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DoDExperience
A recreation of Horems DoDSoloexperience; a game expander with 17 biomes to explore featuring Epic Loot & Norse Demigods. - Balance changes read 1.0.8 patch notes.
CHANGELOG
0.0.1
- Initial Release.
0.0.2
- Adjusted new mineral bars craft output.
- Added a blackforest crypt to cursedmeadows for the SurtlingCore required to start smelting.
0.0.3
- Removed: Dungeon Splitter.
- To fix broken dungeons enter the command below, copy and paste.
- locations_reset Hildir_cave, Hildir_crypt, Crypt2, TrollCave02, Crypt3, Crypt4, Mistlands_DvergrTownEntrance1, Mistlands_DvergrTownEntrance2, Mistlands_DvergrBossEntrance1, MorgenHole1, MorgenHole2, MorgenHole3, MountainCave02, SunkenCrypt4 start force
0.0.4
- Removed: Balrond-balrond_humanoidRandomizer
- This change is only temporary as there are errors related to Status Effects.
0.0.5
- Removed: Monsterlabz :(
- This change was due to location issues and spiders. I do not plan on attempting to rebalance the game again to re-add again in the future :( as I have a lot of files to fiddle with (233) & JVL is safe like MAAGIC
- Added: Fe_Fi_Fo_Fum, Chests_and_Things, MushroomMonsters, and Skittering_Madness.
- This change has been made to rebalance the vanilla biomes due to the removal of Monsterlabz :(
- Enabled New Souls options.
- Make sure to run the command: world_clean
- Make sure to run the command: genloc
0.0.6
- Fixed bug where CottonWood Tree would error with Expand world Prefabs.
- CottonWood trees will now regrow properly.
0.0.7
- Removed Cotton Wood from EW prefabs for now
- Its erroring both ways.
0.0.8
- Fixed bug where players could not mine Iron or Silver despite defeating req boss
- Make sure to upload the changed expand world data files to server if dedicated.
0.0.9
- Fixed local spawner bug with some of warps locations.
- Added 8 new raids.
- Adjusted many world values for better biome balance & bug fixes.
- Added PlantEverything.
- Commands to enter if using existing world created with DoDExperience: zones_reset
- These changes require you to upload the DoDExperience configs bundle to the server if you're a server operator.
- Removed: Startup Accelerator. Only made a 4 second difference.
0.1.0
- Cleared all existing spawners.
- Replaced all spawners with custom template for total control of spawns.
- Enabled Mushroom based locations.
- Changes require an entire upload of all DoDExperience config files to server if operator as many new ones have been made.
- Balanced CLLC with Ventures progression.
- Re-added startup accelerator.
- Genloc required.
- If your dungeons broke due to one of the EWData patches reset them.
- Prepare to die.
0.1.1
- Switched UseEquipmentInWater out.
0.1.2
- Another version of Use equip in water
0.1.3
- Switched use equip in water to HS version since that worked on server.
0.1.4
- Reduced all cursed biome spawners by 35% of existing values.
- Reduced creature base speed from 114% to 100%
- Reduced creature base attack speed from 120% to 100%
- Reduced damage gained per star from 18% to 16% for bosses
- 8 & 9 star bosses reduced from 5% chance to spawn to 2% chance to spawn
- Reduced base health of all creatures from 115% to 105%
- Reduced base damage of all creatures from 125% to 107%
- Adjusted cursedplains vegetation
- Adjusted cursedblackforest vegetation
- Adjusted cursedmountain vegetation
- Adjusted cursedswamp vegation
- Adjusted north alfhiemr vegetation
- Added music to all cursed biomes
- Adjusted weather in all cursed biomes
- Removed red shrooms from North Alfheimr
- Added custom loot to DoD Bosses with drop that.
- Enabled Boiling in AshLands & South Alfheimr
- Scaled down drop rates for extra stars, each star will now increase drop chance by 10% for extra loot instead of 50%.
- Removed extra printed locations from warps mods so that those only appear in cursed biomes.
- Removed balrond fur-randomizer.
- All seed values have been fixed.
- WARNING the seed changes will corrupt existing worlds. (If using existing world do not update the expand_world.yaml however a new world is reccomended)
- Credits to Ashenius in helping me fix many issues with the extra biomes & world generation.
0.1.5
- Fixed typo on description page
0.1.6
- Added EpicLoot Runestone drops to all RtD/DoD Bosses as drops.
- Added Troll world spawner.
- Set raids to individual player
0.1.7
- Removed: Venture_Location_Reset
- Enabled Dungeon & Village respawns via CLLC
- Added 3 new bags via Blaxxuns custom bag mod.
- Increased chance for extra loot on higher stars.
- Added Valharvest for new ingredients in some cursed biomes.
- zones_reset start via upgrade world is required to see new veggies in existing world
0.1.8
- Enabled custom backpack recipes.
0.1.9
- Added new RtDMod: RtDAdditions
- Removed Startup Accelerator due to possible patching issues.
- Added missing recipes for custom Flametal tools.
