Decompiled source of RustyBuildPieces v1.0.0
RustyBuildPieces.dll
Decompiled 5 hours ago
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using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.IO.Compression; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Serialization; using System.Runtime.Versioning; using System.Security; using System.Security.Cryptography; using System.Security.Permissions; using System.Text; using System.Text.RegularExpressions; using System.Threading; using BepInEx; using BepInEx.Bootstrap; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using ItemManager; using JetBrains.Annotations; using Microsoft.CodeAnalysis; using RustyBuildPieces.Managers; using RustyBuildPieces.Solution; using RustyBuildPieces.Solution.Behaviors; using ServerSync; using TMPro; using UnityEngine; using YamlDotNet.Core; using YamlDotNet.Core.Events; using YamlDotNet.Core.Tokens; using YamlDotNet.Helpers; using YamlDotNet.Serialization; using YamlDotNet.Serialization.BufferedDeserialization; using YamlDotNet.Serialization.BufferedDeserialization.TypeDiscriminators; using YamlDotNet.Serialization.Converters; using YamlDotNet.Serialization.EventEmitters; using YamlDotNet.Serialization.NamingConventions; using YamlDotNet.Serialization.NodeDeserializers; using YamlDotNet.Serialization.NodeTypeResolvers; using YamlDotNet.Serialization.ObjectFactories; using YamlDotNet.Serialization.ObjectGraphTraversalStrategies; using YamlDotNet.Serialization.ObjectGraphVisitors; using YamlDotNet.Serialization.Schemas; using YamlDotNet.Serialization.TypeInspectors; using YamlDotNet.Serialization.TypeResolvers; using YamlDotNet.Serialization.Utilities; using YamlDotNet.Serialization.ValueDeserializers; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RustyBuildPieces")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyProduct("RustyBuildPieces")] [assembly: AssemblyCopyright("Copyright © 2021")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("4358610B-F3F4-4843-B7AF-98B7BC60DCDE")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyCompany("RustyMods")] [assembly: TargetFramework(".NETFramework,Version=v4.6.2", FrameworkDisplayName = ".NET Framework 4.6.2")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded] internal sealed class <696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] [<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded] [CompilerGenerated] internal sealed class <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute : Attribute { public readonly byte[] NullableFlags; public <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public <7709ae9b-3a99-4ea4-8aee-2912435024d8>NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] [<696ee4ab-ce1a-4f54-b45f-75e293ca6ca6>Embedded] [CompilerGenerated] internal sealed class <421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContextAttribute : Attribute { public readonly byte Flag; public <421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace RustyBuildPieces { [BepInPlugin("RustyMods.RustyBuildPieces", "RustyBuildPieces", "1.0.0")] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class RustyBuildPiecesPlugin : BaseUnityPlugin { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] public enum Toggle { On = 1, Off = 0 } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public string Category; [UsedImplicitly] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1 })] public Action<ConfigEntryBase> CustomDrawer; } internal const string ModName = "RustyBuildPieces"; internal const string ModVersion = "1.0.0"; internal const string Author = "RustyMods"; private const string ModGUID = "RustyMods.RustyBuildPieces"; private static readonly string ConfigFileName = "RustyMods.RustyBuildPieces.cfg"; private static readonly string ConfigFileFullPath; internal static string ConnectionError; private readonly Harmony _harmony = new Harmony("RustyMods.RustyBuildPieces"); public static readonly ManualLogSource RustyBuildPiecesLogger; private static readonly ConfigSync ConfigSync; public static RustyBuildPiecesPlugin _Plugin; private static ConfigEntry<Toggle> _serverConfigLocked; private void InitConfigs() { _serverConfigLocked = config("1 - General", "Lock Configuration", Toggle.On, "If on, the configuration is locked and can be changed by server admins only."); ConfigSync.AddLockingConfigEntry<Toggle>(_serverConfigLocked); } public void Awake() { _Plugin = this; Localizer.Load(); InitConfigs(); Setup.Load(); Assembly executingAssembly = Assembly.GetExecutingAssembly(); _harmony.PatchAll(executingAssembly); SetupWatcher(); } private void OnDestroy() { ((BaseUnityPlugin)this).Config.Save(); } private void SetupWatcher() { FileSystemWatcher fileSystemWatcher = new FileSystemWatcher(Paths.ConfigPath, ConfigFileName); fileSystemWatcher.Changed += ReadConfigValues; fileSystemWatcher.Created += ReadConfigValues; fileSystemWatcher.Renamed += ReadConfigValues; fileSystemWatcher.IncludeSubdirectories = true; fileSystemWatcher.SynchronizingObject = ThreadingHelper.SynchronizingObject; fileSystemWatcher.EnableRaisingEvents = true; } private void ReadConfigValues(object sender, FileSystemEventArgs e) { if (!File.Exists(ConfigFileFullPath)) { return; } try { RustyBuildPiecesLogger.LogDebug((object)"ReadConfigValues called"); ((BaseUnityPlugin)this).Config.Reload(); } catch { RustyBuildPiecesLogger.LogError((object)("There was an issue loading your " + ConfigFileName)); RustyBuildPiecesLogger.LogError((object)"Please check your config entries for spelling and format!"); } } public ConfigEntry<T> config<[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] T>(string group, string name, T value, ConfigDescription description, bool synchronizedSetting = true) { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Expected O, but got Unknown ConfigDescription val = new ConfigDescription(description.Description + (synchronizedSetting ? " [Synced with Server]" : " [Not Synced with Server]"), description.AcceptableValues, description.Tags); ConfigEntry<T> val2 = ((BaseUnityPlugin)this).Config.Bind<T>(group, name, value, val); SyncedConfigEntry<T> syncedConfigEntry = ConfigSync.AddConfigEntry<T>(val2); syncedConfigEntry.SynchronizedConfig = synchronizedSetting; return val2; } public ConfigEntry<T> config<[<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] T>(string group, string name, T value, string description, bool synchronizedSetting = true) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Expected O, but got Unknown return config(group, name, value, new ConfigDescription(description, (AcceptableValueBase)null, Array.Empty<object>()), synchronizedSetting); } static RustyBuildPiecesPlugin() { string configPath = Paths.ConfigPath; char directorySeparatorChar = Path.DirectorySeparatorChar; ConfigFileFullPath = configPath + directorySeparatorChar + ConfigFileName; ConnectionError = ""; RustyBuildPiecesLogger = Logger.CreateLogSource("RustyBuildPieces"); ConfigSync = new ConfigSync("RustyMods.RustyBuildPieces") { DisplayName = "RustyBuildPieces", CurrentVersion = "1.0.0", MinimumRequiredVersion = "1.0.0" }; _Plugin = null; _serverConfigLocked = null; } } [HarmonyPatch(typeof(ZNet), "OnNewConnection")] public static class RegisterAndCheckVersion { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Expected O, but got Unknown RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogDebug((object)"Registering version RPC handler"); peer.m_rpc.Register<ZPackage>("RustyBuildPieces_VersionCheck", (Action<ZRpc, ZPackage>)RpcHandlers.RPC_RustyBuildPieces_Version); RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)"Invoking version check"); ZPackage val = new ZPackage(); val.Write("1.0.0"); peer.m_rpc.Invoke("RustyBuildPieces_VersionCheck", new object[1] { val }); } } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [HarmonyPatch(typeof(ZNet), "RPC_PeerInfo")] public static class VerifyClient { private static bool Prefix(ZRpc rpc, ZPackage pkg, ref ZNet __instance) { if (!__instance.IsServer() || RpcHandlers.ValidatedPeers.Contains(rpc)) { return true; } RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") never sent version or couldn't due to previous disconnect, disconnecting")); rpc.Invoke("Error", new object[1] { 3 }); return false; } private static void Postfix(ZNet __instance) { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Expected O, but got Unknown ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.instance.GetServerPeerID(), "RustyBuildPiecesRequestAdminSync", new object[1] { (object)new ZPackage() }); } } [HarmonyPatch(typeof(FejdStartup), "ShowConnectError")] public class ShowConnectionError { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] private static void Postfix(FejdStartup __instance) { if (__instance.m_connectionFailedPanel.activeSelf) { __instance.m_connectionFailedError.fontSizeMax = 25f; __instance.m_connectionFailedError.fontSizeMin = 15f; TMP_Text connectionFailedError = __instance.m_connectionFailedError; connectionFailedError.text = connectionFailedError.text + "\n" + RustyBuildPiecesPlugin.ConnectionError; } } } [HarmonyPatch(typeof(ZNet), "Disconnect")] public static class RemoveDisconnectedPeerFromVerified { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] private static void Prefix(ZNetPeer peer, ref ZNet __instance) { if (__instance.IsServer()) { RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Peer (" + peer.m_rpc.m_socket.GetHostName() + ") disconnected, removing from validated list")); RpcHandlers.ValidatedPeers.Remove(peer.m_rpc); } } } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public static class RpcHandlers { public static readonly List<ZRpc> ValidatedPeers = new List<ZRpc>(); public static void RPC_RustyBuildPieces_Version(ZRpc rpc, ZPackage pkg) { string text = pkg.ReadString(); RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Version check, local: 1.0.0, remote: " + text)); if (text != "1.0.0") { RustyBuildPiecesPlugin.ConnectionError = "RustyBuildPieces Installed: 1.0.0\n