buildPiece36.RequiredItems.Add("Iron", 50, recover: true);
			buildPiece36.Category.Set(BuildPieceCategory.Furniture);
			buildPiece36.Crafting.Set(CraftingTable.Forge);
			buildPiece36.Snapshot();
			BuildPiece buildPiece37 = new BuildPiece("piece", "Metal_Wall_Right_Pillar1");
			buildPiece37.Name.English("Metal Fence Pillar Right");
			buildPiece37.Description.English("Metal fence with right side pillar");
			buildPiece37.RequiredItems.Add("Iron", 30, recover: true);
			buildPiece37.Category.Set(BuildPieceCategory.Furniture);
			buildPiece37.Crafting.Set(CraftingTable.Forge);
			buildPiece37.Snapshot();
			BuildPiece buildPiece38 = new BuildPiece("piece", "MiniTemple");
			buildPiece38.Name.English("Small Temple");
			buildPiece38.Description.English("Small stone temple");
			buildPiece38.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece38.RequiredItems.Add("Stone", 40, recover: true);
			buildPiece38.Category.Set(BuildPieceCategory.Furniture);
			buildPiece38.Crafting.Set(CraftingTable.Forge);
			buildPiece38.Snapshot();
			BuildPiece buildPiece39 = new BuildPiece("piece", "P_AncientRuins_Sword");
			buildPiece39.Name.English("GlowingSword01");
			buildPiece39.Description.English("Glowing Sword");
			buildPiece39.RequiredItems.Add("Flametal", 15, recover: true);
			buildPiece39.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece39.Category.Set(BuildPieceCategory.Furniture);
			buildPiece39.Crafting.Set(CraftingTable.BlackForge);
			buildPiece39.Snapshot();
			BuildPiece buildPiece40 = new BuildPiece("piece", "piece_dvergr_flametal_wall");
			buildPiece40.Name.English("Flametal Dvergr Wall");
			buildPiece40.Description.English("A Flaming Dvergr Wall");
			buildPiece40.RequiredItems.Add("Flametal", 15, recover: true);
			buildPiece40.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece40.Category.Set(BuildPieceCategory.Furniture);
			buildPiece40.Crafting.Set(CraftingTable.BlackForge);
			buildPiece40.Snapshot();
			BuildPiece buildPiece41 = new BuildPiece("piece", "piece_flametalstakes");
			buildPiece41.Name.English("Flametal Stakes");
			buildPiece41.Description.English("Strong Stakes of Flametal and Iron");
			buildPiece41.RequiredItems.Add("Flametal", 20, recover: true);
			buildPiece41.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece41.Category.Set(BuildPieceCategory.Furniture);
			buildPiece41.Crafting.Set(CraftingTable.BlackForge);
			buildPiece41.Snapshot();
			BuildPiece buildPiece42 = new BuildPiece("piece", "Ravens2");
			buildPiece42.Name.English("Munin");
			buildPiece42.Description.English("Munin");
			buildPiece42.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece42.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece42.RequiredItems.Add("Feathers", 20, recover: true);
			buildPiece42.Category.Set(BuildPieceCategory.Furniture);
			buildPiece42.Crafting.Set(CraftingTable.ArtisanTable);
			BuildPiece buildPiece43 = new BuildPiece("piece", "Ravens");
			buildPiece43.Name.English("Hugin");
			buildPiece43.Description.English("Hugin");
			buildPiece43.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece43.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece43.RequiredItems.Add("Feathers", 20, recover: true);
			buildPiece43.Category.Set(BuildPieceCategory.Furniture);
			buildPiece43.Crafting.Set(CraftingTable.ArtisanTable);
			BuildPiece buildPiece44 = new BuildPiece("piece", "StatueBear1");
			buildPiece44.Name.English("Bear Steve Statue");
			buildPiece44.Description.English("All hail the mighty bear steve");
			buildPiece44.RequiredItems.Add("Stone", 30, recover: true);
			buildPiece44.RequiredItems.Add("Iron", 10, recover: true);
			buildPiece44.RequiredItems.Add("Bronze", 10, recover: true);
			buildPiece44.Category.Set(BuildPieceCategory.Furniture);
			buildPiece44.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece44.Snapshot();
			BuildPiece buildPiece45 = new BuildPiece("piece", "Stone_structure");
			buildPiece45.Name.English("Stone Structure1");
			buildPiece45.Description.English("");
			buildPiece45.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece45.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece45.Category.Set(BuildPieceCategory.Furniture);
			buildPiece45.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece45.Snapshot();
