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Soloredis-RtDBiomes-2.1.4 icon

RtDBiomes

Overhauls all Biomes entirely. 150+ planting options & now has config options to turn on & off each individual biomes, and buildable magic traps.

Date uploaded 6 months ago
Version 2.1.4
Download link Soloredis-RtDBiomes-2.1.4.zip
Downloads 338
Dependency string Soloredis-RtDBiomes-2.1.4

This mod requires the following mods to function

denikson-BepInExPack_Valheim-5.4.2202 icon
denikson-BepInExPack_Valheim

BepInEx pack for Valheim. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2202
ValheimModding-Jotunn-2.20.1 icon
ValheimModding-Jotunn

Jötunn (/ˈjɔːtʊn/, 'giant'), the Valheim Library was created with the goal of making the lives of mod developers easier. It enables you to create mods for Valheim using an abstracted API so you can focus on the actual content creation.

Preferred version: 2.20.1

README

AshLands Spoiler

DeepNorth Spoiler

Plains

Magic Rune

Instructions:

GENERAL INSTRUCTIONS
  • Install Mod
  • Start Game & Quit
  • Choose your config options
  • Most values must be configured before world creation
  • Clutter Values can be changed anytime
  • Updating existing worlds follow instructinos below
  • WARNING MAGIC RUNES ARE SET TO DEFAULT TRUE, SET TO FALSE BEFORE WORLD CREATION.
  • YOU CAN REMOVE TRAPS WITH Upgrade_World
  • INSTRUCTIONS BELOW FOR REMOVING TRAPS OR RESETTING VEGETATION
  • All textures have been reduced to match vanilla textures which also reduced download size
UPDATING WORLD CREATED WITH RTDBIOMES
  • Backup world
  • Set config values
  • Run vegetation_reset start force
  • Optionall remove vegeation with objects_remove PREFABID chance=100
  • Save world & restart game.
  • Commands are ran with Upgrade_World
UPDATING WORLD CREATED WITH VANILLA
  • Backup world
  • Set config values
  • Run vegetation_reset start force
  • objects_remove swamptree2 chance=100
  • objects_remove SwampTree2_log chance=100
  • locations_remove InfestedTree01 start
  • Save world & restart game.
  • Commands are ran with Upgrade_World

Contact & Info:

Prefab IDs

  • There is well over 500 prefabs so they will not be listed here.
  • To obtain the prefab IDs make a new mod profile, install expand world + RtDBiomes and load a new world.
  • This will automatically print the vegetation prefabs to the expand world clutter & vegetation files.

