Decompiled source of Shawesomes Awesome Boats v2.0.3

Shawesomes_Awesome_Boats.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;
using shawcape;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Shawesomes_Infinte_Multiverse")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Shawesomes_Infinte_Multiverse")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e0e26f8d-a8f0-41a7-a502-951624fa6f31")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
public class Patches : MonoBehaviour
{
	[HarmonyPatch(typeof(Player), "SetControls")]
	[HarmonyPrefix]
	private static void PrefixSetControlsforShip(Player __instance, ref bool jump, ref bool crouch)
	{
		Ship controlledShip = __instance.GetControlledShip();
		ShipFly shipFly = default(ShipFly);
		if (!((Object)(object)controlledShip == (Object)null) && ((Component)controlledShip).gameObject.TryGetComponent<ShipFly>(ref shipFly))
		{
			shipFly.flyship(ref jump, ref crouch);
		}
	}
}
public class ShipFly : MonoBehaviour
{
	private Ship ship;

	private Rigidbody rb;

	public float drop_reduction = 10f;

	public Vector3 forcepos = new Vector3(0f, 0f, 0f);

	public float forwardReduction = 0.5f;

	public float hoverlift_modifier = 0.1f;

	public float hoverheight_modifier = 0.15f;

	public float hovertilt_modifier = 2f;

	public float jump_lift_mod = 0.1f;

	private float lift = 110f;

	public float LR_StabilityForce = 100f;

	public Vector3 LRpos = new Vector3(0f, 4f, -5f);

	public float maxangle = 0.35f;

	public float R_multi = 10f;

	public float rightingForce = -45f;

	public float rollForce = -25000f;

	public float rotationForce = 50f;

	public float slowDown_multi = 3f;

	public float thrust = 15f;

	public float turningForce = 0.05f;

	public float yawForce = 30000f;

	private float waterlvl = 30f;

	public void Awake()
	{
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		ship = ((Component)this).gameObject.GetComponent<Ship>();
		if (Object.op_Implicit((Object)(object)ship))
		{
			rb = ship.m_body;
			waterlvl = (Object.op_Implicit((Object)(object)ship.m_previousCenter) ? ((Component)ship.m_previousCenter).transform.position.y : 30f);
		}
	}

	private bool hasShip()
	{
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)ship) && Object.op_Implicit((Object)(object)rb))
		{
			return true;
		}
		ship = ((Component)this).gameObject.GetComponent<Ship>();
		if (Object.op_Implicit((Object)(object)ship))
		{
			rb = ship.m_body;
			waterlvl = (Object.op_Implicit((Object)(object)ship.m_previousCenter) ? ((Component)ship.m_previousCenter).transform.position.y : 30f);
			if (Object.op_Implicit((Object)(object)rb))
			{
				return true;
			}
			return false;
		}
		return false;
	}

