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Decompiled source of Just Keep My Skills Please v0.9.0
BepInEx/plugins/JustKeepMySkillsPlease.dll
Decompiled 2 years agousing System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using HarmonyLib; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Just Keep My Skills Please")] [assembly: AssemblyDescription("No skill loss on death + corpse run related things")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Just Keep My Skills Please")] [assembly: AssemblyCopyright("Copyright © Ravenis 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("7C60F62F-A027-415B-9BC5-829E55843008")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace JustKeepMySkillsPlease; [BepInPlugin("ravenis.justkeepmyskillsplease", "Just Keep My Skills Please", "0.9.0")] public class JustKeepMySkillsPlease : BaseUnityPlugin { [HarmonyPatch(typeof(Skills))] private static class SkillsPatches { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void Awake_Postfix(Skills __instance) { __instance.m_DeathLowerFactor = skillLoss * 0f; } } [HarmonyPatch(typeof(TombStone))] private static class TombStone_Patches { [HarmonyPatch("Awake")] [HarmonyPostfix] private static void Awake_Postfix(TombStone __instance) { __instance.m_lootStatusEffect.m_ttl = safeRunDuration.Value; sTombStones.Add(__instance); } [HarmonyPatch("UpdateDespawn")] [HarmonyPostfix] private static void UpdateDespawn_Postfix(TombStone __instance) { sTombStones.Remove(__instance); } } public static bool modEnabled; public const string ModId = "ravenis.justkeepmyskillsplease"; public static float skillLoss; public static ConfigEntry<float> safeRunDuration; private static List<TombStone> sTombStones; private void OnDestroy() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown Harmony val = new Harmony("ravenis.justkeepmyskillsplease"); val.UnpatchSelf(); } private void Awake() { //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Expected O, but got Unknown modEnabled = true; skillLoss = 0f; safeRunDuration = ((BaseUnityPlugin)this).Config.Bind<float>("After corpse run", "safeRunDuration", 10f, "Status effect duration in seconds, that is granted after looting a tombstone to boost regen rates and other stats. Vanilla default is 50s. This mod default is 10s"); sTombStones = new List<TombStone>(); Harmony val = new Harmony("ravenis.justkeepmyskillsplease"); val.PatchAll(); } }