using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyVersion("1.0.0.0")]
public class AedenthornUtils
{
public static bool IgnoreKeyPresses(bool extra = false)
{
if (!extra)
{
int result;
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance = Chat.instance;
result = ((instance != null && instance.HasFocus()) ? 1 : 0);
}
else
{
result = 1;
}
return (byte)result != 0;
}
int result2;
if (!((Object)(object)ZNetScene.instance == (Object)null) && !((Object)(object)Player.m_localPlayer == (Object)null) && !Minimap.IsOpen() && !Console.IsVisible() && !TextInput.IsVisible() && !ZNet.instance.InPasswordDialog())
{
Chat instance2 = Chat.instance;
if ((instance2 == null || !instance2.HasFocus()) && !StoreGui.IsVisible() && !InventoryGui.IsVisible() && !Menu.IsVisible())
{
TextViewer instance3 = TextViewer.instance;
result2 = ((instance3 != null && instance3.IsVisible()) ? 1 : 0);
goto IL_00d2;
}
}
result2 = 1;
goto IL_00d2;
IL_00d2:
return (byte)result2 != 0;
}
public static bool CheckKeyDown(string value)
{
try
{
return Input.GetKeyDown(value.ToLower());
}
catch
{
return false;
}
}
public static bool CheckKeyHeld(string value, bool req = true)
{
try
{
return Input.GetKey(value.ToLower());
}
catch
{
return !req;
}
}
}
public class SortUtils
{
public static void SortByName(List<ItemData> items, bool asc, bool player)
{
items.Sort((ItemData a, ItemData b) => (a.m_shared.m_name == b.m_shared.m_name) ? CompareInts(a.m_stack, b.m_stack, asc: false) : CompareStrings(Localization.instance.Localize(a.m_shared.m_name), Localization.instance.Localize(b.m_shared.m_name), asc));
}
public static void SortByWeight(List<ItemData> items, bool asc, bool player)
{
items.Sort((ItemData a, ItemData b) => (a.m_shared.m_weight == b.m_shared.m_weight) ? ((a.m_shared.m_name == b.m_shared.m_name) ? CompareInts(a.m_stack, b.m_stack, asc: false) : CompareStrings(Localization.instance.Localize(a.m_shared.m_name), Localization.instance.Localize(b.m_shared.m_name), asc: true)) : CompareFloats(a.m_shared.m_weight, b.m_shared.m_weight, asc));
}
public static void SortByValue(List<ItemData> items, bool asc, bool player)
{
items.Sort((ItemData a, ItemData b) => (a.m_shared.m_value == b.m_shared.m_value) ? ((a.m_shared.m_name == b.m_shared.m_name) ? CompareInts(a.m_stack, b.m_stack, asc: false) : CompareStrings(Localization.instance.Localize(a.m_shared.m_name), Localization.instance.Localize(b.m_shared.m_name), asc: true)) : CompareInts(a.m_shared.m_value, b.m_shared.m_value, asc));
}
public static int CompareStrings(string a, string b, bool asc)
{
if (asc)
{
return a.CompareTo(b);
}
return b.CompareTo(a);
}
public static int CompareFloats(float a, float b, bool asc)
{
if (asc)
{
return a.CompareTo(b);
}
return b.CompareTo(a);
}
public static int CompareInts(float a, float b, bool asc)
{
if (asc)
{
return a.CompareTo(b);
}
return b.CompareTo(a);
}
}
namespace SimpleSort;
[BepInPlugin("aedenthorn.SimpleSort", "Simple Sort", "0.8.0")]
public class BepInExPlugin : BaseUnityPlugin
{
public enum SortType
{
Name,
Weight,
Value
}
[HarmonyPatch(typeof(InventoryGui), "Show")]
private static class InventoryGui_Show_Patch
{
private static void Postfix(Container ___m_currentContainer)
{
if (modEnabled.Value)
{
if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && playerStickySort.Value && allowPlayerInventorySort.Value)
{
SortByType(playerSortType.Value, ((Humanoid)Player.m_localPlayer).GetInventory(), playerSortAsc.Value, player: true);
}
if (containerStickySort.Value && ((___m_currentContainer != null) ? ___m_currentContainer.GetInventory() : null) != null)
{
SortByType(containerSortType.Value, ___m_currentContainer.GetInventory(), containerSortAsc.Value, player: false);
}
}
}
}
[HarmonyPatch(typeof(InventoryGui), "Update")]
private static class InventoryGui_Update_Patch
{
private static void Postfix(InventoryGui __instance, Container ___m_currentContainer, int ___m_activeGroup)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
Vector3 mousePosition = Input.mousePosition;
if (!modEnabled.Value || (!AedenthornUtils.CheckKeyHeld(ascModKey.Value, req: false) && !AedenthornUtils.CheckKeyHeld(descModKey.Value, req: false)))
{
return;
}
bool flag = AedenthornUtils.CheckKeyHeld(ascModKey.Value, req: false);
if (AedenthornUtils.CheckKeyHeld(descModKey.Value))
{
flag = false;
}
string text = "";
SortType sortType = SortType.Name;
PointerEventData val = new PointerEventData(EventSystem.current)
{
position = Vector2.op_Implicit(mousePosition)
};