Needed: " + text; if (ZNet.instance.IsServer()) { RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogWarning((object)("Peer (" + rpc.m_socket.GetHostName() + ") has incompatible version, disconnecting...")); rpc.Invoke("Error", new object[1] { 3 }); } } else if (!ZNet.instance.IsServer()) { RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)"Received same version from server!"); } else { RustyBuildPiecesPlugin.RustyBuildPiecesLogger.LogInfo((object)("Adding peer (" + rpc.m_socket.GetHostName() + ") to validated list")); ValidatedPeers.Add(rpc); } } public static string ComputeHashForMod() { using SHA256 sHA = SHA256.Create(); byte[] array = sHA.ComputeHash(File.ReadAllBytes(Assembly.GetExecutingAssembly().Location)); StringBuilder stringBuilder = new StringBuilder(); byte[] array2 = array; foreach (byte b in array2) { stringBuilder.Append(b.ToString("X2")); } return stringBuilder.ToString(); } } } namespace RustyBuildPieces.Solution { [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public static class Setup { [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] private class ItemConfigData { public readonly string m_prefabName; public readonly string m_sharedName; public readonly string m_prefix; public readonly string m_postfix; public readonly bool m_percentage; public ItemConfigData(string PrefabName, string SharedName, string Prefix, string Postfix, bool percentage = false) { m_prefabName = PrefabName; m_sharedName = SharedName; m_prefix = Prefix; m_postfix = Postfix; m_percentage = percentage; } } private static readonly Dictionary<string, string> DungeonPieces = new Dictionary<string, string> { ["RS_Arch_A"] = "Archway Pillar", ["RS_Arch_B"] = "Archway A", ["RS_Arch_C"] = "Archway B", ["RS_Floor_A"] = "Floor A", ["RS_Floor_B"] = "Floor B", ["RS_Handrail"] = "Handrail", ["RS_Handrail_Cap"] = "Handrail Cap", ["RS_Pillar_A"] = "Pillar A", ["RS_Pillar_B"] = "Pillar B", ["RS_Wall_A"] = "Wall A", ["RS_Wall_B"] = "Wall B", ["RS_Wall_A_Short"] = "Wall A Short", ["RS_Wall_B_Short"] = "Wall B Short", ["RS_Wall_Torch_A"] = "Wall Torch", ["RS_Stairs"] = "Stairs" }; private static readonly List<string> ShingleRoofPieces = new List<string> { "shingled_roof_26", "shingled_roof_45", "shingled_roof_45_peak", "shingled_roof_icorner_26", "shingled_roof_icorner_45", "shingled_roof_ocorner_26", "shingled_roof_ocorner_45", "shingled_roof_peak_26", "shingled_roof_t_26", "shingled_roof_t_45", "shingled_roof_top_26", "shingled_roof_top_45" }; private static readonly Dictionary<string, string> MiscPieces = new Dictionary<string, string> { ["RS_Sword_Decor"] = "Ancient Sword", ["RS_Broken_Bridge"] = "Broken Bridge" }; private static ConfigEntry<float> m_simpleHealthPotionHealAmount = null; private static ConfigEntry<float> m_fancyHealthPotionHealAmount = null; private static ConfigEntry<float> m_potentHealthPotionHealAmount = null; private static ConfigEntry<float> m_simpleSpeedPotionMultiplier = null; private static readonly Dictionary<string, ItemConfigData> m_itemConfigData = new Dictionary<string, ItemConfigData>(); private static void LoadDungeonPieces() { foreach (KeyValuePair<string, string> dungeonPiece in DungeonPieces) { BuildPiece buildPiece = new BuildPiece("dungeonbundle", dungeonPiece.Key); buildPiece.Name.English(dungeonPiece.Value); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.RequiredItems.Add("Stone", 10, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece.PlaceEffects.Add("sfx_build_hammer_stone"); buildPiece.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece.DestroyedEffects.Add("sfx_rock_destroyed"); buildPiece.HitEffects.Add("vfx_RockHit"); buildPiece.HitEffects.Add("sfx_rock_hit"); if (dungeonPiece.Key == "RS_Wall_Torch_A") { buildPiece.RequiredItems.Add("Tin", 2, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece.Prefab.AddComponent<ToggleLight>(); } else { buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } } private static void LoadShinglePieces() { foreach (string shingleRoofPiece in ShingleRoofPieces) { BuildPiece buildPiece = new BuildPiece("shingleroofbundle", shingleRoofPiece); buildPiece.Name.English(ConvertPrefabNameToFriendlyName(shingleRoofPiece)); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter); buildPiece.RequiredItems.Add("Stone", 10, recover: true); buildPiece.RequiredItems.Add("Wood", 5, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece.PlaceEffects.Add("sfx_build_hammer_stone"); buildPiece.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece.DestroyedEffects.Add("sfx_rock_destroyed"); buildPiece.HitEffects.Add("vfx_RockHit"); buildPiece.HitEffects.Add("sfx_rock_hit"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadJugs() { for (int i = 1; i < 4; i++) { string prefabName = $"RS_Jug_{i}"; string key = $"Vase {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Stone", 5, recover: true); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); } } private static void LoadMiscPieces() { foreach (KeyValuePair<string, string> miscPiece in MiscPieces) { BuildPiece buildPiece = new BuildPiece("miscpiecebundle", miscPiece.Key); buildPiece.Name.English(miscPiece.Value); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.StoneCutter); buildPiece.RequiredItems.Add("Stone", 10, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece.PlaceEffects.Add("sfx_build_hammer_stone"); buildPiece.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece.DestroyedEffects.Add("sfx_rock_destroyed"); buildPiece.HitEffects.Add("vfx_RockHit"); buildPiece.HitEffects.Add("sfx_rock_hit"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); if (miscPiece.Key == "RS_Sword_Decor") { buildPiece.Prefab.AddComponent<ToggleLight>(); } } } private static void LoadBarrels() { for (int i = 1; i < 7; i++) { string prefabName = $"RS_Barrel_{i}"; string key = $"Barrel {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Wood", 10, recover: true); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); } } private static void LoadPapers() { for (int i = 1; i < 4; i++) { string prefabName = $"RS_Paper_{i}"; string key = $"Paper {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Wood", 1, recover: true); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); } } private static void LoadTables() { for (int i = 1; i < 3; i++) { string prefabName = $"RS_Table_{i}"; string key = $"Table {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 10, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 8, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadCupboards() { for (int i = 1; i < 6; i++) { string prefabName = $"RS_Cupboard_{i}"; string key = $"Cupboard {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 10, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 8, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadBenches() { for (int i = 1; i < 3; i++) { string prefabName = $"RS_Bench_{i}"; string key = $"Bench {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 10, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadChairs() { for (int i = 1; i < 3; i++) { string prefabName = $"RS_Chair_{i}"; string key = $"Chair {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 10, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 4, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadCandles() { for (int i = 1; i < 10; i++) { string prefabName = $"RS_Candle_{i}"; string key = $"Candle {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Honey", 10, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_RockHit"); buildPiece.HitEffects.Add("vfx_HitSparks"); buildPiece.Prefab.AddComponent<ToggleLight>(); } } private static void LoadCandlesticks() { for (int i = 1; i < 3; i++) { string prefabName = $"RS_Candlestick_Floor_{i}"; string key = $"Candlestick Floor {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Honey", 10, recover: true); buildPiece.RequiredItems.Add("Bronze", 2, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_RockHit"); buildPiece.HitEffects.Add("vfx_HitSparks"); buildPiece.Prefab.AddComponent<ToggleLight>(); } } private static void LoadBooks() { for (int i = 1; i < 13; i++) { string prefabName = $"RS_Book_{i}"; string key = $"Book {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 1, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadBottles() { for (int i = 1; i < 4; i++) { string prefabName = $"RS_Bottle_{i}"; string key = $"Bottle {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Crystal", 1, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_pole"); buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal"); buildPiece.DestroyedEffects.Add("fx_crystal_destruction"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); } } private static void LoadFlasks() { for (int i = 1; i < 6; i++) { string prefabName = $"RS_Flask_{i}"; string key = $"Flask {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Crystal", 1, recover: true); buildPiece.RequiredItems.Add("Bronze", 1, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_pole"); buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal"); buildPiece.DestroyedEffects.Add("fx_crystal_destruction"); } } private static void LoadPotions() { for (int i = 1; i < 7; i++) { string prefabName = $"RS_Potion_{i}"; string key = $"Potion {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Crystal", 1, recover: true); buildPiece.RequiredItems.Add("Bronze", 1, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_pole"); buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal"); buildPiece.DestroyedEffects.Add("fx_crystal_destruction"); } } private static void LoadGlassJars() { for (int i = 1; i < 3; i++) { string prefabName = $"RS_GlassJar_{i}"; string key = $"Glass Jar {i}"; BuildPiece buildPiece = new BuildPiece("propsbundle", prefabName); buildPiece.Name.English(key); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Props"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("Crystal", 1, recover: true); buildPiece.RequiredItems.Add("Bronze", 1, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_pole"); buildPiece.PlaceEffects.Add("sfx_build_hammer_crystal"); buildPiece.DestroyedEffects.Add("fx_crystal_destruction"); } } private static void LoadPodiums() { BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_Podium_1"); buildPiece.Name.English("Empty Podium"); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 10, recover: true); buildPiece.RequiredItems.Add("BronzeNails", 5, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_Podium_2"); buildPiece2.Name.English("Podium"); buildPiece2.Description.English(""); buildPiece2.Category.Set("Rusty Pieces"); buildPiece2.