Decompiled source of RustyBuildPieces v1.0.0

RustyBuildPieces.dll

Decompiled 5 hours ago
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Cryptography;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using ItemManager;
using JetBrains.Annotations;
using Microsoft.CodeAnalysis;
using RustyBuildPieces.Managers;
using RustyBuildPieces.Solution;
using RustyBuildPieces.Solution.Behaviors;
using ServerSync;
using TMPro;
using UnityEngine;
using YamlDotNet.Core;
using YamlDotNet.Core.Events;
using YamlDotNet.Core.Tokens;
using YamlDotNet.Helpers;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.BufferedDeserialization;
using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators;
using YamlDotNet.Serialization.Converters;
using YamlDotNet.Serialization.EventEmitters;
using YamlDotNet.Serialization.NamingConventions;
using YamlDotNet.Serialization.NodeDeserializers;
using YamlDotNet.Serialization.NodeTypeResolvers;
using YamlDotNet.Serialization.ObjectFactories;
using YamlDotNet.Serialization.ObjectGraphTraversalStrategies;
using YamlDotNet.Serialization.ObjectGraphVisitors;
using YamlDotNet.Serialization.Schemas;
using YamlDotNet.Serialization.TypeInspectors;
using YamlDotNet.Serialization.TypeResolvers;
using YamlDotNet.Serialization.Utilities;
using YamlDotNet.Serialization.ValueDeserializers;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RustyBuildPieces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyProduct("RustyBuildPieces")]
[assembly: AssemblyCopyright("Copyright ©  2021")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: AssemblyCompany("RustyMods")]
[assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded]
	internal sealed class <696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	[<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded]
	[CompilerGenerated]
	internal sealed class <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	[<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded]
	[CompilerGenerated]
	internal sealed class <421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public <421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RustyBuildPieces
{
	[BepInPlugin("RustyMods.RustyBuildPieces", "RustyBuildPieces", "1.0.0")]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class RustyBuildPiecesPlugin : BaseUnityPlugin
	{
		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)]
		public enum Toggle
		{
			On = 1,
			Off = 0
		}

		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
			public string Category;

			[UsedImplicitly]
			[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1 })]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		internal const string ModName = "RustyBuildPieces";

		internal const string ModVersion = "1.0.0";

		internal const string Author = "RustyMods";

		private const string ModGUID = "RustyMods.RustyBuildPieces";

		private static readonly string ConfigFileName = "RustyMods.RustyBuildPieces.cfg";

		private static readonly string ConfigFileFullPath;

		internal static string ConnectionError;

		private readonly Harmony _harmony = new Harmony("RustyMods.RustyBuildPieces");

		public static readonly ManualLogSource RustyBuildPiecesLogger;

		private static readonly ConfigSync ConfigSync;

		public static RustyBuildPiecesPlugin _Plugin;

		private static ConfigEntry<Toggle> _serverConfigLocked;

		private void InitConfigs()
		{
			_serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only.");
			ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked);
		}

		public void Awake()
		{
			_Plugin = this;
			Localizer.Load();
			InitConfigs();
			Setup.Load();
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			_harmony.PatchAll(executingAssembly);
			SetupWatcher();
		}

		private void OnDestroy()
		{
			((BaseUnityPlugin)this).Config.Save();
		}

		private void SetupWatcher()
		{
			FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName);
			fileSystemWatcher.Changed += ReadConfigValues;
			fileSystemWatcher.Created += ReadConfigValues;
			fileSystemWatcher.Renamed += ReadConfigValues;
			fileSystemWatcher.IncludeSubdirectories = true;
			fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject;
			fileSystemWatcher.EnableRaisingEvents = true;
		}

		private void ReadConfigValues(object sender, FileSystemEventArgs e)
		{
			if (!File.Exists(ConfigFileFullPath))
			{
				return;
			}
			try
			{
				RustyBuildPiecesLogger.LogDebug((object)"ReadConfigValues called");
				((BaseUnityPlugin)this).Config.Reload();
			}
			catch
			{
				RustyBuildPiecesLogger.LogError((object)("There was an issue loading your " + ConfigFileName));
				RustyBuildPiecesLogger.LogError((object)"Please check your config entries for spelling and format!");
			}
		}

		public ConfigEntry<T> config<[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Expected O, but got Unknown
			ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags);
			ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val);
			SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2);
			syncedConfigEntry.SynchronizedConfig = synchronizedSetting;
			return val2;
		}

		public ConfigEntry<T> config<[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting);
		}

		static RustyBuildPiecesPlugin()
		{
			string configPath = Paths.ConfigPath;
			char directorySeparatorChar = Path.DirectorySeparatorChar;
			ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName;
			ConnectionError = "";
			RustyBuildPiecesLogger = Logger.CreateLogSource("RustyBuildPieces");
			ConfigSync = new ConfigSync("RustyMods.RustyBuildPieces")
			{
				DisplayName = "RustyBuildPieces",
				CurrentVersion = "1.0.0",
				MinimumRequiredVersion = "1.0.0"
			};
			_Plugin = null;
			_serverConfigLocked = null;
		}
	}
	[HarmonyPatch(typeof(ZNet), "OnNewConnection")]
	public static class RegisterAndCheckVersion
	{
		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogDebug((object)"Registering version RPC handler");
			peer.m_rpc.Register<ZPackage>("RustyBuildPieces_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_RustyBuildPieces_Version);
			RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)"Invoking version check");
			ZPackage val = new ZPackage();
			val.Write("1.0.0");
			peer.m_rpc.Invoke("RustyBuildPieces_VersionCheck", new object[1] { val });
		}
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")]
	public static class VerifyClient
	{
		private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance)
		{
			if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc))
			{
				return true;
			}
			RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting"));
			rpc.Invoke("Error", new object[1] { 3 });
			return false;
		}

		private static void Postfix(ZNet __instance)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RustyBuildPiecesRequestAdminSync", new object[1] { (object)new ZPackage() });
		}
	}
	[HarmonyPatch(typeof(FejdStartup), "ShowConnectError")]
	public class ShowConnectionError
	{
		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
		private static void Postfix(FejdStartup __instance)
		{
			if (__instance.m_connectionFailedPanel.activeSelf)
			{
				__instance.m_connectionFailedError.fontSizeMax = 25f;
				__instance.m_connectionFailedError.fontSizeMin = 15f;
				TMP_Text connectionFailedError = __instance.m_connectionFailedError;
				connectionFailedError.text = connectionFailedError.text + "\n" + RustyBuildPiecesPlugin.ConnectionError;
			}
		}
	}
	[HarmonyPatch(typeof(ZNet), "Disconnect")]
	public static class RemoveDisconnectedPeerFromVerified
	{
		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
		private static void Prefix(ZNetPeer peer, ref ZNet __instance)
		{
			if (__instance.IsServer())
			{
				RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list"));
				RpcHandlers.ValidatedPeers.Remove(peer.m_rpc);
			}
		}
	}
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public static class RpcHandlers
	{
		public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>();

		public static void RPC_RustyBuildPieces_Version(ZRpc rpc, ZPackage pkg)
		{
			string text = pkg.ReadString();
			RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Version check, local: 1.0.0,  remote: " + text));
			if (text != "1.0.0")
			{
				RustyBuildPiecesPlugin.ConnectionError = "RustyBuildPieces Installed: 1.0.0\n Needed: " + text;
				if (ZNet.instance.IsServer())
				{
					RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting..."));
					rpc.Invoke("Error", new object[1] { 3 });
				}
			}
			else if (!ZNet.instance.IsServer())
			{
				RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)"Received same version from server!");
			}
			else
			{
				RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list"));
				ValidatedPeers.Add(rpc);
			}
		}

		public static string ComputeHashForMod()
		{
			using SHA256 sHA = SHA256.Create();
			byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location));
			StringBuilder stringBuilder = new StringBuilder();
			byte[] array2 = array;
			foreach (byte b in array2)
			{
				stringBuilder.Append(b.ToString("X2"));
			}
			return stringBuilder.ToString();
		}
	}
}
namespace RustyBuildPieces.Solution
{
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public static class Setup
	{
		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
		private class ItemConfigData
		{
			public readonly string m_prefabName;

			public readonly string m_sharedName;

			public readonly string m_prefix;

			public readonly string m_postfix;

			public readonly bool m_percentage;

