using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Jotunn.Configs;
using Jotunn.Entities;
using Jotunn.Managers;
using Jotunn.Utils;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Shawesomes_Infinte_Multiverse")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Shawesomes_Infinte_Multiverse")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e0e26f8d-a8f0-41a7-a502-951624fa6f31")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace shawcape;
[BepInPlugin("Shawesome.Shawesomes_Dark_Gift", "Shawesomes_Dark_Gift", "1.0.4")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Shawesomes_Dark_Gift : BaseUnityPlugin
{
public Harmony harmony;
public static GameObject Root;
public string version = "1.0.0";
public static ManualLogSource logger;
public static ManualLogSource harmonyLog;
private static AssetBundle Shawcassets;
public void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
logger = ((BaseUnityPlugin)this).Logger;
harmony = new Harmony("IDshawesome4u5");
Root = new GameObject("Shaw Root");
harmonyLog = ((BaseUnityPlugin)this).Logger;
Shawcassets = AssetUtils.LoadAssetBundleFromResources("shaw_v", Assembly.GetExecutingAssembly());
PrefabManager.OnVanillaPrefabsAvailable += additems;
}
public static void additems()
{
AddDarkGift();
AddDarkGiftII();
AddDarkGiftIII();
AddDarkGiftIV();
Adddwhip();
Addchainmace();
Adddraculaboss();
Addberserklegs();
Addberserkchest();
Addberserkhelm();
Addslayerbow();
Addslayersword();
Addslayersword2();
Addboc();
Addboc1();
PrefabManager.OnVanillaPrefabsAvailable -= additems;
}
public static void Addashes()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 10, 0, false));
val.AddRequirement(new RequirementConfig("TrophyFader", 1, 0, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 1, 0, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 10, 0, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmashes2ashes.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addboc1()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 10, 10, false));
val.AddRequirement(new RequirementConfig("TrophyFader", 1, 0, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 1, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 10, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsm_BOC_chains.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addboc()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Expected O, but got Unknown
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 10, 10, false));
val.AddRequirement(new RequirementConfig("TrophyFader", 1, 0, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 1, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 10, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmboc.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addslayersword2()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 10, 10, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 1, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 10, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdsds1.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addslayersword()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Expected O, but got Unknown
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Expected O, but got Unknown
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("TrophyFader", 1, 1, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 4, false));
val.AddRequirement(new RequirementConfig("shwsmdsds1", 1, 0, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdsds.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addslayerbow()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Expected O, but got Unknown
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 5, 10, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 1, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 10, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdsbow.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addberserklegs()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 20, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdslegs.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addberserkchest()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 20, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdschest.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addberserkhelm()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 1, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 20, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsmdshelm.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Addchainmace()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 4, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 20, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsm_vslayer_mace.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void Adddraculaboss()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
CreatureConfig val = new CreatureConfig();
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampire/shwsm_Dragulia.prefab");
CustomCreature val3 = new CustomCreature(val2, true, val);
CreatureManager.Instance.AddCreature(val3);
}
public static void Adddwhip()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Expected O, but got Unknown
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
val.AddRequirement(new RequirementConfig("FlametalNew", 30, 15, false));
val.AddRequirement(new RequirementConfig("GemstoneRed", 4, 4, false));
val.AddRequirement(new RequirementConfig("BlackMetal", 20, 10, false));
val.CraftingStation = CraftingStations.BlackForge;
val.MinStationLevel = 1;
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampHunter/shwsm_vslayer_whip.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
}
public static void AddDarkGiftIV()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampire/shwsmDarkGiftIV.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
Drop val4 = new Drop();
val4.m_chance = 0.8f;
val4.m_dontScale = true;
val4.m_levelMultiplier = false;
val4.m_prefab = PrefabManager.Instance.GetPrefab(((Object)val3.ItemPrefab).name);
val4.m_amountMax = 4;
val4.m_amountMin = 1;
GameObject prefab = PrefabManager.Instance.GetPrefab("Fader");
prefab.GetComponent<CharacterDrop>().m_drops.Add(val4);
}
public static void AddDarkGiftIII()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampire/shwsmDarkGiftIII.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
Drop val4 = new Drop();
val4.m_chance = 0.8f;
val4.m_dontScale = true;
val4.m_levelMultiplier = false;
val4.m_prefab = PrefabManager.Instance.GetPrefab(((Object)val3.ItemPrefab).name);
val4.m_amountMax = 4;
val4.m_amountMin = 1;
GameObject prefab = PrefabManager.Instance.GetPrefab("SeekerQueen");
prefab.GetComponent<CharacterDrop>().m_drops.Add(val4);
}
public static void AddDarkGiftII()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampire/shwsmDarkGiftII.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
Drop val4 = new Drop();
val4.m_chance = 0.8f;
val4.m_dontScale = true;
val4.m_levelMultiplier = false;
val4.m_prefab = PrefabManager.Instance.GetPrefab(((Object)val3.ItemPrefab).name);
val4.m_amountMax = 4;
val4.m_amountMin = 1;
GameObject prefab = PrefabManager.Instance.GetPrefab("GoblinKing");
prefab.GetComponent<CharacterDrop>().m_drops.Add(val4);
}
public static void AddDarkGift()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
ItemConfig val = new ItemConfig();
GameObject val2 = Shawcassets.LoadAsset<GameObject>("Assets/ShawesomeVampire/shwsmDarkGift.prefab");
CustomItem val3 = new CustomItem(val2, true, val);
ItemManager.Instance.AddItem(val3);
Drop val4 = new Drop();
val4.m_chance = 0.8f;
val4.m_dontScale = true;
val4.m_levelMultiplier = false;
val4.m_prefab = PrefabManager.Instance.GetPrefab(((Object)val3.ItemPrefab).name);
val4.m_amountMax = 4;
val4.m_amountMin = 1;
GameObject prefab = PrefabManager.Instance.GetPrefab("Dragon");
prefab.GetComponent<CharacterDrop>().m_drops.Add(val4);
}
public static T CopyIntoParent<T>(T go, T parent) where T : Component
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
T val = Object.Instantiate<T>(go);
((Object)(object)val).name = ((Object)(object)go).name;
((Component)val).transform.parent = ((Component)parent).transform;
((Component)val).transform.localPosition = new Vector3(0f, 0f, 0f);
return val;
}
}