			BuildPiece buildPiece46 = new BuildPiece("piece", "stonewall1");
			buildPiece46.Name.English("Stone Wall1");
			buildPiece46.Description.English("");
			buildPiece46.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece46.RequiredItems.Add("Wood", 10, recover: true);
			buildPiece46.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece46.Category.Set(BuildPieceCategory.Furniture);
			buildPiece46.Crafting.Set(CraftingTable.StoneCutter);
			buildPiece46.Snapshot();
			BuildPiece buildPiece47 = new BuildPiece("piece", "VaseV1");
			buildPiece47.Name.English("Vase");
			buildPiece47.Description.English("Vase");
			buildPiece47.RequiredItems.Add("Stone", 10, recover: true);
			buildPiece47.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece47.Category.Set(BuildPieceCategory.Furniture);
			buildPiece47.Crafting.Set(CraftingTable.Workbench);
			buildPiece47.Snapshot();
			BuildPiece buildPiece48 = new BuildPiece("piece", "Wagon2");
			buildPiece48.Name.English("Wagon");
			buildPiece48.Description.English("wagon");
			buildPiece48.RequiredItems.Add("Wood", 25, recover: true);
			buildPiece48.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece48.Category.Set(BuildPieceCategory.Furniture);
			buildPiece48.Crafting.Set(CraftingTable.Workbench);
			buildPiece48.Snapshot();
			BuildPiece buildPiece49 = new BuildPiece("piece", "Waystone1");
			buildPiece49.Name.English("Waystone");
			buildPiece49.Description.English("Mystical Waystone");
			buildPiece49.RequiredItems.Add("Stone", 25, recover: true);
			buildPiece49.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece49.RequiredItems.Add("GreydwarfEye", 10, recover: true);
			buildPiece49.Category.Set(BuildPieceCategory.Furniture);
			buildPiece49.Crafting.Set(CraftingTable.Workbench);
			buildPiece49.Snapshot();
			BuildPiece buildPiece50 = new BuildPiece("piece", "WoodenParkChair");
			buildPiece50.Name.English("Park Chair");
			buildPiece50.Description.English("Wooden Park Chair");
			buildPiece50.RequiredItems.Add("Wood", 25, recover: true);
			buildPiece50.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece50.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece50.Category.Set(BuildPieceCategory.Furniture);
			buildPiece50.Crafting.Set(CraftingTable.Workbench);
			buildPiece50.Snapshot();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				PungusPiecesLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				PungusPiecesLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				PungusPiecesLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static PungusPiecesPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			PungusPiecesLogger = Logger.CreateLogSource("PungusPieces");
			ConfigSync = new ConfigSync("Pungus.PungusPieces")
			{
				DisplayName = "PungusPieces",
				CurrentVersion = "1.0.0",
				MinimumRequiredVersion = "1.0.0"
			};
			_serverConfigLocked = null;
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			PungusPiecesPlugin.PungusPiecesLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("PungusPieces_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_PungusPieces_Version);
			PungusPiecesPlugin.PungusPiecesLogger.LogDebug((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("1.0.0");
			peer.m_rpc.Invoke("PungusPieces_VersionCheck", new object[1] { val });
		}
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			PungusPiecesPlugin.PungusPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + PungusPiecesPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_PungusPieces_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Version check, local: 1.0.0,  remote: " + text));
			if (text != "1.0.0")
			{
				PungusPiecesPlugin.ConnectionError = "PungusPieces Installed: 1.0.0\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					PungusPiecesPlugin.PungusPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting"));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}
	}
}
namespace StatusEffectManager
{
	[PublicAPI]
	[Description("The ItemDrop effect to apply the status effect")]
	public enum EffectType
	{
		Equip,
		Attack,
		Consume,
		Set
	}
	public struct SE_Item
	{
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(1)]
		public StatusEffect Effect;

