You are viewing a potentially older version of this package. View all versions.
Radamanto-Vikings_Summoner-1.3.5 icon

Vikings Summoner

Added weapons, summoning totems, and armor for each biome in the necromancer theme.

Date uploaded 4 days ago
Version 1.3.5
Download link Radamanto-Vikings_Summoner-1.3.5.zip
Downloads 1114
Dependency string Radamanto-Vikings_Summoner-1.3.5

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2333 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.

Preferred version: 5.4.2333

README

Vikings Summoner

Vikings Summoner is a necromancy-themed mod. It adds a complete set of weapons, summoning totems, and armor for each biome, all inspired by rituals and necromantic arts.

Features

  • Weapons Cursed staves and dark equipment that consume eitr and life, each one tied to the sinister power of a specific biome.

  • Summoning Totems Ritual artifacts that allow you to summon skeletons, draugrs and corrupted entities to fight alongside the necromancer.

  • Summons Voice Customization Customizable idle voice system for summoned creatures, allowing players to choose between localized voices or the game’s default audio.

  • Armor Sets Unique sets for each biome, with grim names and descriptions, reinforcing the necromancer fantasy and providing a clear sense of progression.

  • Necromancy Table A special crafting station where all content can be created and upgraded, with extra improvements through books, essences, altars and more.

  • Necromantic Food Foods focused on eitr and health regeneration, designed to sustain prolonged battles and summoning rituals.

  • Tome Slot
    Dedicated slot for equipping grimoires (requires AzuExtendedPlayerInventory).

Progression

The mod was designed to create a coherent progression:
each biome unlocks new challenges and rewards, reinforcing the fantasy of evolving as a necromancer in pursuit of forbidden power.

More than just items, Vikings Summoner brings dark immersion, atmosphere and a unique identity to the server experience.

Features

  • Multi-language Support
    Additional languages can be added via external YAML translation file. An example translation file is included in the plugin files.

Installation (manual)

  • Place Vikings_Summoner.dll inside your BepInEx\plugins\ folder.

