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DoDExperience
A recreation of Horems DoDSoloexperience; a game expander with 17 biomes to explore featuring Epic Loot & Norse Demigods.
CHANGELOG
0.0.1
- Initial Release.
0.0.2
- Adjusted new mineral bars craft output.
- Added a blackforest crypt to cursedmeadows for the SurtlingCore required to start smelting.
0.0.3
- Removed: Dungeon Splitter.
- To fix broken dungeons enter the command below, copy and paste.
- locations_reset Hildir_cave, Hildir_crypt, Crypt2, TrollCave02, Crypt3, Crypt4, Mistlands_DvergrTownEntrance1, Mistlands_DvergrTownEntrance2, Mistlands_DvergrBossEntrance1, MorgenHole1, MorgenHole2, MorgenHole3, MountainCave02, SunkenCrypt4 start force
0.0.4
- Removed: Balrond-balrond_humanoidRandomizer
- This change is only temporary as there are errors related to Status Effects.
0.0.5
- Removed: Monsterlabz :(
- This change was due to location issues and spiders. I do not plan on attempting to rebalance the game again to re-add again in the future :( as I have a lot of files to fiddle with (233) & JVL is safe like MAAGIC
- Added: Fe_Fi_Fo_Fum, Chests_and_Things, MushroomMonsters, and Skittering_Madness.
- This change has been made to rebalance the vanilla biomes due to the removal of Monsterlabz :(
- Enabled New Souls options.
- Make sure to run the command: world_clean
- Make sure to run the command: genloc
0.0.6
- Fixed bug where CottonWood Tree would error with Expand world Prefabs.
- CottonWood trees will now regrow properly.
0.0.7
- Removed Cotton Wood from EW prefabs for now
- Its erroring both ways.
0.0.8
- Fixed bug where players could not mine Iron or Silver despite defeating req boss
- Make sure to upload the changed expand world data files to server if dedicated.
0.0.9
- Fixed local spawner bug with some of warps locations.
- Added 8 new raids.
- Adjusted many world values for better biome balance & bug fixes.
- Added PlantEverything.
- Commands to enter if using existing world created with DoDExperience: zones_reset
- These changes require you to upload the DoDExperience configs bundle to the server if you're a server operator.
- Removed: Startup Accelerator. Only made a 4 second difference.
0.1.0
- Cleared all existing spawners.
- Replaced all spawners with custom template for total control of spawns.
- Enabled Mushroom based locations.
- Changes require an entire upload of all DoDExperience config files to server if operator as many new ones have been made.
- Balanced CLLC with Ventures progression.
- Re-added startup accelerator.
- Genloc required.
- If your dungeons broke due to one of the EWData patches reset them.
- Prepare to die.
0.1.1
- Switched UseEquipmentInWater out.
0.1.2
- Another version of Use equip in water
0.1.3
- Switched use equip in water to HS version since that worked on server.
0.1.4
- Reduced all cursed biome spawners by 35% of existing values.
- Reduced creature base speed from 114% to 100%
- Reduced creature base attack speed from 120% to 100%
- Reduced damage gained per star from 18% to 16% for bosses
- 8 & 9 star bosses reduced from 5% chance to spawn to 2% chance to spawn
- Reduced base health of all creatures from 115% to 105%
- Reduced base damage of all creatures from 125% to 107%
- Adjusted cursedplains vegetation
- Adjusted cursedblackforest vegetation
- Adjusted cursedmountain vegetation
- Adjusted cursedswamp vegation
- Adjusted north alfhiemr vegetation
- Added music to all cursed biomes
- Adjusted weather in all cursed biomes
- Removed red shrooms from North Alfheimr
- Added custom loot to DoD Bosses with drop that.
- Enabled Boiling in AshLands & South Alfheimr
- Scaled down drop rates for extra stars, each star will now increase drop chance by 10% for extra loot instead of 50%.
- Removed extra printed locations from warps mods so that those only appear in cursed biomes.
