using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RtDMonsters")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RtDMonsters")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("dfc92a04-5c3f-4439-a3c2-7286e71d6625")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RtDMonsters
{
[BepInPlugin("Soloredis.RtDMonsters", "RtDMonsters", "1.3.2")]
[NetworkCompatibility(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Monsters : BaseUnityPlugin
{
public const string PluginGUID = "Soloredis.RtDMonsters";
public const string PluginName = "RtDMonsters";
public const string PluginVersion = "1.3.2";
internal static ManualLogSource Log;
public AssetBundle MyAssets;
public static GameObject ForgeRtD;
public ConfigEntry<bool> BoneSquidEnable;
public ConfigEntry<bool> MurkPodEnable;
public ConfigEntry<bool> BoneFishEnable;
public ConfigEntry<bool> GreatWhiteEnable;
public ConfigEntry<bool> LuminousLookerEnable;
public ConfigEntry<bool> AshLandsEnable;
public ConfigEntry<bool> DeepNorthEnable;
public ConfigEntry<bool> AshLandsLocationsEnable;
public ConfigEntry<bool> DeepNorthLocationsEnable;
private CustomLocalization Localization;
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
LoadBundle();
RtDForge();
AddProjectiles();
AddItems();
AddFX();
AddlocalizationsEnglish();
AddlocalizationsEnglish();
JSON1();
CreateConfigs();
if (BoneSquidEnable.Value)
{
AddBoneSquid();
}
if (MurkPodEnable.Value)
{
AddMurkPod();
}
if (BoneFishEnable.Value)
{
AddBoneFish();
}
if (GreatWhiteEnable.Value)
{
AddGreatWhite();
}
if (LuminousLookerEnable.Value)
{
AddLuminousLooker();
}
if (AshLandsEnable.Value)
{
AddAshLandsMonsters();
}
if (AshLandsLocationsEnable.Value)
{
AddAshLandsLocations();
}
if (DeepNorthEnable.Value)
{
AddDeepNorthCreatures();
}
if (DeepNorthLocationsEnable.Value)
{
AddDeepNorthLocations();
}
}
private void LoadBundle()
{
try
{
MyAssets = AssetUtils.LoadAssetBundleFromResources("monsterproject", Assembly.GetExecutingAssembly());
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while loading bundle: {arg}");
}
}
private void AddlocalizationsEnglish()
{
Localization = LocalizationManager.Instance.GetLocalization();
CustomLocalization localization = Localization;
string text = "English";
localization.AddTranslation(ref text, new Dictionary<string, string>
{
{ "BurningGland_RtD", "Soul Essence" },
{ "BurningGland_desc_RtD", "Used to summon a very powerful Necromancer" },
{ "DragonCore_RtD", "Burning Gland" },
{ "DragonCore_desc_RtD", "Used to create a special Forge" },
{ "DragonEgg_RtD", "Searing Dragon Egg" },
{ "DragonEgg_desc_RtD", "These eggs were once frigid. As the lands began to burn the eggs became filled with a burning contempt for all life." },
{ "TrophyDragonKing_RtD", "Dragon King Trophy" },
{ "TrophyDragonKing_desc_RtD", "The head from the King of Dragons & Father of all fury." },
{ "TrophyHatchling_RtD", "Hatchling Trophy" },
{ "TrophyHatchling_desc_RtD", "Will be for future use, or your imagination." },
{ "ArtisanTable_RtD", "Artisan Forge" },
{ "Assassin_RtD", "Undead Assassin" },
{ "Berserker_RtD", "Flesh Eater" },
{ "FallenCrusader_RtD", "Fallen Crusader" },
{ "Wizard_RtD", "Undead Wizard" },
{ "Necromancer_RtD", "Necromancer Lord" },
{ "BoneFish_RtD", "Bone Fish" },
{ "BoneSquid_RtD", "Bone Squid" },
{ "LuminousLooker_RtD", "Luminous Looker" },
{ "MurkPod_RtD", "MurkPod" },
{ "Shark_RtD", "Great White" },
{ "Demon_RtD", "Demon" },
{ "DragonBoar_RtD", "Dragon Boar" },
{ "DragonBoar_RtD1", "Dragon Boar" },
{ "DragonPiglet_RtD", "Dragon Piglet" },
{ "DragonBoarMeat_RtD", "Raw Dragon Boar Meat" },
{ "CookedDragonBoarMeat_RtD", "Cooked Dragon Boar Meat" },
{ "DemonHide_RtD", "Demon Hide" },
{ "DemonHide_desc_RtD", "A very tough hide that can be used for strong armors" },
{ "CookedFaeWolfMeat_RtD", "Fae Wolf Meat" },
{ "CookedFaeWolfMeat_desc_RtD", "A delicious meal" },
{ "FaeWolfMeat_RtD", "Raw FaeWolf Meat" },
{ "FaeWolfMeat_desc_RtD", "A delicious meal if prepared right" },
{ "FaeNectar_RtD", "Fae Nectar" },
{ "FaeNectar_desc_RtD", "A magical aora emits from the Fae Nectar" },
{ "FaeSeed_RtD", "FaeSeed" },
{ "FaeSeed_desc_RtD", "The seed is cold to the touch" },
{ "FaeTrophyWolf_RtD", "FaeWolf Trophy" },
{ "FaeTrophyWolf_desc_RtD", "A trophy from a powerful Foe" },
{ "FaeWolfFang_RtD", "FaeWolf Fang" },
{ "FaeWolfFang_desc_RtD", "A very sharp Fang" },
{ "FaeWolfPelt_RtD", "FaeWolf Pelt" },
{ "FaeWolfPelt_desc_RtD", "A very thick fur hide" },
{ "FairySilk_RtD", "Fae Silk" },
{ "FairySilk_desc_RtD", "A very fine silk" },
{ "ElfHunterF_RtD", "Elf Hunter" },
{ "ElfPriestM_RtD", "Elf Priest" },
{ "ElfWarriorF_RtD", "Elf Warrior" },
{ "ElfWarriorM_RtD", "Elf Warrior" },
{ "FaeWolfIce_RtD", "FaeWolf" },
{ "FaeWolfIce_RtD1", "FaeWolf" },
{ "FaeWolfIceCub_RtD", "FaeWolf Cub" },
{ "FaeWolfLightening_RtD", "FaeWolf" },
{ "FaeWolfLightening_RtD1", "FaeWolf" },
{ "FaeWolfLighteningCub_RtD", "FaeWolf Cub" },
{ "Fairy1_RtD", "Fairy" },
{ "Fairy2_RtD", "Fairy" },
{ "Fairy3_RtD", "Fairy" },
{ "Golem_RtD", "Elemental Golem" },
{ "FaeTree_RtD", "Magical Fae Tree" },
{ "Spirit_RtD", "Spirit of the Wood" },
{ "TrophySpirit_RtD", "Spirit Trophy" },
{ "TrophySpirit_desc_RtD", "Spirit of the Wood Trophy" },
{ "SpiritHeart_RtD", "Spirit Heart" },
{ "SpiritHeart_desc_RtD", "Used to craft Thors Hammer." },
{ "FaeSpawner_RtD", "Fae Spawner" }
});
}
private void JSON1()
{
TextAsset[] array = MyAssets.LoadAllAssets<TextAsset>();
TextAsset[] array2 = array;
foreach (TextAsset val in array2)
{
string text = ((Object)val).name.Replace("_RtDMonsters.json", null);
Localization.AddJsonFile(text, ((object)val).ToString());
}
}
public void CreateConfigs()
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Expected O, but got Unknown
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Expected O, but got Unknown
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Expected O, but got Unknown
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Expected O, but got Unknown
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01aa: Expected O, but got Unknown