	public void flyship(ref bool jump, ref bool crouch)
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		//IL_016d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0178: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_019a: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0249: Unknown result type (might be due to invalid IL or missing references)
		//IL_024e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0263: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_030d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0312: Unknown result type (might be due to invalid IL or missing references)
		//IL_0317: Unknown result type (might be due to invalid IL or missing references)
		//IL_031c: Unknown result type (might be due to invalid IL or missing references)
		//IL_032e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0342: Unknown result type (might be due to invalid IL or missing references)
		//IL_0347: Unknown result type (might be due to invalid IL or missing references)
		//IL_034c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0351: Unknown result type (might be due to invalid IL or missing references)
		//IL_0356: Unknown result type (might be due to invalid IL or missing references)
		//IL_0361: Unknown result type (might be due to invalid IL or missing references)
		//IL_0367: Unknown result type (might be due to invalid IL or missing references)
		//IL_036c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0371: Unknown result type (might be due to invalid IL or missing references)
		//IL_0376: Unknown result type (might be due to invalid IL or missing references)
		//IL_038e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0393: Unknown result type (might be due to invalid IL or missing references)
		//IL_0292: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_03cf: Invalid comparison between Unknown and I4
		//IL_0536: Unknown result type (might be due to invalid IL or missing references)
		//IL_0541: Unknown result type (might be due to invalid IL or missing references)
		//IL_0546: Unknown result type (might be due to invalid IL or missing references)
		//IL_054b: Unknown result type (might be due to invalid IL or missing references)
		//IL_055d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0568: Unknown result type (might be due to invalid IL or missing references)
		//IL_056d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0572: Unknown result type (might be due to invalid IL or missing references)
		//IL_044a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0451: Unknown result type (might be due to invalid IL or missing references)
		//IL_045c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0469: Unknown result type (might be due to invalid IL or missing references)
		//IL_046f: Unknown result type (might be due to invalid IL or missing references)
		//IL_047a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0415: Unknown result type (might be due to invalid IL or missing references)
		//IL_041c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0423: Unknown result type (might be due to invalid IL or missing references)
		//IL_0429: Unknown result type (might be due to invalid IL or missing references)
		//IL_0434: Unknown result type (might be due to invalid IL or missing references)
		//IL_05e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0617: Unknown result type (might be due to invalid IL or missing references)
		//IL_061c: Unknown result type (might be due to invalid IL or missing references)
		//IL_05ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_05d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_04dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0503: Unknown result type (might be due to invalid IL or missing references)
		if (!hasShip())
		{
			Shawesomes_Divine_Armaments.logger.LogWarning((object)"Does not have ship");
			return;
		}
		if (jump)
		{
			jump = false;
		}
		float num = 1f + 0.25f * Math.Min(Math.Max(rb.position.y - waterlvl, 0f), 6f);
		float num2 = Math.Max(Math.Min(1.25f - 0.25f * Math.Min(rb.position.y - waterlvl, 4f), 1f), 0f) * rotationForce;
		Vector3 val = rb.position + forcepos;
		Vector3 val2 = rb.rotation * Vector3.forward;
		float num3 = Vector3.Dot(val2, Vector3.up);
		if (num3 > maxangle)
		{
			num2 *= -1f;
		}
		float num4 = (maxangle - num3) * (maxangle - num3) * 100f;
		float num5 = Vector3.Dot(rb.velocity, val2);
		if (ZInput.GetButton("Jump") || ZInput.GetButtonDown("JoyJump"))
		{
			rb.AddForceAtPosition(new Vector3(0f, num2 * num4, 0f), rb.position, (ForceMode)1);
			if (num5 < 30f)
			{
				rb.AddForce(val2 * thrust * num, (ForceMode)1);
			}
			rb.AddForce(rb.rotation * new Vector3(0f, 1f, 0.1f) * Math.Min(lift * jump_lift_mod * num3 * num5, 2400f), (ForceMode)1);
		}
		int num6 = 1;
		if (ZInput.GetButton("Crouch") || ZInput.GetButtonDown("JoyCrouch"))
		{
			num6 = 5;
		}
		rb.AddForceAtPosition(new Vector3(0f, rightingForce * (float)num6, 0f), val, (ForceMode)1);
		float num7 = 1f;
		if (rb.position.y > waterlvl + 20f)
		{
			num7 = 1f - Math.Min(0.01f * (rb.position.y - waterlvl - 20f), 0.3f);
		}
		rb.AddForce(rb.rotation * new Vector3(0f, 1f, 0.1f) * Math.Min(lift * num7 * num3 * num5, 2400f), (ForceMode)1);
		float num8 = Vector3.Dot(rb.rotation * Vector3.left, Vector3.up);
		Vector3 val3 = rb.position + R_multi * num8 * (rb.rotation * Vector3.right) + rb.rotation * LRpos;
		rb.AddForceAtPosition(new Vector3(0f, LR_StabilityForce, 0f), val3, (ForceMode)1);
		if (num < 2f)
		{
			return;
		}
		float num9 = Math.Max(num - 1.5f, 0f);
		if ((int)ship.m_speed == 4)
		{
			float num10 = Math.Max(Math.Min(10f / num5 - 27f, 2f), 0.1f);
			if (num5 < 30f)
			{
				rb.AddForce(val2 * thrust * num10 * num * hoverheight_modifier, (ForceMode)1);
			}
			else
			{
				rb.AddForce(val2 * thrust * slowDown_multi * (30f - num5) * num * hoverheight_modifier, (ForceMode)1);
			}
			rb.AddForceAtPosition(new Vector3(0f, num2 * hovertilt_modifier * num10 * num4, 0f), rb.position, (ForceMode)1);
			rb.AddForce(rb.rotation * new Vector3(0f, 1f, 0.1f) * Math.Min(lift * num3 * num5 * hoverlift_modifier, 2400f), (ForceMode)1);
		}
		if (num9 > 0f)
		{
			float rudderValue = ship.m_rudderValue;
			float num11 = Vector3.Dot(rb.velocity, rb.rotation * Vector3.left);
			float num12 = Vector3.Dot(rb.velocity, rb.rotation * Vector3.up);
			if (num12 < 0f && num5 > 15f)
			{
				rb.AddForce(new Vector3(0f, 1f, 0f) * Math.Min(lift * (0f - num12) * drop_reduction * num9, 2400f), (ForceMode)1);
			}
			rb.AddForce(rb.rotation * new Vector3(num11 * turningForce * num9, 0f, forwardReduction * Math.Abs(num11) * turningForce * num9), (ForceMode)2);
			rb.AddRelativeTorque(0f, rudderValue * yawForce * num9, rudderValue * rollForce * num9);
			ship.m_rudderValue += 0.02f * (num9 * (float)((!(ship.m_rudderValue > 0f)) ? 1 : (-1)));
		}
	}
}
public static class Utils2
{
	private const BindingFlags bindingFlags = BindingFlags.Public;

