Decompiled source of PungusPieces v1.0.6
PungusPieces.dll
Decompiled a year ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using JetBrains.Annotations; using LocalizationManager; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: ComVisible(false)] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Guid("E0E2F92E-557C-4A05-9D89-AA92A0BD75C4")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("Pungus")] [assembly: AssemblyProduct("PungusPieces")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: AssemblyTitle("PungusPieces")] [assembly: AssemblyDescription("")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded] internal sealed class <6f6bb963-aaac-49e8-9139-9902dfc65d9d>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <c4187d57-e334-46c2-b03d-8e387121d2d1>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [<6f6bb963-aaac-49e8-9139-9902dfc65d9d>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContextAttribute : Attribute { public readonly byte Flag; public <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace PungusPieces { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [BepInPlugin("Pungus.PungusPieces", "PungusPieces", "1.0.0")] public class PungusPiecesPlugin : BaseUnityPlugin { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string Category; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] private class AcceptableShortcuts : AcceptableValueBase { public AcceptableShortcuts() : base(typeof(KeyboardShortcut)) { } public override object Clamp(object value) { return value; } public override bool IsValid(object value) { return true; } public override string ToDescriptionString() { return "# Acceptable values: " + string.Join(", ", KeyboardShortcut.AllKeyCodes); } } internal const string ModName = "PungusPieces"; internal const string ModVersion = "1.0.0"; internal const string Author = "Pungus"; private const string ModGUID = "Pungus.PungusPieces"; private static string ConfigFileName = "Pungus.PungusPieces.cfg"; private static string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("Pungus.PungusPieces"); public static readonly ManualLogSource PungusPiecesLogger; private static readonly ConfigSync ConfigSync; public Texture2D tex; private Sprite mySprite; private SpriteRenderer sr; private static ConfigEntry<Toggle> _serverConfigLocked; public void Awake() { Localizer.Load(); _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); BuildPiece.ConfigurationEnabled = false; BuildPiece buildPiece = new BuildPiece("piece", "Altar_2"); buildPiece.Name.English("Stone Altar"); buildPiece.Description.English("Stone Altar"); buildPiece.RequiredItems.Add("Stone", 40, recover: true); buildPiece.Category.Set(BuildPieceCategory.Furniture); buildPiece.Crafting.Set(CraftingTable.StoneCutter); buildPiece.Snapshot(); BuildPiece buildPiece2 = new BuildPiece("piece", "Anvil1"); buildPiece2.Name.English("Decorative Anvil"); buildPiece2.Description.English("A nice shiny anvil"); buildPiece2.RequiredItems.Add("Iron", 40, recover: true); buildPiece2.RequiredItems.Add("Resin", 5, recover: true); buildPiece2.Category.Set(BuildPieceCategory.Furniture); buildPiece2.Crafting.Set(CraftingTable.StoneCutter); buildPiece2.Snapshot(); BuildPiece buildPiece3 = new BuildPiece("piece", "Archway_1"); buildPiece3.Name.English("Decorative Archway"); buildPiece3.Description.English("Stone Archway"); buildPiece3.RequiredItems.Add("Stone", 40, recover: true); buildPiece3.RequiredItems.Add("Resin", 5, recover: true); buildPiece3.Category.Set(BuildPieceCategory.Furniture); buildPiece3.Crafting.Set(CraftingTable.StoneCutter); buildPiece3.Snapshot(); BuildPiece buildPiece4 = new BuildPiece("piece", "Banner_Red"); buildPiece4.Name.English("War Banner"); buildPiece4.Description.English("Red Jute War Banner"); buildPiece4.RequiredItems.Add("Wood", 30, recover: true); buildPiece4.RequiredItems.Add("Iron", 10, recover: true); buildPiece4.RequiredItems.Add("JuteRed", 10, recover: true); buildPiece4.Category.Set(BuildPieceCategory.Furniture); buildPiece4.Crafting.Set(CraftingTable.ArtisanTable); buildPiece4.Snapshot(); BuildPiece buildPiece5 = new BuildPiece("piece", "BannerA"); buildPiece5.Name.English("Banner A"); buildPiece5.Description.English("Red Banner Variant A"); buildPiece5.RequiredItems.Add("Wood", 10, recover: true); buildPiece5.RequiredItems.Add("Iron", 2, recover: true); buildPiece5.RequiredItems.Add("JuteRed", 5, recover: true); buildPiece5.Category.Set(BuildPieceCategory.Furniture); buildPiece5.Crafting.Set(CraftingTable.ArtisanTable); buildPiece5.Snapshot(); BuildPiece buildPiece6 = new BuildPiece("piece", "BannerB"); buildPiece6.Name.English("Banner B"); buildPiece6.Description.English("Red Banner Variant B"); buildPiece6.RequiredItems.Add("Wood", 10, recover: true); buildPiece6.RequiredItems.Add("Iron", 5, recover: true); buildPiece6.RequiredItems.Add("JuteRed", 5, recover: true); buildPiece6.Category.Set(BuildPieceCategory.Furniture); buildPiece6.Crafting.Set(CraftingTable.ArtisanTable); buildPiece6.Snapshot(); BuildPiece buildPiece7 = new BuildPiece("piece", "bull1"); buildPiece7.Name.English("Johnny the Bull"); buildPiece7.Description.English("Hot Damn"); buildPiece7.RequiredItems.Add("Iron", 25, recover: true); buildPiece7.RequiredItems.Add("Resin", 10, recover: true); buildPiece7.RequiredItems.Add("GreydwarfEye", 10, recover: true); buildPiece7.Category.Set(BuildPieceCategory.Furniture); buildPiece7.Crafting.Set(CraftingTable.ArtisanTable); buildPiece7.Snapshot(); BuildPiece buildPiece8 = new BuildPiece("piece", "Chest_Open1"); buildPiece8.Name.English("Coin Chest"); buildPiece8.Description.English("A chest filled with coins"); buildPiece8.RequiredItems.Add("FineWood", 25, recover: true); buildPiece8.RequiredItems.Add("Coins", 100, recover: true); buildPiece8.Category.Set(BuildPieceCategory.Furniture); buildPiece8.Crafting.Set(CraftingTable.Forge); buildPiece8.Snapshot(); BuildPiece buildPiece9 = new BuildPiece("piece", "coin1"); buildPiece9.Name.English("Coin1"); buildPiece9.Description.English("A Single Gold Coin"); buildPiece9.RequiredItems.Add("Coins", 1, recover: true); buildPiece9.Category.Set(BuildPieceCategory.Furniture); buildPiece9.Crafting.Set(CraftingTable.Forge); buildPiece9.Snapshot(); BuildPiece buildPiece10 = new