MonsterDB
Edit and clone Valheim creatures through YAML configuration.
| Last updated | a day ago |
| Total downloads | 16988 |
| Total rating | 8 |
| Categories | Server-side Client-side Utility |
| Dependency string | RustyMods-MonsterDB-0.2.4 |
| Dependants | 25 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured with the correct entry point for mods and preferred defaults for the community.
Preferred version: 5.4.2333README
MonsterDB
Plugin allows users to manipulate variables of monsters in the game and clone them
Features
- modify creatures, items, egg items, fish items
- clone creature, items, egg items, fish items
- make any creature tameable
- make any item into an egg
- make any item into a fish
- make any creature rideable
- define custom factions
- define custom spawn data
- modify creature visuals (e.g. texture, color, scale)
- export textures as png
- generate sprite
MonsterDB should be able to modify/clone any creatures, including added creatures from other mods
Use cases
- create variants of any creatures with custom textures or audio
- make creatures more engaging by adding effects or attacks
- modify specific aspects of creatures
Examples
Visit MonsterDB Github for curated examples
- Make
Necktameable and procreateNeckEggwhich hatches intoNeck_hatchlingand grows up into aNeck - Make
Playerinto aHumanNPC
Server sync
- Game load, plugin starts, reads all files from
Importfolder - ZNet starts (Multiplayer) 3. if server: loads all imported files 4. creates clones 5. updates all 6. if connecting to server: waits for files from server 7. creates clones 8. updates all
- if
FileWatcherenabled, any changes made on server, will automatically be sent to all clients 10. update specific prefab from file