Decompiled source of Cannons v0.1.0

Cannons.dll

Decompiled 9 months ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Jotunn;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Navalheim")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Navalheim")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("17516a32-190f-4873-8df2-3ba09afa9180")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Cannons;

public class Cannon : MonoBehaviour, Interactable, Hoverable
{
	public string m_name = "Cañón";

	public GameObject barrel;

	private Collider barrelCollider;

	public float maxPushForce = 100f;

	public float pushMultiplier = 1f;

	public Transform playerAttach;

	public Projectile projectile;

	public GameObject projectilePrefab;

	public Transform projectileSpawnPoint;

	public float projectileSpeed = 40f;

	public float projectileLifeTime = 15f;

	private bool reloading = false;

	private float fireTimer = 0f;

	private Quaternion originalBarrelRotation;

	private Player player;

	private bool loadedProjectile;

	private GameObject currentProjectile;

	private static ItemData arbalestItem;

	private static ItemData blackmetalBolt;

	private void Awake()
	{
	}

	private void Start()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		playerAttach = barrel.transform.parent.parent.Find("attach");
		barrelCollider = barrel.GetComponentInChildren<Collider>();
		originalBarrelRotation = barrel.transform.rotation;
		arbalestItem = PrefabManager.Instance.GetPrefab("DvergerArbalest").GetComponent<ItemDrop>().m_itemData;
		blackmetalBolt = PrefabManager.Instance.GetPrefab("BoltBlackmetal").GetComponent<ItemDrop>().m_itemData;
	}

	private void Update()
	{
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)player != (Object)null && Cannons.usingCannon)
		{
			if (!((Character)player).IsAttached())
			{
				SetActive(value: false);
			}
			if (fireTimer >= 1f)
			{
				reloading = false;
			}
			if (reloading)
			{
				fireTimer += Time.deltaTime;
			}
			if ((Object)(object)barrel != (Object)null && (Object)(object)Cannons.cameraTransform != (Object)null)
			{
				barrel.transform.LookAt(Cannons.cameraTransform.position + Cannons.cameraTransform.forward * 100f);
			}
			if (Input.GetKeyDown((KeyCode)102) && loadedProjectile && !reloading)
			{
				ShootProjectile();
			}
		}
	}

	public string GetHoverText()
	{
		if (!Cannons.usingCannon)
		{
			if (!loadedProjectile)
			{
				return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] Cargar munición ");
			}
			return Localization.instance.Localize("\n[<color=yellow><b>$KEY_Use</b></color>] Usar " + m_name);
		}
		return "";
	}

	public string GetHoverName()
	{
		return m_name;
	}

	public bool Interact(Humanoid _player, bool hold, bool alt)
	{
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		if (loadedProjectile)
		{
			SetActive(value: true);
			player = Player.m_localPlayer;
			((Character)player).AttachStart(playerAttach, (GameObject)null, true, false, true, "crouching", new Vector3(0f, 0.5f, 0f), (Transform)null);
			if (((Character)player).IsAttached())
			{
				Logger.LogInfo((object)(player.GetPlayerName() + " is using the cannon"));
			}
			((Collider)((Character)player).GetCollider()).enabled = false;
			barrelCollider.enabled = false;
			return true;
		}
		LoadProjectile();
		return true;
	}

	public bool UseItem(Humanoid player, ItemData item)
	{
		return false;
	}

	private void SetActive(bool value)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		Cannons.usingCannon = value;
		Cannons.aiming = value;
		if (!value)
		{
			((Collider)((Character)player).GetCollider()).enabled = true;
			if (((Character)player).IsAttached())
			{
				((Character)player).AttachStop();
			}
			barrel.transform.rotation = originalBarrelRotation;
			barrelCollider.enabled = true;
			player = null;
		}
	}

	public void LoadProjectile()
	{
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		if (!loadedProjectile)
		{
			string name = PrefabManager.Instance.GetPrefab("Cannonball").GetComponent<ItemDrop>().m_itemData.m_shared.m_name;
			if (!((Humanoid)Player.m_localPlayer).GetInventory().HaveItem(name, true))
			{
				((Character)Player.m_localPlayer).Message((MessageType)2, "No tienes " + name, 0, (Sprite)null);
				return;
			}
			((Humanoid)Player.m_localPlayer).GetInventory().RemoveItem(name, 1, -1, true);
			Object.Instantiate<GameObject>(Cannons.cannonLoadSfx, ((Component)this).transform.position, ((Component)this).transform.rotation);
			loadedProjectile = true;
		}
	}

