RunicWarrior
Adds a Guardian Power-linked runic zone ability that summons allied creatures. Each of the 7 boss powers calls a unique minion type. Includes Blood Tribute buff, HUD overlay, early dismissal, multiplayer sync, and fully configurable minion caps per power.
By Skarif
| Last updated | 2 days ago |
| Total downloads | 35 |
| Total rating | 0 |
| Categories | Mods Enemies Misc Server-side Client-side Utility Ashlands Update Bog Witch Update |
| Dependency string | Skarif-RunicWarrior-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
denikson-BepInExPack_Valheim
BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.
Preferred version: 5.4.2202README
RunicWarrior
A Guardian Power ability mod for Valheim — summon the slain boss's own subjects to fight by your side.
Installation
Install via r2modman or Thunderstore Mod Manager (recommended) — everything is placed automatically.
Manual install:
- Install BepInExPack Valheim first.
- Copy
ValheimGroundZone.dllintoBepInEx/plugins/. - Launch the game — a config file is generated automatically at
BepInEx/config/com.fif11.groundzone.cfg.
Lore
The Valkyries carried you to this forsaken land with a single purpose — to hunt the ancient ones.
Each boss you fell does not simply vanish. In the old tongue it is said: "A broken crown still holds power over those who once bowed beneath it."
When you claim a boss's power as your own, something stirs in the creatures that once served it. They sense the rune-mark on your soul — the proof that you stood over their master's corpse. Fear. Reverence. An instinct older than the gods themselves.
Engrave that authority into the ground beneath your feet and they will come. Not mindlessly — they choose to answer. Draugr who once guarded Bonemass's lair. Hatchlings that once soared beneath Moder's wings. Seekers bred deep in the Queen's hive. For as long as the rune holds, they are yours.
When it fades, they return to the wild — or die in your service. Either way, their blood feeds the earth, and the earth feeds you.
What it does
🗿 Runic Zone
Summons a glowing runic circle at your feet, tied to your equipped Guardian Power. The circle persists for a configurable duration and continuously calls creatures to patrol and defend it. Press the hotkey again at any time to dismiss the zone early.
👑 Guardian Power Integration
Each of the 7 boss powers summons a different creature type reflecting the boss's domain. The stronger and rarer the boss, the more deliberate and dangerous the minions it leaves behind.
| Guardian Power | Summoned | Max (default) |
|---|---|---|
| Eikthyr | Neck | 15 |
| The Elder | Greydwarf | 14 |
| Bonemass | Draugr / Draugr Ranged | 10 |
| Moder | Hatchling | 8 |
| Yagluth | Goblin / GoblinArcher | 8 |
| The Queen | Seeker | 5 |
| Fader | Dverger / Dverger Mage | 5 |
🩸 Blood Tribute
When an enemy dies inside your active zone, the spilled blood empties into the runes. You receive a surge of speed (+15%) and health regeneration (+20%) for 5 seconds. Every kill refreshes it.
🖥️ HUD Overlay
A small icon appears next to your Guardian Power slot showing the current hotkey. When the zone is active it locks — a reminder that your call has already been answered.
⚙️ Fully Configurable
Zone radius, duration, visual color, spawn rate, and individual minion caps for every Guardian Power are all exposed in the config file and adjustable in real time with BepInEx Configuration Manager.
Configuration
All settings are available in BepInEx/config/com.fif11.groundzone.cfg.
If you have BepInEx Configuration Manager installed, press F1 in-game to adjust all settings with a GUI in real time.
Key settings
| Setting | Default | Description |
|---|---|---|
| TriggerKey | R | Hotkey to place / dismiss the runic zone |
| Radius | 26 m | Zone radius |
| Duration | 180 s | Zone lifetime |
| SpawnDistance | 40 m | Distance from center where creatures appear |
| SpawnInterval | 3 s | Seconds between spawn attempts |
| MaxMinions | 15 | Fallback cap (unrecognized Guardian Power) |
| MaxMinions_Eikthyr | 15 | Cap for Eikthyr |
| MaxMinions_TheElder | 14 | Cap for The Elder |
| MaxMinions_Bonemass | 10 | Cap for Bonemass |
| MaxMinions_Moder | 8 | Cap for Moder |
| MaxMinions_Yagluth | 8 | Cap for Yagluth |
| MaxMinions_Queen | 5 | Cap for The Queen |
| MaxMinions_Fader | 5 | Cap for Fader |
| Color | Gold | Runic mesh color |
Compatibility
- ✅ Works standalone — no other mods required.
- ✅ Compatible with most content and overhaul mods.
- ✅ Multiplayer supported — zone creation and dismissal are synced across all clients and server.
- ⚠️ The mod is in BETA. Please keep world backups.
- ❌ Does not support crossplay (Steam + Game Pass mixed sessions).
Feedback & Bug Reports
If you encounter bugs, have suggestions, or just want to share logs — reach out directly:
Discord: skarif_q — discord.com/users/1084209564653727804
Changelog
v2.1.0
Added
- Per-Guardian Power minion caps — each power now has its own configurable
MaxMinions_*entry.
Changed
- Rebalanced default minion counts across all powers.
v2.0.1
Added
- Early dismissal — press the trigger key while the zone is active to remove it instantly.
- HUD overlay showing the current hotkey and cooldown state.
- Welcome screen on first launch with Discord contact and "don't show again" option.
- Multiplayer zone sync via RPC (spawn + dismiss).
- Blood Tribute status effect — speed and health regen on enemy kill inside the zone.
- Dverger Mage sub-types for Fader power: Fire, Ice, Support, and base variant.
Fixed
- Zone expiry flag not resetting after natural zone end — blocked creating a new zone until Guardian Power was manually toggled.
- Several memory and performance fixes related to mesh generation and zone cleanup.
v1.x — Legacy
Initial internal prototype. Not publicly released.