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Decompiled source of AutoPin v1.0.1
AutoPin.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("AutoPin")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("AutoPin")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("30f56239-4c33-45e6-9e71-86f71e306eb0")] [assembly: AssemblyFileVersion("1.0.1")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.1.0")] [module: UnverifiableCode] namespace AutoPin; [BepInPlugin("org.ssmvc.autopin", "AutoPin", "1.0.1")] [BepInProcess("valheim.exe")] public class AutoPin : BaseUnityPlugin { public const string PluginGUID = "org.ssmvc.autopin"; public const string PluginName = "AutoPin"; public const string PluginVersion = "1.0.1"; private static Harmony _harmony; public static ConfigEntry<bool> Enabled { get; set; } private ConfigEntry<KeyboardShortcut> AddPointKey { get; set; } private ConfigEntry<PinType> AddPointType { get; set; } private ConfigEntry<string> AddPointName { get; set; } private ConfigEntry<bool> AddDay { get; set; } public void Awake() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "org.ssmvc.autopin"); Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("_Global", "isModEnabled", true, "Globally enable or disable this mod."); AddPointKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("General", "ShortcutKey", new KeyboardShortcut((KeyCode)39, Array.Empty<KeyCode>()), "Shortcut Key"); AddPointType = ((BaseUnityPlugin)this).Config.Bind<PinType>("General", "Icon", (PinType)3, "Pin Type"); AddPointName = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Text", "AutoPin", "Text to use for AutoPin"); AddDay = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "AppendDay", true, "Append day to pin"); } public void OnDestroy() { Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } } private void Update() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) if (!Enabled.Value) { return; } KeyboardShortcut value = AddPointKey.Value; if (((KeyboardShortcut)(ref value)).IsDown() && Object.op_Implicit((Object)(object)Minimap.instance)) { string text = AddPointName.Value; if (AddDay.Value) { text += $"\r\n$hud_mapday {EnvMan.instance.GetDay(ZNet.instance.GetTimeSeconds())}"; } Minimap.instance.AddPin(((Component)Player.m_localPlayer).transform.position, AddPointType.Value, text, true, false, Player.m_localPlayer.GetPlayerID(), "AutoPin"); } } }