Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Vikings Monsters v1.0.1
plugins/Vikings_Monsters.dll
Decompiled 6 months ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Text.RegularExpressions; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using CreatureManager; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using PieceManager; using ServerSync; using SoftReferenceableAssets; using TMPro; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Vikings_Monsters")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("Vikings_Monsters")] [assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("E74EB49A-461D-48EA-85BC-F462D60C98C4")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: AssemblyCompany("Radamanto")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<7c0f3de5-8d0e-4789-a060-094f240b4b83>Embedded] internal sealed class <7c0f3de5-8d0e-4789-a060-094f240b4b83>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [<7c0f3de5-8d0e-4789-a060-094f240b4b83>Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class <a04bfca8-447f-4fb2-8799-9fd210a78d86>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <a04bfca8-447f-4fb2-8799-9fd210a78d86>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <a04bfca8-447f-4fb2-8799-9fd210a78d86>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<7c0f3de5-8d0e-4789-a060-094f240b4b83>Embedded] [CompilerGenerated] internal sealed class <672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContextAttribute : Attribute { public readonly byte Flag; public <672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace Vikings_Monsters { [BepInPlugin("radamanto.Vikings_Monsters", "Vikings_Monsters", "1.0.1")] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class Vikings_MonstersPlugin : BaseUnityPlugin { [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] private class ConfigurationManagerAttributes { public bool? Browsable = false; } internal const string ModName = "Vikings_Monsters"; internal const string ModVersion = "1.0.1"; internal const string Author = "radamanto"; private const string ModGUID = "radamanto.Vikings_Monsters"; private static string ConfigFileName = "radamanto.Vikings_Monsters.cfg"; private static string ConfigFileFullPath; private readonly Harmony _harmony = new Harmony("radamanto.Vikings_Monsters"); private static readonly ConfigSync ConfigSync; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private static ConfigEntry<bool> _serverConfigLocked; public void Awake() { //IL_095d: Unknown result type (might be due to invalid IL or missing references) //IL_0b1e: Unknown result type (might be due to invalid IL or missing references) //IL_0ca2: Unknown result type (might be due to invalid IL or missing references) //IL_0e22: Unknown result type (might be due to invalid IL or missing references) //IL_0fe2: Unknown result type (might be due to invalid IL or missing references) //IL_11a2: Unknown result type (might be due to invalid IL or missing references) //IL_13a3: Unknown result type (might be due to invalid IL or missing references) //IL_167b: Unknown result type (might be due to invalid IL or missing references) //IL_187f: Unknown result type (might be due to invalid IL or missing references) //IL_1a83: Unknown result type (might be due to invalid IL or missing references) _serverConfigLocked = config("General", "Force Server Config", value: true, "Force Server Config"); ConfigSync.AddLockingConfigEntry<bool>(_serverConfigLocked); GameObject val = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_alerted_rd_mobs"); GameObject val2 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_hatchling_hurt_rd_mobs"); GameObject val3 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_idle_rd_mobs"); GameObject val4 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatcling_hurt_rd_mobs"); GameObject val5 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_crit_rd_mobs"); GameObject val6 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_backstab_rd_mobs"); GameObject val7 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_hatchling_death_rd_mobs"); GameObject val8 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_death_rd_mobs"); GameObject val9 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_water_surface_rd_mobs"); GameObject val10 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_HitSparks_rd_mobs"); GameObject val11 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_greydwarf_attack_hit_rd_mobs"); GameObject val12 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_GoblinShaman_fireball_launch_rd_mobs"); GameObject val13 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_shaman_fireball_expl_rd_mobs"); GameObject val14 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_coldball_start_rd_mobs"); GameObject val15 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_ColdBall_launch_rd_mobs"); GameObject val16 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_corpse_destruction_small_rd_mobs"); GameObject val17 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_corpse_destruction_medium_rd_mobs"); GameObject val18 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_deer_hit_rd_mobs"); GameObject val19 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_greydwarf_hit_rd_mobs"); GameObject val20 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_goblin_death_rd_mobs"); GameObject val21 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_goblin_death_rd_mobs"); GameObject val22 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_goblin_alerted_rd_mobs"); GameObject val23 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_goblin_idle_rd_mobs"); GameObject val24 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_goblin_idle_coins_rd_mobs"); GameObject val25 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_jog_rd_mobs"); GameObject val26 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_run_rd_mobs"); GameObject val27 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_water_rd_mobs"); GameObject val28 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_mud_jog_rd_mobs"); GameObject val29 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_mud_run_rd_mobs"); GameObject val30 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_footstep_swim_rd_mobs"); GameObject val31 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_footstep_sneak_rd_mobs"); GameObject val32 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_climb_rd_mobs"); GameObject val33 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_snow_jog_rd_mobs"); GameObject