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ReadyToDie-RtDBiomes-1.2.8 icon

RtDBiomes

Overhauls the first 6 biomes entirely, adds content to Ashlands & DeepNorth, and vengeful plants.

Date uploaded a year ago
Version 1.2.8
Download link ReadyToDie-RtDBiomes-1.2.8.zip
Downloads 527
Dependency string ReadyToDie-RtDBiomes-1.2.8

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.15.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.15.2

README

// Feel free to join RtD, please do not DM me. -> Ready to Die //

// Recommended mod RtDOcean //

// Recommended mod RtDMonsters //

AshLands Spoiler

DeepNorth Spoiler

Special Thanks:

Everyone who's been involved with rtd in some shape or form, you're appreciated.

RoadMap:

Materials to farm
More bosses
Other cool vague thing

1.1.8 Update instructions:

IF USING EXPANDWORLD MAKE SURE TO DELETE EXISTING YAML FILES THEN LOG INTO WORLD TO REPRINT
 - Option 1 - new world
 - Option 2 - vegetation reset command (requires upgradeworld)
Option 2 instructions
1. Backup world 
2. Run vegetation_reset start force
3. objects_remove swamptree2 chance=100
4. objects_remove SwampTree2_log chance=100
5. locations_remove InfestedTree01 start
6. Save world, restart game. 

Version

  • 1.1.1 Initial release
  • 1.1.2 Fixed magic logs invisible resources, changed DeepNorth mushroom drops
  • 1.1.3 Fixed Acacia tree base render
  • 1.1.4 Added vfx, retextured dead tree logs
  • 1.1.5 Updated references
  • 1.1.6 Newest Jotunn version, MeadowsPlants nerfed to flint axe
  • 1.1.7 Added instanced grass to AshLands & DeepNorth, publicized assemblies, jvl reference update
  • 1.1.8 Overhauled all biomes entirely, added localizations, updated all shaders, 60+ new assets
  • 1.1.9 Tool tier fix on EverGreen bush, more health on rocks in end game
  • 1.2.0 Updated existing world instructions
  • 1.2.1 Updated instructions
  • 1.2.2 Fixed Magic Trees having no logs / tool tier, fixed maple trees, fixed some shaders wavy effect
  • 1.2.3 Adjusted health on all logs & stumps, changed tilt on evergreen bushes, made 3 bushes in plains pickable, fixed shaders on jottun puffs from big yellow mushrooms
  • 1.2.4 New logs for all trees that split like vanilla, all logs drop more wood, tree sizing, and set up assets with localization hook for translation
  • 1.2.5 Fixed MagicTree5 Log, reduced flowering dogwood amount, special oak only in meadows, increased pine in deep north
  • 1.2.6 New stump for swamp trees, fixed tool tier on multi vegetation, ElderBark drops to SwampTrees, vengeful plants, and 1 new tree: SwampTree6_RtD
  • 1.2.7 Small update, prefabmanager code for large tree logs which fixed multiplayer bug, localization for new swamp tree.
  • 1.2.8 Added config options to turn off majority of vengeful plants. DeepNorth/AshLands rocks will remain as is.