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Vikings Summoner

Added weapons, summoning totems, and armor for each biome in the necromancer theme.

CHANGELOG

Changelog

Version Description
1.2.5 Renamed the custom slot to Tome to ensure compatibility with the AzuExtendedPlayerInventory (EPI) API and other mods, as requested by Azumatt. Requires deleting the existing CFG file to generate a new.
1.2.4 Fixed the staff effects in Ashlands.
1.2.3 Fixed config sync.
1.2.2 Fixed translation for summoned mob names. Works at runtime (for newly summoned creatures).
1.2.1 Added localized idle voice sounds for summoned creatures starting from the Black Forest biome.
Added an option to disable the idle voice system and use the vanilla audio.
Idle voice settings are now Not Synced with Server, allowing local player customization.
The existing CFG file must be removed to generate a new one with the updated options.
1.2.0 Performance and stability improvements. Reduced micro-stutters, making the game smoother, especially when multiple summons are active. Thanks to @rich4rd7897 for reporting the issue and helping with testing.
Added localized idle voice sounds for summoned creatures (EN / PT-BR, server-synced). Initially applied to three summons that already had PT-BR voice lines; support for all summons will be expanded later. Language selection is configurable via CFG.
I am still investigating an issue where the summon names are not being translated.
1.1.9 The Grimoire slot integration was changed from a hard dependency to a soft dependency. The mod now runs normally without AzuExtendedPlayerInventory installed, simply disabling the extra slot when it is not present.
1.1.8 Reduced base health of all summons by 50%. Added an exclusive slot for Grimoires, requiring AzuExtendedPlayerInventory. Added three Grimoires to the system: Draugrbók, Morthbók, and Eldrún.
1.1.7 Added six foods focused on eitr.
1.1.6 Added an additional workstation extension for the Necromancy Table. Added an additional workstation extension for the Advanced Necromancy Table. Corrected the required workstation levels for item upgrades.
1.1.5 Fixed the decrepit helmet to work correctly with the new workbench.
1.1.4 Adjusted the Necromancy Table to cap upgrades at level 4. Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3.
1.1.3 Added Blood Magic gate configuration entries. Updated the README.
1.1.2 Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current versus required level.
1.1.1 Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates.
1.1.0 Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via the CFG file.
1.0.9 Adjusted VFX for the mountain summoning water effect. Reduced creature aggro range from 50m to 30m.
1.0.8 Adjusted VFX for the Mistlands summoning attack.
1.0.7 Reverted to the previous more stable version.
1.0.6 Improved performance and stability. Optimized server synchronization. Reduced frame stutters.
1.0.5 Added ownership registration for summoned creatures. Added configuration options for summoning costs. Removed hover interaction conflicts. Important: requires deleting the existing config.cfg to generate the new configuration structure.
1.0.4 Fixed the Swamp Set set effect. Reduced the number of required equipped items from four to three. Removed interaction with Summoners. Added a new creature registry system allowing damage and summon block adjustments via configuration. Updated for Valheim patch 0.221.4 compatibility.
1.0.3 Adjusted the summoning animation for swamp and mountain totems to rise from the ground.
1.0.2 Manifest adjustments.
1.0.1 Minor adjustments and fixes.
1.0.0 Initial Release.