//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Expected O, but got Unknown
//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Expected O, but got Unknown
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Expected O, but got Unknown
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Expected O, but got Unknown
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Expected O, but got Unknown
((BaseUnityPlugin)this).Config.SaveOnConfigSet = true;
BoneSquidEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("BoneSquid", "Enable", true, new ConfigDescription("Enable or Disable the spawning of BoneSquid", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
MurkPodEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("MurkPod", "Enable", true, new ConfigDescription("Enable or Disable the spawning of MurkPod", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
BoneFishEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("BoneFish", "Enable", true, new ConfigDescription("Enable or Disable the spawning of BoneFish", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
GreatWhiteEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Great White", "Enable", true, new ConfigDescription("Enable or Disable the spawning of Great White", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
LuminousLookerEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("Luminous Looker", "Enable", true, new ConfigDescription("Enable or Disable the spawning of Luminous Looker", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
AshLandsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("AshLands Monsters", "Enable", true, new ConfigDescription("Enable or Disable the spawning of AshLands monsters. (Does not disable local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
AshLandsLocationsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("AshLands Locations", "Enable", true, new ConfigDescription("Enable or Disable the spawning of AshLands locations. (Disables local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
DeepNorthEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("DeepNorth Monsters", "Enable", true, new ConfigDescription("Enable or Disable the spawning of DeepNorth monsters. (Does not disable local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
DeepNorthLocationsEnable = ((BaseUnityPlugin)this).Config.Bind<bool>("DeepNorth Locations", "Enable", true, new ConfigDescription("Enable or Disable the spawning of DeepNorth locations. (Disables local spawners)", (AcceptableValueBase)null, new object[1] { (object)new ConfigurationManagerAttributes
{
IsAdminOnly = true
} }));
SynchronizationManager.OnConfigurationSynchronized += delegate(object obj, ConfigurationSynchronizationEventArgs attr)
{
if (attr.InitialSynchronization)
{
((BaseUnityPlugin)this).Logger.LogMessage((object)"Initial Config sync received");
}
else
{
((BaseUnityPlugin)this).Logger.LogMessage((object)"Config sync received");
}
};
SynchronizationManager.OnAdminStatusChanged += delegate
{
((BaseUnityPlugin)this).Logger.LogMessage((object)("Admin status recieved: " + (SynchronizationManager.Instance.PlayerIsAdmin ? "Congrats you're an admin!" : "Welcome to hell")));
};
}
private void AddAshLandsLocations()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Expected O, but got Unknown
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Expected O, but got Unknown
//IL_0193: Unknown result type (might be due to invalid IL or missing references)
//IL_019a: Expected O, but got Unknown
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_023b: Expected O, but got Unknown
//IL_025d: Unknown result type (might be due to invalid IL or missing references)
//IL_0264: Expected O, but got Unknown
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0305: Expected O, but got Unknown
//IL_0327: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Expected O, but got Unknown
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
//IL_03cf: Expected O, but got Unknown
//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
//IL_03f8: Expected O, but got Unknown
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
//IL_0492: Unknown result type (might be due to invalid IL or missing references)
//IL_0499: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("DragonKingAltar_RtD");
LocationConfig val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)2;
val2.MinAltitude = 25f;
val2.MaxAltitude = 500f;
val2.Quantity = 6;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ExteriorRadius = 35f;
val2.ClearArea = true;
CustomLocation val3 = new CustomLocation(val, true, val2);
ZoneManager.Instance.AddCustomLocation(val3);
GameObject val4 = MyAssets.LoadAsset<GameObject>("DrakeNest_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)2;
val2.MinAltitude = 1f;
val2.MaxAltitude = 500f;
val2.Quantity = 150;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ExteriorRadius = 5f;
val2.ClearArea = true;
CustomLocation val5 = new CustomLocation(val4, true, val2);
ZoneManager.Instance.AddCustomLocation(val5);
GameObject val6 = MyAssets.LoadAsset<GameObject>("Vegvisir_Fader_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)2;
val2.MinAltitude = 1f;
val2.MaxAltitude = 500f;
val2.ExteriorRadius = 20f;
val2.Quantity = 18;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ClearArea = true;
val2.SlopeRotation = true;
CustomLocation val7 = new CustomLocation(val6, true, val2);
ZoneManager.Instance.AddCustomLocation(val7);
GameObject val8 = MyAssets.LoadAsset<GameObject>("GothicRuin1_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 1f;
val2.MaxAltitude = 500f;
val2.ExteriorRadius = 20f;
val2.Quantity = 100;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ClearArea = true;
val2.SlopeRotation = true;
CustomLocation val9 = new CustomLocation(val8, true, val2);
ZoneManager.Instance.AddCustomLocation(val9);
GameObject val10 = MyAssets.LoadAsset<GameObject>("GothicRuin2_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 1f;
val2.MaxAltitude = 500f;
val2.ExteriorRadius = 20f;
val2.Quantity = 100;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ClearArea = true;