- Adjusted all custom mine rocks tool tier to scale with tools T1-T6 so on so forth.
- Adjusted Troll spawn rate
- Reduced spawn rate of Crabs
- Reduced spawn rate of Spiders
- Reduced Monster damage by 3%
- Added custom damaging SE to all RtDSoul monsters
- Regenerated RtDSouls config for fixed compatibility with RtDAdditions.
0.2.0
- Fixed QuickSilver bar recipe. Orichalcum now unlocks quicksilver.
0.2.1
- Added locations to Cursed Plains
- Added locations to Cursed Mistlands
- Added missing Ocean related recipes
- Fixed multiple localization issues
- Printed all recipes to wackydb file to enforce recipe server side for anticheat purposes.
- Added all new rtd mods which are used to balance entire pack
- Added Horems new building mod since its a gem.
- Added FancyFoods since some food did not buff enough.
- Placed the supply crates required to unlock fancy food recipes in cursed biomes.
- Placed Lakes in cursed biomes.
0.2.2
- Turned off individual raids in VentureWorldProgression due to it conflicting with spawn_that individual raids setting.
- (custom raids should now trigger)
- Be sure to copy provided configs over to server if using for server.
1.0.1
- Fixed bugged version number forcing an old version downloads behind.
1.0.2
- Changed raid check from individual timer to world timer via custom_raids
- Raid values are set to 30 minute timers with a 50% chance to trigger
- Nerfed ALL of the bandit raids as they were stupid OP.
1.0.3
- Removed expand world world advancement settings that were being used to test.
1.0.4
- REMOVED: World_Advancement_Progression
- BE SURE TO REMOVE THIS MOD OR YOU WILL NOT BE ABLE TO FARM SILVER, IRON, ECT.
- Advanced progression has been switched to EW prefabs.
- Progression locks will require defeat of boss again and possible world keys reset.
- Progression locks were written by Raaka & Architect.
- All vanilla raids have been turned off, all custom raids are enabled in their place, these raids are designed for individual progression.
1.0.5
- REMOVED: Venture_World_Scaling
- This is intended to be temporary until individual keys can be added back as difficulty snowballed and got extreme if other players were ahead.
- Players should now die in 2 - 3 hits instead of getting squashed like a bug.
- Reduced boss damage per star from 16%% > 10% per star
- Reduced boss health per star from 30% > 20% per star
- Enabled distance progression in world.
- You will now see markers on map where creatures advance in difficulty stage.
- For those who want it harder increase difficulty from medium to something higher in CLLC.
1.0.6
- Reduced spider webs in all cursed biomes since they are frame heavy. (To notice this run zones_reset start via upgrade world)
- Reduced raid chance back up to 46 min checks.
- Reduced raid back down to 35% from 50% since raids are now working.
1.0.7
- Disabled Spider Webs entirely, they have no LOD and use a lot of power.
- Disabled Visual Distance markers on map.
1.0.8
- In order to balance out the cursed biomes the mods below have been removed.
- REMOVED: SKitteringMadness
- REMOVED: FI-FI-FO-FUM
- REMOVED: Fantasy_Creatures
- REMOVED: GOOGLYEYES
- REMOVED: CRAWLERS
- REMOVED: CHESTS N THINGS
- Adjusted vegetation in cursedblackforest reducing default instances (zones_reset start to see changes via upgrade world)
- Adjusted majority of spawners in Cursed Biomes as they were unbalanced.
- Reduced amount of creatures at cursed locations (zones_reset start required to see changes)
- Reduced volume on all spirits SFX
- New SFX for all Spirits thats more pleasant
- No more loud bangs from Skull Traps
1.0.9
- Updated RtDTraps dependency that removes the loud BANG!
1.1.0
- Fixed coin bag warnings with removed Mimics. (be sure to upload all configs to server on updates if dedicated.)
1.1.1
- Reduced health gained per star on bosses from 30% > 15%
- Reduced damage gained per star on bosses from 16% > 5%
- Reduced base creature health from 107% > 100%
- Reduced damage per star on creatures from 22% > 15%
- Increased creature health per star from 31% to 40%
- Enabled mutliple boss trophies for better epic loot rewards.
1.1.2
- Updated Assembly Mod Dependancy
- This Assembly update reduces the chance to get a disease from 50% > 15%
- This combined with update 1.0.8, & 1.1.1 will be no more DIE DIE DIE DIE DIE!
1.1.3
- Removed Chest n Things for real this time. Whoops :/
1.1.4
- Increased base damage of creatures by 5%
- Increased damage per star on bosses by 3%
- Enabled Sector levels to allow ramp ups that now work well with the overall nerfs DoD has recieved.
1.1.5
- Removed trap values from world.
1.1.6
- Reduced spawn rates and max spawn amount on multiple world spawners.
- Reduced spawner amounts at cursed locations
- Increased difficulty to Challenging to balance with reduced spawn rates.
- Decreased boss damage per star by 2%
- Reduced magic tree amount in cursed blackforest
- Reduced red pines in cursedblackforest