SeasonalTweaks
Add-on the to Seasonality plugin that adds many more seasonal features
Last updated | 3 months ago |
Total downloads | 35783 |
Total rating | 17 |
Categories | Tweaks Server-side Client-side Ashlands Update |
Dependency string | RustyMods-SeasonalTweaks-1.1.5 |
Dependants | 144 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2105RustyMods-Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
Preferred version: 3.3.3README
Seasonal Tweaks
Add-on to the Seasonality plugin that adds many more seasonal features.
Version 1.1.2
Overhaul of entire projectile, delete config file
YML file will generate based on assets in game, modded and all.
Features
- Modify plant behavior
- Modify pickable behavior
- Modify beehive behavior
- If Farming or Foraging is installed, you can use it to define ignore season parameter
- Modify seasonal items behavior
Contact information
For Questions or Comments, find Rusty in the Odin Plus Team Discord
Or come find me at the Modding Corner
If you enjoy this mod and want to support me: PayPal
Changelog
Version |
Update Notes |
---|---|
1.0.0 | - Initial Release |
1.0.1 | - Added Seasonal Items Control |
1.0.2 | - Added custom prefab yml configs |
1.0.3 | - Plantables are not able to be planted during restricted seasons |
1.0.4 | - Added yml to modify custom values and filewatcher system to update files on server without need to reboot |
1.0.5 | - Crash bug hotfix |
1.0.6 | - Added another layer of redundancy |
1.0.7 | - Removed odin content from trader |
1.0.8 | - Minor tweak to server synced data |
1.0.9 | - Fixed fish not pick up during winter |
1.1.0 | - ashland fix - will make time in future to really improve this when i find time |
1.1.1 | - overhaul of entire project |
1.1.2 | - replaced for YML configurations |
1.1.3 | - fixed pickable issue |
1.1.4 | - Fixed issue with farming/foraging override |
1.1.5 | - Forgot to fix the hover text tooltip |
YML format
## There are 4 distinctive categories to manipulate
## You can add your custom assets to manipulate them
## Else you can delete file, and let plugin auto-generate
## Should recognize modded items
Pickable:
- m_prefabName: BlueberryBush
m_spring:
## m_amount refers to the amount plucked off bush/item when harvesting pickable
m_amount: 1
## m_canHarvest refers to the interactability of the pickable
m_canHarvest: true
m_summer:
m_amount: 1
m_canHarvest: true
m_fall:
m_amount: 1
m_canHarvest: true
m_winter:
Plants:
- m_prefabName: Beech_Sapling
m_spring:
## You can manipulate the scale and growth time of plants
m_maxScale: 1.5
m_minScale: 0.8
m_growTimeMax: 5000
m_growTime: 3000
m_canHarvest: true
m_summer:
m_maxScale: 1.5
m_minScale: 0.8
m_growTimeMax: 5000
m_growTime: 3000
m_canHarvest: true
m_fall:
m_maxScale: 1.5
m_minScale: 0.8
m_growTimeMax: 5000
m_growTime: 3000
m_canHarvest: true
m_winter:
m_maxScale: 1.5
m_minScale: 0.8
m_growTimeMax: 5000
m_growTime: 3000
m_canHarvest: true
Beehives:
- m_prefabName: piece_beehive
m_spring:
## You can manipulate the amount of honey that can be stored within the beehives
m_maxHoney: 4
m_canHarvest: true
m_summer:
m_maxHoney: 4
m_canHarvest: true
m_fall:
m_maxHoney: 4
m_canHarvest: true
m_winter:
m_maxHoney: 4
m_canHarvest: false
Pieces:
- m_prefabName: piece_gift1
m_season: Winter