Decompiled source of Niflheim v0.0.3

NorthernAssets.dll

Decompiled 6 hours ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Managers;
using Microsoft.CodeAnalysis;
using NorthernAssets;
using NorthernAssets.Behaviors;
using NorthernAssets.Managers;
using NorthernAssets.StatusEffects;
using NorthernAssets.prefabs;
using PieceManager;
using ServerSync;
using SoftReferenceableAssets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Callbacks;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("NorthernAssets")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("NorthernAssets")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("0.0.3")]
[assembly: AssemblyCompany("RustyMods")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.3.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<cf2f391e-8410-4aff-a693-47e0fbc1bbdf>Embedded]
	internal sealed class <cf2f391e-8410-4aff-a693-47e0fbc1bbdf>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[CompilerGenerated]
	[<cf2f391e-8410-4aff-a693-47e0fbc1bbdf>Embedded]
	internal sealed class <48fcde38-c513-4970-bafc-a1e9080f5a46>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <48fcde38-c513-4970-bafc-a1e9080f5a46>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <48fcde38-c513-4970-bafc-a1e9080f5a46>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<cf2f391e-8410-4aff-a693-47e0fbc1bbdf>Embedded]
	[CompilerGenerated]
	internal sealed class <26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PieceManager
{
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		[InternalName("piece_preptable")]
		FoodPreparationTable,
		[InternalName("piece_MeadCauldron")]
		MeadKetill,
		Custom
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[PublicAPI]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		public string custom;
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[PublicAPI]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[PublicAPI]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[PublicAPI]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[PublicAPI]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public class BuildPiece
	{
		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
		[HarmonyPatch(typeof(Piece), "Awake")]
		private static class Piece_Awake_Patch
		{
			private static void Postfix(Piece __instance)
			{
				BuildPieces.AddAnimatedChestComponent(__instance);
				BuildPieces.AddDoubleDoorComponent(__instance);
				UpdateEffects(__instance);
			}

			private static void UpdateEffects(Piece __instance)
			{
				if (__instance.m_placeEffect.m_effectPrefabs.Length != 0 || !buildPieceMap.TryGetValue(Helpers.GetNormalizedName(((Object)__instance).name), out var value))
				{
					return;
				}
				UpdateEffectList(value.PlaceEffects, ref __instance.m_placeEffect);
				RandomSpeak val = default(RandomSpeak);
				if (((Component)__instance).TryGetComponent<RandomSpeak>(ref val))
				{
					UpdateEffectList(value.RandomSpeakEffects, ref val.m_speakEffects);
				}
				WearNTear val2 = default(WearNTear);
				if (((Component)__instance).TryGetComponent<WearNTear>(ref val2))
				{
					UpdateEffectList(value.DestroyedEffects, ref val2.m_destroyedEffect);
					UpdateEffectList(value.HitEffects, ref val2.m_hitEffect);
					UpdateEffectList(value.SwitchEffects, ref val2.m_switchEffect);
				}
				Container val3 = default(Container);
				if (((Component)__instance).TryGetComponent<Container>(ref val3))
				{
					UpdateEffectList(value.OpenEffects, ref val3.m_openEffects);
					UpdateEffectList(value.CloseEffects, ref val3.m_closeEffects);
				}
				if (!Utility.IsNullOrWhiteSpace(value.CloneDoorEffectsFrom))
				{
					GameObject prefab = ZNetScene.instance.GetPrefab(value.CloneDoorEffectsFrom);
					Door val4 = default(Door);
					if (prefab != null && prefab.TryGetComponent<Door>(ref val4))
					{
						Door val5 = default(Door);
						if (((Component)__instance).TryGetComponent<Door>(ref val5))
						{
							val5.m_openEffects = val4.m_openEffects;
							val5.m_closeEffects = val4.m_closeEffects;
							val5.m_lockedEffects = val4.m_lockedEffects;
							if (!Utility.IsNullOrWhiteSpace(value.KeyItem))
							{
								GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(value.KeyItem);
								ItemDrop keyItem = default(ItemDrop);
								if (itemPrefab != null && itemPrefab.TryGetComponent<ItemDrop>(ref keyItem))
								{
									val5.m_keyItem = keyItem;
								}
							}
						}
						DoubleDoor doubleDoor = default(DoubleDoor);
						if (((Component)__instance).TryGetComponent<DoubleDoor>(ref doubleDoor))
						{
							doubleDoor.m_openEffects = val4.m_openEffects;
							doubleDoor.m_closeEffects = val4.m_closeEffects;
							doubleDoor.m_lockedEffects = val4.m_lockedEffects;
							if (!Utility.IsNullOrWhiteSpace(value.KeyItem))
							{
								GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab(value.KeyItem);
								ItemDrop keyItem2 = default(ItemDrop);
								if (itemPrefab2 != null && itemPrefab2.TryGetComponent<ItemDrop>(ref keyItem2))
								{
									doubleDoor.m_keyItem = keyItem2;
								}
							}
						}
					}
				}
				BossStone val6 = default(BossStone);
				if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(value.CloneBossStoneEffectsFrom) && ((Component)__instance).TryGetComponent<BossStone>(ref val6))
				{
					ItemStand itemStand = val6.m_itemStand;
					if (itemStand != null)
					{
						if (val6.m_activateStep1.m_effectPrefabs.Length != 0)
						{
							return;
						}
						GameObject prefab2 = ZNetScene.instance.GetPrefab(value.CloneBossStoneEffectsFrom);
						BossStone val7 = default(BossStone);
						if (prefab2 != null && prefab2.TryGetComponent<BossStone>(ref val7))
						{
							val6.m_activateStep1 = val7.m_activateStep1;
							val6.m_activateStep2 = val7.m_activateStep2;
							val6.m_activateStep3 = val7.m_activateStep3;
							ItemStand itemStand2 = val7.m_itemStand;
							if (itemStand2 != null)
							{
								itemStand.m_effects = itemStand2.m_effects;
								itemStand.m_activatePowerEffects = itemStand2.m_activatePowerEffects;
								if (!Utility.IsNullOrWhiteSpace(value.BossTrophy))
								{
									GameObject itemPrefab3 = ObjectDB.instance.GetItemPrefab(value.BossTrophy);
									ItemDrop val8 = default(ItemDrop);
									if (itemPrefab3 != null && itemPrefab3.TryGetComponent<ItemDrop>(ref val8))
									{
										itemStand.m_supportedItems.Add(val8);
										StatusEffect guardianPower = value.GuardianPower;
										if (guardianPower != null)
										{
											guardianPower.m_icon = val8.m_itemData.GetIcon();
											if (!ObjectDB.instance.m_StatusEffects.Contains(guardianPower))
											{
												ObjectDB.instance.m_StatusEffects.Add(guardianPower);
											}
											itemStand.m_guardianPower = guardianPower;
										}
									}
								}
							}
						}
					}
				}
				Fireplace val9 = default(Fireplace);
				if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(value.CloneFireplaceEffectsFrom) && ((Component)__instance).TryGetComponent<Fireplace>(ref val9))
				{
					GameObject prefab3 = ZNetScene.instance.GetPrefab(value.CloneFireplaceEffectsFrom);
					Fireplace val10 = default(Fireplace);
					if (prefab3 != null && prefab3.TryGetComponent<Fireplace>(ref val10))
					{
						val9.m_fuelAddedEffects = val10.m_fuelAddedEffects;
						val9.m_toggleOnEffects = val10.m_fuelAddedEffects;
						val9.m_fireworkItemList = val10.m_fireworkItemList;
						val9.m_fuelItem = val10.m_fuelItem;
					}
				}
			}
		}

		[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		public static readonly Dictionary<string, BuildPiece> buildPieceMap = new Dictionary<string, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		public List<string> PlaceEffects = new List<string>();

		public List<string> HitEffects = new List<string>();

		public List<string> DestroyedEffects = new List<string>();

		public List<string> SwitchEffects = new List<string>();

		public List<string> RandomSpeakEffects = new List<string>();

		public List<string> OpenEffects = new List<string>();

		public List<string> CloseEffects = new List<string>();

		public List<string> FuelAddedEffects = new List<string>();

		public List<string> ToggleOnEffects = new List<string>();

		public string CloneFireplaceEffectsFrom = "";

		public string CloneDoorEffectsFrom = "";

		public string KeyItem = "";

		public string CloneBossStoneEffectsFrom = "";

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		public StatusEffect GuardianPower;

		public string BossTrophy = "";

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		public ConfigEntryBase RecipeIsActive = null;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private LocalizeKey _name;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private static object configManager;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private static Localization _english;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)]
		private static object configSync
		{
			[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public void UpdateEffects()
		{
			UpdateEffectList(PlaceEffects, ref Prefab.GetComponent<Piece>().m_placeEffect);
			RandomSpeak val = default(RandomSpeak);
			if (Prefab.TryGetComponent<RandomSpeak>(ref val))
			{
				UpdateEffectList(RandomSpeakEffects, ref val.m_speakEffects);
			}
			WearNTear val2 = default(WearNTear);
			if (Prefab.TryGetComponent<WearNTear>(ref val2))
			{
				UpdateEffectList(DestroyedEffects, ref val2.m_destroyedEffect);
				UpdateEffectList(HitEffects, ref val2.m_hitEffect);
				UpdateEffectList(SwitchEffects, ref val2.m_switchEffect);
			}
			Container val3 = default(Container);
			if (Prefab.TryGetComponent<Container>(ref val3))
			{
				UpdateEffectList(OpenEffects, ref val3.m_openEffects);
				UpdateEffectList(CloseEffects, ref val3.m_closeEffects);
			}
			Door val4 = default(Door);
			if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneDoorEffectsFrom) && Prefab.TryGetComponent<Door>(ref val4))
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(CloneDoorEffectsFrom);
				Door val5 = default(Door);
				if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<Door>(ref val5))
				{
					val4.m_openEffects = val5.m_openEffects;
					val4.m_closeEffects = val5.m_closeEffects;
					val4.m_lockedEffects = val5.m_lockedEffects;
				}
				if (!Utility.IsNullOrWhiteSpace(KeyItem))
				{
					GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(KeyItem);
					ItemDrop keyItem = default(ItemDrop);
					if (itemPrefab != null && itemPrefab.TryGetComponent<ItemDrop>(ref keyItem))
					{
						val4.m_keyItem = keyItem;
					}
				}
			}
			DoubleDoor doubleDoor = default(DoubleDoor);
			if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneDoorEffectsFrom) && Prefab.TryGetComponent<DoubleDoor>(ref doubleDoor))
			{
				GameObject prefab2 = ZNetScene.instance.GetPrefab(CloneDoorEffectsFrom);
				Door val6 = default(Door);
				if (Object.op_Implicit((Object)(object)prefab2) && prefab2.TryGetComponent<Door>(ref val6))
				{
					doubleDoor.m_openEffects = val6.m_openEffects;
					doubleDoor.m_closeEffects = val6.m_closeEffects;
					doubleDoor.m_lockedEffects = val6.m_lockedEffects;
				}
				if (!Utility.IsNullOrWhiteSpace(KeyItem))
				{
					GameObject itemPrefab2 = ObjectDB.instance.GetItemPrefab(KeyItem);
					ItemDrop keyItem2 = default(ItemDrop);
					if (itemPrefab2 != null && itemPrefab2.TryGetComponent<ItemDrop>(ref keyItem2))
					{
						doubleDoor.m_keyItem = keyItem2;
					}
				}
			}
			BossStone val7 = default(BossStone);
			if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneBossStoneEffectsFrom) && Prefab.TryGetComponent<BossStone>(ref val7))
			{
				ItemStand itemStand = val7.m_itemStand;
				if (itemStand != null)
				{
					GameObject prefab3 = ZNetScene.instance.GetPrefab(CloneBossStoneEffectsFrom);
					BossStone val8 = default(BossStone);
					if (prefab3 != null && prefab3.TryGetComponent<BossStone>(ref val8))
					{
						val7.m_activateStep1 = val8.m_activateStep1;
						val7.m_activateStep2 = val8.m_activateStep2;
						val7.m_activateStep3 = val8.m_activateStep3;
						ItemStand itemStand2 = val8.m_itemStand;
						if (itemStand2 != null)
						{
							itemStand.m_effects = itemStand2.m_effects;
							itemStand.m_activatePowerEffects = itemStand2.m_activatePowerEffects;
							if (!Utility.IsNullOrWhiteSpace(BossTrophy))
							{
								GameObject itemPrefab3 = ObjectDB.instance.GetItemPrefab(BossTrophy);
								ItemDrop val9 = default(ItemDrop);
								if (itemPrefab3 != null && itemPrefab3.TryGetComponent<ItemDrop>(ref val9))
								{
									itemStand.m_supportedItems.Add(val9);
									StatusEffect guardianPower = GuardianPower;
									if (guardianPower != null)
									{
										guardianPower.m_icon = val9.m_itemData.GetIcon();
										if (!ObjectDB.instance.m_StatusEffects.Contains(guardianPower))
										{
											ObjectDB.instance.m_StatusEffects.Add(guardianPower);
										}
										itemStand.m_guardianPower = guardianPower;
									}
								}
							}
						}
					}
				}
			}
			Fireplace val10 = default(Fireplace);
			if (Object.op_Implicit((Object)(object)ZNetScene.instance) && !Utility.IsNullOrWhiteSpace(CloneFireplaceEffectsFrom) && Prefab.TryGetComponent<Fireplace>(ref val10))
			{
				GameObject prefab4 = ZNetScene.instance.GetPrefab(CloneFireplaceEffectsFrom);
				Fireplace val11 = default(Fireplace);
				if (prefab4 != null && prefab4.TryGetComponent<Fireplace>(ref val11))
				{
					val10.m_fuelAddedEffects = val11.m_fuelAddedEffects;
					val10.m_toggleOnEffects = val11.m_fuelAddedEffects;
					val10.m_fireworkItemList = val11.m_fireworkItemList;
					val10.m_fuelItem = val11.m_fuelItem;
				}
			}
		}