	public void ShootProjectile()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Expected O, but got Unknown
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_016f: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		currentProjectile = Object.Instantiate<GameObject>(projectilePrefab, projectileSpawnPoint.position + projectileSpawnPoint.forward * 0.5f, projectileSpawnPoint.rotation);
		projectile = currentProjectile.GetComponent<Projectile>();
		projectile.m_damage = new DamageTypes
		{
			m_blunt = Cannons.CannonballProjectileBluntDamage.Value,
			m_chop = Cannons.CannonballProjectileChopDamage.Value
		};
		projectile.m_spawnOnHit = Cannons.cannonballHitAoe;
		projectile.m_spawnOnHit.GetComponent<Aoe>().m_damage = new DamageTypes
		{
			m_blunt = 100f
		};
		projectile.m_canHitWater = false;
		currentProjectile.SetActive(false);
		HitData val = new HitData();
		val.m_pushForce = projectileSpeed;
		val.m_backstabBonus = 4f;
		val.m_staggerMultiplier = 10f;
		val.m_blockable = false;
		val.m_dodgeable = true;
		val.SetAttacker((Character)(object)player);
		currentProjectile.SetActive(true);
		Object.Instantiate<GameObject>(Cannons.cannonFireSfx, projectileSpawnPoint.position, projectileSpawnPoint.rotation);
		IProjectile component = currentProjectile.GetComponent<IProjectile>();
		if (component != null)
		{
			component.Setup((Character)(object)player, currentProjectile.transform.forward * projectileSpeed, 50f, val, arbalestItem, blackmetalBolt);
		}
		Object.Destroy((Object)(object)currentProjectile, projectileLifeTime);
		arbalestItem.m_lastProjectile = currentProjectile;
		reloading = true;
		fireTimer = 0f;
		loadedProjectile = false;
		currentProjectile = null;
	}

	public void OnDestroy()
	{
		if ((Object)(object)player != (Object)null && Cannons.usingCannon)
		{
			SetActive(value: false);
		}
	}
}
internal class Cannonball : MonoBehaviour
{
	public Collider collider = (Collider)new SphereCollider
	{
		isTrigger = true,
		radius = 0.45f
	};

	private bool didHit = false;

	private void Start()
	{
	}

	private void FixedUpdate()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		if (didHit)
		{
			GameObject val = Object.Instantiate<GameObject>(PrefabManager.Instance.GetPrefab("sledge_aoe"));
			val.transform.rotation = new Quaternion
			{
				x = 0f,
				y = 0f,
				z = 90f
			};
			Object.DestroyImmediate((Object)(object)((Component)this).gameObject);
			didHit = false;
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		Logger.LogInfo((object)("Cannonball hit: " + ((Object)((Component)other).gameObject).name));
		if (!((Object)((Component)other).gameObject).name.Contains("WaterVolume"))
		{
			didHit = true;
		}
	}
}
[BepInPlugin("com.valkyrie.cannons", "Cannons!", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
public class Cannons : BaseUnityPlugin
{
	public class ShowCoordsCommand : ConsoleCommand
	{
		public override string Name => "coords";

		public override string Help => "Toggles showing coordinates con top left corner";

		public override void Run(string[] args)
		{
			if (!showCoords)
			{
				if (GUIManager.Instance == null)
				{
					Logger.LogError((object)"GUIManager instance is null");
				}
				else if (!Object.op_Implicit((Object)(object)GUIManager.CustomGUIFront))
				{
					Logger.LogError((object)"GUIManager CustomGUI is null");
				}
				else
				{
					showCoords = true;
				}
			}
			else
			{
				showCoords = false;
			}
		}
	}

	[HarmonyPatch]
	public static class GameCameraPatch
	{
		[HarmonyPatch(typeof(GameCamera), "GetCameraPosition")]
		[HarmonyPriority(100)]
		[HarmonyPostfix]
		private static void GetCameraPosition_Postfix(GameCamera __instance, float dt, Vector3 pos, Quaternion rot)
		{
			if ((Object)(object)__instance != (Object)null && originalFov == 0f)
			{
				originalFov = __instance.m_fov;
			}
		}