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece2.RequiredItems.Add("FineWood", 10, recover: true); buildPiece2.RequiredItems.Add("Honey", 10, recover: true); buildPiece2.RequiredItems.Add("BronzeNails", 5, recover: true); buildPiece2.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece2.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece2.DestroyedEffects.Add("vfx_SawDust"); buildPiece2.HitEffects.Add("vfx_SawDust"); buildPiece2.Prefab.AddComponent<ToggleLight>(); } public static void Load() { LoadDungeonPieces(); LoadShinglePieces(); LoadMiscPieces(); LoadBarrels(); LoadTables(); LoadCupboards(); LoadBenches(); LoadChairs(); LoadCandles(); LoadCandlesticks(); LoadBooks(); LoadBottles(); LoadFlasks(); LoadPotions(); LoadGlassJars(); LoadJugs(); LoadPapers(); LoadPotions(); LoadPodiums(); LoadOther(); LoadStations(); LoadItems(); } private static void LoadOther() { BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_LanternPost_1"); buildPiece.Name.English("Lantern Post 1"); buildPiece.Description.English(""); buildPiece.Category.Set("Rusty Pieces"); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece.RequiredItems.Add("Iron", 5, recover: true); buildPiece.RequiredItems.Add("Honey", 10, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece.DestroyedEffects.Add("vfx_HitSparks"); buildPiece.HitEffects.Add("vfx_SawDust"); buildPiece.Prefab.AddComponent<ToggleLight>(); BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_CeilingLantern"); buildPiece2.Name.English("Ceiling Lantern"); buildPiece2.Description.English(""); buildPiece2.Category.Set("Rusty Pieces"); buildPiece2.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece2.RequiredItems.Add("Iron", 2, recover: true); buildPiece2.RequiredItems.Add("Honey", 10, recover: true); buildPiece2.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece2.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece2.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece2.DestroyedEffects.Add("vfx_HitSparks"); buildPiece2.HitEffects.Add("vfx_SawDust"); BuildPiece buildPiece3 = new BuildPiece("propsbundle", "RS_Drawer"); buildPiece3.Name.English("Drawer"); buildPiece3.Description.English(""); buildPiece3.Category.Set("Rusty Pieces"); buildPiece3.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece3.RequiredItems.Add("FineWood", 10, recover: true); buildPiece3.RequiredItems.Add("BronzeNails", 8, recover: true); buildPiece3.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece3.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece3.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece3.DestroyedEffects.Add("vfx_SawDust"); buildPiece3.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece4 = new BuildPiece("propsbundle", "RS_Wall_Torch_B"); buildPiece4.Name.English("Wall Torch"); buildPiece4.Description.English(""); buildPiece4.Category.Set("Rusty Pieces"); buildPiece4.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece4.RequiredItems.Add("Iron", 2, recover: true); buildPiece4.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece4.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece4.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece4.DestroyedEffects.Add("vfx_HitSparks"); buildPiece4.HitEffects.Add("vfx_SawDust"); buildPiece4.Prefab.AddComponent<ToggleLight>(); BuildPiece buildPiece5 = new BuildPiece("propsbundle", "RS_Lantern_A"); buildPiece5.Name.English("Fancy Lantern"); buildPiece5.Description.English(""); buildPiece5.Category.Set("Rusty Props"); buildPiece5.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece5.RequiredItems.Add("Bronze", 2, recover: true); buildPiece5.RequiredItems.Add("Resin", 10, recover: true); buildPiece5.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece5.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece5.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece5.DestroyedEffects.Add("vfx_HitSparks"); buildPiece5.HitEffects.Add("vfx_SawDust"); buildPiece5.Prefab.AddComponent<ToggleLight>(); BuildPiece buildPiece6 = new BuildPiece("propsbundle", "RS_Candlestick"); buildPiece6.Name.English("Candlestick"); buildPiece6.Description.English(""); buildPiece6.Category.Set("Rusty Props"); buildPiece6.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece6.RequiredItems.Add("Honey", 10, recover: true); buildPiece6.RequiredItems.Add("Bronze", 1, recover: true); buildPiece6.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece6.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece6.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece6.DestroyedEffects.Add("vfx_SawDust"); buildPiece6.HitEffects.Add("vfx_RockHit"); buildPiece6.HitEffects.Add("vfx_HitSparks"); buildPiece6.Prefab.AddComponent<ToggleLight>(); BuildPiece buildPiece7 = new BuildPiece("propsbundle", "RS_Lamp"); buildPiece7.Name.English("Fancy Lamp"); buildPiece7.Description.English(""); buildPiece7.Category.Set("Rusty Props"); buildPiece7.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece7.RequiredItems.Add("Honey", 10, recover: true); buildPiece7.RequiredItems.Add("Bronze", 2, recover: true); buildPiece7.RequiredItems.Add("Crystal", 1, recover: true); buildPiece7.PlaceEffects.Add("vfx_Place_stone_wall_2x1"); buildPiece7.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece7.DestroyedEffects.Add("vfx_RockDestroyed"); buildPiece7.DestroyedEffects.Add("vfx_SawDust"); buildPiece7.HitEffects.Add("vfx_RockHit"); buildPiece7.HitEffects.Add("vfx_HitSparks"); buildPiece7.Prefab.AddComponent<ToggleLight>(); BuildPiece buildPiece8 = new BuildPiece("propsbundle", "RS_Bucket"); buildPiece8.Name.English("Bucket"); buildPiece8.Description.English(""); buildPiece8.Category.Set("Rusty Props"); buildPiece8.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece8.RequiredItems.Add("FineWood", 10, recover: true); buildPiece8.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece8.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece8.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece8.DestroyedEffects.Add("vfx_SawDust"); buildPiece8.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece8.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece9 = new BuildPiece("propsbundle", "RS_Ladder"); buildPiece9.Name.English("Ladder"); buildPiece9.Description.English(""); buildPiece9.Category.Set("Rusty Pieces"); buildPiece9.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece9.RequiredItems.Add("FineWood", 10, recover: true); buildPiece9.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece9.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece9.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece9.DestroyedEffects.Add("vfx_SawDust"); buildPiece9.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece9.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece10 = new BuildPiece("propsbundle", "RS_GasBurner"); buildPiece10.Name.English("Gas Burner"); buildPiece10.Description.English(""); buildPiece10.Category.Set("Rusty Props"); buildPiece10.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece10.RequiredItems.Add("Bronze", 2, recover: true); buildPiece10.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece10.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece10.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece10.DestroyedEffects.Add("vfx_HitSparks"); buildPiece10.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece10.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece11 = new BuildPiece("propsbundle", "RS_Cup"); buildPiece11.Name.English("Chalice"); buildPiece11.Description.English(""); buildPiece11.Category.Set("Rusty Props"); buildPiece11.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece11.RequiredItems.Add("Bronze", 2, recover: true); buildPiece11.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece11.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece11.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece11.DestroyedEffects.Add("vfx_HitSparks"); buildPiece11.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece11.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece12 = new BuildPiece("propsbundle", "RS_InkPot"); buildPiece12.Name.English("Ink Pot"); buildPiece12.Description.English(""); buildPiece12.Category.Set("Rusty Props"); buildPiece12.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece12.RequiredItems.Add("Bronze", 2, recover: true); buildPiece12.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece12.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece12.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece12.DestroyedEffects.Add("vfx_HitSparks"); buildPiece12.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece12.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece13 = new BuildPiece("propsbundle", "RS_Chest_1"); buildPiece13.Name.English("Private Chest"); buildPiece13.Description.English(""); buildPiece13.Category.Set("Rusty Pieces"); buildPiece13.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece13.RequiredItems.Add("FineWood", 10, recover: true); buildPiece13.RequiredItems.Add("Iron", 8, recover: true); buildPiece13.RequiredItems.Add("IronNails", 10, recover: true); buildPiece13.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece13.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece13.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece13.DestroyedEffects.Add("vfx_HitSparks"); buildPiece13.