BiomeLock
BiomeLock restricts biome progression by blocking player actions until the required boss is defeated.
By Radamanto
| Date uploaded | 2 weeks ago |
| Version | 1.0.5 |
| Download link | Radamanto-BiomeLock-1.0.5.zip |
| Downloads | 87 |
| Dependency string | Radamanto-BiomeLock-1.0.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
BiomeLock
BiomeLock restricts biome progression by blocking player actions until the required boss is defeated.
Boss Summon Day Restriction
Optionally blocks interaction with boss altars until the minimum configured in-game day for each boss is reached. Each boss has its own individual and independent configuration, allowing you to define on which in-game day its summon will be unlocked.
While the player is inside a blocked biome
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Interaction Blocking Blocks interactions with world objects, containers, items, and pickable objects while the effect is active.
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Combat Blocking Blocks all types of attacks (melee, projectile, and area).
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Building and Terrain Blocking Prevents building, repairing, removing structures, and modifying terrain using hammer, hoe, or cultivator.
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Dungeon Blocking Blocks entry into dungeons.
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Map Exploration Blocking Prevents map exploration and fog reveal.
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Pickup Restrictions Blocks both automatic and manual item pickup.
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On-Screen Warnings Displays periodic center-screen messages informing players that the biome is locked.
Features
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Admin Bypass Allows administrators to bypass all restrictions when enabled.
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Fully Configurable All features can be individually enabled or disabled via configuration, with full server synchronization.
Private Keys System
BiomeLock uses a progression system based on private keys to control biome access and apply restrictions to players. Each progression step is represented by a private key associated with a specific biome or boss. These keys are stored individually per player and do not rely on global world keys, ensuring precise and independent progression control.
How it works
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When a biome boss is defeated, the corresponding private key is automatically granted to all players who participated in the boss defeat.
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When entering a biome, the system checks whether the player has the required private key.
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If the required key is missing, the SE_BiomeLock status effect is applied, activating all configured restrictions.
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Once the player obtains the correct private key, the negative effect is removed and normal access to the biome is restored.
Private Keys by Boss
| Biome | Boss | Granted Private Key |
|---|---|---|
| Meadows | Eikthyr | bl_defeated_eikthyr |
| Black Forest | The Elder | bl_defeated_gdking |
| Swamp | Bonemass | bl_defeated_bonemass |
| Mountain | Moder | bl_defeated_dragon |
| Plains | Yagluth | bl_defeated_goblinking |
| Mistlands | The Queen | bl_defeated_queen |
| Ashlands | Fader | bl_defeated_fader |
Biome Unlocks by Private Key
| Required Private Key | Unlocked Biome(s) |
|---|---|
| bl_defeated_eikthyr | Meadows, Ocean |
| bl_defeated_gdking | Swamp |
| bl_defeated_bonemass | Mountain |
| bl_defeated_dragon | Plains |
| bl_defeated_goblinking | Mistlands |
| bl_defeated_queen | Ashlands |
| bl_defeated_fader | Deep North |
Admin Console Commands
| Command | Description |
|---|---|
| bl_listkeys | Lists all private keys owned by the specified player. If no player is specified, lists the local player’s keys. |
| bl_setkey | Grants a private key to the specified player. If no player name is provided, the key is granted to the local player. |
| bl_removekey | Removes a private key from the specified player. If no player name is provided, the key is removed from the local player. |
| bl_resetkeys | Removes all private keys from the specified player, resetting their progression. If no player name is provided, the local player is reset. |
Installation (manual)
- Place BiomeLock.dll inside your
BepInEx\plugins\folder.
CHANGELOG
Changelog
| Version | Description |
|---|---|
| 1.0.9 | Added support for multiple languages. An example file is included in the package. |
| 1.0.8 | Added a skill CAP system based on private keys. |
| 1.0.7 | Added validation for private keys in console commands (typo errors). |
| 1.0.6 | Added multilingual support (English, Portuguese-BR, Spanish, German, Korean, and Chinese). Added boss summon restriction requiring the player to defeat the previous boss before summoning the next one. Added guardian power usage restriction allowing it only after defeating the corresponding boss. Added a Private Keys system, making all progression previously based on Global Keys controlled by per-player private keys. Added trader interaction restrictions: Haldor unlocks after defeating Eikthyr, and the Bog Witch after defeating The Elder. Added restriction on access to Hildir’s map table. |
| 1.0.5 | Added mob spawn blocking. Added map pin blocking. |
| 1.0.4 | Fix of the blocked biomes selection that was not being synchronized via ServerSync. |
| 1.0.3 | Complete rewrite of the mod. |
| 1.0.2 | Fix bugs. |
| 1.0.1 | Fix bugs. |
| 1.0.0 | Initial Release. |