val2.SlopeRotation = true;
CustomLocation val11 = new CustomLocation(val10, true, val2);
ZoneManager.Instance.AddCustomLocation(val11);
GameObject val12 = MyAssets.LoadAsset<GameObject>("DragonBoarRuinStone_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)32 });
val2.BiomeArea = (BiomeArea)1;
val2.MinAltitude = 1f;
val2.MaxAltitude = 500f;
val2.ExteriorRadius = 3f;
val2.Quantity = 125;
val2.MaxTerrainDelta = 3f;
val2.ForestTresholdMin = 1f;
val2.ForestTrasholdMax = 99f;
val2.MinDistanceFromSimilar = 256f;
val2.ClearArea = true;
val2.SlopeRotation = true;
CustomLocation val13 = new CustomLocation(val12, true, val2);
ZoneManager.Instance.AddCustomLocation(val13);
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddAshLandsMonsters()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Expected O, but got Unknown
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Expected O, but got Unknown
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Expected O, but got Unknown
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019f: Expected O, but got Unknown
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Expected O, but got Unknown
//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0203: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Expected O, but got Unknown
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_023e: Expected O, but got Unknown
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_0258: Expected O, but got Unknown
//IL_0271: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_029e: Unknown result type (might be due to invalid IL or missing references)
//IL_02a6: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02bc: Expected O, but got Unknown
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02d1: Expected O, but got Unknown
//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02eb: Expected O, but got Unknown
//IL_0304: Unknown result type (might be due to invalid IL or missing references)
//IL_0309: Unknown result type (might be due to invalid IL or missing references)
//IL_0315: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0331: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Unknown result type (might be due to invalid IL or missing references)
//IL_0341: Unknown result type (might be due to invalid IL or missing references)
//IL_034f: Expected O, but got Unknown
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_0364: Expected O, but got Unknown
//IL_0377: Unknown result type (might be due to invalid IL or missing references)
//IL_037e: Expected O, but got Unknown
//IL_0397: Unknown result type (might be due to invalid IL or missing references)
//IL_039c: Unknown result type (might be due to invalid IL or missing references)
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03c4: Unknown result type (might be due to invalid IL or missing references)
//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
//IL_03d4: Unknown result type (might be due to invalid IL or missing references)
//IL_03e2: Expected O, but got Unknown
//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
//IL_03f7: Expected O, but got Unknown
//IL_040a: Unknown result type (might be due to invalid IL or missing references)
//IL_0411: Expected O, but got Unknown
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
//IL_042f: Unknown result type (might be due to invalid IL or missing references)
//IL_043b: Unknown result type (might be due to invalid IL or missing references)
//IL_0447: Unknown result type (might be due to invalid IL or missing references)
//IL_0453: Unknown result type (might be due to invalid IL or missing references)
//IL_045b: Unknown result type (might be due to invalid IL or missing references)
//IL_0463: Unknown result type (might be due to invalid IL or missing references)
//IL_046b: Unknown result type (might be due to invalid IL or missing references)
//IL_0473: Unknown result type (might be due to invalid IL or missing references)
//IL_0481: Expected O, but got Unknown
//IL_048c: Unknown result type (might be due to invalid IL or missing references)
//IL_0496: Expected O, but got Unknown
//IL_04a9: Unknown result type (might be due to invalid IL or missing references)
//IL_04b0: Expected O, but got Unknown
//IL_04c9: Unknown result type (might be due to invalid IL or missing references)
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_04da: Unknown result type (might be due to invalid IL or missing references)
//IL_04e6: Unknown result type (might be due to invalid IL or missing references)
//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
//IL_04fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0502: Unknown result type (might be due to invalid IL or missing references)
//IL_050a: Unknown result type (might be due to invalid IL or missing references)
//IL_0512: Unknown result type (might be due to invalid IL or missing references)
//IL_0520: Expected O, but got Unknown
//IL_052b: Unknown result type (might be due to invalid IL or missing references)
//IL_0535: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("Fader_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)8;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 60f,
SpawnChance = 0f,
SpawnAtNight = true,
SpawnAtDay = true
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
GameObject val3 = MyAssets.LoadAsset<GameObject>("Demon_RtD");
CreatureConfig val4 = new CreatureConfig();
val4.Faction = (Faction)4;
val4.UseCumulativeLevelEffects = true;
val4.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 900f,
SpawnChance = 10f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val3, true, val4));
GameObject val5 = MyAssets.LoadAsset<GameObject>("Assassin_RtD");
CreatureConfig val6 = new CreatureConfig();
val6.Faction = (Faction)4;
val6.UseCumulativeLevelEffects = true;
val6.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val5, true, val6));
GameObject val7 = MyAssets.LoadAsset<GameObject>("Berserker_RtD");
CreatureConfig val8 = new CreatureConfig();
val8.Faction = (Faction)4;