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece13.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece14 = new BuildPiece("propsbundle", "RS_Sandglass"); buildPiece14.Name.English("Sandglass"); buildPiece14.Description.English(""); buildPiece14.Category.Set("Rusty Props"); buildPiece14.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece14.RequiredItems.Add("Bronze", 2, recover: true); buildPiece14.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece14.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece14.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece14.DestroyedEffects.Add("vfx_HitSparks"); buildPiece14.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece14.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece15 = new BuildPiece("propsbundle", "RS_Scroll"); buildPiece15.Name.English("Ink Pot"); buildPiece15.Description.English(""); buildPiece15.Category.Set("Rusty Props"); buildPiece15.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece15.RequiredItems.Add("Wood", 1, recover: true); buildPiece15.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece15.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece15.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece15.DestroyedEffects.Add("vfx_SawDust"); buildPiece15.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece15.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece16 = new BuildPiece("propsbundle", "RS_Scale"); buildPiece16.Name.English("Scale"); buildPiece16.Description.English(""); buildPiece16.Category.Set("Rusty Props"); buildPiece16.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Forge); buildPiece16.RequiredItems.Add("Bronze", 2, recover: true); buildPiece16.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece16.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece16.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece16.DestroyedEffects.Add("vfx_HitSparks"); buildPiece16.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece16.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece17 = new BuildPiece("propsbundle", "RS_Shelf"); buildPiece17.Name.English("Fancy Shelf"); buildPiece17.Description.English(""); buildPiece17.Category.Set(BuildPieceCategory.Crafting); buildPiece17.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece17.RequiredItems.Add("FineWood", 10, recover: true); buildPiece17.RequiredItems.Add("IronNails", 5, recover: true); buildPiece17.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece17.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece17.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece17.DestroyedEffects.Add("vfx_SawDust"); buildPiece17.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece17.Prefab, MaterialReplacer.ShaderType.PieceShader); } private static void LoadStations() { BuildPiece buildPiece = new BuildPiece("propsbundle", "RS_AlchemyTable"); buildPiece.Name.English("Alchemy Table"); buildPiece.Description.English("Craft potions"); buildPiece.Category.Set(BuildPieceCategory.Crafting); buildPiece.Crafting.Set(RustyBuildPieces.Managers.CraftingTable.Workbench); buildPiece.RequiredItems.Add("FineWood", 20, recover: true); buildPiece.RequiredItems.Add("Crystal", 10, recover: true); buildPiece.RequiredItems.Add("Bronze", 5, recover: true); buildPiece.RequiredItems.Add("Resin", 20, recover: true); buildPiece.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece.DestroyedEffects.Add("vfx_SawDust"); buildPiece.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(((Component)buildPiece.Prefab.transform.Find("model")).gameObject, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece2 = new BuildPiece("propsbundle", "RS_AlchemyTable_Ext_1"); buildPiece2.Name.English("Alchemist's Shelf"); buildPiece2.Description.English("Improves alchemy table"); buildPiece2.Category.Set(BuildPieceCategory.Crafting); buildPiece2.Crafting.Set("RS_AlchemyTable"); buildPiece2.RequiredItems.Add("FineWood", 10, recover: true); buildPiece2.RequiredItems.Add("Crystal", 5, recover: true); buildPiece2.RequiredItems.Add("IronNails", 5, recover: true); buildPiece2.RequiredItems.Add("Resin", 20, recover: true); buildPiece2.PlaceEffects.Add("vfx_Place_wood_floor"); buildPiece2.PlaceEffects.Add("sfx_build_hammer_wood"); buildPiece2.DestroyedEffects.Add("sfx_wood_destroyed"); buildPiece2.DestroyedEffects.Add("vfx_SawDust"); buildPiece2.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece2.Prefab, MaterialReplacer.ShaderType.PieceShader); BuildPiece buildPiece3 = new BuildPiece("propsbundle", "RS_AlchemyTable_Ext_2"); buildPiece3.Name.English("Mortar"); buildPiece3.Description.English(""); buildPiece3.Category.Set(BuildPieceCategory.Crafting); buildPiece3.Crafting.Set("RS_AlchemyTable"); buildPiece3.RequiredItems.Add("FineWood", 10, recover: true); buildPiece3.RequiredItems.Add("Bronze", 2, recover: true); buildPiece3.PlaceEffects.Add("vfx_Place_wood_wall"); buildPiece3.PlaceEffects.Add("sfx_build_hammer_metal"); buildPiece3.DestroyedEffects.Add("sfx_metal_blocked"); buildPiece3.DestroyedEffects.Add("vfx_HitSparks"); buildPiece3.HitEffects.Add("vfx_SawDust"); MaterialReplacer.RegisterGameObjectForShaderSwap(buildPiece3.Prefab, MaterialReplacer.ShaderType.PieceShader); } private static void LoadItems() { Item item2 = new Item("propsbundle", "RS_AlchemicEssence"); item2.Name.English("Alchemic Essence"); item2.Description.English(""); item2.Crafting.Add("RS_AlchemyTable", 1); item2.CraftAmount = 1; item2.RequiredItems.Add("Dandelion", 10); item2.RequiredItems.Add("Crystal", 1); item2.RequiredItems.Add("Bloodbag", 1); item2.RequiredItems.Add("GreydwarfEye", 2); m_simpleHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Simple Health Potion", "Heal Amount", 50f, "Set heal amount"); Item item3 = new Item("propsbundle", "RS_HealthPotion_1"); item3.Name.English("Simple Health Potion"); item3.Description.English($"Heals <color=orange>{m_simpleHealthPotionHealAmount.Value}</color> health points"); item3.Crafting.Add("RS_AlchemyTable", 2); item3.CraftAmount = 1; item3.RequiredItems.Add("Dandelion", 10); item3.RequiredItems.Add("Crystal", 1); item3.RequiredItems.Add("Honey", 5); item3.RequiredItems.Add("RS_AlchemicEssence", 1); m_itemConfigData["Simple Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points"); m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange; Potion.RegisterAction("$item_rs_healthpotion_1", delegate(Player player, Inventory inventory, ItemData item) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) ((Character)player).Heal(m_simpleHealthPotionHealAmount.Value, true); StatusEffect statusEffect3 = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium")); Transform transform3 = ((Component)player).transform; statusEffect3.m_startEffects.Create(transform3.position, transform3.rotation, transform3, 1f, -1); inventory.RemoveOneItem(item); }); m_fancyHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Fancy Health Potion", "Heal Amount", 100f, "Set heal amount"); Item item4 = new Item("propsbundle", "RS_HealthPotion_2"); item4.Name.English("Fancy Health Potion"); item4.Description.English($"Heals <color=orange>{m_fancyHealthPotionHealAmount.Value}</color> health_points"); item4.Crafting.Add("RS_AlchemyTable", 3); item4.CraftAmount = 1; item4.RequiredItems.Add("Bloodbag", 10); item4.RequiredItems.Add("Crystal", 1); item4.RequiredItems.Add("Honey", 5); item4.RequiredItems.Add("RS_AlchemicEssence", 1); m_itemConfigData["Fancy Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points"); m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange; Potion.RegisterAction("$item_rs_healthpotion_2", delegate(Player player, Inventory inventory, ItemData item) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) ((Character)player).Heal(m_fancyHealthPotionHealAmount.Value, true); StatusEffect statusEffect2 = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium")); Transform transform2 = ((Component)player).transform; statusEffect2.m_startEffects.Create(transform2.position, transform2.rotation, transform2, 1f, -1); inventory.RemoveOneItem(item); }); m_potentHealthPotionHealAmount = RustyBuildPiecesPlugin._Plugin.config("Potent Health Potion", "Heal Amount", 150f, "Set heal amount"); Item item5 = new Item("propsbundle", "RS_HealthPotion_3"); item5.Name.English("Potent Health Potion"); item5.Description.English($"Heals <color=orange>{m_potentHealthPotionHealAmount.Value}</color> health points"); item5.Crafting.Add("RS_AlchemyTable", 1); item5.CraftAmount = 1; item5.RequiredItems.Add("SerpentScale", 10); item5.RequiredItems.Add("Crystal", 1); item5.RequiredItems.Add("Honey", 5); item5.RequiredItems.Add("RS_AlchemicEssence", 1); m_itemConfigData["Potent Health Potion"] = new ItemConfigData("RS_HealthPotion_1", "$item_rs_healthpotion_1", "$heals ", " $health_points"); m_simpleHealthPotionHealAmount.SettingChanged += OnItemConfigChange; Potion.RegisterAction("$item_rs_healthpotion_3", delegate(Player player, Inventory inventory, ItemData item) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) ((Character)player).Heal(m_fancyHealthPotionHealAmount.Value, true); StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode("Potion_health_medium")); Transform transform = ((Component)player).transform; statusEffect.m_startEffects.Create(transform.position, transform.rotation, transform, 1f, -1); inventory.RemoveOneItem(item); }); m_simpleSpeedPotionMultiplier = RustyBuildPiecesPlugin._Plugin.config("Simple Speed Potion", "Speed Multiplier", 1.05f, "Set speed multiplier"); Item item6 = new Item("propsbundle", "RS_SpeedPotion_1"); item6.Name.English("Simple Speed Potion"); item6.Description.English($"Increases speed by <color=orange>{Mathf.CeilToInt(m_simpleSpeedPotionMultiplier.Value * 100f - 100f)}</color>%"); item6.Crafting.Add("RS_AlchemyTable", 1); item6.CraftAmount = 1; item6.RequiredItems.Add("RS_AlchemicEssence", 1); item6.RequiredItems.Add("Crystal", 1); item6.RequiredItems.Add("Honey", 5); item6.RequiredItems.Add("UncookedDeerMeat", 2); m_itemConfigData["Simple Speed Potion"] = new ItemConfigData("RS_SpeedPotion_1", "$item_rs_speedpotion_1", "$increase_speed_by ", "%", percentage: true); m_simpleSpeedPotionMultiplier.SettingChanged += OnItemConfigChange; SE_Potions sE_Potions = ScriptableObject.CreateInstance<SE_Potions>(); ((Object)sE_Potions).name = "SE_SimpleSpeedPotion"; sE_Potions.m_speedConfig = m_simpleSpeedPotionMultiplier; sE_Potions.m_duration = RustyBuildPiecesPlugin._Plugin.config("Simple Speed Potion", "Duration", 10f, "Set length of potion effect"); ((StatusEffect)sE_Potions).m_icon = item6.Prefab.GetComponent<ItemDrop>().m_itemData.GetIcon(); sE_Potions.m_cloneEffectsFrom = "Potion_stamina_minor"; item6.AddStatusEffect((StatusEffect)(object)sE_Potions); Item item7 = new Item("propsbundle", "RS_KnifeExperienceTome"); item7.Name.English("Assassin's Tome"); item7.Description.English("Increases knife skill"); item7.Crafting.Add("RS_AlchemyTable", 2); item7.CraftAmount = 1; item7.RequiredItems.Add("ElderBark", 10); item7.RequiredItems.Add("Flint", 10); item7.RequiredItems.Add("Dandelion", 10); item7.