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Decompiled source of AntiPlayerStack v1.0.0
AntiPlayerStack.dll
Decompiled 7 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("AntiPlayerStack")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AntiPlayerStack")] [assembly: AssemblyTitle("AntiPlayerStack")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AntiPlayerStack { [BepInPlugin("com.yourname.antiplayerstack", "Anti Player Stack", "1.0.1")] public class AntiPlayerStack : BaseUnityPlugin { private Harmony _harmony; private void Awake() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _harmony = new Harmony("com.yourname.antiplayerstack"); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"AntiPlayerStack loaded (v1.0.1). Players only slide off each other now."); } } [HarmonyPatch(typeof(Character), "OnCollisionStay")] public static class Character_OnCollisionStay_Patch { private static void Postfix(Character __instance, Collision collision) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) try { Player val = (Player)(object)((__instance is Player) ? __instance : null); if (val == null) { return; } Character component = ((Component)collision.collider).GetComponent<Character>(); Player val2 = (Player)(object)((component is Player) ? component : null); if (val2 != null && ((Component)val).transform.position.y > ((Component)val2).transform.position.y + 0.5f) { Rigidbody component2 = ((Component)val).GetComponent<Rigidbody>(); if ((Object)(object)component2 != (Object)null && !((Character)val).IsOnGround()) { component2.AddForce(Vector3.down * 25f, (ForceMode)2); } } } catch (Exception arg) { Debug.LogError((object)$"AntiPlayerStack error: {arg}"); } } } }