		private static void UpdateEffectList(List<string> effects, ref EffectList list)
		{
			if (effects.Count != 0 && !((Object)(object)ZNetScene.instance == (Object)null))
			{
				list.m_effectPrefabs = list.m_effectPrefabs.Concat((from effect in ((IEnumerable<string>)effects).Select((Func<string, GameObject>)ZNetScene.instance.GetPrefab)
					where (Object)(object)effect != (Object)null
					select effect).Select((Func<GameObject, EffectData>)([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (GameObject effect) => new EffectData
				{
					m_prefab = effect,
					m_enabled = true
				}))).ToArray();
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
			buildPieceMap[prefabName] = this;
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishName, "Custom Build Category", piece.Category.custom, new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				cfg.category.SettingChanged += BuildTableConfigChanged;
				cfg.customCategory.SettingChanged += BuildTableConfigChanged;
				if (cfg.category.Value == BuildPieceCategory.Custom)
				{
					piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
				}
				else
				{
					piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
				}
				cfg.tools = config(englishName, "Tools", string.Join(", ", piece.activeTools), new ConfigDescription("Comma separated list of tools where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
				piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
					select s.Trim()).ToArray();
				cfg.tools.SettingChanged += [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (object _, EventArgs _) =>
				{
					Inventory[] source = (from c in Player.s_players.Select([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Player p) => ((Humanoid)p).GetInventory()).Concat(from c in Object.FindObjectsOfType<Container>()
							select c.GetInventory())
						where c != null
						select c).ToArray();
					Dictionary<string, List<PieceTable>> dictionary = (from kv in (from i in (from p in ObjectDB.instance.m_items
								select p.GetComponent<ItemDrop>() into c
								where Object.op_Implicit((Object)(object)c) && Object.op_Implicit((Object)(object)((Component)c).GetComponent<ZNetView>())
								select c).Concat(ItemDrop.s_instances)
							select new KeyValuePair<string, ItemData>(Utils.GetPrefabName(((Component)i).gameObject), i.m_itemData)).Concat(from i in source.SelectMany([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Inventory i) => i.GetAllItems())
							select new KeyValuePair<string, ItemData>(((Object)i.m_dropPrefab).name, i))
						where Object.op_Implicit((Object)(object)kv.Value.m_shared.m_buildPieces)
						group kv by kv.Key).ToDictionary([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Key, [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (IGrouping<string, KeyValuePair<string, ItemData>> g) => g.Select([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (KeyValuePair<string, ItemData> kv) => kv.Value.m_shared.m_buildPieces).Distinct().ToList());
					string[] array5 = piece.activeTools;
					foreach (string key in array5)
					{
						if (dictionary.TryGetValue(key, out var value3))
						{
							foreach (PieceTable item3 in value3)
							{
								item3.m_pieces.Remove(piece.Prefab);
							}
						}
					}
					piece.activeTools = (from s in cfg.tools.Value.Split(new char[1] { ',' })
						select s.Trim()).ToArray();
					if (Object.op_Implicit((Object)(object)ObjectDB.instance))
					{
						string[] array6 = piece.activeTools;
						foreach (string key2 in array6)
						{
							if (dictionary.TryGetValue(key2, out var value4))
							{
								foreach (PieceTable item4 in value4)
								{
									if (!item4.m_pieces.Contains(piece.Prefab))
									{
										item4.m_pieces.Add(piece.Prefab);
									}
								}
							}
						}
						if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							((Humanoid)Player.m_localPlayer).SetPlaceMode(Player.m_localPlayer.m_buildPieces);
						}
					}
				};
				StationExtension pieceExtensionComp;
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes2;
				if (piece.Extension.ExtensionStations.Count > 0)
				{
					pieceExtensionComp = piece.Prefab.GetOrAddComponent<StationExtension>();
					PieceConfig pieceConfig3 = cfg;
					string group = englishName;
					CraftingTable table = piece.Extension.ExtensionStations.First().Table;
					string text = "Crafting station that " + localizedName + " extends.";
					object[] array = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes.Order = num;
					array[0] = configurationManagerAttributes;
					pieceConfig3.extensionTable = config(group, "Extends Station", table, new ConfigDescription(text, (AcceptableValueBase)null, array));
					cfg.customExtentionTable = config(englishName, "Custom Extend Station", piece.Extension.ExtensionStations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					PieceConfig pieceConfig4 = cfg;
					string group2 = englishName;
					float maxStationDistance = piece.Extension.ExtensionStations.First().maxStationDistance;
					string text2 = "Distance from the station that " + localizedName + " can be placed.";
					object[] array2 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes2 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes2.Order = num;
					array2[0] = configurationManagerAttributes2;
					pieceConfig4.maxStationDistance = config(group2, "Max Station Distance", maxStationDistance, new ConfigDescription(text2, (AcceptableValueBase)null, array2));
					hideWhenNoneAttributes2 = new List<ConfigurationManagerAttributes>();
					cfg.extensionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.customExtentionTable.SettingChanged += ExtensionTableConfigChanged;
					cfg.maxStationDistance.SettingChanged += ExtensionTableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes3 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes3.Order = num;
					configurationManagerAttributes3.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					ConfigurationManagerAttributes item = configurationManagerAttributes3;
					hideWhenNoneAttributes2.Add(item);
				}
				List<ConfigurationManagerAttributes> hideWhenNoneAttributes;
				if (piece.Crafting.Stations.Count > 0)
				{
					hideWhenNoneAttributes = new List<ConfigurationManagerAttributes>();
					PieceConfig pieceConfig5 = cfg;
					string group3 = englishName;
					CraftingTable table2 = piece.Crafting.Stations.First().Table;
					string text3 = "Crafting station where " + localizedName + " is available.";
					object[] array3 = new object[1];
					ConfigurationManagerAttributes configurationManagerAttributes4 = new ConfigurationManagerAttributes();
					int num = order - 1;
					order = num;
					configurationManagerAttributes4.Order = num;
					array3[0] = configurationManagerAttributes4;
					pieceConfig5.table = config(group3, "Crafting Station", table2, new ConfigDescription(text3, (AcceptableValueBase)null, array3));
					cfg.customTable = config(englishName, "Custom Crafting Station", piece.Crafting.Stations.First().custom ?? "", new ConfigDescription("", (AcceptableValueBase)null, new object[1] { customTableAttributes }));
					cfg.table.SettingChanged += TableConfigChanged;
					cfg.customTable.SettingChanged += TableConfigChanged;
					ConfigurationManagerAttributes configurationManagerAttributes5 = new ConfigurationManagerAttributes();
					num = order - 1;
					order = num;
					configurationManagerAttributes5.Order = num;
					configurationManagerAttributes5.Browsable = cfg.table.Value != CraftingTable.None;
					ConfigurationManagerAttributes item2 = configurationManagerAttributes5;
					hideWhenNoneAttributes.Add(item2);
				}
				cfg.craft = itemConfig("Crafting Costs", new SerializedRequirements(piece.RequiredItems.Requirements).ToString(), "Item costs to craft " + localizedName);
				cfg.craft.SettingChanged += [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (object _, EventArgs _) =>
				{
					if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null)
					{
						Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
						piecePrefab2.m_resources = resources;
						Piece[] array4 = Object.FindObjectsOfType<Piece>();
						foreach (Piece val in array4)
						{
							if (val.m_name == pieceName)
							{
								val.m_resources = resources;
							}
						}
					}
				};
				for (int j = 0; j < piece.Conversions.Count; j++)
				{
					string text4 = ((piece.Conversions.Count > 1) ? $"{j + 1}. " : "");
					Conversion conversion = piece.Conversions[j];
					conversion.config = new Conversion.ConversionConfig();
					int index = j;
					conversion.config.input = config(englishName, text4 + "Conversion Input Item", conversion.Input, new ConfigDescription("Conversion input item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.input.SettingChanged += [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance2 = ObjectDB.instance;
							if (instance2 != null)
							{
								ItemDrop from = SerializedRequirements.fetchByName(instance2, conversion.config.input.Value);
								piece.conversions[index].m_from = from;
							}
						}
					};
					conversion.config.output = config(englishName, text4 + "Conversion Output Item", conversion.Output, new ConfigDescription("Conversion output item within " + englishName, (AcceptableValueBase)null, new object[1]
					{
						new ConfigurationManagerAttributes
						{
							Category = localizedName
						}
					}));
					conversion.config.output.SettingChanged += [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (object _, EventArgs _) =>
					{
						if (index < piece.conversions.Count)
						{
							ObjectDB instance = ObjectDB.instance;
							if (instance != null)
							{
								ItemDrop to = SerializedRequirements.fetchByName(instance, conversion.config.output.Value);
								piece.conversions[index].m_to = to;
							}
						}
					};
				}
				void BuildTableConfigChanged(object o, EventArgs e)
				{
					//IL_0066: Unknown result type (might be due to invalid IL or missing references)
					//IL_0042: Unknown result type (might be due to invalid IL or missing references)
					//IL_0047: Unknown result type (might be due to invalid IL or missing references)
					if (registeredPieces.Count > 0)
					{
						if (cfg.category.Value == BuildPieceCategory.Custom)
						{
							piecePrefab2.m_category = PiecePrefabManager.GetCategory(cfg.customCategory.Value);
						}
						else
						{
							piecePrefab2.m_category = (PieceCategory)cfg.category.Value;
						}
						if (Object.op_Implicit((Object)(object)Hud.instance))
						{
							PiecePrefabManager.CategoryRefreshNeeded = true;
							PiecePrefabManager.CreateCategoryTabs();
						}
					}
					customTableAttributes.Browsable = cfg.category.Value == BuildPieceCategory.Custom;
					ReloadConfigDisplay();
				}
				void ExtensionTableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						CraftingTable value2 = cfg.extensionTable.Value;
						CraftingTable craftingTable = value2;
						if (craftingTable == CraftingTable.Custom)
						{
							StationExtension obj2 = pieceExtensionComp;
							GameObject prefab2 = ZNetScene.instance.GetPrefab(cfg.customExtentionTable.Value);
							obj2.m_craftingStation = ((prefab2 != null) ? prefab2.GetComponent<CraftingStation>() : null);
						}
						else
						{
							pieceExtensionComp.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.extensionTable.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						pieceExtensionComp.m_maxStationDistance = cfg.maxStationDistance.Value;
					}
					customTableAttributes.Browsable = cfg.extensionTable.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item5 in hideWhenNoneAttributes2)
					{
						item5.Browsable = cfg.extensionTable.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				void TableConfigChanged(object o, EventArgs e)
				{
					if (piece.RequiredItems.Requirements.Count > 0)
					{
						switch (cfg.table.Value)
						{
						case CraftingTable.None:
							piecePrefab2.m_craftingStation = null;
							break;
						case CraftingTable.Custom:
						{
							Piece obj = piecePrefab2;
							GameObject prefab = ZNetScene.instance.GetPrefab(cfg.customTable.Value);
							obj.m_craftingStation = ((prefab != null) ? prefab.GetComponent<CraftingStation>() : null);
							break;
						}
						default:
							piecePrefab2.m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(cfg.table.Value.ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
							break;
						}
					}
					customTableAttributes.Browsable = cfg.table.Value == CraftingTable.Custom;
					foreach (ConfigurationManagerAttributes item6 in hideWhenNoneAttributes)
					{
						item6.Browsable = cfg.table.Value != CraftingTable.None;
					}
					ReloadConfigDisplay();
					plugin.Config.Save();
				}
				ConfigEntry<string> itemConfig(string name, string value, string desc)
				{
					//IL_0057: Unknown result type (might be due to invalid IL or missing references)
					//IL_0061: Expected O, but got Unknown
					ConfigurationManagerAttributes configurationManagerAttributes6 = new ConfigurationManagerAttributes
					{
						CustomDrawer = DrawConfigTable,
						Order = (order -= 1),
						Category = localizedName
					};
					return config(englishName, name, value, new ConfigDescription(desc, (AcceptableValueBase)null, new object[1] { configurationManagerAttributes6 }));
				}
			}
			foreach (BuildPiece registeredPiece3 in registeredPieces)
			{
				ConfigEntryBase enabledCfg = registeredPiece3.RecipeIsActive;
				Piece piecePrefab;
				if (enabledCfg != null)
				{
					piecePrefab = registeredPiece3.Prefab.GetComponent<Piece>();
					ConfigChanged(null, null);
					((object)enabledCfg).GetType().GetEvent("SettingChanged").AddEventHandler(enabledCfg, new EventHandler(ConfigChanged));
				}
				registeredPiece3.InitializeNewRegisteredPiece(registeredPiece3);
				[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(2)]
				void ConfigChanged(object o, EventArgs e)
				{
					piecePrefab.m_enabled = (int)enabledCfg.BoxedValue != 0;
				}
			}
			if (saveOnConfigSet)
			{
				plugin.Config.SaveOnConfigSet = true;
				plugin.Config.Save();
			}
			void ReloadConfigDisplay()
			{
				object obj3 = configManagerType?.GetProperty("DisplayingWindow").GetValue(configManager);
				if (obj3 is bool && (bool)obj3)
				{
					configManagerType.GetMethod("BuildSettingList").Invoke(configManager, Array.Empty<object>());
				}
			}
		}

		private void InitializeNewRegisteredPiece(BuildPiece piece)
		{
			ConfigEntryBase recipeIsActive = piece.RecipeIsActive;
			PieceConfig cfg;
			Piece piecePrefab;
			string pieceName;
			if (recipeIsActive != null)
			{
				pieceConfigs.TryGetValue(piece, out cfg);
				piecePrefab = piece.Prefab.GetComponent<Piece>();
				pieceName = piecePrefab.m_name;
				((object)recipeIsActive).GetType().GetEvent("SettingChanged").AddEventHandler(recipeIsActive, new EventHandler(ConfigChanged));
			}
			void ConfigChanged(object o, EventArgs e)
			{
				if (Object.op_Implicit((Object)(object)ObjectDB.instance) && (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") != (Object)null && cfg != null)
				{
					Requirement[] resources = SerializedRequirements.toPieceReqs(new SerializedRequirements(cfg.craft.Value));
					piecePrefab.m_resources = resources;
					Piece[] array = Object.FindObjectsOfType<Piece>();
					foreach (Piece val in array)
					{
						if (val.m_name == pieceName)
						{
							val.m_resources = resources;
						}
					}
				}
			}
		}

		[HarmonyPriority(700)]
		internal static void Patch_ObjectDBInit(ObjectDB __instance)
		{
			//IL_0489: Unknown result type (might be due to invalid IL or missing references)
			//IL_048e: Unknown result type (might be due to invalid IL or missing references)
			//IL_04c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f9: Expected O, but got Unknown
			if ((Object)(object)__instance.GetItemPrefab("YmirRemains") == (Object)null)
			{
				return;
			}
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				pieceConfigs.TryGetValue(registeredPiece, out var value);
				registeredPiece.Prefab.GetComponent<Piece>().m_resources = SerializedRequirements.toPieceReqs((value == null) ? new SerializedRequirements(registeredPiece.RequiredItems.Requirements) : new SerializedRequirements(value.craft.Value));
				foreach (ExtensionConfig extensionStation in registeredPiece.Extension.ExtensionStations)
				{
					switch ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value);
						if (prefab != null)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = prefab.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.custom : value.customExtentionTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<StationExtension>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Extension.ExtensionStations.Count > 0) ? extensionStation.Table : value.extensionTable.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				foreach (CraftingStationConfig station in registeredPiece.Crafting.Stations)
				{
					switch ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value)
					{
					case CraftingTable.None:
						registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						break;
					case CraftingTable.Custom:
					{
						GameObject prefab2 = ZNetScene.instance.GetPrefab((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value);
						if (prefab2 != null)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = prefab2.GetComponent<CraftingStation>();
						}
						else
						{
							Debug.LogWarning((object)("Custom crafting station '" + ((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.custom : value.customTable.Value) + "' does not exist"));
						}
						break;
					}
					default:
						if (value != null && value.table.Value == CraftingTable.None)
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = null;
						}
						else
						{
							registeredPiece.Prefab.GetComponent<Piece>().m_craftingStation = ZNetScene.instance.GetPrefab(((InternalName)typeof(CraftingTable).GetMember(((value == null || registeredPiece.Crafting.Stations.Count > 0) ? station.Table : value.table.Value).ToString())[0].GetCustomAttributes(typeof(InternalName)).First()).internalName).GetComponent<CraftingStation>();
						}
						break;
					}
				}
				registeredPiece.conversions = new List<ItemConversion>();
				for (int i = 0; i < registeredPiece.Conversions.Count; i++)
				{
					Conversion conversion = registeredPiece.Conversions[i];
					registeredPiece.conversions.Add(new ItemConversion
					{
						m_from = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.input.Value ?? conversion.Input),
						m_to = SerializedRequirements.fetchByName(ObjectDB.instance, conversion.config?.output.Value ?? conversion.Output)
					});
					if (registeredPiece.conversions[i].m_from != null && registeredPiece.conversions[i].m_to != null)
					{
						registeredPiece.Prefab.GetComponent<Smelter>().m_conversion.Add(registeredPiece.conversions[i]);
					}
				}
			}
		}

		public void Snapshot(float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			SnapshotPiece(Prefab, lightIntensity, cameraRotation);
		}

		internal void SnapshotPiece(GameObject prefab, float lightIntensity = 1.3f, Quaternion? cameraRotation = null)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0208: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0210: Unknown result type (might be due to invalid IL or missing references)
			//IL_0234: Unknown result type (might be due to invalid IL or missing references)
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Unknown result type (might be due to invalid IL or missing references)
			//IL_0263: Unknown result type (might be due to invalid IL or missing references)
			//IL_0268: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_0277: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0322: Unknown result type (might be due to invalid IL or missing references)
			//IL_0333: Unknown result type (might be due to invalid IL or missing references)
			//IL_0338: Unknown result type (might be due to invalid IL or missing references)
			//IL_036f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0376: Expected O, but got Unknown
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03da: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)prefab == (Object)null) && (prefab.GetComponentsInChildren<Renderer>().Any() || prefab.GetComponentsInChildren<MeshFilter>().Any()))
			{
				Camera component = new GameObject("CameraIcon", new Type[1] { typeof(Camera) }).GetComponent<Camera>();
				component.backgroundColor = Color.clear;
				component.clearFlags = (CameraClearFlags)2;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component).transform.rotation = (Quaternion)(((??)cameraRotation) ?? Quaternion.Euler(0f, 180f, 0f));
				component.fieldOfView = 0.5f;
				component.farClipPlane = 100000f;
				component.cullingMask = 8;
				Light component2 = new GameObject("LightIcon", new Type[1] { typeof(Light) }).GetComponent<Light>();
				((Component)component2).transform.position = new Vector3(10000f, 10000f, 10000f);
				((Component)component2).transform.rotation = Quaternion.Euler(5f, 180f, 5f);
				component2.type = (LightType)1;
				component2.cullingMask = 8;
				component2.intensity = lightIntensity;
				GameObject val = Object.Instantiate<GameObject>(prefab);
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>();
				foreach (Transform val2 in componentsInChildren)
				{
					((Component)val2).gameObject.layer = 3;
				}
				val.transform.position = Vector3.zero;
				val.transform.rotation = Quaternion.Euler(23f, 51f, 25.8f);
				((Object)val).name = ((Object)prefab).name;
				MeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<MeshRenderer>();
				Vector3 val3 = componentsInChildren2.Aggregate(Vector3.positiveInfinity, [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds2 = ((Renderer)renderer).bounds;
					return Vector3.Min(cur, ((Bounds)(ref bounds2)).min);
				});
				Vector3 val4 = componentsInChildren2.Aggregate(Vector3.negativeInfinity, [<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (Vector3 cur, MeshRenderer renderer) =>
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0007: Unknown result type (might be due to invalid IL or missing references)
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					//IL_000f: Unknown result type (might be due to invalid IL or missing references)
					Bounds bounds = ((Renderer)renderer).bounds;
					return Vector3.Max(cur, ((Bounds)(ref bounds)).max);
				});
				val.transform.position = new Vector3(10000f, 10000f, 10000f) - (val3 + val4) / 2f;
				Vector3 val5 = val4 - val3;
				TimedDestruction val6 = val.AddComponent<TimedDestruction>();
				val6.Trigger(1f);
				Rect val7 = default(Rect);
				((Rect)(ref val7))..ctor(0f, 0f, 128f, 128f);
				component.targetTexture = RenderTexture.GetTemporary((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height);
				component.fieldOfView = 20f;
				float num = Mathf.Max(val5.x, val5.y) + 0.1f;
				float num2 = num / Mathf.Tan(component.fieldOfView * (MathF.PI / 180f)) * 1.1f;
				((Component)component).transform.position = new Vector3(10000f, 10000f, 10000f) + new Vector3(0f, 0f, num2);
				component.Render();
				RenderTexture active = RenderTexture.active;
				RenderTexture.active = component.targetTexture;
				Texture2D val8 = new Texture2D((int)((Rect)(ref val7)).width, (int)((Rect)(ref val7)).height, (TextureFormat)4, false);
				val8.ReadPixels(new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), 0, 0);
				val8.Apply();
				RenderTexture.active = active;
				prefab.GetComponent<Piece>().m_icon = Sprite.Create(val8, new Rect(0f, 0f, (float)(int)((Rect)(ref val7)).width, (float)(int)((Rect)(ref val7)).height), Vector2.one / 2f);
				((Component)component2).gameObject.SetActive(false);
				component.targetTexture.Release();
				((Component)component).gameObject.SetActive(false);
				val.SetActive(false);
				Object.DestroyImmediate((Object)(object)val);
				Object.Destroy((Object)(object)component);
				Object.Destroy((Object)(object)component2);
				Object.Destroy((Object)(object)((Component)component).gameObject);
				Object.Destroy((Object)(object)((Component)component2).gameObject);
			}
		}