More content will be added in the future

Necromancer Tables and Extensions (click to expand)
prefab name crafting station
RD_necromancer_table Necromancy Table Workbench
RD_necromancer_table_ext_01 Cursed Book Workbench
RD_necromancer_table_ext_02 Essence of Death Workbench
RD_necromancer_table_ext_03 Summoning Pentagram Workbench
RD_necromancer_table_ext_04 Coffin Workbench
RD_necromancer_table_02 Advanced Necromancy Table Workbench
RD_necromancer_table_02_ext_01 Cauldron Workbench
RD_necromancer_table_02_ext_02 Blood Altar Workbench
RD_necromancer_table_02_ext_03 Table of Sacrifice Workbench
Staffs (click to expand)
prefab name biome crafting station
RD_inv_staff_meadows Funeral Dawn Staff Meadows Necromancy Table (lvl 1)
RD_inv_staff_bforest Fallen Spirit Staff Black Forest Necromancy Table (lvl 1)
RD_inv_staff_swamp Unholy Swamp Staff Swamp Necromancy Table (lvl 2)
RD_inv_staff_mountain Glacial Shadow Staff Mountain Necromancy Table (lvl 2)
RD_inv_staff_plains Cursed Moon Staff Plains Necromancy Table (lvl 2)
RD_inv_staff_mistlands Spectral Veil Staff Mistlands Advanced Necromancy Table (lvl 1)
RD_inv_staff_ashlands Profane Furnace Staff Ashlands Advanced Necromancy Table (lvl 1)
Summoning Totems (click to expand)
prefab name biome crafting station
RD_totem_inv_meadows Skull Totem Meadows Necromancy Table (lvl 1)
RD_totem_inv_bforest Rotting Skull Totem Black Forest Necromancy Table (lvl 1)
RD_totem_inv_bforest_ghost Spectral Skull Totem Black Forest Necromancy Table (lvl 1)
RD_totem_inv_swamp Bleeding Heart Totem Swamp Necromancy Table (lvl 2)
RD_totem_inv_mountain Frost Head Totem Mountain Necromancy Table (lvl 2)
RD_totem_inv_plains Ancestral Skull Totem Plains Necromancy Table (lvl 2)
RD_totem_inv_plains_bear Vile Skull Totem Plains Necromancy Table (lvl 2)
RD_totem_inv_mistlands Memorial Archer Totem Mistlands Advanced Necromancy Table (lvl 1)
RD_totem_inv_ashlands Memorial Warrior Totem Ashlands Advanced Necromancy Table (lvl 1)
Summons (click to expand)
prefab name biome
RD_inv_skeleton_meadows Skeleton Meadows
RD_inv_skeleton_bforest Spiteful Carcass Black Forest
RD_inv_ghost_bforest Specter Black Forest
RD_inv_draugr_swamp Bloody Archer Swamp
RD_inv_draugr_mountain Frozen Corpse Mountain
RD_inv_skeleton_plains Ancestral Skeleton Plains
RD_inv_unbjorn_plains Vile Plains
RD_inv_skeleton_mistlands Memorial Archer Mistlands
RD_inv_skeleton_ashlands Memorial Warrior Ashlands
Armor (click to expand)
prefab name biome crafting station
RD_inv_helmet_meadows Hat Reborn Meadows Necromancy Table (lvl 1)
RD_inv_chest_meadows Chest Reborn Meadows Necromancy Table (lvl 1)
RD_inv_legs_meadows Legs Reborn Meadows Necromancy Table (lvl 1)
RD_inv_cape_meadows Cape Reborn Meadows Necromancy Table (lvl 1)
RD_inv_helmet_bforest Bone Helmet Black Forest Necromancy Table (lvl 1)
RD_inv_chest_bforest Bone Chest Black Forest Necromancy Table (lvl 1)
RD_inv_legs_bforest Bone Legs Black Forest Necromancy Table (lvl 1)
RD_inv_cape_bforest Bone Cape Black Forest Necromancy Table (lvl 1)
RD_inv_helmet_swamp Sanguine Helm Swamp Necromancy Table (lvl 2)
RD_inv_chest_swamp Sanguine Chest Swamp Necromancy Table (lvl 2)
RD_inv_legs_swamp Sanguine Legs Swamp Necromancy Table (lvl 2)
RD_inv_cape_swamp Sanguine Cape Swamp Necromancy Table (lvl 2)
RD_inv_helmet_mountain Pale Helmet Mountain Necromancy Table (lvl 2)
RD_inv_chest_mountain Pale Chest Mountain Necromancy Table (lvl 2)
RD_inv_legs_mountain Pale Legs Mountain Necromancy Table (lvl 2)
RD_inv_cape_mountain Pale Cape Mountain Necromancy Table (lvl 2)
RD_inv_helmet_plains Decrepit Helmet Plains Necromancy Table (lvl 2)
RD_inv_chest_plains Decrepit Chest Plains Necromancy Table (lvl 2)
RD_inv_legs_plains Decrepit Legs Plains Necromancy Table (lvl 2)
RD_inv_cape_plains Decrepit Cape Plains Necromancy Table (lvl 2)
RD_inv_helmet_mistlands Helm of Mist Mistlands Advanced Necromancy Table (lvl 1)
RD_inv_chest_mistlands Chest of Mist Mistlands Advanced Necromancy Table (lvl 1)
RD_inv_legs_mistlands Legs of Mist Mistlands Advanced Necromancy Table (lvl 1)
RD_inv_cape_mistlands Cape of Mist Mistlands Advanced Necromancy Table (lvl 1)
RD_inv_helmet_ashlands Profane Flame Helm Ashlands Advanced Necromancy Table (lvl 1)
RD_inv_chest_ashlands Profane Flame Cloak Ashlands Advanced Necromancy Table (lvl 1)
RD_inv_legs_ashlands Profane Flame Legs Ashlands Advanced Necromancy Table (lvl 1)
RD_inv_cape_ashlands Profane Flame Cape Ashlands Advanced Necromancy Table (lvl 1)
Foods (click to expand)
prefab name crafting station
RD_meat_patty Hamburger Inventory
RD_fruit_mead Fruit Mead Cauldron
RD_roast_meat Roasted Meat Inventory
RD_blood_sausage Blood Sausage Cauldron
RD_meat_stew Meat Stew Cauldron
RD_meatball Meatballs in Red Sauce Cauldron
Grimoires (click to expand)
prefab name biome crafting station
RD_grimoire_01 Grimoire of Morthbók Black Forest Necromancy Table
RD_grimoire_02 Grimoire of Draugrbók Mountain Necromancy Table
RD_grimoire_03 Grimoire of Eldrún Mistlands Advanced Necromancy Table
Donate with PayPal

