Vikings Summoner
Added weapons, summoning totems, and armor for each biome in the necromancer theme.
| Date uploaded | 4 days ago |
| Version | 1.3.5 |
| Download link | Radamanto-Vikings_Summoner-1.3.5.zip |
| Downloads | 1114 |
| Dependency string | Radamanto-Vikings_Summoner-1.3.5 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
Vikings Summoner
Vikings Summoner is a necromancy-themed mod. It adds a complete set of weapons, summoning totems, and armor for each biome, all inspired by rituals and necromantic arts.


Features
-
Weapons Cursed staves and dark equipment that consume eitr and life, each one tied to the sinister power of a specific biome.
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Summoning Totems Ritual artifacts that allow you to summon skeletons, draugrs and corrupted entities to fight alongside the necromancer.
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Summons Voice Customization Customizable idle voice system for summoned creatures, allowing players to choose between localized voices or the game’s default audio.
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Armor Sets Unique sets for each biome, with grim names and descriptions, reinforcing the necromancer fantasy and providing a clear sense of progression.
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Necromancy Table A special crafting station where all content can be created and upgraded, with extra improvements through books, essences, altars and more.
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Necromantic Food Foods focused on eitr and health regeneration, designed to sustain prolonged battles and summoning rituals.
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Tome Slot
Dedicated slot for equipping grimoires (requires AzuExtendedPlayerInventory).
Progression
The mod was designed to create a coherent progression:
each biome unlocks new challenges and rewards, reinforcing the fantasy of evolving as a necromancer in pursuit of forbidden power.
More than just items, Vikings Summoner brings dark immersion, atmosphere and a unique identity to the server experience.
Features
- Multi-language Support
Additional languages can be added via external YAML translation file. An example translation file is included in the plugin files.
Installation (manual)
- Place Vikings_Summoner.dll inside your
BepInEx\plugins\folder.
More content will be added in the future
Necromancer Tables and Extensions (click to expand)
| prefab | name | crafting station |
|---|---|---|
| RD_necromancer_table | Necromancy Table | Workbench |
| RD_necromancer_table_ext_01 | Cursed Book | Workbench |
| RD_necromancer_table_ext_02 | Essence of Death | Workbench |
| RD_necromancer_table_ext_03 | Summoning Pentagram | Workbench |
| RD_necromancer_table_ext_04 | Coffin | Workbench |
| RD_necromancer_table_02 | Advanced Necromancy Table | Workbench |
| RD_necromancer_table_02_ext_01 | Cauldron | Workbench |
| RD_necromancer_table_02_ext_02 | Blood Altar | Workbench |
| RD_necromancer_table_02_ext_03 | Table of Sacrifice | Workbench |
Staffs (click to expand)
| prefab | name | biome | crafting station |
|---|---|---|---|
| RD_inv_staff_meadows | Funeral Dawn Staff | Meadows | Necromancy Table (lvl 1) |
| RD_inv_staff_bforest | Fallen Spirit Staff | Black Forest | Necromancy Table (lvl 1) |
| RD_inv_staff_swamp | Unholy Swamp Staff | Swamp | Necromancy Table (lvl 2) |
| RD_inv_staff_mountain | Glacial Shadow Staff | Mountain | Necromancy Table (lvl 2) |
| RD_inv_staff_plains | Cursed Moon Staff | Plains | Necromancy Table (lvl 2) |
| RD_inv_staff_mistlands | Spectral Veil Staff | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_staff_ashlands | Profane Furnace Staff | Ashlands | Advanced Necromancy Table (lvl 1) |
Summoning Totems (click to expand)
| prefab | name | biome | crafting station |
|---|---|---|---|
| RD_totem_inv_meadows | Skull Totem | Meadows | Necromancy Table (lvl 1) |
| RD_totem_inv_bforest | Rotting Skull Totem | Black Forest | Necromancy Table (lvl 1) |
| RD_totem_inv_bforest_ghost | Spectral Skull Totem | Black Forest | Necromancy Table (lvl 1) |
| RD_totem_inv_swamp | Bleeding Heart Totem | Swamp | Necromancy Table (lvl 2) |
| RD_totem_inv_mountain | Frost Head Totem | Mountain | Necromancy Table (lvl 2) |
| RD_totem_inv_plains | Ancestral Skull Totem | Plains | Necromancy Table (lvl 2) |
| RD_totem_inv_plains_bear | Vile Skull Totem | Plains | Necromancy Table (lvl 2) |