	public static T GetCopyOf<T>(this Component comp, T other) where T : Component
	{
		Type type = ((object)comp).GetType();
		if (type != ((object)other).GetType())
		{
			return default(T);
		}
		List<Type> list = new List<Type>();
		Type baseType = type.BaseType;
		while (baseType != null && !(baseType == typeof(MonoBehaviour)))
		{
			list.Add(baseType);
			baseType = baseType.BaseType;
		}
		IEnumerable<PropertyInfo> enumerable = type.GetProperties(BindingFlags.Public);
		foreach (Type item in list)
		{
			enumerable = enumerable.Concat(item.GetProperties(BindingFlags.Public));
		}
		enumerable = from property in enumerable
			where !(type == typeof(Rigidbody)) || !(property.Name == "inertiaTensor")
			where !property.CustomAttributes.Any((CustomAttributeData attribute) => attribute.AttributeType == typeof(ObsoleteAttribute))
			select property;
		foreach (PropertyInfo pinfo in enumerable)
		{
			if (pinfo.CanWrite && !enumerable.Any((PropertyInfo e) => e.Name == $"shared{char.ToUpper(pinfo.Name[0])}{pinfo.Name.Substring(1)}"))
			{
				try
				{
					pinfo.SetValue(comp, pinfo.GetValue(other, null), null);
				}
				catch
				{
				}
			}
		}
		IEnumerable<FieldInfo> enumerable2 = type.GetFields(BindingFlags.Public);
		foreach (FieldInfo finfo in enumerable2)
		{
			foreach (Type item2 in list)
			{
				if (!enumerable2.Any((FieldInfo e) => e.Name == $"shared{char.ToUpper(finfo.Name[0])}{finfo.Name.Substring(1)}"))
				{
					enumerable2 = enumerable2.Concat(item2.GetFields(BindingFlags.Public));
				}
			}
		}
		foreach (FieldInfo item3 in enumerable2)
		{
			item3.SetValue(comp, item3.GetValue(other));
		}
		enumerable2 = enumerable2.Where((FieldInfo field) => field.CustomAttributes.Any((CustomAttributeData attribute) => attribute.AttributeType == typeof(ObsoleteAttribute)));
		foreach (FieldInfo item4 in enumerable2)
		{
			item4.SetValue(comp, item4.GetValue(other));
		}
		return (T)(object)((comp is T) ? comp : null);
	}