		[HarmonyPriority(0)]
		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameCamera), "UpdateCamera")]
		public static void UpdateCamera_Prefix(GameCamera __instance)
		{
			if (usingCannon)
			{
				cameraTransform = ((Component)__instance).transform;
				if (Input.GetKey((KeyCode)304))
				{
					__instance.m_fov = zoomFov;
				}
				if (Input.GetKeyUp((KeyCode)304))
				{
					__instance.m_fov = originalFov;
				}
			}
		}
	}

	public static class PlayerPatches
	{
		[HarmonyPatch(typeof(Player), "Update")]
		private static class PlayerUpdatePatch
		{
			private static void Postfix()
			{
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0041: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_008d: Unknown result type (might be due to invalid IL or missing references)
				//IL_009e: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && showCoords && !Object.op_Implicit((Object)(object)coordsText))
				{
					playerPosition = ((Component)Player.m_localPlayer).transform.position;
					Object.DestroyImmediate((Object)(object)coordsText);
					coordsText = GUIManager.Instance.CreateText(GetPositionString(), GUIManager.CustomGUIFront.transform, new Vector2(0.5f, 1f), new Vector2(0.5f, 1f), new Vector2(0f, -50f), GUIManager.Instance.AveriaSerifBold, 18, Color.white, false, Color.white, 350f, 40f, false);
				}
				else
				{
					coordsText = null;
				}
			}
		}

		[HarmonyPatch(typeof(Player), "PlayerAttackInput")]
		private static class PlayerAttackInputPatch
		{
			private static bool Prefix()
			{
				if (usingCannon)
				{
					return false;
				}
				return true;
			}
		}

		[HarmonyPatch(typeof(Character), "Damage")]
		private static class CharacterDamagePatch
		{
			private static bool Prefix()
			{
				if ((Object)(object)ZNet.instance != (Object)null && ZNet.instance.HasBadConnection() && Mathf.Sin(Time.time * 10f) > 0f)
				{
					return false;
				}
				return true;
			}
		}
	}

	private static readonly Cannons instance;

	public const string PluginGUID = "com.valkyrie.cannons";

	public const string PluginName = "Cannons!";

	public const string PluginVersion = "0.0.1";

	public static AssetBundle bundle;

	private static readonly string pluginPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	private static readonly string configPath = Paths.ConfigPath;

	private static Harmony harm = new Harmony("ValkyrieCannons");

	private static AudioSource sfxGroup;

	public static bool usingCannon = false;

	public static bool aiming = false;

	public static CustomPiece cannonDrakkar;

	public static float originalFov;

	public static float zoomFov = 30f;

	public static Vector3 playerHitPoint;

	public static Transform cameraTransform;

	public static GameObject salitre;

	public static GameObject cannonPrefab;

	public static GameObject cannonballPrefab;

	public static GameObject cannonFireSfx;

	public static GameObject cannonLoadSfx;

	public static GameObject cannonballHitSfx;

	public static GameObject cannonballProjectile;

	public static GameObject cannonballHitAoe;

	public static GameObject coordsText;

	public static bool showCoords;

	public static Vector3 playerPosition;

	private static string ConfigFileName = "com.valkyrie.cannons.cfg";

	private static string ConfigFileFullPath;

	public static ConfigEntry<int> CannonShipIronCost;

	public static ConfigEntry<int> CannonShipFinewoodCost;

	public static ConfigEntry<int> CannonShipAncientBarkCost;

	public static ConfigEntry<int> CannonballSalitreCost;

	public static ConfigEntry<float> CannonballWeight;

	public static ConfigEntry<float> CannonballProjectileBluntDamage;

	public static ConfigEntry<float> CannonballProjectileChopDamage;

	public static ConfigEntry<float> CannonballSplashDamage;

	public static ConfigEntry<int> CannonballIronCost;

	public static ConfigEntry<int> CannonballCoalCost;

	public static ConfigEntry<int> SalitreMinYield;

	public static ConfigEntry<int> SalitreMaxYield;

	private static bool IsServer => (int)SystemInfo.graphicsDeviceType == 4;