val8.UseCumulativeLevelEffects = true;
val8.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val7, true, val8));
GameObject val9 = MyAssets.LoadAsset<GameObject>("FallenCrusader_RtD");
CreatureConfig val10 = new CreatureConfig();
val10.Faction = (Faction)4;
val10.UseCumulativeLevelEffects = true;
val10.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val9, true, val10));
GameObject val11 = MyAssets.LoadAsset<GameObject>("Wizard_RtD");
CreatureConfig val12 = new CreatureConfig();
val12.Faction = (Faction)4;
val12.UseCumulativeLevelEffects = true;
val12.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val11, true, val12));
GameObject val13 = MyAssets.LoadAsset<GameObject>("Necromancer_RtD");
CreatureConfig val14 = new CreatureConfig();
val14.Faction = (Faction)8;
val14.UseCumulativeLevelEffects = true;
val14.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnAtNight = true,
SpawnChance = 0f,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val13, true, val14));
GameObject val15 = MyAssets.LoadAsset<GameObject>("DragonBoar_RtD");
CreatureConfig val16 = new CreatureConfig();
val16.Faction = (Faction)4;
val16.UseCumulativeLevelEffects = true;
val16.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 450f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val15, true, val16));
GameObject val17 = MyAssets.LoadAsset<GameObject>("DragonPiglet_RtD");
CreatureConfig val18 = new CreatureConfig();
val18.Faction = (Faction)4;
val18.UseCumulativeLevelEffects = true;
val18.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 1650f,
SpawnChance = 0f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)32
});
CreatureManager.Instance.AddCreature(new CustomCreature(val17, true, val18));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddDeepNorthLocations()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Expected O, but got Unknown
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Expected O, but got Unknown
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Expected O, but got Unknown
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a4: Expected O, but got Unknown
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01cd: Expected O, but got Unknown
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Expected O, but got Unknown
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_025d: Expected O, but got Unknown
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("FaeTree_RtD");
LocationConfig val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 3f;
val2.MaxAltitude = 500f;
val2.Quantity = 400;
val2.MinDistanceFromSimilar = 50f;
val2.ExteriorRadius = 10f;
val2.ClearArea = true;
CustomLocation val3 = new CustomLocation(val, true, val2);
ZoneManager.Instance.AddCustomLocation(val3);
GameObject val4 = MyAssets.LoadAsset<GameObject>("FaeRuins1_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 5f;
val2.MaxAltitude = 500f;
val2.Quantity = 120;
val2.ExteriorRadius = 16f;
val2.ClearArea = true;
CustomLocation val5 = new CustomLocation(val4, true, val2);
ZoneManager.Instance.AddCustomLocation(val5);
GameObject val6 = MyAssets.LoadAsset<GameObject>("FaeRuins2_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 5f;
val2.MaxAltitude = 500f;
val2.Quantity = 120;
val2.ExteriorRadius = 15f;
val2.ClearArea = true;
CustomLocation val7 = new CustomLocation(val6, true, val2);
ZoneManager.Instance.AddCustomLocation(val7);
GameObject val8 = MyAssets.LoadAsset<GameObject>("FaeSpawner_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 5f;
val2.MaxAltitude = 500f;
val2.Quantity = 150;
val2.ExteriorRadius = 10f;
val2.ClearArea = true;
CustomLocation val9 = new CustomLocation(val8, true, val2);
ZoneManager.Instance.AddCustomLocation(val9);
GameObject val10 = MyAssets.LoadAsset<GameObject>("SpiritShrine_RtD");
val2 = new LocationConfig();
val2.Biome = ZoneManager.AnyBiomeOf((Biome[])(object)new Biome[1] { (Biome)64 });
val2.BiomeArea = (BiomeArea)3;
val2.MinAltitude = 25f;
val2.MaxAltitude = 500f;
val2.Quantity = 6;
val2.ExteriorRadius = 15f;
val2.ClearArea = true;
CustomLocation val11 = new CustomLocation(val10, true, val2);
ZoneManager.Instance.AddCustomLocation(val11);
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddDeepNorthCreatures()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Expected O, but got Unknown
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Expected O, but got Unknown
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Expected O, but got Unknown
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Expected O, but got Unknown
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Expected O, but got Unknown
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Expected O, but got Unknown
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01d8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Expected O, but got Unknown
//IL_0235: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Expected O, but got Unknown
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_0259: Expected O, but got Unknown
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_0283: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Expected O, but got Unknown
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Expected O, but got Unknown
//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Expected O, but got Unknown
//IL_0311: Unknown result type (might be due to invalid IL or missing references)
//IL_0316: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_032e: Unknown result type (might be due to invalid IL or missing references)
//IL_033a: Unknown result type (might be due to invalid IL or missing references)
//IL_0342: Unknown result type (might be due to invalid IL or missing references)
//IL_034a: Unknown result type (might be due to invalid IL or missing references)
//IL_0352: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_0368: Expected O, but got Unknown
//IL_0373: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Expected O, but got Unknown
//IL_0390: Unknown result type (might be due to invalid IL or missing references)
//IL_0397: Expected O, but got Unknown
