Base
Updated 2 weeks agoMain files
MonsterDB supports nine Base Types, defined by the Type field in each file. This field determines how MonsterDB parses and processes the file and must not be changed.
BaseType
Humanoid
Character
Human
Egg
Item
Fish
Projectile
Ragdoll
SpawnAbility
Visual
All
Each Base Type corresponds to a specific prefab structure and set of required components.
Humanoid
A Humanoid is a creature that uses the Humanoid and MonsterAI components. Unlike Character, Humanoids support item-based attacks, allowing weapons and equipment to define combat behavior.
In vanilla Valheim, only Humanoids can be tamed. MonsterDB extends this limitation by adding custom components that allow any creature type to be tameable.
Character
Character is a creature with components Character and AnimalAI
Human
Human is a creature with components Human which is a custom MonsterDB component that inherits from Humanoid and MonsterAI
Egg
Egg is an item with components EggGrow and ItemDrop
It represents a growable entity that eventually spawns a creature.
Item
Item is an item with component ItemDrop
Fish
Fish is an item with components Fish and ItemDrop
Projectile
Projectile is a prefab with component Projectile or Aoe or TriggerSpawnAbility
Ragdoll
Ragdoll is a prefab with component Ragdoll
SpawnAbility
SpawnAbility is a prefab with component SpawnAbility
Visual
Visual is a prefab renderer, particle system and light data. Use this if you wish to modify just the visual of a prefab. Useful for targeting effect prefabs.
All
All includes all BaseType in a single aggregate file. This is used to easily share many MonsterDB files as a single file.
Example
GameVersion: 0.221.4
ModVersion: 0.2.0
Type: Human
Prefab: Human # prefab ID
ClonedFrom: Player
IsCloned: true
For automatic handling of these fields, use MonsterDB commands to clone, else, you can directly modify Prefab, ClonedFrom and IsCloned if you want to clone an object.