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_knifeexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)2); inventory.RemoveOneItem(item); }); Item item8 = new Item("propsbundle", "RS_SwordExperienceTome"); item8.Name.English("Warrior's Tome"); item8.Description.English("Increases sword skill"); item8.Crafting.Add("RS_AlchemyTable", 2); item8.CraftAmount = 1; item8.RequiredItems.Add("ElderBark", 10); item8.RequiredItems.Add("Root", 3); item8.RequiredItems.Add("Dandelion", 10); item8.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_swordexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)1); inventory.RemoveOneItem(item); }); Item item9 = new Item("propsbundle", "RS_AxeExperienceTome"); item9.Name.English("Savage's Tome"); item9.Description.English("Increases axe skill"); item9.Crafting.Add("RS_AlchemyTable", 2); item9.CraftAmount = 1; item9.RequiredItems.Add("ElderBark", 10); item9.RequiredItems.Add("Acorn", 2); item9.RequiredItems.Add("Dandelion", 10); item9.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_axeexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)7); inventory.RemoveOneItem(item); }); Item item10 = new Item("propsbundle", "RS_BowExperienceTome"); item10.Name.English("Archer's Tome"); item10.Description.English("Increases bow skill"); item10.Crafting.Add("RS_AlchemyTable", 2); item10.CraftAmount = 1; item10.RequiredItems.Add("ElderBark", 10); item10.RequiredItems.Add("BoneFragments", 10); item10.RequiredItems.Add("Dandelion", 10); item10.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_bowexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)8); inventory.RemoveOneItem(item); }); Item item11 = new Item("propsbundle", "RS_CrossbowExperienceTome"); item11.Name.English("Ranger's Tome"); item11.Description.English("Increases crossbow skill"); item11.Crafting.Add("RS_AlchemyTable", 2); item11.CraftAmount = 1; item11.RequiredItems.Add("ElderBark", 10); item11.RequiredItems.Add("Softtissue", 5); item11.RequiredItems.Add("Dandelion", 10); item11.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_crossbowexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)14); inventory.RemoveOneItem(item); }); Item item12 = new Item("propsbundle", "RS_SpearExperienceTome"); item12.Name.English("Hunter's Tome"); item12.Description.English("Increases spear skill"); item12.Crafting.Add("RS_AlchemyTable", 2); item12.CraftAmount = 1; item12.RequiredItems.Add("ElderBark", 10); item12.RequiredItems.Add("NeckTail", 10); item12.RequiredItems.Add("Dandelion", 10); item12.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_spearexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)5); inventory.RemoveOneItem(item); }); Item item13 = new Item("propsbundle", "RS_PolearmExperienceTome"); item13.Name.English("Fighter's Tome"); item13.Description.English("Increases polearm skill"); item13.Crafting.Add("RS_AlchemyTable", 2); item13.CraftAmount = 1; item13.RequiredItems.Add("ElderBark", 10); item13.RequiredItems.Add("Obsidian", 10); item13.RequiredItems.Add("Dandelion", 10); item13.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_polearmexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)4); inventory.RemoveOneItem(item); }); Item item14 = new Item("propsbundle", "RS_ClubExperienceTome"); item14.Name.English("Brute's Tome"); item14.Description.English("Increases club skill"); item14.Crafting.Add("RS_AlchemyTable", 2); item14.CraftAmount = 1; item14.RequiredItems.Add("ElderBark", 10); item14.RequiredItems.Add("GreydwarfEye", 10); item14.RequiredItems.Add("Dandelion", 10); item14.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_clubexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)3); inventory.RemoveOneItem(item); }); Item item15 = new Item("propsbundle", "RS_UnarmedExperienceTome"); item15.Name.English("Adventurer's Tome"); item15.Description.English("Increases unarmed skill"); item15.Crafting.Add("RS_AlchemyTable", 2); item15.CraftAmount = 1; item15.RequiredItems.Add("ElderBark", 10); item15.RequiredItems.Add("WolfClaw", 10); item15.RequiredItems.Add("Dandelion", 10); item15.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_unarmedexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)11); inventory.RemoveOneItem(item); }); Item item16 = new Item("propsbundle", "RS_ElementalExperienceTome"); item16.Name.English("Druid's Scroll"); item16.Description.English("Increases elemental magic skill"); item16.Crafting.Add("RS_AlchemyTable", 2); item16.CraftAmount = 1; item16.RequiredItems.Add("ElderBark", 10); item16.RequiredItems.Add("Thistle", 10); item16.RequiredItems.Add("Dandelion", 10); item16.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_elementalexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)9); inventory.RemoveOneItem(item); }); Item item17 = new Item("propsbundle", "RS_BloodExperienceTome"); item17.Name.English("Necromancer's Scroll"); item17.Description.English("Increases blood magic skill"); item17.Crafting.Add("RS_AlchemyTable", 2); item17.CraftAmount = 1; item17.RequiredItems.Add("ElderBark", 10); item17.RequiredItems.Add("Bloodbag", 10); item17.RequiredItems.Add("Dandelion", 10); item17.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_bloodexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { LevelSkill(player, (SkillType)10); inventory.RemoveOneItem(item); }); Item item18 = new Item("propsbundle", "RS_FishingExperienceTome"); item18.Name.English("Fisherman's Scroll"); item18.Description.English("Increases fishing skill"); item18.Crafting.Add("RS_AlchemyTable", 2); item18.CraftAmount = 1; item18.RequiredItems.Add("ElderBark", 10); item18.RequiredItems.Add("RawFish", 2); item18.RequiredItems.Add("Dandelion", 10); item18.RequiredItems.Add("RS_AlchemicEssence", 1); Potion.RegisterAction("$item_rs_fishingexperiencetome", delegate(Player player, Inventory inventory, ItemData item) { if (!LevelSkill(player, (SkillType)104)) { ((Character)player).Message((MessageType)2, "$msg_unknownskill", 0, (Sprite)null); } else { inventory.RemoveOneItem(item); } }); } private static bool LevelSkill(Player player, SkillType type) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) if (!player.m_skills.m_skillData.TryGetValue(type, out var value)) { return false; } float nextLevelRequirement = value.GetNextLevelRequirement(); player.m_skills.RaiseSkill(type, nextLevelRequirement); return true; } private static void OnItemConfigChange(object sender, EventArgs args) { if (!(sender is ConfigEntry<float> val)) { return; } string section = ((ConfigEntryBase)val).Definition.Section; float num = val.Value; if (m_itemConfigData.TryGetValue(section, out var value)) { if (value.m_percentage) { num = num * 100f - 100f; } string description = $"{value.m_prefix}<color=orange>{Mathf.CeilToInt(num)}</color>{value.m_postfix}"; UpdateItem(value.m_prefabName, value.m_sharedName, description); } } private static void UpdateItem(string prefabName, string sharedName, string description) { GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(prefabName); ItemDrop val = default(ItemDrop); if (!Object.op_Implicit((Object)(object)itemPrefab) || !itemPrefab.TryGetComponent<ItemDrop>(ref val)) { return; } val.m_itemData.m_shared.m_description = description; if (!Object.op_Implicit((Object)(object)Player.m_localPlayer)) { return; } foreach (ItemData allItem in ((Humanoid)Player.m_localPlayer).GetInventory().GetAllItems()) { if (!(allItem.m_shared.m_name != sharedName)) { allItem.m_shared.m_description = description; } } } private static string ConvertPrefabNameToFriendlyName(string prefabName) { string[] array = prefabName.Split(new char[1] { '_' }); for (int i = 0; i < array.Length; i++) { array[i] = char.ToUpper(array[i][0]) + array[i].Substring(1); } return string.Join(" ", array); } } } namespace RustyBuildPieces.Solution.Behaviors { public static class Potion { [HarmonyPatch(typeof(Player), "ConsumeItem")] private static class Player_ConsumeItem_Patch { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] private static bool Prefix(Player __instance, Inventory inventory, ItemData item) { if (!m_actions.TryGetValue(item.m_shared.m_name, out var value)) { return true; } value(__instance, inventory, item); return false; } } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] private static readonly Dictionary<string, Action<Player, Inventory, ItemData>> m_actions = new Dictionary<string, Action<Player, Inventory, ItemData>>(); [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public static void RegisterAction(string sharedName, Action<Player, Inventory, ItemData> action) { m_actions[sharedName] = action; } } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class SE_Potions : SE_Stats { [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public ConfigEntry<float> m_speedConfig; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public ConfigEntry<float> m_duration; public string m_cloneEffectsFrom = ""; public override void Setup(Character character) { if (!Utility.IsNullOrWhiteSpace(m_cloneEffectsFrom)) { StatusEffect statusEffect = ObjectDB.instance.GetStatusEffect(StringExtensionMethods.GetStableHashCode(m_cloneEffectsFrom)); if (Object.op_Implicit((Object)(object)statusEffect)) { ((StatusEffect)this).m_startEffects = statusEffect.m_startEffects; } } ((SE_Stats)this).Setup(character); base.m_speedModifier = m_speedConfig?.Value ?? 