List<RaycastResult> list = new List<RaycastResult>();
EventSystem.current.RaycastAll(val, list);
foreach (RaycastResult item in list)
{
RaycastResult current = item;
if (((RaycastResult)(ref current)).gameObject.layer == LayerMask.NameToLayer("UI") && ((Object)((RaycastResult)(ref current)).gameObject).name == "Bkg" && (((Object)((RaycastResult)(ref current)).gameObject.transform.parent).name == "Player" || ((Object)((RaycastResult)(ref current)).gameObject.transform.parent).name == "Container"))
{
if (AedenthornUtils.CheckKeyDown(sortByNameKey.Value))
{
text = ((Object)((RaycastResult)(ref current)).gameObject.transform.parent).name;
sortType = SortType.Name;
break;
}
if (AedenthornUtils.CheckKeyDown(sortByWeightKey.Value))
{
text = ((Object)((RaycastResult)(ref current)).gameObject.transform.parent).name;
sortType = SortType.Weight;
break;
}
if (AedenthornUtils.CheckKeyDown(sortByValueKey.Value))
{
text = ((Object)((RaycastResult)(ref current)).gameObject.transform.parent).name;
sortType = SortType.Value;
break;
}
return;
}
}
if (text == "" && useGamePad.Value)
{
if (___m_activeGroup == 0 && !__instance.IsContainerOpen())
{
return;
}
if (___m_activeGroup == 0 || ___m_activeGroup == 1)
{
if (AedenthornUtils.CheckKeyDown(sortByNameKey.Value))
{
text = ((___m_activeGroup == 0) ? "Container" : "Player");
sortType = SortType.Name;
}
else if (AedenthornUtils.CheckKeyDown(sortByWeightKey.Value))
{
text = ((___m_activeGroup == 0) ? "Container" : "Player");
sortType = SortType.Weight;
}
else if (AedenthornUtils.CheckKeyDown(sortByValueKey.Value))
{
text = ((___m_activeGroup == 0) ? "Container" : "Player");
sortType = SortType.Value;
}
}
}
if (!(text == "") && (!(text == "Player") || allowPlayerInventorySort.Value))
{
Dbgl(string.Format("Sorting {0} inventory by {1} {2}", text, sortType, flag ? "asc" : "desc"));
if (text == "Player")
{
playerSortType.Value = sortType;
playerSortAsc.Value = flag;
((BaseUnityPlugin)context).Config.Save();
SortByType(sortType, ((Humanoid)Player.m_localPlayer).GetInventory(), flag, player: true);
}
else if (text == "Container")
{
containerSortType.Value = sortType;
containerSortAsc.Value = flag;
((BaseUnityPlugin)context).Config.Save();
SortByType(sortType, ___m_currentContainer.GetInventory(), flag, player: false);
}
}
}
}
[HarmonyPatch(typeof(Terminal), "InputText")]
private static class InputText_Patch
{
private static bool Prefix(Terminal __instance)
{
if (!modEnabled.Value)
{
return true;
}
string text = ((TMP_InputField)__instance.m_input).text;
if (text.ToLower().Equals(typeof(BepInExPlugin).Namespace.ToLower() + " reset"))
{
((BaseUnityPlugin)context).Config.Reload();
((BaseUnityPlugin)context).Config.Save();
Traverse.Create((object)__instance).Method("AddString", new object[1] { text }).GetValue();
Traverse.Create((object)__instance).Method("AddString", new object[1] { ((BaseUnityPlugin)context).Info.Metadata.Name + " config reloaded" }).GetValue();
return false;
}
return true;
}
}
private static readonly bool isDebug = true;
private static BepInExPlugin context;
private Harmony harmony;
public static ConfigEntry<bool> modEnabled;
public static ConfigEntry<bool> useGamePad;
public static ConfigEntry<bool> allowPlayerInventorySort;
public static ConfigEntry<bool> playerStickySort;
public static ConfigEntry<bool> containerStickySort;
public static ConfigEntry<SortType> playerSortType;
public static ConfigEntry<SortType> containerSortType;
public static ConfigEntry<bool> playerSortAsc;
public static ConfigEntry<bool> containerSortAsc;
public static ConfigEntry<string> ascModKey;
public static ConfigEntry<string> descModKey;
public static ConfigEntry<string> sortByNameKey;
public static ConfigEntry<string> sortByWeightKey;
public static ConfigEntry<string> sortByValueKey;
public static ConfigEntry<int> playerSortStartRow;
public static ConfigEntry<int> playerSortEndRow;
public static ConfigEntry<int> nexusID;
public static void Dbgl(string str = "", bool pref = true)
{
if (isDebug)
{
Debug.Log((object)((pref ? (typeof(BepInExPlugin).Namespace + " ") : "") + str));
}
}
private void Awake()
{
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Expected O, but got Unknown
context = this;
modEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable this mod");
useGamePad = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "useGamePad", false, "Allow sorting with gamepad?");
allowPlayerInventorySort = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AllowPlayerInventorySort", true, "Allow player inventory sorting?");
