7.Cheats/Commands
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Enter these into the console (F5) after using devcommands
:
magicitem <rarity> <itemtype> <amount>
: Roll a random magic item using the specified values. (alias:mi
)<rarity>
: (String) One of: magic, rare, epic, legendary, random. If left empty, uses random.
<itemtype>
: (String) The internal ID of an item. May be "random". If left empty, uses random.<amount>
: (Int) The number of magic items to roll. If the other values are set to random, rerolls that random item each time. If left empty, uses 1.<effectcount>
: (Int) The number of magic effects to roll on each item. If left empty, it rolls effect count as normal.magicmats
: Spawns a bunch of all the magic crafting materialsmagicitemwitheffect <effectID> <itemtype>
: Spawn a magic item with the specified magic effect. (alias:mieffect
)<effectID>
: (String) The type of magic effect you want to guarantee
<itemtype>
: (String) The internal ID of an item.magicitemlegendary <legendaryID> <itemtype>
: Spawn a specific legendary item. (alias:milegend
)<legendaryID>
: (String) The ID of the legendary you want to spawn<itemtype>
: (String) The internal ID of an item (optional, will use an item that meets the legendary definition's requirements)magicitemset <setID>
: Spawn all the items in a legendary item set. (alias:miset
)<setID>
: (String) The ID of the legendary set you want to spawn