1f; ((StatusEffect)this).m_ttl = m_duration?.Value ?? 0f; } } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] public class ToggleLight : MonoBehaviour, Interactable, Hoverable { public ZNetView m_nview = null; private readonly string m_enabledKey = "RustyEnabled"; public List<GameObject> m_objectsToEnable = new List<GameObject>(); public void Awake() { //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Expected O, but got Unknown m_nview = ((Component)this).GetComponent<ZNetView>(); if (!m_nview.IsValid()) { return; } foreach (Transform item in ((Component)this).transform) { Transform val = item; if (!((Component)val).gameObject.activeInHierarchy) { m_objectsToEnable.Add(((Component)val).gameObject); } } m_nview.Register<bool>("RPC_Enable", (Action<long, bool>)RPC_Enable); SetEnable(m_nview.GetZDO().GetBool(m_enabledKey, false)); } private void SetEnable(bool enable) { foreach (GameObject item in m_objectsToEnable) { item.SetActive(enable); } } private void RPC_Enable(long sender, bool enable) { m_nview.GetZDO().Set(m_enabledKey, enable); SetEnable(enable); } public bool Interact(Humanoid user, bool hold, bool alt) { if (hold || alt) { return false; } if (!m_nview.IsValid()) { return false; } m_nview.InvokeRPC("RPC_Enable", new object[1] { !m_nview.GetZDO().GetBool(m_enabledKey, false) }); return true; } public bool UseItem(Humanoid user, ItemData item) { return false; } public string GetHoverText() { if (!m_nview.IsValid()) { return ""; } StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendFormat("[<color=yellow>$KEY_Use</color>] {0}", m_nview.GetZDO().GetBool(m_enabledKey, false) ? "$hover_off" : "$hover_on"); return Localization.instance.Localize(stringBuilder.ToString()); } public string GetHoverName() { return ""; } } } namespace RustyBuildPieces.Managers { [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class Localizer { private static readonly Dictionary<string, Dictionary<string, Func<string>>> PlaceholderProcessors; private static readonly Dictionary<string, Dictionary<string, string>> loadedTexts; private static readonly ConditionalWeakTable<Localization, string> localizationLanguage; private static readonly List<WeakReference<Localization>> localizationObjects; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static BaseUnityPlugin _plugin; private static readonly List<string> fileExtensions; private static BaseUnityPlugin plugin { get { //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Expected O, but got Unknown if (_plugin == null) { IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); } return _plugin; } } private static void UpdatePlaceholderText(Localization localization, string key) { localizationLanguage.TryGetValue(localization, out var value); string text = loadedTexts[value][key]; if (PlaceholderProcessors.TryGetValue(key, out var value2)) { text = value2.Aggregate(text, [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string current, KeyValuePair<string, Func<string>> kv) => current.Replace("{" + kv.Key + "}", kv.Value())); } localization.AddWord(key, text); } public static void AddPlaceholder<T>(string key, string placeholder, ConfigEntry<T> config, [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1, 1 })] Func<T, string> convertConfigValue = null) { if (convertConfigValue == null) { convertConfigValue = [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] [return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] (T val) => val.ToString(); } if (!PlaceholderProcessors.ContainsKey(key)) { PlaceholderProcessors[key] = new Dictionary<string, Func<string>>(); } config.SettingChanged += [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (object _, EventArgs _) => { UpdatePlaceholder(); }; if (loadedTexts.ContainsKey(Localization.instance.GetSelectedLanguage())) { UpdatePlaceholder(); } void UpdatePlaceholder() { PlaceholderProcessors[key][placeholder] = () => convertConfigValue(config.Value); UpdatePlaceholderText(Localization.instance, key); } } public static void AddText(string key, string text) { List<WeakReference<Localization>> list = new List<WeakReference<Localization>>(); foreach (WeakReference<Localization> localizationObject in localizationObjects) { if (localizationObject.TryGetTarget(out var target)) { Dictionary<string, string> dictionary = loadedTexts[localizationLanguage.GetOrCreateValue(target)]; if (!target.m_translations.ContainsKey(key)) { dictionary[key] = text; target.AddWord(key, text); } } else { list.Add(localizationObject); } } foreach (WeakReference<Localization> item in list) { localizationObjects.Remove(item); } } public static void Load() { LoadLocalization(Localization.instance, Localization.instance.GetSelectedLanguage()); } private static void LoadLocalization(Localization __instance, string language) { if (!localizationLanguage.Remove(__instance)) { localizationObjects.Add(new WeakReference<Localization>(__instance)); } localizationLanguage.Add(__instance, language); Dictionary<string, string> dictionary = new Dictionary<string, string>(); foreach (string item in from f in Directory.GetFiles(Path.GetDirectoryName(Paths.PluginPath), plugin.Info.Metadata.Name + ".*", SearchOption.AllDirectories) where fileExtensions.IndexOf(Path.GetExtension(f)) >= 0 select f) { string text = Path.GetFileNameWithoutExtension(item).Split(new char[1] { '.' })[1]; if (dictionary.ContainsKey(text)) { Debug.LogWarning((object)("Duplicate key " + text + " found for " + plugin.Info.Metadata.Name + ". The duplicate file found at " + item + " will be skipped.")); } else { dictionary[text] = item; } } byte[] array = LoadTranslationFromAssembly("English"); if (array == null) { throw new Exception("Found no English localizations in mod " + plugin.Info.Metadata.Name + ". Expected an embedded resource translations/English.json or translations/English.yml."); } Dictionary<string, string> dictionary2 = new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(Encoding.UTF8.GetString(array)); if (dictionary2 == null) { throw new Exception("Localization for mod " + plugin.Info.Metadata.Name + " failed: Localization file was empty."); } string text2 = null; if (language != "English") { if (dictionary.ContainsKey(language)) { text2 = File.ReadAllText(dictionary[language]); } else { byte[] array2 = LoadTranslationFromAssembly(language); if (array2 != null) { text2 = Encoding.UTF8.GetString(array2); } } } if (text2 == null && dictionary.ContainsKey("English")) { text2 = File.ReadAllText(dictionary["English"]); } if (text2 != null) { foreach (KeyValuePair<string, string> item2 in new DeserializerBuilder().IgnoreFields().Build().Deserialize<Dictionary<string, string>>(text2) ?? new Dictionary<string, string>()) { dictionary2[item2.Key] = item2.Value; } } loadedTexts[language] = dictionary2; foreach (KeyValuePair<string, string> item3 in dictionary2) { UpdatePlaceholderText(__instance, item3.Key); } } static Localizer() { //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Expected O, but got Unknown PlaceholderProcessors = new Dictionary<string, Dictionary<string, Func<string>>>(); loadedTexts = new Dictionary<string, Dictionary<string, string>>(); localizationLanguage = new ConditionalWeakTable<Localization, string>(); localizationObjects = new List<WeakReference<Localization>>(); fileExtensions = new List<string> { ".json", ".yml" }; Harmony val = new Harmony("org.bepinex.helpers.LocalizationManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(Localization), "LoadCSV", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(AccessTools.DeclaredMethod(typeof(Localizer), "LoadLocalization", (Type[])null, (Type[])null)), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } [return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static byte[] LoadTranslationFromAssembly(string language) { foreach (string fileExtension in fileExtensions) { byte[] array = ReadEmbeddedFileBytes("translations." + language + fileExtension); if (array != null) { return array; } } return null; } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)] public static byte[] ReadEmbeddedFileBytes([<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] string resourceFileName, Assembly containingAssembly = null) { using MemoryStream memoryStream = new MemoryStream(); if ((object)containingAssembly == null) { containingAssembly = Assembly.GetCallingAssembly(); } string text = containingAssembly.GetManifestResourceNames().FirstOrDefault([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string str) => str.EndsWith(resourceFileName, StringComparison.Ordinal)); if (text != null) { containingAssembly.GetManifestResourceStream(text)?.CopyTo(memoryStream); } return (memoryStream.Length == 0L) ? null : memoryStream.ToArray(); } } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] public static class MaterialReplacer { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] public enum ShaderType { PieceShader, VegetationShader, RockShader, RugShader, GrassShader, CustomCreature, UseUnityShader } private static readonly Dictionary<GameObject, bool> ObjectToSwap; private static readonly Dictionary<string, Material> OriginalMaterials; private static readonly Dictionary<GameObject, ShaderType> ObjectsForShaderReplace; private static readonly HashSet<Shader> CachedShaders; private static bool hasRun; static MaterialReplacer() { //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Expected O, but got Unknown //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Expected O, but got Unknown CachedShaders = new HashSet<Shader>(); hasRun = false; OriginalMaterials = new