- Removed balrond fur-randomizer.
- All seed values have been fixed.
- WARNING the seed changes will corrupt existing worlds. (If using existing world do not update the expand_world.yaml however a new world is reccomended)
- Credits to Ashenius in helping me fix many issues with the extra biomes & world generation.
0.1.5
- Fixed typo on description page
0.1.6
- Added EpicLoot Runestone drops to all RtD/DoD Bosses as drops.
- Added Troll world spawner.
- Set raids to individual player
0.1.7
- Removed: Venture_Location_Reset
- Enabled Dungeon & Village respawns via CLLC
- Added 3 new bags via Blaxxuns custom bag mod.
- Increased chance for extra loot on higher stars.
- Added Valharvest for new ingredients in some cursed biomes.
- zones_reset start via upgrade world is required to see new veggies in existing world
0.1.8
- Enabled custom backpack recipes.
0.1.9
- Added new RtDMod: RtDAdditions
- Removed Startup Accelerator due to possible patching issues.
- Added missing recipes for custom Flametal tools.
- Adjusted all custom mine rocks tool tier to scale with tools T1-T6 so on so forth.
- Adjusted Troll spawn rate
- Reduced spawn rate of Crabs
- Reduced spawn rate of Spiders
- Reduced Monster damage by 3%
- Added custom damaging SE to all RtDSoul monsters
- Regenerated RtDSouls config for fixed compatibility with RtDAdditions.
0.2.0
- Fixed QuickSilver bar recipe. Orichalcum now unlocks quicksilver.
0.2.1
- Added locations to Cursed Plains
- Added locations to Cursed Mistlands
- Added missing Ocean related recipes
- Fixed multiple localization issues
- Printed all recipes to wackydb file to enforce recipe server side for anticheat purposes.
- Added all new rtd mods which are used to balance entire pack
- Added Horems new building mod since its a gem.
- Added FancyFoods since some food did not buff enough.
- Placed the supply crates required to unlock fancy food recipes in cursed biomes.
- Placed Lakes in cursed biomes.
0.2.2
- Turned off individual raids in VentureWorldProgression due to it conflicting with spawn_that individual raids setting.
- (custom raids should now trigger)
- Be sure to copy provided configs over to server if using for server.
1.0.1
- Fixed bugged version number forcing an old version downloads behind.
1.0.2
- Changed raid check from individual timer to world timer via custom_raids
- Raid values are set to 30 minute timers with a 50% chance to trigger
- Nerfed ALL of the bandit raids as they were stupid OP.
1.0.3
- Removed expand world world advancement settings that were being used to test.
1.0.4
- REMOVED: World_Advancement_Progression
- BE SURE TO REMOVE THIS MOD OR YOU WILL NOT BE ABLE TO FARM SILVER, IRON, ECT.
- Advanced progression has been switched to EW prefabs.
- Progression locks will require defeat of boss again and possible world keys reset.
- Progression locks were written by Raaka & Architect.
- All vanilla raids have been turned off, all custom raids are enabled in their place, these raids are designed for individual progression.
1.0.5
- REMOVED: Venture_World_Scaling
- This is intended to be temporary until individual keys can be added back as difficulty snowballed and got extreme if other players were ahead.
- Players should now die in 2 - 3 hits instead of getting squashed like a bug.
- Reduced boss damage per star from 16%% > 10% per star
- Reduced boss health per star from 30% > 20% per star
- Enabled distance progression in world.
- You will now see markers on map where creatures advance in difficulty stage.
- For those who want it harder increase difficulty from medium to something higher in CLLC.
1.0.6
- Reduced spider webs in all cursed biomes since they are frame heavy. (To notice this run zones_reset start via upgrade world)
- Reduced raid chance back up to 46 min checks.
- Reduced raid back down to 35% from 50% since raids are now working.
1.0.7
- Disabled Spider Webs entirely, they have no LOD and use a lot of power.