| RD_totem_inv_mistlands | Memorial Archer Totem | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_totem_inv_ashlands | Memorial Warrior Totem | Ashlands | Advanced Necromancy Table (lvl 1) |
Summons (click to expand)
| prefab | name | biome |
|---|---|---|
| RD_inv_skeleton_meadows | Skeleton | Meadows |
| RD_inv_skeleton_bforest | Spiteful Carcass | Black Forest |
| RD_inv_ghost_bforest | Specter | Black Forest |
| RD_inv_draugr_swamp | Bloody Archer | Swamp |
| RD_inv_draugr_mountain | Frozen Corpse | Mountain |
| RD_inv_skeleton_plains | Ancestral Skeleton | Plains |
| RD_inv_unbjorn_plains | Vile | Plains |
| RD_inv_skeleton_mistlands | Memorial Archer | Mistlands |
| RD_inv_skeleton_ashlands | Memorial Warrior | Ashlands |
Armor (click to expand)
| prefab | name | biome | crafting station |
|---|---|---|---|
| RD_inv_helmet_meadows | Hat Reborn | Meadows | Necromancy Table (lvl 1) |
| RD_inv_chest_meadows | Chest Reborn | Meadows | Necromancy Table (lvl 1) |
| RD_inv_legs_meadows | Legs Reborn | Meadows | Necromancy Table (lvl 1) |
| RD_inv_cape_meadows | Cape Reborn | Meadows | Necromancy Table (lvl 1) |
| RD_inv_helmet_bforest | Bone Helmet | Black Forest | Necromancy Table (lvl 1) |
| RD_inv_chest_bforest | Bone Chest | Black Forest | Necromancy Table (lvl 1) |
| RD_inv_legs_bforest | Bone Legs | Black Forest | Necromancy Table (lvl 1) |
| RD_inv_cape_bforest | Bone Cape | Black Forest | Necromancy Table (lvl 1) |
| RD_inv_helmet_swamp | Sanguine Helm | Swamp | Necromancy Table (lvl 2) |
| RD_inv_chest_swamp | Sanguine Chest | Swamp | Necromancy Table (lvl 2) |
| RD_inv_legs_swamp | Sanguine Legs | Swamp | Necromancy Table (lvl 2) |
| RD_inv_cape_swamp | Sanguine Cape | Swamp | Necromancy Table (lvl 2) |
| RD_inv_helmet_mountain | Pale Helmet | Mountain | Necromancy Table (lvl 2) |
| RD_inv_chest_mountain | Pale Chest | Mountain | Necromancy Table (lvl 2) |
| RD_inv_legs_mountain | Pale Legs | Mountain | Necromancy Table (lvl 2) |
| RD_inv_cape_mountain | Pale Cape | Mountain | Necromancy Table (lvl 2) |
| RD_inv_helmet_plains | Decrepit Helmet | Plains | Necromancy Table (lvl 2) |
| RD_inv_chest_plains | Decrepit Chest | Plains | Necromancy Table (lvl 2) |
| RD_inv_legs_plains | Decrepit Legs | Plains | Necromancy Table (lvl 2) |
| RD_inv_cape_plains | Decrepit Cape | Plains | Necromancy Table (lvl 2) |
| RD_inv_helmet_mistlands | Helm of Mist | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_chest_mistlands | Chest of Mist | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_legs_mistlands | Legs of Mist | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_cape_mistlands | Cape of Mist | Mistlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_helmet_ashlands | Profane Flame Helm | Ashlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_chest_ashlands | Profane Flame Cloak | Ashlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_legs_ashlands | Profane Flame Legs | Ashlands | Advanced Necromancy Table (lvl 1) |
| RD_inv_cape_ashlands | Profane Flame Cape | Ashlands | Advanced Necromancy Table (lvl 1) |
Foods (click to expand)
| prefab | name | crafting station |
|---|---|---|
| RD_meat_patty | Hamburger | Inventory |
| RD_fruit_mead | Fruit Mead | Cauldron |
| RD_roast_meat | Roasted Meat | Inventory |
| RD_blood_sausage | Blood Sausage | Cauldron |
| RD_meat_stew | Meat Stew | Cauldron |
| RD_meatball | Meatballs in Red Sauce | Cauldron |
Grimoires (click to expand)
| prefab | name | biome | crafting station |
|---|---|---|---|
| RD_grimoire_01 | Grimoire of Morthbók | Black Forest | Necromancy Table |
| RD_grimoire_02 | Grimoire of Draugrbók | Mountain | Necromancy Table |
| RD_grimoire_03 | Grimoire of Eldrún | Mistlands | Advanced Necromancy Table |
CHANGELOG
Changelog
| Version | Description |
|---|---|
| 1.3.5 | Translation tokens added. |
| 1.3.4 | Localization Manager implemented. Several shader adjustments implemented. Swimming behavior of certain summons corrected. Projectile speed of staves increased. Summon damage rebalanced. Armor values rebalanced. Coal removed from workbench recipes. |
| 1.3.3 | Minor compatibility adjustment with dedicated slots. |
| 1.3.2 | Fix localization issues. Minor adjustments to some recipes. |
| 1.3.1 | Added translations for set effect tooltips. Adjusted crafting station extension descriptions. The Specter summon now floats over water. DELETE YOUR OLD CFG TO GENERATE A NEW ONE! |