Dictionary<string, Material>(); ObjectToSwap = new Dictionary<GameObject, bool>(); ObjectsForShaderReplace = new Dictionary<GameObject, ShaderType>(); Harmony val = new Harmony("org.bepinex.helpers.PieceManager"); val.Patch((MethodBase)AccessTools.DeclaredMethod(typeof(ZoneSystem), "Start", (Type[])null, (Type[])null), (HarmonyMethod)null, new HarmonyMethod(typeof(MaterialReplacer), "ReplaceAllMaterialsWithOriginal", (Type[])null), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null); } public static void RegisterGameObjectForShaderSwap(GameObject go, ShaderType type) { if (!ObjectsForShaderReplace.ContainsKey(go)) { ObjectsForShaderReplace.Add(go, type); } } public static void RegisterGameObjectForMatSwap(GameObject go, bool isJotunnMock = false) { if (!ObjectToSwap.ContainsKey(go)) { ObjectToSwap.Add(go, isJotunnMock); } } private static void GetAllMaterials() { Material[] array = Resources.FindObjectsOfTypeAll<Material>(); foreach (Material val in array) { OriginalMaterials[((Object)val).name] = val; } } [HarmonyPriority(700)] private static void ReplaceAllMaterialsWithOriginal() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Invalid comparison between Unknown and I4 if ((int)SystemInfo.graphicsDeviceType == 4 || hasRun) { return; } if (OriginalMaterials.Count == 0) { GetAllMaterials(); } foreach (KeyValuePair<GameObject, bool> item in ObjectToSwap) { GameObject key = item.Key; bool value = item.Value; ProcessGameObjectMaterials(key, value); } AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>(); AssetBundle[] array2 = array; foreach (AssetBundle val in array2) { IEnumerable<Shader> enumerable3; try { IEnumerable<Shader> enumerable2; if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val)) { IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>(); enumerable2 = enumerable; } else { enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>) where (Object)(object)shader != (Object)null select shader; } enumerable3 = enumerable2; } catch (Exception) { continue; } if (enumerable3 == null) { continue; } foreach (Shader item2 in enumerable3) { CachedShaders.Add(item2); } } foreach (KeyValuePair<GameObject, ShaderType> item3 in ObjectsForShaderReplace) { GameObject key2 = item3.Key; ShaderType value2 = item3.Value; ProcessGameObjectShaders(key2, value2); } hasRun = true; } private static void ProcessGameObjectMaterials(GameObject go, bool isJotunnMock) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials.Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Material material) => ReplaceMaterial(material, isJotunnMock)).ToArray(); val.sharedMaterials = sharedMaterials; } } private static Material ReplaceMaterial(Material originalMaterial, bool isJotunnMock) { string text = (isJotunnMock ? "JVLmock_" : "_REPLACE_"); if (!((Object)originalMaterial).name.StartsWith(text, StringComparison.Ordinal)) { return originalMaterial; } string text2 = ((Object)originalMaterial).name.Replace(" (Instance)", "").Replace(text, ""); if (OriginalMaterials.TryGetValue(text2, out var value)) { return value; } Debug.LogWarning((object)("No suitable material found to replace: " + text2)); return originalMaterial; } private static void ProcessGameObjectShaders(GameObject go, ShaderType shaderType) { Renderer[] componentsInChildren = go.GetComponentsInChildren<Renderer>(true); Renderer[] array = componentsInChildren; foreach (Renderer val in array) { Material[] sharedMaterials = val.sharedMaterials; foreach (Material val2 in sharedMaterials) { if ((Object)(object)val2 != (Object)null) { val2.shader = GetShaderForType(val2.shader, shaderType, ((Object)val2.shader).name); if (val2.HasProperty("_ValueNoise")) { val2.SetFloat("_ValueNoise", 0f); } } } } } private static Shader GetShaderForType(Shader orig, ShaderType shaderType, string originalShaderName) { return (Shader)(shaderType switch { ShaderType.PieceShader => FindShaderWithName(orig, "Custom/Piece"), ShaderType.VegetationShader => FindShaderWithName(orig, "Custom/Vegetation"), ShaderType.RockShader => FindShaderWithName(orig, "Custom/StaticRock"), ShaderType.RugShader => FindShaderWithName(orig, "Custom/Rug"), ShaderType.GrassShader => FindShaderWithName(orig, "Custom/Grass"), ShaderType.CustomCreature => FindShaderWithName(orig, "Custom/Creature"), ShaderType.UseUnityShader => FindShaderWithName(orig, ((Object)(object)FindShaderWithName(orig, originalShaderName) != (Object)null) ? originalShaderName : "ToonDeferredShading2017"), _ => FindShaderWithName(orig, "Standard"), }); } public static Shader FindShaderWithName(Shader origShader, string name) { foreach (Shader cachedShader in CachedShaders) { if (((Object)cachedShader).name == name) { return cachedShader; } } return origShader; } } [PublicAPI] public enum CraftingTable { None, [InternalName("piece_workbench")] Workbench, [InternalName("piece_cauldron")] Cauldron, [InternalName("forge")] Forge, [InternalName("piece_artisanstation")] ArtisanTable, [InternalName("piece_stonecutter")] StoneCutter, [InternalName("piece_magetable")] MageTable, [InternalName("blackforge")] BlackForge, Custom } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] public class InternalName : Attribute { public readonly string internalName; public InternalName(string internalName) { this.internalName = internalName; } } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] public class ExtensionList { public readonly List<ExtensionConfig> ExtensionStations = new List<ExtensionConfig>(); public void Set(CraftingTable table, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = table, maxStationDistance = maxStationDistance }); } public void Set(string customTable, int maxStationDistance = 5) { ExtensionStations.Add(new ExtensionConfig { Table = CraftingTable.Custom, custom = customTable, maxStationDistance = maxStationDistance }); } } public struct ExtensionConfig { public CraftingTable Table; public float maxStationDistance; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public string custom; } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [PublicAPI] public class CraftingStationList { public readonly List<CraftingStationConfig> Stations = new List<CraftingStationConfig>(); public void Set(CraftingTable table) { Stations.Add(new CraftingStationConfig { Table = table }); } public void Set(string customTable) { Stations.Add(new CraftingStationConfig { Table = CraftingTable.Custom, custom = customTable }); } } public struct CraftingStationConfig { public CraftingTable Table; public int level; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public string custom; } [PublicAPI] public enum BuildPieceCategory { Misc = 0, Crafting = 1, BuildingWorkbench = 2, BuildingStonecutter = 3, Furniture = 4, All = 100, Custom = 99 } [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class RequiredResourcesList { public readonly List<Requirement> Requirements = new List<Requirement>(); public void Add(string item, int amount, bool recover) { Requirements.Add(new Requirement { itemName = item, amount = amount, recover = recover }); } } public struct Requirement { [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(1)] public string itemName; public int amount; public bool recover; } public struct SpecialProperties { [Description("Admins should be the only ones that can build this piece.")] public bool AdminOnly; [Description("Turns off generating a config for this build piece.")] public bool NoConfig; } [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class BuildingPieceCategory { public BuildPieceCategory Category; public string custom = ""; public void Set(BuildPieceCategory category) { Category = category; } public void Set(string customCategory) { Category = BuildPieceCategory.Custom; custom = customCategory; } } [PublicAPI] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] public class PieceTool { public readonly HashSet<string> Tools = new HashSet<string>(); public void Add(string tool) { Tools.Add(tool); } } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(1)] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] [PublicAPI] public class BuildPiece { [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] internal class PieceConfig { public ConfigEntry<string> craft = null; public ConfigEntry<BuildPieceCategory> category = null; public ConfigEntry<string> customCategory = null; public ConfigEntry<string> tools = null; public ConfigEntry<CraftingTable> extensionTable = null; public ConfigEntry<string> customExtentionTable = null; public ConfigEntry<float> maxStationDistance = null; public ConfigEntry<CraftingTable> table = null; public ConfigEntry<string> customTable = null; } [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] private class ConfigurationManagerAttributes { [UsedImplicitly] public int? Order; [UsedImplicitly] public bool? Browsable; [UsedImplicitly] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public string Category; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(new byte[] { 2, 1 })] [UsedImplicitly] public Action<ConfigEntryBase> CustomDrawer; } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(0)] private class SerializedRequirements { public readonly List<Requirement> Reqs; public SerializedRequirements(List<Requirement> reqs) { Reqs = reqs; } public SerializedRequirements(string reqs) { Reqs = reqs.Split(new char[1] { ',' }).Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (string r) => { string[] array = r.Split(new char[1] { ':' }); Requirement result = default(Requirement); result.itemName = array[0]; result.amount = ((array.Length <= 1 || !int.TryParse(array[1], out var result2)) ? 