			public ItemConfigData(string PrefabName, string SharedName, string Prefix, string Postfix, bool percentage = false)
			{
				m_prefabName = PrefabName;
				m_sharedName = SharedName;
				m_prefix = Prefix;
				m_postfix = Postfix;
				m_percentage = percentage;
			}
		}

		private static readonly Dictionary<string, string> DungeonPieces = new Dictionary<string, string>
		{
			["RS_Arch_A"] = "Archway Pillar",
			["RS_Arch_B"] = "Archway A",
			["RS_Arch_C"] = "Archway B",
			["RS_Floor_A"] = "Floor A",
			["RS_Floor_B"] = "Floor B",
			["RS_Handrail"] = "Handrail",
			["RS_Handrail_Cap"] = "Handrail Cap",
			["RS_Pillar_A"] = "Pillar A",
			["RS_Pillar_B"] = "Pillar B",
			["RS_Wall_A"] = "Wall A",
			["RS_Wall_B"] = "Wall B",
			["RS_Wall_A_Short"] = "Wall A Short",
			["RS_Wall_B_Short"] = "Wall B Short",
			["RS_Wall_Torch_A"] = "Wall Torch",
			["RS_Stairs"] = "Stairs"
		};

		private static readonly List<string> ShingleRoofPieces = new List<string>
		{
			"shingled_roof_26", "shingled_roof_45", "shingled_roof_45_peak", "shingled_roof_icorner_26", "shingled_roof_icorner_45", "shingled_roof_ocorner_26", "shingled_roof_ocorner_45", "shingled_roof_peak_26", "shingled_roof_t_26", "shingled_roof_t_45",
			"shingled_roof_top_26", "shingled_roof_top_45"
		};

		private static readonly Dictionary<string, string> MiscPieces = new Dictionary<string, string>
		{
			["RS_Sword_Decor"] = "Ancient Sword",
			["RS_Broken_Bridge"] = "Broken Bridge"
		};

		private static ConfigEntry<float> m_simpleHealthPotionHealAmount = null;

		private static ConfigEntry<float> m_fancyHealthPotionHealAmount = null;

		private static ConfigEntry<float> m_potentHealthPotionHealAmount = null;

		private static ConfigEntry<float> m_simpleSpeedPotionMultiplier = null;

		private static readonly Dictionary<string, ItemConfigData> m_itemConfigData = new Dictionary<string, ItemConfigData>();

		private static void LoadDungeonPieces()
		{
			foreach (KeyValuePair<string, string> dungeonPiece in DungeonPieces)
			{
				BuildPiece buildPiece = new BuildPiece("dungeonbundle", dungeonPiece.Key);
				buildPiece.Name.English(dungeonPiece.Value);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.RequiredItems.Add("Stone", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				buildPiece.DestroyedEffects.Add("vfx_RockDestroyed");
				buildPiece.DestroyedEffects.Add("sfx_rock_destroyed");
				buildPiece.HitEffects.Add("vfx_RockHit");
				buildPiece.HitEffects.Add("sfx_rock_hit");
				if (dungeonPiece.Key == "RS_Wall_Torch_A")
				{
					buildPiece.RequiredItems.Add("Tin", 2, recover: true);
					buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true);
					buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
					buildPiece.Prefab.AddComponent<ToggleLight>();
				}
				else
				{
					buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter);
					MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
				}
			}
		}

		private static void LoadShinglePieces()
		{
			foreach (string shingleRoofPiece in ShingleRoofPieces)
			{
				BuildPiece buildPiece = new BuildPiece("shingleroofbundle", shingleRoofPiece);
				buildPiece.Name.English(ConvertPrefabNameToFriendlyName(shingleRoofPiece));
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter);
				buildPiece.RequiredItems.Add("Stone", 10, recover: true);
				buildPiece.RequiredItems.Add("Wood", 5, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				buildPiece.DestroyedEffects.Add("vfx_RockDestroyed");
				buildPiece.DestroyedEffects.Add("sfx_rock_destroyed");
				buildPiece.HitEffects.Add("vfx_RockHit");
				buildPiece.HitEffects.Add("sfx_rock_hit");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadJugs()
		{
			for (int i = 1; i < 4; i++)
			{
				string prefabName = $"RS_Jug_{i}";
				string key = $"Vase {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Stone", 5, recover: true);
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
			}
		}

		private static void LoadMiscPieces()
		{
			foreach (KeyValuePair<string, string> miscPiece in MiscPieces)
			{
				BuildPiece buildPiece = new BuildPiece("miscpiecebundle", miscPiece.Key);
				buildPiece.Name.English(miscPiece.Value);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter);
				buildPiece.RequiredItems.Add("Stone", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_stone");
				buildPiece.DestroyedEffects.Add("vfx_RockDestroyed");
				buildPiece.DestroyedEffects.Add("sfx_rock_destroyed");
				buildPiece.HitEffects.Add("vfx_RockHit");
				buildPiece.HitEffects.Add("sfx_rock_hit");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
				if (miscPiece.Key == "RS_Sword_Decor")
				{
					buildPiece.Prefab.AddComponent<ToggleLight>();
				}
			}
		}

		private static void LoadBarrels()
		{
			for (int i = 1; i < 7; i++)
			{
				string prefabName = $"RS_Barrel_{i}";
				string key = $"Barrel {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Wood", 10, recover: true);
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
			}
		}

		private static void LoadPapers()
		{
			for (int i = 1; i < 4; i++)
			{
				string prefabName = $"RS_Paper_{i}";
				string key = $"Paper {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Wood", 1, recover: true);
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
			}
		}

		private static void LoadTables()
		{
			for (int i = 1; i < 3; i++)
			{
				string prefabName = $"RS_Table_{i}";
				string key = $"Table {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
				buildPiece.RequiredItems.Add("BronzeNails", 8, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadCupboards()
		{
			for (int i = 1; i < 6; i++)
			{
				string prefabName = $"RS_Cupboard_{i}";
				string key = $"Cupboard {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
				buildPiece.RequiredItems.Add("BronzeNails", 8, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadBenches()
		{
			for (int i = 1; i < 3; i++)
			{
				string prefabName = $"RS_Bench_{i}";
				string key = $"Bench {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
				buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadChairs()
		{
			for (int i = 1; i < 3; i++)
			{
				string prefabName = $"RS_Chair_{i}";
				string key = $"Chair {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Pieces");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
				buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadCandles()
		{
			for (int i = 1; i < 10; i++)
			{
				string prefabName = $"RS_Candle_{i}";
				string key = $"Candle {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Honey", 10, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
				buildPiece.DestroyedEffects.Add("vfx_RockDestroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_RockHit");
				buildPiece.HitEffects.Add("vfx_HitSparks");
				buildPiece.Prefab.AddComponent<ToggleLight>();
			}
		}

		private static void LoadCandlesticks()
		{
			for (int i = 1; i < 3; i++)
			{
				string prefabName = $"RS_Candlestick_Floor_{i}";
				string key = $"Candlestick Floor {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Honey", 10, recover: true);
				buildPiece.RequiredItems.Add("Bronze", 2, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
				buildPiece.DestroyedEffects.Add("vfx_RockDestroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_RockHit");
				buildPiece.HitEffects.Add("vfx_HitSparks");
				buildPiece.Prefab.AddComponent<ToggleLight>();
			}
		}

		private static void LoadBooks()
		{
			for (int i = 1; i < 13; i++)
			{
				string prefabName = $"RS_Book_{i}";
				string key = $"Book {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("FineWood", 1, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
				buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
				buildPiece.DestroyedEffects.Add("vfx_SawDust");
				buildPiece.HitEffects.Add("vfx_SawDust");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadBottles()
		{
			for (int i = 1; i < 4; i++)
			{
				string prefabName = $"RS_Bottle_{i}";
				string key = $"Bottle {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Crystal", 1, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal");
				buildPiece.DestroyedEffects.Add("fx_crystal_destruction");
				MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			}
		}

		private static void LoadFlasks()
		{
			for (int i = 1; i < 6; i++)
			{
				string prefabName = $"RS_Flask_{i}";
				string key = $"Flask {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Crystal", 1, recover: true);
				buildPiece.RequiredItems.Add("Bronze", 1, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal");
				buildPiece.DestroyedEffects.Add("fx_crystal_destruction");
			}
		}

