RtDBiomes
Overhauls all biomes entirely including AshLands & DeepNorth. This mod includes Vengeful plants, Ocean Vegetation, new materials to farm and includes config options now.
Date uploaded | a year ago |
Version | 1.3.8 |
Download link | ReadyToDie-RtDBiomes-1.3.8.zip |
Downloads | 1598 |
Dependency string | ReadyToDie-RtDBiomes-1.3.8 |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202ValheimModding-Jotunn
Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.
Preferred version: 2.15.2README
Instructions:
- RTD OCEANS HAS BEEN MERGED WITH RTDBIOMES WITH CONFIG OPTIONS
- IF USING EXPANDWORLD MAKE SURE TO DELETE EXISTING YAML FILES THEN LOG INTO WORLD TO REPRINT
- Option 1 - new world
- Option 2 Upgrade_World instructions listed below for advanced users
- Backup world
- Run vegetation_reset start force
- objects_remove swamptree2 chance=100
- objects_remove SwampTree2_log chance=100
- locations_remove InfestedTree01 start
- Save world, restart game. ALL CONFIGS MUST BE SET BEFORE WORLD CREATION AS VEGETATION IS PART OF THE SEED. However changing the configs can be done on an existing world with advanced worldupgrade commands // Upgrade_World mod Upgrade_World // // Additional instructions for Upgrade_World can be found here Instructions //
// Feel free to join RtD, please do not DM me. -> Ready to Die //
// Recommended mod RtDMonsters //
// Recommended mod MonsterLabz //
// Recommended mod to experience the modded Ocean VikingsDoSwim //
// Recommended mod to experience the modded Ocean OdinsShips //
// Reccomended mod to experience the modded ocean MonsterLabz //
Special Thanks:
Horem started it all.. Without him I never would of started modding. Cookie took many hours of his time to teach me Monsters & Animations. ProbalyKory, BlackS7ar, and Therzie, thank you for helping me too! This went a long way, and be sure to check their mods out! The people who funded this this mod, I cannot thank you enough! Everyone else who's still involved you're appreciated! // Horems mods Horem // // Cookies mods CookieMilk // // He's probably Kory probablykory // // Therzie's mods Therzie // // Blacks7ar's mods BlackS7ar //
RoadMap:
If moving over from RtDOceans to RtDBiomes update & MAKE SURE TO DELETE OLD CONFIG FROM 1.2.8, launch game, quit, Set your config options, then remove RtDOcean.
- RtDbiomes is mostly finished
- RtDMonsters is next on the list to polish
- RtDItems will eventually be a thing, but not till step 2 is mostly polished
Since RtDOcean was made from the same unity project, and I learned how to code in configs both biome mods are all 1 big mod now with config options. Any additional ocean content will be developed via RtDOCeans since that IS a biome.
Version
1.1.1
- Initial release.
1.1.2
- Fixed magic logs invisible resources.
- Changed DeepNorth mushroom drops.
1.1.3
- Fixed Acacia tree base render.
1.1.4
- Added vfx, retextured dead tree logs.
1.1.5
- Updated references.
1.1.6
- Newest Jotunn version.
- Meadows plants tool tier fix.
1.1.7
- Publicized assemblies.
- Added instanced grass to AshLands & DeepNorth.
1.1.8
- Overhauled all biomes entirely.
- Added localizations.
- Updated all shaders.
- 60+ new assets.
1.1.9
- Increased health on end game rocks.
- Evergreen tool tier fix.
1.2.0
- Updated instructions.
1.2.1
- Added additinoal instructions for advanced users.
1.2.2
- Fixed Magic Trees having no logs & tool tier.
- Fixed maple trees.
- Fixed some shaders wavy effect.
1.2.3
- Fixed shaders on jottun puffs from big yellow mushrooms.
- Adjusted health on all logs & stumps.
- Changed tilt on evergreen bushes.
- Made 3 bushes in plains pickable.
1.2.4
- New logs for all trees that split like vanilla.
- All logs drop more wood.
- Tree sizing.
- Set up assets with localization hook for translation.
1.2.5
- Fixed MagicTree5 Log.
- Reduced flowering dogwood amount.
- Special oak only in meadows.
- Increased pine in deep north.
1.2.6
- New stump for swamp trees.
- Fixed tool tier on multi vegetation.
- ElderBark drops to SwampTrees.
- Vengeful plants
- 1 new tree: SwampTree6_RtD.
1.2.7
- Small update.
- prefabmanager code for large tree logs which fixed multiplayer bug.
- localization for new swamp tree.
1.2.8
- Added config options to turn off majority of vengeful plants.
- DeepNorth/AshLands rocks & plants will remain as is for future plans on expansion.
1.2.9
- Merged RtDOcean with RtDBiommes.
- Added new materials to farm; FroMetalOre_RtD, FroMetalBar_RtD, FroWood_RtD, CinderWood_RtD & 2 new rocks.
- AshLands rock will award Flametal when farmed, DeepNorth obviously would be FroMetal.
- Added config options to turn on and off all ocean assets.
1.3.0
- Added IronScrap & BlackMetalScrap as additional drops to AshLands & DeepNorth standard rocks.
- Updated plains plants damage.
- Moved cactus to plains since it needs water to grow.
- Removed Meteorite locations since flametal can be farmed from RtDBiomes.
1.3.1
- 1.3.1 Registered all special effects from plants to fix multi-player bug.
- Modified animations.
- Reduced thunder volume 20%.
1.3.2
- Coded in unused SeaWeed prefab; BigSeaWeed1_RtD
- Added localizations to new item descriptions.
- Registered Crystal explosions in end game.
- Registered AshLands tree fireburst.
1.3.3
- Updated version syntax on thunderstore
1.3.4
- Updated thunderstore photo
1.3.5
- Added link
1.3.6
- Fixed mesh warning in DeepNorth.
- AshLands Magic Trees now spawn pools of blood when hit.
1.3.7
- Registered AshLands Magic tree vfx for multi player sync.
1.3.8
- Shader fix on lightening blast AOE.