	public static T AddComponent<T>(this GameObject go, T toAdd) where T : Component
	{
		return go.AddComponent(((object)toAdd).GetType()).GetCopyOf(toAdd);
	}

	public static void updateSKMesh(Transform parent, SkinnedMeshRenderer skmesh)
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		List<ParticleSystem> list = ((Component)parent).GetComponentsInChildren<ParticleSystem>().ToList();
		foreach (ParticleSystem item in list)
		{
			ShapeModule shape = item.shape;
			if (!Object.op_Implicit((Object)(object)((ShapeModule)(ref shape)).skinnedMeshRenderer))
			{
				ShapeModule shape2 = item.shape;
				((ShapeModule)(ref shape2)).skinnedMeshRenderer = skmesh;
			}
		}
	}

	public static SkinnedMeshRenderer createSkMeshRen(Transform objectTrans, Transform attach_skin)
	{
		SkinnedMeshRenderer val = default(SkinnedMeshRenderer);
		if (!((Component)objectTrans).gameObject.TryGetComponent<SkinnedMeshRenderer>(ref val))
		{
			val = ((Component)objectTrans).gameObject.AddComponent<SkinnedMeshRenderer>();
		}
		val.rootBone = attach_skin.Find("Armature").Find("Hips");
		return val;
	}

	public static Mesh createBonedMesh(Mesh newmesh, Mesh copymesh, Vector3 pos, Vector3 rot, Vector3 scale, bool stretch = true)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		Mesh newmesh2 = AlignedSkinMesh(newmesh, pos, rot, scale);
		return copyBoneWeights(newmesh2, copymesh, stretch);
	}

	public static Mesh AlignedSkinMesh(Mesh meshtomodify, Vector3 pos, Vector3 rot, Vector3 scale)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = Object.Instantiate<Mesh>(meshtomodify);
		List<Vector3> list = new List<Vector3>();
		for (int i = 0; i < meshtomodify.vertices.Count(); i++)
		{
			Vector3 val2 = Quaternion.Euler(rot) * new Vector3(meshtomodify.vertices[i].x * scale.x, meshtomodify.vertices[i].y * scale.y, meshtomodify.vertices[i].z * scale.z);
			list.Add(new Vector3(val2.x + pos.x, val2.y + pos.y, val2.z + pos.z));
		}
		val.SetVertices(list);
		((Object)val).name = "copymesh";
		return val;
	}

	public static Mesh copyBoneWeights(Mesh newmesh, Mesh copymesh, bool stretch = true)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
		BoneWeight[] array = (BoneWeight[])(object)new BoneWeight[newmesh.vertexCount];
		newmesh.bindposes = copymesh.bindposes;
		if (stretch)
		{
			for (int i = 0; i < newmesh.vertexCount; i++)
			{
				int closestVert = getClosestVert(newmesh.vertices[i], copymesh.vertices);
				array[i] = copymesh.boneWeights[closestVert];
			}
		}
		else
		{
			Vector3 val = Vector3.zero;
			for (int j = 0; j < newmesh.vertexCount; j++)
			{
				val += newmesh.vertices[j];
			}
			int closestVert2 = getClosestVert(val / (float)newmesh.vertexCount, copymesh.vertices);
			for (int k = 0; k < newmesh.vertexCount; k++)
			{
				array[k] = copymesh.boneWeights[closestVert2];
			}
		}
		newmesh.boneWeights = array;
		return newmesh;
	}

	public static int getClosestVert(Vector3 vert, Vector3[] basemesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		float num = 99999f;
		int result = -1;
		for (int i = 0; i < basemesh.Length; i++)
		{
			float num2 = Vector3.Distance(vert, basemesh[i]);
			if (num2 < num)
			{
				num = num2;
				result = i;
			}
		}
		return result;
	}