		private static void LoadPotions()
		{
			for (int i = 1; i < 7; i++)
			{
				string prefabName = $"RS_Potion_{i}";
				string key = $"Potion {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Crystal", 1, recover: true);
				buildPiece.RequiredItems.Add("Bronze", 1, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal");
				buildPiece.DestroyedEffects.Add("fx_crystal_destruction");
			}
		}

		private static void LoadGlassJars()
		{
			for (int i = 1; i < 3; i++)
			{
				string prefabName = $"RS_GlassJar_{i}";
				string key = $"Glass Jar {i}";
				BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName);
				buildPiece.Name.English(key);
				buildPiece.Description.English("");
				buildPiece.Category.Set("Rusty Props");
				buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
				buildPiece.RequiredItems.Add("Crystal", 1, recover: true);
				buildPiece.RequiredItems.Add("Bronze", 1, recover: true);
				buildPiece.PlaceEffects.Add("vfx_Place_wood_pole");
				buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal");
				buildPiece.DestroyedEffects.Add("fx_crystal_destruction");
			}
		}

		private static void LoadPodiums()
		{
			BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_Podium_1");
			buildPiece.Name.English("Empty Podium");
			buildPiece.Description.English("");
			buildPiece.Category.Set("Rusty Pieces");
			buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece.RequiredItems.Add("BronzeNails", 5, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece.DestroyedEffects.Add("vfx_SawDust");
			buildPiece.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_Podium_2");
			buildPiece2.Name.English("Podium");
			buildPiece2.Description.English("");
			buildPiece2.Category.Set("Rusty Pieces");
			buildPiece2.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece2.RequiredItems.Add("BronzeNails", 5, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece2.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece2.DestroyedEffects.Add("vfx_SawDust");
			buildPiece2.HitEffects.Add("vfx_SawDust");
			buildPiece2.Prefab.AddComponent<ToggleLight>();
		}

		public static void Load()
		{
			LoadDungeonPieces();
			LoadShinglePieces();
			LoadMiscPieces();
			LoadBarrels();
			LoadTables();
			LoadCupboards();
			LoadBenches();
			LoadChairs();
			LoadCandles();
			LoadCandlesticks();
			LoadBooks();
			LoadBottles();
			LoadFlasks();
			LoadPotions();
			LoadGlassJars();
			LoadJugs();
			LoadPapers();
			LoadPotions();
			LoadPodiums();
			LoadOther();
			LoadStations();
			LoadItems();
		}

		private static void LoadOther()
		{
			BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_LanternPost_1");
			buildPiece.Name.English("Lantern Post 1");
			buildPiece.Description.English("");
			buildPiece.Category.Set("Rusty Pieces");
			buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece.RequiredItems.Add("Iron", 5, recover: true);
			buildPiece.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece.HitEffects.Add("vfx_SawDust");
			buildPiece.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_CeilingLantern");
			buildPiece2.Name.English("Ceiling Lantern");
			buildPiece2.Description.English("");
			buildPiece2.Category.Set("Rusty Pieces");
			buildPiece2.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece2.RequiredItems.Add("Iron", 2, recover: true);
			buildPiece2.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece2.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece2.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece2.HitEffects.Add("vfx_SawDust");
			BuildPiece buildPiece3 = new BuildPiece("propsbundle", "RS_Drawer");
			buildPiece3.Name.English("Drawer");
			buildPiece3.Description.English("");
			buildPiece3.Category.Set("Rusty Pieces");
			buildPiece3.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece3.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece3.RequiredItems.Add("BronzeNails", 8, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece3.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece3.DestroyedEffects.Add("vfx_SawDust");
			buildPiece3.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece4 = new BuildPiece("propsbundle", "RS_Wall_Torch_B");
			buildPiece4.Name.English("Wall Torch");
			buildPiece4.Description.English("");
			buildPiece4.Category.Set("Rusty Pieces");
			buildPiece4.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece4.RequiredItems.Add("Iron", 2, recover: true);
			buildPiece4.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece4.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece4.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece4.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece4.HitEffects.Add("vfx_SawDust");
			buildPiece4.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece5 = new BuildPiece("propsbundle", "RS_Lantern_A");
			buildPiece5.Name.English("Fancy Lantern");
			buildPiece5.Description.English("");
			buildPiece5.Category.Set("Rusty Props");
			buildPiece5.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece5.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece5.RequiredItems.Add("Resin", 10, recover: true);
			buildPiece5.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece5.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece5.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece5.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece5.HitEffects.Add("vfx_SawDust");
			buildPiece5.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece6 = new BuildPiece("propsbundle", "RS_Candlestick");
			buildPiece6.Name.English("Candlestick");
			buildPiece6.Description.English("");
			buildPiece6.Category.Set("Rusty Props");
			buildPiece6.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece6.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece6.RequiredItems.Add("Bronze", 1, recover: true);
			buildPiece6.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece6.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece6.DestroyedEffects.Add("vfx_RockDestroyed");
			buildPiece6.DestroyedEffects.Add("vfx_SawDust");
			buildPiece6.HitEffects.Add("vfx_RockHit");
			buildPiece6.HitEffects.Add("vfx_HitSparks");
			buildPiece6.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece7 = new BuildPiece("propsbundle", "RS_Lamp");
			buildPiece7.Name.English("Fancy Lamp");
			buildPiece7.Description.English("");
			buildPiece7.Category.Set("Rusty Props");
			buildPiece7.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece7.RequiredItems.Add("Honey", 10, recover: true);
			buildPiece7.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece7.RequiredItems.Add("Crystal", 1, recover: true);
			buildPiece7.PlaceEffects.Add("vfx_Place_stone_wall_2x1");
			buildPiece7.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece7.DestroyedEffects.Add("vfx_RockDestroyed");
			buildPiece7.DestroyedEffects.Add("vfx_SawDust");
			buildPiece7.HitEffects.Add("vfx_RockHit");
			buildPiece7.HitEffects.Add("vfx_HitSparks");
			buildPiece7.Prefab.AddComponent<ToggleLight>();
			BuildPiece buildPiece8 = new BuildPiece("propsbundle", "RS_Bucket");
			buildPiece8.Name.English("Bucket");
			buildPiece8.Description.English("");
			buildPiece8.Category.Set("Rusty Props");
			buildPiece8.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece8.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece8.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece8.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece8.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece8.DestroyedEffects.Add("vfx_SawDust");
			buildPiece8.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece9 = new BuildPiece("propsbundle", "RS_Ladder");
			buildPiece9.Name.English("Ladder");
			buildPiece9.Description.English("");
			buildPiece9.Category.Set("Rusty Pieces");
			buildPiece9.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece9.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece9.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece9.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece9.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece9.DestroyedEffects.Add("vfx_SawDust");
			buildPiece9.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece10 = new BuildPiece("propsbundle", "RS_GasBurner");
			buildPiece10.Name.English("Gas Burner");
			buildPiece10.Description.English("");
			buildPiece10.Category.Set("Rusty Props");
			buildPiece10.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece10.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece10.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece10.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece10.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece10.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece10.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece10.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece11 = new BuildPiece("propsbundle", "RS_Cup");
			buildPiece11.Name.English("Chalice");
			buildPiece11.Description.English("");
			buildPiece11.Category.Set("Rusty Props");
			buildPiece11.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece11.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece11.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece11.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece11.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece11.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece11.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece11.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece12 = new BuildPiece("propsbundle", "RS_InkPot");
			buildPiece12.Name.English("Ink Pot");
			buildPiece12.Description.English("");
			buildPiece12.Category.Set("Rusty Props");
			buildPiece12.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece12.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece12.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece12.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece12.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece12.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece12.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece12.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece13 = new BuildPiece("propsbundle", "RS_Chest_1");
			buildPiece13.Name.English("Private Chest");
			buildPiece13.Description.English("");
			buildPiece13.Category.Set("Rusty Pieces");
			buildPiece13.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece13.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece13.RequiredItems.Add("Iron", 8, recover: true);
			buildPiece13.RequiredItems.Add("IronNails", 10, recover: true);
			buildPiece13.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece13.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece13.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece13.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece13.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece13.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece14 = new BuildPiece("propsbundle", "RS_Sandglass");
			buildPiece14.Name.English("Sandglass");
			buildPiece14.Description.English("");
			buildPiece14.Category.Set("Rusty Props");
			buildPiece14.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece14.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece14.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece14.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece14.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece14.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece14.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece14.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece15 = new BuildPiece("propsbundle", "RS_Scroll");
			buildPiece15.Name.English("Ink Pot");
			buildPiece15.Description.English("");
			buildPiece15.Category.Set("Rusty Props");
			buildPiece15.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece15.RequiredItems.Add("Wood", 1, recover: true);
			buildPiece15.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece15.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece15.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece15.DestroyedEffects.Add("vfx_SawDust");
			buildPiece15.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece15.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece16 = new BuildPiece("propsbundle", "RS_Scale");
			buildPiece16.Name.English("Scale");
			buildPiece16.Description.English("");
			buildPiece16.Category.Set("Rusty Props");
			buildPiece16.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge);
			buildPiece16.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece16.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece16.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece16.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece16.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece16.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece16.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece17 = new BuildPiece("propsbundle", "RS_Shelf");
			buildPiece17.Name.English("Fancy Shelf");
			buildPiece17.Description.English("");
			buildPiece17.Category.Set(BuildPieceCategory.Crafting);
			buildPiece17.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece17.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece17.RequiredItems.Add("IronNails", 5, recover: true);
			buildPiece17.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece17.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece17.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece17.DestroyedEffects.Add("vfx_SawDust");
			buildPiece17.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece17.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadStations()
		{
			BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_AlchemyTable");
			buildPiece.Name.English("Alchemy Table");
			buildPiece.Description.English("Craft potions");
			buildPiece.Category.Set(BuildPieceCategory.Crafting);
			buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench);
			buildPiece.RequiredItems.Add("FineWood", 20, recover: true);
			buildPiece.RequiredItems.Add("Crystal", 10, recover: true);
			buildPiece.RequiredItems.Add("Bronze", 5, recover: true);
			buildPiece.RequiredItems.Add("Resin", 20, recover: true);
			buildPiece.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece.DestroyedEffects.Add("vfx_SawDust");
			buildPiece.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(((Component)buildPiece.Prefab.transform.Find("model")).gameObject, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_AlchemyTable_Ext_1");
			buildPiece2.Name.English("Alchemist's Shelf");
			buildPiece2.Description.English("Improves alchemy table");
			buildPiece2.Category.Set(BuildPieceCategory.Crafting);
			buildPiece2.Crafting.Set("RS_AlchemyTable");
			buildPiece2.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece2.RequiredItems.Add("Crystal", 5, recover: true);
			buildPiece2.RequiredItems.Add("IronNails", 5, recover: true);
			buildPiece2.RequiredItems.Add("Resin", 20, recover: true);
			buildPiece2.PlaceEffects.Add("vfx_Place_wood_floor");
			buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood");
			buildPiece2.DestroyedEffects.Add("sfx_wood_destroyed");
			buildPiece2.DestroyedEffects.Add("vfx_SawDust");
			buildPiece2.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader);
			BuildPiece buildPiece3 = new BuildPiece("propsbundle", "RS_AlchemyTable_Ext_2");
			buildPiece3.Name.English("Mortar");
			buildPiece3.Description.English("");
			buildPiece3.Category.Set(BuildPieceCategory.Crafting);
			buildPiece3.Crafting.Set("RS_AlchemyTable");
			buildPiece3.RequiredItems.Add("FineWood", 10, recover: true);
			buildPiece3.RequiredItems.Add("Bronze", 2, recover: true);
			buildPiece3.PlaceEffects.Add("vfx_Place_wood_wall");
			buildPiece3.PlaceEffects.Add("sfx_build_hammer_metal");
			buildPiece3.DestroyedEffects.Add("sfx_metal_blocked");
			buildPiece3.DestroyedEffects.Add("vfx_HitSparks");
			buildPiece3.HitEffects.Add("vfx_SawDust");
			MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader);
		}