		public EffectType Type;
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[PublicAPI]
	public class CustomSE
	{
		private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>();

		private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>();

		internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>();

		internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>();

		[Description("Instance of the StatusEffect.")]
		public readonly StatusEffect Effect;

		public EffectType Type;

		private string _folderName = "icons";

		private AssetBundle _assetBundle = null;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		public Sprite IconSprite = null;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private string IconName = null;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private LocalizeKey _name;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static Localization _english;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync = true;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object _configSync;

		[Description("Sets the icon for the StatusEffect. Must be 64x64")]
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		public string Icon
		{
			[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
			get
			{
				return IconName;
			}
			[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
			set
			{
				IconName = value;
				IconSprite = ((IconName == null) ? null : loadSprite(IconName));
				Effect.m_icon = IconSprite;
			}
		}

		[Description("Sets the in-game name for the StatusEffect")]
		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				StatusEffect effect = Effect;
				if (effect.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(effect.m_name);
				}
				else
				{
					string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(effect.m_name);
					effect.m_name = text;
				}
				return _name;
			}
		}

		private static Localization english
		{
			get
			{
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0018: Expected O, but got Unknown
				if (_english == null)
				{
					_english = new Localization();
					_english.SetupLanguage("English");
				}
				return _english;
			}
		}

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object configSync
		{
			[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
			: this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName)
		{
		}

		public CustomSE(AssetBundle bundle, string customEffectName)
		{
			Effect = EffectManager.RegisterCustomSE(bundle, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		public CustomSE(string customEffectName)
		{
			Effect = ScriptableObject.CreateInstance<StatusEffect>();
			EffectManager.RegisterCustomSE(Effect, customEffectName);
			RegisteredEffects.Add(this);
			CustomEffectMap[Effect] = this;
		}

		[return: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name);
			if (manifestResourceStream == null)
			{
				return null;
			}
			manifestResourceStream.CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		[return: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private Texture2D loadTexture(string name)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected O, but got Unknown
			byte[] array = ReadEmbeddedFileBytes(name);
			if (array != null)
			{
				Texture2D val = new Texture2D(0, 0);
				ImageConversion.LoadImage(val, array);
				return val;
			}
			return null;
		}

		private Sprite loadSprite(string name)
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			Texture2D val = loadTexture(name);
			if (val != null)
			{
				return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero);
			}
			AssetBundle assetBundle = _assetBundle;
			Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null);
			if (val2 != null)
			{
				return val2;
			}
			throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon");
		}

		public void AddSEToPrefab(CustomSE customSE, string prefabName)
		{
			SE_Item sE_Item = default(SE_Item);
			sE_Item.Effect = customSE.Effect;
			sE_Item.Type = customSE.Type;
			SE_Item key = sE_Item;
			AddToPrefabs.Add(key, prefabName);
		}

		private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[PublicAPI]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	public class LocalizeKey
	{
		public readonly string Key;

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	public static class EffectManager
	{
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		static EffectManager()
		{
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets")
		{
			return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName);
		}

		public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Expected O, but got Unknown
			StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName);
			CustomSE.CustomSEs.Add(val);
			return val;
		}

		public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName)
		{
			((Object)customSE).name = customEffectName;
			CustomSE.CustomSEs.Add(customSE);
			return customSE;
		}

		[HarmonyPriority(700)]
		private static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			foreach (StatusEffect customSE in CustomSE.CustomSEs)
			{
				if (!__instance.m_StatusEffects.Contains(customSE))
				{
					__instance.m_StatusEffects.Add(customSE);
				}
			}
			__instance.UpdateItemHashes();
		}

