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ReadyToDie-RtDMonsters-1.3.2 icon

RtDMonsters

Adds Sea Monsters, Fairies, Elfs, Bosses, Locations, Tameables, & More.

Date uploaded 10 months ago
Version 1.3.2
Download link ReadyToDie-RtDMonsters-1.3.2.zip
Downloads 7721
Dependency string ReadyToDie-RtDMonsters-1.3.2

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.15.2 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.15.2

README

AshLands Spoiler

AshLands Spoiler

DeepNorth Spoiler

DeepNorth Spoiler

Shark Spoiler

About:

  • This mod adds AshLands monsters & bosses, DeepNorth monsters & bosses, Ocean monsters, and locations.

  • For armors & weapons based on the RtD materials use RtDItems

  • For great Biomes grab RtDBiomes

DELETE OLD CONFIG IF UPDATING TO 1.1.9

// Feel free to join RtD, please do not DM me. -> Ready to Die //

Special Thanks:

Horem started it all.. Without him I never would of started modding. Cookie took many hours of his time to teach me Monsters & Animations. ProbalyKory, BlackS7ar, Therzie, & MonsterLabz thank you for helping me too! This went a long way, and be sure to check their mods out! The people who funded this this mod, I cannot thank you enough! Everyone else who's still involved you're appreciated! // Horems mods Horem // // Cookies mods CookieMilk // // He's probably Kory probablykory // // Therzie's mods Therzie // // Blacks7ar's mods BlackS7ar // // MonsterLabz MonsterLabz //

RoadMap:

Primary content of Items mod has been finished! More things and stuff related to objects will be coming! :D

Version

1.0.0
  • Initial release.
1.0.1
  • Updated code to fix monsters that were spawning under the sand.
1.0.2
  • Added that changelog late.
1.0.3
  • Bug fix.
1.0.4
  • Depth change.
1.0.5
  • Depth change.
1.0.6
  • AI vision range.
  • AI hearing range.
  • AI alert range increased.
1.0.7
  • Reduced damage to boats on all monsters.
  • Shrunk sharks physical size.
  • Squid spawn at night only.
1.0.8
  • Adjusted shark colliders.
1.0.9
  • Decreased spawn rates of Sea Monsters.
  • Sea Monsters loot float script.
  • Shark animation adjustment.
1.1.0
  • Adjusted Shark movement.
  • 5 new AshLands locations.
  • 5 new AshLands monsters.
  • 2 new AshLands bosses.
1.1.1
  • Added loot to stone chests at abandonded ruins.
  • 1 new tameable; DragonBoar_RtD baby asset; DragonPiglet_RtD.
  • 1 new meat; DragonBoarMeat_RtD & CookedDragonBoarMeat_RtD.
  • New meat cooks on IronCookingStation.
  • Fixed shader on Demon Hide.
  • Fixed Demon Hide localization.
  • Added Demon Hide description.
  • Reduced Assassin bomb interval (attacks with bomb less now).
  • Reduced Wizard spell intervals .
1.1.2
  • Added location for fixed spawner with Dragon Boars (helps control spawners for performance)
  • Changed GothicRuin1_RtD & GothicRuin2_RtD heightmap to Everything.
  • Increased DragonBoar health.
1.1.3
  • Added 5 new locations to DeepNorth.
  • 1 End game boss (DeepNorth).
  • 3 Fairies (DeepNorth).
  • 4 Elfs (DeepNorth).
  • 2 Tameable Fae Wolf with pups.
  • 1 New Ice Elemental.
  • Loot for future mod.
  • Localizations English.
  • New DeepNorth meat in preperation for new recipe with future mod.
  • Fixed Shark attacks & animations.
  • Fixed MurkPod attacks & animations.
  • Fixed BoneFish attacks & animations.
  • Fixed BoneSquid attacks & animations.
  • Fixed Luminous Looker attacks & animations.
  • Nerfed Wizard projectile velocity
  • Nerfed Necromancer
  • Fixed double znet view on GothicRuins1_RtD
1.1.4
  • Updated about information.
1.1.5
  • Updated FaeTree_RtD leafs material to match vanilla.
  • Fairy's have more defensive spells than attack now.
  • Nerfed all projectiles on all monsters.
  • Added French localizations for translation.
  • Added Russian localizations for translation.
  • Added German localizations for translation.
  • Fairy 3 does 1 projectile vs 2.
  • Reduced interval of Assassin bomb.
1.1.6
  • Added Polish localizations for translation.
1.1.7
  • Fixed bug with DragonKing trophy.
1.1.8
  • Updated all attack names with siganture to help offer third party mod support.
1.1.9
  • Updated each prefab to have signature _RtD to help third party mod support.
  • Updated config options.
  • Minor projectile speed adjustment on Fae.
  • (Make sure to delete old config).
1.2.0
  • Added new trophy to item data base.
  • Localizations for trophy.
1.2.1
  • Modified several drops in preperation for new mod.
  • Added Ukrainian translations (applies to in game menu).
  • Fixed FaeWolfMeat.
  • Added SpiritHeart to end game boss for Thors Hammer.
  • Adjusted drop rate for Wizard rares.
1.2.2
  • All sea monsters spawn during day & night now.
1.2.3
  • BoneSquid will only spawn at night.
  • The Looker will only spawn at night.
  • Reduced average spawn rate for sea monsters due to high sunken ship rates.
1.2.4
  • Added world spawners in addition to all local spawners AshLands & DeepNorth.
  • Resized FaeTree since it looked goofy.
  • Increased Fairy health by 100 damage.
1.2.5
  • Increase crusader projectile velocity.
  • Nerf Necromancer health.
  • Increased wizard attack interval.
  • Increased burning gland drop rate on Wizard.
  • Increased fairy attack from every 10 seconds to 7.
  • Fairy projectile splits into 2.
  • Fixed demon projectile.
  • Increased Necromancer Core drops per player.
  • Changed localizations to JSON support.
1.2.6
  • Small bug fix.
1.2.7
  • Fixed fae spawner bug where it was turning into a greydwarf spawner.
1.2.8
  • Adjusted FaeSpawner health
  • Adjusted FaeSpawner Drop
  • Adjusted Gloss on all elfs, they were too shiny.
1.2.9
  • Updated instructions.
1.3.0
  • (things got broken on Unity 2022 upgrade and have been fixed)
  • Fixed Necromancer attacks
  • Fixed Spirit attacks
  • Fixed all projectiles
  • Fixed all sea monsters
  • Fixed berserker movement
  • Adjusted projectile accuracy accordingly per monster.
  • Increased Fae Wolf run acceleration
  • Increased Berserker run acceleration
  • Reduced Berserker run speed animation.
  • Fixed many other small issues and made multi small adjustments to fine tune monsters.
  • Fixed shark swim movement, it no longer twitches when turning.
1.3.1
  • Updated localization file structure.