CHANGELOG

Changelog

Version Description
1.3.5 Translation tokens added.
1.3.4 Localization Manager implemented.
Several shader adjustments implemented.
Swimming behavior of certain summons corrected.
Projectile speed of staves increased.
Summon damage rebalanced.
Armor values rebalanced.
Coal removed from workbench recipes.
1.3.3 Minor compatibility adjustment with dedicated slots.
1.3.2 Fix localization issues.
Minor adjustments to some recipes.
1.3.1 Added translations for set effect tooltips.
Adjusted crafting station extension descriptions.
The Specter summon now floats over water.
DELETE YOUR OLD CFG TO GENERATE A NEW ONE!
1.3.0 Fixed staff projectiles that were not appearing for other players.
1.2.9 Added Specter summon, obtained in the Black Forest.
1.2.8 Refactored the Tome slot to use explicit API methods and added a whitelist of compatible prefabs.
1.2.7 Visual and sound effects were improved when summoning creatures.
Visual and sound effects were added when unsummoning a creature.
A minor visual effect on the Vile summon was fixed.
1.2.6 Added a new totem to summon Vile, the zombie bear.
The summon lifetime counter was updated to a global system, preventing summons from freezing when leaving the scene.
Added an option to disable summon affixes when Creature Level and Loot Control is installed.
Several inconsistent prefab names were standardized; you will most likely need to obtain them again!
1.2.5 Renamed the custom slot to Tome to ensure compatibility with the AzuExtendedPlayerInventory (EPI) API and other mods, as requested by Azumatt. Requires deleting the existing CFG file to generate a new.
1.2.4 Fixed the staff effects in Ashlands.
1.2.3 Fixed config sync.
1.2.2 Fixed translation for summoned mob names. Works at runtime (for newly summoned creatures).
1.2.1 Added localized idle voice sounds for summoned creatures starting from the Black Forest biome.
Added an option to disable the idle voice system and use the vanilla audio.
Idle voice settings are now Not Synced with Server, allowing local player customization.
The existing CFG file must be removed to generate a new one with the updated options.
1.2.0 Performance and stability improvements. Reduced micro-stutters, making the game smoother, especially when multiple summons are active. Thanks to @rich4rd7897 for reporting the issue and helping with testing.
Added localized idle voice sounds for summoned creatures (EN / PT-BR, server-synced). Initially applied to three summons that already had PT-BR voice lines; support for all summons will be expanded later. Language selection is configurable via CFG.
I am still investigating an issue where the summon names are not being translated.
1.1.9 The Grimoire slot integration was changed from a hard dependency to a soft dependency. The mod now runs normally without AzuExtendedPlayerInventory installed, simply disabling the extra slot when it is not present.
1.1.8 Reduced base health of all summons by 50%. Added an exclusive slot for Grimoires, requiring AzuExtendedPlayerInventory. Added three Grimoires to the system: Draugrbók, Morthbók, and Eldrún.
1.1.7 Added six foods focused on eitr.
1.1.6 Added an additional workstation extension for the Necromancy Table. Added an additional workstation extension for the Advanced Necromancy Table. Corrected the required workstation levels for item upgrades.
1.1.5 Fixed the decrepit helmet to work correctly with the new workbench.
1.1.4 Adjusted the Necromancy Table to cap upgrades at level 4. Added the Advanced Necromancy Table, available in the Plains and upgradeable up to level 3.
1.1.3 Added Blood Magic gate configuration entries. Updated the README.
1.1.2 Added owner-only unsummon interaction via [E] on summoned creatures and removed vanilla interaction hovers. Added Blood Magic gating that blocks summons below the required level and displays a centered message showing current versus required level.
1.1.1 Fixed an issue where the summon lifetime timer could freeze, especially when other mods modified HUD elements, hovers, or nameplates.
1.1.0 Added a lifetime system for summoned creatures. Each summon now displays a visual indicator of remaining time. Lifetime values are fully configurable via the CFG file.
1.0.9 Adjusted VFX for the mountain summoning water effect. Reduced creature aggro range from 50m to 30m.
1.0.8 Adjusted VFX for the Mistlands summoning attack.
1.0.7 Reverted to the previous more stable version.
1.0.6 Improved performance and stability. Optimized server synchronization. Reduced frame stutters.
1.0.5 Added ownership registration for summoned creatures. Added configuration options for summoning costs. Removed hover interaction conflicts. Important: requires deleting the existing config.cfg to generate the new configuration structure.
1.0.4 Fixed the Swamp Set set effect. Reduced the number of required equipped items from four to three. Removed interaction with Summoners. Added a new creature registry system allowing damage and summon block adjustments via configuration. Updated for Valheim patch 0.221.4 compatibility.
1.0.3 Adjusted the summoning animation for swamp and mountain totems to rise from the ground.
1.0.2 Manifest adjustments.
1.0.1 Minor adjustments and fixes.
1.0.0 Initial Release.