		[HarmonyPriority(700)]
		private static void Patch_ZNetSceneAwake(ZNetScene __instance)
		{
			foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs)
			{
				try
				{
					GameObject prefab = __instance.GetPrefab(addToPrefab.Value);
					ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>());
					Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>());
					EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>());
					if (Object.op_Implicit((Object)(object)val))
					{
						switch (addToPrefab.Key.Type)
						{
						case EffectType.Equip:
							val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Attack:
							val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Consume:
							val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect;
							break;
						case EffectType.Set:
							val.m_itemData.m_shared.m_setSize = 1;
							val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name;
							val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect;
							break;
						default:
							throw new ArgumentOutOfRangeException();
						}
					}
					else if (Object.op_Implicit((Object)(object)val2))
					{
						val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else if (Object.op_Implicit((Object)(object)val3))
					{
						val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name;
					}
					else
					{
						Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab."));
					}
				}
				catch (Exception arg)
				{
					Debug.LogWarning((object)$"BROKE : {arg}");
				}
			}
		}
	}
}
namespace SkillManager
{
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[PublicAPI]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	public class Skill
	{
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		public static class LocalizationCache
		{
			private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

			internal static void LocalizationPostfix(Localization __instance, string language)
			{
				string key = localizations.FirstOrDefault([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
				if (key != null)
				{
					localizations.Remove(key);
				}
				if (!localizations.ContainsKey(language))
				{
					localizations.Add(language, __instance);
				}
			}

			public static Localization ForLanguage([<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] string language = null)
			{
				//IL_002a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
				{
					return value;
				}
				value = new Localization();
				if (language != null)
				{
					value.SetupLanguage(language);
				}
				return value;
			}
		}

		[PublicAPI]
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		public class LocalizeKey
		{
			private static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

			public readonly string Key;

			public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

			public LocalizeKey(string key)
			{
				Key = key.Replace("$", "");
			}

			public void Alias(string alias)
			{
				Localizations.Clear();
				if (!alias.Contains("$"))
				{
					alias = "$" + alias;
				}
				Localizations["alias"] = alias;
				Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
			}

			public LocalizeKey English(string key)
			{
				return addForLang("English", key);
			}

			public LocalizeKey Swedish(string key)
			{
				return addForLang("Swedish", key);
			}

			public LocalizeKey French(string key)
			{
				return addForLang("French", key);
			}

			public LocalizeKey Italian(string key)
			{
				return addForLang("Italian", key);
			}

			public LocalizeKey German(string key)
			{
				return addForLang("German", key);
			}

			public LocalizeKey Spanish(string key)
			{
				return addForLang("Spanish", key);
			}

			public LocalizeKey Russian(string key)
			{
				return addForLang("Russian", key);
			}

			public LocalizeKey Romanian(string key)
			{
				return addForLang("Romanian", key);
			}

			public LocalizeKey Bulgarian(string key)
			{
				return addForLang("Bulgarian", key);
			}

			public LocalizeKey Macedonian(string key)
			{
				return addForLang("Macedonian", key);
			}

			public LocalizeKey Finnish(string key)
			{
				return addForLang("Finnish", key);
			}

			public LocalizeKey Danish(string key)
			{
				return addForLang("Danish", key);
			}

			public LocalizeKey Norwegian(string key)
			{
				return addForLang("Norwegian", key);
			}

			public LocalizeKey Icelandic(string key)
			{
				return addForLang("Icelandic", key);
			}

			public LocalizeKey Turkish(string key)
			{
				return addForLang("Turkish", key);
			}

			public LocalizeKey Lithuanian(string key)
			{
				return addForLang("Lithuanian", key);
			}

			public LocalizeKey Czech(string key)
			{
				return addForLang("Czech", key);
			}

			public LocalizeKey Hungarian(string key)
			{
				return addForLang("Hungarian", key);
			}

			public LocalizeKey Slovak(string key)
			{
				return addForLang("Slovak", key);
			}

			public LocalizeKey Polish(string key)
			{
				return addForLang("Polish", key);
			}

			public LocalizeKey Dutch(string key)
			{
				return addForLang("Dutch", key);
			}

			public LocalizeKey Portuguese_European(string key)
			{
				return addForLang("Portuguese_European", key);
			}