playerStickySort = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PlayerStickySort", true, "Automatically apply last sort type to player inventory on open");
containerStickySort = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ContainerStickySort", true, "Automatically apply last sort type to container inventory on open");
playerSortAsc = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "playerSortAsc", true, "Current player sort method (changes automatically for sticky sorting)");
containerSortAsc = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "containerSortAsc", true, "Current container sort method (changes automatically for sticky sorting)");
playerSortType = ((BaseUnityPlugin)this).Config.Bind<SortType>("General", "PlayerSortType", SortType.Name, "Current player sort type (changes automatically for sticky sorting)");
containerSortType = ((BaseUnityPlugin)this).Config.Bind<SortType>("General", "ContainerSortType", SortType.Name, "Current container sort type (changes automatically for sticky sorting)");
sortByValueKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SortByValueKey", "v", "Sort by value key. Use https://docs.unity3d.com/Manual/class-InputManager.html format.");
sortByWeightKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SortByWeightKey", "h", "Sort by weight key. Use https://docs.unity3d.com/Manual/class-InputManager.html format.");
sortByNameKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "SortByNameKey", "n", "Sort by name key. Use https://docs.unity3d.com/Manual/class-InputManager.html format.");
ascModKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "AscModKey", "left alt", "Sort ascending mod key. Use https://docs.unity3d.com/Manual/class-InputManager.html format.");
descModKey = ((BaseUnityPlugin)this).Config.Bind<string>("General", "DescModKey", "left ctrl", "Sort descending mod key. Use https://docs.unity3d.com/Manual/class-InputManager.html format.");
playerSortStartRow = ((BaseUnityPlugin)this).Config.Bind<int>("General", "PlayerSortStartRow", 2, "Player sort start row");
playerSortEndRow = ((BaseUnityPlugin)this).Config.Bind<int>("General", "PlayerSortEndRow", -1, "Player sort end row (use -1 to sort to the end)");
nexusID = ((BaseUnityPlugin)this).Config.Bind<int>("General", "NexusID", 584, "Nexus mod ID for updates");
if (modEnabled.Value)
{
harmony = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
harmony.PatchAll();
}
}
private void OnDestroy()
{
Dbgl("Destroying plugin");
harmony.UnpatchAll((string)null);
}
private static void SortByType(SortType type, Inventory inventory, bool asc, bool player)
{
List<ItemData> allItems = inventory.GetAllItems();
SortUtils.SortByName(allItems, asc: true, player);
for (int i = 0; i < allItems.Count; i++)
{
if (player && ((playerSortStartRow.Value > 1 && allItems[i].m_gridPos.y < playerSortStartRow.Value - 1) || (playerSortEndRow.Value > 0 && allItems[i].m_gridPos.y >= playerSortEndRow.Value)))
{
continue;
}
while (i < allItems.Count - 1 && allItems[i].m_stack < allItems[i].m_shared.m_maxStackSize && allItems[i + 1].m_shared.m_name == allItems[i].m_shared.m_name)
{
int num = Mathf.Min(allItems[i].m_shared.m_maxStackSize - allItems[i].m_stack, allItems[i + 1].m_stack);
ItemData obj = allItems[i];
obj.m_stack += num;
if (num == allItems[i + 1].m_stack)
{
allItems.RemoveAt(i + 1);
continue;
}
ItemData obj2 = allItems[i + 1];
obj2.m_stack -= num;
}
}
switch (type)
{
case SortType.Name:
SortUtils.SortByName(allItems, asc, player);
break;
case SortType.Weight:
SortUtils.SortByWeight(allItems, asc, player);
break;
case SortType.Value:
SortUtils.SortByValue(allItems, asc, player);
break;
}
SortToGrid(inventory, player);
}
public static void SortToGrid(Inventory inventory, bool player)
{
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
List<ItemData> allItems = inventory.GetAllItems();
int value = Traverse.Create((object)inventory).Field("m_width").GetValue<int>();
int num = 0;
for (int i = 0; i < allItems.Count; i++)
{
if (!player || ((playerSortStartRow.Value <= 1 || allItems[i].m_gridPos.y >= playerSortStartRow.Value - 1) && (playerSortEndRow.Value <= 0 || allItems[i].m_gridPos.y < playerSortEndRow.Value)))
{
int num2 = num % value;
int num3 = num / value + (player ? (playerSortStartRow.Value - 1) : 0);
allItems[i].m_gridPos = new Vector2i(num2, num3);
num++;
}
}
Traverse.Create((object)inventory).Method("Changed", Array.Empty<object>()).GetValue();
}
}