BuildPiece("piece", "coins1"); buildPiece10.Name.English("Coins1"); buildPiece10.Description.English("A Pile of Gold Coins"); buildPiece10.RequiredItems.Add("Coins", 10, recover: true); buildPiece10.Category.Set(BuildPieceCategory.Furniture); buildPiece10.Crafting.Set(CraftingTable.Forge); buildPiece10.Snapshot(); BuildPiece buildPiece11 = new BuildPiece("piece", "dvergrtown_flametal_pole1"); buildPiece11.Name.English("Flametal Dvergr Pole"); buildPiece11.Description.English("A Flaming Pole"); buildPiece11.RequiredItems.Add("Flametal", 8, recover: true); buildPiece11.RequiredItems.Add("Iron", 10, recover: true); buildPiece11.Category.Set(BuildPieceCategory.Furniture); buildPiece11.Crafting.Set(CraftingTable.BlackForge); buildPiece11.Snapshot(); BuildPiece buildPiece12 = new BuildPiece("piece", "Fireplace01"); buildPiece12.Name.English("Fireplace"); buildPiece12.Description.English("Fancy Fireplace"); buildPiece12.RequiredItems.Add("Stone", 25, recover: true); buildPiece12.RequiredItems.Add("Iron", 10, recover: true); buildPiece12.RequiredItems.Add("Wood", 10, recover: true); buildPiece12.Category.Set(BuildPieceCategory.Furniture); buildPiece12.Crafting.Set(CraftingTable.Forge); buildPiece12.Snapshot(); BuildPiece buildPiece13 = new BuildPiece("piece", "flametal_pole1"); buildPiece13.Name.English("Flametal Pole short"); buildPiece13.Description.English("A Flaming Pole"); buildPiece13.RequiredItems.Add("Flametal", 10, recover: true); buildPiece13.Category.Set(BuildPieceCategory.Furniture); buildPiece13.Crafting.Set(CraftingTable.BlackForge); buildPiece13.Snapshot(); BuildPiece buildPiece14 = new BuildPiece("piece", "flametal_pole5"); buildPiece14.Name.English("Flametal Pole Long"); buildPiece14.Description.English("A Flaming Pole"); buildPiece14.RequiredItems.Add("Flametal", 5, recover: true); buildPiece14.Category.Set(BuildPieceCategory.Furniture); buildPiece14.Crafting.Set(CraftingTable.BlackForge); buildPiece14.Snapshot(); BuildPiece buildPiece15 = new BuildPiece("piece", "flametal_sword"); buildPiece15.Name.English("Flametal Pole Long"); buildPiece15.Description.English("A Flaming Pole"); buildPiece15.RequiredItems.Add("Flametal", 5, recover: true); buildPiece15.Category.Set(BuildPieceCategory.Furniture); buildPiece15.Crafting.Set(CraftingTable.BlackForge); buildPiece15.Snapshot(); BuildPiece buildPiece16 = new BuildPiece("piece", "flametal_wall_half1"); buildPiece16.Name.English("Flametal Half Wall"); buildPiece16.Description.English("A Flaming half wall"); buildPiece16.RequiredItems.Add("Flametal", 5, recover: true); buildPiece16.RequiredItems.Add("Iron", 4, recover: true); buildPiece16.Category.Set(BuildPieceCategory.Furniture); buildPiece16.Crafting.Set(CraftingTable.BlackForge); BuildPiece buildPiece17 = new BuildPiece("piece", "flametal_wolf"); buildPiece17.Name.English("Flametal Wolf Adornment"); buildPiece17.Description.English("A Flaming Wolf Carving"); buildPiece17.RequiredItems.Add("Flametal", 12, recover: true); buildPiece17.Category.Set(BuildPieceCategory.Furniture); buildPiece17.Crafting.Set(CraftingTable.BlackForge); buildPiece17.Snapshot(); BuildPiece buildPiece18 = new BuildPiece("piece", "flametalwall"); buildPiece18.Name.English("Flametal Wall"); buildPiece18.Description.English("A Flaming wall"); buildPiece18.RequiredItems.Add("Flametal", 10, recover: true); buildPiece18.RequiredItems.Add("Iron", 8, recover: true); buildPiece18.Category.Set(BuildPieceCategory.Furniture); buildPiece18.Crafting.Set(CraftingTable.BlackForge); buildPiece18.Snapshot(); BuildPiece buildPiece19 = new BuildPiece("piece", "Flying_Tree_small"); buildPiece19.Name.English("Flying Tree"); buildPiece19.Description.English("weird..."); buildPiece19.RequiredItems.Add("Wood", 50, recover: true); buildPiece19.RequiredItems.Add("GreydwarfEye", 20, recover: true); buildPiece19.RequiredItems.Add("Crystal", 10, recover: true); buildPiece19.RequiredItems.Add("Stone", 10, recover: true); buildPiece19.Category.Set(BuildPieceCategory.Furniture); buildPiece19.Crafting.Set(CraftingTable.BlackForge); buildPiece19.Snapshot(); BuildPiece buildPiece20 = new BuildPiece("piece", "Gallow"); buildPiece20.Name.English("Gallows"); buildPiece20.Description.English("creepy"); buildPiece20.RequiredItems.Add("Wood", 30, recover: true); buildPiece20.RequiredItems.Add("RoundLog", 10, recover: true); buildPiece20.Category.Set(BuildPieceCategory.Furniture); buildPiece20.Crafting.Set(CraftingTable.ArtisanTable); buildPiece20.Snapshot(); BuildPiece buildPiece21 = new BuildPiece("piece", "giant_skull1"); buildPiece21.Name.English("Giant Skull"); buildPiece21.Description.English("Giant Skull of a Jotun"); buildPiece21.RequiredItems.Add("BlackMarble", 15, recover: true); buildPiece21.RequiredItems.Add("Iron", 5, recover: true); buildPiece21.Category.Set(BuildPieceCategory.Furniture); buildPiece21.Crafting.Set(CraftingTable.ArtisanTable); buildPiece21.Snapshot(); BuildPiece buildPiece22 = new BuildPiece("piece", "guard_stone_test1"); buildPiece22.Name.English("Stone Stand"); buildPiece22.Description.English("A Stone Pillar for placing items"); buildPiece22.RequiredItems.Add("Stone", 55, recover: true); buildPiece22.RequiredItems.Add("Obsidian", 20, recover: true); buildPiece22.Category.Set(BuildPieceCategory.Furniture); buildPiece22.Crafting.Set(CraftingTable.StoneCutter); buildPiece22.Snapshot(); BuildPiece buildPiece23 = new BuildPiece("piece", "Guitar_01"); buildPiece23.Name.English("Guitar01"); buildPiece23.Description.English("Grandpas Guitars"); buildPiece23.RequiredItems.Add("FineWood", 30, recover: true); buildPiece23.RequiredItems.Add("Bronze", 10, recover: true); buildPiece23.Category.Set(BuildPieceCategory.Furniture); buildPiece23.Crafting.Set(CraftingTable.ArtisanTable); buildPiece23.Snapshot(); BuildPiece buildPiece24 = new BuildPiece("piece", "House001"); buildPiece24.Name.English("Simple Wood House"); buildPiece24.Description.English("A simple house made of wood"); buildPiece24.RequiredItems.Add("Wood", 115, recover: true); buildPiece24.Category.Set(BuildPieceCategory.Furniture); buildPiece24.Crafting.Set(CraftingTable.Workbench); buildPiece24.Snapshot(); BuildPiece buildPiece25 = new BuildPiece("piece", "house004"); buildPiece25.Name.English("Big Wood House"); buildPiece25.Description.English("A