Soloredis-DoDExperience icon

DoDExperience

A recreation of Horems DoDSoloexperience; a game expander with 17 biomes to explore featuring Epic Loot & Norse Demigods. - Balance changes read 1.0.8 patch notes.

CHANGELOG

0.0.1
  • Initial Release.
0.0.2
  • Adjusted new mineral bars craft output.
  • Added a blackforest crypt to cursedmeadows for the SurtlingCore required to start smelting.
0.0.3
  • Removed: Dungeon Splitter.
  • To fix broken dungeons enter the command below, copy and paste.
  • locations_reset Hildir_cave, Hildir_crypt, Crypt2, TrollCave02, Crypt3, Crypt4, Mistlands_DvergrTownEntrance1, Mistlands_DvergrTownEntrance2, Mistlands_DvergrBossEntrance1, MorgenHole1, MorgenHole2, MorgenHole3, MountainCave02, SunkenCrypt4 start force
0.0.4
  • Removed: Balrond-balrond_humanoidRandomizer
  • This change is only temporary as there are errors related to Status Effects.
0.0.5
  • Removed: Monsterlabz :(
  • This change was due to location issues and spiders. I do not plan on attempting to rebalance the game again to re-add again in the future :( as I have a lot of files to fiddle with (233) & JVL is safe like MAAGIC
  • Added: Fe_Fi_Fo_Fum, Chests_and_Things, MushroomMonsters, and Skittering_Madness.
  • This change has been made to rebalance the vanilla biomes due to the removal of Monsterlabz :(
  • Enabled New Souls options.
  • Make sure to run the command: world_clean
  • Make sure to run the command: genloc
0.0.6
  • Fixed bug where CottonWood Tree would error with Expand world Prefabs.
  • CottonWood trees will now regrow properly.
0.0.7
  • Removed Cotton Wood from EW prefabs for now
  • Its erroring both ways.
0.0.8
  • Fixed bug where players could not mine Iron or Silver despite defeating req boss
  • Make sure to upload the changed expand world data files to server if dedicated.
0.0.9
  • Fixed local spawner bug with some of warps locations.
  • Added 8 new raids.
  • Adjusted many world values for better biome balance & bug fixes.
  • Added PlantEverything.
  • Commands to enter if using existing world created with DoDExperience: zones_reset
  • These changes require you to upload the DoDExperience configs bundle to the server if you're a server operator.
  • Removed: Startup Accelerator. Only made a 4 second difference.
0.1.0
  • Cleared all existing spawners.
  • Replaced all spawners with custom template for total control of spawns.
  • Enabled Mushroom based locations.
  • Changes require an entire upload of all DoDExperience config files to server if operator as many new ones have been made.
  • Balanced CLLC with Ventures progression.
  • Re-added startup accelerator.
  • Genloc required.
  • If your dungeons broke due to one of the EWData patches reset them.
  • Prepare to die.
0.1.1
  • Switched UseEquipmentInWater out.
0.1.2
  • Another version of Use equip in water
0.1.3
  • Switched use equip in water to HS version since that worked on server.
0.1.4
  • Reduced all cursed biome spawners by 35% of existing values.
  • Reduced creature base speed from 114% to 100%
  • Reduced creature base attack speed from 120% to 100%
  • Reduced damage gained per star from 18% to 16% for bosses
  • 8 & 9 star bosses reduced from 5% chance to spawn to 2% chance to spawn
  • Reduced base health of all creatures from 115% to 105%
  • Reduced base damage of all creatures from 125% to 107%
  • Adjusted cursedplains vegetation
  • Adjusted cursedblackforest vegetation
  • Adjusted cursedmountain vegetation
  • Adjusted cursedswamp vegation
  • Adjusted north alfhiemr vegetation
  • Added music to all cursed biomes
  • Adjusted weather in all cursed biomes
  • Removed red shrooms from North Alfheimr
  • Added custom loot to DoD Bosses with drop that.
  • Enabled Boiling in AshLands & South Alfheimr
  • Scaled down drop rates for extra stars, each star will now increase drop chance by 10% for extra loot instead of 50%.
  • Removed extra printed locations from warps mods so that those only appear in cursed biomes.
  • Removed balrond fur-randomizer.
  • All seed values have been fixed.
  • WARNING the seed changes will corrupt existing worlds. (If using existing world do not update the expand_world.yaml however a new world is reccomended)
  • Credits to Ashenius in helping me fix many issues with the extra biomes & world generation.
0.1.5
  • Fixed typo on description page
0.1.6
  • Added EpicLoot Runestone drops to all RtD/DoD Bosses as drops.
  • Added Troll world spawner.
  • Set raids to individual player
0.1.7
  • Removed: Venture_Location_Reset
  • Enabled Dungeon & Village respawns via CLLC
  • Added 3 new bags via Blaxxuns custom bag mod.
  • Increased chance for extra loot on higher stars.
  • Added Valharvest for new ingredients in some cursed biomes.
  • zones_reset start via upgrade world is required to see new veggies in existing world
0.1.8
  • Enabled custom backpack recipes.
0.1.9
  • Added new RtDMod: RtDAdditions
  • Removed Startup Accelerator due to possible patching issues.
  • Added missing recipes for custom Flametal tools.