		private static void LoadItems()
		{
			Item item2 = new Item("propsbundle", "RS_AlchemicEssence");
			item2.Name.English("Alchemic Essence");
			item2.Description.English("");
			item2.Crafting.Add("RS_AlchemyTable", 1);
			item2.CraftAmount = 1;
			item2.RequiredItems.Add("Dandelion", 10);
			item2.RequiredItems.Add("Crystal", 1);
			item2.RequiredItems.Add("Bloodbag", 1);
			item2.RequiredItems.Add("GreydwarfEye", 2);
			m_simpleHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Simple Health Potion", "Heal Amount", 50f, "Set heal amount");
			Item item3 = new Item("propsbundle", "RS_HealthPotion_1");
			item3.Name.English("Simple Health Potion");
			item3.Description.English($"Heals <color=orange>{m_simpleHealthPotionHealAmount.Value}</color> health points");
			item3.Crafting.Add("RS_AlchemyTable", 2);
			item3.CraftAmount = 1;
			item3.RequiredItems.Add("Dandelion", 10);
			item3.RequiredItems.Add("Crystal", 1);
			item3.RequiredItems.Add("Honey", 5);
			item3.RequiredItems.Add("RS_AlchemicEssence", 1);
			m_itemConfigData["Simple Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points");
			m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange;
			Potion.RegisterAction("$item_rs_healthpotion_1", delegate(Player player, Inventory inventory, ItemData item)
			{
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				((Character)player).Heal(m_simpleHealthPotionHealAmount.Value, true);
				StatusEffect statusEffect3 = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium"));
				Transform transform3 = ((Component)player).transform;
				statusEffect3.m_startEffects.Create(transform3.position, transform3.rotation, transform3, 1f, -1);
				inventory.RemoveOneItem(item);
			});
			m_fancyHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Fancy Health Potion", "Heal Amount", 100f, "Set heal amount");
			Item item4 = new Item("propsbundle", "RS_HealthPotion_2");
			item4.Name.English("Fancy Health Potion");
			item4.Description.English($"Heals <color=orange>{m_fancyHealthPotionHealAmount.Value}</color> health_points");
			item4.Crafting.Add("RS_AlchemyTable", 3);
			item4.CraftAmount = 1;
			item4.RequiredItems.Add("Bloodbag", 10);
			item4.RequiredItems.Add("Crystal", 1);
			item4.RequiredItems.Add("Honey", 5);
			item4.RequiredItems.Add("RS_AlchemicEssence", 1);
			m_itemConfigData["Fancy Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points");
			m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange;
			Potion.RegisterAction("$item_rs_healthpotion_2", delegate(Player player, Inventory inventory, ItemData item)
			{
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				((Character)player).Heal(m_fancyHealthPotionHealAmount.Value, true);
				StatusEffect statusEffect2 = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium"));
				Transform transform2 = ((Component)player).transform;
				statusEffect2.m_startEffects.Create(transform2.position, transform2.rotation, transform2, 1f, -1);
				inventory.RemoveOneItem(item);
			});
			m_potentHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Potent Health Potion", "Heal Amount", 150f, "Set heal amount");
			Item item5 = new Item("propsbundle", "RS_HealthPotion_3");
			item5.Name.English("Potent Health Potion");
			item5.Description.English($"Heals <color=orange>{m_potentHealthPotionHealAmount.Value}</color> health points");
			item5.Crafting.Add("RS_AlchemyTable", 1);
			item5.CraftAmount = 1;
			item5.RequiredItems.Add("SerpentScale", 10);
			item5.RequiredItems.Add("Crystal", 1);
			item5.RequiredItems.Add("Honey", 5);
			item5.RequiredItems.Add("RS_AlchemicEssence", 1);
			m_itemConfigData["Potent Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points");
			m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange;
			Potion.RegisterAction("$item_rs_healthpotion_3", delegate(Player player, Inventory inventory, ItemData item)
			{
				//IL_0036: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Unknown result type (might be due to invalid IL or missing references)
				((Character)player).Heal(m_fancyHealthPotionHealAmount.Value, true);
				StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium"));
				Transform transform = ((Component)player).transform;
				statusEffect.m_startEffects.Create(transform.position, transform.rotation, transform, 1f, -1);
				inventory.RemoveOneItem(item);
			});
			m_simpleSpeedPotionMultiplier = RustyBuildPiecesPlugin._Plugin.config("Simple Speed Potion", "Speed Multiplier", 1.05f, "Set speed multiplier");
			Item item6 = new Item("propsbundle", "RS_SpeedPotion_1");
			item6.Name.English("Simple Speed Potion");
			item6.Description.English($"Increases speed by <color=orange>{Mathf.CeilToInt(m_simpleSpeedPotionMultiplier.Value * 100f - 100f)}</color>%");
			item6.Crafting.Add("RS_AlchemyTable", 1);
			item6.CraftAmount = 1;
			item6.RequiredItems.Add("RS_AlchemicEssence", 1);
			item6.RequiredItems.Add("Crystal", 1);
			item6.RequiredItems.Add("Honey", 5);
			item6.RequiredItems.Add("UncookedDeerMeat", 2);
			m_itemConfigData["Simple Speed Potion"] = new ItemConfigData("RS_SpeedPotion_1", "$item_rs_speedpotion_1", "$increase_speed_by ", "%", percentage: true);
			m_simpleSpeedPotionMultiplier.SettingChanged += OnItemConfigChange;
			SE_Potions sE_Potions = ScriptableObject.CreateInstance<SE_Potions>();
			((Object)sE_Potions).name = "SE_SimpleSpeedPotion";
			sE_Potions.m_speedConfig = m_simpleSpeedPotionMultiplier;
			sE_Potions.m_duration = RustyBuildPiecesPlugin._Plugin.config("Simple Speed Potion", "Duration", 10f, "Set length of potion effect");
			((StatusEffect)sE_Potions).m_icon = item6.Prefab.GetComponent<ItemDrop>().m_itemData.GetIcon();
			sE_Potions.m_cloneEffectsFrom = "Potion_stamina_minor";
			item6.AddStatusEffect((StatusEffect)(object)sE_Potions);
			Item item7 = new Item("propsbundle", "RS_KnifeExperienceTome");
			item7.Name.English("Assassin's Tome");
			item7.Description.English("Increases knife skill");
			item7.Crafting.Add("RS_AlchemyTable", 2);
			item7.CraftAmount = 1;
			item7.RequiredItems.Add("ElderBark", 10);
			item7.RequiredItems.Add("Flint", 10);
			item7.RequiredItems.Add("Dandelion", 10);
			item7.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_knifeexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)2);
				inventory.RemoveOneItem(item);