CHANGELOG

2.0.0
  • Recoded entire project
  • Individual options to overhaul specific biomes
  • Option to turn on only the ocean
2.0.1
  • Upload Rejected
2.0.2
  • Upload Rejected
2.0.3
  • Fixed issue with prefab being added twice triggering a chain reaction of other prefabs to not load in.
2.0.5
  • Apparently skipped a version
  • Fixed bug where _RtD vegetation was poofing like a cloud of smoke when used with expand world.
  • Added options to increase / decrease vanilla vegetion if you want more trees.
  • Using only the ocean is an option now, using only the gardening is an option however that comes with needing to change recipe via wacky since seeds are dropped from _RtD
  • All magic biomes are enabled by default now.
  • Run a vegetation reset with upgrade_world
2.0.6
  • Recoded all vegetation values
  • Adjusted LODS on ALL vegetation
  • New instanced Grass
  • Removed hover text from all bushes to copy vanilla & improve performance
  • Updated CrystalFormation7_RtD Model
  • Updated CrystalFormation3_RtD Model
  • Updated DeepNorthRock4_RtD Model
  • Merged all Ocean assets to RtDOcean
  • Copied vanilla settings on all plants & rocks for a nice performance increase.
  • Added new code values to properly space trees apart.
  • Fixed loot on some rocks
  • Removed AOE script that was left on a surprise
  • Set damaging runes and runestones to default true.
  • Updated DeepNorthRock5_RtD model
  • All biomes have received value adjustments
  • Updated config descriptions.
  • Additional small & vague changes.
  • IT IS RECCOMENDED TO REPRINT EXPAND WORLD VALUES
  • DELETE CONFIG ON UPDATE
2.0.7
  • Reduced default amount of RtD instanced clutter in Meadow
2.0.8
  • Fixed DeepNorth rocks changing positioning slightly when being mined.
  • Added localizations to Fractured DeepNorth rocks.
2.0.9
  • Added missing cultivator options
2.1.0
  • Changed 1 ClutterValue
2.1.1
  • Adjusted LODS on small bushes so they do not appear so late.
2.1.2
  • Changed all textures to no point filter
  • This change now matches all RtD vegetation with Vanilla graphics
  • Compressed more textures
  • This also shrunk the mod to 61mb n some fps gains, thanks Horem :D
2.1.3
  • Internal version number
2.1.4
  • Fixed shader issue on custom Yggdrasil tree particles
  • Fixed tool tier on DeepNorth_frac rocks
  • Fixed tool tier on red pine variants
  • Fixed sprite on plantable rock
  • Fixed sprite on plantable jottunn puff
  • Fixed plantable rock title.
  • Adjusted red fir shader to more natural color
  • Added config path for custom json translations
  • Inlcuded some JSON translations within upload.
2.1.5
  • Renamed provided JSONs for translations so they automatically load when changed to your langauge.
  • Either delete the JSONS with _RtBiomes in the title, or rename without that specific part to your language.
  • Easiest fix is to make a new modprofile or delete the RtDBiomes JSONS.
2.1.6
  • Added a destructible version of SwampTree2 in vanilla. (VanillaSwampTree_RtD_)
  • Added Log and Stump for this tree as well.
  • Default to spawn in world is set to 0. This is a tree intended for biome developers.
  • Changed basic dead tree hard encoded localization to dead tree description from charred tree for more versatile placement.
2.1.7
  • Fixed Shader Albedo on BlackForestBush3_RtD
  • Fixed Shader Albedo on BlackForestBush4_RtD
  • Fixed Shader Albedo on BlackForestBush5_RtD
  • Fixed Overly red shader on small red firs.
2.1.8
  • Fixed localizations on some seeds.
  • Reduced some textures
2.1.9
  • Adjusted all default AshLands values.
  • These changes will not affect existing worlds unless zone / vegetation resets are made
  • These changes will automatically apply to new worlds.
2.2.20
  • Magic Traps will no longer trigger due to Items dropping on them.
2.2.21
  • Fixed Magic Traps for real this time.
  • Compressed textures further with point no filter.
2.2.22
  • Reduced Magic Trap trigger interval to 15 seconds per tick.
  • Removed trigger enter only.
2.2.23
  • Added custom Seed for MagicTreeSapling1_RtD
  • Adjusted config description on Trap & Runes values.
2.2.24
  • Moved traps to new mod RtDTraps.
  • Moved gardening options to new mod RtDGardening which does not require rtdbiomes to plant now.
  • Updated localizations on seeds / removed hover text from all bushes that do not bear fruit.
  • Updated config options & compatibilty checks. (delete old config)
2.2.25
  • Fixed issue that prevented Expand_World from finding RtD veg.
2.2.26
  • Fixed issue that prevented Expand_World from finding RtD veg. (For realz this time)
2.2.27
  • Fixed all reported bugs from Ashenius.
  • Fixed the localization bugs
  • Fixed JVL mock issue where JVL could not find contained JVL mocks.
2.2.28
  • Removed valheimPLUS incompat
2.2.29
  • Fixed bug where multi Ashlands vegetation where not auto printing to EW Data
  • Adjusted colliders on Blossom2_RtD
2.3.0
  • Added smelter conversion to blast furnace for old flametal.
2.3.1
  • Removed valRAFT incompat, if you choose to break your game don't expect help.
2.3.2
  • Added 8 new metals
  • Added 8 new Ores to mine
  • Added 5 Sandstone rock variants.
  • All these new options are set to default biome of none which will require expand world to use.
2.3.3
  • Balanced Ore Health values.
2.3.4
  • Removed static physics from custom mine_rocks for dungeon compatibility with EW data.
  • Minor performance increase.
2.3.5
  • Removed static physics from one more custom_minerock for dungeon support.
2.3.6
  • Added BlackMetal MineRock.
2.3.7
  • Shader fix on Plains Rocks, and AshLands Rocks. (They no longer have random Snow)
2.3.8
  • Added a flint mine_rock for object swapping.
2.3.9
  • Updated Orichalcum smelter conversion requirement to only use smelter, not blast furnace.
2.4.0
  • Updated Russian translations (Credits to Ashenius).
  • Added option to turn off custom ores for BiomeFlora compatibility.
2.4.1
  • Fixed Shader on MagicTree1_RtD tree bark (removed ripple effect).
2.4.2
  • Updated Unity Assemblies.
2.4.3
  • Bug fix where valhallium rocks were dropping bars instead of ores =S
2.4.4
  • Bug fix with Yggdrasil tree logs causing error.
  • Resized Yggdrasil tree log halfs.
  • Matched Yggdrasil shader to log.
  • Removed bluemushroom from drop tables.
2.4.5
  • Bug fix Frometal Ore & bars showing up as Felmetal.
2.4.6
  • Moved all vegetation that has custom loot over to appropriate monster mods
  • RtDMonstrum: Now has zinc through felmetal
  • RtDMonsters: Now has the end game magic trees, ores, and crystals.
  • The blue magic trees in RtDBiomes have been set to Biome.None so that people who may have used these in location blueprints won't be screwed by this update.
  • Cloned variants of the blue magic trees have been placed inside RtDMonsters, both can be used, only one has FroWood.
2.4.7
  • Hard encoded clutter for better compatibility with expand world & seasons.
  • Added saplings back to RtDBiomes to make saplings compatible with seasons.
  • (Magic saplings can be found in RtDMonsters).
2.4.8
  • Adjusted Russian translation file to reflect metal bar/ore changes.
2.4.9
  • Added LOD's to all vegetation that did not have LOD. (Helps performance).
  • Compressed some very high detailed meshes and simplified things.
  • Fixed some shaders.
2.5.0
  • Removed Sapling1_RtD & Sapling2_RtD
2.5.1
  • Adjusted LOD on pine push and small red pines.