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03b5: Unknown result type (might be due to invalid IL or missing references)
//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
//IL_03e1: Unknown result type (might be due to invalid IL or missing references)
//IL_03e9: Unknown result type (might be due to invalid IL or missing references)
//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
//IL_03f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0407: Expected O, but got Unknown
//IL_0412: Unknown result type (might be due to invalid IL or missing references)
//IL_041c: Expected O, but got Unknown
//IL_042f: Unknown result type (might be due to invalid IL or missing references)
//IL_0436: Expected O, but got Unknown
//IL_044f: Unknown result type (might be due to invalid IL or missing references)
//IL_0454: Unknown result type (might be due to invalid IL or missing references)
//IL_0460: Unknown result type (might be due to invalid IL or missing references)
//IL_046c: Unknown result type (might be due to invalid IL or missing references)
//IL_0478: Unknown result type (might be due to invalid IL or missing references)
//IL_0480: Unknown result type (might be due to invalid IL or missing references)
//IL_0488: Unknown result type (might be due to invalid IL or missing references)
//IL_0490: Unknown result type (might be due to invalid IL or missing references)
//IL_0498: Unknown result type (might be due to invalid IL or missing references)
//IL_04a6: Expected O, but got Unknown
//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
//IL_04bb: Expected O, but got Unknown
//IL_04ce: Unknown result type (might be due to invalid IL or missing references)
//IL_04d5: Expected O, but got Unknown
//IL_04ee: Unknown result type (might be due to invalid IL or missing references)
//IL_04f3: Unknown result type (might be due to invalid IL or missing references)
//IL_04ff: Unknown result type (might be due to invalid IL or missing references)
//IL_050b: Unknown result type (might be due to invalid IL or missing references)
//IL_0517: Unknown result type (might be due to invalid IL or missing references)
//IL_051f: Unknown result type (might be due to invalid IL or missing references)
//IL_0527: Unknown result type (might be due to invalid IL or missing references)
//IL_052f: Unknown result type (might be due to invalid IL or missing references)
//IL_0537: Unknown result type (might be due to invalid IL or missing references)
//IL_0545: Expected O, but got Unknown
//IL_0550: Unknown result type (might be due to invalid IL or missing references)
//IL_055a: Expected O, but got Unknown
//IL_056d: Unknown result type (might be due to invalid IL or missing references)
//IL_0574: Expected O, but got Unknown
//IL_058d: Unknown result type (might be due to invalid IL or missing references)
//IL_0592: Unknown result type (might be due to invalid IL or missing references)
//IL_059e: Unknown result type (might be due to invalid IL or missing references)
//IL_05aa: Unknown result type (might be due to invalid IL or missing references)
//IL_05b6: Unknown result type (might be due to invalid IL or missing references)
//IL_05be: Unknown result type (might be due to invalid IL or missing references)
//IL_05c6: Unknown result type (might be due to invalid IL or missing references)
//IL_05ce: Unknown result type (might be due to invalid IL or missing references)
//IL_05d6: Unknown result type (might be due to invalid IL or missing references)
//IL_05e4: Expected O, but got Unknown
//IL_05ef: Unknown result type (might be due to invalid IL or missing references)
//IL_05f9: Expected O, but got Unknown
//IL_060c: Unknown result type (might be due to invalid IL or missing references)
//IL_0613: Expected O, but got Unknown
//IL_062c: Unknown result type (might be due to invalid IL or missing references)
//IL_0631: Unknown result type (might be due to invalid IL or missing references)
//IL_063d: Unknown result type (might be due to invalid IL or missing references)
//IL_0649: Unknown result type (might be due to invalid IL or missing references)
//IL_0655: Unknown result type (might be due to invalid IL or missing references)
//IL_065d: Unknown result type (might be due to invalid IL or missing references)
//IL_0665: Unknown result type (might be due to invalid IL or missing references)
//IL_066d: Unknown result type (might be due to invalid IL or missing references)
//IL_0675: Unknown result type (might be due to invalid IL or missing references)
//IL_0683: Expected O, but got Unknown
//IL_068e: Unknown result type (might be due to invalid IL or missing references)
//IL_0698: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("Fairy1_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)5;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 850f,
SpawnChance = 5f,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
GameObject val3 = MyAssets.LoadAsset<GameObject>("Fairy2_RtD");
CreatureConfig val4 = new CreatureConfig();
val4.Faction = (Faction)5;
val4.UseCumulativeLevelEffects = true;
val4.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 850f,
SpawnChance = 5f,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val3, true, val4));
GameObject val5 = MyAssets.LoadAsset<GameObject>("Fairy3_RtD");
CreatureConfig val6 = new CreatureConfig();
val6.Faction = (Faction)5;
val6.UseCumulativeLevelEffects = true;
val6.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 850f,
SpawnChance = 5f,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val5, true, val6));
GameObject val7 = MyAssets.LoadAsset<GameObject>("Golem_RtD");
CreatureConfig val8 = new CreatureConfig();
val8.Faction = (Faction)8;
val8.UseCumulativeLevelEffects = true;
val8.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 4f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val7, true, val8));
GameObject val9 = MyAssets.LoadAsset<GameObject>("FaeWolfIce_RtD");
CreatureConfig val10 = new CreatureConfig();
val10.Faction = (Faction)5;
val10.UseCumulativeLevelEffects = true;