			});
			Item item8 = new Item("propsbundle", "RS_SwordExperienceTome");
			item8.Name.English("Warrior's Tome");
			item8.Description.English("Increases sword skill");
			item8.Crafting.Add("RS_AlchemyTable", 2);
			item8.CraftAmount = 1;
			item8.RequiredItems.Add("ElderBark", 10);
			item8.RequiredItems.Add("Root", 3);
			item8.RequiredItems.Add("Dandelion", 10);
			item8.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_swordexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)1);
				inventory.RemoveOneItem(item);
			});
			Item item9 = new Item("propsbundle", "RS_AxeExperienceTome");
			item9.Name.English("Savage's Tome");
			item9.Description.English("Increases axe skill");
			item9.Crafting.Add("RS_AlchemyTable", 2);
			item9.CraftAmount = 1;
			item9.RequiredItems.Add("ElderBark", 10);
			item9.RequiredItems.Add("Acorn", 2);
			item9.RequiredItems.Add("Dandelion", 10);
			item9.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_axeexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)7);
				inventory.RemoveOneItem(item);
			});
			Item item10 = new Item("propsbundle", "RS_BowExperienceTome");
			item10.Name.English("Archer's Tome");
			item10.Description.English("Increases bow skill");
			item10.Crafting.Add("RS_AlchemyTable", 2);
			item10.CraftAmount = 1;
			item10.RequiredItems.Add("ElderBark", 10);
			item10.RequiredItems.Add("BoneFragments", 10);
			item10.RequiredItems.Add("Dandelion", 10);
			item10.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_bowexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)8);
				inventory.RemoveOneItem(item);
			});
			Item item11 = new Item("propsbundle", "RS_CrossbowExperienceTome");
			item11.Name.English("Ranger's Tome");
			item11.Description.English("Increases crossbow skill");
			item11.Crafting.Add("RS_AlchemyTable", 2);
			item11.CraftAmount = 1;
			item11.RequiredItems.Add("ElderBark", 10);
			item11.RequiredItems.Add("Softtissue", 5);
			item11.RequiredItems.Add("Dandelion", 10);
			item11.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_crossbowexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)14);
				inventory.RemoveOneItem(item);
			});
			Item item12 = new Item("propsbundle", "RS_SpearExperienceTome");
			item12.Name.English("Hunter's Tome");
			item12.Description.English("Increases spear skill");
			item12.Crafting.Add("RS_AlchemyTable", 2);
			item12.CraftAmount = 1;
			item12.RequiredItems.Add("ElderBark", 10);
			item12.RequiredItems.Add("NeckTail", 10);
			item12.RequiredItems.Add("Dandelion", 10);
			item12.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_spearexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)5);
				inventory.RemoveOneItem(item);
			});
			Item item13 = new Item("propsbundle", "RS_PolearmExperienceTome");
			item13.Name.English("Fighter's Tome");
			item13.Description.English("Increases polearm skill");
			item13.Crafting.Add("RS_AlchemyTable", 2);
			item13.CraftAmount = 1;
			item13.RequiredItems.Add("ElderBark", 10);
			item13.RequiredItems.Add("Obsidian", 10);
			item13.RequiredItems.Add("Dandelion", 10);
			item13.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_polearmexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)4);
				inventory.RemoveOneItem(item);
			});
			Item item14 = new Item("propsbundle", "RS_ClubExperienceTome");
			item14.Name.English("Brute's Tome");
			item14.Description.English("Increases club skill");
			item14.Crafting.Add("RS_AlchemyTable", 2);
			item14.CraftAmount = 1;
			item14.RequiredItems.Add("ElderBark", 10);
			item14.RequiredItems.Add("GreydwarfEye", 10);
			item14.RequiredItems.Add("Dandelion", 10);
			item14.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_clubexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)3);
				inventory.RemoveOneItem(item);
			});
			Item item15 = new Item("propsbundle", "RS_UnarmedExperienceTome");
			item15.Name.English("Adventurer's Tome");
			item15.Description.English("Increases unarmed skill");
			item15.Crafting.Add("RS_AlchemyTable", 2);
			item15.CraftAmount = 1;
			item15.RequiredItems.Add("ElderBark", 10);
			item15.RequiredItems.Add("WolfClaw", 10);
			item15.RequiredItems.Add("Dandelion", 10);
			item15.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_unarmedexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)11);
				inventory.RemoveOneItem(item);
			});
			Item item16 = new Item("propsbundle", "RS_ElementalExperienceTome");
			item16.Name.English("Druid's Scroll");
			item16.Description.English("Increases elemental magic skill");
			item16.Crafting.Add("RS_AlchemyTable", 2);
			item16.CraftAmount = 1;
			item16.RequiredItems.Add("ElderBark", 10);
			item16.RequiredItems.Add("Thistle", 10);
			item16.RequiredItems.Add("Dandelion", 10);
			item16.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_elementalexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)9);
				inventory.RemoveOneItem(item);
			});
			Item item17 = new Item("propsbundle", "RS_BloodExperienceTome");
			item17.Name.English("Necromancer's Scroll");
			item17.Description.English("Increases blood magic skill");
			item17.Crafting.Add("RS_AlchemyTable", 2);
			item17.CraftAmount = 1;
			item17.RequiredItems.Add("ElderBark", 10);
			item17.RequiredItems.Add("Bloodbag", 10);
			item17.RequiredItems.Add("Dandelion", 10);
			item17.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_bloodexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				LevelSkill(player, (SkillType)10);
				inventory.RemoveOneItem(item);
			});
			Item item18 = new Item("propsbundle", "RS_FishingExperienceTome");
			item18.Name.English("Fisherman's Scroll");
			item18.Description.English("Increases fishing skill");
			item18.Crafting.Add("RS_AlchemyTable", 2);
			item18.CraftAmount = 1;
			item18.RequiredItems.Add("ElderBark", 10);
			item18.RequiredItems.Add("RawFish", 2);
			item18.RequiredItems.Add("Dandelion", 10);
			item18.RequiredItems.Add("RS_AlchemicEssence", 1);
			Potion.RegisterAction("$item_rs_fishingexperiencetome", delegate(Player player, Inventory inventory, ItemData item)
			{
				if (!LevelSkill(player, (SkillType)104))
				{
					((Character)player).Message((MessageType)2, "$msg_unknownskill", 0, (Sprite)null);
				}
				else
				{
					inventory.RemoveOneItem(item);
				}
			});
		}

