Soloredis-DoDExperience icon

DoDExperience

A recreation of Horems DoDSoloexperience; a game expander with 17 biomes to explore featuring Epic Loot & Norse Demigods.

CHANGELOG

0.0.1
  • Initial Release.
0.0.2
  • Adjusted new mineral bars craft output.
  • Added a blackforest crypt to cursedmeadows for the SurtlingCore required to start smelting.
0.0.3
  • Removed: Dungeon Splitter.
  • To fix broken dungeons enter the command below, copy and paste.
  • locations_reset Hildir_cave, Hildir_crypt, Crypt2, TrollCave02, Crypt3, Crypt4, Mistlands_DvergrTownEntrance1, Mistlands_DvergrTownEntrance2, Mistlands_DvergrBossEntrance1, MorgenHole1, MorgenHole2, MorgenHole3, MountainCave02, SunkenCrypt4 start force
0.0.4
  • Removed: Balrond-balrond_humanoidRandomizer
  • This change is only temporary as there are errors related to Status Effects.
0.0.5
  • Removed: Monsterlabz :(
  • This change was due to location issues and spiders. I do not plan on attempting to rebalance the game again to re-add again in the future :( as I have a lot of files to fiddle with (233) & JVL is safe like MAAGIC
  • Added: Fe_Fi_Fo_Fum, Chests_and_Things, MushroomMonsters, and Skittering_Madness.
  • This change has been made to rebalance the vanilla biomes due to the removal of Monsterlabz :(
  • Enabled New Souls options.
  • Make sure to run the command: world_clean
  • Make sure to run the command: genloc
0.0.6
  • Fixed bug where CottonWood Tree would error with Expand world Prefabs.
  • CottonWood trees will now regrow properly.
0.0.7
  • Removed Cotton Wood from EW prefabs for now
  • Its erroring both ways.
0.0.8
  • Fixed bug where players could not mine Iron or Silver despite defeating req boss
  • Make sure to upload the changed expand world data files to server if dedicated.
0.0.9
  • Fixed local spawner bug with some of warps locations.
  • Added 8 new raids.
  • Adjusted many world values for better biome balance & bug fixes.
  • Added PlantEverything.
  • Commands to enter if using existing world created with DoDExperience: zones_reset
  • These changes require you to upload the DoDExperience configs bundle to the server if you're a server operator.
  • Removed: Startup Accelerator. Only made a 4 second difference.
0.1.0
  • Cleared all existing spawners.
  • Replaced all spawners with custom template for total control of spawns.
  • Enabled Mushroom based locations.
  • Changes require an entire upload of all DoDExperience config files to server if operator as many new ones have been made.
  • Balanced CLLC with Ventures progression.
  • Re-added startup accelerator.
  • Genloc required.
  • If your dungeons broke due to one of the EWData patches reset them.
  • Prepare to die.
0.1.1
  • Switched UseEquipmentInWater out.
0.1.2
  • Another version of Use equip in water
0.1.3
  • Switched use equip in water to HS version since that worked on server.
0.1.4
  • Reduced all cursed biome spawners by 35% of existing values.
  • Reduced creature base speed from 114% to 100%
  • Reduced creature base attack speed from 120% to 100%
  • Reduced damage gained per star from 18% to 16% for bosses
  • 8 & 9 star bosses reduced from 5% chance to spawn to 2% chance to spawn
  • Reduced base health of all creatures from 115% to 105%
  • Reduced base damage of all creatures from 125% to 107%
  • Adjusted cursedplains vegetation
  • Adjusted cursedblackforest vegetation
  • Adjusted cursedmountain vegetation
  • Adjusted cursedswamp vegation
  • Adjusted north alfhiemr vegetation
  • Added music to all cursed biomes
  • Adjusted weather in all cursed biomes
  • Removed red shrooms from North Alfheimr
  • Added custom loot to DoD Bosses with drop that.
  • Enabled Boiling in AshLands & South Alfheimr
  • Scaled down drop rates for extra stars, each star will now increase drop chance by 10% for extra loot instead of 50%.