	private void Awake()
	{
		bundle = AssetUtils.LoadAssetBundleFromResources("cannons");
		CreateConfigValues();
		SetupWatcher();
		LoadAssets();
		CommandManager.Instance.AddConsoleCommand((ConsoleCommand)(object)new ShowCoordsCommand());
		PrefabManager.OnVanillaPrefabsAvailable += OnVanillaPrefabsAvailable;
		harm.PatchAll();
	}

	private static string GetPositionString()
	{
		return "Coords: " + playerPosition.x.ToString("F1") + "/" + playerPosition.y.ToString("F1") + "/" + playerPosition.z.ToString("F1");
	}

	private static void setPosition(GameObject extensions, GameObject ship, bool rotate = false)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		extensions.transform.position = ship.transform.position;
		extensions.transform.parent = ship.transform;
		extensions.transform.localPosition = new Vector3(2f, 1f, 0f);
		extensions.transform.rotation = Quaternion.Euler(0f, 90f, 0f);
	}

	private void LoadAssets()
	{
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0105: Unknown result type (might be due to invalid IL or missing references)
		salitre = bundle.LoadAsset<GameObject>("Salitre");
		cannonPrefab = bundle.LoadAsset<GameObject>("Cannon");
		cannonballPrefab = bundle.LoadAsset<GameObject>("Cannonball");
		cannonballHitAoe = bundle.LoadAsset<GameObject>("cannonball_aoe");
		cannonFireSfx = bundle.LoadAsset<GameObject>("sfx_cannon_fire");
		cannonLoadSfx = bundle.LoadAsset<GameObject>("sfx_cannon_load");
		cannonballHitSfx = bundle.LoadAsset<GameObject>("sfx_cannonball_hit");
		cannonballProjectile = bundle.LoadAsset<GameObject>("cannonball_projectile");
		PrefabManager.Instance.AddPrefab(cannonballProjectile);
		PrefabManager.Instance.AddPrefab(cannonFireSfx);
		PrefabManager.Instance.AddPrefab(cannonLoadSfx);
		PrefabManager.Instance.AddPrefab(cannonballHitSfx);
		cannonballHitAoe.GetComponent<Aoe>().m_damage = new DamageTypes
		{
			m_blunt = CannonballSplashDamage.Value
		};
		ZNetView val = cannonPrefab.GetComponent<ZNetView>();
		if ((Object)(object)val == (Object)null)
		{
			val = cannonPrefab.AddComponent<ZNetView>();
		}
		val.m_persistent = true;
		cannonPrefab.AddComponent<ZSyncTransform>();
		Cannon cannon = cannonPrefab.AddComponent<Cannon>();
		Transform val2 = cannonPrefab.transform.Find("cannon");
		cannon.barrel = ((Component)val2.Find("barrel")).gameObject;
		cannon.playerAttach = val2.Find("attach");
		cannon.projectilePrefab = cannonballProjectile;
		cannon.projectileSpawnPoint = cannon.barrel.transform.Find("BarrelTip");
	}

	private void OnVanillaPrefabsAvailable()
	{
		SetupSFX();
		AddSalitre();
		AddCannonball();
		AddCannonDrakkar();
		SetupDrops();
	}

	private void AddSalitre()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Expected O, but got Unknown
		Sprite val = RenderManager.Instance.Render(salitre, RenderManager.IsometricRotation);
		GameObject obj = salitre;
		ItemConfig val2 = new ItemConfig();
		val2.Enabled = false;
		val2.Name = "Salitre";
		val2.Description = "Uno de los ingredientes de la pólvora. Sirve para crear bolas de cañón.";
		val2.Icons = (Sprite[])(object)new Sprite[1] { val };
		CustomItem val3 = new CustomItem(obj, false, val2);
		ItemManager.Instance.AddItem(val3);
	}

	private void SetupDrops()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		GameObject prefab = Cache.GetPrefab<GameObject>("Leviathan");
		MineRock component = prefab.GetComponent<MineRock>();
		DropData item = default(DropData);
		item.m_item = PrefabManager.Instance.GetPrefab("Salitre");
		item.m_stackMax = 1;
		item.m_stackMin = 1;
		item.m_weight = 1f;
		item.m_dontScale = false;
		component.m_dropItems.m_drops.Add(item);
	}