val34 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_footstep_snow_run_rd_mobs"); GameObject val35 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_neck_death_rd_mobs"); GameObject val36 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_neck_death_rd_mobs"); GameObject val37 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_neck_attack_rd_mobs"); GameObject val38 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_neck_hit_rd_mobs"); GameObject val39 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_neck_hit_rd_mobs"); GameObject val40 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_neck_attack_hit_rd_mobs"); GameObject val41 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_bat_hit_rd_mobs"); GameObject val42 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_bat_death_rd_mobs"); GameObject val43 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_vulture_death_rd_mobs"); GameObject val44 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_vulture_alert_rd_mobs"); GameObject val45 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_vulture_idle_rd_mobs"); GameObject val46 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_clubhit_rd_mobs"); GameObject val47 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wraith_attack_hit_rd_mobs"); GameObject val48 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_vulture_attack_claw_rd_mobs"); GameObject val49 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hare_death_vocal_rd_mobs"); GameObject val50 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_hare_death_rd_mobs"); GameObject val51 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hare_footstep_run_rd_mobs"); GameObject val52 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hare_alerted_rd_mobs"); GameObject val53 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hare_idle_rd_mobs"); GameObject val54 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_wolf_hit_rd_mobs"); GameObject val55 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wolf_hit_rd_mobs"); GameObject val56 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_wolf_death_rd_mobs"); GameObject val57 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wolf_death_rd_mobs"); GameObject val58 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wolf_attack_hit_rd_mobs"); GameObject val59 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wolf_attack_rd_mobs"); GameObject val60 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_wolf_alerted_rd_mobs"); GameObject val61 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_wolf_footstep_snow_run_rd_mobs"); GameObject val62 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_foresttroll_hit_rd_mobs"); GameObject val63 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_hit_rd_mobs"); GameObject val64 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_death_rd_mobs"); GameObject val65 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_troll_death_rd_mobs"); GameObject val66 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_troll_love_rd_mobs"); GameObject val67 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_alerted_rd_mobs"); GameObject val68 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_idle_rd_mobs"); GameObject val69 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_troll_attack_hit_rd_mobs"); GameObject val70 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_attack_hit_rd_mobs"); GameObject val71 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_attacking_rd_mobs"); GameObject val72 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_swing_camshake_rd_mobs"); GameObject val73 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_hit_camshake_rd_mobs"); GameObject val74 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_troll_log_hitground_rd_mobs"); GameObject val75 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_rock_destroyed_rd_mobs"); GameObject val76 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_metal_blocked_rd_mobs"); GameObject val77 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_blocked_rd_mobs"); GameObject val78 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_block_camshake_rd_mobs"); GameObject val79 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_footstep_rd_mobs"); GameObject val80 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_troll_footstep_rd_mobs"); GameObject val81 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_troll_footstep_water_rd_mobs"); GameObject val82 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_troll_footstep_water_rd_mobs"); GameObject val83 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_serpent_attack_hit_rd_mobs"); GameObject val84 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_serpent_attack_rd_mobs"); GameObject val85 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_serpent_attack_trigger_rd_mobs"); GameObject val86 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_serpent_attack_trigger_rd_mobs"); GameObject val87 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_BonemawSerpent_Spit_Hit_rd_mobs"); GameObject val88 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_bonemaw_serpent_spit_hit_rd_mobs"); GameObject val89 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_bonemaw_serpent_spit_rd_mobs"); GameObject val90 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_leech_attack_hit_rd_mobs"); GameObject val91 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_serpent_idle_rd_mobs"); GameObject val92 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_serpent_taunt_rd_mobs"); GameObject val93 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_leech_hit_rd_mobs"); GameObject val94 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_serpent_hurt_rd_mobs"); GameObject val95 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_serpent_death_rd_mobs"); GameObject val96 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_leech_death_rd_mobs"); GameObject val97 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_serpent_watersurface_rd_mobs"); GameObject val98 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "fx_shaman_iceball_expl_rd_mobs"); GameObject val99 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "vfx_hjall_spit_hit_rd_mobs"); GameObject val100 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_alerted_poison_rd_mobs"); GameObject val101 = ItemManager.PrefabManager.RegisterPrefab("rd_mobs", "sfx_hatchling_idle_poison_rd_mobs"); Item item = new Item("rd_mobs", "rd_goblin_gem_trophy"); item.Name.English("Gold Goblin Trophy"); item.Name.Portuguese_Brazilian("Troféu Goblin Dourado"); item.Description.English("As rare as its former owner."); item.Description.Portuguese_Brazilian("Tão raro quanto seu antigo dono."); MaterialReplacer.RegisterGameObjectForShaderSwap(item.