val10.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 10f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val9, true, val10));
GameObject val11 = MyAssets.LoadAsset<GameObject>("FaeWolfLightening_RtD");
CreatureConfig val12 = new CreatureConfig();
val12.Faction = (Faction)5;
val12.UseCumulativeLevelEffects = true;
val12.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 10f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val11, true, val12));
GameObject val13 = MyAssets.LoadAsset<GameObject>("ElfHunterF_RtD");
CreatureConfig val14 = new CreatureConfig();
val14.Faction = (Faction)5;
val14.UseCumulativeLevelEffects = true;
val14.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val13, true, val14));
GameObject val15 = MyAssets.LoadAsset<GameObject>("ElfPriestM_RtD");
CreatureConfig val16 = new CreatureConfig();
val16.Faction = (Faction)5;
val16.UseCumulativeLevelEffects = true;
val16.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val15, true, val16));
GameObject val17 = MyAssets.LoadAsset<GameObject>("ElfWarriorF_RtD");
CreatureConfig val18 = new CreatureConfig();
val18.Faction = (Faction)5;
val18.UseCumulativeLevelEffects = true;
val18.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val17, true, val18));
GameObject val19 = MyAssets.LoadAsset<GameObject>("ElfWarriorM_RtD");
CreatureConfig val20 = new CreatureConfig();
val20.Faction = (Faction)5;
val20.UseCumulativeLevelEffects = true;
val20.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val19, true, val20));
GameObject val21 = MyAssets.LoadAsset<GameObject>("Spirit_RtD");
CreatureConfig val22 = new CreatureConfig();
val22.Faction = (Faction)5;
val22.UseCumulativeLevelEffects = true;
val22.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 2000f,
SpawnChance = 0f,
SpawnAtNight = true,
SpawnAtDay = true,
MaxSpawned = 1,
MaxLevel = 5,
Biome = (Biome)64
});
CreatureManager.Instance.AddCreature(new CustomCreature(val21, true, val22));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddBoneSquid()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("BoneSquid_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)6;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 10f,
SpawnAtNight = true,
SpawnAtDay = false,
MaxSpawned = 1,
MaxLevel = 5,
MaxAltitude = 0f,
Biome = (Biome)256
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddMurkPod()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("MurkPod_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)6;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 5f,
MaxSpawned = 1,
MaxLevel = 5,
MaxAltitude = 0f,
Biome = (Biome)256
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddBoneFish()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("BoneFish_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)6;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 850f,
SpawnChance = 5f,
MaxSpawned = 1,
MaxLevel = 5,
MaxAltitude = 0f,
Biome = (Biome)256
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddGreatWhite()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("Shark_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)6;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 1050f,
SpawnChance = 8f,
MaxSpawned = 1,
MaxLevel = 5,
MaxAltitude = 0f,
Biome = (Biome)256
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void AddLuminousLooker()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Expected O, but got Unknown
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
try
{
GameObject val = MyAssets.LoadAsset<GameObject>("LuminousLooker_RtD");
CreatureConfig val2 = new CreatureConfig();
val2.Faction = (Faction)6;
val2.UseCumulativeLevelEffects = true;
val2.AddSpawnConfig(new SpawnConfig
{
SpawnDistance = 100f,
SpawnInterval = 650f,
SpawnChance = 10f,
SpawnAtNight = true,
SpawnAtDay = false,
MaxSpawned = 1,
MaxLevel = 5,
MaxAltitude = 0f,
Biome = (Biome)256
});
CreatureManager.Instance.AddCreature(new CustomCreature(val, true, val2));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom location: {arg}");
}
}
private void RtDForge()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Expected O, but got Unknown
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
try
{
PieceConfig val = new PieceConfig();
val.PieceTable = "Hammer";
val.Category = "Crafting";
val.AllowedInDungeons = false;
val.AddRequirement(new RequirementConfig
{
Item = "CinderWood_RtD",
Amount = 30,
Recover = true
});
val.AddRequirement(new RequirementConfig
{
Item = "BurningGland_RtD",
Amount = 30,
Recover = true
});
val.AddRequirement(new RequirementConfig
{
Item = "DragonCore_RtD",
Amount = 20,
Recover = true
});
CustomPiece val2 = new CustomPiece(MyAssets, "ArtisanForge_RtD", false, val);
PieceManager.Instance.AddPiece(val2);
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom piece: {arg}");
}
}
private void AddItems()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Expected O, but got Unknown
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected O, but got Unknown
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Expected O, but got Unknown
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Expected O, but got Unknown
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Expected O, but got Unknown
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Expected O, but got Unknown
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Expected O, but got Unknown
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Expected O, but got Unknown
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Expected O, but got Unknown
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Expected O, but got Unknown
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0235: Expected O, but got Unknown
//IL_0257: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Expected O, but got Unknown
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Expected O, but got Unknown
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Expected O, but got Unknown
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d9: Expected O, but got Unknown
//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Expected O, but got Unknown