larger wood house"); buildPiece25.RequiredItems.Add("Wood", 150, recover: true); buildPiece25.RequiredItems.Add("RoundLog", 75, recover: true); buildPiece25.Category.Set(BuildPieceCategory.Furniture); buildPiece25.Crafting.Set(CraftingTable.ArtisanTable); buildPiece25.Snapshot(); BuildPiece buildPiece26 = new BuildPiece("piece", "ignot"); buildPiece26.Name.English("Ignot"); buildPiece26.Description.English("A Single Gold Ignot"); buildPiece26.RequiredItems.Add("Flametal", 1, recover: true); buildPiece26.RequiredItems.Add("Coins", 50, recover: true); buildPiece26.Category.Set(BuildPieceCategory.Furniture); buildPiece26.Crafting.Set(CraftingTable.BlackForge); buildPiece26.Snapshot(); BuildPiece buildPiece27 = new BuildPiece("piece", "ignots"); buildPiece27.Name.English("Ignots"); buildPiece27.Description.English("Gold Ignots"); buildPiece27.RequiredItems.Add("Coins", 500, recover: true); buildPiece27.Category.Set(BuildPieceCategory.Furniture); buildPiece27.Crafting.Set(CraftingTable.BlackForge); buildPiece27.Snapshot(); BuildPiece buildPiece28 = new BuildPiece("piece", "ironhearth"); buildPiece28.Name.English("Iron Hearth"); buildPiece28.Description.English("A Flametal powered Iron Hearth"); buildPiece28.RequiredItems.Add("Flametal", 10, recover: true); buildPiece28.RequiredItems.Add("Iron", 10, recover: true); buildPiece28.RequiredItems.Add("Stone", 20, recover: true); buildPiece28.Category.Set(BuildPieceCategory.Furniture); buildPiece28.Crafting.Set(CraftingTable.BlackForge); buildPiece28.Snapshot(); BuildPiece buildPiece29 = new BuildPiece("piece", "Lamp_01"); buildPiece29.Name.English("Hanging Lamp"); buildPiece29.Description.English("A hanging lamp"); buildPiece29.RequiredItems.Add("Iron", 5, recover: true); buildPiece29.RequiredItems.Add("Resin", 20, recover: true); buildPiece29.RequiredItems.Add("Wood", 10, recover: true); buildPiece29.Category.Set(BuildPieceCategory.Furniture); buildPiece29.Crafting.Set(CraftingTable.Forge); buildPiece29.Snapshot(); BuildPiece buildPiece30 = new BuildPiece("piece", "long_house"); buildPiece30.Name.English("long house"); buildPiece30.Description.English("long house"); buildPiece30.RequiredItems.Add("Wood", 100, recover: true); buildPiece30.RequiredItems.Add("FineWood", 45, recover: true); buildPiece30.RequiredItems.Add("RoundLog", 55, recover: true); buildPiece30.Category.Set(BuildPieceCategory.Furniture); buildPiece30.Crafting.Set(CraftingTable.ArtisanTable); buildPiece30.Snapshot(); BuildPiece buildPiece31 = new BuildPiece("piece", "magicrocks1"); buildPiece31.Name.English("Magic Rock1"); buildPiece31.Description.English(""); buildPiece31.RequiredItems.Add("Stone", 20, recover: true); buildPiece31.RequiredItems.Add("Crystal", 10, recover: true); buildPiece31.RequiredItems.Add("GreydwarfEye", 20, recover: true); buildPiece31.Category.Set(BuildPieceCategory.Furniture); buildPiece31.Crafting.Set(CraftingTable.StoneCutter); buildPiece31.Snapshot(); BuildPiece buildPiece32 = new BuildPiece("piece", "magicrocks2"); buildPiece32.Name.English("Magic Rock2"); buildPiece32.Description.English(""); buildPiece32.RequiredItems.Add("Stone", 20, recover: true); buildPiece32.RequiredItems.Add("Crystal", 10, recover: true); buildPiece32.RequiredItems.Add("GreydwarfEye", 20, recover: true); buildPiece32.Category.Set(BuildPieceCategory.Furniture); buildPiece32.Crafting.Set(CraftingTable.StoneCutter); buildPiece32.Snapshot(); BuildPiece buildPiece33 = new BuildPiece("piece", "magicstone3"); buildPiece33.Name.English("Magic Rock3"); buildPiece33.Description.English(""); buildPiece33.RequiredItems.Add("Stone", 15, recover: true); buildPiece33.RequiredItems.Add("Crystal", 10, recover: true); buildPiece33.RequiredItems.Add("GreydwarfEye", 20, recover: true); buildPiece33.Category.Set(BuildPieceCategory.Furniture); buildPiece33.Crafting.Set(CraftingTable.StoneCutter); buildPiece33.Snapshot(); BuildPiece buildPiece34 = new BuildPiece("piece", "Metal_fence"); buildPiece34.Name.English("Metal Fence"); buildPiece34.Description.English("Strong Metal Fence"); buildPiece34.RequiredItems.Add("Iron", 25, recover: true); buildPiece34.Category.Set(BuildPieceCategory.Furniture); buildPiece34.Crafting.Set(CraftingTable.Forge); buildPiece34.Snapshot(); BuildPiece buildPiece35 = new BuildPiece("piece", "Metal_Wall_Left_Pillar1"); buildPiece35.Name.English("Metal fence Pillar Left"); buildPiece35.Description.English("Metal fence with left side pillar"); buildPiece35.RequiredItems.Add("Iron", 30, recover: true); buildPiece35.Category.Set(BuildPieceCategory.Furniture); buildPiece35.Crafting.Set(CraftingTable.Forge); buildPiece35.Snapshot(); BuildPiece buildPiece36 = new BuildPiece("piece", "Metal_Wall_Pillar"); buildPiece36.Name.English("Metal Pillar"); buildPiece36.Description.English("Big Metal Pillar"); buildPiece36.RequiredItems.Add("Iron", 50, recover: true); buildPiece36.Category.Set(BuildPieceCategory.Furniture); buildPiece36.Crafting.Set(CraftingTable.Forge); buildPiece36.Snapshot(); BuildPiece buildPiece37 = new BuildPiece("piece", "Metal_Wall_Right_Pillar1"); buildPiece37.Name.English("Metal Fence Pillar Right"); buildPiece37.Description.English("Metal fence with right side pillar"); buildPiece37.RequiredItems.Add("Iron", 30, recover: true); buildPiece37.Category.Set(BuildPieceCategory.Furniture); buildPiece37.Crafting.Set(CraftingTable.Forge); buildPiece37.Snapshot(); BuildPiece buildPiece38 = new BuildPiece("piece", "MiniTemple"); buildPiece38.Name.English("Small Temple"); buildPiece38.Description.English("Small stone temple"); buildPiece38.RequiredItems.Add("Iron", 10, recover: true); buildPiece38.RequiredItems.Add("Stone", 40, recover: true); buildPiece38.Category.Set(BuildPieceCategory.Furniture); buildPiece38.Crafting.Set(CraftingTable.Forge); buildPiece38.Snapshot(); BuildPiece buildPiece39 = new BuildPiece("piece", "P_AncientRuins_Sword"); buildPiece39.Name.English("GlowingSword01"); buildPiece39.Description.English("Glowing Sword"); buildPiece39.RequiredItems.Add("Flametal", 15, recover: true); buildPiece39.RequiredItems.Add("Iron", 5, recover: true); buildPiece39.Category.Set(BuildPieceCategory.Furniture); buildPiece39.Crafting.Set(CraftingTable.BlackForge); buildPiece39.Snapshot(); BuildPiece buildPiece40 = new