MonsterDB
Edit and clone Valheim creatures through YAML configuration.
CHANGELOG
0.2.4
- cleaned up serialization
- added support for scale to be set as a float instead of (x, y, z): e.g.
scale: 1.5which will convert to:scale: { x: 1.5, y: 1.5, z: 1.5 }orscale: { x: 1.5 }which will convert to:scale: x: 1.5, y: 1, z: 1 - fixed humanoid item sets not updating
0.2.3
- improved custom saddle
- new field for saddle:
attachParentuse this field to target specific creature bone to attach to - new command
monsterdb export_bones [prefabName]: writes creature child hierarchy to learn structure of creature, to use to target specific child for saddle - improved saddle control for custom saddled creatures
- new command:
monsterdb snapshot [prefabName]: generate icon for prefab - new feature, turn any prefab into an item (risky), e.g: SeekerEgg into an item, to use to create an egg for seeker; command:
monsterdb create_item [prefabName][newName] - improved egg growth percentage hover text
- fixed grow up hover text error when creature is not loaded
- created custom controller for volture to enable walking, landing, takeoff (originally not enabled in vanilla volture)
- volture custom controller added automatically if volture modified
0.2.2
- added last priority to startup to load after WackyDB
- fixed item scaling to always scale based off original scale to fix continuously multiplying scale off new value, when updating multiple times during same session
- added support to edit and add raids
- added procreation hover text (configurable on/off), default (off)
- added grow up hover text (configurable on/off), default (off)
0.2.1
- fixed scaling items
- changed color fields to use RGBA() instead of hex, hex still works as color value
0.2.0
- complete overhaul
- file structure overhaul
- single file editing
- removed support for conversion from RRR
- added support to modify or turn any item into a fish
- added support to modify or turn any item into a egg
- added support to localize text