		private static void DrawConfigTable(ConfigEntryBase cfg)
		{
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015d: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Expected O, but got Unknown
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Expected O, but got Unknown
			//IL_020c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Expected O, but got Unknown
			//IL_0279: Unknown result type (might be due to invalid IL or missing references)
			//IL_027e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Expected O, but got Unknown
			bool valueOrDefault = cfg.Description.Tags.Select([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (object a) => (a.GetType().Name == "ConfigurationManagerAttributes") ? ((bool?)a.GetType().GetField("ReadOnly")?.GetValue(a)) : null).FirstOrDefault((bool? v) => v.HasValue).GetValueOrDefault();
			List<Requirement> list = new List<Requirement>();
			bool flag = false;
			int num = (int)(configManager?.GetType().GetProperty("RightColumnWidth", BindingFlags.Instance | BindingFlags.NonPublic).GetGetMethod(nonPublic: true)
				.Invoke(configManager, Array.Empty<object>()) ?? ((object)130));
			GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
			foreach (Requirement req in new SerializedRequirements((string)cfg.BoxedValue).Reqs)
			{
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				int num2 = req.amount;
				if (int.TryParse(GUILayout.TextField(num2.ToString(), new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = 40f
				}, Array.Empty<GUILayoutOption>()), out var result) && result != num2 && !valueOrDefault)
				{
					num2 = result;
					flag = true;
				}
				string text = GUILayout.TextField(req.itemName, new GUIStyle(GUI.skin.textField)
				{
					fixedWidth = num - 40 - 67 - 21 - 21 - 12
				}, Array.Empty<GUILayoutOption>());
				string text2 = (valueOrDefault ? req.itemName : text);
				flag = flag || text2 != req.itemName;
				bool flag2 = req.recover;
				if (GUILayout.Toggle(req.recover, "Recover", new GUIStyle(GUI.skin.toggle)
				{
					fixedWidth = 67f
				}, Array.Empty<GUILayoutOption>()) != req.recover)
				{
					flag2 = !flag2;
					flag = true;
				}
				if (GUILayout.Button("x", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
				}
				else
				{
					list.Add(new Requirement
					{
						amount = num2,
						itemName = text2,
						recover = flag2
					});
				}
				if (GUILayout.Button("+", new GUIStyle(GUI.skin.button)
				{
					fixedWidth = 21f
				}, Array.Empty<GUILayoutOption>()) && !valueOrDefault)
				{
					flag = true;
					list.Add(new Requirement
					{
						amount = 1,
						itemName = "",
						recover = false
					});
				}
				GUILayout.EndHorizontal();
			}
			GUILayout.EndVertical();
			if (flag)
			{
				cfg.BoxedValue = new SerializedRequirements(list).ToString();
			}
		}

		private static ConfigEntry<T> config<[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)] T>(string group, string name, T value, ConfigDescription description)
		{
			ConfigEntry<T> val = plugin.Config.Bind<T>(group, name, value, description);
			configSync?.GetType().GetMethod("AddConfigEntry").MakeGenericMethod(typeof(T))
				.Invoke(configSync, new object[1] { val });
			return val;
		}

		private static ConfigEntry<T> config<[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)] T>(string group, string name, T value, string description)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()));
		}
	}
	public static class GoExtensions
	{
		[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
		public static T GetOrAddComponent<[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)] T>(this GameObject gameObject) where T : Component
		{
			return gameObject.GetComponent<T>() ?? gameObject.AddComponent<T>();
		}
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[PublicAPI]
	public class LocalizeKey
	{
		public static readonly List<LocalizeKey> keys = new List<LocalizeKey>();

		public readonly string Key;

		public readonly Dictionary<string, string> Localizations = new Dictionary<string, string>();

		public LocalizeKey(string key)
		{
			Key = key.Replace("$", "");
			keys.Add(this);
		}

		public void Alias(string alias)
		{
			Localizations.Clear();
			if (!alias.Contains("$"))
			{
				alias = "$" + alias;
			}
			Localizations["alias"] = alias;
			Localization.instance.AddWord(Key, Localization.instance.Localize(alias));
		}

		public LocalizeKey English(string key)
		{
			return addForLang("English", key);
		}

		public LocalizeKey Swedish(string key)
		{
			return addForLang("Swedish", key);
		}

		public LocalizeKey French(string key)
		{
			return addForLang("French", key);
		}

		public LocalizeKey Italian(string key)
		{
			return addForLang("Italian", key);
		}

		public LocalizeKey German(string key)
		{
			return addForLang("German", key);
		}

		public LocalizeKey Spanish(string key)
		{
			return addForLang("Spanish", key);
		}

		public LocalizeKey Russian(string key)
		{
			return addForLang("Russian", key);
		}

		public LocalizeKey Romanian(string key)
		{
			return addForLang("Romanian", key);
		}

		public LocalizeKey Bulgarian(string key)
		{
			return addForLang("Bulgarian", key);
		}

		public LocalizeKey Macedonian(string key)
		{
			return addForLang("Macedonian", key);
		}

		public LocalizeKey Finnish(string key)
		{
			return addForLang("Finnish", key);
		}

		public LocalizeKey Danish(string key)
		{
			return addForLang("Danish", key);
		}

		public LocalizeKey Norwegian(string key)
		{
			return addForLang("Norwegian", key);
		}

		public LocalizeKey Icelandic(string key)
		{
			return addForLang("Icelandic", key);
		}

		public LocalizeKey Turkish(string key)
		{
			return addForLang("Turkish", key);
		}

		public LocalizeKey Lithuanian(string key)
		{
			return addForLang("Lithuanian", key);
		}

		public LocalizeKey Czech(string key)
		{
			return addForLang("Czech", key);
		}

		public LocalizeKey Hungarian(string key)
		{
			return addForLang("Hungarian", key);
		}

		public LocalizeKey Slovak(string key)
		{
			return addForLang("Slovak", key);
		}

		public LocalizeKey Polish(string key)
		{
			return addForLang("Polish", key);
		}

		public LocalizeKey Dutch(string key)
		{
			return addForLang("Dutch", key);
		}

		public LocalizeKey Portuguese_European(string key)
		{
			return addForLang("Portuguese_European", key);
		}

		public LocalizeKey Portuguese_Brazilian(string key)
		{
			return addForLang("Portuguese_Brazilian", key);
		}

		public LocalizeKey Chinese(string key)
		{
			return addForLang("Chinese", key);
		}

		public LocalizeKey Japanese(string key)
		{
			return addForLang("Japanese", key);
		}

		public LocalizeKey Korean(string key)
		{
			return addForLang("Korean", key);
		}

		public LocalizeKey Hindi(string key)
		{
			return addForLang("Hindi", key);
		}

		public LocalizeKey Thai(string key)
		{
			return addForLang("Thai", key);
		}

		public LocalizeKey Abenaki(string key)
		{
			return addForLang("Abenaki", key);
		}

		public LocalizeKey Croatian(string key)
		{
			return addForLang("Croatian", key);
		}

		public LocalizeKey Georgian(string key)
		{
			return addForLang("Georgian", key);
		}

		public LocalizeKey Greek(string key)
		{
			return addForLang("Greek", key);
		}

		public LocalizeKey Serbian(string key)
		{
			return addForLang("Serbian", key);
		}

		public LocalizeKey Ukrainian(string key)
		{
			return addForLang("Ukrainian", key);
		}

		private LocalizeKey addForLang(string lang, string value)
		{
			Localizations[lang] = value;
			if (Localization.instance.GetSelectedLanguage() == lang)
			{
				Localization.instance.AddWord(Key, value);
			}
			else if (lang == "English" && !Localization.instance.m_translations.ContainsKey(Key))
			{
				Localization.instance.AddWord(Key, value);
			}
			return this;
		}

		[HarmonyPriority(300)]
		internal static void AddLocalizedKeys(Localization __instance, string language)
		{
			foreach (LocalizeKey key in keys)
			{
				string value2;
				if (key.Localizations.TryGetValue(language, out var value) || key.Localizations.TryGetValue("English", out value))
				{
					__instance.AddWord(key.Key, value);
				}
				else if (key.Localizations.TryGetValue("alias", out value2))
				{
					__instance.AddWord(key.Key, Localization.instance.Localize(value2));
				}
			}
		}
	}
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public static class LocalizationCache
	{
		private static readonly Dictionary<string, Localization> localizations = new Dictionary<string, Localization>();

		internal static void LocalizationPostfix(Localization __instance, string language)
		{
			string key = localizations.FirstOrDefault([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (KeyValuePair<string, Localization> l) => l.Value == __instance).Key;
			if (key != null)
			{
				localizations.Remove(key);
			}
			if (!localizations.ContainsKey(language))
			{
				localizations.Add(language, __instance);
			}
		}

		public static Localization ForLanguage([<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(2)] string language = null)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			if (localizations.TryGetValue(language ?? PlayerPrefs.GetString("language", "English"), out var value))
			{
				return value;
			}
			value = new Localization();
			if (language != null)
			{
				value.SetupLanguage(language);
			}
			return value;
		}
	}
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public class AdminSyncing
	{
		private static bool isServer;

		internal static bool registeredOnClient;

		[HarmonyPriority(700)]
		internal static void AdminStatusSync(ZNet __instance)
		{
			isServer = __instance.IsServer();
			if (BuildPiece._plugin != null)
			{
				if (isServer)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
				}
				else if (!registeredOnClient)
				{
					ZRoutedRpc.instance.Register<ZPackage>(BuildPiece._plugin.Info.Metadata.Name + " PMAdminStatusSync", (Action<long, ZPackage>)RPC_AdminPieceAddRemove);
					registeredOnClient = true;
				}
			}
			if (isServer)
			{
				((MonoBehaviour)ZNet.instance).StartCoroutine(WatchAdminListChanges());
			}
			static void SendAdmin(List<ZNetPeer> peers, bool isAdmin)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0007: Expected O, but got Unknown
				ZPackage val = new ZPackage();
				val.Write(isAdmin);
				((MonoBehaviour)ZNet.instance).StartCoroutine(sendZPackage(peers, val));
			}
			static IEnumerator WatchAdminListChanges()
			{
				List<string> currentList = new List<string>(ZNet.instance.m_adminList.GetList());
				while (true)
				{
					yield return (object)new WaitForSeconds(30f);
					if (!ZNet.instance.m_adminList.GetList().SequenceEqual(currentList))
					{
						currentList = new List<string>(ZNet.instance.m_adminList.GetList());
						List<ZNetPeer> adminPeer = (from p in ZNet.instance.GetPeers()
							where ZNet.instance.ListContainsId(ZNet.instance.m_adminList, p.m_rpc.GetSocket().GetHostName())
							select p).ToList();
						List<ZNetPeer> nonAdminPeer = ZNet.instance.GetPeers().Except(adminPeer).ToList();
						SendAdmin(nonAdminPeer, isAdmin: false);
						SendAdmin(adminPeer, isAdmin: true);
					}
				}
			}
		}

		private static IEnumerator sendZPackage(List<ZNetPeer> peers, ZPackage package)
		{
			if (!Object.op_Implicit((Object)(object)ZNet.instance))
			{
				yield break;
			}
			byte[] rawData = package.GetArray();
			if (rawData != null && rawData.LongLength > 10000)
			{
				ZPackage compressedPackage = new ZPackage();
				compressedPackage.Write(4);
				MemoryStream output = new MemoryStream();
				using (DeflateStream deflateStream = new DeflateStream(output, CompressionLevel.Optimal))
				{
					deflateStream.Write(rawData, 0, rawData.Length);
				}
				compressedPackage.Write(output.ToArray());
				package = compressedPackage;
			}
			List<IEnumerator<bool>> writers = (from peer in peers
				where peer.IsReady()
				select peer into p
				select TellPeerAdminStatus(p, package)).ToList();
			writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			while (writers.Count > 0)
			{
				yield return null;
				writers.RemoveAll((IEnumerator<bool> writer) => !writer.MoveNext());
			}
		}

		private static IEnumerator<bool> TellPeerAdminStatus(ZNetPeer peer, ZPackage package)
		{
			ZRoutedRpc rpc = ZRoutedRpc.instance;
			if (rpc != null)
			{
				SendPackage(package);
			}
			void SendPackage(ZPackage pkg)
			{
				BaseUnityPlugin plugin = BuildPiece._plugin;
				string text = ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync";
				if (isServer)
				{
					peer.m_rpc.Invoke(text, new object[1] { pkg });
				}
				else
				{
					rpc.InvokeRoutedRPC(peer.m_server ? 0 : peer.m_uid, text, new object[1] { pkg });
				}
			}
			yield break;
		}

		internal static void RPC_AdminPieceAddRemove(long sender, ZPackage package)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Expected O, but got Unknown
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			ZNetPeer peer = ZNet.instance.GetPeer(sender);
			bool flag = false;
			try
			{
				flag = package.ReadBool();
			}
			catch
			{
			}
			if (isServer)
			{
				ZRoutedRpc instance = ZRoutedRpc.instance;
				long everybody = ZRoutedRpc.Everybody;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				instance.InvokeRoutedRPC(everybody, ((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { (object)new ZPackage() });
				if (ZNet.instance.ListContainsId(ZNet.instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()))
				{
					ZPackage val = new ZPackage();
					val.Write(true);
					ZRpc rpc = peer.m_rpc;
					BaseUnityPlugin plugin2 = BuildPiece._plugin;
					rpc.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
				}
				return;
			}
			foreach (BuildPiece registeredPiece in BuildPiece.registeredPieces)
			{
				if (!registeredPiece.SpecialProperties.AdminOnly)
				{
					continue;
				}
				Piece component = registeredPiece.Prefab.GetComponent<Piece>();
				string name = component.m_name;
				string text = Localization.instance.Localize(name).Trim();
				if (!Object.op_Implicit((Object)(object)ObjectDB.instance) || (Object)(object)ObjectDB.instance.GetItemPrefab("YmirRemains") == (Object)null)
				{
					continue;
				}
				Piece[] array = Object.FindObjectsOfType<Piece>();
				foreach (Piece val2 in array)
				{
					if (flag)
					{
						if (val2.m_name == name)
						{
							val2.m_enabled = true;
						}
					}
					else if (val2.m_name == name)
					{
						val2.m_enabled = false;
					}
				}
				List<GameObject> pieces = ObjectDB.instance.GetItemPrefab("Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
				if (flag)
				{
					if (!pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
					{
						pieces.Add(ZNetScene.instance.GetPrefab(((Object)component).name));
					}
				}
				else if (pieces.Contains(ZNetScene.instance.GetPrefab(((Object)component).name)))
				{
					pieces.Remove(ZNetScene.instance.GetPrefab(((Object)component).name));
				}
			}
		}
	}
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	internal class RegisterClientRPCPatch
	{
		private static void Postfix(ZNet __instance, ZNetPeer peer)
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			if (!__instance.IsServer())
			{
				ZRpc rpc = peer.m_rpc;
				BaseUnityPlugin plugin = BuildPiece._plugin;
				rpc.Register<ZPackage>(((plugin != null) ? plugin.Info.Metadata.Name : null) + " PMAdminStatusSync", (Action<ZRpc, ZPackage>)RPC_InitialAdminSync);
				return;
			}
			ZPackage val = new ZPackage();
			val.Write(__instance.ListContainsId(__instance.m_adminList, peer.m_rpc.GetSocket().GetHostName()));
			ZRpc rpc2 = peer.m_rpc;
			BaseUnityPlugin plugin2 = BuildPiece._plugin;
			rpc2.Invoke(((plugin2 != null) ? plugin2.Info.Metadata.Name : null) + " PMAdminStatusSync", new object[1] { val });
		}

		private static void RPC_InitialAdminSync(ZRpc rpc, ZPackage package)
		{
			AdminSyncing.RPC_AdminPieceAddRemove(0L, package);
		}
	}
	[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
	[<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(1)]
	public static class PiecePrefabManager
	{
		[<48fcde38-c513-4970-bafc-a1e9080f5a46>Nullable(0)]
		private struct BundleId
		{
			[UsedImplicitly]
			public string assetBundleFileName;