BuildPiece("piece", "piece_dvergr_flametal_wall"); buildPiece40.Name.English("Flametal Dvergr Wall"); buildPiece40.Description.English("A Flaming Dvergr Wall"); buildPiece40.RequiredItems.Add("Flametal", 15, recover: true); buildPiece40.RequiredItems.Add("Iron", 10, recover: true); buildPiece40.Category.Set(BuildPieceCategory.Furniture); buildPiece40.Crafting.Set(CraftingTable.BlackForge); buildPiece40.Snapshot(); BuildPiece buildPiece41 = new BuildPiece("piece", "piece_flametalstakes"); buildPiece41.Name.English("Flametal Stakes"); buildPiece41.Description.English("Strong Stakes of Flametal and Iron"); buildPiece41.RequiredItems.Add("Flametal", 20, recover: true); buildPiece41.RequiredItems.Add("Iron", 10, recover: true); buildPiece41.Category.Set(BuildPieceCategory.Furniture); buildPiece41.Crafting.Set(CraftingTable.BlackForge); buildPiece41.Snapshot(); BuildPiece buildPiece42 = new BuildPiece("piece", "Ravens2"); buildPiece42.Name.English("Munin"); buildPiece42.Description.English("Munin"); buildPiece42.RequiredItems.Add("Stone", 25, recover: true); buildPiece42.RequiredItems.Add("Crystal", 10, recover: true); buildPiece42.RequiredItems.Add("Feathers", 20, recover: true); buildPiece42.Category.Set(BuildPieceCategory.Furniture); buildPiece42.Crafting.Set(CraftingTable.ArtisanTable); BuildPiece buildPiece43 = new BuildPiece("piece", "Ravens"); buildPiece43.Name.English("Hugin"); buildPiece43.Description.English("Hugin"); buildPiece43.RequiredItems.Add("Stone", 25, recover: true); buildPiece43.RequiredItems.Add("Crystal", 10, recover: true); buildPiece43.RequiredItems.Add("Feathers", 20, recover: true); buildPiece43.Category.Set(BuildPieceCategory.Furniture); buildPiece43.Crafting.Set(CraftingTable.ArtisanTable); BuildPiece buildPiece44 = new BuildPiece("piece", "StatueBear1"); buildPiece44.Name.English("Bear Steve Statue"); buildPiece44.Description.English("All hail the mighty bear steve"); buildPiece44.RequiredItems.Add("Stone", 30, recover: true); buildPiece44.RequiredItems.Add("Iron", 10, recover: true); buildPiece44.RequiredItems.Add("Bronze", 10, recover: true); buildPiece44.Category.Set(BuildPieceCategory.Furniture); buildPiece44.Crafting.Set(CraftingTable.StoneCutter); buildPiece44.Snapshot(); BuildPiece buildPiece45 = new BuildPiece("piece", "Stone_structure"); buildPiece45.Name.English("Stone Structure1"); buildPiece45.Description.English(""); buildPiece45.RequiredItems.Add("Stone", 25, recover: true); buildPiece45.RequiredItems.Add("Crystal", 10, recover: true); buildPiece45.Category.Set(BuildPieceCategory.Furniture); buildPiece45.Crafting.Set(CraftingTable.StoneCutter); buildPiece45.Snapshot(); BuildPiece buildPiece46 = new BuildPiece("piece", "stonewall1"); buildPiece46.Name.English("Stone Wall1"); buildPiece46.Description.English(""); buildPiece46.RequiredItems.Add("Stone", 25, recover: true); buildPiece46.RequiredItems.Add("Wood", 10, recover: true); buildPiece46.RequiredItems.Add("Iron", 5, recover: true); buildPiece46.Category.Set(BuildPieceCategory.Furniture); buildPiece46.Crafting.Set(CraftingTable.StoneCutter); buildPiece46.Snapshot(); BuildPiece buildPiece47 = new BuildPiece("piece", "VaseV1"); buildPiece47.Name.English("Vase"); buildPiece47.Description.English("Vase"); buildPiece47.RequiredItems.Add("Stone", 10, recover: true); buildPiece47.RequiredItems.Add("Resin", 10, recover: true); buildPiece47.Category.Set(BuildPieceCategory.Furniture); buildPiece47.Crafting.Set(CraftingTable.Workbench); buildPiece47.Snapshot(); BuildPiece buildPiece48 = new BuildPiece("piece", "Wagon2"); buildPiece48.Name.English("Wagon"); buildPiece48.Description.English("wagon"); buildPiece48.RequiredItems.Add("Wood", 25, recover: true); buildPiece48.RequiredItems.Add("Resin", 10, recover: true); buildPiece48.Category.Set(BuildPieceCategory.Furniture); buildPiece48.Crafting.Set(CraftingTable.Workbench); buildPiece48.Snapshot(); BuildPiece buildPiece49 = new BuildPiece("piece", "Waystone1"); buildPiece49.Name.English("Waystone"); buildPiece49.Description.English("Mystical Waystone"); buildPiece49.RequiredItems.Add("Stone", 25, recover: true); buildPiece49.RequiredItems.Add("Crystal", 10, recover: true); buildPiece49.RequiredItems.Add("GreydwarfEye", 10, recover: true); buildPiece49.Category.Set(BuildPieceCategory.Furniture); buildPiece49.Crafting.Set(CraftingTable.Workbench); buildPiece49.Snapshot(); BuildPiece buildPiece50 = new BuildPiece("piece", "WoodenParkChair"); buildPiece50.Name.English("Park Chair"); buildPiece50.Description.English("Wooden Park Chair"); buildPiece50.RequiredItems.Add("Wood", 25, recover: true); buildPiece50.RequiredItems.Add("FineWood", 10, recover: true); buildPiece50.RequiredItems.Add("Resin", 10, recover: true); buildPiece50.Category.Set(BuildPieceCategory.Furniture); buildPiece50.Crafting.Set(CraftingTable.Workbench); buildPiece50.Snapshot(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { PungusPiecesLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { PungusPiecesLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); PungusPiecesLogger.LogError((object)"Please check your config entries for spelling and format!"); } } private ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static PungusPiecesPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; PungusPiecesLogger = Logger.CreateLogSource("PungusPieces"); ConfigSync = new ConfigSync("Pungus.PungusPieces") { DisplayName = "PungusPieces", CurrentVersion = "1.0.0", MinimumRequiredVersion = "1.0.0" }; _serverConfigLocked = null; } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown PungusPiecesPlugin.PungusPiecesLogger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("PungusPieces_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_PungusPieces_Version); PungusPiecesPlugin.PungusPiecesLogger.LogDebug((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("1.0.0"); peer.m_rpc.Invoke("PungusPieces_VersionCheck", new object[1] { val }); } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } PungusPiecesPlugin.PungusPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + PungusPiecesPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_PungusPieces_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Version check, local: 1.0.0, remote: " + text)); if (text != "1.0.0") { PungusPiecesPlugin.ConnectionError = "PungusPieces Installed: 1.0.0\n Needed: " + text; if (ZNet.instance.IsServer()) { PungusPiecesPlugin.PungusPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)"Received same version from server!"); } else { PungusPiecesPlugin.PungusPiecesLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } } } namespace StatusEffectManager { [PublicAPI] [Description("The ItemDrop effect to apply the status effect")] public enum EffectType { Equip, Attack, Consume, Set } public struct SE_Item { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(1)] public StatusEffect Effect; public EffectType Type; } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [PublicAPI] public class CustomSE { private static readonly List<CustomSE> RegisteredEffects = new List<CustomSE>(); private static readonly Dictionary<StatusEffect, CustomSE> CustomEffectMap = new Dictionary<StatusEffect, CustomSE>(); internal static readonly List<StatusEffect> CustomSEs = new List<StatusEffect>(); internal static readonly Dictionary<SE_Item, string> AddToPrefabs = new Dictionary<SE_Item, string>(); [Description("Instance of the StatusEffect.")] public readonly StatusEffect Effect; public EffectType Type; private string _folderName = "icons"; private AssetBundle _assetBundle = null; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] [Description("Sets the icon for the StatusEffect. Must be 64x64")] public Sprite IconSprite = null; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private string IconName = null; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private LocalizeKey _name; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static Localization _english; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync = true; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object _configSync; [Description("Sets the icon for the StatusEffect. Must be 64x64")] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string Icon { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] get { return IconName; } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] set { IconName = value; IconSprite = ((IconName == null) ? null : loadSprite(IconName)); Effect.m_icon = IconSprite; } } [Description("Sets the in-game name for the StatusEffect")] public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } StatusEffect effect = Effect; if (effect.m_name.StartsWith("$")) { _name = new LocalizeKey(effect.m_name); } else { string text = "$statuseffect_" + ((Object)Effect).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(effect.m_name); effect.m_name = text; } return _name; } } private static Localization english { get { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (_english == null) { _english = new Localization(); _english.SetupLanguage("English"); } return _english; } } private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object configSync { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " ItemManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } public CustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") : this(EffectManager.RegisterAssetBundle(assetBundleFileName, folderName), customEffectName) { } public CustomSE(AssetBundle bundle, string customEffectName) { Effect = EffectManager.RegisterCustomSE(bundle, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } public CustomSE(string customEffectName) { Effect = ScriptableObject.CreateInstance<StatusEffect>(); EffectManager.RegisterCustomSE(Effect, customEffectName); RegisteredEffects.Add(this); CustomEffectMap[Effect] = this; } [return: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Stream manifestResourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((_folderName == "") ? "" : ".") + _folderName + "." + name); if (manifestResourceStream == null) { return null; } manifestResourceStream.CopyTo(memoryStream); return memoryStream.ToArray(); } [return: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private Texture2D loadTexture(string name) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Expected O, but got Unknown byte[] array = ReadEmbeddedFileBytes(name); if (array != null) { Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, array); return val; } return null; } private Sprite loadSprite(string name) { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) Texture2D val = loadTexture(name); if (val != null) { return Sprite.Create(val, new Rect(0f, 0f, 64f, 64f), Vector2.zero); } AssetBundle assetBundle = _assetBundle; Sprite val2 = ((assetBundle != null) ? assetBundle.LoadAsset<Sprite>(name) : null); if (val2 != null) { return val2; } throw new FileNotFoundException("Could not find a file named " + name + " for the effect icon"); } public void AddSEToPrefab(CustomSE customSE, string prefabName) { SE_Item sE_Item = default(SE_Item); sE_Item.Effect = customSE.Effect; sE_Item.Type = customSE.Type; SE_Item key = sE_Item; AddToPrefabs.Add(key, prefabName); } private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [PublicAPI] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] public class LocalizeKey { public readonly string Key; public LocalizeKey(string key) { Key = key.Replace("$", ""); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] public static class EffectManager { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] private struct BundleId { [UsedImplicitly] public string assetBundleFileName; [UsedImplicitly] public string folderName; } private static readonly Dictionary<BundleId, AssetBundle> bundleCache; static EffectManager() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Expected O, but got Unknown //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Expected O, but got Unknown bundleCache = new Dictionary<BundleId, AssetBundle>(); Harmony val = new Harmony("org.bepinex.helpers.StatusEffectManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(EffectManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets") { BundleId bundleId = default(BundleId); bundleId.assetBundleFileName = assetBundleFileName; bundleId.folderName = folderName; BundleId key = bundleId; if (!bundleCache.TryGetValue(key, out var value)) { Dictionary<BundleId, AssetBundle> dictionary = bundleCache; AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + ((folderName == "") ? "" : ".") + folderName + "." + assetBundleFileName)); AssetBundle result = obj; dictionary[key] = obj; return result; } return value; } public static StatusEffect RegisterCustomSE(string assetBundleFileName, string customEffectName, string folderName = "assets") { return RegisterCustomSE(RegisterAssetBundle(assetBundleFileName, folderName), customEffectName); } public static StatusEffect RegisterCustomSE(AssetBundle assets, string customEffectName) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Expected O, but got Unknown StatusEffect val = (StatusEffect)assets.LoadAsset<ScriptableObject>(customEffectName); CustomSE.CustomSEs.Add(val); return val; } public static StatusEffect RegisterCustomSE(StatusEffect customSE, string customEffectName) { ((Object)customSE).name = customEffectName; CustomSE.CustomSEs.Add(customSE); return customSE; } [HarmonyPriority(700)] private static void Patch_ObjectDBInit(ObjectDB __instance) { foreach (StatusEffect customSE in CustomSE.CustomSEs) { if (!__instance.m_StatusEffects.Contains(customSE)) { __instance.m_StatusEffects.Add(customSE); } } __instance.UpdateItemHashes(); } [HarmonyPriority(700)] private static void Patch_ZNetSceneAwake(ZNetScene __instance) { foreach (KeyValuePair<SE_Item, string> addToPrefab in CustomSE.AddToPrefabs) { try { GameObject prefab = __instance.GetPrefab(addToPrefab.Value); ItemDrop val = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<ItemDrop>() : prefab.GetComponentInChildren<ItemDrop>()); Aoe val2 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<Aoe>() : prefab.GetComponentInChildren<Aoe>()); EffectArea val3 = (Object.op_Implicit((Object)(object)prefab) ? prefab.GetComponent<EffectArea>() : prefab.GetComponentInChildren<EffectArea>()); if (Object.op_Implicit((Object)(object)val)) { switch (addToPrefab.Key.Type) { case EffectType.Equip: val.m_itemData.m_shared.m_equipStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Attack: val.m_itemData.m_shared.m_attackStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Consume: val.m_itemData.m_shared.m_consumeStatusEffect = addToPrefab.Key.Effect; break; case EffectType.Set: val.m_itemData.m_shared.m_setSize = 1; val.m_itemData.m_shared.m_setName = ((Object)addToPrefab.Key.Effect).name; val.m_itemData.m_shared.m_setStatusEffect = addToPrefab.Key.Effect; break; default: throw new ArgumentOutOfRangeException(); } } else if (Object.op_Implicit((Object)(object)val2)) { val2.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else if (Object.op_Implicit((Object)(object)val3)) { val3.m_statusEffect = ((Object)addToPrefab.Key.Effect).name; } else { Debug.LogWarning((object)("The prefab '" + ((Object)prefab).name + "' does not have an ItemDrop, AOE, or EffectArea component. Cannot add the StatusEffect to the prefab.")); } } catch (Exception arg) { Debug.LogWarning((object)$"BROKE : {arg}"); } } } } } namespace SkillManager { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [PublicAPI] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] public class Skill { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [PublicAPI] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { Localization.instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string Category; } [HarmonyPatch(typeof(Skills), "IsSkillValid")] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] private static class Patch_Skills_IsSkillValid { private static void Postfix(SkillType type, ref bool __result) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (!__result && skills.ContainsKey(type)) { __result = true; } } } private static readonly Dictionary<SkillType, Skill> skills; internal static readonly Dictionary<string, Skill> skillByName; private readonly string skillName; private readonly string internalSkillName; private readonly SkillDef skillDef; public readonly LocalizeKey Name; public readonly LocalizeKey Description; private float skillEffectFactor = 1f; public bool Configurable = false; private static bool InitializedTerminal; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static Localization _english; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static BaseUnityPlugin _plugin; private static bool hasConfigSync; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object _configSync; public float SkillGainFactor { get { return skillDef.m_increseStep; } set { skillDef.m_increseStep = value; this.SkillGainFactorChanged?.Invoke(value); } } public float SkillEffectFactor { get { return skillEffectFactor; } set { skillEffectFactor = value; this.SkillEffectFactorChanged?.Invoke(value); } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); private static BaseUnityPlugin plugin { get { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Expected O, but got Unknown object obj = _plugin; if (obj == null) { BaseUnityPlugin val = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)Assembly.GetExecutingAssembly().DefinedTypes.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); _plugin = val; obj = (object)val; } return (BaseUnityPlugin)obj; } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object configSync { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] get { if (_configSync == null && hasConfigSync) { Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " SkillManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } } return _configSync; } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] [method: <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] [field: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public event Action<float> SkillGainFactorChanged; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] [method: <ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] [field: <c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public event Action<float> SkillEffectFactorChanged; public Skill(string englishName, string icon) : this(englishName, loadSprite(icon, 64, 64)) { } public Skill(string englishName, Sprite icon) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown SkillType val = fromName(englishName); string text = new Regex("[^a-zA-Z]").Replace(englishName, "_"); skills[val] = this; skillByName[englishName] = this; skillDef = new SkillDef { m_description = "$skilldesc_" + text, m_icon = icon, m_increseStep = 1f, m_skill = val }; internalSkillName = text; skillName = englishName; Name = new LocalizeKey("skill_" + ((object)(SkillType)(ref val)).ToString()).English(englishName); Description = new LocalizeKey("skilldesc_" + text); } public static SkillType fromName(string englishName) { return (SkillType)Math.Abs(StringExtensionMethods.GetStableHashCode(englishName)); } static Skill() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Expected O, but got Unknown //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011b: Expected O, but got Unknown //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Expected O, but got Unknown //IL_01ad: Expected O, but got Unknown //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Expected O, but got Unknown skills = new Dictionary<SkillType, Skill>(); skillByName = new Dictionary<string, Skill>(); InitializedTerminal = false; hasConfigSync = true; Harmony val = new Harmony("org.bepinex.helpers.skillmanager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "GetSkillDef", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_GetSkillDef", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatRaiseSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatRaiseskill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Skills), "CheatResetSkill", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Skills_CheatResetSkill", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Terminal), "InitTerminal", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Skill), "Patch_Terminal_InitTerminal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } private static void Patch_FejdStartup() { //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Expected O, but got Unknown //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Expected O, but got Unknown foreach (Skill skill in skills.Values) { if (skill.Configurable) { string key = skill.Name.Key; string group = new Regex("['[\"\\]]").Replace(english.Localize(key), "").Trim(); string category = Localization.instance.Localize(key).Trim(); ConfigEntry<float> skillGain = config(group, "Skill gain factor", skill.SkillGainFactor, new ConfigDescription("The rate at which you gain experience for the skill.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillGainFactor = skillGain.Value; skillGain.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) => { skill.SkillGainFactor = skillGain.Value; }; ConfigEntry<float> skillEffect = config(group, "Skill effect factor", skill.SkillEffectFactor, new ConfigDescription("The power of the skill, based on the default power.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 5f), new object[1] { new ConfigurationManagerAttributes { Category = category } })); skill.SkillEffectFactor = skillEffect.Value; skillEffect.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) => { skill.SkillEffectFactor = skillEffect.Value; }; } } } private static void Patch_Skills_GetSkillDef([<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] ref SkillDef __result, List<SkillDef> ___m_skills, SkillType type) { //IL_0005: Unknown result type (might be due to invalid IL or missing references) if (__result == null) { SkillDef val = GetSkillDef(type); if (val != null) { ___m_skills.Add(val); __result = val; } } } private static bool Patch_Skills_CheatRaiseskill(Skills __instance, string name, float value, Player ___m_player) { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { SkillType current = key; Skill skill = skills[current]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { Skill skill2 = __instance.GetSkill(current); skill2.m_level += value; skill2.m_level = Mathf.Clamp(skill2.m_level, 0f, 100f); ((Character)___m_player).Message((MessageType)1, "Skill increased " + Localization.instance.Localize("$skill_" + ((object)(SkillType)(ref current)).ToString()) + ": " + (int)skill2.m_level, 0, skill2.m_info.m_icon); Console.instance.Print("Skill " + skill.internalSkillName + " = " + skill2.m_level); return false; } } return true; } private static bool Patch_Skills_CheatResetSkill(Skills __instance, string name) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) foreach (SkillType key in skills.Keys) { Skill skill = skills[key]; if (string.Equals(skill.internalSkillName, name, StringComparison.CurrentCultureIgnoreCase)) { __instance.ResetSkill(key); Console.instance.Print("Skill " + skill.internalSkillName + " reset"); return false; } } return true; } private static void Patch_Terminal_InitTerminal_Prefix() { InitializedTerminal = Terminal.m_terminalInitialized; } private static void Patch_Terminal_InitTerminal() { if (!InitializedTerminal) { AddSkill(Terminal.commands["raiseskill"]); AddSkill(Terminal.commands["resetskill"]); } static void AddSkill(ConsoleCommand command) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Expected O, but got Unknown ConsoleOptionsFetcher fetcher = command.m_tabOptionsFetcher; command.m_tabOptionsFetcher = (ConsoleOptionsFetcher)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] () => { List<string> list = fetcher.Invoke(); list.AddRange(skills.Values.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Skill skill) => skill.internalSkillName)); return list; }); } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] private static SkillDef GetSkillDef(SkillType skillType) { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) if (!skills.ContainsKey(skillType)) { return null; } Skill skill = skills[skillType]; return skill.skillDef; } private static byte[] ReadEmbeddedFileBytes(string name) { using MemoryStream memoryStream = new MemoryStream(); Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + name).CopyTo(memoryStream); return memoryStream.ToArray(); } private static Texture2D loadTexture(string name) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Expected O, but got Unknown Texture2D val = new Texture2D(0, 0); ImageConversion.LoadImage(val, ReadEmbeddedFileBytes("icons." + name)); return val; } private static Sprite loadSprite(string name, int width, int height) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) return Sprite.Create(loadTexture(name), new Rect(0f, 0f, (float)width, (float)height), Vector2.zero); } private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [PublicAPI] public static class SkillExtensions { public static float GetSkillFactor(this Character character, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return character.