using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Just Keep My Skills Please")]
[assembly: AssemblyDescription("No skill loss on death + corpse run related things")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Just Keep My Skills Please")]
[assembly: AssemblyCopyright("Copyright © Ravenis 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7C60F62F-A027-415B-9BC5-829E55843008")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace JustKeepMySkillsPlease;
[BepInPlugin("ravenis.justkeepmyskillsplease", "Just Keep My Skills Please", "0.9.0")]
public class JustKeepMySkillsPlease : BaseUnityPlugin
{
[HarmonyPatch(typeof(Skills))]
private static class SkillsPatches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(Skills __instance)
{
__instance.m_DeathLowerFactor = skillLoss * 0f;
}
}
[HarmonyPatch(typeof(TombStone))]
private static class TombStone_Patches
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Awake_Postfix(TombStone __instance)
{
__instance.m_lootStatusEffect.m_ttl = safeRunDuration.Value;
sTombStones.Add(__instance);
}
[HarmonyPatch("UpdateDespawn")]
[HarmonyPostfix]
private static void UpdateDespawn_Postfix(TombStone __instance)
{
sTombStones.Remove(__instance);
}
}
public static bool modEnabled;
public const string ModId = "ravenis.justkeepmyskillsplease";
public static float skillLoss;
public static ConfigEntry<float> safeRunDuration;
private static List<TombStone> sTombStones;
private void OnDestroy()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("ravenis.justkeepmyskillsplease");
val.UnpatchSelf();
}
private void Awake()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Expected O, but got Unknown
modEnabled = true;
skillLoss = 0f;
safeRunDuration = ((BaseUnityPlugin)this).Config.Bind<float>("After corpse run", "safeRunDuration", 10f, "Status effect duration in seconds, that is granted after looting a tombstone to boost regen rates and other stats. Vanilla default is 50s. This mod default is 10s");
sTombStones = new List<TombStone>();
Harmony val = new Harmony("ravenis.justkeepmyskillsplease");
val.PatchAll();
}
}