  • Removed extra printed locations from warps mods so that those only appear in cursed biomes.
  • Removed balrond fur-randomizer.
  • All seed values have been fixed.
  • WARNING the seed changes will corrupt existing worlds. (If using existing world do not update the expand_world.yaml however a new world is reccomended)
  • Credits to Ashenius in helping me fix many issues with the extra biomes & world generation.
0.1.5
  • Fixed typo on description page
0.1.6
  • Added EpicLoot Runestone drops to all RtD/DoD Bosses as drops.
  • Added Troll world spawner.
  • Set raids to individual player
0.1.7
  • Removed: Venture_Location_Reset
  • Enabled Dungeon & Village respawns via CLLC
  • Added 3 new bags via Blaxxuns custom bag mod.
  • Increased chance for extra loot on higher stars.
  • Added Valharvest for new ingredients in some cursed biomes.
  • zones_reset start via upgrade world is required to see new veggies in existing world
0.1.8
  • Enabled custom backpack recipes.
0.1.9
  • Added new RtDMod: RtDAdditions
  • Removed Startup Accelerator due to possible patching issues.
  • Added missing recipes for custom Flametal tools.
  • Adjusted all custom mine rocks tool tier to scale with tools T1-T6 so on so forth.
  • Adjusted Troll spawn rate
  • Reduced spawn rate of Crabs
  • Reduced spawn rate of Spiders
  • Reduced Monster damage by 3%
  • Added custom damaging SE to all RtDSoul monsters
  • Regenerated RtDSouls config for fixed compatibility with RtDAdditions.
0.2.0
  • Fixed QuickSilver bar recipe. Orichalcum now unlocks quicksilver.
0.2.1
  • Added locations to Cursed Plains
  • Added locations to Cursed Mistlands
  • Added missing Ocean related recipes
  • Fixed multiple localization issues
  • Printed all recipes to wackydb file to enforce recipe server side for anticheat purposes.
  • Added all new rtd mods which are used to balance entire pack
  • Added Horems new building mod since its a gem.
  • Added FancyFoods since some food did not buff enough.
  • Placed the supply crates required to unlock fancy food recipes in cursed biomes.
  • Placed Lakes in cursed biomes.
0.2.2
  • Turned off individual raids in VentureWorldProgression due to it conflicting with spawn_that individual raids setting.
  • (custom raids should now trigger)
  • Be sure to copy provided configs over to server if using for server.
1.0.1
  • Fixed bugged version number forcing an old version downloads behind.
1.0.2
  • Changed raid check from individual timer to world timer via custom_raids
  • Raid values are set to 30 minute timers with a 50% chance to trigger
  • Nerfed ALL of the bandit raids as they were stupid OP.
1.0.3
  • Removed expand world world advancement settings that were being used to test.
1.0.4
  • REMOVED: World_Advancement_Progression
  • BE SURE TO REMOVE THIS MOD OR YOU WILL NOT BE ABLE TO FARM SILVER, IRON, ECT.
  • Advanced progression has been switched to EW prefabs.
  • Progression locks will require defeat of boss again and possible world keys reset.
  • Progression locks were written by Raaka & Architect.
  • All vanilla raids have been turned off, all custom raids are enabled in their place, these raids are designed for individual progression.
1.0.5
  • REMOVED: Venture_World_Scaling
  • This is intended to be temporary until individual keys can be added back as difficulty snowballed and got extreme if other players were ahead.
  • Players should now die in 2 - 3 hits instead of getting squashed like a bug.
  • Reduced boss damage per star from 16%% > 10% per star
  • Reduced boss health per star from 30% > 20% per star
  • Enabled distance progression in world.
  • You will now see markers on map where creatures advance in difficulty stage.
  • For those who want it harder increase difficulty from medium to something higher in CLLC.
1.0.6
  • Reduced spider webs in all cursed biomes since they are frame heavy. (To notice this run zones_reset start via upgrade world)
  • Reduced raid chance back up to 46 min checks.
  • Reduced raid back down to 35% from 50% since raids are now working.
1.0.7
  • Disabled Spider Webs entirely, they have no LOD and use a lot of power.
