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RustyMods-SeasonalTweaks-1.1.3 icon

SeasonalTweaks

Add-on the to Seasonality plugin that adds many more seasonal features

Date uploaded 3 weeks ago
Version 1.1.3
Download link RustyMods-SeasonalTweaks-1.1.3.zip
Downloads 3417
Dependency string RustyMods-SeasonalTweaks-1.1.3

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2105 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2105
RustyMods-Seasonality-3.3.3 icon
RustyMods-Seasonality

Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.

Preferred version: 3.3.3

README

Seasonal Tweaks

Add-on to the Seasonality plugin that adds many more seasonal features.

Version 1.1.2

Overhaul of entire projectile, delete config file

YML file will generate based on assets in game, modded and all.

Features

  • Modify plant behavior
  • Modify pickable behavior
  • Modify beehive behavior
  • If Farming or Foraging is installed, you can use it to define ignore season parameter
  • Modify seasonal items behavior

Contact information

For Questions or Comments, find Rusty in the Odin Plus Team Discord

https://i.imgur.com/XXP6HCU.png

Or come find me at the Modding Corner

If you enjoy this mod and want to support me: PayPal

https://www.buymeacoffee.com/peimalcolm2

Changelog

Version Update Notes
1.0.0 - Initial Release
1.0.1 - Added Seasonal Items Control
1.0.2 - Added custom prefab yml configs
1.0.3 - Plantables are not able to be planted during restricted seasons
1.0.4 - Added yml to modify custom values and filewatcher system to update files on server without need to reboot
1.0.5 - Crash bug hotfix
1.0.6 - Added another layer of redundancy
1.0.7 - Removed odin content from trader
1.0.8 - Minor tweak to server synced data
1.0.9 - Fixed fish not pick up during winter
1.1.0 - ashland fix - will make time in future to really improve this when i find time
1.1.1 - overhaul of entire project
1.1.2 - replaced for YML configurations
1.1.3 - fixed pickable issue

YML format

## There are 4 distinctive categories to manipulate
## You can add your custom assets to manipulate them
## Else you can delete file, and let plugin auto-generate
## Should recognize modded items
Pickable:
- m_prefabName: BlueberryBush
  m_spring:
    ## m_amount refers to the amount plucked off bush/item when harvesting pickable
    m_amount: 1
    ## m_canHarvest refers to the interactability of the pickable
    m_canHarvest: true
  m_summer:
    m_amount: 1
    m_canHarvest: true
  m_fall:
    m_amount: 1
    m_canHarvest: true
  m_winter:
Plants:
- m_prefabName: Beech_Sapling
  m_spring:
    ## You can manipulate the scale and growth time of plants
    m_maxScale: 1.5
    m_minScale: 0.8
    m_growTimeMax: 5000
    m_growTime: 3000
    m_canHarvest: true
  m_summer:
    m_maxScale: 1.5
    m_minScale: 0.8
    m_growTimeMax: 5000
    m_growTime: 3000
    m_canHarvest: true
  m_fall:
    m_maxScale: 1.5
    m_minScale: 0.8
    m_growTimeMax: 5000
    m_growTime: 3000
    m_canHarvest: true
  m_winter:
    m_maxScale: 1.5
    m_minScale: 0.8
    m_growTimeMax: 5000
    m_growTime: 3000
    m_canHarvest: true
Beehives:
- m_prefabName: piece_beehive
  m_spring:
    ## You can manipulate the amount of honey that can be stored within the beehives
    m_maxHoney: 4
    m_canHarvest: true
  m_summer:
    m_maxHoney: 4
    m_canHarvest: true
  m_fall:
    m_maxHoney: 4
    m_canHarvest: true
  m_winter:
    m_maxHoney: 4
    m_canHarvest: false
Pieces:
- m_prefabName: piece_gift1
  m_season: Winter