4. Magic Effects

Updated 2 weeks ago

Air Jump While in the air, the player may jump an additional time.

All Armor +X% (Health Critical) The player's total armor is increased by +X% when below 30% health.

Armor +X% Increase the armor value of the magic equipment by +X%.

Attack Eitr Use -X% (NEW in 0.10.3) Reduce the player's attack eitr usage by -X%.

Attack Health Use -X% (NEW in 0.10.3) Reduce the player's attack health usage by -X%.

Attack Speed +X% Attacks made with the magic weapon are +X% faster.

Attack Speed +X% (Health Critical) The player's attack speed is increased by +X% when below 30% health.

Attack Stamina Use -X% Reduce the player's attack stamina usage by -X%.

Axes Skill +X Increases the player's axes and woodcutting skill levels by +X. This may cause the skill level to increase above 100.

Backstab +X% Increase the backstab multiplier of the magic weapon by +X%.

Block +X% Increase the block armor of the magic item by +X%.

Block +X% (Health Critical) The player's block armor is increased by +X% when below 30% health.

Block Stamina Use -X% Reduce the player's block stamina usage by -X%.

Blocking Skill +X Increases the player's blocking skill level by +X. This may cause the skill level to increase above 100.

Bloodlust (NEW in 0.10.3) Attacks use health instead of stamina equal to original stamina use.

Blunt Damage +X Add +X blunt damage to attacks made by the magic weapon.

Blunt Damage Reduction +X% The player reduces all blunt damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Bows Skill +X Increases the player's bows skill level by +X. This may cause the skill level to increase above 100.

Carry Weight +X Increase the player's maximum carry weight capacity by +X.

Clubs Skill +X Increases the player's clubs skill level by +X. This may cause the skill level to increase above 100.

Comfort +X When resting and wearing the magic equipment, the player's comfort level is increased by +X.

Coin Hoarder +X% (NEW in 0.10.3) Increase each damage type of weapon by +X% per (999) of coins in inventory. Strong diminishing returns after 2k coins.

Damage +X% (Health Critical) The player's total damage is increased by +X% when below 30% health.

Demisting Range +X% (NEW in 0.10.3) Increases the demisting range by +X%.

Forsaken Power Cooldown -X% (NEW in 0.10.3) Reduce the cooldown of players Forsaken Power by -X%.

Discovery Radius +X% The player's map discovery radius is increased by +X%.

Dodge Stamina Use -X% (NEW in 0.10.3) Reduce the player's dodge stamina usage by -X%.

Draw Stamina -X% (NEW in 0.10.3) Reduce the draw stamina usage of the magic item by -X%.

Duelist +X% When using the magic weapon without anything in the player's off hand, its block armor is increased by +X% of the weapon's attack power, and its parry force is increased by +X/2% of the weapon's attack power.

Durability +X% Increase the maximum durability of the magic item by +X%.

Eitr +X Increase the player's base maximum eitr by +X.

Eitr Leech +X% (NEW in 0.10.3) The player gains eitr on hit equal to X% of total damage done with each attack.

Eitr Regen +X% Increase the player's eitr regeneration by +X%.

Eitr Regen +X% (Health Critical) The player's eitr regen is increased by +X% when below 30% health.

Elemental Damage +X% Increase the elemental damage (fire, frost, lightning, poison, spirit) done by the magic weapon by +X%.

Elemental Damage Reduction +X% The player reduces all elemental damage (fire, frost, lightning, poison) taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Executioner +X% The first attack on an enemy that is below 20% health deals +X% damage.

Explosive Shot +X% Ranged attacks made by the magic weapon deal +X% attack damage in an area of effect around the projectile impact.

Feather Fall The player falls slowly and is immune to fall damage.

Feint +X% The player has a +X% chance to automatically avoid all damage from an attack.

Feint +X% (Health Critical) The player's chance to avoid incoming attacks is increased by +X% when below 30% health.

Fire Damage +X Add +X fire damage to attacks made by the magic weapon.

Fire Damage Reduction +*% The player reduces all fire damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Free Build When using the magic hammer, buildings can be built without the required crafting station nearby.

Frost Damage +X Add +X frost damage to attacks made by the magic weapon.

Frost Damage Reduction +X% The player reduces all frost damage taken by +X%. This effect does not provide protection from environmental effects. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Glowing The player glows with a faint light.

Health +X Increase the player's base maximum health by +X.

Health Critical Threshold +X% (NEW in 0.10.3) Increase the threshold for health critical effects by +X%. Additive, not multiplicative.

Health Regen +X% Increase the player's health regeneration by +X%.

Health Regen +X% (Health Critical) The player's health regene is increased by +X% when below 30% health.

Health Regen +X/tick Increase the player's base health regeneration by +X health per tick.