  • Disabled Visual Distance markers on map.
1.0.8
  • In order to balance out the cursed biomes the mods below have been removed.
  • REMOVED: SKitteringMadness
  • REMOVED: FI-FI-FO-FUM
  • REMOVED: Fantasy_Creatures
  • REMOVED: GOOGLYEYES
  • REMOVED: CRAWLERS
  • REMOVED: CHESTS N THINGS
  • Adjusted vegetation in cursedblackforest reducing default instances (zones_reset start to see changes via upgrade world)
  • Adjusted majority of spawners in Cursed Biomes as they were unbalanced.
  • Reduced amount of creatures at cursed locations (zones_reset start required to see changes)
  • Reduced volume on all spirits SFX
  • New SFX for all Spirits thats more pleasant
  • No more loud bangs from Skull Traps
1.0.9
  • Updated RtDTraps dependency that removes the loud BANG!
1.1.0
  • Fixed coin bag warnings with removed Mimics. (be sure to upload all configs to server on updates if dedicated.)
1.1.1
  • Reduced health gained per star on bosses from 30% > 15%
  • Reduced damage gained per star on bosses from 16% > 5%
  • Reduced base creature health from 107% > 100%
  • Reduced damage per star on creatures from 22% > 15%
  • Increased creature health per star from 31% to 40%
  • Enabled mutliple boss trophies for better epic loot rewards.
1.1.2
  • Updated Assembly Mod Dependancy
  • This Assembly update reduces the chance to get a disease from 50% > 15%
  • This combined with update 1.0.8, & 1.1.1 will be no more DIE DIE DIE DIE DIE!
1.1.3
  • Removed Chest n Things for real this time. Whoops :/
1.1.4
  • Increased base damage of creatures by 5%
  • Increased damage per star on bosses by 3%
  • Enabled Sector levels to allow ramp ups that now work well with the overall nerfs DoD has recieved.
1.1.5
  • Removed trap values from world.
1.1.6
  • Reduced spawn rates and max spawn amount on multiple world spawners.
  • Reduced spawner amounts at cursed locations
  • Increased difficulty to Challenging to balance with reduced spawn rates.
  • Decreased boss damage per star by 2%
  • Reduced magic tree amount in cursed blackforest
  • Reduced red pines in cursedblackforest
1.1.7
  • Reduced boss health increase per star from 15%>5%
  • Reduced boss damage per star from 3%>2%
  • Disabled creature special effects.
  • Disabled creature infusion effects.
  • Increased base difficulty in CLLC from medium to hard to counter disabled effects for better balance.
  • Changed mushroom spawners to only spawn in cursed places.
  • Fixed multiple whack spawners in South Alfheimr
  • Slight world spawner adjustments to most cursed biomes
  • Vanilla spawner adjustments, less vanilla spawns at night to balance with Horrors, werefolfs ect.
  • Increased spawn chance of Ocean monsters.
1.1.8
  • Updated Info page (See 1.1.7 patch notes).
1.1.9
  • (The following mods have been removed due to complications I could not create work arounds for.)
  • (Location blueprints with expand world are now being used for precision control of locations.)
  • (Locations will now have have intended loot & spawners for the correct biomes)
  • (Switched to Blacks7ars use equipment in water since hes a very reliable & responsive author.)
  • (Updating Instructions for this patch are on the mod Readme.)
  • Added custom static spawners to RtD mods for blueprinted locations
  • Fixed localization bug
  • Reduced armor weights on light armors for better NorseDemigods compatibility
  • Reduced Warrior Eitr Debuff from -40% > -30%
  • Allowed placement of rtdtraps to build anywhere
  • removed warpalicious-Mistlands_Pack_1-1.0.1
  • removed warpalicious-Meadows_Pack_1-1.0.3
  • removed warpalicious-Plains_Pack_1-1.0.1
  • removed warpalicious-Swamp_Pack_1-1.0.1
  • removed warpalicious-Blackforest_Pack_1-1.0.2
  • removed warpalicious-Mountains_Pack_1-1.0.0
  • removed Frenvius-Valharvest-3.1.2
  • removed HS-HS_EquipInWater-1.0.0
  • Added blacks7ar-WieldEquipmentWhileSwimming-1.1.0
  • Added multiple locatin blueprints to replace.