			public LocalizeKey Portuguese_Brazilian(string key)
			{
				return addForLang("Portuguese_Brazilian", key);
			}

			public LocalizeKey Chinese(string key)
			{
				return addForLang("Chinese", key);
			}

			public LocalizeKey Japanese(string key)
			{
				return addForLang("Japanese", key);
			}

			public LocalizeKey Korean(string key)
			{
				return addForLang("Korean", key);
			}

			public LocalizeKey Hindi(string key)
			{
				return addForLang("Hindi", key);
			}

			public LocalizeKey Thai(string key)
			{
				return addForLang("Thai", key);
			}

			public LocalizeKey Abenaki(string key)
			{
				return addForLang("Abenaki", key);
			}

			public LocalizeKey Croatian(string key)
			{
				return addForLang("Croatian", key);
			}

			public LocalizeKey Georgian(string key)
			{
				return addForLang("Georgian", key);
			}

			public LocalizeKey Greek(string key)
			{
				return addForLang("Greek", key);
			}

			public LocalizeKey Serbian(string key)
			{
				return addForLang("Serbian", key);
			}

			public LocalizeKey Ukrainian(string key)
			{
				return addForLang("Ukrainian", key);
			}

			private LocalizeKey addForLang(string lang, string value)
			{
				Localizations[lang] = value;
				if (Localization.instance.GetSelectedLanguage() == lang)
				{
					Localization.instance.AddWord(Key, value);
				}
				else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
				{
					Localization.instance.AddWord(Key, value);
				}
				return this;
			}

			[HarmonyPriority(300)]
			internal static void AddLocalizedKeys(Localization __instance, string language)
			{
				foreach (LocalizeKey key in keys)
				{
					string value2;
					if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
					{
						__instance.AddWord(key.Key, value);
					}
					else if (key.Localizations.TryGetValue("alias", out value2))
					{
						Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2));
					}
				}
			}
		}

		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
			public string Category;
		}

		[HarmonyPatch(typeof(Skills), "IsSkillValid")]
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		private static class Patch_Skills_IsSkillValid
		{
			private static void Postfix(SkillType type, ref bool __result)
			{
				//IL_000f: Unknown result type (might be due to invalid IL or missing references)
				if (!__result && skills.ContainsKey(type))
				{
					__result = true;
				}
			}
		}

		private static readonly Dictionary<SkillType, Skill> skills;

		internal static readonly Dictionary<string, Skill> skillByName;

		private readonly string skillName;

		private readonly string internalSkillName;

		private readonly SkillDef skillDef;

		public readonly LocalizeKey Name;

		public readonly LocalizeKey Description;

		private float skillEffectFactor = 1f;

		public bool Configurable = false;

		private static bool InitializedTerminal;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static Localization _english;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static bool hasConfigSync;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object _configSync;

		public float SkillGainFactor
		{
			get
			{
				return skillDef.m_increseStep;
			}
			set
			{
				skillDef.m_increseStep = value;
				this.SkillGainFactorChanged?.Invoke(value);
			}
		}

		public float SkillEffectFactor
		{
			get
			{
				return skillEffectFactor;
			}
			set
			{
				skillEffectFactor = value;
				this.SkillEffectFactorChanged?.Invoke(value);
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_0046: Unknown result type (might be due to invalid IL or missing references)
				//IL_004c: Expected O, but got Unknown
				object obj = _plugin;
				if (obj == null)
				{
					BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
					_plugin = val;
					obj = (object)val;
				}
				return (BaseUnityPlugin)obj;
			}
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object configSync
		{
			[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
			get
			{
				if (_configSync == null && hasConfigSync)
				{
					Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
					if ((object)type != null)
					{
						_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager");
						type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
						type.GetProperty("IsLocked").SetValue(_configSync, true);
					}
					else
					{
						hasConfigSync = false;
					}
				}
				return _configSync;
			}
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		[method: <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
		[field: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		public event Action<float> SkillGainFactorChanged;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		[method: <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
		[field: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		public event Action<float> SkillEffectFactorChanged;