Heat Resistance +X% (NEW in 0.10.3) Increase the player's heat resistance by +X%. Additive, not multiplicative.

Immovable The player is immune to knockback and stagger while blocking with the magic shield.

Indestructible The magic item does not use durability and will never break.

Jump Stamina Use -X% Reduce the player's jump stamina usage by -X%.

Knives Skill +X Increases the player's knives skill level by +X. This may cause the skill level to increase above 100.

Lifesteal +X% The player heals for X% of total damage done with each attack.

Lifesteal X% (Health Critical) The player heals for +X% of attack damage when below 30% health.

Lightning Damage +X Add +X lightning damage to attacks made by the magic weapon.

Lightning Damage Reduction +X% The player reduces all lightning damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Luck +X Increase the chance to find higher rarity magic items.

Mining Drop Amount +X (NEW in 0.10.3) Increase total amount of drops from ore and stone mining by +X.

Move Speed +X% Increase the player's movement speed by +X%.

Move Speed +X% (Health Critical) The player's movement speed is increased by +X% when below 30% health

Movement Skills +X Increases the player's run, jump, swim, and sneak skill levels by +X. This may cause the skills' level to increase above 100.

No Movement Speed Penalty Wearing or wielding this magic item does not penalize the player's movement speed.

Opportunist +X% Attacks made against staggered enemies have a +X% chance to deal backstab damage.

Parry +X% Increase the parry block armor, parry force, and parry bonus of the magic by +*%.

Parry +X% (Health Critical) The player's parry block armor, parry force, and parry bonus are increased by +X% when below 30% health.

Parry Window +X ms Increase the time window for blocks to count as a parry by +X ms.

Physical Damage +X% Increase the physical damage (blunt, slash, pierce, chop, pickaxe) done by the magic weapon by +X%.

Physical Damage Reduction +X% The player reduces all physical damage (blunt, slash, pierce) taken by +*%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Pickaxes Skill +X Increases the player's pickaxes skill level by +X. This may cause the skill level to increase above 100.

Pierce Damage +X Add +X pierce damage to attacks made by the magic weapon. If the item is a pickaxe, add the same amount of pickaxe damage.

Pierce Damage Reduction +X% The player reduces all pierce damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Poison Damage +X Add +X poison damage to attacks made by the magic weapon

Poison Damage Reduction +X% The player reduces all poison damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Polearms Skill +X Increases the player's polearms skill level by +X. This may cause the skill level to increase above 100.

Quick Draw +X% Increases the draw speed of the magic bow by +×%.

Quick Learner +X% All skills improve +X% faster.

Recalling The thrown magic weapon automatically returns to the player after being thrown.

Riches +X% Slain enemies have a +X% increased chance to drop coins or treasure.

Slash Damage +X Add +X slash damage to attacks made by the magic weapon. If the weapon is an axe, add the same amount of chop damage.

Slash Damage Reduction +X% The player reduces all slash damage taken by +X%. This effect stacks cumulatively with other damage reduction effects equipped by the player.

Slow +X% Slows the attack and movement speed of creatures being hit by +X% for 2 seconds. Bosses are immune to this effect.

Spears Skill +X Increases the player's spears skill level by +X. This may cause the skill level to increase above 100.

Spirit Damage +X Add +X spirit damage to attacks made by the magic weapon.

Sprint Stamina Use -X% Reduce the player's sprint stamina usage by -X%.

Stagger Chance +X% Increase the chance to stagger the enemy by +X% for attacks made with the magic weapon.

Stagger Damage +X% Increase damage to staggered enemies by +X%.

Stagger Duration +X% Increase the stagger duration by +X% against enemies when staggered by attacks from the magic weapon.

Stamina +X Increase the player's base maximum stamina by +X.

Stamina Regen +X% Increase the player's stamina regeneration by +X%.

Stamina Regen +X% (Health Critical) The player's stamina regen is increased by +X% when below 30% health.

Summons Damage +X% (NEW in 0.10.3) Increases the damage of summoned creatures by +X%.

Summons Health +X% (NEW in 0.10.3) Increases the health of summoned creatures by +X%.

Swords Skill +X Increases the player's swords skill level by +X. This may cause the skill level to increase above 100.

Thorns +X% Reflect +X% of damage back to the attacker

Throwable The player may use the secondary attack to throw the magic weapon.

Tree Drop Amount +X (NEW in 0.10.3) Increase total amount of drops from trees and logs by +X.

Warmth (NEW in 0.10.3) While wearing the magical equipment, the player will not get cold. Will not remove an existing freezing effect.

Waterproof While wearing the magical equipment, the player will not get wet in the rain. Immersion in water will still make the player wet.

Weight-X% Reduce the weight of the magic item by -X%.

Weightless The magic item has a weight of 0.