  • Added new locations to cursedashlands.
  • Added new locations to DeepNorth.
  • Added new locations to curseddeepnorth.
  • Added custom loot to all custom locations.
  • Increased soul token collection rate
  • Increased soul essence collection rate
  • Added more bars to chests to loot from
  • Changed defualt ashlands vegetation to match vanilla as close as possible
  • Burned magic trees will still remain as they are required resource for progression
  • Removed valharves recipes from wackydb
  • Changed location placement requirements and distances.
  • Fixed the death sentance from Mirfolk harpoon from infinity to 10 seconds.
  • Attempts to reduce and limit max spirit flight height to stop dragons chasing them like flies.
  • Balanced ocean biome to match difficulty of rest of biomes, surface dwellers are much weaker.
  • Ocean gear collected at bottom requires gear as strong or stronger than T4
1.2.0
  • Fixed 1 blueprinted location (it had a ward.)
1.2.1
  • Added AfterDeath, a WoW like death which is perfect for the DoD MMO style world. (Its AMAZING!) (genloc required)
  • Added SmartSkills because its okay for the brain to have a few wrinkles occasionally.
1.2.2
  • Updated NorseDemigods cfg
1.2.3
  • Updated NorseDemigods cfg.
1.2.5
  • Disabled all the after boss defeated spawners for the MMO experience.
1.2.6
  • Removed ward from 1 location blueprint
  • Balanced game for wackyMMO, epicmmosystem level [value] [name] to raise level if adding mid playthrough.
1.2.7
  • Fixed location spawn bug.
1.2.8
  • Balanced epic loot.
  • Balanced NorseDemi gods in regards to wackyMMO to scale nicely.
  • Fixed 11 location blueprints not having spawners.
2.0.0
  • Horem made pickables for the Fancy Food Cucumbers, Corn, Potatoes, Tomatoes, and Beats.
  • Added levels to all AshLands monsters
  • Added lvels to all FarmYard Animals
  • Customized Dragons to be tamed after defeating Fader
  • Added LeatherScraps to Rambore as drop. Drops 30-50 scraps.
  • Removed Warp's last mod AltarsOfCreation.
  • We had to remove this due to a game breaking bug with it giving sacrifice coins options on all players chests, not just the altars of creation.
  • It got to the point where some of us had to sacrifice coins to access chest materials then error spams with game crashes.
  • SERVER OWNERS, MAKE SURE TO UPDATE YOUR CONFIGS.
2.0.1
  • Released and updated to newest RtDAdditions which gives pickables stated in previous notes (whoops :/)
2.0.2
  • Had to remove AfterDeath due to part of it being quarantined by some peoples AV and then breaking Anticheat and some startups.
2.0.3
  • Reduced NorseDemigods difficulty from insane to hardcore it was overtuned (sorry!)
  • Fixed Byhgshans drop
2.0.4
  • Added MiningCaves (genloc required on existing worlds).
  • Added Almanac achievements
  • Adjusted attack timings on many monsters.
  • Added level to Voltures
  • Adjusted werewolf levels.
  • Adjusted armor and weapon kit costs
  • Set bonuses for southsil armors that do not have bonuses.
2.0.5
  • Added missing drop that config that helps performance.
2.0.7
  • Removed OreMines, it was causing log spams that would freeze zones then crash game in the Iron mines.
2.0.8
  • Removed remaining balrond mods
  • Mount jump was causing problems with dragons flight.
  • Shipyard was buggy and caused ships to take constant damage.
2.0.91
  • Instructions update
2.0.92
  • Fixed Odins Shrines (Regeneration required).
  • Balatuc created epic loot drops <3
  • Removed missing shipard wackydb recipes from mod no longer used (new profile required).
  • Added OdinsShips to replace the bugged ShipYard mod.
2.0.93
  • Epic Loot was adjusted to convert 50% material.