	private void SetupSFX()
	{
		sfxGroup = Cache.GetPrefab<AudioSource>("sfx_arrow_hit");
		cannonFireSfx.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = sfxGroup.outputAudioMixerGroup;
		cannonLoadSfx.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = sfxGroup.outputAudioMixerGroup;
		cannonballHitSfx.GetComponentInChildren<AudioSource>().outputAudioMixerGroup = sfxGroup.outputAudioMixerGroup;
	}

	private void AddCannonball()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Expected O, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Expected O, but got Unknown
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ce: Expected O, but got Unknown
		//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Expected O, but got Unknown
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Expected O, but got Unknown
		//IL_010f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Expected O, but got Unknown
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Expected O, but got Unknown
		//IL_015d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0162: Unknown result type (might be due to invalid IL or missing references)
		//IL_016e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Expected O, but got Unknown
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Expected O, but got Unknown
		Sprite val = RenderManager.Instance.Render(cannonballPrefab, RenderManager.IsometricRotation);
		GameObject obj = cannonballPrefab;
		ItemConfig val2 = new ItemConfig();
		val2.CraftingStation = "forge";
		val2.Icons = (Sprite[])(object)new Sprite[1] { val };
		val2.Weight = CannonballWeight.Value;
		val2.StackSize = 20;
		val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig
			{
				Item = "Salitre",
				Amount = CannonballSalitreCost.Value
			},
			new RequirementConfig
			{
				Item = "Coal",
				Amount = CannonballCoalCost.Value
			},
			new RequirementConfig
			{
				Item = "Iron",
				Amount = CannonballIronCost.Value
			}
		};
		CustomItem val3 = new CustomItem(obj, false, val2);
		RecipeConfig val4 = new RecipeConfig();
		val4.Item = "Cannonball";
		val4.Name = "Cannonballx5";
		val4.Amount = 5;
		val4.Requirements = (RequirementConfig[])(object)new RequirementConfig[3]
		{
			new RequirementConfig
			{
				Item = "Salitre",
				Amount = CannonballSalitreCost.Value * 5
			},
			new RequirementConfig
			{
				Item = "Coal",
				Amount = CannonballCoalCost.Value * 5
			},
			new RequirementConfig
			{
				Item = "Iron",
				Amount = CannonballIronCost.Value * 5
			}
		};
		CustomRecipe val5 = new CustomRecipe(val4);
		ItemManager.Instance.AddRecipe(val5);
		ItemManager.Instance.AddItem(val3);
	}

	private static void AddCannonPiece()
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Expected O, but got Unknown
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Expected O, but got Unknown
		Sprite icon = RenderManager.Instance.Render(cannonPrefab, RenderManager.IsometricRotation);
		GameObject val = cannonPrefab;
		val.AddComponent<Piece>();
		PieceConfig val2 = new PieceConfig();
		val2.Name = "Cañón";
		val2.PieceTable = "Hammer";
		val2.Category = "Misc";
		val2.Icon = icon;
		val2.Requirements = (RequirementConfig[])(object)new RequirementConfig[1]
		{
			new RequirementConfig
			{
				Item = "Wood",
				Amount = 2,
				Recover = true
			}
		};
		CustomPiece val3 = new CustomPiece(val, false, val2);
		((Object)val3.PiecePrefab).name = "piece_cannon";
		PieceManager.Instance.AddPiece(val3);
	}