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature = new Creature("rd_mobs", "rd_goblin_gem") { Biome = (Biome)895, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 1f, GroupSize = new CreatureManager.Range(1f, 1f), CheckSpawnInterval = 43200, SpecificSpawnTime = SpawnTime.Always, Maximum = 1, ConfigurationEnabled = true, CanHaveStars = false, CanSpawn = true, CanBeTamed = false }; creature.Localize().Portuguese_Brazilian("Goblin Dourado").English("Gold Goblin"); creature.Drops["rd_goblin_gem_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature.Drops["rd_goblin_gem_trophy"].DropChance = 1f; creature.Drops["Coins"].Amount = new CreatureManager.Range(100f, 200f); creature.Drops["Coins"].DropChance = 100f; Item item2 = new Item("rd_mobs", "rd_dragon_fire_trophy"); item2.Name.English("Fire Dragon Trophy"); item2.Name.Portuguese_Brazilian("Troféu Dragão de Fogo"); item2.Description.English("Head of a beast forged in the desert heat."); item2.Description.Portuguese_Brazilian("Cabeça de uma fera forjada no calor do deserto."); MaterialReplacer.RegisterGameObjectForShaderSwap(item2.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature2 = new Creature("rd_mobs", "rd_dragon_fire") { Biome = (Biome)16, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 50f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 2, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature2.Localize().Portuguese_Brazilian("Dragão de Fogo").English("Fire Dragon"); creature2.Drops["rd_dragon_fire_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature2.Drops["rd_dragon_fire_trophy"].DropChance = 5f; Item item3 = new Item("rd_mobs", "rd_dragon_poison_trophy"); item3.Name.English("Poison Dragon Trophy"); item3.Name.Portuguese_Brazilian("Troféu Dragão de Veneno"); item3.Description.English("Head of a beast forged in mist."); item3.Description.Portuguese_Brazilian("Cabeça de uma fera forjada na névoa."); MaterialReplacer.RegisterGameObjectForShaderSwap(item3.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature3 = new Creature("rd_mobs", "rd_dragon_poison") { Biome = (Biome)512, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 50f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 1, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature3.Localize().Portuguese_Brazilian("Dragão de Veneno").English("Poison Dragon"); creature3.Drops["rd_dragon_poison_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature3.Drops["rd_dragon_poison_trophy"].DropChance = 10f; Item item4 = new Item("rd_mobs", "rd_poison_neck_trophy"); item4.Name.English("Poison Neck Trophy"); item4.Name.Portuguese_Brazilian("Troféu Lagarto Venenoso"); item4.Description.English("Poison exudes from his mouth."); item4.Description.Portuguese_Brazilian("Veneno exala pela sua boca."); MaterialReplacer.RegisterGameObjectForShaderSwap(item4.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature4 = new Creature("rd_mobs", "rd_poison_neck") { Biome = (Biome)2, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 50f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 2, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature4.Localize().Portuguese_Brazilian("Lagarto Venenoso").English("Poison Neck"); creature4.Drops["rd_poison_neck_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature4.Drops["rd_poison_neck_trophy"].DropChance = 5f; creature4.Drops["Entrails"].Amount = new CreatureManager.Range(1f, 2f); creature4.Drops["Entrails"].DropChance = 100f; Item item5 = new Item("rd_mobs", "rd_urubu_trophy"); item5.Name.English("Uruvul Trophy"); item5.Name.Portuguese_Brazilian("Troféu Urubu"); item5.Description.English("A real butcher."); item5.Description.Portuguese_Brazilian("Um verdadeiro carniceiro."); MaterialReplacer.RegisterGameObjectForShaderSwap(item5.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature5 = new Creature("rd_mobs", "rd_urubu") { Biome = (Biome)1, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 35f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 2, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature5.Localize().Portuguese_Brazilian("Urubu").English("Uruvul"); creature5.Drops["rd_urubu_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature5.Drops["rd_urubu_trophy"].DropChance = 5f; creature5.Drops["Feathers"].Amount = new CreatureManager.Range(5f, 10f); creature5.Drops["Feathers"].DropChance = 100f; Item item6 = new Item("rd_mobs", "rd_rabbit_trophy"); item6.Name.English("Rabbit Trophy"); item6.Name.Portuguese_Brazilian("Troféu Coelho"); item6.Description.English("Legs of a wild rabbit."); item6.Description.Portuguese_Brazilian("Pernas de um coelho selvagem."); MaterialReplacer.RegisterGameObjectForShaderSwap(item6.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature6 = new Creature("rd_mobs", "rd_rabbit") { Biome = (Biome)1, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 50f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 150, SpecificSpawnTime = SpawnTime.Always, Maximum = 4, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature6.Localize().Portuguese_Brazilian("Coelho").English("Rabbit"); creature6.Drops["rd_rabbit_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature6.Drops["rd_rabbit_trophy"].DropChance = 10f; creature6.Drops["LeatherScraps"].Amount = new CreatureManager.Range(1f, 2f); creature6.Drops["LeatherScraps"].DropChance = 100f; creature6.Drops["BoneFragments"].Amount = new CreatureManager.Range(1f, 2f); creature6.Drops["BoneFragments"].DropChance = 50f; Item item7 = new Item("rd_mobs", "rd_wolf_fire_trophy"); item7.Name.English("Fire Wolf Trophy"); item7.Name.Portuguese_Brazilian("Troféu Lobo de Fogo"); item7.Description.English("Trophy of a restless beast."); item7.Description.Portuguese_Brazilian("Troféu de uma fera agitada."); MaterialReplacer.RegisterGameObjectForShaderSwap(item7.