- Disabled Visual Distance markers on map.
1.0.8
- In order to balance out the cursed biomes the mods below have been removed.
- REMOVED: SKitteringMadness
- REMOVED: FI-FI-FO-FUM
- REMOVED: Fantasy_Creatures
- REMOVED: GOOGLYEYES
- REMOVED: CRAWLERS
- REMOVED: CHESTS N THINGS
- Adjusted vegetation in cursedblackforest reducing default instances (zones_reset start to see changes via upgrade world)
- Adjusted majority of spawners in Cursed Biomes as they were unbalanced.
- Reduced amount of creatures at cursed locations (zones_reset start required to see changes)
- Reduced volume on all spirits SFX
- New SFX for all Spirits thats more pleasant
- No more loud bangs from Skull Traps
1.0.9
- Updated RtDTraps dependency that removes the loud BANG!
1.1.0
- Fixed coin bag warnings with removed Mimics. (be sure to upload all configs to server on updates if dedicated.)
1.1.1
- Reduced health gained per star on bosses from 30% > 15%
- Reduced damage gained per star on bosses from 16% > 5%
- Reduced base creature health from 107% > 100%
- Reduced damage per star on creatures from 22% > 15%
- Increased creature health per star from 31% to 40%
- Enabled mutliple boss trophies for better epic loot rewards.
1.1.2
- Updated Assembly Mod Dependancy
- This Assembly update reduces the chance to get a disease from 50% > 15%
- This combined with update 1.0.8, & 1.1.1 will be no more DIE DIE DIE DIE DIE!
1.1.3
- Removed Chest n Things for real this time. Whoops :/
1.1.4
- Increased base damage of creatures by 5%
- Increased damage per star on bosses by 3%
- Enabled Sector levels to allow ramp ups that now work well with the overall nerfs DoD has recieved.
1.1.5
- Removed trap values from world.
1.1.6
- Reduced spawn rates and max spawn amount on multiple world spawners.
- Reduced spawner amounts at cursed locations
- Increased difficulty to Challenging to balance with reduced spawn rates.
- Decreased boss damage per star by 2%
- Reduced magic tree amount in cursed blackforest
- Reduced red pines in cursedblackforest
1.1.7
- Reduced boss health increase per star from 15%>5%
- Reduced boss damage per star from 3%>2%
- Disabled creature special effects.
- Disabled creature infusion effects.
- Increased base difficulty in CLLC from medium to hard to counter disabled effects for better balance.
- Changed mushroom spawners to only spawn in cursed places.
- Fixed multiple whack spawners in South Alfheimr
- Slight world spawner adjustments to most cursed biomes
- Vanilla spawner adjustments, less vanilla spawns at night to balance with Horrors, werefolfs ect.
- Increased spawn chance of Ocean monsters.
1.1.8
- Updated Info page (See 1.1.7 patch notes).
1.1.9
- (The following mods have been removed due to complications I could not create work arounds for.)
- (Location blueprints with expand world are now being used for precision control of locations.)
- (Locations will now have have intended loot & spawners for the correct biomes)
- (Switched to Blacks7ars use equipment in water since hes a very reliable & responsive author.)
- (Updating Instructions for this patch are on the mod Readme.)
- Added custom static spawners to RtD mods for blueprinted locations
- Fixed localization bug
- Reduced armor weights on light armors for better NorseDemigods compatibility
- Reduced Warrior Eitr Debuff from -40% > -30%
- Allowed placement of rtdtraps to build anywhere
- removed warpalicious-Mistlands_Pack_1-1.0.1
- removed warpalicious-Meadows_Pack_1-1.0.3
- removed warpalicious-Plains_Pack_1-1.0.1
- removed warpalicious-Swamp_Pack_1-1.0.1
- removed warpalicious-Blackforest_Pack_1-1.0.2
- removed warpalicious-Mountains_Pack_1-1.0.0
- removed Frenvius-Valharvest-3.1.2
- removed HS-HS_EquipInWater-1.0.0
- Added blacks7ar-WieldEquipmentWhileSwimming-1.1.0
- Added multiple locatin blueprints to replace.