	private static void AddCannonDrakkar()
	{
		//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bc: Expected O, but got Unknown
		//IL_0300: Unknown result type (might be due to invalid IL or missing references)
		//IL_0305: Unknown result type (might be due to invalid IL or missing references)
		//IL_0311: Unknown result type (might be due to invalid IL or missing references)
		//IL_031a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0323: Expected O, but got Unknown
		//IL_0325: Unknown result type (might be due to invalid IL or missing references)
		//IL_032a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0336: Unknown result type (might be due to invalid IL or missing references)
		//IL_033f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0348: Expected O, but got Unknown
		//IL_034a: Unknown result type (might be due to invalid IL or missing references)
		//IL_034f: Unknown result type (might be due to invalid IL or missing references)
		//IL_035b: Unknown result type (might be due to invalid IL or missing references)
		//IL_036c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0375: Expected O, but got Unknown
		//IL_0377: Unknown result type (might be due to invalid IL or missing references)
		//IL_037c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0388: Unknown result type (might be due to invalid IL or missing references)
		//IL_0399: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a2: Expected O, but got Unknown
		//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_03cf: Expected O, but got Unknown
		//IL_03d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03e1: Expected O, but got Unknown
		GameObject prefab = Cache.GetPrefab<GameObject>("VikingShip");
		GameObject val = bundle.LoadAsset<GameObject>("CannonShip");
		Transform val2 = val.transform.Find("ship").Find("visual").Find("watermask");
		Transform val3 = prefab.transform.Find("ship").Find("visual").Find("watermask");
		Transform val4 = val.transform.Find("watereffects");
		Transform val5 = prefab.transform.Find("watereffects");
		Transform val6 = val4.Find("splash_effects");
		Transform val7 = val5.Find("splash_effects");
		Transform val8 = val4.Find("SpeedWake");
		Transform val9 = val5.Find("SpeedWake");
		ParticleSystemRenderer[] componentsInChildren = ((Component)val8).GetComponentsInChildren<ParticleSystemRenderer>();
		foreach (ParticleSystemRenderer val10 in componentsInChildren)
		{
			if (((Object)((Component)val10).transform).name == "Trail")
			{
				((Renderer)val10).material = ((Renderer)((Component)val9.Find("Trail")).GetComponentInChildren<ParticleSystemRenderer>()).material;
			}
			else
			{
				((Renderer)val10).material = ((Renderer)((Component)val9.Find("rudder")).GetComponentInChildren<ParticleSystemRenderer>()).material;
			}
		}
		WaterTrigger[] componentsInChildren2 = ((Component)val6).GetComponentsInChildren<WaterTrigger>();
		foreach (WaterTrigger val11 in componentsInChildren2)
		{
			val11.m_effects.m_effectPrefabs = ((Component)val7).GetComponentInChildren<WaterTrigger>().m_effects.m_effectPrefabs;
		}
		((Renderer)((Component)val4.Find("WaterSurface")).GetComponentInChildren<ParticleSystemRenderer>()).material = ((Renderer)((Component)val5.Find("WaterSurface")).GetComponentInChildren<ParticleSystemRenderer>()).material;
		prefab.transform.Find("watereffects").localPosition = new Vector3(0f, -0.7999992f, 0f);
		((Renderer)((Component)val2).GetComponent<MeshRenderer>()).materials = ((Renderer)((Component)val3).GetComponent<MeshRenderer>()).materials;
		Transform val12 = val.transform.Find("interactive");
		Transform val13 = val12.Find("cannons");
		for (int k = 0; k < val13.childCount; k++)
		{
			Transform child = val13.GetChild(k);
			Cannon cannon = ((Component)child).gameObject.AddComponent<Cannon>();
			Transform val14 = child.Find("cannon");
			cannon.barrel = ((Component)val14.Find("barrel")).gameObject;
			cannon.playerAttach = child.Find("attach");
			cannon.projectilePrefab = cannonballProjectile;
			cannon.projectileSpawnPoint = cannon.barrel.transform.Find("BarrelTip");
		}
		PieceConfig val15 = new PieceConfig();
		val15.Name = "Drakkar de Cañón";
		val15.Icon = val.GetComponent<Piece>().m_icon;
		val15.Category = "Misc";
		val15.PieceTable = "Hammer";
		val15.Requirements = (RequirementConfig[])(object)new RequirementConfig[5]
		{
			new RequirementConfig
			{
				Item = "IronNails",
				Amount = 100,
				Recover = true
			},
			new RequirementConfig
			{
				Item = "DeerHide",
				Amount = 10,
				Recover = true
			},
			new RequirementConfig
			{
				Item = "FineWood",
				Amount = CannonShipFinewoodCost.Value,
				Recover = true
			},
			new RequirementConfig
			{
				Item = "ElderBark",
				Amount = CannonShipAncientBarkCost.Value,
				Recover = true
			},
			new RequirementConfig
			{
				Item = "Iron",
				Amount = CannonShipIronCost.Value,
				Recover = true
			}
		};
		cannonDrakkar = new CustomPiece(val, true, val15);
		PieceManager.Instance.AddPiece(cannonDrakkar);
	}

	private void SetupWatcher()
	{
		FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
		fileSystemWatcher.Changed += ReadConfigValues;
		fileSystemWatcher.Created += ReadConfigValues;
		fileSystemWatcher.Renamed += ReadConfigValues;
		fileSystemWatcher.IncludeSubdirectories = true;
		fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
		fileSystemWatcher.EnableRaisingEvents = true;
	}

