0.3.83
- added new export type:
Aoe
- modified logic on item scaling, should prevent item from having unintended scales.
0.3.82
- clean command can no longer output a full file.
0.3.81
- fixed null Vector3 values trying to be read by deserializer. Will correctly pass on null value instead and skip field.
0.3.8
- fixed trailing comma after Ride on creature hover text
- added new fields for custom saddle component
flyStaminaDrain flyFastStaminaDrain attachRotation
- added safety to spawn system updating to prevent issues changing information while spawn system is spawning.
- added line and col warning log output when failing to deserialize
0.3.7
- fixed custom mdb saddle to allow for greater positioning
- fixed effect list allowing null prefabs
0.3.6
- fixed raid export command:
monsterdb export raid all to work
0.3.5
- added new export command
uv to create png file based off meshes, monsterdb export uv [prefabId]
0.3.4
- compatibility with
Valharvest, removing hover text patch if installed
0.3.3
- added config to ignore tamed check for growing creatures
- added missing fields in item data attack:
isHomeItem attackStamina attackAdrenaline attackUseAdrenaline attackEitr attackHealth...
0.3.2
- added new command:
clean, which will take modified prefab yml and check against original values, to export a new cleaned version with all fields cleaned, that is, fields that match original, will be removed.
- fixed footsteps error when trying to map out keys
- tweaked terminal feedback
0.3.1
- newton missing file error hotfix
0.3.0
0.2.9
- hotfix full file serialization
0.2.8
- added
VisEquipment fields
- added
FootStep fields
- added check on character m_boss field, if character is instance, then skips it as it causes EnemyHud errors when live changing Hud elements
- removed default value check
0.2.7
- tweaked emission color to multiply color by alpha to control intensity
- added Custom/Blob Shader material properties to modify
monsterdb export Texture [prefab] now exports normal map, flow texture map, and emission map
- improved commands feedback
- added config toggle
full file to control output of YML files. if on, will write entire YML file, instead of omitting default or null values
- added
Recipe field to Item, Egg, Fish Types to modify/add recipes
- added
Conversions field to Item, Egg, Fish Types to add conversions to Fermenter, CookingStation, Smelter
- added PNG file watcher to load new images while in-game
0.2.6
- new command to export SpawnData
- feature to modify vanilla spawn data
0.2.5
- overhauled commands, instead of individual commands for each type, now you can do
monsterdb export Character Greydwarf | monsterdb export Item SwordIron instead of monsterdb write Greydwarf | monsterdb write_item SwordIron
- improved terminal output when commands are ran
0.2.4
- cleaned up serialization
- added support for scale to be set as a float instead of (x, y, z): e.g.
scale: 1.5 which will convert to: scale: { x: 1.5, y: 1.5, z: 1.5 } or scale: { x: 1.5 } which will convert to: scale: x: 1.5, y: 1, z: 1
- fixed humanoid item sets not updating
0.2.3
- improved custom saddle
- new field for saddle:
attachParent use this field to target specific creature bone to attach to
- new command
monsterdb export_bones [prefabName]: writes creature child hierarchy to learn structure of creature, to use to target specific child for saddle
- improved saddle control for custom saddled creatures
- new command:
monsterdb snapshot [prefabName]: generate icon for prefab
- new feature, turn any prefab into an item (risky), e.g: SeekerEgg into an item, to use to create an egg for seeker; command:
monsterdb create_item [prefabName][newName]
- improved egg growth percentage hover text
- fixed grow up hover text error when creature is not loaded
- created custom controller for volture to enable walking, landing, takeoff (originally not enabled in vanilla volture)
- volture custom controller added automatically if volture modified
0.2.2
- added last priority to startup to load after WackyDB
- fixed item scaling to always scale based off original scale to fix continuously multiplying scale off new value, when updating multiple times during same session
- added support to edit and add raids
- added procreation hover text (configurable on/off), default (off)
- added grow up hover text (configurable on/off), default (off)
0.2.1
- fixed scaling items
- changed color fields to use RGBA() instead of hex, hex still works as color value
0.2.0
- complete overhaul
- file structure overhaul
- single file editing
- removed support for conversion from RRR
- added support to modify or turn any item into a fish
- added support to modify or turn any item into a egg
- added support to localize text