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ReadyToDie-RtDBiomes-1.4.6 icon

RtDBiomes

Overhauls all Biomes entirely including AshLands & DeepNorth. Ocean Vegetation, new Materials to farm, & Magic Rune traps.

Date uploaded a year ago
Version 1.4.6
Download link ReadyToDie-RtDBiomes-1.4.6.zip
Downloads 1987
Dependency string ReadyToDie-RtDBiomes-1.4.6

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.15.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.15.2

README

[AshLands Spoiler

DeepNorth Spoiler

UnderWater Shallow

UnderWater Deep

Magic Rune

Instructions:

  • ALL MAGIC RUNES ARE DISABLED BY DEFAULT AND MUST BE ENABLED BEFORE WORLD CREATION OR GENERATED IN EXISTING WORLD.
  • RTD OCEANS HAS BEEN MERGED WITH RTDBIOMES WITH CONFIG OPTIONS
  • IF USING EXPANDWORLD MAKE SURE TO DELETE EXISTING YAML FILES THEN LOG INTO WORLD TO REPRINT
  • Option 1 New world
  • Option 2 Biomes update instructions
  • Option 3 Upgrade_World instructions listed below for advanced users (vanilla seed)

Updating existing world created with RtDBiomes instructions (Option2)

  1. Backup world
  2. Run vegetation_reset start force

Vanilla Seed instructions (Option3)

  1. Backup world
  2. Run vegetation_reset start force
  3. objects_remove swamptree2 chance=100
  4. objects_remove SwampTree2_log chance=100
  5. locations_remove InfestedTree01 start
  6. Save world, restart game. ALL CONFIGS MUST BE SET BEFORE WORLD CREATION AS VEGETATION IS PART OF THE SEED. However changing the configs can be done on an existing world with advanced worldupgrade commands // Upgrade_World mod Upgrade_World // // Additional instructions for Upgrade_World can be found here Instructions //

// Feel free to join RtD, please do not DM me. -> Ready to Die //

// Recommended mod RtDMonsters //

// Recommended mod MonsterLabz //

// Recommended mod to experience the modded Ocean VikingsDoSwim //

// Recommended mod to experience the modded Ocean OdinsShips //

// Reccomended mod to experience the modded ocean MonsterLabz //

Special Thanks:

Horem started it all.. Without him I never would of started modding. Cookie took many hours of his time to teach me Monsters & Animations. ProbalyKory, BlackS7ar, and Therzie, thank you for helping me too! This went a long way, and be sure to check their mods out! The people who funded this this mod, I cannot thank you enough! Everyone else who's still involved you're appreciated! // Horems mods Horem // // Cookies mods CookieMilk // // He's probably Kory probablykory // // Therzie's mods Therzie // // Blacks7ar's mods BlackS7ar //

RoadMap:

Saplings for all tree variants will be next scheduled update.
A third mod is being developed to tie the resources of RtDBiomes & RtDMonsters together.