	private void ReadConfigValues(object sender, FileSystemEventArgs e)
	{
		if (!File.Exists(ConfigFileFullPath))
		{
			return;
		}
		try
		{
			Logger.LogDebug((object)"Attempting to reload configuration...");
			((BaseUnityPlugin)this).Config.Reload();
		}
		catch
		{
			Logger.LogError((object)("There was an issue loading " + ConfigFileName));
		}
	}

	private void CreateConfigValues()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Expected O, but got Unknown
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Expected O, but got Unknown
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Expected O, but got Unknown
		//IL_016b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Expected O, but got Unknown
		//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d0: Expected O, but got Unknown
		//IL_0221: Unknown result type (might be due to invalid IL or missing references)
		//IL_022b: Expected O, but got Unknown
		//IL_027c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0286: Expected O, but got Unknown
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e0: Expected O, but got Unknown
		//IL_0330: Unknown result type (might be due to invalid IL or missing references)
		//IL_033a: Expected O, but got Unknown
		//IL_038a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0394: Expected O, but got Unknown
		((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
		ConfigurationManagerAttributes val = new ConfigurationManagerAttributes
		{
			IsAdminOnly = true
		};
		AcceptableValueRange<float> val2 = new AcceptableValueRange<float>(0f, 1000f);
		CannonballWeight = ((BaseUnityPlugin)this).Config.Bind<float>("Cannonball", "Item Weight", 10f, new ConfigDescription("Weight of the cannonball item.", (AcceptableValueBase)(object)val2, new object[1] { val }));
		CannonballWeight.SettingChanged += delegate
		{
			ItemManager.Instance.GetItem("Cannonball").ItemDrop.m_itemData.m_shared.m_weight = CannonballWeight.Value;
		};
		CannonballProjectileBluntDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Cannonball", "Projectile Blunt Damage", 130f, new ConfigDescription("Blunt damage for the cannonball projectile impact.", (AcceptableValueBase)(object)val2, new object[1] { val }));
		CannonballProjectileBluntDamage.SettingChanged += delegate
		{
			ItemManager.Instance.GetItem("Cannonball").ItemDrop.m_itemData.m_shared.m_damages.m_blunt = CannonballProjectileBluntDamage.Value;
		};
		CannonballProjectileChopDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Cannonball", "Projectile Chop Damage", 40f, new ConfigDescription("Chop damage for the cannonball projectile impact.", (AcceptableValueBase)(object)val2, new object[1] { val }));
		CannonballProjectileChopDamage.SettingChanged += delegate
		{
			ItemManager.Instance.GetItem("Cannonball").ItemDrop.m_itemData.m_shared.m_damages.m_chop = CannonballProjectileChopDamage.Value;
		};
		CannonballSplashDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Cannonball", "Splash Blunt Damage", 70f, new ConfigDescription("Blunt damage for the cannonball splash damage.", (AcceptableValueBase)(object)val2, new object[1] { val }));
		CannonballSplashDamage.SettingChanged += delegate
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			cannonballHitAoe.GetComponent<Aoe>().m_damage = new DamageTypes
			{
				m_blunt = CannonballSplashDamage.Value
			};
		};
		CannonShipIronCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannon Drakkar", "Iron Cost", 40, new ConfigDescription("Iron cost for the Cannon Drakkar.", (AcceptableValueBase)null, new object[1] { val }));
		CannonShipIronCost.SettingChanged += delegate
		{
			Requirement[] resources9 = PieceManager.Instance.GetPiece("CannonShip").Piece.m_resources;
			foreach (Requirement val11 in resources9)
			{
				if (!(((Object)((Component)val11.m_resItem).gameObject).name != "Iron"))
				{
					val11.m_amount = CannonShipIronCost.Value;
				}
			}
		};
		CannonShipFinewoodCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannon Drakkar", "Finewood Cost", 50, new ConfigDescription("Finewood cost for the Cannon Drakkar.", (AcceptableValueBase)null, new object[1] { val }));