- Added new locations to cursedashlands.
- Added new locations to DeepNorth.
- Added new locations to curseddeepnorth.
- Added custom loot to all custom locations.
- Increased soul token collection rate
- Increased soul essence collection rate
- Added more bars to chests to loot from
- Changed defualt ashlands vegetation to match vanilla as close as possible
- Burned magic trees will still remain as they are required resource for progression
- Removed valharves recipes from wackydb
- Changed location placement requirements and distances.
- Fixed the death sentance from Mirfolk harpoon from infinity to 10 seconds.
- Attempts to reduce and limit max spirit flight height to stop dragons chasing them like flies.
- Balanced ocean biome to match difficulty of rest of biomes, surface dwellers are much weaker.
- Ocean gear collected at bottom requires gear as strong or stronger than T4
1.2.0
- Fixed 1 blueprinted location (it had a ward.)
1.2.1
- Added AfterDeath, a WoW like death which is perfect for the DoD MMO style world. (Its AMAZING!) (genloc required)
- Added SmartSkills because its okay for the brain to have a few wrinkles occasionally.
1.2.2
- Updated NorseDemigods cfg
1.2.3
- Updated NorseDemigods cfg.
1.2.5
- Disabled all the after boss defeated spawners for the MMO experience.
1.2.6
- Removed ward from 1 location blueprint
- Balanced game for wackyMMO, epicmmosystem level [value] [name] to raise level if adding mid playthrough.
1.2.7
- Fixed location spawn bug.
1.2.8
- Balanced epic loot.
- Balanced NorseDemi gods in regards to wackyMMO to scale nicely.
- Fixed 11 location blueprints not having spawners.
2.0.0
- Horem made pickables for the Fancy Food Cucumbers, Corn, Potatoes, Tomatoes, and Beats.
- Added levels to all AshLands monsters
- Added lvels to all FarmYard Animals
- Customized Dragons to be tamed after defeating Fader
- Added LeatherScraps to Rambore as drop. Drops 30-50 scraps.
- Removed Warp's last mod AltarsOfCreation.
- We had to remove this due to a game breaking bug with it giving sacrifice coins options on all players chests, not just the altars of creation.
- It got to the point where some of us had to sacrifice coins to access chest materials then error spams with game crashes.
- SERVER OWNERS, MAKE SURE TO UPDATE YOUR CONFIGS.
2.0.1
- Released and updated to newest RtDAdditions which gives pickables stated in previous notes (whoops :/)
2.0.2
- Had to remove AfterDeath due to part of it being quarantined by some peoples AV and then breaking Anticheat and some startups.
2.0.3
- Reduced NorseDemigods difficulty from insane to hardcore it was overtuned (sorry!)
- Fixed Byhgshans drop
2.0.4
- Added MiningCaves (genloc required on existing worlds).
- Added Almanac achievements
- Adjusted attack timings on many monsters.
- Added level to Voltures
- Adjusted werewolf levels.
- Adjusted armor and weapon kit costs
- Set bonuses for southsil armors that do not have bonuses.
2.0.5
- Added missing drop that config that helps performance.
2.0.7
- Removed OreMines, it was causing log spams that would freeze zones then crash game in the Iron mines.
2.0.8
- Removed remaining balrond mods
- Mount jump was causing problems with dragons flight.
- Shipyard was buggy and caused ships to take constant damage.
2.0.91
- Instructions update
2.0.92
- Fixed Odins Shrines (Regeneration required).
- Balatuc created epic loot drops <3
- Removed missing shipard wackydb recipes from mod no longer used (new profile required).
- Added OdinsShips to replace the bugged ShipYard mod.
2.0.93
- Epic Loot was adjusted to convert 50% material.