	public static void alignMeshAllChidren(Transform objectTrans, Transform basetransform)
	{
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		MeshFilter[] componentsInChildren = ((Component)objectTrans).GetComponentsInChildren<MeshFilter>();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Transform val = ((Component)componentsInChildren[i]).transform;
			Vector3 val2 = val.localPosition;
			Vector3 val3 = ((Component)val).transform.localEulerAngles;
			Vector3 val4 = ((Component)val).transform.localScale;
			for (int j = 0; j < 20; j++)
			{
				if (!((Object)(object)val.parent != (Object)(object)objectTrans))
				{
					break;
				}
				val = val.parent;
				val4 = Vector3.Scale(val4, val.localScale);
				val2 = Vector3.Scale(val4, val2) + val.localPosition;
				val3 += val.localEulerAngles;
			}
			SkinnedMeshRenderer val5 = createSkMeshRen(((Component)componentsInChildren[i]).transform, basetransform);
			val5.sharedMesh = AlignedSkinMesh(val5.sharedMesh, val2, val3, val4);
		}
	}

	public static void boneMeshAllChidren(Transform objectTrans, Transform basetransform, Mesh baseMesh, bool stretch = true)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		Transform val = basetransform.Find("Armature").Find("Hips");
		MeshFilter[] componentsInChildren = ((Component)objectTrans).GetComponentsInChildren<MeshFilter>();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			Transform val2 = ((Component)componentsInChildren[i]).transform;
			Vector3 val3 = val2.localPosition;
			Vector3 val4 = ((Component)val2).transform.localEulerAngles;
			Vector3 val5 = ((Component)val2).transform.localScale;
			for (int j = 0; j < 20; j++)
			{
				if (!((Object)(object)val2.parent != (Object)(object)objectTrans))
				{
					break;
				}
				val2 = val2.parent;
				val5 = Vector3.Scale(val5, val2.localScale);
				val3 = Vector3.Scale(val5, val3) + val2.localPosition;
				val4 += val2.localEulerAngles;
			}
			val3 += new Vector3(0f, 0f - val.localPosition.y, 0f - val.localPosition.z);
			SkinnedMeshRenderer val6 = createSkMeshRen(((Component)componentsInChildren[i]).transform, basetransform);
			val6.sharedMesh = createBonedMesh(val6.sharedMesh, baseMesh, val3, val4, val5, stretch);
		}
	}

	public static void setStyleTex(Material mat, Texture2D styles)
	{
		mat.EnableKeyword("_USESTYLES_ON");
		mat.SetFloat("_Style", 0f);
		mat.SetFloat("_UseStyles", 1f);
		mat.SetTexture("_StyleTex", (Texture)(object)styles);
	}

	public static Mesh createScaledCape(Mesh originalMesh, Vector3 scaleTop, Vector3 scaleBot, Vector3 offset = default(Vector3))
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_016c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0173: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0181: Unknown result type (might be due to invalid IL or missing references)
		//IL_0188: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0196: Unknown result type (might be due to invalid IL or missing references)
		Vector3 zero = Vector3.zero;
		Vector3 one = Vector3.one;
		Mesh val = Object.Instantiate<Mesh>(originalMesh);
		List<Vector3> list = new List<Vector3>();
		for (int i = 0; i < originalMesh.vertices.Count(); i++)
		{
			Vector3 val2 = originalMesh.vertices[i];
			((Vector3)(ref zero))..ctor(Mathf.Max(zero.x, val2.x), Mathf.Max(zero.y, val2.y), Mathf.Max(zero.z, val2.z));
			((Vector3)(ref one))..ctor(Mathf.Min(one.x, val2.x), Mathf.Min(one.y, val2.y), Mathf.Min(one.z, val2.z));
		}
		Vector3 val4 = default(Vector3);
		for (int j = 0; j < originalMesh.vertices.Count(); j++)
		{
			Vector3 val3 = originalMesh.vertices[j];
			float num = val3.x * (scaleBot.x + (scaleTop.x - scaleBot.x) * (val3.z - one.z) / (zero.z - one.z));
			float num2 = val3.y * (scaleBot.y + (scaleTop.y - scaleBot.y) * (val3.z - one.z) / (zero.z - one.z));
			((Vector3)(ref val4))..ctor(num, num2, val3.z);
			list.Add(new Vector3(val4.x + offset.x, val4.y + offset.y, val4.z + offset.z));
		}
		val.SetVertices(list);
		((Object)val).name = "scaled_" + ((Object)val).name;
		return val;
	}

