
AlmanacClassSystem
Plugin adds a class and experience system to valheim
CHANGELOG
0.2.0
- Beta Release
0.2.1
- Changed air jump button to get game settings jump button instead of spacebar
- Fixed some localization
0.2.2
- Almanac can reward class experience
0.2.3
- Spell keys improvement
0.2.4
- Modified Quick Shot to be an increase in percentage of draw speed or reload time
- Fixed crossbow not being affected
- Added config to turn off visual effects
0.2.5
- Config cooldowns go up to 1000
- Cooldown grayscales icon with radial fill
0.2.6
- Added API for other mods to add experience
- Tweaked experience monster kill
- Duration configs extended
0.2.7
- Added experience orbs
- Improved experience share in multiplayer
0.2.8
- Shader/Material Fixes
0.2.9
- Added more API functionalities
0.2.10
- Updated material replacer
0.2.11
- Added Survivor and Battle Fury abilities (alternative for dual wield & monkey wrench)
0.2.12
- Fixed Master Chef
- Tweaked materials of altar
0.3.0
- Battle Fury near range only
- Fixed Quick Shot
0.3.1
- Fixed prestige not updating characteristic values
0.3.2
- Updated Thunderstore icon
0.3.3
- Ashland release
0.3.4
- Piece manager update
0.3.5
- Fixed UI issue already in spellbook
0.3.6
- Fixed strength not adding carry weight
- Added max level config
0.3.7
- Tweaked lightning spell
- Added better dual wield animations
0.3.8
- Fixed duplicate spells in book
0.3.9
- Fixed spellbook bug
0.4.0
- Prestige system overhaul and major changes all around
0.4.1
- Fixed damage reduction on dual wield and monkey wrench
- Tweaked icons
- Added Ashland monsters to XP map
0.4.2
- Added speed animation modifier
- Added talent prestige cap
0.4.3
- Made status effect timer more visible
- Added config to disable start effects
0.4.4
- Fixed Shaman heal
- Fixed server not loading talents
- Tweaked UI
- Added Berzerk and Sailor talents as alternatives
0.4.5
- Fixed Bard song triggering often
- Tweaked effects
- Fixed Battle Fury — likely final/stable update
0.4.6
- Fixed server sync
0.4.7
- Fixed characteristics increasing upon logout/login
0.4.8
- Fixed Forager talent
- Localized more text
- Set default configs
- Fixed Hunter talent
0.4.9
- Group XP tweaks
- Improved localization
- Better tooltips
- Increased spellbook font size
- Enforced cooldown limit
- UI open key config
0.4.10
- Tweaked Shaman summon
- Talent application fixes
- Added animation toggle config
- CLLC compatibility
- Battle Fury stamina improvements
0.4.11
- UI tweaks
- Summons avoid attacking player pieces
- Master Chef compatibility
- Tooltip improvements
- Fixed Rogue backstab
- Admin XP command added
- Removed spell skill modifier
0.4.12
- Fixed Raven flyaway
- Fixed Airbender over-jumping
0.4.13
- Reverted Bard animation to dance
- Added config to disable Raven
- Fixed lightning effect bug
- Bard status redundancies added
0.4.14
- Added attacker check on RogueReflect
- Added config to cap characteristic talents
0.4.15
- Experience map overhaul
- XP loss toggle
- Min/max XP level config
- Alternative Airbender (Eitr only)
0.5.0
- Added visual text effects
- Improved XP gain
0.5.1
- Added static XP map file
- Fixed XP from invalid planting
- Added fishing XP on hook
0.5.2
- Something
0.5.3
- Fixed XP bar not updating
- Added Koreshx UI improvements for Spell bar
0.5.4
- Added conditionals to ensure player is active for ability cooldown
0.5.5
- Fixed missing XP from veins
- Added foraging XP method via prefab map
0.5.6
- Added background change ability
- Updated Call of Lightning FX
0.5.7
- Bog Witch update
0.5.8
- Added PR from Dealman and JoshLaseter
0.5.9
- Major update (see full description)
0.6.0
- Removed passive button update
0.6.1
- Fixed spell swapping
0.6.2
- Added Dealman's UI improvements
- Fixed Forager
0.6.3
- Hotfix: UI and reset bug
0.6.4
- Hotfix: UI setup order fix
0.6.5
- Ensured SpellSlot initialization before data add
0.6.6
- Stricter null check
0.6.7
- Added null checks on each component during spell slot setup
0.6.8
- Added try-catch to spell slot setup
0.6.9
- Fixed logout bug that broke UI
- Added config to experience orbs to determine which biome they can drop
- Experience Orbs where biomes overlap, will randomly choose between options