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature7 = new Creature("rd_mobs", "rd_wolf_fire") { Biome = (Biome)16, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 50f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 150, SpecificSpawnTime = SpawnTime.Always, Maximum = 4, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature7.Localize().Portuguese_Brazilian("Lobo de Fogo").English("Fire Wolf"); creature7.Drops["rd_wolf_fire_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature7.Drops["rd_wolf_fire_trophy"].DropChance = 5f; creature7.Drops["WolfMeat"].Amount = new CreatureManager.Range(1f, 3f); creature7.Drops["WolfMeat"].DropChance = 100f; creature7.Drops["WolfFang"].Amount = new CreatureManager.Range(1f, 2f); creature7.Drops["WolfFang"].DropChance = 50f; Item item8 = new Item("rd_mobs", "rd_ice_troll_trophy"); item8.Name.English("Mountain Troll Trophy"); item8.Name.Portuguese_Brazilian("Troféu Troll da Montanha"); item8.Description.English("Trophy of a frost giant."); item8.Description.Portuguese_Brazilian("Troféu de um gigante gelado."); MaterialReplacer.RegisterGameObjectForShaderSwap(item8.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item9 = new Item("rd_mobs", "rd_ice_troll_log_swing_h"); item9.Name.English("Porrete Troll H"); item9.Name.Portuguese_Brazilian("Porrete Troll H"); item9.Description.English("Porrete Troll H"); item9.Description.Portuguese_Brazilian("Porrete Troll H"); MaterialReplacer.RegisterGameObjectForShaderSwap(item9.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Item item10 = new Item("rd_mobs", "rd_ice_troll_log_swing_v"); item10.Name.English("Porrete Troll V"); item10.Name.Portuguese_Brazilian("Porrete Troll V"); item10.Description.English("Porrete Troll V"); item10.Description.Portuguese_Brazilian("Porrete Troll V"); MaterialReplacer.RegisterGameObjectForShaderSwap(item10.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature8 = new Creature("rd_mobs", "rd_ice_troll") { Biome = (Biome)4, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(1f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 35f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 1, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature8.Localize().Portuguese_Brazilian("Troll da Montanha").English("Mountain Troll"); creature8.Drops["rd_ice_troll_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature8.Drops["rd_ice_troll_trophy"].DropChance = 5f; creature8.Drops["TrollHide"].Amount = new CreatureManager.Range(5f, 10f); creature8.Drops["TrollHide"].DropChance = 100f; creature8.Drops["Crystal"].Amount = new CreatureManager.Range(10f, 12f); creature8.Drops["Crystal"].DropChance = 100f; Item item11 = new Item("rd_mobs", "rd_serpente_fire_trophy"); item11.Name.English("Fire Serpent Trophy"); item11.Name.Portuguese_Brazilian("Troféu Serpente de Fogo"); item11.Description.English("Trophy of a flaming water serpent."); item11.Description.Portuguese_Brazilian("Troféu de uma serpente aquática flamejante."); MaterialReplacer.RegisterGameObjectForShaderSwap(item11.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature9 = new Creature("rd_mobs", "rd_serpente_fire") { Biome = (Biome)256, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(-1000f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 35f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 1, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature9.Localize().Portuguese_Brazilian("Serpente de Fogo").English("Fire Serpent"); creature9.Drops["rd_serpente_fire_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature9.Drops["rd_serpente_fire_trophy"].DropChance = 20f; creature9.Drops["SerpentMeat"].Amount = new CreatureManager.Range(6f, 8f); creature9.Drops["SerpentMeat"].DropChance = 100f; creature9.Drops["SerpentScale"].Amount = new CreatureManager.Range(8f, 10f); creature9.Drops["SerpentScale"].DropChance = 100f; Item item12 = new Item("rd_mobs", "rd_serpente_ice_trophy"); item12.Name.English("Ice Serpent Trophy"); item12.Name.Portuguese_Brazilian("Troféu Serpente de Gelo"); item12.Description.English("Trophy of a freezing water serpent."); item12.Description.Portuguese_Brazilian("Troféu de uma serpente aquática congelante."); MaterialReplacer.RegisterGameObjectForShaderSwap(item12.Prefab, MaterialReplacer.ShaderType.UseUnityShader); Creature creature10 = new Creature("rd_mobs", "rd_serpente_ice") { Biome = (Biome)256, SpecificSpawnArea = SpawnArea.Everywhere, RequiredAltitude = new CreatureManager.Range(-1000f, 1000f), RequiredOceanDepth = new CreatureManager.Range(-1f, 0f), ForestSpawn = Forest.Both, RequiredWeather = Weather.None, RequiredGlobalKey = GlobalKey.None, SpawnChance = 35f, GroupSize = new CreatureManager.Range(1f, 3f), CheckSpawnInterval = 900, SpecificSpawnTime = SpawnTime.Always, Maximum = 1, ConfigurationEnabled = true, CanHaveStars = true, CanSpawn = true, CanBeTamed = false }; creature10.Localize().Portuguese_Brazilian("Serpente de Gelo").English("Ice Serpent"); creature10.Drops["rd_serpente_ice_trophy"].Amount = new CreatureManager.Range(1f, 1f); creature10.Drops["rd_serpente_ice_trophy"].DropChance = 20f; creature10.Drops["SerpentMeat"].Amount = new CreatureManager.Range(6f, 8f); creature10.Drops["SerpentMeat"].DropChance = 100f; creature10.Drops["SerpentScale"].Amount = new CreatureManager.Range(8f, 10f); creature10.Drops["SerpentScale"].DropChance = 100f; SetupWatcher(); _harmony.PatchAll(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private ConfigEntry<T> config<[<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } private ConfigEntry<T> config<[<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } private static int GetZDO(int prefabHash) { int num = 0; List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector; foreach (List<ZDO> list in objectsBySector) { if (list == null) { continue; } for (int j = 0; j < list.Count; j++) { ZDO val = list[j]; if (val.GetPrefab() == prefabHash) { num++; } } } return num; } private static int GetPrefabCount(int prefabHash) { int num = 0; List<ZDO>[] objectsBySector = ZDOMan.instance.m_objectsBySector; foreach (List<ZDO> list in objectsBySector) { if (list == null) { continue; } for (int j = 0; j < list.Count; j++) { ZDO val = list[j]; if (val.GetPrefab() == prefabHash) { num++; } } } return num; } static Vikings_MonstersPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConfigSync = new ConfigSync("radamanto.Vikings_Monsters") { DisplayName = "Vikings_Monsters", CurrentVersion = "1.0.1", MinimumRequiredVersion = "1.0.1" }; } } } namespace PieceManager { [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [PublicAPI] public static class MaterialReplacer { [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, [InternalName("piece_preptable")] FoodPreparationTable, [InternalName("piece_MeadCauldron")] MeadKetill, Custom } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [PublicAPI] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] public string custom; } [PublicAPI] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [PublicAPI] public class BuildPiece { [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] public string Category; [UsedImplicitly] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] [Description("Specifies a config entry which toggles whether a recipe is active.")] public ConfigEntryBase RecipeIsActive = null; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private LocalizeKey _name; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private static object configManager; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private static Localization _english; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] private static object configSync { [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.category.SettingChanged += BuildTableConfigChanged; cfg.customCategory.SettingChanged += BuildTableConfigChanged; if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes })); piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); cfg.tools.SettingChanged += [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (object _, EventArgs _) => { Inventory[] source = (from c in Player.s_players.Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>() select c.GetInventory()) where c != null select c).ToArray(); Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items select p.GetComponent<ItemDrop>() into c where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>()) select c).Concat(ItemDrop.s_instances) select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Inventory i) => i.GetAllItems()) select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i)) where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces) group kv by kv.Key).ToDictionary([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList()); string[] array5 = piece.activeTools; foreach (string key in array5) { if (dictionary.TryGetValue(key, out var value3)) { foreach (PieceTable item3 in value3) { item3.m_pieces.Remove(piece.Prefab); } } } piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' }) select s.Trim()).ToArray(); if (Object.op_Implicit((Object)(object)ObjectDB.instance)) { string[] array6 = piece.activeTools; foreach (string key2 in array6) { if (dictionary.TryGetValue(key2, out var value4)) { foreach (PieceTable item4 in value4) { if (!item4.m_pieces.Contains(piece.Prefab)) { item4.m_pieces.Add(piece.Prefab); } } } } if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces)) { PiecePrefabManager.CategoryRefreshNeeded = true; ((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces); } } }; StationExtension pieceExtensionComp; List<ConfigurationManagerAttributes> hideWhenNoneAttributes2; if (piece.Extension.ExtensionStations.Count > 0) { pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>(); PieceConfig pieceConfig3 = cfg; string group = englishName; CraftingTable table = piece.Extension.ExtensionStations.First().Table; string text = "Crafting station that " + localizedName + " extends."; object[] array = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes.Order = num; array[0] = configurationManagerAttributes; pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array)); cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); PieceConfig pieceConfig4 = cfg; string group2 = englishName; float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance; string text2 = "Distance from the station that " + localizedName + " can be placed."; object[] array2 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes2.Order = num; array2[0] = configurationManagerAttributes2; pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2)); hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>(); cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged; cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged; cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes3.Order = num; configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None; ConfigurationManagerAttributes item = configurationManagerAttributes3; hideWhenNoneAttributes2.Add(item); } List<ConfigurationManagerAttributes> hideWhenNoneAttributes; if (piece.Crafting.Stations.Count > 0) { hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>(); PieceConfig pieceConfig5 = cfg; string group3 = englishName; CraftingTable table2 = piece.Crafting.Stations.First().Table; string text3 = "Crafting station where " + localizedName + " is available."; object[] array3 = new object[1]; ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes(); int num = order - 1; order = num; configurationManagerAttributes4.Order = num; array3[0] = configurationManagerAttributes4; pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3)); cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes })); cfg.table.SettingChanged += TableConfigChanged; cfg.customTable.SettingChanged += TableConfigChanged; ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes(); num = order - 1; order = num; configurationManagerAttributes5.Order = num; configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None; ConfigurationManagerAttributes item2 = configurationManagerAttributes5; hideWhenNoneAttributes.Add(item2); } cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName); cfg.craft.SettingChanged += [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (object _, EventArgs _) => { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab2.m_resources = resources; Piece[] array4 = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array4) { if (val.m_name == pieceName) { val.m_resources = resources; } } } }; for (int j = 0; j < piece.Conversions.Count; j++) { string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : ""); Conversion conversion = piece.Conversions[j]; conversion.config = new Conversion.ConversionConfig(); int index = j; conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.input.SettingChanged += [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance2 = ObjectDB.instance; if (instance2 != null) { ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value); piece.conversions[index].m_from = from; } } }; conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Category = localizedName } })); conversion.config.output.SettingChanged += [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (object _, EventArgs _) => { if (index < piece.conversions.Count) { ObjectDB instance = ObjectDB.instance; if (instance != null) { ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value); piece.conversions[index].m_to = to; } } }; } void BuildTableConfigChanged(object o, EventArgs e) { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) if (registeredPieces.Count > 0) { if (cfg.category.Value == BuildPieceCategory.Custom) { piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value); } else { piecePrefab2.m_category = (PieceCategory)cfg.category.Value; } if (Object.op_Implicit((Object)(object)Hud.instance)) { PiecePrefabManager.CategoryRefreshNeeded = true; PiecePrefabManager.CreateCategoryTabs(); } } customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom; ReloadConfigDisplay(); } void ExtensionTableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { CraftingTable value2 = cfg.extensionTable.Value; CraftingTable craftingTable = value2; if (craftingTable == CraftingTable.Custom) { StationExtension obj2 = pieceExtensionComp; GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value); obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null); } else { pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value; } customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2) { item5.Browsable = cfg.extensionTable.