	public static void resolveMocksinChildren(Transform parentTrans)
	{
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		for (int num = parentTrans.childCount - 1; num >= 0; num--)
		{
			Transform child = parentTrans.GetChild(num);
			if (((Object)child).name.StartsWith("ATmock_"))
			{
				GameObject val = getmockGo(((Object)child).name, parentTrans);
				if (Object.op_Implicit((Object)(object)val))
				{
					Transform val2 = Shawesomes_Divine_Armaments.CopyIntoParent<Transform>(val.transform, parentTrans);
					val2.localPosition = child.localPosition;
					val2.localEulerAngles = child.localEulerAngles;
					val2.localScale = child.localScale;
					((Object)val2).name = ((Object)child).name.Split(new char[1] { '.' })[0];
					child.parent = null;
				}
			}
		}
	}

	public static GameObject getmockGo(string mockname, Transform newParent)
	{
		string[] array = mockname.Split(new char[1] { '.' });
		if (!array[0].StartsWith("ATmock_"))
		{
			return null;
		}
		Transform transform;
		try
		{
			transform = PrefabManager.Instance.GetPrefab(array[0].Replace("ATmock_", "")).transform;
		}
		catch
		{
			return null;
		}
		for (int i = 1; i < array.Length; i++)
		{
			try
			{
				transform = ((Component)transform.Find(array[i])).transform;
			}
			catch
			{
			}
		}
		return ((Component)transform).gameObject;
	}
}
namespace shawcape;

public class flamethrower : MonoBehaviour, Hoverable, Interactable
{
	private string firename = "Dragon's Fire";

	private Vector3 projectileForce = new Vector3(-10f, 1f, 0f);

	private Vector3 projOffset = new Vector3(-36f, 9f, 0f);

	public string GetHoverName()
	{
		return firename;
	}

	public string GetHoverText()
	{
		return firename;
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		((Character)user).Message((MessageType)2, "Flamethrower Engaged ∞", 0, (Sprite)null);
		float time = Time.time;
		Shoot();
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		((Character)user).Message((MessageType)2, "Used " + ((Object)item.m_dropPrefab).name + " with Flamethrower", 0, (Sprite)null);
		return true;
	}

	public void Shoot()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		Container component = ((Component)((Component)this).transform.GetChild(0)).GetComponent<Container>();
		if ((Object)(object)component != (Object)null)
		{
			GameObject item = component.m_defaultItems.m_drops[0].m_item;
			GameObject val = Object.Instantiate<GameObject>(item, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.rotation * projOffset, Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f));
			Projectile component2 = val.GetComponent<Projectile>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				component2.m_vel = ((Component)this).gameObject.transform.rotation * projectileForce;
			}
		}
	}
}
public class Cannon : MonoBehaviour, Hoverable, Interactable
{
	private string firename = "Molten Cannon";

	private float lastProjectile = 0f;

	private float projectileCooldown = 5f;

	private Vector3 projectileForce = new Vector3(0f, 1f, -20f);

	private Vector3 projOffset = new Vector3(0f, 1f, -4f);

	public string GetHoverName()
	{
		return firename;
	}

	public string GetHoverText()
	{
		return firename;
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		((Character)user).Message((MessageType)2, "Cannon Engaged - 5 sec. Cooldown", 0, (Sprite)null);
		float time = Time.time;
		if (time > lastProjectile + projectileCooldown)
		{
			Shoot();
			lastProjectile = time;
		}
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		((Character)user).Message((MessageType)2, "Used " + ((Object)item.m_dropPrefab).name + " with Cannon", 0, (Sprite)null);
		return true;
	}