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_032b: Expected O, but got Unknown
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_0354: Expected O, but got Unknown
//IL_0376: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Expected O, but got Unknown
//IL_039f: Unknown result type (might be due to invalid IL or missing references)
//IL_03a6: Expected O, but got Unknown
try
{
CookingConversionConfig val = new CookingConversionConfig();
((ConversionConfig)val).FromItem = "DragonBoarMeat_RtD";
((ConversionConfig)val).ToItem = "CookedDragonBoarMeat_RtD";
((ConversionConfig)val).Station = CookingStations.IronCookingStation;
val.CookTime = 20f;
ItemManager.Instance.AddItemConversion(new CustomItemConversion((ConversionConfig)(object)val));
CookingConversionConfig val2 = new CookingConversionConfig();
((ConversionConfig)val2).FromItem = "FaeWolfMeat_RtD";
((ConversionConfig)val2).ToItem = "CookedFaeWolfMeat_RtD";
((ConversionConfig)val2).Station = CookingStations.IronCookingStation;
val2.CookTime = 20f;
ItemManager.Instance.AddItemConversion(new CustomItemConversion((ConversionConfig)(object)val2));
GameObject val3 = MyAssets.LoadAsset<GameObject>("BurningGland_RtD");
CustomItem val4 = new CustomItem(val3, false);
ItemManager.Instance.AddItem(val4);
GameObject val5 = MyAssets.LoadAsset<GameObject>("DemonHorn_RtD");
CustomItem val6 = new CustomItem(val5, false);
ItemManager.Instance.AddItem(val6);
GameObject val7 = MyAssets.LoadAsset<GameObject>("DragonCore_RtD");
CustomItem val8 = new CustomItem(val7, false);
ItemManager.Instance.AddItem(val8);
GameObject val9 = MyAssets.LoadAsset<GameObject>("DragonEgg_RtD");
CustomItem val10 = new CustomItem(val9, false);
ItemManager.Instance.AddItem(val10);
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "Pickable_DragonEgg_RtD", true));
GameObject val11 = MyAssets.LoadAsset<GameObject>("TrophyHatchling_RtD");
CustomItem val12 = new CustomItem(val11, false);
ItemManager.Instance.AddItem(val12);
GameObject val13 = MyAssets.LoadAsset<GameObject>("DemonHide_RtD");
CustomItem val14 = new CustomItem(val13, false);
ItemManager.Instance.AddItem(val14);
GameObject val15 = MyAssets.LoadAsset<GameObject>("DragonBoarMeat_RtD");
CustomItem val16 = new CustomItem(val15, false);
ItemManager.Instance.AddItem(val16);
GameObject val17 = MyAssets.LoadAsset<GameObject>("CookedDragonBoarMeat_RtD");
CustomItem val18 = new CustomItem(val17, false);
ItemManager.Instance.AddItem(val18);
GameObject val19 = MyAssets.LoadAsset<GameObject>("FaeNectar_RtD");
CustomItem val20 = new CustomItem(val19, false);
ItemManager.Instance.AddItem(val20);
GameObject val21 = MyAssets.LoadAsset<GameObject>("FaeSeed_RtD");
CustomItem val22 = new CustomItem(val21, false);
ItemManager.Instance.AddItem(val22);
GameObject val23 = MyAssets.LoadAsset<GameObject>("FaeTrophyWolf_RtD");
CustomItem val24 = new CustomItem(val23, false);
ItemManager.Instance.AddItem(val24);
GameObject val25 = MyAssets.LoadAsset<GameObject>("FaeWolfFang_RtD");
CustomItem val26 = new CustomItem(val25, false);
ItemManager.Instance.AddItem(val26);
GameObject val27 = MyAssets.LoadAsset<GameObject>("FaeWolfMeat_RtD");
CustomItem val28 = new CustomItem(val27, false);
ItemManager.Instance.AddItem(val28);
GameObject val29 = MyAssets.LoadAsset<GameObject>("FaeWolfPelt_RtD");
CustomItem val30 = new CustomItem(val29, false);
ItemManager.Instance.AddItem(val30);
GameObject val31 = MyAssets.LoadAsset<GameObject>("FairySilk_RtD");
CustomItem val32 = new CustomItem(val31, false);
ItemManager.Instance.AddItem(val32);
GameObject val33 = MyAssets.LoadAsset<GameObject>("TrophyDragonKing_RtD");
CustomItem val34 = new CustomItem(val33, false);
ItemManager.Instance.AddItem(val34);
GameObject val35 = MyAssets.LoadAsset<GameObject>("TrophySpirit_RtD");
CustomItem val36 = new CustomItem(val35, false);
ItemManager.Instance.AddItem(val36);
GameObject val37 = MyAssets.LoadAsset<GameObject>("CookedFaeWolfMeat_RtD");
CustomItem val38 = new CustomItem(val37, false);
ItemManager.Instance.AddItem(val38);
GameObject val39 = MyAssets.LoadAsset<GameObject>("SpiritHeart_RtD");
CustomItem val40 = new CustomItem(val39, false);
ItemManager.Instance.AddItem(val40);
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom Item: {arg}");
}
}
private void AddFX()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
try
{
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_DvergerMage_Nova_ring_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_eikthyr_stomp_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "elextricvfx_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "fx_crit_RtD", true));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom FX: {arg}");
}
}
private void AddProjectiles()
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Expected O, but got Unknown
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Expected O, but got Unknown
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Expected O, but got Unknown
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Expected O, but got Unknown
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Expected O, but got Unknown
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Expected O, but got Unknown
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Expected O, but got Unknown
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Expected O, but got Unknown
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Expected O, but got Unknown
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Expected O, but got Unknown
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_0189: Expected O, but got Unknown
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Expected O, but got Unknown
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Expected O, but got Unknown
//IL_01d3: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Expected O, but got Unknown
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Expected O, but got Unknown
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Expected O, but got Unknown