		CannonShipFinewoodCost.SettingChanged += delegate
		{
			Requirement[] resources8 = PieceManager.Instance.GetPiece("CannonShip").Piece.m_resources;
			foreach (Requirement val10 in resources8)
			{
				if (!(((Object)((Component)val10.m_resItem).gameObject).name != "FineWood"))
				{
					val10.m_amount = CannonShipFinewoodCost.Value;
				}
			}
		};
		CannonShipAncientBarkCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannon Drakkar", "Ancient Bark Cost", 50, new ConfigDescription("Ancient Bark cost for the Cannon Drakkar.", (AcceptableValueBase)null, new object[1] { val }));
		CannonShipAncientBarkCost.SettingChanged += delegate
		{
			Requirement[] resources7 = PieceManager.Instance.GetPiece("CannonShip").Piece.m_resources;
			foreach (Requirement val9 in resources7)
			{
				if (!(((Object)((Component)val9.m_resItem).gameObject).name != "ElderBark"))
				{
					val9.m_amount = CannonShipAncientBarkCost.Value;
				}
			}
		};
		CannonballSalitreCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannonball", "Salitre Cost", 1, new ConfigDescription("Salitre cost for the cannonball item.", (AcceptableValueBase)null, new object[1] { val }));
		CannonballSalitreCost.SettingChanged += delegate
		{
			Requirement[] resources5 = ItemManager.Instance.GetRecipe("Cannonball").Recipe.m_resources;
			foreach (Requirement val7 in resources5)
			{
				if (!(((Object)((Component)val7.m_resItem).gameObject).name != "Salitre"))
				{
					val7.m_amount = CannonballSalitreCost.Value;
				}
			}
			Requirement[] resources6 = ItemManager.Instance.GetRecipe("Cannonballx5").Recipe.m_resources;
			foreach (Requirement val8 in resources6)
			{
				if (!(((Object)((Component)val8.m_resItem).gameObject).name != "Salitre"))
				{
					val8.m_amount = CannonballSalitreCost.Value * 5;
				}
			}
		};
		CannonballIronCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannonball", "Iron Cost", 1, new ConfigDescription("Iron cost for the cannonball item.", (AcceptableValueBase)null, new object[1] { val }));
		CannonballIronCost.SettingChanged += delegate
		{
			Requirement[] resources3 = ItemManager.Instance.GetRecipe("Cannonball").Recipe.m_resources;
			foreach (Requirement val5 in resources3)
			{
				if (!(((Object)((Component)val5.m_resItem).gameObject).name != "Iron"))
				{
					val5.m_amount = CannonballIronCost.Value;
				}
			}
			Requirement[] resources4 = ItemManager.Instance.GetRecipe("Cannonballx5").Recipe.m_resources;
			foreach (Requirement val6 in resources4)
			{
				if (!(((Object)((Component)val6.m_resItem).gameObject).name != "Iron"))
				{
					val6.m_amount = CannonballIronCost.Value * 5;
				}
			}
		};
		CannonballCoalCost = ((BaseUnityPlugin)this).Config.Bind<int>("Cannonball", "Coal Cost", 1, new ConfigDescription("Coal cost for the cannonball item.", (AcceptableValueBase)null, new object[1] { val }));
		CannonballCoalCost.SettingChanged += delegate
		{
			Requirement[] resources = ItemManager.Instance.GetRecipe("Cannonball").Recipe.m_resources;
			foreach (Requirement val3 in resources)
			{
				if (!(((Object)((Component)val3.m_resItem).gameObject).name != "Coal"))
				{
					val3.m_amount = CannonballCoalCost.Value;
				}
			}
			Requirement[] resources2 = ItemManager.Instance.GetRecipe("Cannonballx5").Recipe.m_resources;
			foreach (Requirement val4 in resources2)
			{
				if (!(((Object)((Component)val4.m_resItem).gameObject).name != "Coal"))
				{
					val4.m_amount = CannonballCoalCost.Value * 5;
				}
			}
		};
		SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
		{
			if (attr.InitialSynchronization)
			{
				((BaseUnityPlugin)this).Logger.LogMessage((object)"Initial Config sync event received for Cannons");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogMessage((object)"Config sync event received for Cannons");
			}
		};
	}

	static Cannons()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Expected O, but got Unknown
		string text = Paths.ConfigPath;
		char directorySeparatorChar = Path.DirectorySeparatorChar;
		ConfigFileFullPath = text + directorySeparatorChar + ConfigFileName;
	}
}