Vikings Summoner
Added weapons, summoning totems, and armor for each biome in the necromancer theme.
| Date uploaded | a month ago |
| Version | 1.0.8 |
| Download link | Radamanto-Vikings_Summoner-1.0.8.zip |
| Downloads | 727 |
| Dependency string | Radamanto-Vikings_Summoner-1.0.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Vikings Summoner
Vikings Summoner is a necromancy-themed mod. It adds a complete set of weapons, summoning totems, and armor for each biome, all inspired by rituals and necromantic arts.
Features
-
Weapons
Cursed staves and dark equipment that consume eitr and life, each one tied to the sinister power of a specific biome. -
Summoning Totems
Ritual artifacts that allow you to summon skeletons, draugrs and corrupted entities to fight alongside the necromancer. -
Armor Sets
Unique sets for each biome, with grim names and descriptions, reinforcing the necromancer fantasy while providing a sense of progression. -
Necromancy Table
A special crafting station where all content can be created and upgraded, with extra improvements through books, essences, altars and more.
Progression
The mod was designed to create a coherent progression:
each biome unlocks new challenges and rewards, reinforcing the fantasy of evolving as a necromancer in pursuit of forbidden power.
More than just items, Vikings Summoner brings dark immersion, atmosphere and a unique identity to the Vikings Brasil server experience.
Installation (manual)
- Place Vikings_Summoner.dll inside your
BepInEx\plugins\folder.
More content will be added in the future
Prefabs (click to expand)
Staffs
RD_inv_staff_meadows
RD_inv_staff_bflorest
RD_inv_staff_swamp
RD_inv_staff_mountain
RD_inv_staff_plains
RD_inv_staff_mistlands
RD_inv_staff_ashlands
Summoning Totems
RD_totem_inv_prado
RD_totem_inv_bflorest
RD_totem_inv_pantano
RD_totem_inv_montanha
RD_totem_inv_planicie
RD_totem_inv_mistlands
RD_totem_inv_ashlands
Armor – Meadows
RD_inv_chest_meadows
RD_inv_helmet_meadows
RD_inv_legs_meadows
RD_inv_cape_meadows
Armor – Black Forest
RD_inv_helmet_bflorest
RD_inv_chest_bflorest
RD_inv_legs_bflorest
RD_inv_cape_bflorest
Armor – Swamp
RD_inv_helmet_swamp
RD_inv_chest_swamp
RD_inv_legs_swamp
RD_inv_cape_swamp
Armor – Mountain
RD_inv_helmet_mountain
RD_inv_chest_mountain
RD_inv_legs_mountain
RD_inv_cape_mountain
Armor – Plains
RD_inv_helmet_plains
RD_inv_chest_plains
RD_inv_legs_plains
RD_inv_cape_plains
Armor – Mistlands
RD_inv_helmet_mistlands
RD_inv_chest_mistlands
RD_inv_legs_mistlands
RD_inv_cape_mistlands
Armor – Ashlands
RD_inv_helmet_ashlands
RD_inv_chest_ashlands
RD_inv_legs_ashlands
RD_inv_cape_ashlands
CHANGELOG
Changelog
Version 1.1.8
- Reduced base health of all summons by 50%.
- Added an exclusive slot for Grimoires, requiring AzuExtendedPlayerInventory.
- Added 3 Grimoires to the system (Draugrbók, Morthbók, and Eldrún).
Version 1.1.7
- Added 6 foods focused on eitr.
Version 1.1.6
- Added one more workstation extension for the Necromancy Table.
- Added one more workstation extension for the Advanced Necromancy Table.
- Corrected the proper workstation levels required to upgrade the items.
Version 1.1.5
- Fixing the decrepit helmet for the new workbench.
Version 1.1.4
- Necromancy Table adjusted to cap upgrades at level 4.
- Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3.
Version 1.1.3
- Added Blood Magic gate entries in cfg.
- Readme updated.
Version 1.1.2
- Added: Unsummon interaction via [E] on summoned mobs (owner-only) and removal of vanilla interaction hovers.
- Added: Blood Magic gate — blocks summons below the per-totem/prefab minimum and shows a centered message with current vs. required level.
Version 1.1.1
- Fixed the summon lifetime timer, which in some scenarios — especially when other mods modify the HUD, hover, or nameplates — could freeze.
Version 1.1.0
- Added lifetime system for summoned creatures.
- Each creature now displays a visual indicator of the remaining time.
- The lifetime is fully configurable in the .cfg file.
Version 1.0.9
- Adjustment of the VFX on the mountain summoning water effect.
- Reduced creature aggro range from 50m to 30m.
Version 1.0.8
- VFX adjusted for Mistland summoning attack.
Version 1.0.7
- Fixed to the previous more stable version.
Version 1.0.6
- Improved performance and stability.
- Optimized server synchronization.
- Reduced frame stutters.
Version 1.0.5
- Added registration of the summoned creature to the player owner.
- Added configuration for summoning cost.
- Removed conflict from hover interaction.
- Important: Requires deleting the existing `config.cfg` file to generate the new configuration structure.
Version 1.0.4
- Fixed the set effect for the Swamp Set.
- Reduced the required items to activate the set effect from 4 to 3.
- Removed interaction with Summoners.
- Added a new creature registry system, allowing damage and summon block adjustments through the configuration file.
- Updated for Patch 0.221.4 compatibility.
Version 1.0.3
- Adjusted the summoning animation for the swamp and mountain totems to "rise from the ground.
Version 1.0.2
- Manifest adjustment.
Version 1.0.1
- Small adjustments.
Version 1.0.0
- Initial Release.