			[UsedImplicitly]
			public string folderName;
		}

		private static readonly Dictionary<BundleId, AssetBundle> bundleCache;

		private static readonly List<GameObject> piecePrefabs;

		private static readonly Dictionary<string, PieceCategory> PieceCategories;

		private static readonly Dictionary<string, PieceCategory> OtherPieceCategories;

		private static readonly Dictionary<PieceCategory, string> VanillaLabels;

		internal static bool CategoryRefreshNeeded;

		static PiecePrefabManager()
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Expected O, but got Unknown
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Expected O, but got Unknown
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Expected O, but got Unknown
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Expected O, but got Unknown
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Expected O, but got Unknown
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Expected O, but got Unknown
			//IL_020f: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Expected O, but got Unknown
			//IL_024c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0259: Expected O, but got Unknown
			//IL_0289: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Expected O, but got Unknown
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_02eb: Expected O, but got Unknown
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0327: Expected O, but got Unknown
			//IL_0356: Unknown result type (might be due to invalid IL or missing references)
			//IL_0363: Expected O, but got Unknown
			//IL_0391: Unknown result type (might be due to invalid IL or missing references)
			//IL_039f: Expected O, but got Unknown
			//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Expected O, but got Unknown
			//IL_040a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0417: Expected O, but got Unknown
			//IL_0446: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Expected O, but got Unknown
			bundleCache = new Dictionary<BundleId, AssetBundle>();
			piecePrefabs = new List<GameObject>();
			PieceCategories = new Dictionary<string, PieceCategory>();
			OtherPieceCategories = new Dictionary<string, PieceCategory>();
			VanillaLabels = new Dictionary<PieceCategory, string>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(FejdStartup), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_FejdStartup", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizeKey), "AddLocalizedKeys", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "SetupLanguage", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(LocalizationCache), "LocalizationPostfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(BuildPiece), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ObjectDB), "CopyOtherDB", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ObjectDBInit", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNet), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(AdminSyncing), "AdminStatusSync", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZNetScene), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RefFixPatch_ZNetSceneAwake", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Transpiler", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(PieceTable), "UpdateAvailable", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Prefix", (Type[])null, (Type[])null)), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "UpdateAvailable_Postfix", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Player), "SetPlaceMode", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Patch_SetPlaceMode", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "Awake", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "Hud_AwakeCreateTabs", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "UpdateBuild", (Type[])null, (Type[])null), new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Hud), "LateUpdate", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "RepositionCatsIfNeeded", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetValues", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetValuesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Enum), "GetNames", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "EnumGetNamesPatch", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static AssetBundle RegisterAssetBundle(string assetBundleFileName, string folderName = "assets")
		{
			BundleId bundleId = default(BundleId);
			bundleId.assetBundleFileName = assetBundleFileName;
			bundleId.folderName = folderName;
			BundleId key = bundleId;
			if (!bundleCache.TryGetValue(key, out var value))
			{
				Dictionary<BundleId, AssetBundle> dictionary = bundleCache;
				AssetBundle? obj = ((IEnumerable<AssetBundle>)Resources.FindObjectsOfTypeAll<AssetBundle>()).FirstOrDefault((Func<AssetBundle, bool>)([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (AssetBundle a) => ((Object)a).name == assetBundleFileName)) ?? AssetBundle.LoadFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(Assembly.GetExecutingAssembly().GetName().Name + "." + folderName + "." + assetBundleFileName));
				AssetBundle result = obj;
				dictionary[key] = obj;
				return result;
			}
			return value;
		}

		public static IEnumerable<GameObject> FixRefs(AssetBundle assetBundle)
		{
			return assetBundle.LoadAllAssets<GameObject>();
		}

		public static GameObject RegisterPrefab(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterPrefab(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static GameObject RegisterPrefab(AssetBundle assets, string prefabName)
		{
			if ((Object)(object)assets == (Object)null)
			{
				Debug.LogError((object)"Failed to load asset bundle. Please make sure to mark all asset bundles as embedded resources.");
				return null;
			}
			GameObject val = assets.LoadAsset<GameObject>(prefabName);
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)("Failed to load prefab " + prefabName + " from asset bundle " + ((Object)assets).name));
				return null;
			}
			piecePrefabs.Add(val);
			return val;
		}

		public static Sprite RegisterSprite(string assetBundleFileName, string prefabName, string folderName = "assets")
		{
			return RegisterSprite(RegisterAssetBundle(assetBundleFileName, folderName), prefabName);
		}

		public static Sprite RegisterSprite(AssetBundle assets, string prefabName)
		{
			return assets.LoadAsset<Sprite>(prefabName);
		}

		private static void EnumGetValuesPatch(Type enumType, ref Array __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				PieceCategory[] array = (PieceCategory[])(object)new PieceCategory[__result.Length + PieceCategories.Count];
				__result.CopyTo(array, 0);
				PieceCategories.Values.CopyTo(array, __result.Length);
				__result = array;
			}
		}

		private static void EnumGetNamesPatch(Type enumType, ref string[] __result)
		{
			if (!(enumType != typeof(PieceCategory)) && PieceCategories.Count != 0)
			{
				__result = CollectionExtensions.AddRangeToArray<string>(__result, PieceCategories.Keys.ToArray());
			}
		}

		public static Dictionary<PieceCategory, string> GetPieceCategoriesMap()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			Array values = Enum.GetValues(typeof(PieceCategory));
			string[] names = Enum.GetNames(typeof(PieceCategory));
			Dictionary<PieceCategory, string> dictionary = new Dictionary<PieceCategory, string>();
			for (int i = 0; i < values.Length; i++)
			{
				dictionary[(PieceCategory)values.GetValue(i)] = names[i];
			}
			return dictionary;
		}

		public static PieceCategory GetCategory(string name)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			if (Enum.TryParse<PieceCategory>(name, ignoreCase: true, out PieceCategory result))
			{
				return result;
			}
			if (PieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			if (OtherPieceCategories.TryGetValue(name, out result))
			{
				return result;
			}
			Dictionary<PieceCategory, string> pieceCategoriesMap = GetPieceCategoriesMap();
			foreach (KeyValuePair<PieceCategory, string> item in pieceCategoriesMap)
			{
				if (item.Value == name)
				{
					result = item.Key;
					OtherPieceCategories[name] = result;
					return result;
				}
			}
			result = (PieceCategory)(pieceCategoriesMap.Count - 1);
			PieceCategories[name] = result;
			string categoryToken = GetCategoryToken(name);
			Localization.instance.AddWord(categoryToken, name);
			return result;
		}

		internal static void CreateCategoryTabs()
		{
			if (Object.op_Implicit((Object)(object)Hud.instance))
			{
				int num = ModifiedMaxCategory();
				for (int i = Hud.instance.m_pieceCategoryTabs.Length; i < num; i++)
				{
					GameObject val = CreateCategoryTab();
					Hud.instance.m_pieceCategoryTabs = CollectionExtensions.AddItem<GameObject>((IEnumerable<GameObject>)Hud.instance.m_pieceCategoryTabs, val).ToArray();
				}
				if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
				{
					RepositionCategories(Player.m_localPlayer.m_buildPieces);
					Player.m_localPlayer.UpdateAvailablePiecesList();
				}
			}
		}

		private static GameObject CreateCategoryTab()
		{
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = Hud.instance.m_pieceCategoryTabs[0];
			GameObject val2 = Object.Instantiate<GameObject>(Hud.instance.m_pieceCategoryTabs[0], val.transform.parent);
			val2.SetActive(false);
			UIInputHandler orAddComponent = val2.GetOrAddComponent<UIInputHandler>();
			orAddComponent.m_onLeftDown = (Action<UIInputHandler>)Delegate.Combine(orAddComponent.m_onLeftDown, new Action<UIInputHandler>(Hud.instance.OnLeftClickCategory));
			TMP_Text[] componentsInChildren = val2.GetComponentsInChildren<TMP_Text>();
			foreach (TMP_Text val3 in componentsInChildren)
			{
				val3.rectTransform.offsetMin = new Vector2(3f, 1f);
				val3.rectTransform.offsetMax = new Vector2(-3f, -1f);
				val3.enableAutoSizing = true;
				val3.fontSizeMin = 12f;
				val3.fontSizeMax = 20f;
				val3.lineSpacing = 0.8f;
				val3.textWrappingMode = (TextWrappingModes)1;
				val3.overflowMode = (TextOverflowModes)3;
			}
			return val2;
		}

		private static int ModifiedMaxCategory()
		{
			return Enum.GetValues(typeof(PieceCategory)).Length - 1;
		}

		private static int GetMaxCategoryOrDefault()
		{
			try
			{
				return (int)Enum.Parse(typeof(PieceCategory), "Max");
			}
			catch (ArgumentException)
			{
				Debug.LogWarning((object)"Could not find Piece.PieceCategory.Max, using fallback value 4");
				return 4;
			}
		}

		private static List<CodeInstruction> TranspileMaxCategory(IEnumerable<CodeInstruction> instructions, int maxOffset)
		{
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Expected O, but got Unknown
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Expected O, but got Unknown
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Expected O, but got Unknown
			int num = GetMaxCategoryOrDefault() + maxOffset;
			List<CodeInstruction> list = new List<CodeInstruction>();
			foreach (CodeInstruction instruction in instructions)
			{
				if (CodeInstructionExtensions.LoadsConstant(instruction, (long)num))
				{
					list.Add(new CodeInstruction(OpCodes.Call, (object)AccessTools.DeclaredMethod(typeof(PiecePrefabManager), "ModifiedMaxCategory", (Type[])null, (Type[])null)));
					if (maxOffset != 0)
					{
						list.Add(new CodeInstruction(OpCodes.Ldc_I4, (object)maxOffset));
						list.Add(new CodeInstruction(OpCodes.Add, (object)null));
					}
				}
				else
				{
					list.Add(instruction);
				}
			}
			return list;
		}

		private static IEnumerable<CodeInstruction> UpdateAvailable_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			return TranspileMaxCategory(instructions, 0);
		}

		private static HashSet<PieceCategory> CategoriesInPieceTable(PieceTable pieceTable)
		{
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			HashSet<PieceCategory> hashSet = new HashSet<PieceCategory>();
			Piece val = default(Piece);
			foreach (GameObject item in pieceTable.m_pieces.Where([<26d0bfab-9eba-4707-80d0-500298e9c4f7>NullableContext(0)] (GameObject pieceFab) => (Object)(object)pieceFab != (Object)null))
			{
				if (item.TryGetComponent<Piece>(ref val))
				{
					hashSet.Add(val.m_category);
				}
			}
			return hashSet;
		}

		private static void RepositionCatsIfNeeded()
		{
			if (CategoryRefreshNeeded)
			{
				CategoryRefreshNeeded = false;
				CreateCategoryTabs();
				RepositionCats();
			}
		}

		private static void RepositionCats()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Object.op_Implicit((Object)(object)Player.m_localPlayer.m_buildPieces))
			{
				RepositionCategories(Player.m_localPlayer.m_buildPieces);
			}
		}

		private static void RepositionCategories(PieceTable pieceTable)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0120: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing 

RavenQuests.dll

Decompiled 6 hours ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using JetBrains.Annotations;
using LocalizationManager;
using Microsoft.CodeAnalysis;
using RavenQuests.API;
using RavenQuests.Solution;
using RavenQuests.Solution.Behaviors;
using ServerSync;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: AssemblyFileVersion("0.0.1")]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: ComVisible(false)]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyProduct("RavenQuests")]
[assembly: AssemblyCompany("RustyMods")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyTitle("RavenQuests")]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: CompilationRelaxations(8)]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<c1429d6d-3efd-4d13-9b9c-cc0bb27689d6>Embedded]
	internal sealed class <c1429d6d-3efd-4d13-9b9c-cc0bb27689d6>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<c1429d6d-3efd-4d13-9b9c-cc0bb27689d6>Embedded]
	[CompilerGenerated]
	internal sealed class <03f138a6-931d-4acc-a711-e8e94d3b7f2b>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <03f138a6-931d-4acc-a711-e8e94d3b7f2b>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <03f138a6-931d-4acc-a711-e8e94d3b7f2b>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<c1429d6d-3efd-4d13-9b9c-cc0bb27689d6>Embedded]
	[CompilerGenerated]
	internal sealed class <21190bcf-0860-4029-83e9-c85e99fc529c>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <21190bcf-0860-4029-83e9-c85e99fc529c>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LocalizationManager
{
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	[PublicAPI]
	public class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = [<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] [return: <03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(1)] (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
}
namespace RavenQuests
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[BepInPlugin("RustyMods.RavenQuests", "RavenQuests", "0.0.1")]
	public class RavenQuestsPlugin : BaseUnityPlugin
	{
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		private static class ZNetScene_Awake_Patch
		{
			private static void Postfix()
			{
				InitRaven();
			}
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
			[UsedImplicitly]
			public string Category;

			[UsedImplicitly]
			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		internal const string ModName = "RavenQuests";

		internal const string ModVersion = "0.0.1";

		internal const string Author = "RustyMods";

		private const string ModGUID = "RustyMods.RavenQuests";

		private static string ConfigFileName = "RustyMods.RavenQuests.cfg";

		private static string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("RustyMods.RavenQuests");

		public static readonly ManualLogSource RavenQuestsLogger;

		public static readonly ConfigSync ConfigSync;

		public static RavenQuestsPlugin Plugin;

		private static AssetBundle Assets;

		public static GameObject m_thirdEye;

		public static GameObject m_root;

		public static GameObject m_raven;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		public static ConfigEntry<Vector2> _hudPosition;

		public static ConfigEntry<float> _UIScale;

		private static ConfigEntry<KeyCode> _spawnRavenKey;

		private static AssetBundle GetAssetBundle(string fileName)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			string name = executingAssembly.GetManifestResourceNames().Single([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (string str) => str.EndsWith(fileName));
			using Stream stream = executingAssembly.GetManifestResourceStream(name);
			return AssetBundle.LoadFromStream(stream);
		}

		private void InitConfigs()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
			_hudPosition = config<Vector2>("2 - Settings", "HUD Overlay", new Vector2(820f, 250f), "Set position of HUD overlay");
			_UIScale = config("2 - Settings", "UI Scale", 1f, new ConfigDescription("Set scale of UI", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 2f), Array.Empty<object>()));
			_spawnRavenKey = config<KeyCode>("2 - Settings", "Spawn Key", (KeyCode)285, "Set the key code to spawn/despawn quest raven");
		}

		private static void InitRaven()
		{
			GameObject val = Resources.FindObjectsOfTypeAll<GameObject>().ToList().Find([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (GameObject x) => ((Object)x).name == "Ravens" && ((Object)x.transform.GetChild(0)).name == "Hugin");
			if (val != null)
			{
				m_raven = Object.Instantiate<GameObject>(((Component)val.transform.GetChild(0)).gameObject, m_root.transform, false);
				QuestRaven questRaven = m_raven.AddComponent<QuestRaven>();
				Raven val2 = default(Raven);
				if (m_raven.TryGetComponent<Raven>(ref val2))
				{
					questRaven.m_visual = val2.m_visual;
					questRaven.m_exclamation = val2.m_exclamation;
					questRaven.m_idleEffect = val2.m_idleEffect;
					questRaven.m_deSpawnEffect = val2.m_despawnEffect;
					Object.Destroy((Object)(object)val2);
				}
			}
		}

		public void Awake()
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected O, but got Unknown
			Plugin = this;
			Localizer.Load();
			m_root = new GameObject("root");
			Object.DontDestroyOnLoad((Object)(object)m_root);
			m_root.SetActive(false);
			InitConfigs();
			DefaultQuests.Setup();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void Update()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer) && Player.m_localPlayer.m_knownBiome.Contains((Biome)64))
			{
				if (Input.GetKeyDown(_spawnRavenKey.Value))
				{
					QuestRaven.ToggleFly();
				}
				UI.Update();
			}
		}

		public void SpawnBounty()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
			if (currentQuest == null)
			{
				return;
			}
			QuestManager.Quest.QuestData data = currentQuest.Data;
			if (data == null)
			{
				return;
			}
			Bounty.BountyModifiers bountyData = data.BountyData;
			if (bountyData != null)
			{
				GameObject critter = bountyData.m_critter;
				if (critter != null)
				{
					GameObject val = Object.Instantiate<GameObject>(critter, currentQuest.Data.BountyData.m_pos, Quaternion.identity);
					((Object)val).name = "Bounty";
					Bounty bounty = val.AddComponent<Bounty>();
					bounty.ApplyModifiers(currentQuest.Data.BountyData);
					Bounty.DoneSpawnEffectList.Create(val.transform.position, Quaternion.identity, (Transform)null, 1f, -1);
					currentQuest.m_currentBounty = bounty;
				}
			}
		}