		private static bool LevelSkill(Player player, SkillType type)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			if (!player.m_skills.m_skillData.TryGetValue(type, out var value))
			{
				return false;
			}
			float nextLevelRequirement = value.GetNextLevelRequirement();
			player.m_skills.RaiseSkill(type, nextLevelRequirement);
			return true;
		}

		private static void OnItemConfigChange(object sender, EventArgs args)
		{
			if (!(sender is ConfigEntry<float> val))
			{
				return;
			}
			string section = ((ConfigEntryBase)val).Definition.Section;
			float num = val.Value;
			if (m_itemConfigData.TryGetValue(section, out var value))
			{
				if (value.m_percentage)
				{
					num = num * 100f - 100f;
				}
				string description = $"{value.m_prefix}<color=orange>{Mathf.CeilToInt(num)}</color>{value.m_postfix}";
				UpdateItem(value.m_prefabName, value.m_sharedName, description);
			}
		}

		private static void UpdateItem(string prefabName, string sharedName, string description)
		{
			GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefabName);
			ItemDrop val = default(ItemDrop);
			if (!Object.op_Implicit((Object)(object)itemPrefab) || !itemPrefab.TryGetComponent<ItemDrop>(ref val))
			{
				return;
			}
			val.m_itemData.m_shared.m_description = description;
			if (!Object.op_Implicit((Object)(object)Player.m_localPlayer))
			{
				return;
			}
			foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems())
			{
				if (!(allItem.m_shared.m_name != sharedName))
				{
					allItem.m_shared.m_description = description;
				}
			}
		}

		private static string ConvertPrefabNameToFriendlyName(string prefabName)
		{
			string[] array = prefabName.Split(new char[1] { '_' });
			for (int i = 0; i < array.Length; i++)
			{
				array[i] = char.ToUpper(array[i][0]) + array[i].Substring(1);
			}
			return string.Join(" ", array);
		}
	}
}
namespace RustyBuildPieces.Solution.Behaviors
{
	public static class Potion
	{
		[HarmonyPatch(typeof(Player), "ConsumeItem")]
		private static class Player_ConsumeItem_Patch
		{
			[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
			private static bool Prefix(Player __instance, Inventory inventory, ItemData item)
			{
				if (!m_actions.TryGetValue(item.m_shared.m_name, out var value))
				{
					return true;
				}
				value(__instance, inventory, item);
				return false;
			}
		}

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)]
		private static readonly Dictionary<string, Action<Player, Inventory, ItemData>> m_actions = new Dictionary<string, Action<Player, Inventory, ItemData>>();

		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
		public static void RegisterAction(string sharedName, Action<Player, Inventory, ItemData> action)
		{
			m_actions[sharedName] = action;
		}
	}
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class SE_Potions : SE_Stats
	{
		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		public ConfigEntry<float> m_speedConfig;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		public ConfigEntry<float> m_duration;

		public string m_cloneEffectsFrom = "";

		public override void Setup(Character character)
		{
			if (!Utility.IsNullOrWhiteSpace(m_cloneEffectsFrom))
			{
				StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode(m_cloneEffectsFrom));
				if (Object.op_Implicit((Object)(object)statusEffect))
				{
					((StatusEffect)this).m_startEffects = statusEffect.m_startEffects;
				}
			}
			((SE_Stats)this).Setup(character);
			base.m_speedModifier = m_speedConfig?.Value ?? 1f;
			((StatusEffect)this).m_ttl = m_duration?.Value ?? 0f;
		}
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	public class ToggleLight : MonoBehaviour, Interactable, Hoverable
	{
		public ZNetView m_nview = null;

		private readonly string m_enabledKey = "RustyEnabled";

		public List<GameObject> m_objectsToEnable = new List<GameObject>();

		public void Awake()
		{
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			m_nview = ((Component)this).GetComponent<ZNetView>();
			if (!m_nview.IsValid())
			{
				return;
			}
			foreach (Transform item in ((Component)this).transform)
			{
				Transform val = item;
				if (!((Component)val).gameObject.activeInHierarchy)
				{
					m_objectsToEnable.Add(((Component)val).gameObject);
				}
			}
			m_nview.Register<bool>("RPC_Enable", (Action<long, bool>)RPC_Enable);
			SetEnable(m_nview.GetZDO().GetBool(m_enabledKey, false));
		}

		private void SetEnable(bool enable)
		{
			foreach (GameObject item in m_objectsToEnable)
			{
				item.SetActive(enable);
			}
		}

		private void RPC_Enable(long sender, bool enable)
		{
			m_nview.GetZDO().Set(m_enabledKey, enable);
			SetEnable(enable);
		}

		public bool Interact(Humanoid user, bool hold, bool alt)
		{
			if (hold || alt)
			{
				return false;
			}
			if (!m_nview.IsValid())
			{
				return false;
			}
			m_nview.InvokeRPC("RPC_Enable", new object[1] { !m_nview.GetZDO().GetBool(m_enabledKey, false) });
			return true;
		}

		public bool UseItem(Humanoid user, ItemData item)
		{
			return false;
		}

		public string GetHoverText()
		{
			if (!m_nview.IsValid())
			{
				return "";
			}
			StringBuilder stringBuilder = new StringBuilder();
			stringBuilder.AppendFormat("[<color=yellow>$KEY_Use</color>] {0}", m_nview.GetZDO().GetBool(m_enabledKey, false) ? "$hover_off" : "$hover_on");
			return Localization.instance.Localize(stringBuilder.ToString());
		}

		public string GetHoverName()
		{
			return "";
		}
	}
}
namespace RustyBuildPieces.Managers
{
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class Localizer
	{
		private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors;

		private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts;

		private static readonly ConditionalWeakTable<Localization, string> localizationLanguage;

		private static readonly List<WeakReference<Localization>> localizationObjects;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static BaseUnityPlugin _plugin;

		private static readonly List<string> fileExtensions;

		private static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				if (_plugin == null)
				{
					IEnumerable<TypeInfo> source;
					try
					{
						source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
					}
					catch (ReflectionTypeLoadException ex)
					{
						source = from t in ex.Types
							where t != null
							select t.GetTypeInfo();
					}
					_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				}
				return _plugin;
			}
		}

		private static void UpdatePlaceholderText(Localization localization, string key)
		{
			localizationLanguage.TryGetValue(localization, out var value);
			string text = loadedTexts[value][key];
			if (PlaceholderProcessors.TryGetValue(key, out var value2))
			{
				text = value2.Aggregate(text, [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value()));
			}
			localization.AddWord(key, text);
		}

		public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null)
		{
			if (convertConfigValue == null)
			{
				convertConfigValue = [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] [return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] (T val) => val.ToString();
			}
			if (!PlaceholderProcessors.ContainsKey(key))
			{
				PlaceholderProcessors[key] = new Dictionary<string, Func<string>>();
			}
			config.SettingChanged += [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (object _, EventArgs _) =>
			{
				UpdatePlaceholder();
			};
			if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage()))
			{
				UpdatePlaceholder();
			}
			void UpdatePlaceholder()
			{
				PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value);
				UpdatePlaceholderText(Localization.instance, key);
			}
		}

		public static void AddText(string key, string text)
		{
			List<WeakReference<Localization>> list = new List<WeakReference<Localization>>();
			foreach (WeakReference<Localization> localizationObject in localizationObjects)
			{
				if (localizationObject.TryGetTarget(out var target))
				{
					Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)];
					if (!target.m_translations.ContainsKey(key))
					{
						dictionary[key] = text;
						target.AddWord(key, text);
					}
				}
				else
				{
					list.Add(localizationObject);
				}
			}
			foreach (WeakReference<Localization> item in list)
			{
				localizationObjects.Remove(item);
			}
		}

		public static void Load()
		{
			LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage());
		}

