added new export command uv to create png file based off meshes, monsterdb export uv [prefabId]
0.3.4
compatibility with Valharvest, removing hover text patch if installed
0.3.3
added config to ignore tamed check for growing creatures
added missing fields in item data attack: isHomeItemattackStaminaattackAdrenalineattackUseAdrenalineattackEitrattackHealth...
0.3.2
added new command: clean, which will take modified prefab yml and check against original values, to export a new cleaned version with all fields cleaned, that is, fields that match original, will be removed.
fixed footsteps error when trying to map out keys
tweaked terminal feedback
0.3.1
newton missing file error hotfix
0.3.0
added logs for factions.yml loading / updates
updated Factions.md to correct name of file: Factions.yml
updated READMEs to include new features and their details
added check on character m_boss field, if character is instance, then skips it as it causes EnemyHud errors when live changing Hud elements
removed default value check
0.2.7
tweaked emission color to multiply color by alpha to control intensity
added Custom/Blob Shader material properties to modify
monsterdb export Texture [prefab] now exports normal map, flow texture map, and emission map
improved commands feedback
added config toggle full file to control output of YML files. if on, will write entire YML file, instead of omitting default or null values
added Recipe field to Item, Egg, Fish Types to modify/add recipes
added Conversions field to Item, Egg, Fish Types to add conversions to Fermenter, CookingStation, Smelter
added PNG file watcher to load new images while in-game
0.2.6
new command to export SpawnData
feature to modify vanilla spawn data
0.2.5
overhauled commands, instead of individual commands for each type, now you can do monsterdb export Character Greydwarf | monsterdb export Item SwordIron instead of monsterdb write Greydwarf | monsterdb write_item SwordIron
improved terminal output when commands are ran
0.2.4
cleaned up serialization
added support for scale to be set as a float instead of (x, y, z): e.g. scale: 1.5 which will convert to: scale: { x: 1.5, y: 1.5, z: 1.5 } or scale: { x: 1.5 } which will convert to: scale: x: 1.5, y: 1, z: 1
fixed humanoid item sets not updating
0.2.3
improved custom saddle
new field for saddle: attachParent use this field to target specific creature bone to attach to
new command monsterdb export_bones [prefabName]: writes creature child hierarchy to learn structure of creature, to use to target specific child for saddle
improved saddle control for custom saddled creatures
new command: monsterdb snapshot [prefabName]: generate icon for prefab
new feature, turn any prefab into an item (risky), e.g: SeekerEgg into an item, to use to create an egg for seeker; command: monsterdb create_item [prefabName][newName]
improved egg growth percentage hover text
fixed grow up hover text error when creature is not loaded
created custom controller for volture to enable walking, landing, takeoff (originally not enabled in vanilla volture)
volture custom controller added automatically if volture modified
0.2.2
added last priority to startup to load after WackyDB
fixed item scaling to always scale based off original scale to fix continuously multiplying scale off new value, when updating multiple times during same session
added support to edit and add raids
added procreation hover text (configurable on/off), default (off)
added grow up hover text (configurable on/off), default (off)
0.2.1
fixed scaling items
changed color fields to use RGBA() instead of hex, hex still works as color value
0.2.0
complete overhaul
file structure overhaul
single file editing
removed support for conversion from RRR
added support to modify or turn any item into a fish
added support to modify or turn any item into a egg