Spawn Data
name: string # Unique ID
enabled: bool
devDisabled: bool
prefab: string
biome: Biome
biomeArea: BiomeArea
maxSpawned: int
spawnInterval: float
spawnChance: float # (0 - 100)
spawnDistance: float
spawnRadiusMin: float
spawnRadiusMax: float
requiredGlobalKey: string
requiredEnvironments: string[]
groupSizeMin: int
groupSizeMax: int
groupRadius: float
spawnAtNight: bool
spawnAtDay: bool
minAltitude: float
maxAltitude: float
minTilt: float
maxtilt: float
inForest: bool
outsideForest: bool
inLava: bool
outsideLava: bool
canSpawnCloseToPlayer: bool
insidePlayerBase: bool
minOceanDepth: float
maxOceanDepth: float
huntPlayer: bool
groundOffset: float
groundOffsetRandom: float
minDistanceFromCenter: float
maxDistanceFromCenter: float
maxLevel: int
minLevel: int
levelUpMinCenterDistance: float
overrideLevelupChance: float
foldout: bool