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static float GetSkillFactor(this Skills skills, string name) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) return skills.GetSkillFactor(Skill.fromName(name)) * Skill.skillByName[name].SkillEffectFactor; } public static void RaiseSkill(this Character character, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) character.RaiseSkill(Skill.fromName(name), value); } public static void RaiseSkill(this Skills skill, string name, float value = 1f) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) skill.RaiseSkill(Skill.fromName(name), value); } } } namespace PieceManager { [PublicAPI] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] public static class MaterialReplacer { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; internal static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static bool hasRun; static MaterialReplacer() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Expected O, but got Unknown //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Expected O, but got Unknown OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); Material[] array2 = array; foreach (Material val in array2) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count <= 0) { GetAllMaterials(); } foreach (Renderer item in ObjectToSwap.Keys.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true))) { ObjectToSwap.TryGetValue(((Component)item).gameObject, out var value); Material[] array = (Material[])(object)new Material[item.sharedMaterials.Length]; int num = 0; Material[] sharedMaterials = item.sharedMaterials; foreach (Material val in sharedMaterials) { string text = (value ? "JVLmock_" : "_REPLACE_"); if (((Object)val).name.StartsWith(text, StringComparison.Ordinal)) { string text2 = ((Object)val).name.Replace(" (Instance)", string.Empty).Replace(text, ""); if (OriginalMaterials.ContainsKey(text2)) { array[num] = OriginalMaterials[text2]; } else { Debug.LogWarning((object)("No suitable material found to replace: " + text2)); OriginalMaterials[text2] = array[num]; } num++; } } item.materials = array; item.sharedMaterials = array; } foreach (Renderer item2 in ObjectsForShaderReplace.Keys.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (GameObject gameObject) => gameObject.GetComponentsInChildren<Renderer>(true))) { ObjectsForShaderReplace.TryGetValue(((Component)((Component)item2).gameObject.transform.root).gameObject, out var value2); if ((Object)(object)item2 == (Object)null) { continue; } Material[] sharedMaterials2 = item2.sharedMaterials; foreach (Material val2 in sharedMaterials2) { if ((Object)(object)val2 == (Object)null) { continue; } string name = ((Object)val2.shader).name; switch (value2) { case ShaderType.PieceShader: val2.shader = Shader.Find("Custom/Piece"); break; case ShaderType.VegetationShader: val2.shader = Shader.Find("Custom/Vegetation"); break; case ShaderType.RockShader: val2.shader = Shader.Find("Custom/StaticRock"); break; case ShaderType.RugShader: val2.shader = Shader.Find("Custom/Rug"); break; case ShaderType.GrassShader: val2.shader = Shader.Find("Custom/Grass"); break; case ShaderType.CustomCreature: val2.shader = Shader.Find("Custom/Creature"); break; case ShaderType.UseUnityShader: if ((Object)(object)Shader.Find(name) != (Object)null) { val2.shader = Shader.Find(name); } break; default: val2.shader = Shader.Find("ToonDeferredShading2017"); break; } } } hasRun = true; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, Custom } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [PublicAPI] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string custom; } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, Building = 2, Furniture = 3, All = 100, Custom = 99 } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [PublicAPI] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [PublicAPI] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(1)] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] [PublicAPI] public class BuildPiece { [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] public string Category; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val2 = ResItem(r); return (val2 == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val2, m_recover = r.recover }; })); return dictionary.Values.Where([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] static ItemDrop ResItem(Requirement r) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(r.itemName); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)("The required item '" + r.itemName + "' does not exist.")); } return val; } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private LocalizeKey _name; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object configManager; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static Localization _english; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<c4187d57-e334-46c2-b03d-8e387121d2d1>Nullable(2)] private static object configSync { [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Expected O, but got Unknown //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_0334: Expected O, but got Unknown //IL_03d2: Unknown result type (might be due to invalid IL or missing references) //IL_03ac: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_042d: Unknown result type (might be due to invalid IL or missing references) //IL_0437: Expected O, but got Unknown //IL_05a7: Unknown result type (might be due to invalid IL or missing references) //IL_05b1: Expected O, but got Unknown //IL_088b: Unknown result type (might be due to invalid IL or missing references) //IL_0895: Expected O, but got Unknown //IL_061c: Unknown result type (might be due to invalid IL or missing references) //IL_0626: Expected O, but got Unknown //IL_06c2: Unknown result type (might be due to invalid IL or missing references) //IL_06cc: Expected O, but got Unknown //IL_0900: Unknown result type (might be due to invalid IL or missing references) //IL_090a: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<ff8141ea-b063-4071-ae0c-fcf083994eda>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.e