		public void Spawn()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
			if (currentQuest != null)
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(currentQuest.Data.PrefabName);
				if (prefab != null)
				{
					Object.Instantiate<GameObject>(prefab, ((Component)Player.m_localPlayer).transform.position, Quaternion.identity);
					Bounty.DoneSpawnEffectList.Create(prefab.transform.position, Quaternion.identity, (Transform)null, 1f, -1);
				}
			}
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				RavenQuestsLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				RavenQuestsLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				RavenQuestsLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		private ConfigEntry<T> config<[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		private ConfigEntry<T> config<[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static RavenQuestsPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			RavenQuestsLogger = Logger.CreateLogSource("RavenQuests");
			ConfigSync = new ConfigSync("RustyMods.RavenQuests")
			{
				DisplayName = "RavenQuests",
				CurrentVersion = "0.0.1",
				MinimumRequiredVersion = "0.0.1"
			};
			Plugin = null;
			Assets = GetAssetBundle("ravenquestbundle");
			m_thirdEye = Assets.LoadAsset<GameObject>("thirdeye");
			m_root = null;
			m_raven = null;
			_serverConfigLocked = null;
			_hudPosition = null;
			_UIScale = null;
			_spawnRavenKey = null;
		}
	}
	public static class KeyboardExtensions
	{
		public static bool IsKeyDown(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKeyDown(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}

		public static bool IsKeyHeld(this KeyboardShortcut shortcut)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			return (int)((KeyboardShortcut)(ref shortcut)).MainKey != 0 && Input.GetKey(((KeyboardShortcut)(ref shortcut)).MainKey) && ((KeyboardShortcut)(ref shortcut)).Modifiers.All((Func<KeyCode, bool>)Input.GetKey);
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			RavenQuestsPlugin.RavenQuestsLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("RavenQuests_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_RavenQuests_Version);
			RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("0.0.1");
			peer.m_rpc.Invoke("RavenQuests_VersionCheck", new object[1] { val });
		}
	}
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			RavenQuestsPlugin.RavenQuestsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RavenQuestsRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + RavenQuestsPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_RavenQuests_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Version check, local: 0.0.1,  remote: " + text));
			if (text != "0.0.1")
			{
				RavenQuestsPlugin.ConnectionError = "RavenQuests Installed: 0.0.1\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					RavenQuestsPlugin.RavenQuestsLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}

		public static string ComputeHashForMod()
		{
			using SHA256 sHA = SHA256.Create();
			byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location));
			StringBuilder stringBuilder = new StringBuilder();
			byte[] array2 = array;
			foreach (byte b in array2)
			{
				stringBuilder.Append(b.ToString("X2"));
			}
			return stringBuilder.ToString();
		}
	}
}
namespace RavenQuests.Solution
{
	public static class DefaultQuests
	{
		[HarmonyPatch(typeof(Player), "AddKnownBiome")]
		private static class Player_AddKnownBiome_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Player __instance, Biome biome)
			{
				//IL_0001: Unknown result type (might be due to invalid IL or missing references)
				//IL_0004: Invalid comparison between Unknown and I4
				if ((int)biome == 64 && !__instance.m_knownBiome.Contains((Biome)64))
				{
					QuestRaven.ToggleFly(enable: true);
				}
			}
		}

		public static void Setup()
		{
			QuestManager.Quest Runestones = new QuestManager.Quest("Lore", "Discover the 5 runestones of the deep north", 0, QuestManager.Quest.QuestData.QuestType.Text);
			Runestones.Data.Set(new List<string> { "$runestone_deepnorth_1", "$runestone_deepnorth_2", "$runestone_deepnorth_3", "$runestone_deepnorth_4", "$runestone_deepnorth_5" }, "Runestones");
			Runestones.Reward.Set("Navi_RS", 1, 1, 0);
			Runestones.AddStartText("Hail, traveler of the North! You stand upon ancient grounds, where secrets lay frozen in time. If you seek knowledge beyond the mortal realm, I shall guide your path.");
			Runestones.AddStartText("Summon me whenever your courage falters, by calling upon the runes in your possession.");
			Runestones.AddStartText("Your journey begins by seeking the ten sacred runestones scattered across this desolate tundra.");
			Runestones.AddStartText("Do you possess the heart of a true warrior to accept this quest?");
			Runestones.AddStartAction("May the spirits of the North watch over you!", delegate(bool alt)
			{
				if (!alt)
				{
					Runestones.AcceptQuest();
				}
				else
				{
					QuestRaven.m_questData = null;
				}
			});
			Runestones.AddCancelText("Your journey has only just begun. The ancient echoes call for you to unearth the lost tales of this land.");
			Runestones.AddCancelText("Do you wish to abandon this path and leave these mysteries hidden in the ice?");
			Runestones.AddCancelAction("May the fates guide your choice.", delegate(bool alt)
			{
				if (alt)
				{
					Runestones.CancelQuest();
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			Runestones.AddCompletedText("You have proven yourself cunning and resilient, mastering the secrets of this frozen tundra.");
			Runestones.AddCompletedText("As foretold, a reward awaits you for your valor. Will you claim it now, warrior?");
			Runestones.AddCompletedAction("Summon me when you are ready to face the next challenge that lies beyond the mists.", delegate(bool alt)
			{
				if (!alt)
				{
					Runestones.CollectReward(Player.m_localPlayer);
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			QuestManager.Quest Snowmen = new QuestManager.Quest("Curiosities", "Seek out the three enchanted snowmen hidden in the frostbitten lands", 1, QuestManager.Quest.QuestData.QuestType.Runestone);
			Snowmen.Reward.Set("ChristmasPresent_RS", 3, 1, 0);
			Snowmen.Data.Set(new List<string> { "Snowman_01", "Snowman_02", "Snowman_03" }, "Snowmen");
			Snowmen.AddStartText("A new trial awaits, traveler of winter's realm.");
			Snowmen.AddStartText("Hidden among these dark, icy lands are three ancient snowmen, crafted long ago. Find them, and a Yuletide treasure shall be yours.");
			Snowmen.AddStartText("Will you accept this quest of frost and mystery?");
			Snowmen.AddStartAction("May the winds guide your search!", delegate(bool alt)
			{
				if (!alt)
				{
					Snowmen.AcceptQuest();
				}
				else
				{
					QuestRaven.m_questData = null;
				}
			});
			Snowmen.AddCancelText("The quest to find the three enchanted snowmen is yours to bear. Do you wish to abandon it?");
			Snowmen.AddCancelAction("The choice is yours, wanderer of snow and shadow.", delegate(bool alt)
			{
				if (alt)
				{
					Snowmen.CancelQuest();
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			Snowmen.AddCompletedText("Impressive! You have uncovered the three enchanted snowmen hidden in the frozen wilds.");
			Snowmen.AddCompletedText("A Yuletide gift awaits, a reward for your persistence and sharp eyes. Will you claim it now?");
			Snowmen.AddCompletedAction("Take heart, and may the spirit of winter guide you onward!", delegate(bool alt)
			{
				if (!alt)
				{
					Snowmen.CollectReward(Player.m_localPlayer);
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			QuestManager.Quest Trophies = new QuestManager.Quest("Trophy Hunter", "Gather the sacred trophies of the North", 2, QuestManager.Quest.QuestData.QuestType.Trophies);
			Trophies.Reward.Set("CryptKey_RS", 1, 1, 0);
			Trophies.Data.Set(new List<string> { "TrophyCatFish_RS", "TrophyCreeper_RS", "TrophyLizardFish_RS", "TrophyWendigo_RS", "TrophyWereBoar_RS", "TrophyWereWolf_RS", "TrophyYeti_RS" }, "Trophies");
			Trophies.AddStartText("Prove yourself, warrior. The North calls for a champion worthy to bear its secrets.");
			Trophies.AddStartText("Bring forth the trophies of its fiercest beasts, and I shall grant you a key to the dungeons below.");
			Trophies.AddStartText("Do you accept this trial of courage and blood?");
			Trophies.AddStartAction("May the spirits of the wild be at your side.", delegate(bool alt)
			{
				if (!alt)
				{
					Trophies.AcceptQuest();
				}
				else
				{
					QuestRaven.m_questData = null;
				}
			});
			Trophies.AddCancelText("The task is yours: gather the sacred trophies of the North. Are you prepared to let it go?");
			Trophies.AddCancelAction("Farewell, hunter. May the beasts spare you in your journey.", delegate(bool alt)
			{
				if (alt)
				{
					Trophies.CancelQuest();
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			Trophies.AddCompletedText("Impressive, warrior! You’ve conquered the wilds and returned with the sacred trophies.");
			Trophies.AddCompletedText("As promised, here is the key to the dungeon's mysteries.");
			Trophies.AddCompletedText("Will you claim it now and continue your path?");
			Trophies.AddCompletedAction("Until we meet again on the hunt.", delegate(bool alt)
			{
				if (!alt)
				{
					Trophies.CollectReward(Player.m_localPlayer);
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			QuestManager.Quest CoatOfArms = new QuestManager.Quest("Coat of Arms", "Seek out the 12 lost coats of arms", 3, QuestManager.Quest.QuestData.QuestType.CollectItems);
			CoatOfArms.Data.Set(new List<string>
			{
				"CoatOfArmsItem1_RS", "CoatOfArmsItem2_RS", "CoatOfArmsItem3_RS", "CoatOfArmsItem4_RS", "CoatOfArmsItem5_RS", "CoatOfArmsItem6_RS", "CoatOfArmsItem7_RS", "CoatOfArmsItem8_RS", "CoatOfArmsItem9_RS", "CoatOfArmsItem10_RS",
				"CoatOfArmsItem11_RS", "CoatOfArmsItem12_RS"
			}, "Coat of Arms");
			CoatOfArms.Reward.Set("DungeonKey_RS", 1, 1, 0);
			CoatOfArms.AddStartText("The path you walk grows darker. To complete this trial, you must venture into forsaken crypts and claim the ancient coats of arms.");
			CoatOfArms.AddStartText("These symbols, long worn by the undead, hold the memories of warriors past. Are you prepared to face them?");
			CoatOfArms.AddStartText("Will you brave the crypts and claim these relics?");
			CoatOfArms.AddStartAction("May the ancient spirits watch over you.", delegate(bool alt)
			{
				if (!alt)
				{
					CoatOfArms.AcceptQuest();
				}
				else
				{
					QuestRaven.m_questData = null;
				}
			});
			CoatOfArms.AddCancelText("The task is set: gather the coats of arms lost to time, held by the undead within the crypts.");
			CoatOfArms.AddCancelText("Do you choose to abandon this quest?");
			CoatOfArms.AddCancelAction("Return, should your courage be renewed.", delegate(bool alt)
			{
				if (alt)
				{
					CoatOfArms.CancelQuest();
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			CoatOfArms.AddCompletedText("Well done, warrior. You have unearthed all 12 coats of arms, defying the shadows of the crypt.");
			CoatOfArms.AddCompletedText("As promised, a relic from the ancient, access to the temple.");
			CoatOfArms.AddCompletedText("Will you accept it now?");
			CoatOfArms.AddCompletedAction("Until our paths cross again, brave soul.", delegate(bool alt)
			{
				if (!alt)
				{
					CoatOfArms.CollectReward(Player.m_localPlayer);
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			QuestManager.Quest StoneGuard = new QuestManager.Quest("Eryndral", "Ascend the tower and seek out the Stone Guard to uncover the wisdom of the ancients.", 4, QuestManager.Quest.QuestData.QuestType.Runestone);
			StoneGuard.Data.Set(new List<string> { "StoneGuard_RS" }, "Statue");
			StoneGuard.Reward.Set("AxeAncient_RS", 1, 1, 0);
			StoneGuard.AddStartText("In the days of old, when the Gray Wizard still walked the lands, he built a solitary tower to guard his most profound secrets.");
			StoneGuard.AddStartText("At its peak stands Eryndral, the Stone Guard, a timeless sentinel. He will judge your worth.");
			StoneGuard.AddStartText("If you dare to take on this challenge, a relic of untold power awaits you as your reward.");
			StoneGuard.AddStartText("Will you face the Stone Guard and prove yourself?");
			StoneGuard.AddStartAction("May your courage guide you, traveler!", delegate(bool alt)
			{
				if (!alt)
				{
					StoneGuard.AcceptQuest();
				}
				else
				{
					QuestRaven.m_questData = null;
				}
			});
			StoneGuard.AddCancelText("The ascent to the wizard's tower is perilous, and only the brave return with the knowledge of the past.");
			StoneGuard.AddCancelText("Do you wish to abandon this quest and leave its secrets behind?");
			StoneGuard.AddCancelAction("Farewell, traveler. The tower awaits your return.", delegate(bool alt)
			{
				if (alt)
				{
					StoneGuard.CancelQuest();
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
			StoneGuard.AddCompletedText("You stand triumphant at the summit, where few have tread. The Stone Guard nods in approval.");
			StoneGuard.AddCompletedText("As promised, the relic is yours to claim. It hums with an energy that defies understanding.");
			StoneGuard.AddCompletedText("Do you accept your reward, or leave it for another time?");
			StoneGuard.AddCompletedAction("May this gift serve you well, traveler. Go forth in light and shadow.", delegate(bool alt)
			{
				if (!alt)
				{
					StoneGuard.CollectReward(Player.m_localPlayer);
				}
				else
				{
					QuestRaven.ToggleFly();
				}
			});
		}
	}
	public static class Helpers
	{
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
		public static string GetNormalizedName(string name)
		{
			return Regex.Replace(name, "\\s*\\(.*?\\)", "").Trim();
		}
	}
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public static class QuestManager
	{
		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
		[HarmonyPatch(typeof(Player), "Load")]
		private static class Player_Load_Patch
		{
			private static void Postfix(Player __instance)
			{
				LoadProgress(__instance);
				LoadCurrentQuest(__instance);
			}

			private static void LoadProgress(Player player)
			{
				if (!player.m_customData.TryGetValue("RavenQuestData", out var value))
				{
					return;
				}
				IDeserializer deserializer = new DeserializerBuilder().Build();
				Dictionary<string, PlayerQuestData> savedQuestData = deserializer.Deserialize<Dictionary<string, PlayerQuestData>>(value);
				m_savedQuestData = savedQuestData;
				foreach (PlayerQuestData value3 in m_savedQuestData.Values)
				{
					if (!m_quests.TryGetValue(value3.QuestName, out var value2))
					{
						continue;
					}
					value2.SetProgress(value3.Progress, save: false);
					value2.Data.FoundPrefabs = value3.FoundPrefabs;
					foreach (string foundPrefab in value3.FoundPrefabs)
					{
						value2.Data.PrefabNames.Remove(foundPrefab);
					}
					value2.m_completed = value3.Completed;
				}
			}

			private static void LoadCurrentQuest(Player player)
			{
				if (player.m_customData.TryGetValue("RavenCurrentQuest", out var value) && m_quests.TryGetValue(value, out var value2))
				{
					m_currentQuest = value2;
				}
			}
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		[HarmonyPatch(typeof(Game), "SavePlayerProfile")]
		private static class Game_SavePlayerProfile_Patch
		{
			private static void Prefix()
			{
				SaveProgress();
			}
		}

		[HarmonyPatch(typeof(ObjectDB), "Awake")]
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		private static class ObjectDB_Awake_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(ObjectDB __instance)
			{
				if (!Object.op_Implicit((Object)(object)__instance) || !Object.op_Implicit((Object)(object)ZNetScene.instance))
				{
					return;
				}
				foreach (Quest value in m_quests.Values)
				{
					value.UpdateSharedName();
					if (value.Data.Type == Quest.QuestData.QuestType.Bounty)
					{
						value.GetBountyPrefab();
					}
				}
			}
		}

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
		public class Quest
		{
			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
			public class Dialogue
			{
				public readonly string m_text;

				[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
				public readonly Action<bool> m_action;

				public Dialogue(string text)
				{
					m_text = text;
				}

				public Dialogue(string text, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] Action<bool> action)
				{
					m_text = text;
					m_action = action;
				}
			}

			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
			public class QuestData
			{
				[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
				public enum QuestType
				{
					Kill,
					Harvest,
					Collect,
					CollectItems,
					Bounty,
					Farm,
					Craft,
					Runestone,
					Location,
					Destructible,
					Text,
					Trophies
				}

				public List<string> PrefabNames = new List<string>();

				public readonly List<string> SharedNames = new List<string>();

				public readonly Dictionary<string, string> Names = new Dictionary<string, string>();

				public int PrefabCount;

				public List<string> FoundPrefabs = new List<string>();