//IL_0227: Unknown result type (might be due to invalid IL or missing references)
//IL_0231: Expected O, but got Unknown
//IL_0243: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Expected O, but got Unknown
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Expected O, but got Unknown
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Expected O, but got Unknown
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Expected O, but got Unknown
try
{
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DemonProjectile_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "bilebomb_projectile_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "arbalest_projectile_bone_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DemonAOEAttack_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DvergerStaffNova_aoe_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile2_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "WizardProjectile3_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteors1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteors2_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "PriestProjectile_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "ProjectileElemental_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "DvergerStaffBlocker_projectile1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "GoblinSpear_projectile_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_spiritbeam_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spirit_root_projectile_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "staff_iceshard_projectile1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor2_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "projectile_meteor3_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce1_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce2_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorsIce3_RtD", true));
PrefabManager.Instance.AddPrefab(new CustomPrefab(MyAssets, "spawn_meteorslightening_RtD", true));
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)$"Exception caught while adding custom Projectiles: {arg}");
}
}
}
public class DeepSeaCreature : MonoBehaviour, IWaterInteractable
{
public float m_height = 0.2f;
private readonly int[] m_liquids = new int[2];
private MonsterAI m_avoidLand;
private Rigidbody m_body;
private Humanoid m_canSwim;
private Humanoid m_flying;
private float m_inWater = 27f;
private LiquidSurface m_liquidSurface;
private LODGroup m_lodGroup;
private bool m_lodVisible = true;
private ZNetView m_nview;
private Vector3 m_originalLocalRef;
private float m_waterDepth;
private WaterVolume m_waterVolume;
private void Awake()
{
m_nview = ((Component)this).GetComponent<ZNetView>();
m_body = ((Component)this).GetComponent<Rigidbody>();
m_flying = ((Component)this).GetComponent<Humanoid>();
m_canSwim = ((Component)this).GetComponent<Humanoid>();
m_avoidLand = ((Component)this).GetComponent<MonsterAI>();
m_waterVolume = WaterVolume.Instances.FirstOrDefault();
}
private void Start()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
m_waterDepth = m_waterVolume.Depth(((Component)this).transform.position);
}
public string DebugInformation(WaterVolume waterVolume)
{
StringBuilder stringBuilder = new StringBuilder();
Type type = ((object)waterVolume).GetType();
float[] array = (float[])type.GetField("m_normalizedDepth", BindingFlags.Instance | BindingFlags.NonPublic)?.GetValue(waterVolume);
stringBuilder.AppendLine($"m_normalizedDepth: {array?.Length}");
if (array != null && array.Length != 0)
{
stringBuilder.AppendLine("->\tValues: " + string.Join(",", array) + "\n");
}
stringBuilder.AppendLine(string.Format("{0}: {1}", "m_heightmap", waterVolume.m_heightmap));
stringBuilder.AppendLine(string.Format("{0}: {1}", "m_forceDepth", waterVolume.m_forceDepth));
stringBuilder.AppendLine(string.Format("{0}: {1}", "m_surfaceOffset", waterVolume.m_surfaceOffset));
stringBuilder.AppendLine(string.Format("{0}: {1}", "m_useGlobalWind", waterVolume.m_useGlobalWind));
return stringBuilder.ToString();
}
private void FixedUpdate()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
if ((double)m_inWater <= -10000.0 || (double)m_inWater < (double)((Component)this).transform.position.y + (double)m_height)
{
m_body.useGravity = true;
((Character)m_flying).m_flying = false;
m_avoidLand.m_avoidLand = true;
((Character)m_canSwim).m_canSwim = true;
if (CustomIsOutOfWater())
{
return;
}
}
else
{
m_body.useGravity = false;
}
((Character)m_flying).m_flying = true;
m_avoidLand.m_avoidLand = false;
((Character)m_canSwim).m_canSwim = false;
if ((Object)(object)m_waterVolume != (Object)null && !CustomIsOutOfWater())
{
}
}
public void SetLiquidLevel(float level, LiquidType type, Component liquidObj)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Invalid comparison between Unknown and I4
if ((int)type == 0)
{
m_inWater = level;
}
m_liquidSurface = null;
m_waterVolume = null;
WaterVolume val = (WaterVolume)(object)((liquidObj is WaterVolume) ? liquidObj : null);
if (val == null)
{
LiquidSurface val2 = (LiquidSurface)(object)((liquidObj is LiquidSurface) ? liquidObj : null);
if (val2 != null)
{
m_liquidSurface = val2;
}
}
else
{
m_waterVolume = val;
}
}
public Transform GetTransform()
{
return ((Object)(object)this == (Object)null) ? null : ((Component)this).transform;
}
public int Increment(LiquidType type)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return ++m_liquids[type];
}
public int Decrement(LiquidType type)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
return --m_liquids[type];
}
public bool CustomIsOutOfWater()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
return (double)m_inWater < (double)((Component)this).transform.position.y - (double)m_height;
}
protected void SetVisible(bool visible)
{
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)m_lodGroup == (Object)null) && m_lodVisible != visible)
{
m_lodVisible = visible;
if (m_lodVisible)
{
m_lodGroup.localReferencePoint = m_originalLocalRef;
}
else
{
m_lodGroup.localReferencePoint = new Vector3(999999f, 999999f, 999999f);
}
}
}
}
}