		public Skill(string englishName, string icon)
			: this(englishName, loadSprite(icon, 64, 64))
		{
		}

		public Skill(string englishName, Sprite icon)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			SkillType val = fromName(englishName);
			string text = new Regex("[^a-zA-Z]").Replace(englishName, "_");
			skills[val] = this;
			skillByName[englishName] = this;
			skillDef = new SkillDef
			{
				m_description = "$skilldesc_" + text,
				m_icon = icon,
				m_increseStep = 1f,
				m_skill = val
			};
			internalSkillName = text;
			skillName = englishName;
			Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName);
			Description = new LocalizeKey("skilldesc_" + text);
		}

		public static SkillType fromName(string englishName)
		{
			return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName));
		}

		static Skill()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Expected O, but got Unknown
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Expected O, but got Unknown
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Expected O, but got Unknown
			//IL_01ad: Expected O, but got Unknown
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Expected O, but got Unknown
			skills = new Dictionary<SkillType, Skill>();
			skillByName = new Dictionary<string, Skill>();
			InitializedTerminal = false;
			hasConfigSync = true;
			Harmony val = new Harmony("org.bepinex.helpers.skillmanager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		private static void Patch_FejdStartup()
		{
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Expected O, but got Unknown
			//IL_0163: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Expected O, but got Unknown
			foreach (Skill skill in skills.Values)
			{
				if (skill.Configurable)
				{
					string key = skill.Name.Key;
					string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim();
					string category = Localization.instance.Localize(key).Trim();
					ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillGainFactor = skillGain.Value;
					skillGain.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillGainFactor = skillGain.Value;
					};
					ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = category
						}
					}));
					skill.SkillEffectFactor = skillEffect.Value;
					skillEffect.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) =>
					{
						skill.SkillEffectFactor = skillEffect.Value;
					};
				}
			}
		}

		private static void Patch_Skills_GetSkillDef([<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			if (__result == null)
			{
				SkillDef val = GetSkillDef(type);
				if (val != null)
				{
					___m_skills.Add(val);
					__result = val;
				}
			}
		}

		private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				SkillType current = key;
				Skill skill = skills[current];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					Skill skill2 = __instance.GetSkill(current);
					skill2.m_level += value;
					skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f);
					((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon);
					Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level);
					return false;
				}
			}
			return true;
		}

		private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			foreach (SkillType key in skills.Keys)
			{
				Skill skill = skills[key];
				if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase))
				{
					__instance.ResetSkill(key);
					Console.instance.Print("Skill " + skill.internalSkillName + " reset");
					return false;
				}
			}
			return true;
		}

		private static void Patch_Terminal_InitTerminal_Prefix()
		{
			InitializedTerminal = Terminal.m_terminalInitialized;
		}

		private static void Patch_Terminal_InitTerminal()
		{
			if (!InitializedTerminal)
			{
				AddSkill(Terminal.commands["raiseskill"]);
				AddSkill(Terminal.commands["resetskill"]);
			}
			static void AddSkill(ConsoleCommand command)
			{
				//IL_001b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0025: Expected O, but got Unknown
				ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher;
				command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] () =>
				{
					List<string> list = fetcher.Invoke();
					list.AddRange(skills.Values.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Skill skill) => skill.internalSkillName));
					return list;
				});
			}
		}

		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
		private static SkillDef GetSkillDef(SkillType skillType)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			if (!skills.ContainsKey(skillType))
			{
				return null;
			}
			Skill skill = skills[skillType];
			return skill.skillDef;
		}

		private static byte[] ReadEmbeddedFileBytes(string name)
		{
			using MemoryStream memoryStream = new MemoryStream();
			Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream);
			return memoryStream.ToArray();
		}

		private static Texture2D loadTexture(string name)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Expected O, but got Unknown
			Texture2D val = new Texture2D(0, 0);
			ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name));
			return val;
		}

		private static Sprite loadSprite(string name, int width, int height)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero);
		}

		private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[PublicAPI]
	public static class SkillExtensions
	{
		public static float GetSkillFactor(this Character character, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static float GetSkillFactor(this Skills skills, string name)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor;
		}