				[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
				public string SharedName;

				public int Amount;

				public int Level;

				public int Progress;

				public readonly Bounty.BountyModifiers BountyData = new Bounty.BountyModifiers();

				public QuestType Type { get; private set; }

				[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
				[field: <03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
				public string PrefabName
				{
					[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(2)]
					get;
					[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(2)]
					private set;
				} = "";


				public void Set(List<string> prefabNames, string key)
				{
					PrefabNames = prefabNames;
					Amount = prefabNames.Count;
					PrefabCount = prefabNames.Count;
					PrefabName = key;
				}

				public void Set(string prefabName, int amount = 1, int level = 1)
				{
					PrefabName = prefabName;
					Amount = amount;
					Level = level;
					if (Type == QuestType.Bounty)
					{
						Amount = 1;
					}
				}

				public void Set(string prefabName, string name)
				{
					PrefabName = prefabName;
					BountyData.m_name = name;
					Amount = 1;
					Type = QuestType.Bounty;
				}

				public void GetSharedName()
				{
					if (PrefabNames.Count > 0 && Type == QuestType.CollectItems)
					{
						ItemDrop val = default(ItemDrop);
						foreach (string prefabName in PrefabNames)
						{
							GameObject prefab = ZNetScene.instance.GetPrefab(prefabName);
							if (prefab != null && prefab.TryGetComponent<ItemDrop>(ref val))
							{
								SharedNames.Add(val.m_itemData.m_shared.m_name);
								Names[prefabName] = val.m_itemData.m_shared.m_name;
							}
						}
					}
					if (Utility.IsNullOrWhiteSpace(PrefabName))
					{
						return;
					}
					GameObject prefab2 = ZNetScene.instance.GetPrefab(PrefabName);
					if (prefab2 == null)
					{
						SharedName = PrefabName;
						return;
					}
					switch (Type)
					{
					case QuestType.Kill:
					{
						Character val4 = default(Character);
						SharedName = (prefab2.TryGetComponent<Character>(ref val4) ? val4.m_name : PrefabName);
						break;
					}
					case QuestType.Harvest:
					{
						Pickable val3 = default(Pickable);
						SharedName = (prefab2.TryGetComponent<Pickable>(ref val3) ? val3.GetHoverName() : PrefabName);
						break;
					}
					case QuestType.Collect:
					case QuestType.Craft:
					{
						ItemDrop val5 = default(ItemDrop);
						SharedName = (prefab2.TryGetComponent<ItemDrop>(ref val5) ? val5.m_itemData.m_shared.m_name : PrefabName);
						break;
					}
					case QuestType.Farm:
					{
						Piece val2 = default(Piece);
						SharedName = (prefab2.TryGetComponent<Piece>(ref val2) ? val2.m_name : PrefabName);
						break;
					}
					case QuestType.Bounty:
						SharedName = BountyData.m_name;
						break;
					case QuestType.CollectItems:
						break;
					}
				}

				public QuestData(QuestType questType)
				{
					Type = questType;
				}
			}

			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
			public class RewardData
			{
				[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
				public enum RewardType
				{
					Item,
					Skill,
					AlmanacEXP,
					Spawn
				}

				public string SharedName = "";

				public RewardType Type { get; private set; }

				public string PrefabName { get; private set; } = null;


				public int Amount { get; private set; }

				public float Delay { get; private set; }

				public int Quality { get; private set; }

				public int Variant { get; private set; }

				public SkillType SkillType { get; private set; }

				public float ExperienceAmount { get; private set; }

				public void Set(string itemName, int amount, int quality, int variant)
				{
					Type = RewardType.Item;
					PrefabName = itemName;
					Amount = amount;
					Quality = quality;
					Variant = variant;
				}

				public void GetSharedName()
				{
					if (Utility.IsNullOrWhiteSpace(PrefabName))
					{
						return;
					}
					RewardType type = Type;
					RewardType rewardType = type;
					if (rewardType == RewardType.Spawn)
					{
						GameObject prefab = ZNetScene.instance.GetPrefab(PrefabName);
						Character val = default(Character);
						if (Object.op_Implicit((Object)(object)prefab) && prefab.TryGetComponent<Character>(ref val))
						{
							SharedName = val.m_name;
						}
					}
					else
					{
						GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(PrefabName);
						ItemDrop val2 = default(ItemDrop);
						if (Object.op_Implicit((Object)(object)itemPrefab) && itemPrefab.TryGetComponent<ItemDrop>(ref val2))
						{
							SharedName = val2.m_itemData.m_shared.m_name;
						}
					}
				}

				public void Set(SkillType skillType, float amount)
				{
					//IL_000a: Unknown result type (might be due to invalid IL or missing references)
					Type = RewardType.Skill;
					SkillType = skillType;
					ExperienceAmount = amount;
				}

				public void Set(string creatureName, int amount, float delay)
				{
					PrefabName = creatureName;
					Delay = delay;
					Amount = amount;
				}
			}

			public readonly RewardData Reward = new RewardData();

			public readonly QuestData Data;

			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
			public Bounty m_currentBounty;

			public readonly Queue<Dialogue> m_startQueue = new Queue<Dialogue>();

			public readonly Queue<Dialogue> m_cancelQueue = new Queue<Dialogue>();

			public readonly Queue<Dialogue> m_completedQueue = new Queue<Dialogue>();

			public bool m_completed;

			public string Name { get; }

			public string Description { get; }

			public Quest(string name, string description, int index, QuestData.QuestType type)
			{
				Name = name;
				Description = description;
				Data = new QuestData(type);
				m_quests[name] = this;
				m_questQueue[index] = this;
			}

			public bool IsCorrectType(QuestData.QuestType type)
			{
				return Data.Type == type;
			}

			public bool IsMatchingRunestone(string name)
			{
				return Data.PrefabNames.Contains(name);
			}

			public bool IsMatchingPrefab(string name, bool sharedName = false)
			{
				return sharedName ? (Data.SharedName == name) : (name == Data.PrefabName);
			}

			public void UpdateSharedName()
			{
				Data.GetSharedName();
				Reward.GetSharedName();
			}

			public void AcceptQuest()
			{
				m_currentQuest = this;
				QuestRaven.m_questData = null;
				QuestRaven.ToggleFly();
				StartBountySpawn();
			}

			public void GetBountyPrefab()
			{
				GameObject prefab = ZNetScene.instance.GetPrefab(Data.PrefabName);
				if (Object.op_Implicit((Object)(object)prefab))
				{
					Data.BountyData.m_critter = prefab;
				}
			}

			private void StartBountySpawn()
			{
				//IL_005b: Unknown result type (might be due to invalid IL or missing references)
				//IL_005c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0079: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				if (Data.Type == QuestData.QuestType.Bounty)
				{
					if (!Object.op_Implicit((Object)(object)Data.BountyData.m_critter))
					{
						CancelQuest();
						return;
					}
					if (!Bounty.FindSpawnPoint(out var point))
					{
						CancelQuest();
						return;
					}
					Bounty.PreSpawnEffectList.Create(point, Quaternion.identity, (Transform)null, 1f, -1);
					Data.BountyData.m_pos = point;
					((MonoBehaviour)RavenQuestsPlugin.Plugin).Invoke("SpawnBounty", 10f);
				}
			}

			private void StartRewardSpawn()
			{
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004d: Unknown result type (might be due to invalid IL or missing references)
				if (Reward.Type == RewardData.RewardType.Spawn)
				{
					if (!Utility.IsNullOrWhiteSpace(Data.PrefabName))
					{
						CancelQuest();
						return;
					}
					Bounty.PreSpawnEffectList.Create(((Component)Player.m_localPlayer).transform.position, Quaternion.identity, (Transform)null, 1f, -1);
					((MonoBehaviour)RavenQuestsPlugin.Plugin).Invoke("Spawn", 10f);
				}
			}

			public void CancelQuest()
			{
				Data.Progress = 0;
				m_currentQuest = null;
				m_savedQuestData.Remove(Name);
				QuestRaven.m_questData = null;
				QuestRaven.ToggleFly();
			}

			private void Save()
			{
				m_savedQuestData[Name] = new PlayerQuestData
				{
					QuestName = Name,
					Progress = Data.Progress,
					Completed = m_completed,
					FoundPrefabs = Data.FoundPrefabs
				};
			}

			public bool IsCompleted()
			{
				return Data.Progress >= Data.Amount;
			}

			public void IncreaseProgress(int amount = 1)
			{
				Data.Progress += amount;
				Save();
			}

			public void IncreaseFoundPrefabs(string name)
			{
				Data.FoundPrefabs.Add(name);
				Data.PrefabNames.Remove(name);
				IncreaseProgress();
			}

			public void SetProgress(int amount, bool save = true)
			{
				Data.Progress = amount;
				if (save)
				{
					Save();
				}
			}

			public string GetProgressText()
			{
				return Data.Type switch
				{
					QuestData.QuestType.Runestone => Localization.instance.Localize($"<color=orange>{Data.FoundPrefabs.Count}</color>/{Data.PrefabCount} {Data.PrefabName}"), 
					QuestData.QuestType.Trophies => Localization.instance.Localize($"<color=orange>{Data.Progress}</color>/{Data.Amount} {Data.PrefabName}"), 
					_ => Localization.instance.Localize($"$quest_type_{Data.Type.ToString().ToLower()} <color=orange>{Data.Progress}</color>/{Data.Amount} {Data.SharedName}"), 
				};
			}

			public void CollectReward(Player player)
			{
				//IL_0131: Unknown result type (might be due to invalid IL or missing references)
				//IL_0164: Unknown result type (might be due to invalid IL or missing references)
				//IL_0169: Unknown result type (might be due to invalid IL or missing references)
				if (m_completed)
				{
					((Character)player).Message((MessageType)2, "Already collected reward", 0, (Sprite)null);
				}
				else
				{
					switch (Reward.Type)
					{
					case RewardData.RewardType.Item:
					{
						GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(Reward.PrefabName);
						ItemDrop val = default(ItemDrop);
						if (!Object.op_Implicit((Object)(object)itemPrefab) || !itemPrefab.TryGetComponent<ItemDrop>(ref val))
						{
							return;
						}
						ItemData val2 = val.m_itemData.Clone();
						val2.m_stack = Reward.Amount;
						val2.m_dropPrefab = itemPrefab;
						val2.m_crafterName = ((Character)player).GetHoverName();
						val2.m_crafterID = player.GetPlayerID();
						val2.m_variant = Reward.Variant;
						val2.m_quality = Reward.Quality;
						((Humanoid)player).GetInventory().AddItem(val2);
						((Character)player).Message((MessageType)2, $"Received {Reward.Amount} x {Reward.SharedName}", 0, (Sprite)null);
						break;
					}
					case RewardData.RewardType.Skill:
					{
						((Character)player).GetSkills().RaiseSkill(Reward.SkillType, Reward.ExperienceAmount);
						object arg = Reward.ExperienceAmount;
						SkillType skillType = Reward.SkillType;
						((Character)player).Message((MessageType)2, $"Received {arg} $skill_{((object)(SkillType)(ref skillType)).ToString().ToLower()} experience", 0, (Sprite)null);
						break;
					}
					case RewardData.RewardType.AlmanacEXP:
						ClassesAPI.AddEXP((int)Reward.ExperienceAmount);
						((Character)player).Message((MessageType)2, $"Received {Reward.ExperienceAmount} Almanac Class Experience", 0, (Sprite)null);
						break;
					case RewardData.RewardType.Spawn:
						StartRewardSpawn();
						break;
					}
					m_completed = true;
					Save();
				}
				m_currentQuest = null;
				QuestRaven.ToggleFly();
			}

			public void AddCancelText(string text)
			{
				m_cancelQueue.Enqueue(new Dialogue(text));
			}

			public void AddCancelAction(string text, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] Action<bool> action)
			{
				Dialogue item = new Dialogue(text, action);
				m_cancelQueue.Enqueue(item);
			}

			public void AddStartText(string text)
			{
				m_startQueue.Enqueue(new Dialogue(text));
			}

			public void AddStartAction(string text, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] Action<bool> action)
			{
				Dialogue item = new Dialogue(text, action);
				m_startQueue.Enqueue(item);
			}

			public void AddCompletedText(string text)
			{
				m_completedQueue.Enqueue(new Dialogue(text));
			}

			public void AddCompletedAction(string text, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] Action<bool> action)
			{
				Dialogue item = new Dialogue(text, action);
				m_completedQueue.Enqueue(item);
			}
		}

		[Serializable]
		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
		public class PlayerQuestData
		{
			public string QuestName = null;

			public int Progress;

			public bool Completed;

			public List<string> FoundPrefabs = new List<string>();
		}

		private const string PlayerCustomDataKey = "RavenQuestData";

		private const string PlayerCustomCurrentQuestKey = "RavenCurrentQuest";

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		public static Quest m_currentQuest;

		public static readonly Dictionary<int, Quest> m_questQueue = new Dictionary<int, Quest>();

		public static readonly Dictionary<string, Quest> m_quests = new Dictionary<string, Quest>();

		public static Dictionary<string, PlayerQuestData> m_savedQuestData = new Dictionary<string, PlayerQuestData>();

		public static bool AvailableQuests()
		{
			return m_questQueue.Values.Any([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (Quest quest) => !quest.IsCompleted());
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(2)]
		public static Quest GetQuest()
		{
			return (from pair in m_questQueue.ToList()
				orderby pair.Key
				select pair).Where([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (KeyValuePair<int, Quest> kvp) =>
			{
				KeyValuePair<int, Quest> keyValuePair2 = kvp;
				return !keyValuePair2.Value.IsCompleted();
			}).Select([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (KeyValuePair<int, Quest> kvp) =>
			{
				KeyValuePair<int, Quest> keyValuePair = kvp;
				return keyValuePair.Value;
			}).FirstOrDefault();
		}

		private static void SaveProgress()
		{
			if (Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				if (m_currentQuest != null)
				{
					Player.m_localPlayer.m_customData["RavenCurrentQuest"] = m_currentQuest.Name;
				}
				else
				{
					Player.m_localPlayer.m_customData.Remove("RavenCurrentQuest");
				}
				if (m_savedQuestData.Count != 0)
				{
					ISerializer serializer = new SerializerBuilder().Build();
					string value = serializer.Serialize(m_savedQuestData);
					Player.m_localPlayer.m_customData["RavenQuestData"] = value;
				}
			}
		}
	}
	public static class QuestCommands
	{
		[HarmonyPatch(typeof(Terminal), "Awake")]
		private static class Terminal_Awake_Patch
		{
			[Serializable]
			[CompilerGenerated]
			private sealed class <>c
			{
				public static readonly <>c <>9 = new <>c();

				public static ConsoleEventFailable <>9__0_0;

				public static ConsoleOptionsFetcher <>9__0_1;

				internal object <Postfix>b__0_0(ConsoleEventArgs args)
				{
					//IL_0462: Unknown result type (might be due to invalid IL or missing references)
					switch (args[1])
					{
					case "help":
					{
						List<string> list = new List<string> { "reset - clears player profile of quest progress", "info - prints to console quest progress", "list - prints to console registered quests" };
						foreach (string item in list)
						{
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)item);
						}
						break;
					}
					case "reset":
						if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
						{
							return true;
						}
						Player.m_localPlayer.m_customData.Remove("RavenQuestData");
						QuestManager.m_savedQuestData.Clear();
						foreach (QuestManager.Quest value2 in QuestManager.m_quests.Values)
						{
							value2.SetProgress(0);
							value2.Data.PrefabNames.AddRange(value2.Data.FoundPrefabs);
							value2.Data.FoundPrefabs.Clear();
							value2.m_completed = false;
						}
						QuestManager.m_currentQuest = null;
						if ((Object)(object)Bounty.m_instance != (Object)null)
						{
							Bounty.m_instance.m_character.SetHealth(0f);
						}
						RavenQuestsPlugin.RavenQuestsLogger.LogDebug((object)"Cleared raven quest data from player profile");
						break;
					case "info":
						foreach (QuestManager.PlayerQuestData value3 in QuestManager.m_savedQuestData.Values)
						{
							if (QuestManager.m_quests.TryGetValue(value3.QuestName, out var value))
							{
								QuestManager.Quest.QuestData.QuestType type = value.Data.Type;
								QuestManager.Quest.QuestData.QuestType questType = type;
								if (questType == QuestManager.Quest.QuestData.QuestType.Runestone)
								{
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value3.QuestName));
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Progress: " + $"{value3.FoundPrefabs.Count}/{value.Data.PrefabCount}"));
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Completed: " + value3.Completed));
								}
								else
								{
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value3.QuestName));
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Progress: " + value3.Progress));
									RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Completed: " + value3.Completed));
								}
							}
						}
						break;
					case "list":
						foreach (QuestManager.Quest value4 in QuestManager.m_quests.Values)
						{
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value4.Name));
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Description: " + value4.Description));
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Quest: " + $"{value4.Data.Type}, {value4.Data.PrefabName}, {value4.Data.Amount}, {value4.Data.Level}"));
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Reward Item: " + $"{value4.Reward.PrefabName}, {value4.Reward.Amount}, {value4.Reward.Quality}, {value4.Reward.Variant}"));
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Reward Skill: " + $"{value4.Reward.SkillType}, {value4.Reward.ExperienceAmount}"));
							RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)"");
						}
						break;
					}
					return true;
				}

				internal List<string> <Postfix>b__0_1()
				{
					return new List<string> { "help", "reset", "info", "list" };
				}
			}

