Seasonality
Dynamic seasons by altering textures and colors, providing an immersive environmental experience that changes with time.
CHANGELOG
Changelog
3.7.0
- Rebuilt shaders with macOS & Linux settings, maybe works for mac now ?? I don't have mac, so cannot test
- Fixed ice shelves not spawning if config not enabled when game loads
- Tweaked timer to try to make sure it does not skip seasons
- Added winter bjorn texture
3.6.23
- Fixed mountain cave dungeon having moss be replaced, should stay snowy
3.6.22
- Changed order of operations for gameplay modifiers to make sure configs are adjusted correctly
3.6.21
- Small tweak to make sure ice shelves do not spawn if config is off
3.6.2
- Fixed issue reading yml for tweaks
3.6.1
- Added null check during ZNetScene awake
3.6.0
- New custom ice shader
- Removed dark wood winter version from default pack
3.5.9
- Minor fix, made sure to read Plants.yml config earlier to make sure it is shared with clients
3.5.8
- Fixed textures not reverting to originals if game isn't started as summer
3.5.7
- Added new command:
seasonality save [prefabName or empty] seasonality savewill save to folder all textures as PNG for easier customization- PNGs will be named
[materialName]#[propertyName] - Added beehive interactable tweak configs
- Added Ice Shelves for winter configs
- Fixed HildirLox not being manipulated
3.5.6
- Updated Server Sync v1.19
- Materials with same asset name also registered (mods adding materials with the same name as existing materials were previously ignored)
- Added Hildir’s Lox fur winter variant
3.5.5
- Added config to fix shaders
3.5.4
- Fix reverted: Added seasonal effects when player wakes up
3.5.3
- Null check for body model added
3.5.2
- Config to disable Oak Tree random color change
- Added asset loader to improve load times (HD)
- Added seasonal build pieces config (e.g. Xmas tree, Jackoturnip)
- Added seasonal trader items config
3.5.1
- Fixed weather configs to show biome options
3.5.0
- Removed leftover testing textures
3.4.9
- Code readability overhaul
- Fixed Mistlands grass not being affected
3.4.8
- Fixed bugs with configs and season timer
3.4.7
- Screen fade check added
- Improved configs for weather
- Added color config for fall colors
3.4.6
- Timer now uses config file to save last season change
- Improved terrain color change
3.4.5
- Fixed wrong boolean check on season timer
3.4.4
- Added missing localized weather keys
3.4.3
- "Always cold" no longer applies in Ashlands
3.4.2
- Small patch to ensure screen fade readiness
3.4.1
- Config to control immunity while fading to black
- Hotfix to prevent fading repeatedly
3.4.0
- Changed timer to save last season change to disk
3.3.11
- My bad, fixed now
3.3.10
- Adjusted threshold to fix seasons switching constantly (?)
3.3.9
- Minor adjustment to timer threshold to fix desync issues
3.3.8
- Reverted timer to old version
- Added support for custom prefabs with seasonal textures
- Improved water freezing
3.3.7
- Season should change even if sleeping past timer
3.3.6
- Tweaked season change timer
3.3.5
- Added tooltip
- Added warm snow, warm snow storm, night frost environments
- Removed toggle to protect from freezing (use new environments)
3.3.4
- Modifiers are back
- More freezing protection
3.3.3
- Sleep override is back
3.3.2
- Fixed season not changing sometimes
3.3.1
- Added new season icons and some tweaks
3.3.0
- Removed version check
- Allows server-only sync of seasons
3.2.9
- Fixed possible memory leak
3.2.8
- Fixed update bugs (hopefully)
3.2.7
- Fixed freezing protection
3.2.6
- Fixed water collider being on even when not winter
3.2.5
- Ashland release
- Cleaned up project, removed fluff
3.2.4
- Fixed possible frozen water feature error
3.2.3
- Tweaked to prevent seasons being applied twice in multiplayer
3.2.2
- Added snow and rain to weather status effect localization
3.2.1
- Separated main plugin from textures
- Added feature to disable season by biome (beta)
3.2.0
- Overhauled weather system
- Tweaked fall damage modifier (recommended by bid-soft)
3.1.9
- Re-apply season status effect when user logs out and back in
3.1.8
- Re-apply season status effects after death
3.1.7
- Optimizations to reduce stuttering
3.1.6
- Fixed ship placement
- Fixed localization of weather tooltip
3.1.5
- Fixed weather not changing after boss event
- Improved frozen water
3.1.4
- Toggle to replace creature textures
- Mistland rocks moss changes to white during winter
3.1.3
- Timer is based off in-game time
- Optimized weather system
- Added "only change season when sleeping" feature
3.1.2
- Tweaked frozen water material
- Optimized to reduce possible stutters
3.1.1
- Cough cough
3.1.0
- Sorry
3.0.9
- Beta release of frozen water feature
- Syncing tweaks
3.0.8
- Fixed swamp tree branches using swamp grass textures
3.0.7
- Fixed season desyncing
- Fixed status effect timer visibility toggles
3.0.6
- Client-only server connected timer works properly
- Added seasonal armors
3.0.5
- Fixed weather SE disappearing
3.0.4
- Added deeper configuration options using YML
3.0.3
- Fixed custom barks not being applied
- Added new category: Pickables
- Color blind support for mushrooms and raspberries
3.0.2
- Minor fix to Clear Warm Snow environment
3.0.1
- WeatherMan redundancies added
- Gull turns into crow for fall
3.0.0
- WeatherMan properly changes when you transition biome
- Performance increase (should be near zero FPS impact now)
- More visual tweaks
- Timer visual tweaks
2.0.7
- Server synced weather system
- Tweaked textures
2.0.6
- Timespan hotfix
2.0.5
- Shrudnal compatibility with Auga and Minimal Status Effects by Randyknapp
- Expanded mosses to swamp and plains differentiation
- Plains grass and beyond now compressed using DTX1 and filter point
2.0.4
- Fixed timer UI timezone issue
2.0.3
- Mistland trees fix
- Timer timezone config added to fix timezone differences
2.0.2
- Texture hotfix and timer temp fix
2.0.1
- Invariant culture Tmp_Tex hotfix
2.0.0
- Texture replacement overhaul
- Commands added
- Warm Snow Weather
- Summer never cold
- Winter always cold
- Might need to delete old configs
1.1.2
- Fixed weather config for summer being in wrong spot
- Moved textures out of plugin into config folder
- Lox fur coat turns white for winter
1.1.1
- Weather by season by biome configs added — delete old cfgs might be necessary
1.1.0
- Visual tweaks and added command to force reload terrain
1.0.9
- Custom texture fix
1.0.8
- Fixed grass textures, added variety to water lilies and vass, and fixed admin death resetting counter
1.0.7
- Weather EnvMan bug fix
1.0.6
- Birch tree custom texture fix
1.0.5
- Minor improvements and Project Auga compatibility
1.0.4
- Fixed server side timer
1.0.3
- Tweaked configs
1.0.2
- Clutter visual improvements
1.0.1
- Minor improvements (Counter does not work well on servers)
1.0.0
- Initial release