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } void TableConfigChanged(object o, EventArgs e) { if (piece.RequiredItems.Requirements.Count > 0) { switch (cfg.table.Value) { case CraftingTable.None: piecePrefab2.m_craftingStation = null; break; case CraftingTable.Custom: { Piece obj = piecePrefab2; GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value); obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null); break; } default: piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); break; } } customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom; foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes) { item6.Browsable = cfg.table.Value != CraftingTable.None; } ReloadConfigDisplay(); plugin.Config.Save(); } ConfigEntry<string> itemConfig(string name, string value, string desc) { //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Expected O, but got Unknown ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes { CustomDrawer = DrawConfigTable, Order = (order -= 1), Category = localizedName }; return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 })); } } foreach (BuildPiece registeredPiece3 in registeredPieces) { ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive; Piece piecePrefab; if (enabledCfg != null) { piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>(); ConfigChanged(null, null); ((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged)); } registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3); [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(2)] void ConfigChanged(object o, EventArgs e) { piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0; } } if (saveOnConfigSet) { plugin.Config.SaveOnConfigSet = true; plugin.Config.Save(); } void ReloadConfigDisplay() { object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager); if (obj3 is bool && (bool)obj3) { configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>()); } } } private void InitializeNewRegisteredPiece(BuildPiece piece) { ConfigEntryBase recipeIsActive = piece.RecipeIsActive; PieceConfig cfg; Piece piecePrefab; string pieceName; if (recipeIsActive != null) { pieceConfigs.TryGetValue(piece, out cfg); piecePrefab = piece.Prefab.GetComponent<Piece>(); pieceName = piecePrefab.m_name; ((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged)); } void ConfigChanged(object o, EventArgs e) { if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null) { Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value)); piecePrefab.m_resources = resources; Piece[] array = Object.FindObjectsOfType<Piece>(); foreach (Piece val in array) { if (val.m_name == pieceName) { val.m_resources = resources; } } } } } [HarmonyPriority(700)] internal static void Patch_ObjectDBInit(ObjectDB __instance) { //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_048e: Unknown result type (might be due to invalid IL or missing references) //IL_04c1: Unknown result type (might be due to invalid IL or missing references) //IL_04f9: Expected O, but got Unknown if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null) { return; } foreach (BuildPiece registeredPiece in registeredPieces) { pieceConfigs.TryGetValue(registeredPiece, out var value); registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value)); foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations) { switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value); if (prefab != null) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations) { switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value) { case CraftingTable.None: registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; break; case CraftingTable.Custom: { GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value); if (prefab2 != null) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>(); } else { Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist")); } break; } default: if (value != null && value.table.Value == CraftingTable.None) { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null; } else { registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>(); } break; } } registeredPiece.conversions = new List<ItemConversion>(); for (int i = 0; i < registeredPiece.Conversions.Count; i++) { Conversion conversion = registeredPiece.Conversions[i]; registeredPiece.conversions.Add(new ItemConversion { m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input), m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output) }); if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null) { registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]); } } } } public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { SnapshotPiece(Prefab, lightIntensity, cameraRotation); } internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_01a4: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0210: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027c: Unknown result type (might be due to invalid IL or missing references) //IL_02d6: Unknown result type (might be due to invalid IL or missing references) //IL_02dd: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0333: Unknown result type (might be due to invalid IL or missing references) //IL_0338: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0376: Expected O, but got Unknown //IL_0394: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03e4: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any())) { Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>(); component.backgroundColor = Color.clear; component.clearFlags = (CameraClearFlags)2; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f)); component.fieldOfView = 0.5f; component.farClipPlane = 