			private static void Postfix()
			{
				//IL_001f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0024: Unknown result type (might be due to invalid IL or missing references)
				//IL_002a: Expected O, but got Unknown
				//IL_0051: Unknown result type (might be due to invalid IL or missing references)
				//IL_0057: Expected O, but got Unknown
				//IL_0043: Unknown result type (might be due to invalid IL or missing references)
				//IL_0048: Unknown result type (might be due to invalid IL or missing references)
				//IL_004e: Expected O, but got Unknown
				object obj = <>c.<>9__0_0;
				if (obj == null)
				{
					ConsoleEventFailable val = delegate(ConsoleEventArgs args)
					{
						//IL_0462: Unknown result type (might be due to invalid IL or missing references)
						switch (args[1])
						{
						case "help":
						{
							List<string> list = new List<string> { "reset - clears player profile of quest progress", "info - prints to console quest progress", "list - prints to console registered quests" };
							foreach (string item in list)
							{
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)item);
							}
							break;
						}
						case "reset":
							if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
							{
								return true;
							}
							Player.m_localPlayer.m_customData.Remove("RavenQuestData");
							QuestManager.m_savedQuestData.Clear();
							foreach (QuestManager.Quest value2 in QuestManager.m_quests.Values)
							{
								value2.SetProgress(0);
								value2.Data.PrefabNames.AddRange(value2.Data.FoundPrefabs);
								value2.Data.FoundPrefabs.Clear();
								value2.m_completed = false;
							}
							QuestManager.m_currentQuest = null;
							if ((Object)(object)Bounty.m_instance != (Object)null)
							{
								Bounty.m_instance.m_character.SetHealth(0f);
							}
							RavenQuestsPlugin.RavenQuestsLogger.LogDebug((object)"Cleared raven quest data from player profile");
							break;
						case "info":
							foreach (QuestManager.PlayerQuestData value3 in QuestManager.m_savedQuestData.Values)
							{
								if (QuestManager.m_quests.TryGetValue(value3.QuestName, out var value))
								{
									QuestManager.Quest.QuestData.QuestType type = value.Data.Type;
									QuestManager.Quest.QuestData.QuestType questType = type;
									if (questType == QuestManager.Quest.QuestData.QuestType.Runestone)
									{
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value3.QuestName));
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Progress: " + $"{value3.FoundPrefabs.Count}/{value.Data.PrefabCount}"));
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Completed: " + value3.Completed));
									}
									else
									{
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value3.QuestName));
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Progress: " + value3.Progress));
										RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Completed: " + value3.Completed));
									}
								}
							}
							break;
						case "list":
							foreach (QuestManager.Quest value4 in QuestManager.m_quests.Values)
							{
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Name: " + value4.Name));
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Description: " + value4.Description));
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Quest: " + $"{value4.Data.Type}, {value4.Data.PrefabName}, {value4.Data.Amount}, {value4.Data.Level}"));
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Reward Item: " + $"{value4.Reward.PrefabName}, {value4.Reward.Amount}, {value4.Reward.Quality}, {value4.Reward.Variant}"));
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)("Reward Skill: " + $"{value4.Reward.SkillType}, {value4.Reward.ExperienceAmount}"));
								RavenQuestsPlugin.RavenQuestsLogger.LogInfo((object)"");
							}
							break;
						}
						return true;
					};
					<>c.<>9__0_0 = val;
					obj = (object)val;
				}
				object obj2 = <>c.<>9__0_1;
				if (obj2 == null)
				{
					ConsoleOptionsFetcher val2 = () => new List<string> { "help", "reset", "info", "list" };
					<>c.<>9__0_1 = val2;
					obj2 = (object)val2;
				}
				ConsoleCommand val3 = new ConsoleCommand("ravenquest", "use help to discover available commands", (ConsoleEventFailable)obj, false, false, false, false, false, (ConsoleOptionsFetcher)obj2, false, false, false);
			}
		}
	}
	public static class RandomTalk
	{
		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(1)]
		public static readonly List<string> m_randomTalk = new List<string>
		{
			"Kaw! Got any snacks?", "Odin told me to keep an eye on you... literally!", "Ever seen a bird this stylish? Kaw!", "Flying around is exhausting. Got a place to sit?", "Kaw! I saw you trip back there. Didn’t think I noticed, huh?", "Rumor has it you’re a hero. Don’t let it go to your head!", "Need some advice? Kaw! Too bad, I got none.", "Kaw! Kaw! Does this echo? …Anyone?", "I could fly all day... but I’d rather watch you.", "You’d be lost without me. Admit it!",
			"Ever think about taking a bird break? Kaw!", "Odin says he’s watching you. So am I... closer!", "Kaw! This is my good side. No, wait, this one!", "Ever wonder why the sky is blue? I don’t. Kaw!", "Kaw! Do you talk to animals often, or am I special?", "You call that a sword? Kaw!", "Kaw! Wanna trade? I got... feathers.", "Hope you don’t mind the mess. Odin’s messy too!", "Kaw! I saw what you did... Odin’s impressed!"
		};
	}
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public static class UI
	{
		[HarmonyPatch(typeof(Hud), "Awake")]
		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
		private static class Hud_Awake_Patch
		{
			private static void Postfix(Hud __instance)
			{
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
				if (Object.op_Implicit((Object)(object)__instance))
				{
					font = GetFont("Norsebold");
					m_root = CreateRoot(__instance);
					m_title = CreateTextElement(m_root.transform, 16, (TextAnchor)3);
					m_title.text = "";
					m_description = CreateTextElement(m_root.transform, 14, (TextAnchor)0);
					m_description.text = "";
					m_text = CreateTextElement(m_root.transform, 14, (TextAnchor)0);
					m_text.text = "";
					m_root.SetActive(false);
					m_root.transform.localScale = Vector3.one * RavenQuestsPlugin._UIScale.Value;
					RavenQuestsPlugin._UIScale.SettingChanged += [<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (object _, EventArgs _) =>
					{
						//IL_000b: Unknown result type (might be due to invalid IL or missing references)
						//IL_001a: Unknown result type (might be due to invalid IL or missing references)
						m_root.transform.localScale = Vector3.one * RavenQuestsPlugin._UIScale.Value;
					};
				}
			}

			private static GameObject CreateRoot(Hud __instance)
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0012: Expected O, but got Unknown
				//IL_003b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0040: Unknown result type (might be due to invalid IL or missing references)
				//IL_0072: Unknown result type (might be due to invalid IL or missing references)
				//IL_0099: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = new GameObject("QuestHud");
				RectTransform rect = val.AddComponent<RectTransform>();
				((Transform)rect).SetParent(((Component)__instance).transform);
				((Transform)rect).localPosition = Vector2.op_Implicit(RavenQuestsPlugin._hudPosition.Value);
				RavenQuestsPlugin._hudPosition.SettingChanged += [<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (object _, EventArgs _) =>
				{
					//IL_000b: Unknown result type (might be due to invalid IL or missing references)
					//IL_0010: Unknown result type (might be due to invalid IL or missing references)
					((Transform)rect).localPosition = Vector2.op_Implicit(RavenQuestsPlugin._hudPosition.Value);
				};
				rect.sizeDelta = new Vector2(200f, 100f);
				Image val2 = val.AddComponent<Image>();
				((Graphic)val2).color = new Color(0f, 0f, 0f, 0.5f);
				VerticalLayoutGroup val3 = val.AddComponent<VerticalLayoutGroup>();
				((HorizontalOrVerticalLayoutGroup)val3).childControlHeight = true;
				((HorizontalOrVerticalLayoutGroup)val3).childControlWidth = true;
				((LayoutGroup)val3).padding.left = 5;
				((LayoutGroup)val3).padding.top = 5;
				((LayoutGroup)val3).padding.bottom = 5;
				((LayoutGroup)val3).padding.right = 5;
				return val;
			}

			private static Text CreateTextElement(Transform parent, int fontSize, TextAnchor alignment)
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000c: Expected O, but got Unknown
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				GameObject val = new GameObject("element");
				RectTransform val2 = val.AddComponent<RectTransform>();
				((Transform)val2).SetParent(parent);
				Text val3 = val.AddComponent<Text>();
				val3.alignment = alignment;
				val3.font = font;
				val3.fontSize = fontSize;
				return val3;
			}
		}

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static Font font;

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static GameObject m_root;

		private static Text m_title;

		private static Text m_description;

		private static Text m_text;

		public static void Update()
		{
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer) || !Object.op_Implicit((Object)(object)Hud.instance) || m_root == null)
			{
				return;
			}
			if (QuestManager.m_currentQuest == null || ((Character)Player.m_localPlayer).IsTeleporting() || ((Character)Player.m_localPlayer).IsDead() || Player.m_localPlayer.IsSleeping() || Game.instance.IsShuttingDown() || ((Component)Hud.instance.m_loadingScreen).gameObject.activeInHierarchy || Minimap.IsOpen() || Hud.instance.m_userHidden || ((Character)Player.m_localPlayer).InCutscene())
			{
				if (m_root.activeInHierarchy)
				{
					m_root.SetActive(false);
				}
				return;
			}
			if (!m_root.activeInHierarchy)
			{
				m_root.SetActive(true);
			}
			m_title.text = "<color=orange>" + QuestManager.m_currentQuest.Name + "</color>";
			m_description.text = QuestManager.m_currentQuest.Description;
			m_text.text = QuestManager.m_currentQuest.GetProgressText();
		}

		[return: <03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static Font GetFont(string name)
		{
			Font[] source = Resources.FindObjectsOfTypeAll<Font>();
			return ((IEnumerable<Font>)source).FirstOrDefault((Func<Font, bool>)([<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)] (Font x) => ((Object)x).name == name));
		}
	}
}
namespace RavenQuests.Solution.Tracking
{
	public static class Collect
	{
		[HarmonyPatch(typeof(Player), "Awake")]
		private static class Player_Awake_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Player __instance)
			{
				if (!Object.op_Implicit((Object)(object)__instance) != Object.op_Implicit((Object)(object)Player.m_localPlayer))
				{
					return;
				}
				Inventory inventory = ((Humanoid)__instance).GetInventory();
				inventory.m_onChanged = (Action)Delegate.Combine(inventory.m_onChanged, (Action)delegate
				{
					QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
					bool flag;
					if (currentQuest != null)
					{
						QuestManager.Quest.QuestData data = currentQuest.Data;
						if (data != null)
						{
							QuestManager.Quest.QuestData.QuestType type = data.Type;
							if ((uint)(type - 2) <= 1u)
							{
								flag = true;
								goto IL_002b;
							}
						}
					}
					flag = false;
					goto IL_002b;
					IL_002b:
					if (flag)
					{
						switch (currentQuest.Data.Type)
						{
						case QuestManager.Quest.QuestData.QuestType.Collect:
						{
							int amount = ((Humanoid)__instance).GetInventory().CountItems(QuestManager.m_currentQuest.Data.SharedName, -1, true);
							currentQuest.SetProgress(amount);
							break;
						}
						case QuestManager.Quest.QuestData.QuestType.CollectItems:
						{
							int num = 0;
							foreach (string sharedName in currentQuest.Data.SharedNames)
							{
								if (__instance.IsKnownMaterial(sharedName))
								{
									num++;
								}
							}
							currentQuest.SetProgress(num);
							break;
						}
						}
					}
				});
			}
		}
	}
	public static class Craft
	{
		[HarmonyPatch(typeof(InventoryGui), "DoCrafting")]
		private static class InventoryGUI_DoCrafting_Patch
		{
			private static void Prefix()
			{
				m_isCrafting = true;
			}

			private static void Postfix()
			{
				m_isCrafting = false;
			}
		}

		[HarmonyPatch(typeof(Inventory), "AddItem", new Type[]
		{
			typeof(string),
			typeof(int),
			typeof(int),
			typeof(int),
			typeof(long),
			typeof(string),
			typeof(Vector2i),
			typeof(bool)
		})]
		private static class Inventory_AddItem_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(2)]
			private static void Postfix(ItemData __result)
			{
				if (m_isCrafting && __result != null && QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.IsCorrectType(QuestManager.Quest.QuestData.QuestType.Craft) && QuestManager.m_currentQuest.IsMatchingPrefab(__result.m_shared.m_name, sharedName: true))
				{
					QuestManager.m_currentQuest.IncreaseProgress();
				}
			}
		}

		private static bool m_isCrafting;
	}
	public static class Destruct
	{
		[HarmonyPatch(typeof(Destructible), "Destroy")]
		private static class Destructible_Destroy_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Prefix(Destructible __instance, [<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)] HitData hit)
			{
				QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
				if (currentQuest != null)
				{
					QuestManager.Quest.QuestData data = currentQuest.Data;
					if (data != null && data.Type == QuestManager.Quest.QuestData.QuestType.Destructible && hit != null && !currentQuest.IsMatchingPrefab(((Object)__instance).name.Replace("(Clone)", string.Empty)))
					{
						currentQuest.IncreaseProgress();
					}
				}
			}
		}
	}
	public static class Farm
	{
		[HarmonyPatch(typeof(Plant), "Awake")]
		private static class Plant_Awake_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Plant __instance)
			{
				if (Object.op_Implicit((Object)(object)__instance) && __instance.m_nview.IsValid())
				{
					__instance.m_nview.Register<string, long>("RPC_CheckQuest", (Action<long, string, long>)RPC_CheckQuest);
				}
			}
		}

		[HarmonyPatch(typeof(Plant), "Grow")]
		private static class Plant_Grow_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Prefix(Plant __instance)
			{
				if (__instance.m_nview.IsOwner())
				{
					string text = ((Object)__instance).name.Replace("(Clone)", string.Empty);
					long @long = __instance.m_nview.GetZDO().GetLong(ZDOVars.s_creator, 0L);
					__instance.m_nview.InvokeRPC("RPC_CheckQuest", new object[2] { text, @long });
				}
			}
		}

		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
		private static void RPC_CheckQuest(long sender, string prefabName, long uid)
		{
			if (QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.IsCorrectType(QuestManager.Quest.QuestData.QuestType.Farm) && QuestManager.m_currentQuest.IsMatchingPrefab(prefabName) && uid == Player.m_localPlayer.GetPlayerID())
			{
				QuestManager.m_currentQuest.IncreaseProgress();
			}
		}
	}
	public static class Harvest
	{
		[HarmonyPatch(typeof(Pickable), "Interact")]
		private static class Pickable_Interact_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Pickable __instance, ref bool __result)
			{
				if (__result && QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.IsCorrectType(QuestManager.Quest.QuestData.QuestType.Harvest))
				{
					string name = ((Object)__instance).name.Replace("(Clone)", string.Empty);
					if (QuestManager.m_currentQuest.IsMatchingPrefab(name))
					{
						QuestManager.m_currentQuest.IncreaseProgress();
					}
				}
			}
		}
	}
	public static class Kills
	{
		[HarmonyPatch(typeof(Character), "Awake")]
		private static class Character_Awake_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Character __instance)
			{
				Character obj = __instance;
				obj.m_onDeath = (Action)Delegate.Combine(obj.m_onDeath, (Action)delegate
				{
					if (QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.IsCorrectType(QuestManager.Quest.QuestData.QuestType.Kill) && QuestManager.m_currentQuest.IsMatchingPrefab(((Object)__instance).name.Replace("(Clone)", string.Empty)) && QuestManager.m_currentQuest.Data.Level <= __instance.m_level)
					{
						QuestManager.m_currentQuest.IncreaseProgress();
					}
				});
			}
		}
	}
	public static class LocationFind
	{
		private static float m_locationFindTimer;

		public static void UpdateLocationFind(float dt)
		{
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
			if (currentQuest == null)
			{
				return;
			}
			QuestManager.Quest.QuestData data = currentQuest.Data;
			if (data == null || data.Type != QuestManager.Quest.QuestData.QuestType.Location)
			{
				return;
			}
			m_locationFindTimer += dt;
			if (m_locationFindTimer < 120f)
			{
				return;
			}
			m_locationFindTimer = 0f;
			Location location = Location.GetLocation(((Component)Player.m_localPlayer).transform.position, false);
			if (location != null)
			{
				string text = ((Object)location).name.Replace("(Clone)", string.Empty);
				if (!(text != currentQuest.Data.PrefabName) && !currentQuest.IsCompleted())
				{
					currentQuest.IncreaseProgress();
				}
			}
			else if (currentQuest.IsCompleted())
			{
				currentQuest.SetProgress(0);
			}
		}
	}
	public static class RuneFind
	{
		[HarmonyPatch(typeof(RuneStone), "Interact")]
		private static class RuneStone_Interact_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(RuneStone __instance)
			{
				if (QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.IsCorrectType(QuestManager.Quest.QuestData.QuestType.Runestone))
				{
					string normalizedName = Helpers.GetNormalizedName(((Object)__instance).name);
					if (QuestManager.m_currentQuest.IsMatchingRunestone(normalizedName))
					{
						QuestManager.m_currentQuest.IncreaseFoundPrefabs(normalizedName);
					}
				}
			}
		}
	}
	public static class TextCollect
	{
		[HarmonyPatch(typeof(Player), "AddKnownText")]
		private static class Player_AddKnownText_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Player __instance)
			{
				QuestManager.Quest quest = QuestManager.m_currentQuest;
				if (quest == null)
				{
					return;
				}
				QuestManager.Quest.QuestData data = quest.Data;
				if (data != null && data.Type == QuestManager.Quest.QuestData.QuestType.Text)
				{
					int amount = __instance.m_knownTexts.Count((KeyValuePair<string, string> kvp) => quest.Data.PrefabNames.Contains(kvp.Key));
					quest.SetProgress(amount);
				}
			}
		}
	}
	public static class TrophyCollect
	{
		[HarmonyPatch(typeof(Player), "AddTrophy")]
		private static class Player_AddTrophy_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Player __instance)
			{
				QuestManager.Quest quest = QuestManager.m_currentQuest;
				if (quest == null)
				{
					return;
				}
				QuestManager.Quest.QuestData data = quest.Data;
				if (data != null && data.Type == QuestManager.Quest.QuestData.QuestType.Trophies)
				{
					int amount = __instance.m_trophies.Count((string dropPrefabName) => quest.Data.PrefabNames.Contains(dropPrefabName));
					quest.SetProgress(amount);
				}
			}
		}
	}
}
namespace RavenQuests.Solution.Behaviors
{
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public class Bounty : MonoBehaviour
	{
		[HarmonyPatch(typeof(ZNetScene), "Awake")]
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		private static class ZNetScene_GetBountyAssets
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(ZNetScene __instance)
			{
				if (Object.op_Implicit((Object)(object)__instance))
				{
					GetEffects(__instance);
				}
			}
		}