1 : result2); bool result3 = default(bool); result.recover = array.Length <= 2 || !bool.TryParse(array[2], out result3) || result3; return result; }).ToList(); } public override string ToString() { return string.Join(",", Reqs.Select([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) => $"{r.itemName}:{r.amount}:{r.recover}")); } [return: <7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public static ItemDrop fetchByName(ObjectDB objectDB, string name) { GameObject itemPrefab = objectDB.GetItemPrefab(name); ItemDrop val = ((itemPrefab != null) ? itemPrefab.GetComponent<ItemDrop>() : null); if ((Object)(object)val == (Object)null) { Debug.LogWarning((object)(((!string.IsNullOrWhiteSpace(((Object)plugin).name)) ? ("[" + ((Object)plugin).name + "]") : "") + " The required item '" + name + "' does not exist.")); } return val; } public static Requirement[] toPieceReqs(SerializedRequirements craft) { Dictionary<string, Requirement> dictionary = craft.Reqs.Where((Requirement r) => r.itemName != "").ToDictionary((Func<Requirement, string>)([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) => r.itemName), (Func<Requirement, Requirement>)([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement r) => { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) ItemDrop val = ResItem(r); return (val == null) ? ((Requirement)null) : new Requirement { m_amount = r.amount, m_resItem = val, m_recover = r.recover }; })); return dictionary.Values.Where([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Requirement v) => v != null).ToArray(); [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)] static ItemDrop ResItem(Requirement r) { return fetchByName(ObjectDB.instance, r.itemName); } } } public List<string> PlaceEffects = new List<string>(); public List<string> HitEffects = new List<string>(); public List<string> DestroyedEffects = new List<string>(); public List<string> SwitchEffects = new List<string>(); public List<string> RandomSpeakEffects = new List<string>(); internal static readonly List<BuildPiece> registeredPieces = new List<BuildPiece>(); private static readonly Dictionary<Piece, BuildPiece> pieceMap = new Dictionary<Piece, BuildPiece>(); internal static Dictionary<BuildPiece, PieceConfig> pieceConfigs = new Dictionary<BuildPiece, PieceConfig>(); internal List<Conversion> Conversions = new List<Conversion>(); internal List<ItemConversion> conversions = new List<ItemConversion>(); [Description("Disables generation of the configs for your pieces. This is global, this turns it off for all pieces in your mod.")] public static bool ConfigurationEnabled = true; public readonly GameObject Prefab; [Description("Specifies the resources needed to craft the piece.\nUse .Add to add resources with their internal ID and an amount.\nUse one .Add for each resource type the building piece should need.")] public readonly RequiredResourcesList RequiredItems = new RequiredResourcesList(); [Description("Sets the category for the building piece.")] public readonly BuildingPieceCategory Category = new BuildingPieceCategory(); [Description("Specifies the tool needed to build your piece.\nUse .Add to add a tool.")] public readonly PieceTool Tool = new PieceTool(); [Description("Specifies the crafting station needed to build your piece.\nUse .Add to add a crafting station, using the CraftingTable enum and a minimum level for the crafting station.")] public CraftingStationList Crafting = new CraftingStationList(); [Description("Makes this piece a station extension")] public ExtensionList Extension = new ExtensionList(); [Description("Change the extended/special properties of your build piece.")] public SpecialProperties SpecialProperties; [Description("Specifies a config entry which toggles whether a recipe is active.")] [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] public ConfigEntryBase RecipeIsActive = null; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private LocalizeKey _name; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private LocalizeKey _description; internal string[] activeTools = null; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static object configManager; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static Localization _english; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] internal static BaseUnityPlugin _plugin = null; private static bool hasConfigSync = true; [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static object _configSync; public LocalizeKey Name { get { LocalizeKey name = _name; if (name != null) { return name; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_name.StartsWith("$")) { _name = new LocalizeKey(component.m_name); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_"); _name = new LocalizeKey(text).English(component.m_name); component.m_name = text; } return _name; } } public LocalizeKey Description { get { LocalizeKey description = _description; if (description != null) { return description; } Piece component = Prefab.GetComponent<Piece>(); if (component.m_description.StartsWith("$")) { _description = new LocalizeKey(component.m_description); } else { string text = "$piece_" + ((Object)Prefab).name.Replace(" ", "_") + "_description"; _description = new LocalizeKey(text).English(component.m_description); component.m_description = text; } return _description; } } private static Localization english => _english ?? (_english = LocalizationCache.ForLanguage("English")); internal static BaseUnityPlugin plugin { get { //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Expected O, but got Unknown if (_plugin != null) { return _plugin; } IEnumerable<TypeInfo> source; try { source = Assembly.GetExecutingAssembly().DefinedTypes.ToList(); } catch (ReflectionTypeLoadException ex) { source = from t in ex.Types where t != null select t.GetTypeInfo(); } _plugin = (BaseUnityPlugin)Chainloader.ManagerObject.GetComponent((Type)source.First([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (TypeInfo t) => t.IsClass && typeof(BaseUnityPlugin).IsAssignableFrom(t))); return _plugin; } } [<7709ae9b-3a99-4ea4-8aee-2912435024d8>Nullable(2)] private static object configSync { [<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(2)] get { if (_configSync != null || !hasConfigSync) { return _configSync; } Type type = Assembly.GetExecutingAssembly().GetType("ServerSync.ConfigSync"); if ((object)type != null) { _configSync = Activator.CreateInstance(type, plugin.Info.Metadata.GUID + " PieceManager"); type.GetField("CurrentVersion").SetValue(_configSync, plugin.Info.Metadata.Version.ToString()); type.GetProperty("IsLocked").SetValue(_configSync, true); } else { hasConfigSync = false; } return _configSync; } } public BuildPiece(string assetBundleFileName, string prefabName, string folderName = "assets") : this(PiecePrefabManager.RegisterAssetBundle(assetBundleFileName, folderName), prefabName) { } public BuildPiece(AssetBundle bundle, string prefabName) { Prefab = PiecePrefabManager.RegisterPrefab(bundle, prefabName); registeredPieces.Add(this); } internal static void Patch_FejdStartup(FejdStartup __instance) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_02e1: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Expected O, but got Unknown //IL_0389: Unknown result type (might be due to invalid IL or missing references) //IL_0393: Expected O, but got Unknown //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_040b: Unknown result type (might be due to invalid IL or missing references) //IL_0410: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Expected O, but got Unknown //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0610: Expected O, but got Unknown //IL_08ea: Unknown result type (might be due to invalid IL or missing references) //IL_08f4: Expected O, but got Unknown //IL_067b: Unknown result type (might be due to invalid IL or missing references) //IL_0685: Expected O, but got Unknown //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Expected O, but got Unknown //IL_095f: Unknown result type (might be due to invalid IL or missing references) //IL_0969: Expected O, but got Unknown //IL_0b7e: Unknown result type (might be due to invalid IL or missing references) //IL_0b88: Expected O, but got Unknown //IL_0c18: Unknown result type (might be due to invalid IL or missing references) //IL_0c22: Expected O, but got Unknown Type configManagerType = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault([<421ad4c3-50f2-4f35-a3d5-643d7134d8dd>NullableContext(0)] (Assembly a) => a.GetName().Name == "ConfigurationManager")?.GetType("ConfigurationManager.ConfigurationManager"); configManager = ((configManagerType == null) ? null : Chainloader.ManagerObject.GetComponent(configManagerType)); foreach (BuildPiece registeredPiece in registeredPieces) { registeredPiece.activeTools = registeredPiece.Tool.Tools.DefaultIfEmpty("Hammer").ToArray(); if (registeredPiece.Category.Category != BuildPieceCategory.Custom) { registeredPiece.Prefab.GetComponent<Piece>().m_category = (PieceCategory)registeredPiece.Category.Category; } else { registeredPiece.Prefab.GetComponent<Piece>().m_category = PiecePrefabManager.GetCategory(registeredPiece.Category.custom); } } if (!ConfigurationEnabled) { return; } bool saveOnConfigSet = plugin.Config.SaveOnConfigSet; plugin.Config.SaveOnConfigSet = false; foreach (BuildPiece registeredPiece2 in registeredPieces) { BuildPiece piece = registeredPiece2; if (piece.SpecialProperties.NoConfig) { continue; } PieceConfig pieceConfig2 = (pieceConfigs[piece] = new PieceConfig()); PieceConfig cfg = pieceConfig2; Piece piecePrefab2 = piece.Prefab.GetComponent<Piece>(); string pieceName = piecePrefab2.m_name; string englishName = new Regex("[=\\n\\t\\\\\"\\'\\[\\]]*").Replace(english.Localize(pieceName), "").Trim(); string localizedName = Localization.instance.Localize(pieceName).Trim(); int order = 0; cfg.category = config(englishName, "Build Table Category", piece.Category.Category, new ConfigDescription("Build Category where " + localizedName + " is available.", (AcceptableValueBase)null, new object[1] { new ConfigurationManagerAttributes { Order = (order -= 1), Category = localizedName } })); ConfigurationManagerAttributes customTableAttributes = new ConfigurationManagerAttributes { Order = (order -= 1), Browsable = (cfg.category.Value == BuildPieceCategory.Custom), Category = localizedName }; cfg.customCategory = config(englishNa