100000f; component.cullingMask = 8; Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>(); ((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f); ((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f); component2.type = (LightType)1; component2.cullingMask = 8; component2.intensity = lightIntensity; GameObject val = Object.Instantiate<GameObject>(prefab); Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(); foreach (Transform val2 in componentsInChildren) { ((Component)val2).gameObject.layer = 3; } val.transform.position = Vector3.zero; val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f); ((Object)val).name = ((Object)prefab).name; MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>(); Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds2 = ((Renderer)renderer).bounds; return Vector3.Min(cur, ((Bounds)(ref bounds2)).min); }); Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) => { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = ((Renderer)renderer).bounds; return Vector3.Max(cur, ((Bounds)(ref bounds)).max); }); val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f; Vector3 val5 = val4 - val3; TimedDestruction val6 = val.AddComponent<TimedDestruction>(); val6.Trigger(1f); Rect val7 = default(Rect); ((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f); component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height); component.fieldOfView = 20f; float num = Mathf.Max(val5.x, val5.y) + 0.1f; float num2 = num / Mathf.Tan(component.fieldOfView * ((float)Math.PI / 180f)) * 1.1f; ((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2); component.Render(); RenderTexture active = RenderTexture.active; RenderTexture.active = component.targetTexture; Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false); val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0); val8.Apply(); RenderTexture.active = active; prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f); ((Component)component2).gameObject.SetActive(false); component.targetTexture.Release(); ((Component)component).gameObject.SetActive(false); val.SetActive(false); Object.DestroyImmediate((Object)(object)val); Object.Destroy((Object)(object)component); Object.Destroy((Object)(object)component2); Object.Destroy((Object)(object)((Component)component).gameObject); Object.Destroy((Object)(object)((Component)component2).gameObject); } } private static void DrawConfigTable(ConfigEntryBase cfg) { //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Expected O, but got Unknown //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015d: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Expected O, but got Unknown //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0227: Expected O, but got Unknown //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Expected O, but got Unknown bool valueOrDefault = cfg.Description.Tags.Select([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault(); List<Requirement> list = new List<Requirement>(); bool flag = false; int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true) .Invoke(configManager, Array.Empty<object>()) ?? ((object)130)); GUILayout.BeginVertical(Array.Empty<GUILayoutOption>()); foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs) { GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>()); int num2 = req.amount; if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField) { fixedWidth = 40f }, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault) { num2 = result; flag = true; } string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField) { fixedWidth = num - 40 - 67 - 21 - 21 - 12 }, Array.Empty<GUILayoutOption>()); string text2 = (valueOrDefault ? req.itemName : text); flag = flag || text2 != req.itemName; bool flag2 = req.recover; if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle) { fixedWidth = 67f }, Array.Empty<GUILayoutOption>()) != req.recover) { flag2 = !flag2; flag = true; } if (GUILayout.Button("x", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; } else { list.Add(new Requirement { amount = num2, itemName = text2, recover = flag2 }); } if (GUILayout.Button("+", new GUIStyle(GUI.skin.button) { fixedWidth = 21f }, Array.Empty<GUILayoutOption>()) && !valueOrDefault) { flag = true; list.Add(new Requirement { amount = 1, itemName = "", recover = false }); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (flag) { cfg.BoxedValue = new SerializedRequirements(list).ToString(); } } private static ConfigEntry<T> config<[<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] T>(string group, string name, T value, ConfigDescription description) { ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description); configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T)) .Invoke(configSync, new object[1] { val }); return val; } private static ConfigEntry<T> config<[<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] T>(string group, string name, T value, string description) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>())); } } public static class GoExtensions { [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] public static T GetOrAddComponent<[<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] T>(this GameObject gameObject) where T : Component { return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>(); } } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] [PublicAPI] public class LocalizeKey { private static readonly List<LocalizeKey> keys = new List<LocalizeKey>(); public readonly string Key; public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>(); public LocalizeKey(string key) { Key = key.Replace("$", ""); keys.Add(this); } public void Alias(string alias) { Localizations.Clear(); if (!alias.Contains("$")) { alias = "$" + alias; } Localizations["alias"] = alias; Localization.instance.AddWord(Key, Localization.instance.Localize(alias)); } public LocalizeKey English(string key) { return addForLang("English", key); } public LocalizeKey Swedish(string key) { return addForLang("Swedish", key); } public LocalizeKey French(string key) { return addForLang("French", key); } public LocalizeKey Italian(string key) { return addForLang("Italian", key); } public LocalizeKey German(string key) { return addForLang("German", key); } public LocalizeKey Spanish(string key) { return addForLang("Spanish", key); } public LocalizeKey Russian(string key) { return addForLang("Russian", key); } public LocalizeKey Romanian(string key) { return addForLang("Romanian", key); } public LocalizeKey Bulgarian(string key) { return addForLang("Bulgarian", key); } public LocalizeKey