		[Serializable]
		[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(0)]
		public class BountyModifiers
		{
			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
			public GameObject m_critter;

			public Vector3 m_pos;

			[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(1)]
			public string m_name = "";

			public float m_health = 1f;

			public float m_scale = 1f;

			public int m_level = 1;
		}

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		public static Bounty m_instance;

		public static EffectList PreSpawnEffectList;

		public static EffectList DoneSpawnEffectList;

		public Character m_character = null;

		public ZNetView m_nview = null;

		public void Awake()
		{
			m_nview = ((Component)this).GetComponent<ZNetView>();
			m_character = ((Component)this).GetComponent<Character>();
			Character character = m_character;
			character.m_onDeath = (Action)Delegate.Combine(character.m_onDeath, new Action(OnDeath));
			m_nview.GetZDO().Persistent = false;
			m_nview.Register<bool>("RPC_SetBoss", (Action<long, bool>)RPC_SetBoss);
			m_nview.Register<float>("RPC_SetScale", (Action<long, float>)RPC_SetScale);
			m_nview.Register<string>("RPC_SetFaction", (Action<long, string>)RPC_SetFaction);
			m_nview.Register<string>("RPC_SetSharedName", (Action<long, string>)RPC_SetSharedName);
			m_nview.Register<bool>("RPC_SetTameable", (Action<long, bool>)RPC_SetTameable);
			m_instance = this;
		}

		public void OnDestroy()
		{
			if (m_character.m_health > 0f)
			{
				QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
				if (currentQuest != null)
				{
					QuestManager.Quest.QuestData data = currentQuest.Data;
					if (data != null && data.Type == QuestManager.Quest.QuestData.QuestType.Bounty)
					{
						if ((Object)(object)QuestManager.m_currentQuest.m_currentBounty != (Object)(object)this)
						{
							return;
						}
						QuestManager.m_currentQuest.m_currentBounty = null;
						QuestManager.m_currentQuest.CancelQuest();
						((Character)Player.m_localPlayer).Message((MessageType)2, "Bounty Escaped", 0, (Sprite)null);
					}
				}
			}
			m_instance = null;
		}

		public void OnDeath()
		{
			m_instance = null;
			if (QuestManager.m_currentQuest != null && QuestManager.m_currentQuest.Data.Type == QuestManager.Quest.QuestData.QuestType.Bounty)
			{
				QuestManager.m_currentQuest.IncreaseProgress();
				QuestManager.m_currentQuest.m_currentBounty = null;
			}
		}

		private void RPC_SetFaction(long sender, string faction)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			if (Enum.TryParse<Faction>(faction, ignoreCase: true, out Faction result))
			{
				m_character.m_faction = result;
			}
		}

		private void RPC_SetBoss(long sender, bool enable)
		{
			m_character.m_boss = enable;
		}

		private void RPC_SetScale(long sender, float scale)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.localScale = new Vector3(scale, scale, scale);
		}

		private void RPC_SetSharedName(long sender, string sharedName)
		{
			m_character.m_name = sharedName;
		}

		private void RPC_SetTameable(long sender, bool enable)
		{
			Tameable val = default(Tameable);
			if (!enable && ((Component)m_character).TryGetComponent<Tameable>(ref val))
			{
				Object.Destroy((Object)(object)val);
			}
		}

		public void ApplyModifiers(BountyModifiers data)
		{
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			m_nview.InvokeRPC("RPC_SetBoss", new object[1] { true });
			m_nview.InvokeRPC("RPC_SetFaction", new object[1] { "Boss" });
			m_nview.InvokeRPC("RPC_SetSharedName", new object[1] { data.m_name });
			m_nview.InvokeRPC("RPC_SetTameable", new object[1] { false });
			m_nview.InvokeRPC("RPC_SetScale", new object[1] { data.m_scale });
			m_character.m_faction = (Faction)8;
			m_character.m_boss = true;
			m_character.m_name = data.m_name;
			((Component)this).transform.localScale = new Vector3(data.m_scale, data.m_scale, data.m_scale);
			m_character.SetLevel(data.m_level);
			m_character.SetMaxHealth(data.m_health);
			m_character.m_baseAI.SetAlerted(true);
		}

		public static bool FindSpawnPoint(out Vector3 point)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			Vector3 position = ((Component)Player.m_localPlayer).transform.position;
			Vector3 forward = ((Component)Utils.GetMainCamera()).transform.forward;
			forward.y = 0f;
			Vector3 val = forward;
			((Vector3)(ref val)).Normalize();
			point = new Vector3(0f, -999f, 0f);
			bool result = false;
			float num = default(float);
			Vector3 val4 = default(Vector3);
			GameObject val5 = default(GameObject);
			for (int i = 0; i < 20; i++)
			{
				Vector3 val2 = Quaternion.Euler(0f, (float)Random.Range(-30, 30), 0f) * val;
				Vector3 val3 = position + val2 * Random.Range(15f, 20f);
				if (ZoneSystem.instance.GetSolidHeight(val3, ref num, ref val4, ref val5) && (double)num > 30.0 && (double)num > (double)point.y && (double)num < 2000.0 && (double)val4.y > 0.5 && (double)Mathf.Abs(num - position.y) < 2.0)
				{
					val3.y = num;
					point = val3;
					result = true;
				}
			}
			return result;
		}

		private static void GetEffects(ZNetScene instance)
		{
			GetPreSpawnEffects(instance);
			GetSpawnEffects(instance);
		}

		private static void GetPreSpawnEffects(ZNetScene instance)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			GameObject prefab = instance.GetPrefab("vfx_prespawn");
			GameObject prefab2 = instance.GetPrefab("sfx_prespawn");
			if (Object.op_Implicit((Object)(object)prefab) && Object.op_Implicit((Object)(object)prefab2))
			{
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
				{
					new EffectData
					{
						m_prefab = prefab,
						m_enabled = true,
						m_variant = -1
					},
					new EffectData
					{
						m_prefab = prefab2,
						m_enabled = true,
						m_variant = -1
					}
				};
				PreSpawnEffectList = val;
			}
		}

		private static void GetSpawnEffects(ZNetScene instance)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Expected O, but got Unknown
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Expected O, but got Unknown
			GameObject prefab = instance.GetPrefab("vfx_spawn");
			GameObject prefab2 = instance.GetPrefab("sfx_spawn");
			if (Object.op_Implicit((Object)(object)prefab) && Object.op_Implicit((Object)(object)prefab2))
			{
				EffectList val = new EffectList();
				val.m_effectPrefabs = (EffectData[])(object)new EffectData[2]
				{
					new EffectData
					{
						m_prefab = prefab,
						m_enabled = true,
						m_variant = -1
					},
					new EffectData
					{
						m_prefab = prefab2,
						m_enabled = true,
						m_variant = -1
					}
				};
				DoneSpawnEffectList = val;
			}
		}
	}
	public static class OnDeathDrops
	{
		[HarmonyPatch(typeof(Character), "Awake")]
		private static class Character_Awake_Patch
		{
			[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
			private static void Postfix(Character __instance)
			{
				string text = ((Object)__instance).name.Replace("(Clone)", string.Empty);
				if (!text.StartsWith("RS_Skeleton"))
				{
					return;
				}
				QuestManager.Quest quest = QuestManager.m_currentQuest;
				if (quest == null)
				{
					return;
				}
				QuestManager.Quest.QuestData data = quest.Data;
				if (data == null || data.Type != QuestManager.Quest.QuestData.QuestType.CollectItems || Random.value > 0.3f)
				{
					return;
				}
				Character obj = __instance;
				obj.m_onDeath = (Action)Delegate.Combine(obj.m_onDeath, (Action)delegate
				{
					//IL_007a: Unknown result type (might be due to invalid IL or missing references)
					//IL_007f: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = default(ItemDrop);
					foreach (KeyValuePair<string, string> name in quest.Data.Names)
					{
						if (!Player.m_localPlayer.m_knownMaterial.Contains(name.Value))
						{
							GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(name.Key);
							if (itemPrefab != null && itemPrefab.TryGetComponent<ItemDrop>(ref val))
							{
								ItemDrop.DropItem(val.m_itemData, 1, ((Component)__instance).transform.position, Quaternion.identity);
								break;
							}
						}
					}
				});
			}
		}
	}
	[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(0)]
	[<21190bcf-0860-4029-83e9-c85e99fc529c>NullableContext(1)]
	public class QuestRaven : MonoBehaviour, Hoverable, Interactable, IDestructible
	{
		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		public static QuestManager.Quest m_questData;

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private static QuestRaven m_instance;

		public bool m_active;

		public string m_name = "Översyn";

		public GameObject m_visual = null;

		public GameObject m_exclamation = null;

		public float m_idleEffectIntervalMin = 30f;

		public float m_idleEffectIntervalMax = 60f;

		public float m_spawnDistance = 20f;

		public float m_enemyCheckDistance = 4f;

		public float m_rotateSpeed = 70f;

		public float m_minRotationAngle = 30f;

		public float m_longDialogVisibleTime = 60f;

		public float m_textOffset = 1.4f;

		public float m_textCullDistance = 20f;

		public EffectList m_idleEffect = new EffectList();

		public EffectList m_deSpawnEffect = new EffectList();

		public Animator m_animator = null;

		[<03f138a6-931d-4acc-a711-e8e94d3b7f2b>Nullable(2)]
		private QuestManager.Quest.Dialogue m_currentDialogue;

		public void Awake()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			((Component)this).transform.position = new Vector3(0f, 100000f, 0f);
			m_instance = this;
			m_animator = m_visual.GetComponentInChildren<Animator>();
			((MonoBehaviour)this).InvokeRepeating("IdleEffect", Random.Range(m_idleEffectIntervalMin, m_idleEffectIntervalMax), Random.Range(m_idleEffectIntervalMin, m_idleEffectIntervalMax));
			((MonoBehaviour)this).InvokeRepeating("CheckSpawn", 1f, 1f);
		}

		public void OnDestroy()
		{
			if (!((Object)(object)m_instance != (Object)(object)this))
			{
				m_instance = null;
			}
		}

		public string GetHoverText()
		{
			if (!IsSpawned())
			{
				return "";
			}
			if (m_questData == null && QuestManager.m_currentQuest == null)
			{
				return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $raven_interact");
			}
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.Append(m_name);
			if (QuestManager.m_currentQuest != null)
			{
				if (QuestManager.m_currentQuest.IsCompleted())
				{
					if (QuestManager.m_currentQuest.m_completedQueue.Count == 0)
					{
						return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $raven_interact");
					}
					QuestManager.Quest.Dialogue dialogue = QuestManager.m_currentQuest.m_completedQueue.Peek();
					if (dialogue.m_action != null)
					{
						stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_collect");
						stringBuilder.Append("\n[<color=yellow><b>L.Shift + $KEY_Use</b></color>] $raven_refuse");
					}
					else
					{
						stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_continue");
					}
				}
				else
				{
					if (QuestManager.m_currentQuest.m_cancelQueue.Count == 0)
					{
						return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $raven_interact");
					}
					QuestManager.Quest.Dialogue dialogue2 = QuestManager.m_currentQuest.m_cancelQueue.Peek();
					if (dialogue2.m_action != null)
					{
						stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_keep");
						stringBuilder.Append("\n[<color=yellow><b>L.Shift + $KEY_Use</b></color>] $raven_cancel");
					}
					else
					{
						stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_continue");
					}
				}
			}
			else
			{
				if (m_questData == null)
				{
					return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $raven_interact");
				}
				if (m_questData.m_startQueue.Count == 0)
				{
					return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $raven_interact");
				}
				if (m_questData.m_startQueue.Peek()?.m_action != null)
				{
					stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_accept");
					stringBuilder.Append("\n[<color=yellow><b>L.Shift + $KEY_Use</b></color>] $raven_decline");
				}
				else
				{
					stringBuilder.Append("\n[<color=yellow><b>$KEY_Use</b></color>] $raven_continue");
				}
			}
			return Localization.instance.Localize(stringBuilder.ToString());
		}

		public string GetHoverName()
		{
			return Localization.instance.Localize(m_name);
		}

		public bool Interact(Humanoid character, bool hold, bool alt)
		{
			if (hold)
			{
				return false;
			}
			if (Chat.instance.IsDialogVisible(((Component)this).gameObject))
			{
				Chat.instance.ClearNpcText(((Component)this).gameObject);
			}
			Talk(alt);
			return false;
		}

		public void Talk(bool alt)
		{
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			if (QuestManager.m_currentQuest == null)
			{
				if (m_questData == null)
				{
					m_questData = QuestManager.GetQuest();
				}
				if (m_questData == null)
				{
					RandomTalk();
				}
				else if (m_questData.m_startQueue.Count != 0)
				{
					QuestManager.Quest.Dialogue dialogue = m_questData.m_startQueue.Dequeue();
					Say(dialogue);
					m_questData.m_startQueue.Enqueue(dialogue);
					dialogue.m_action?.Invoke(alt);
				}
			}
			else if (QuestManager.m_currentQuest.IsCompleted())
			{
				if (QuestManager.m_currentQuest.m_completedQueue.Count != 0)
				{
					QuestManager.Quest.Dialogue dialogue2 = QuestManager.m_currentQuest.m_completedQueue.Dequeue();
					Say(dialogue2);
					QuestManager.m_currentQuest.m_completedQueue.Enqueue(dialogue2);
					if (!alt)
					{
						dialogue2.m_action?.Invoke(alt);
					}
				}
			}
			else if (QuestManager.m_currentQuest.m_cancelQueue.Count != 0)
			{
				QuestManager.Quest.Dialogue dialogue3 = QuestManager.m_currentQuest.m_cancelQueue.Dequeue();
				Say(dialogue3);
				QuestManager.m_currentQuest.m_cancelQueue.Enqueue(dialogue3);
				dialogue3.m_action?.Invoke(alt);
			}
		}

		public void RandomTalk()
		{
			string text = RavenQuests.Solution.RandomTalk.m_randomTalk[Random.Range(0, RavenQuests.Solution.RandomTalk.m_randomTalk.Count)];
			Say(new QuestManager.Quest.Dialogue(text));
		}

		public void Say(QuestManager.Quest.Dialogue dialogue)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			Chat.instance.SetNpcText(((Component)this).gameObject, Vector3.up * m_textOffset, m_textCullDistance, m_longDialogVisibleTime, m_name, dialogue.m_text, true);
			m_animator.SetTrigger("talk");
			m_currentDialogue = dialogue;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public void IdleEffect()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			if (IsSpawned())
			{
				Transform transform = ((Component)this).transform;
				m_idleEffect.Create(transform.position, transform.rotation, (Transform)null, 1f, -1);
				((MonoBehaviour)this).CancelInvoke("IdleEffect");
				((MonoBehaviour)this).InvokeRepeating("IdleEffect", Random.Range(m_idleEffectIntervalMin, m_idleEffectIntervalMax), Random.Range(m_idleEffectIntervalMin, m_idleEffectIntervalMax));
			}
		}

		public void Update()
		{
			if (!IsAway() && !IsFlying() && Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				UpdateLookTowardsPlayer();
			}
			if (IsSpawned())
			{
				GameObject exclamation = m_exclamation;
				QuestManager.Quest currentQuest = QuestManager.m_currentQuest;
				bool flag = ((currentQuest == null || currentQuest.m_completed) ? true : false);
				exclamation.SetActive(flag && QuestManager.AvailableQuests());
			}
			else
			{
				m_exclamation.SetActive(false);
			}
		}

		private void UpdateLookTowardsPlayer()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown resu