| 1.3.0 | Fixed staff projectiles that were not appearing for other players. |
| 1.2.9 | Added Specter summon, obtained in the Black Forest. |
| 1.2.8 | Refactored the Tome slot to use explicit API methods and added a whitelist of compatible prefabs. |
| 1.2.7 | Visual and sound effects were improved when summoning creatures. Visual and sound effects were added when unsummoning a creature. A minor visual effect on the Vile summon was fixed. |
| 1.2.6 | Added a new totem to summon Vile, the zombie bear. The summon lifetime counter was updated to a global system, preventing summons from freezing when leaving the scene. Added an option to disable summon affixes when Creature Level and Loot Control is installed. Several inconsistent prefab names were standardized; you will most likely need to obtain them again! |
| 1.2.5 | Renamed the custom slot to Tome to ensure compatibility with the AzuExtendedPlayerInventory (EPI) API and other mods, as requested by Azumatt. Requires deleting the existing CFG file to generate a new. |
| 1.2.4 | Fixed the staff effects in Ashlands. |
| 1.2.3 | Fixed config sync. |
| 1.2.2 | Fixed translation for summoned mob names. Works at runtime (for newly summoned creatures). |
| 1.2.1 | Added localized idle voice sounds for summoned creatures starting from the Black Forest biome. Added an option to disable the idle voice system and use the vanilla audio. Idle voice settings are now Not Synced with Server, allowing local player customization. The existing CFG file must be removed to generate a new one with the updated options. |
| 1.2.0 | Performance and stability improvements. Reduced micro-stutters, making the game smoother, especially when multiple summons are active. Thanks to @rich4rd7897 for reporting the issue and helping with testing. Added localized idle voice sounds for summoned creatures (EN / PT-BR, server-synced). Initially applied to three summons that already had PT-BR voice lines; support for all summons will be expanded later. Language selection is configurable via CFG. I am still investigating an issue where the summon names are not being translated. |
| 1.1.9 | The Grimoire slot integration was changed from a hard dependency to a soft dependency. The mod now runs normally without AzuExtendedPlayerInventory installed, simply disabling the extra slot when it is not present. |
| 1.1.8 | Reduced base health of all summons by 50%. Added an exclusive slot for Grimoires, requiring AzuExtendedPlayerInventory. Added three Grimoires to the system: Draugrbók, Morthbók, and Eldrún. |
| 1.1.7 | Added six foods focused on eitr. |
| 1.1.6 | Added an additional workstation extension for the Necromancy Table. Added an additional workstation extension for the Advanced Necromancy Table. Corrected the required workstation levels for item upgrades. |
| 1.1.5 | Fixed the decrepit helmet to work correctly with the new workbench. |
| 1.1.4 | Adjusted the Necromancy Table to cap upgrades at level 4. Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3. |
| 1.1.3 | Added Blood Magic gate configuration entries. Updated the README. |
| 1.1.2 | Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current versus required level. |
| 1.1.1 | Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates. |
| 1.1.0 | Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via the CFG file. |
| 1.0.9 | Adjusted VFX for the mountain summoning water effect. Reduced creature aggro range from 50m to 30m. |
| 1.0.8 | Adjusted VFX for the Mistlands summoning attack. |
| 1.0.7 | Reverted to the previous more stable version. |
| 1.0.6 | Improved performance and stability. Optimized server synchronization. Reduced frame stutters. |
| 1.0.5 | Added ownership registration for summoned creatures. Added configuration options for summoning costs. Removed hover interaction conflicts. Important: requires deleting the existing config.cfg to generate the new configuration structure. |
| 1.0.4 | Fixed the Swamp Set set effect. Reduced the number of required equipped items from four to three. Removed interaction with Summoners. Added a new creature registry system allowing damage and summon block adjustments via configuration. Updated for Valheim patch 0.221.4 compatibility. |
| 1.0.3 | Adjusted the summoning animation for swamp and mountain totems to rise from the ground. |
| 1.0.2 | Manifest adjustments. |
| 1.0.1 | Minor adjustments and fixes. |
| 1.0.0 | Initial Release. |