7.Cheats/Commands

Updated a week ago

Update Coming Soon

Enter these into the console (F5) after using devcommands:

  • magicitem <rarity> <itemtype> <amount>: Roll a random magic item using the specified values. (alias: mi)
    • <rarity>: (String) One of: magic, rare, epic, legendary, random. If left empty, uses random.
  • <itemtype>: (String) The internal ID of an item. May be "random". If left empty, uses random.
  • <amount>: (Int) The number of magic items to roll. If the other values are set to random, rerolls that random item each time. If left empty, uses 1.
  • <effectcount>: (Int) The number of magic effects to roll on each item. If left empty, it rolls effect count as normal.
  • magicmats: Spawns a bunch of all the magic crafting materials
  • magicitemwitheffect <effectID> <itemtype>: Spawn a magic item with the specified magic effect. (alias: mieffect)
    • <effectID>: (String) The type of magic effect you want to guarantee
  • <itemtype>: (String) The internal ID of an item.
  • magicitemlegendary <legendaryID> <itemtype>: Spawn a specific legendary item. (alias: milegend)
  • <legendaryID>: (String) The ID of the legendary you want to spawn
  • <itemtype>: (String) The internal ID of an item (optional, will use an item that meets the legendary definition's requirements)
  • magicitemset <setID>: Spawn all the items in a legendary item set. (alias: miset)
  • <setID>: (String) The ID of the legendary set you want to spawn