Version

1.1.1
  • Initial release.
1.1.2
  • Fixed magic logs invisible resources.
  • Changed DeepNorth mushroom drops.
1.1.3
  • Fixed Acacia tree base render.
1.1.4
  • Added vfx, retextured dead tree logs.
1.1.5
  • Updated references.
1.1.6
  • Newest Jotunn version.
  • Meadows plants tool tier fix.
1.1.7
  • Publicized assemblies.
  • Added instanced grass to AshLands & DeepNorth.
1.1.8
  • Overhauled all biomes entirely.
  • Added localizations.
  • Updated all shaders.
  • 60+ new assets.
1.1.9
  • Increased health on end game rocks.
  • Evergreen tool tier fix.
1.2.0
  • Updated instructions.
1.2.1
  • Added additinoal instructions for advanced users.
1.2.2
  • Fixed Magic Trees having no logs & tool tier.
  • Fixed maple trees.
  • Fixed some shaders wavy effect.
1.2.3
  • Fixed shaders on jottun puffs from big yellow mushrooms.
  • Adjusted health on all logs & stumps.
  • Changed tilt on evergreen bushes.
  • Made 3 bushes in plains pickable.
1.2.4
  • New logs for all trees that split like vanilla.
  • All logs drop more wood.
  • Tree sizing.
  • Set up assets with localization hook for translation.
1.2.5
  • Fixed MagicTree5 Log.
  • Reduced flowering dogwood amount.
  • Special oak only in meadows.
  • Increased pine in deep north.
1.2.6
  • New stump for swamp trees.
  • Fixed tool tier on multi vegetation.
  • ElderBark drops to SwampTrees.
  • Vengeful plants
  • 1 new tree: SwampTree6_RtD.
1.2.7
  • Small update.
  • prefabmanager code for large tree logs which fixed multiplayer bug.
  • localization for new swamp tree.
1.2.8
  • Added config options to turn off majority of vengeful plants.
  • DeepNorth/AshLands rocks & plants will remain as is for future plans on expansion.
1.2.9
  • Merged RtDOcean with RtDBiommes.
  • Added new materials to farm; FroMetalOre_RtD, FroMetalBar_RtD, FroWood_RtD, CinderWood_RtD & 2 new rocks.
  • AshLands rock will award Flametal when farmed, DeepNorth obviously would be FroMetal.
  • Added config options to turn on and off all ocean assets.
1.3.0
  • Added IronScrap & BlackMetalScrap as additional drops to AshLands & DeepNorth standard rocks.
  • Updated plains plants damage.
  • Moved cactus to plains since it needs water to grow.
  • Removed Meteorite locations since flametal can be farmed from RtDBiomes.
1.3.1
  • 1.3.1 Registered all special effects from plants to fix multi-player bug.
  • Modified animations.
  • Reduced thunder volume 20%.
1.3.2
  • Coded in unused SeaWeed prefab; BigSeaWeed1_RtD
  • Added localizations to new item descriptions.
  • Registered Crystal explosions in end game.
  • Registered AshLands tree fireburst.
1.3.3
  • Updated version syntax on thunderstore
1.3.4
  • Updated thunderstore photo
1.3.5
  • Added link
1.3.6
  • Fixed mesh warning in DeepNorth.
  • AshLands Magic Trees now spawn pools of blood when hit.
1.3.7
  • Registered AshLands Magic tree vfx for multi player sync.
1.3.8
  • Shader fix on lightening blast AOE.
1.3.9
  • Overhauled DeepNorth Biome.
  • Overhauled Meadows Biome.
  • Small changes to AshLands
  • Removed all damage / vfx from vegetation that does not have a config option.
  • Major update in preperation of mod release/updates.
  • Vegetation reset will be required to show changes in existing world.
  • Make sure to follow instructions accordingly based off your world creation.
  • Make sure to delete the old biome config.
1.4.0
  • Resized multi models.
  • Multiple small adjustments to improve quality of biomes / performance.
1.4.1
  • Smoothed out mesh on all EverGreen bushes.
  • Smoothed out mesh on all Dead bushes.
  • Removed AOE script from two missed trees.
  • Lowered EverGreen bush Y axis.
  • Fixed shader issue with Jottun puff.
  • Moved pink flowers from DeepNorth to Meadows.
  • Increased damage output from power crystals end game.
  • Increased damage output from magic plants in plains.
  • Added French translations (change in game menu).
  • Added Polish translations (change in game menu).
  • Added Russian translations (change in game menu).
  • Added German translations (change in game menu).
  • Updated all Pine models, motion, snow & water.
  • Updated all Oak models, motion, snow & water.
  • Updated Cotton Wood models, motion, snow & water.
  • Updated Blossom models, motion, snow & water.
  • Updated Acacia wood models, motion, snow & water.
  • Updated all magic tree shaders for vanilla motion, snow & water.
  • Updated all logs to match new models.
1.4.2
  • Updated PlainsPlant model.
  • Added sfx to all rock destruction.
  • Removed all damage/vfx from plants & crystals.
  • Added 2 different types of runestones, that do different types of lightening strikes.
  • Each biome has a tier like progression system with Runestones Meadows being weakest, and DeepNorth being the strongest.
  • All runestones are disabled by default, enable before world creation or use Gen in with upgrade world.
  • Updated configuration file with clear instructions per config setting.
  • Lowered smoothness on MagicTree8_RtD.
  • Resized SwampTree6_RtD.
1.4.3
  • Removed damage and vfx from 1 missed plant.
  • Adjusted lod on rock4_frac.
  • Made custom colliders for DeepNorth Pines.
  • Made custom colliders for Evergreen, ForestGreen, DeadBushes, & Bamboo.
  • Adjusted ripple distance on MeadowsPlant1_RtD
1.4.4
  • Updated broken discord link.
  • Small shader adjustment to wind motion in a few areas.
1.4.5
  • Fixed DeepNorthRock3_RtD mesh.
  • Fixed AshLandsRock3_RtD mesh.
  • Made custom colliders for every single bush, all bushes will behave like vanilla. (too many bushes to list all).
  • Terrain modifer for DeepNorthRock3_RtD.
  • Fixed all DeepNorthRock_Frac spawn, all DeepNorth rocks will properly fracture now.
  • Added terrain Modifer to all large rocks.
  • Fixed DeepNorthRock4_Frac LOD.
  • Fixed AshLandsRock4_Frac LOD.
  • Lowered Y axis on AshLandsRock4.
  • Lowered Y axis on DeepNorthRock4.
  • Increased scale on AshLandsRock4.
  • Increase scale on DeepNorthRock4.
  • Increased LOD for all SkullPlatforms to match Runestones.
  • New Colliders on WinterPine3_RtD.
  • New Colliders on WinterPine4_RtD.
  • New Colliders on WinterPine5_RtD.
1.4.6
  • Added Ukrainian localization.
  • Added 2 new crystal variant materials in preperation for new mod
  • Changed tool tier on end game magic trees in preperation for new mod.
  • Changed tool tier on end game metal resources in preperation for new mod.
  • Added additional capsules to WinterPine3, WinterPine4, WinterPine5.
  • Reduced Rune trap count. Existing worlds need to reset the runes to see change.