		private static void LoadLocalization(Localization __instance, string language)
		{
			if (!localizationLanguage.Remove(__instance))
			{
				localizationObjects.Add(new WeakReference<Localization>(__instance));
			}
			localizationLanguage.Add(__instance, language);
			Dictionary<string, string> dictionary = new Dictionary<string, string>();
			foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories)
				where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0
				select f)
			{
				string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1];
				if (dictionary.ContainsKey(text))
				{
					Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped."));
				}
				else
				{
					dictionary[text] = item;
				}
			}
			byte[] array = LoadTranslationFromAssembly("English");
			if (array == null)
			{
				throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml.");
			}
			Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array));
			if (dictionary2 == null)
			{
				throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty.");
			}
			string text2 = null;
			if (language != "English")
			{
				if (dictionary.ContainsKey(language))
				{
					text2 = File.ReadAllText(dictionary[language]);
				}
				else
				{
					byte[] array2 = LoadTranslationFromAssembly(language);
					if (array2 != null)
					{
						text2 = Encoding.UTF8.GetString(array2);
					}
				}
			}
			if (text2 == null && dictionary.ContainsKey("English"))
			{
				text2 = File.ReadAllText(dictionary["English"]);
			}
			if (text2 != null)
			{
				foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>())
				{
					dictionary2[item2.Key] = item2.Value;
				}
			}
			loadedTexts[language] = dictionary2;
			foreach (KeyValuePair<string, string> item3 in dictionary2)
			{
				UpdatePlaceholderText(__instance, item3.Key);
			}
		}

		static Localizer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Expected O, but got Unknown
			PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>();
			loadedTexts = new Dictionary<string, Dictionary<string, string>>();
			localizationLanguage = new ConditionalWeakTable<Localization, string>();
			localizationObjects = new List<WeakReference<Localization>>();
			fileExtensions = new List<string> { ".json", ".yml" };
			Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		[return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static byte[] LoadTranslationFromAssembly(string language)
		{
			foreach (string fileExtension in fileExtensions)
			{
				byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension);
				if (array != null)
				{
					return array;
				}
			}
			return null;
		}

		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)]
		public static byte[] ReadEmbeddedFileBytes([<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] string resourceFileName, Assembly containingAssembly = null)
		{
			using MemoryStream memoryStream = new MemoryStream();
			if ((object)containingAssembly == null)
			{
				containingAssembly = Assembly.GetCallingAssembly();
			}
			string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal));
			if (text != null)
			{
				containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream);
			}
			return (memoryStream.Length == 0L) ? null : memoryStream.ToArray();
		}
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	public static class MaterialReplacer
	{
		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)]
		public enum ShaderType
		{
			PieceShader,
			VegetationShader,
			RockShader,
			RugShader,
			GrassShader,
			CustomCreature,
			UseUnityShader
		}

		private static readonly Dictionary<GameObject, bool> ObjectToSwap;

		private static readonly Dictionary<string, Material> OriginalMaterials;

		private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace;

		private static readonly HashSet<Shader> CachedShaders;

		private static bool hasRun;

		static MaterialReplacer()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Expected O, but got Unknown
			CachedShaders = new HashSet<Shader>();
			hasRun = false;
			OriginalMaterials = new Dictionary<string, Material>();
			ObjectToSwap = new Dictionary<GameObject, bool>();
			ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>();
			Harmony val = new Harmony("org.bepinex.helpers.PieceManager");
			val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
		}

		public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type)
		{
			if (!ObjectsForShaderReplace.ContainsKey(go))
			{
				ObjectsForShaderReplace.Add(go, type);
			}
		}

		public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false)
		{
			if (!ObjectToSwap.ContainsKey(go))
			{
				ObjectToSwap.Add(go, isJotunnMock);
			}
		}

		private static void GetAllMaterials()
		{
			Material[] array = Resources.FindObjectsOfTypeAll<Material>();
			foreach (Material val in array)
			{
				OriginalMaterials[((Object)val).name] = val;
			}
		}

		[HarmonyPriority(700)]
		private static void ReplaceAllMaterialsWithOriginal()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun)
			{
				return;
			}
			if (OriginalMaterials.Count == 0)
			{
				GetAllMaterials();
			}
			foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap)
			{
				GameObject key = item.Key;
				bool value = item.Value;
				ProcessGameObjectMaterials(key, value);
			}
			AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
			AssetBundle[] array2 = array;
			foreach (AssetBundle val in array2)
			{
				IEnumerable<Shader> enumerable3;
				try
				{
					IEnumerable<Shader> enumerable2;
					if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
					{
						IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
						enumerable2 = enumerable;
					}
					else
					{
						enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
							where (Object)(object)shader != (Object)null
							select shader;
					}
					enumerable3 = enumerable2;
				}
				catch (Exception)
				{
					continue;
				}
				if (enumerable3 == null)
				{
					continue;
				}
				foreach (Shader item2 in enumerable3)
				{
					CachedShaders.Add(item2);
				}
			}
			foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace)
			{
				GameObject key2 = item3.Key;
				ShaderType value2 = item3.Value;
				ProcessGameObjectShaders(key2, value2);
			}
			hasRun = true;
		}

		private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials.Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray();
				val.sharedMaterials = sharedMaterials;
			}
		}

		private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock)
		{
			string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_");
			if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal))
			{
				return originalMaterial;
			}
			string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, "");
			if (OriginalMaterials.TryGetValue(text2, out var value))
			{
				return value;
			}
			Debug.LogWarning((object)("No suitable material found to replace: " + text2));
			return originalMaterial;
		}

		private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType)
		{
			Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true);
			Renderer[] array = componentsInChildren;
			foreach (Renderer val in array)
			{
				Material[] sharedMaterials = val.sharedMaterials;
				foreach (Material val2 in sharedMaterials)
				{
					if ((Object)(object)val2 != (Object)null)
					{
						val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name);
						if (val2.HasProperty("_ValueNoise"))
						{
							val2.SetFloat("_ValueNoise", 0f);
						}
					}
				}
			}
		}

		private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName)
		{
			return (Shader)(shaderType switch
			{
				ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), 
				ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), 
				ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), 
				ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), 
				ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), 
				ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), 
				ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), 
				_ => FindShaderWithName(orig, "Standard"), 
			});
		}

		public static Shader FindShaderWithName(Shader origShader, string name)
		{
			foreach (Shader cachedShader in CachedShaders)
			{
				if (((Object)cachedShader).name == name)
				{
					return cachedShader;
				}
			}
			return origShader;
		}
	}
	[PublicAPI]
	public enum CraftingTable
	{
		None,
		[InternalName("piece_workbench")]
		Workbench,
		[InternalName("piece_cauldron")]
		Cauldron,
		[InternalName("forge")]
		Forge,
		[InternalName("piece_artisanstation")]
		ArtisanTable,
		[InternalName("piece_stonecutter")]
		StoneCutter,
		[InternalName("piece_magetable")]
		MageTable,
		[InternalName("blackforge")]
		BlackForge,
		Custom
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	public class InternalName : Attribute
	{
		public readonly string internalName;

		public InternalName(string internalName)
		{
			this.internalName = internalName;
		}
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	public class ExtensionList
	{
		public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>();

		public void Set(CraftingTable table, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = table,
				maxStationDistance = maxStationDistance
			});
		}

		public void Set(string customTable, int maxStationDistance = 5)
		{
			ExtensionStations.Add(new ExtensionConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable,
				maxStationDistance = maxStationDistance
			});
		}
	}
	public struct ExtensionConfig
	{
		public CraftingTable Table;

		public float maxStationDistance;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		public string custom;
	}
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[PublicAPI]
	public class CraftingStationList
	{
		public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>();

		public void Set(CraftingTable table)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = table
			});
		}

		public void Set(string customTable)
		{
			Stations.Add(new CraftingStationConfig
			{
				Table = CraftingTable.Custom,
				custom = customTable
			});
		}
	}
	public struct CraftingStationConfig
	{
		public CraftingTable Table;

		public int level;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		public string custom;
	}
	[PublicAPI]
	public enum BuildPieceCategory
	{
		Misc = 0,
		Crafting = 1,
		BuildingWorkbench = 2,
		BuildingStonecutter = 3,
		Furniture = 4,
		All = 100,
		Custom = 99
	}
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class RequiredResourcesList
	{
		public readonly List<Requirement> Requirements = new List<Requirement>();

		public void Add(string item, int amount, bool recover)
		{
			Requirements.Add(new Requirement
			{
				itemName = item,
				amount = amount,
				recover = recover
			});
		}
	}
	public struct Requirement
	{
		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)]
		public string itemName;

		public int amount;

		public bool recover;
	}
	public struct SpecialProperties
	{
		[Description("Admins should be the only ones that can build this piece.")]
		public bool AdminOnly;