	public void Shoot()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		Container component = ((Component)((Component)this).transform.GetChild(0)).GetComponent<Container>();
		if ((Object)(object)component != (Object)null)
		{
			GameObject item = component.m_defaultItems.m_drops[0].m_item;
			GameObject val = Object.Instantiate<GameObject>(item, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.rotation * projOffset, Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f));
			Projectile component2 = val.GetComponent<Projectile>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				component2.m_vel = ((Component)this).gameObject.transform.rotation * projectileForce;
			}
		}
	}
}
public class Harpoon : MonoBehaviour, Hoverable, Interactable
{
	public string firename = "Harpoon";

	private float lastProjectile = 0f;

	public float projectileCooldown = 5f;

	private Vector3 projectileForce = new Vector3(0f, 1f, -10f);

	public Vector3 projOffset = new Vector3(0f, 2f, -3f);

	public string GetHoverName()
	{
		return firename;
	}

	public string GetHoverText()
	{
		return firename;
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		((Character)user).Message((MessageType)2, "Harpoon Engaged - 5 sec. Cooldown", 0, (Sprite)null);
		float time = Time.time;
		if (time > lastProjectile + projectileCooldown)
		{
			Shoot();
			lastProjectile = time;
		}
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		((Character)user).Message((MessageType)2, "Used " + ((Object)item.m_dropPrefab).name + " with Harpoon", 0, (Sprite)null);
		return true;
	}

	public void Shoot()
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		Container component = ((Component)((Component)this).transform.GetChild(0)).GetComponent<Container>();
		if ((Object)(object)component != (Object)null)
		{
			GameObject item = component.m_defaultItems.m_drops[0].m_item;
			GameObject val = Object.Instantiate<GameObject>(item, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.rotation * projOffset, Quaternion.Euler(0f, (float)Random.Range(0, 360), 0f));
			Projectile component2 = val.GetComponent<Projectile>();
			if (Object.op_Implicit((Object)(object)component2))
			{
				component2.m_vel = ((Component)this).gameObject.transform.rotation * projectileForce;
			}
		}
	}
}
public class BattleDrums : MonoBehaviour, Hoverable, Interactable
{
	private string firename = "Battle Drums";

	private int enabledSong = 0;

	public string GetHoverName()
	{
		return firename;
	}

	public string GetHoverText()
	{
		return "[<color=orange><b>E</b></color>] Cycle Song\n[<color=orange><b>Shift+E</b></color>] Play/Pause Song";
	}

	public bool Interact(Humanoid user, bool hold, bool alt)
	{
		if (alt)
		{
			((Component)((Component)this).transform.GetChild(enabledSong)).gameObject.SetActive(!((Component)((Component)this).transform.GetChild(enabledSong)).gameObject.activeInHierarchy);
			((Character)user).Message((MessageType)2, "Sound Off/On", 0, (Sprite)null);
		}
		else
		{
			((Character)user).Message((MessageType)2, "Next Song", 0, (Sprite)null);
			enabledSong = (enabledSong + 1) % ((Component)this).transform.childCount;
			for (int i = 0; i < ((Component)this).transform.childCount; i++)
			{
				if (i != enabledSong)
				{
					((Component)((Component)this).transform.GetChild(i)).gameObject.SetActive(false);
				}
				else
				{
					((Component)((Component)this).transform.GetChild(i)).gameObject.SetActive(true);
				}
			}
		}
		return true;
	}

	public bool UseItem(Humanoid user, ItemData item)
	{
		((Character)user).Message((MessageType)2, "Used " + ((Object)item.m_dropPrefab).name + " with Drums", 0, (Sprite)null);
		return true;
	}
}
[BepInPlugin("IDshawesome4u2", "Shawesomes_Awesome_Boats", "2.0.3")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Shawesomes_Divine_Armaments : BaseUnityPlugin
{
	public Harmony harmony;

