Decompiled source of SWEMenuCleaner v1.0.0

SWEMenuCleaner.dll

Decompiled 2 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("SWEMenuCleaner")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SWEMenuCleaner")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("13aac952-dfd1-4f49-8187-a9da2fcd71a7")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SWEMenuCleaner;

[BepInPlugin("com.SWE.MenuCleaner", "SWE Menu Cleaner", "1.7.0")]
public class SWECleanerPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(FejdStartup), "Update")]
	private class MenuPatch
	{
		private static float temporizador;

		private static void Postfix(FejdStartup __instance)
		{
			if (!((Component)__instance).gameObject.activeInHierarchy)
			{
				return;
			}
			temporizador += Time.deltaTime;
			if (temporizador < 0.5f)
			{
				return;
			}
			temporizador = 0f;
			GameObject val = GameObject.Find("StartGui");
			if ((Object)(object)val != (Object)null)
			{
				Transform[] componentsInChildren = val.GetComponentsInChildren<Transform>(true);
				foreach (Transform val2 in componentsInChildren)
				{
					string text = ((Object)val2).name.ToLower();
					if ((text.Contains("store") || text.Contains("merch") || text.Contains("hugin") || text.Contains("changelog") || text.Contains("twitter") || text.Contains("discord") || text.Contains("facebook")) && ((Component)val2).gameObject.activeSelf)
					{
						((Component)val2).gameObject.SetActive(false);
					}
				}
			}
			MonoBehaviour[] array = Resources.FindObjectsOfTypeAll<MonoBehaviour>();
			foreach (MonoBehaviour val3 in array)
			{
				if ((Object)(object)val3 == (Object)null || !((Component)val3).gameObject.activeInHierarchy)
				{
					continue;
				}
				PropertyInfo property = ((object)val3).GetType().GetProperty("text");
				if (!(property != null))
				{
					continue;
				}
				try
				{
					string text2 = property.GetValue(val3, null) as string;
					if (!string.IsNullOrEmpty(text2))
					{
						string text3 = text2.ToLower();
						if (text3.Contains("versión de valheim con mods") || text3.Contains("modded") || text3.Contains("afectar a la experiencia") || text3.Contains("welcome to valheim"))
						{
							((Component)val3).gameObject.SetActive(false);
						}
					}
				}
				catch
				{
				}
			}
		}
	}

	private void Awake()
	{
		Harmony.CreateAndPatchAll(typeof(MenuPatch), (string)null);
	}
}