		[Description("Turns off generating a config for this build piece.")]
		public bool NoConfig;
	}
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class BuildingPieceCategory
	{
		public BuildPieceCategory Category;

		public string custom = "";

		public void Set(BuildPieceCategory category)
		{
			Category = category;
		}

		public void Set(string customCategory)
		{
			Category = BuildPieceCategory.Custom;
			custom = customCategory;
		}
	}
	[PublicAPI]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	public class PieceTool
	{
		public readonly HashSet<string> Tools = new HashSet<string>();

		public void Add(string tool)
		{
			Tools.Add(tool);
		}
	}
	[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)]
	[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
	[PublicAPI]
	public class BuildPiece
	{
		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
		internal class PieceConfig
		{
			public ConfigEntry<string> craft = null;

			public ConfigEntry<BuildPieceCategory> category = null;

			public ConfigEntry<string> customCategory = null;

			public ConfigEntry<string> tools = null;

			public ConfigEntry<CraftingTable> extensionTable = null;

			public ConfigEntry<string> customExtentionTable = null;

			public ConfigEntry<float> maxStationDistance = null;

			public ConfigEntry<CraftingTable> table = null;

			public ConfigEntry<string> customTable = null;
		}

		[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)]
		private class ConfigurationManagerAttributes
		{
			[UsedImplicitly]
			public int? Order;

			[UsedImplicitly]
			public bool? Browsable;

			[UsedImplicitly]
			[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
			public string Category;

			[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1 })]
			[UsedImplicitly]
			public Action<ConfigEntryBase> CustomDrawer;
		}

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)]
		private class SerializedRequirements
		{
			public readonly List<Requirement> Reqs;

			public SerializedRequirements(List<Requirement> reqs)
			{
				Reqs = reqs;
			}

			public SerializedRequirements(string reqs)
			{
				Reqs = reqs.Split(new char[1] { ',' }).Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string r) =>
				{
					string[] array = r.Split(new char[1] { ':' });
					Requirement result = default(Requirement);
					result.itemName = array[0];
					result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2);
					bool result3 = default(bool);
					result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3;
					return result;
				}).ToList();
			}

			public override string ToString()
			{
				return string.Join(",", Reqs.Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}"));
			}

			[return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
			public static ItemDrop fetchByName(ObjectDB objectDB, string name)
			{
				GameObject itemPrefab = objectDB.GetItemPrefab(name);
				ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null);
				if ((Object)(object)val == (Object)null)
				{
					Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist."));
				}
				return val;
			}

			public static Requirement[] toPieceReqs(SerializedRequirements craft)
			{
				Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) =>
				{
					//IL_000d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0012: Unknown result type (might be due to invalid IL or missing references)
					//IL_001e: Unknown result type (might be due to invalid IL or missing references)
					//IL_0025: Unknown result type (might be due to invalid IL or missing references)
					ItemDrop val = ResItem(r);
					return (val == null) ? ((Requirement)null) : new Requirement
					{
						m_amount = r.amount,
						m_resItem = val,
						m_recover = r.recover
					};
				}));
				return dictionary.Values.Where([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement v) => v != null).ToArray();
				[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)]
				static ItemDrop ResItem(Requirement r)
				{
					return fetchByName(ObjectDB.instance, r.itemName);
				}
			}
		}

		public List<string> PlaceEffects = new List<string>();

		public List<string> HitEffects = new List<string>();

		public List<string> DestroyedEffects = new List<string>();

		public List<string> SwitchEffects = new List<string>();

		public List<string> RandomSpeakEffects = new List<string>();

		internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>();

		private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>();

		internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>();

		internal List<Conversion> Conversions = new List<Conversion>();

		internal List<ItemConversion> conversions = new List<ItemConversion>();

		[Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")]
		public static bool ConfigurationEnabled = true;

		public readonly GameObject Prefab;

		[Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")]
		public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList();

		[Description("Sets the category for the building piece.")]
		public readonly BuildingPieceCategory Category = new BuildingPieceCategory();

		[Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")]
		public readonly PieceTool Tool = new PieceTool();

		[Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")]
		public CraftingStationList Crafting = new CraftingStationList();

		[Description("Makes this piece a station extension")]
		public ExtensionList Extension = new ExtensionList();

		[Description("Change the extended/special properties of your build piece.")]
		public SpecialProperties SpecialProperties;

		[Description("Specifies a config entry which toggles whether a recipe is active.")]
		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		public ConfigEntryBase RecipeIsActive = null;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private LocalizeKey _name;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private LocalizeKey _description;

		internal string[] activeTools = null;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static object configManager;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static Localization _english;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		internal static BaseUnityPlugin _plugin = null;

		private static bool hasConfigSync = true;

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static object _configSync;

		public LocalizeKey Name
		{
			get
			{
				LocalizeKey name = _name;
				if (name != null)
				{
					return name;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_name.StartsWith("$"))
				{
					_name = new LocalizeKey(component.m_name);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_");
					_name = new LocalizeKey(text).English(component.m_name);
					component.m_name = text;
				}
				return _name;
			}
		}

		public LocalizeKey Description
		{
			get
			{
				LocalizeKey description = _description;
				if (description != null)
				{
					return description;
				}
				Piece component = Prefab.GetComponent<Piece>();
				if (component.m_description.StartsWith("$"))
				{
					_description = new LocalizeKey(component.m_description);
				}
				else
				{
					string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description";
					_description = new LocalizeKey(text).English(component.m_description);
					component.m_description = text;
				}
				return _description;
			}
		}

		private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English"));

		internal static BaseUnityPlugin plugin
		{
			get
			{
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Expected O, but got Unknown
				if (_plugin != null)
				{
					return _plugin;
				}
				IEnumerable<TypeInfo> source;
				try
				{
					source = Assembly.GetExecutingAssembly().DefinedTypes.ToList();
				}
				catch (ReflectionTypeLoadException ex)
				{
					source = from t in ex.Types
						where t != null
						select t.GetTypeInfo();
				}
				_plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t)));
				return _plugin;
			}
		}

		[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)]
		private static object configSync
		{
			[<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)]
			get
			{
				if (_configSync != null || !hasConfigSync)
				{
					return _configSync;
				}
				Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync");
				if ((object)type != null)
				{
					_configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager");
					type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString());
					type.GetProperty("IsLocked").SetValue(_configSync, true);
				}
				else
				{
					hasConfigSync = false;
				}
				return _configSync;
			}
		}

		public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets")
			: this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName)
		{
		}

		public BuildPiece(AssetBundle bundle, string prefabName)
		{
			Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName);
			registeredPieces.Add(this);
		}

		internal static void Patch_FejdStartup(FejdStartup __instance)
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Expected O, but got Unknown
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Expected O, but got Unknown
			//IL_0431: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_048c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Expected O, but got Unknown
			//IL_0606: Unknown result type (might be due to invalid IL or missing references)
			//IL_0610: Expected O, but got Unknown
			//IL_08ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f4: Expected O, but got Unknown
			//IL_067b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0685: Expected O, but got Unknown
			//IL_0721: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Expected O, but got Unknown
			//IL_095f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0969: Expected O, but got Unknown
			//IL_0b7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b88: Expected O, but got Unknown
			//IL_0c18: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c22: Expected O, but got Unknown
			Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager");
			configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType));
			foreach (BuildPiece registeredPiece in registeredPieces)
			{
				registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray();
				if (registeredPiece.Category.Category != BuildPieceCategory.Custom)
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category;
				}
				else
				{
					registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom);
				}
			}
			if (!ConfigurationEnabled)
			{
				return;
			}
			bool saveOnConfigSet = plugin.Config.SaveOnConfigSet;
			plugin.Config.SaveOnConfigSet = false;
			foreach (BuildPiece registeredPiece2 in registeredPieces)
			{
				BuildPiece piece = registeredPiece2;
				if (piece.SpecialProperties.NoConfig)
				{
					continue;
				}
				PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig());
				PieceConfig cfg = pieceConfig2;
				Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>();
				string pieceName = piecePrefab2.m_name;
				string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim();
				string localizedName = Localization.instance.Localize(pieceName).Trim();
				int order = 0;
				cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1]
				{
					new ConfigurationManagerAttributes
					{
						Order = (order -= 1),
						Category = localizedName
					}
				}));
				ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes
				{
					Order = (order -= 1),
					Browsable = (cfg.category.Value == BuildPieceCategory.Custom),
					Category = localizedName
				};
				cfg.customCategory = config(englishNa