	public static GameObject Root;

	public string version = "1.0.0";

	public static ManualLogSource logger;

	public static ManualLogSource harmonyLog;

	private static AssetBundle Shawcassets;

	private static AssetBundle ashlandsAB;

	public static Sprite FreezingIcon;

	public void Awake()
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Expected O, but got Unknown
		logger = ((BaseUnityPlugin)this).Logger;
		harmony = new Harmony("IDshawesome4u2");
		Root = new GameObject("Shaw Root");
		Object.DontDestroyOnLoad((Object)(object)Root);
		harmony.PatchAll(typeof(Patches));
		harmonyLog = ((BaseUnityPlugin)this).Logger;
		Shawcassets = AssetUtils.LoadAssetBundleFromResources("shaw_fwc", Assembly.GetExecutingAssembly());
		FreezingIcon = Shawcassets.LoadAsset<Sprite>("Assets/ShawesomeCapeimage/FreezingCondishIcon.asset");
		PrefabManager.OnVanillaPrefabsAvailable += additems;
	}

	public static void additems()
	{
		Addshawesomeboat();
		Adddreddboat();
		PrefabManager.OnVanillaPrefabsAvailable -= additems;
	}

	public static void Adddreddboat()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Expected O, but got Unknown
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c1: Expected O, but got Unknown
		PieceConfig val = new PieceConfig();
		val.PieceTable = PieceTables.Hammer;
		val.CraftingStation = CraftingStations.Workbench;
		val.Category = PieceCategories.Misc;
		val.AddRequirement(new RequirementConfig("IronNails", 200, 0, false));
		val.AddRequirement(new RequirementConfig("ElderBark", 100, 0, false));
		val.AddRequirement(new RequirementConfig("BlackMetal", 100, 0, false));
		val.AddRequirement(new RequirementConfig("FlametalNew", 100, 0, false));
		GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeBoats/dreddShip.prefab");
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("skull_head")).gameObject.AddComponent<flamethrower>();
		((Component)val2.transform.Find("ship").Find("Battle Drums")).gameObject.AddComponent<BattleDrums>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap (1)")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap (2)")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap (3)")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap (4)")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("CannonGap (5)")).gameObject.AddComponent<Cannon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("Rear_Harpoon")).gameObject.AddComponent<Harpoon>();
		((Component)val2.transform.Find("ship").Find("visual").Find("hull_new")
			.Find("Rear_Harpoon (1)")).gameObject.AddComponent<Harpoon>();
		CustomPiece val3 = new CustomPiece(val2, true, val);
		PieceManager.Instance.AddPiece(val3);
	}

	public static void Addshawesomeboat()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Expected O, but got Unknown
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Expected O, but got Unknown
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_006c: Expected O, but got Unknown
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Expected O, but got Unknown
		//IL_009c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Expected O, but got Unknown
		PieceConfig val = new PieceConfig();
		val.PieceTable = PieceTables.Hammer;
		val.CraftingStation = CraftingStations.Workbench;
		val.Category = PieceCategories.Misc;
		val.AddRequirement(new RequirementConfig("IronNails", 200, 0, false));
		val.AddRequirement(new RequirementConfig("ElderBark", 100, 0, false));
		val.AddRequirement(new RequirementConfig("BlackMetal", 100, 0, false));
		val.AddRequirement(new RequirementConfig("FlametalNew", 100, 0, false));
		GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeBoats/Shawesomeship.prefab");
		val2.AddComponent<ShipFly>();
		CustomPiece val3 = new CustomPiece(val2, true, val);
		PieceManager.Instance.AddPiece(val3);
	}

	public static T CopyIntoParent<T>(T go, T parent) where T : Component
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		T val = Object.Instantiate<T>(go);
		((Object)(object)val).name = ((Object)(object)go).name;
		((Component)val).transform.parent = ((Component)parent).transform;
		((Component)val).transform.localPosition = new Vector3(0f, 0f, 0f);
		return val;
	}
}