		public static void RaiseSkill(this Character character, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			character.RaiseSkill(Skill.fromName(name), value);
		}

		public static void RaiseSkill(this Skills skill, string name, float value = 1f)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			skill.RaiseSkill(Skill.fromName(name), value);
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	public static class MaterialReplacer
	{
		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		internal static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Expected O, but got Unknown
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			Material[] array2 = array;
			foreach (Material val in array2)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count <= 0)
			{
				GetAllMaterials();
			}
			foreach (Renderer item in ObjectToSwap.Keys.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true)))
			{
				ObjectToSwap.TryGetValue(((Component)item).gameObject, out var value);
				Material[] array = (Material[])(object)new Material[item.sharedMaterials.Length];
				int num = 0;
				Material[] sharedMaterials = item.sharedMaterials;
				foreach (Material val in sharedMaterials)
				{
					string text = (value ? "JVLmock_" : "_REPLACE_");
					if (((Object)val).name.StartsWith(text, StringComparison.Ordinal))
					{
						string text2 = ((Object)val).name.Replace(" (Instance)", string.Empty).Replace(text, "");
						if (OriginalMaterials.ContainsKey(text2))
						{
							array[num] = OriginalMaterials[text2];
						}
						else
						{
							Debug.LogWarning((object)("No suitable material found to replace: " + text2));
							OriginalMaterials[text2] = array[num];
						}
						num++;
					}
				}
				item.materials = array;
				item.sharedMaterials = array;
			}
			foreach (Renderer item2 in ObjectsForShaderReplace.Keys.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true)))
			{
				ObjectsForShaderReplace.TryGetValue(((Component)((Component)item2).gameObject.transform.root).gameObject, out var value2);
				if ((Object)(object)item2 == (Object)null)
				{
					continue;
				}
				Material[] sharedMaterials2 = item2.sharedMaterials;
				foreach (Material val2 in sharedMaterials2)
				{
					if ((Object)(object)val2 == (Object)null)
					{
						continue;
					}
					string name = ((Object)val2.shader).name;
					switch (value2)
					{
					case ShaderType.PieceShader:
						val2.shader = Shader.Find("Custom/Piece");
						break;
					case ShaderType.VegetationShader:
						val2.shader = Shader.Find("Custom/Vegetation");
						break;
					case ShaderType.RockShader:
						val2.shader = Shader.Find("Custom/StaticRock");
						break;
					case ShaderType.RugShader:
						val2.shader = Shader.Find("Custom/Rug");
						break;
					case ShaderType.GrassShader:
						val2.shader = Shader.Find("Custom/Grass");
						break;
					case ShaderType.CustomCreature:
						val2.shader = Shader.Find("Custom/Creature");
						break;
					case ShaderType.UseUnityShader:
						if ((Object)(object)Shader.Find(name) != (Object)null)
						{
							val2.shader = Shader.Find(name);
						}
						break;
					default:
						val2.shader = Shader.Find("ToonDeferredShading2017");
						break;
					}
				}
			}
			hasRun = true;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		public string custom;
	}
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		Building = 2,
		Furniture = 3,
		All = 100,
		Custom = 99
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[PublicAPI]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)]
	[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
			public string Category;

			[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val2 = ResItem(r);
					return (val2 == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val2,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(r.itemName);
					ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
					if ((Object)(object)val == (Object)null)
					{
						Debug.LogWarning((object)("The required item '" + r.itemName + "' does not exist."));
					}
					return val;
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private LocalizeKey _name;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object configManager;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static Localization _english;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)]
		private static object configSync
		{
			[<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_0282: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Expected O, but got Unknown
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0334: Expected O, but got Unknown
			//IL_03d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_042d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0437: Expected O, but got Unknown
			//IL_05a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b1: Expected O, but got Unknown
			//IL_088b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0895: Expected O, but got Unknown
			//IL_061c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0626: Expected O, but got Unknown
			//IL_06c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cc: Expected O, but got Unknown
			//IL_0900: Unknown result type (might be due to invalid IL or missing references)
			//IL_090a: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.e