Macedonian(string key) { return addForLang("Macedonian", key); } public LocalizeKey Finnish(string key) { return addForLang("Finnish", key); } public LocalizeKey Danish(string key) { return addForLang("Danish", key); } public LocalizeKey Norwegian(string key) { return addForLang("Norwegian", key); } public LocalizeKey Icelandic(string key) { return addForLang("Icelandic", key); } public LocalizeKey Turkish(string key) { return addForLang("Turkish", key); } public LocalizeKey Lithuanian(string key) { return addForLang("Lithuanian", key); } public LocalizeKey Czech(string key) { return addForLang("Czech", key); } public LocalizeKey Hungarian(string key) { return addForLang("Hungarian", key); } public LocalizeKey Slovak(string key) { return addForLang("Slovak", key); } public LocalizeKey Polish(string key) { return addForLang("Polish", key); } public LocalizeKey Dutch(string key) { return addForLang("Dutch", key); } public LocalizeKey Portuguese_European(string key) { return addForLang("Portuguese_European", key); } public LocalizeKey Portuguese_Brazilian(string key) { return addForLang("Portuguese_Brazilian", key); } public LocalizeKey Chinese(string key) { return addForLang("Chinese", key); } public LocalizeKey Japanese(string key) { return addForLang("Japanese", key); } public LocalizeKey Korean(string key) { return addForLang("Korean", key); } public LocalizeKey Hindi(string key) { return addForLang("Hindi", key); } public LocalizeKey Thai(string key) { return addForLang("Thai", key); } public LocalizeKey Abenaki(string key) { return addForLang("Abenaki", key); } public LocalizeKey Croatian(string key) { return addForLang("Croatian", key); } public LocalizeKey Georgian(string key) { return addForLang("Georgian", key); } public LocalizeKey Greek(string key) { return addForLang("Greek", key); } public LocalizeKey Serbian(string key) { return addForLang("Serbian", key); } public LocalizeKey Ukrainian(string key) { return addForLang("Ukrainian", key); } private LocalizeKey addForLang(string lang, string value) { Localizations[lang] = value; if (Localization.instance.GetSelectedLanguage() == lang) { Localization.instance.AddWord(Key, value); } else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key)) { Localization.instance.AddWord(Key, value); } return this; } [HarmonyPriority(300)] internal static void AddLocalizedKeys(Localization __instance, string language) { foreach (LocalizeKey key in keys) { string value2; if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value)) { __instance.AddWord(key.Key, value); } else if (key.Localizations.TryGetValue("alias", out value2)) { __instance.AddWord(key.Key, Localization.instance.Localize(value2)); } } } } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public static class LocalizationCache { private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>(); internal static void LocalizationPostfix(Localization __instance, string language) { string key = localizations.FirstOrDefault([<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key; if (key != null) { localizations.Remove(key); } if (!localizations.ContainsKey(language)) { localizations.Add(language, __instance); } } public static Localization ForLanguage([<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(2)] string language = null) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Expected O, but got Unknown if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value)) { return value; } value = new Localization(); if (language != null) { value.SetupLanguage(language); } return value; } } [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(1)] [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public class AdminSyncing { [CompilerGenerated] private sealed class <<AdminStatusSync>g__WatchAdminListChanges|2_0>d : IEnumerator<object>, IDisposable, IEnumerator { private int <>1__state; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] private object <>2__current; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(new byte[] { 0, 1 })] private List<string> <currentList>5__1; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(new byte[] { 0, 1 })] private List<ZNetPeer> <adminPeer>5__2; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(new byte[] { 0, 1 })] private List<ZNetPeer> <nonAdminPeer>5__3; object IEnumerator<object>.Current { [DebuggerHidden] [return: <a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] [return: <a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] get { return <>2__current; } } [DebuggerHidden] public <<AdminStatusSync>g__WatchAdminListChanges|2_0>d(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <currentList>5__1 = null; <adminPeer>5__2 = null; <nonAdminPeer>5__3 = null; <>1__state = -2; } private bool MoveNext() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown int num = <>1__state; if (num != 0) { if (num != 1) { return false; } <>1__state = -1; if (!ZNet.instance.m_adminList.GetList().SequenceEqual(<currentList>5__1)) { <currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList()); <adminPeer>5__2 = (from p in ZNet.instance.GetPeers() where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName()) select p).ToList(); <nonAdminPeer>5__3 = ZNet.instance.GetPeers().Except(<adminPeer>5__2).ToList(); <AdminStatusSync>g__SendAdmin|2_2(<nonAdminPeer>5__3, isAdmin: false); <AdminStatusSync>g__SendAdmin|2_2(<adminPeer>5__2, isAdmin: true); <adminPeer>5__2 = null; <nonAdminPeer>5__3 = null; } } else { <>1__state = -1; <currentList>5__1 = new List<string>(ZNet.instance.m_adminList.GetList()); } <>2__current = (object)new WaitForSeconds(30f); <>1__state = 1; return true; } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <>c__DisplayClass3_0 { [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public ZPackage package; [<672c69fc-46a6-4f2e-afc2-9f80eafe9ed8>NullableContext(0)] internal IEnumerator<bool> <sendZPackage>b__1(ZNetPeer p) { return TellPeerAdminStatus(p, package); } } [StructLayout(LayoutKind.Auto)] [CompilerGenerated] private struct <>c__DisplayClass4_0 { [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public ZNetPeer peer; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public ZRoutedRpc rpc; } [CompilerGenerated] private sealed class <TellPeerAdminStatus>d__4 : IEnumerator<bool>, IDisposable, IEnumerator { private int <>1__state; private bool <>2__current; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public ZNetPeer peer; [<a04bfca8-447f-4fb2-8799-9fd210a78d86>Nullable(0)] public ZPackage package; private <>c__DisplayClass4_0 <>8__1; bool IEnumerator<bool>.Current { [DebuggerHi