  • Adjusted all custom mine rocks tool tier to scale with tools T1-T6 so on so forth.
  • Adjusted Troll spawn rate
  • Reduced spawn rate of Crabs
  • Reduced spawn rate of Spiders
  • Reduced Monster damage by 3%
  • Added custom damaging SE to all RtDSoul monsters
  • Regenerated RtDSouls config for fixed compatibility with RtDAdditions.
0.2.0
  • Fixed QuickSilver bar recipe. Orichalcum now unlocks quicksilver.
0.2.1
  • Added locations to Cursed Plains
  • Added locations to Cursed Mistlands
  • Added missing Ocean related recipes
  • Fixed multiple localization issues
  • Printed all recipes to wackydb file to enforce recipe server side for anticheat purposes.
  • Added all new rtd mods which are used to balance entire pack
  • Added Horems new building mod since its a gem.
  • Added FancyFoods since some food did not buff enough.
  • Placed the supply crates required to unlock fancy food recipes in cursed biomes.
  • Placed Lakes in cursed biomes.
0.2.2
  • Turned off individual raids in VentureWorldProgression due to it conflicting with spawn_that individual raids setting.
  • (custom raids should now trigger)
  • Be sure to copy provided configs over to server if using for server.
1.0.1
  • Fixed bugged version number forcing an old version downloads behind.
1.0.2
  • Changed raid check from individual timer to world timer via custom_raids
  • Raid values are set to 30 minute timers with a 50% chance to trigger
  • Nerfed ALL of the bandit raids as they were stupid OP.
1.0.3
  • Removed expand world world advancement settings that were being used to test.
1.0.4
  • REMOVED: World_Advancement_Progression
  • BE SURE TO REMOVE THIS MOD OR YOU WILL NOT BE ABLE TO FARM SILVER, IRON, ECT.
  • Advanced progression has been switched to EW prefabs.
  • Progression locks will require defeat of boss again and possible world keys reset.
  • Progression locks were written by Raaka & Architect.
  • All vanilla raids have been turned off, all custom raids are enabled in their place, these raids are designed for individual progression.
1.0.5
  • REMOVED: Venture_World_Scaling
  • This is intended to be temporary until individual keys can be added back as difficulty snowballed and got extreme if other players were ahead.
  • Players should now die in 2 - 3 hits instead of getting squashed like a bug.
  • Reduced boss damage per star from 16%% > 10% per star
  • Reduced boss health per star from 30% > 20% per star
  • Enabled distance progression in world.
  • You will now see markers on map where creatures advance in difficulty stage.
  • For those who want it harder increase difficulty from medium to something higher in CLLC.
1.0.6
  • Reduced spider webs in all cursed biomes since they are frame heavy. (To notice this run zones_reset start via upgrade world)
  • Reduced raid chance back up to 46 min checks.
  • Reduced raid back down to 35% from 50% since raids are now working.
1.0.7
  • Disabled Spider Webs entirely, they have no LOD and use a lot of power.
  • Disabled Visual Distance markers on map.
1.0.8
  • In order to balance out the cursed biomes the mods below have been removed.
  • REMOVED: SKitteringMadness
  • REMOVED: FI-FI-FO-FUM
  • REMOVED: Fantasy_Creatures
  • REMOVED: GOOGLYEYES
  • REMOVED: CRAWLERS
  • REMOVED: CHESTS N THINGS
  • Adjusted vegetation in cursedblackforest reducing default instances (zones_reset start to see changes via upgrade world)
  • Adjusted majority of spawners in Cursed Biomes as they were unbalanced.
  • Reduced amount of creatures at cursed locations (zones_reset start required to see changes)
  • Reduced volume on all spirits SFX
  • New SFX for all Spirits thats more pleasant
  • No more loud bangs from Skull Traps
1.0.9
  • Updated RtDTraps dependency that removes the loud BANG!
1.1.0
  • Fixed coin bag warnings with removed Mimics. (be sure to upload all configs to server on updates if dedicated.)
1.1.1
  • Reduced health gained per star on bosses from 30% > 15%
  • Reduced damage gained per star on bosses from 16% > 5%
  • Reduced base creature health from 107% > 100%
  • Reduced damage per star on creatures from 22% > 15%
  • Increased creature health per star from 31% to 40%
  • Enabled mutliple boss trophies for better epic loot rewards.
1.1.2
  • Updated Assembly Mod Dependancy
  • This Assembly update reduces the chance to get a disease from 50% > 15%
  • This combined with update 1.0.8, & 1.1.1 will be no more DIE DIE DIE DIE DIE!
1.1.3
  • Removed Chest n Things for real this time. Whoops :/
1.1.4
  • Increased base damage of creatures by 5%
  • Increased damage per star on bosses by 3%
  • Enabled Sector levels to allow ramp ups that now work well with the overall nerfs DoD has recieved.
1.1.5
  • Removed trap values from world.
1.1.6
  • Reduced spawn rates and max spawn amount on multiple world spawners.
  • Reduced spawner amounts at cursed locations
  • Increased difficulty to Challenging to balance with reduced spawn rates.
  • Decreased boss damage per star by 2%
  • Reduced magic tree amount in cursed blackforest
  • Reduced red pines in cursedblackforest