using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("AntiPlayerStack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AntiPlayerStack")]
[assembly: AssemblyTitle("AntiPlayerStack")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AntiPlayerStack
{
[BepInPlugin("com.yourname.antiplayerstack", "Anti Player Stack", "1.0.1")]
public class AntiPlayerStack : BaseUnityPlugin
{
private Harmony _harmony;
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
_harmony = new Harmony("com.yourname.antiplayerstack");
_harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"AntiPlayerStack loaded (v1.0.1). Players only slide off each other now.");
}
}
[HarmonyPatch(typeof(Character), "OnCollisionStay")]
public static class Character_OnCollisionStay_Patch
{
private static void Postfix(Character __instance, Collision collision)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
try
{
Player val = (Player)(object)((__instance is Player) ? __instance : null);
if (val == null)
{
return;
}
Character component = ((Component)collision.collider).GetComponent<Character>();
Player val2 = (Player)(object)((component is Player) ? component : null);
if (val2 != null && ((Component)val).transform.position.y > ((Component)val2).transform.position.y + 0.5f)
{
Rigidbody component2 = ((Component)val).GetComponent<Rigidbody>();
if ((Object)(object)component2 != (Object)null && !((Character)val).IsOnGround())
{
component2.AddForce(Vector3.down * 25f, (ForceMode)2);
}
}
}
catch (Exception arg)
{
Debug.LogError((object)$"AntiPlayerStack error: {arg}");
}
}
}
}